/*
Bee.m Class definition.
Copyright (C) 1995 David Flater.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "cheezmud.h"
@implementation Bee
+ new
{
self = [super new];
[self describe: "bee": "a bumble-bee": "the bumble-bee":
"This bee is BIG. If it crashed into you it might knock you over."];
return self;
}
- (void) heartbeat
{
if (dead)
return;
beatcount++;
if (beatcount == 80)
[location emote: self: "buzz": "buzzes": " around"];
if (beatcount == 90)
[location emote: self: "buzz": "buzzes": " around"];
if (beatcount == 100) {
beatcount = 0;
[location emote: self: "land": "lands": " on a pepper blossom"];
}
}
- hit: fromwho: (float) damage
{
if (dead)
return self;
[fromwho clue: self];
[location emote: self: "dodge the blow and sting":
"dodges the blow and stings": fromwho: " right between the eyes"];
return self;
}
@end