/****************************************************************************
* _______ _ ______ _______ _______ ______ *
* ( ____ \( \ ( __ \ |\ /|( ___ )( )|\ /|( __ \ *
* | ( \/| ( | ( \ )| ) ( || ( ) || () () || ) ( || ( \ ) *
* | (__ | | | | ) || (___) || (___) || || || || | | || | ) | *
* | __) | | | | | || ___ || ___ || |(_)| || | | || | | | *
* | ( | | | | ) || ( ) || ( ) || | | || | | || | ) | *
* | (____/\| (____/\| (__/ )| ) ( || ) ( || ) ( || (___) || (__/ ) *
* (_______/(_______/(______/ |/ \||/ \||/ \|(_______)(______/ *
* +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ *
* |T|h|e| |O|a|k|l|a|n|d| |C|h|r|o|n|i|c|l|e|s| *
* +-+-+-+ +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+ *
* ------------------------------------------------------------------------- *
* EldhaMUD code (C) 2003-2005 by Robert Powell (Tommi) *
* EldhaMUD Team: Celest, Altere and Krelowyn *
* ------------------------------------------------------------------------- *
* *
****************************************************************************/
/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Low-level communication module *
****************************************************************************/
#include <sys/types.h>
#include <sys/stat.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <fcntl.h>
#include <signal.h>
#include <stdarg.h>
#include "mud.h"
#include "md5.h"
/*
* Socket and TCP/IP stuff.
*/
#ifdef WIN32
#include <io.h>
#undef EINTR
#undef EMFILE
#define EINTR WSAEINTR
#define EMFILE WSAEMFILE
#define EWOULDBLOCK WSAEWOULDBLOCK
#define MAXHOSTNAMELEN 32
#define TELOPT_ECHO '\x01'
#define GA '\xF9'
#define SB '\xFA'
#define WILL '\xFB'
#define WONT '\xFC'
#define DO '\xFD'
#define DONT '\xFE'
#define IAC '\xFF'
void bailout(void);
void shutdown_checkpoint (void);
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/in_systm.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include <arpa/telnet.h>
#include <netdb.h>
#define closesocket close
#endif
#ifdef sun
int gethostname ( char *name, int namelen );
#endif
const char echo_off_str [] =
{
IAC, WILL, TELOPT_ECHO, '\0'
};
const char echo_on_str [] =
{
IAC, WONT, TELOPT_ECHO, '\0'
};
const char go_ahead_str [] =
{
IAC, GA, '\0'
};
void auth_maxdesc args( ( int *md, fd_set *ins, fd_set *outs,
fd_set *excs ) );
void auth_check args( ( fd_set *ins, fd_set *outs, fd_set *excs ) );
void set_auth args( ( DESCRIPTOR_DATA *d ) );
void kill_auth args( ( DESCRIPTOR_DATA *d ) );
void save_sysdata args( ( SYSTEM_DATA sys ) );
/*
* Global variables.
*/
IMMORTAL_HOST * immortal_host_start; /* Start of Immortal legal domains */
IMMORTAL_HOST * immortal_host_end; /* End of Immortal legal domains */
DESCRIPTOR_DATA * first_descriptor; /* First descriptor */
DESCRIPTOR_DATA * last_descriptor; /* Last descriptor */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
int num_descriptors;
FILE * fpReserve; /* Reserved file handle */
bool mud_down; /* Shutdown */
bool service_shut_down; /* Shutdown by operator closing down service */
bool wizlock; /* Game is wizlocked */
time_t boot_time;
char str_boot_time[MAX_INPUT_LENGTH];
char lastplayercmd[MAX_INPUT_LENGTH*2];
time_t current_time; /* Time of this pulse */
int control; /* Controlling descriptor */
int newdesc; /* New descriptor */
fd_set in_set; /* Set of desc's for reading */
fd_set out_set; /* Set of desc's for writing */
fd_set exc_set; /* Set of desc's with errors */
int maxdesc;
char * alarm_section = "(unknown)";
sh_int client_speed( sh_int speed);
/*
* OS-dependent local functions.
*/
void game_loop args( ( void ) );
int init_socket args( ( int mudport ) );
void new_descriptor args( ( int new_desc ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
/*
* Other local functions (OS-independent).
