/****************************************************************************
* Eldhamud Codebase V2.2 *
* ------------------------------------------------------------------------ *
* EldhaMUD code (C) 2003-2008 by Robert Powell (Tommi) *
* ------------------------------------------------------------------------ *
* *
****************************************************************************/
/* Defines for ASCII Automapper */
#define MAPX 10
#define MAPY 8
/* You can change MAXDEPTH to 1 if the diagonal directions are confusing */
#define MAXDEPTH 2
#define BOUNDARY(x, y) (((x) < 0) || ((y) < 0) || ((x) > MAPX) || ((y) > MAPY))
typedef struct map_type MAP_TYPE;
/* Structure for the map itself */
struct map_type
{
char tegn; /* Character to print at this map coord */
int vnum; /* Room this coord represents */
int depth; /* Recursive depth this coord was found at */
EXT_BV info;
bool can_see;
};
/* mapper.c */
char *get_exits(CHAR_DATA *ch);
/* act_info.c */
bool check_blind( CHAR_DATA *ch );