*/
//bool check_parse_name args( ( char *name, bool newchar ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name, bool kick ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool flush_buffer args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void free_desc args( ( DESCRIPTOR_DATA *d ) );
void display_prompt args( ( DESCRIPTOR_DATA *d ) );
void set_pager_input args( ( DESCRIPTOR_DATA *d,
char *argument ) );
bool pager_output args( ( DESCRIPTOR_DATA *d ) );
void mail_count args( ( CHAR_DATA *ch ) );
int port;
#ifdef WIN32
int mainthread( int argc, char **argv )
#else
int main( int argc, char **argv )
#endif
{
struct timeval now_time;
char hostn[128];
bool fCopyOver = FALSE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
DONT_UPPER = FALSE;
num_descriptors = 0;
first_descriptor = NULL;
last_descriptor = NULL;
sysdata.NO_NAME_RESOLVING = TRUE;
sysdata.WAIT_FOR_AUTH = TRUE;
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
boot_time = time(0); /* <-- I think this is what you wanted */
strcpy( str_boot_time, ctime( ¤t_time ) );
init_pfile_scan_time(); /* Pfile autocleanup initializer - Samson 5-8-99 */
/*
* Reserve two channels for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
if ( ( fpLOG = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 4600;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi( argv[3] );
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
#ifdef WIN32
{
/* Initialise Windows sockets library */
unsigned short wVersionRequested = MAKEWORD(1, 1);
WSADATA wsadata;
int err;
/* Need to include library: wsock32.lib for Windows Sockets */
err = WSAStartup(wVersionRequested, &wsadata);
if (err)
{
fprintf(stderr, "Error %i on WSAStartup\n", err);
exit(1);
}
/* standard termination signals */
signal(SIGINT, (void *) bailout);
signal(SIGTERM, (void *) bailout);
}
#endif /* WIN32 */
log_string("Booting Database");
boot_db( fCopyOver );
log_string("Initializing socket");
if( !fCopyOver ) /* We have already the port if copyover'ed */
control = init_socket( port );
/* I don't know how well this will work on an unnamed machine as I don't
have one handy, and the man pages are ever-so-helpful.. -- Alty */
if (gethostname(hostn, sizeof(hostn)) < 0)
{
perror("main: gethostname");
strcpy(hostn, "unresolved");
}
sprintf( log_buf, "%s ready at address %s on port %d.", sysdata.mud_name, hostn, port );
log_string( log_buf );
if( fCopyOver )
{
log_string( "Initiating hotboot recovery." );
hotboot_recover();
}
game_loop( );
closesocket( control );
#ifdef WIN32
if (service_shut_down)
{
CHAR_DATA *vch;
/* Save all characters before booting. */
for ( vch = first_char; vch; vch = vch->next )
if ( !IS_NPC( vch ) )
{
shutdown_checkpoint ();
save_char_obj( vch );
}
}
/* Shut down Windows sockets */
WSACleanup(); /* clean up */
kill_timer(); /* stop timer thread */
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
int init_socket( int mudport )
{
char hostname[64];
struct sockaddr_in sa;
int x = 1;
int fd;
gethostname(hostname, sizeof(hostname));
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(void *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
closesocket( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(void *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
closesocket( fd );
exit( 1 );
}
}
#endif
memset(&sa, '\0', sizeof(sa));
sa.sin_family = AF_INET;
sa.sin_port = htons( mudport );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) == -1 )
{
perror( "Init_socket: bind" );
closesocket( fd );
exit( 1 );
}
if ( listen( fd, 50 ) < 0 )
{
perror( "Init_socket: listen" );
closesocket( fd );
exit( 1 );
}
return fd;
}
static void SegVio()
{
abort();
}
/*
* LAG alarm! -Thoric
*/
void caught_alarm( int signum )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "ALARM CLOCK! In section %s", alarm_section );
bug( buf );
strcpy( buf, "Alas, the hideous malevalent entity known only as 'Lag' rises once more!\n\r" );
echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL );
if ( newdesc )
{
FD_CLR( newdesc, &in_set );
FD_CLR( newdesc, &out_set );
FD_CLR( newdesc, &exc_set );
log_string( "clearing newdesc" );
}
}
bool check_bad_desc( int desc )
{
if ( FD_ISSET( desc, &exc_set ) )
{
FD_CLR( desc, &in_set );
FD_CLR( desc, &out_set );
log_string( "Bad FD caught and disposed." );
return TRUE;
}
return FALSE;
}
/*
* Determine whether this player is to be watched --Gorog
*/
bool chk_watch(sh_int player_level, char *player_name, char *player_site)
{
WATCH_DATA *pw;
/*
char buf[MAX_INPUT_LENGTH];
sprintf( buf, "che_watch entry: plev=%d pname=%s psite=%s",
player_level, player_name, player_site);
log_string(buf);
*/
if ( !first_watch )
return FALSE;
for ( pw = first_watch; pw; pw = pw->next )
{
if ( pw->target_name )
{
if ( !str_cmp(pw->target_name, player_name)
&& player_level < pw->imm_level )
return TRUE;
}
else
if ( pw->player_site )
{
if ( !str_prefix(pw->player_site, player_site)
&& player_level < pw->imm_level )
return TRUE;
}
}
return FALSE;
}
void accept_new( int ctrl )
{
static struct timeval null_time;
DESCRIPTOR_DATA *d;
/* int maxdesc; Moved up for use with id.c as extern */
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( ctrl, &in_set );
maxdesc = ctrl;
newdesc = 0;
for ( d = first_descriptor; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
if ( d == last_descriptor )
break;
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "accept_new: select: poll" );
exit( 1 );
}
if ( FD_ISSET( ctrl, &exc_set ) )
{
bug( "Exception raise on controlling descriptor %d", ctrl );
FD_CLR( ctrl, &in_set );
FD_CLR( ctrl, &out_set );
}
else
if ( FD_ISSET( ctrl, &in_set ) )
{
newdesc = ctrl;
new_descriptor( newdesc );
}
}
void game_loop( void )
{
struct timeval last_time;
char cmdline[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
/* time_t last_check = 0; */
#ifndef WIN32
signal( SIGPIPE, SIG_IGN );
signal( SIGALRM, caught_alarm );
#endif
signal( SIGSEGV, SegVio );
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !mud_down )
{
accept_new( control );
/*
* Kick out descriptors with raised exceptions
* or have been idle, then check for input.
*/
for ( d = first_descriptor; d; d = d_next )
{
if ( d == d->next )
{
bug( "descriptor_loop: loop found & fixed" );
d->next = NULL;
}
d_next = d->next;
d->idle++; /* make it so a descriptor can idle out */
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, TRUE );
continue;
}
else
if ( ((!d->character && d->idle > 1200) /* 5 mins */
|| ( d->connected != CON_PLAYING && d->idle > 2400) /* 10 mins */
|| d->idle > 57600 ) /* 4 hrs */
&& !(d->character && d->character->level >= LEVEL_IMMORTAL))
{
write_to_descriptor( d->descriptor, "Idle timeout... disconnecting.\n\r", 0 );
d->outtop = 0;
close_socket( d, TRUE );
continue;
}
else
{
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
d->idle = 0;
if ( d->character )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, FALSE );
continue;
}
}
if ( d->character && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
strcpy( cmdline, d->incomm );
d->incomm[0] = '\0';
if ( d->character )
set_cur_char( d->character );
if ( d->pagepoint )
set_pager_input(d, cmdline);
else
switch( d->connected )
{
default:
nanny( d, cmdline );
break;
case CON_PLAYING:
interpret( d->character, cmdline );
break;
case CON_EDITING:
edit_buffer( d->character, cmdline );
break;
}
}
}
if ( d == last_descriptor )
break;
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = first_descriptor; d; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( d->pagepoint )
{
if ( !pager_output(d) )
{
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket(d, FALSE);
}
}
else if ( !flush_buffer( d, TRUE ) )
{
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, FALSE );
}
}
if ( d == last_descriptor )
break;
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
#ifdef WIN32
Sleep( (stall_time.tv_sec * 1000L) + (stall_time.tv_usec / 1000L) );
#else
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 && errno != EINTR )
{
perror( "game_loop: select: stall" );
exit( 1 );
}
#endif
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
/* Save morphs so can sort later. --Shaddai */
if ( sysdata.morph_opt )
save_morphs( );
fflush(stderr); /* make sure strerr is flushed */
return;
}
void new_descriptor( int new_desc )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
size_t desc, size;
char bugbuf[MAX_STRING_LENGTH];
#ifdef WIN32
unsigned long arg = 1;
#endif
size = sizeof(sock);
if ( check_bad_desc( new_desc ) )
{
set_alarm( 0 );
return;
}
set_alarm( 20 );
alarm_section = "new_descriptor::accept";
if ( ( desc = accept( new_desc, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
sprintf(bugbuf, "[*****] BUG: New_descriptor: accept");
log_string_plus( bugbuf, LOG_COMM, sysdata.log_level );
set_alarm( 0 );
return;
}
if ( check_bad_desc( new_desc ) )
{
set_alarm( 0 );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
set_alarm( 20 );
alarm_section = "new_descriptor: after accept";
#ifdef WIN32
if ( ioctlsocket(desc, FIONBIO, &arg) == -1 )
#else
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
#endif
{
perror( "New_descriptor: fcntl: FNDELAY" );
set_alarm( 0 );
return;
}
if ( check_bad_desc( new_desc ) )
return;
CREATE( dnew, DESCRIPTOR_DATA, 1 );
dnew->next = NULL;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->outsize = 2000;
dnew->idle = 0;
dnew->lines = 0;
dnew->scrlen = 24;
dnew->port = ntohs( sock.sin_port );
dnew->newstate = 0;
dnew->prevcolor = 0x07;
CREATE( dnew->outbuf, char, dnew->outsize );
strcpy( buf, inet_ntoa( sock.sin_addr ) );
sprintf( log_buf, "Sock.sinaddr: %s, port %hd.",
buf, dnew->port );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
if ( sysdata.NO_NAME_RESOLVING )
dnew->host = STRALLOC( buf );
else
{
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = STRALLOC( (char *)( from ? from->h_name : buf ) );
}
if ( check_total_bans( dnew ) )
{
write_to_descriptor (desc,
"Your site has been banned from this Mud.\n\r", 0);
free_desc (dnew);
set_alarm (0);
return;
}
/*
* Init descriptor data.
*/
if ( !last_descriptor && first_descriptor )
{
DESCRIPTOR_DATA *d;
bug( "New_descriptor: last_desc is NULL, but first_desc is not! ...fixing" );
for ( d = first_descriptor; d; d = d->next )
if ( !d->next )
last_descriptor = d;
}
LINK( dnew, first_descriptor, last_descriptor, next, prev );
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( dnew, help_greeting+1, 0 );
else
write_to_buffer( dnew, help_greeting , 0 );
}
if ( ++num_descriptors > sysdata.maxplayers )
sysdata.maxplayers = num_descriptors;
if ( sysdata.maxplayers > sysdata.alltimemax )
{
if ( sysdata.time_of_max )
DISPOSE(sysdata.time_of_max);
sprintf(buf, "%24.24s", ctime(¤t_time));
sysdata.time_of_max = str_dup(buf);
sysdata.alltimemax = sysdata.maxplayers;
sprintf( log_buf, "Broke all-time maximum player record: %d", sysdata.alltimemax );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
save_sysdata( sysdata );
}
set_alarm(0);
return;
}
void free_desc( DESCRIPTOR_DATA *d )
{
closesocket( d->descriptor );
STRFREE( d->host );
DISPOSE( d->outbuf );
if ( d->pagebuf )
DISPOSE( d->pagebuf );
DISPOSE( d );
return;
}
void close_socket( DESCRIPTOR_DATA *dclose, bool force )
{
CHAR_DATA *ch;
DESCRIPTOR_DATA *d;
bool DoNotUnlink = FALSE;
/* flush outbuf */
if ( !force && dclose->outtop > 0 )
flush_buffer( dclose, FALSE );
/* say bye to whoever's snooping this descriptor */
if ( dclose->snoop_by )
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
/* stop snooping everyone else */
for ( d = first_descriptor; d; d = d->next )
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
/* Check for switched people who go link-dead. -- Altrag */
if ( dclose->original )
{
if ( ( ch = dclose->character ) != NULL )
do_return(ch, "");
else
{
bug( "Close_socket: dclose->original without character %s",
(dclose->original->name ? dclose->original->name : "unknown") );
dclose->character = dclose->original;
dclose->original = NULL;
}
}
ch = dclose->character;
/* sanity check :( */
if ( !dclose->prev && dclose != first_descriptor )
{
DESCRIPTOR_DATA *dp, *dn;
bug( "Close_socket: %s desc:%p != first_desc:%p and desc->prev = NULL!",
ch ? ch->name : d->host, dclose, first_descriptor );
dp = NULL;
for ( d = first_descriptor; d; d = dn )
{
dn = d->next;
if ( d == dclose )
{
bug( "Close_socket: %s desc:%p found, prev should be:%p, fixing.",
ch ? ch->name : d->host, dclose, dp );
dclose->prev = dp;
break;
}
dp = d;
}
if ( !dclose->prev )
{
bug( "Close_socket: %s desc:%p could not be found!.",
ch ? ch->name : dclose->host, dclose );
DoNotUnlink = TRUE;
}
}
if ( !dclose->next && dclose != last_descriptor )
{
DESCRIPTOR_DATA *dp, *dn;
bug( "Close_socket: %s desc:%p != last_desc:%p and desc->next = NULL!",
ch ? ch->name : d->host, dclose, last_descriptor );
dn = NULL;
for ( d = last_descriptor; d; d = dp )
{
dp = d->prev;
if ( d == dclose )
{
bug( "Close_socket: %s desc:%p found, next should be:%p, fixing.",
ch ? ch->name : d->host, dclose, dn );
dclose->next = dn;
break;
}
dn = d;
}
if ( !dclose->next )
{
bug( "Close_socket: %s desc:%p could not be found!.",
ch ? ch->name : dclose->host, dclose );
DoNotUnlink = TRUE;
}
}
if ( dclose->character )
{
sprintf( log_buf, "Closing link to %s.", ch->pcdata->filename );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_DEMI )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
if (( dclose->connected == CON_PLAYING
|| dclose->connected == CON_EDITING
|| dclose->connected == CON_ROLL_STATS )
|| (dclose->connected >= CON_NOTE_TO && dclose->connected <= CON_NOTE_FINISH))
{
act( AT_ACTION, "$n has lost $s link.", ch, NULL, NULL, TO_CANSEE );
ch->desc = NULL;
ch->pcdata->mip_ver = STRALLOC( "" );
ch->pcdata->sec_code = STRALLOC( "" );
xREMOVE_BIT( ch->act, PLR_MIP );
}
else
{
/* clear descriptor pointer to get rid of bug message in log */
dclose->character->desc = NULL;
free_char( dclose->character );
}
}
if ( !DoNotUnlink )
{
/* make sure loop doesn't get messed up */
if ( d_next == dclose )
d_next = d_next->next;
UNLINK( dclose, first_descriptor, last_descriptor, next, prev );
}
if ( dclose->descriptor == maxdesc )
--maxdesc;
free_desc( dclose );
--num_descriptors;
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart, iErr;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\rYou cannot enter the same command more than 20 consecutive times!\n\r", 0 );
return FALSE;
}
for ( ; ; )
{
int nRead;
nRead = recv( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart, 0 );
#ifdef WIN32
iErr = WSAGetLastError ();
#else
iErr = errno;
#endif
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string_plus( "EOF encountered on read.", LOG_COMM, sysdata.log_level );
return FALSE;
}
else if ( iErr == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r' && i<MAX_INBUF_SIZE;
i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= 508 )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/* skip the rest of the line */
/*
for ( ; d->inbuf[i] != '\0' || i>= MAX_INBUF_SIZE ; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
*/
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool flush_buffer( DESCRIPTOR_DATA *d, bool fPrompt )
{
char buf[1024 * UMAX( 1, d->speed)];
/*
* If buffer has more than 4K inside, spit out .5K at a time -Thoric
*/
if ( !mud_down && d->outtop > client_speed( d->speed ) )
{
memcpy( buf, d->outbuf, client_speed( d->speed ) );
d->outtop -= client_speed( d->speed );
memmove( d->outbuf, d->outbuf + client_speed( d->speed ), d->outtop );
if ( d->snoop_by )
{
char snoopbuf[MAX_INPUT_LENGTH * UMAX( 1, d->speed)];
buf[client_speed( d->speed )] = '\0';
if ( d->character && d->character->name )
{
if (d->original && d->original->name)
sprintf( snoopbuf, "%s (%s)", d->character->name, d->original->name );
else
sprintf( snoopbuf, "%s", d->character->name);
write_to_buffer( d->snoop_by, snoopbuf, 0);
}
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, buf, 0 );
}
if ( !write_to_descriptor( d->descriptor, buf, client_speed( d->speed ) ) )
{
d->outtop = 0;
return FALSE;
}
return TRUE;
}
/*
* Bust a prompt.
*/
if ( fPrompt && !mud_down && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
ch = d->original ? d->original : d->character;
if ( xIS_SET(ch->act, PLR_BLANK) )
write_to_buffer( d, "\n\r", 2 );
if ( xIS_SET(ch->act, PLR_PROMPT) )
display_prompt(d);
send_mip_points( ch );
if ( ch->fighting )
send_mip_attacker( ch );
if ( xIS_SET(ch->act, PLR_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by )
{
/* without check, 'force mortal quit' while snooped caused crash, -h */
if ( d->character && d->character->name )
{
/* Show original snooped names. -- Altrag */
if ( d->original && d->original->name )
sprintf( buf, "%s (%s)", d->character->name, d->original->name );
else
sprintf( buf, "%s", d->character->name);
write_to_buffer( d->snoop_by, buf, 0);
}
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Append onto an output buffer.
*/
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
if ( !d )
{
bug( "Write_to_buffer: NULL descriptor" );
return;
}
/*
* Normally a bug... but can happen if loadup is used.
*/
if ( !d->outbuf )
return;
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/* Uncomment if debugging or something
if ( length != strlen(txt) )
{
bug( "Write_to_buffer: length(%d) != strlen(txt)!", length );
length = strlen(txt);
}
*/
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
if (d->outsize > 32000)
{
/* empty buffer */
d->outtop = 0;
/* Bugfix by Samson - moved bug() call up */
bug("Buffer overflow. Closing (%s).", d->character ? d->character->name : "???" );
close_socket(d, TRUE);
return;
}
d->outsize *= 2;
RECREATE( d->outbuf, char, d->outsize );
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, txt, length );
d->outtop += length;
d->outbuf[d->outtop] = '\0';
return;
}
/*
* Lowest level output function. Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'), try lowering
* the max block size.
*
* Added block checking to prevent random booting of the descriptor. Thanks go
* out to Rustry for his suggestions. -Orion
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart = 0;
int nWrite = 0;
int nBlock = 0;
int iErr = 0;
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
nWrite = send( desc, txt + iStart, nBlock, 0 );
if ( nWrite == -1 )
{
#ifdef WIN32
iErr = WSAGetLastError ();
#else
iErr = errno;
#endif
if ( iErr == EWOULDBLOCK )
{
/*
* This is a SPAMMY little bug error. I would suggest
* not using it, but I've included it in case. -Orion
*
perror( "Write_to_descriptor: Send is blocking" );
*/
nWrite = 0;
continue;
}
else
{
perror( "Write_to_descriptor" );
return FALSE;
}
}
}
return TRUE;
}
void show_title( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch;
ch = d->character;
// removed all the guff from within here, dont see the need to have all the login spam tommi 2005
/* if ( !IS_SET( ch->pcdata->flags, PCFLAG_NOINTRO ) )
{
if (xIS_SET(ch->act, PLR_RIP))
send_rip_title(ch);
else
if (xIS_SET(ch->act, PLR_ANSI))
send_ansi_title(ch);
else
send_ascii_title(ch);
}
else
{
write_to_buffer( d, "Press enter...\n\r", 0 );
}*/
write_to_buffer( d, "Press [ENTER]\n\r ", 0 );
d->connected = CON_CHECK_BOARDS;
}
char *smaug_crypt( const char *pwd )
{
md5_state_t state;
md5_byte_t digest[16];
static char passwd[16];
unsigned int x;
md5_init( &state );
md5_append( &state, (const md5_byte_t *)pwd, strlen( pwd ) );
md5_finish( &state, digest );
strncpy( passwd, (const char *)digest, 16 );
/* The listed exceptions below will fubar the MD5 authentication packets, so change them */
for( x = 0; x < strlen( passwd ); x++ )
{
if( passwd[x] == '\n' )
passwd[x] = 'n';
if( passwd[x] == '\r' )
passwd[x] = 'r';
if( passwd[x] == '\t' )
passwd[x] = 't';
if( passwd[x] == ' ' )
passwd[x] = 's';
if( (int)passwd[x] == 11 )
passwd[x] = 'x';
if( (int)passwd[x] == 12 )
passwd[x] = 'X';
if( passwd[x] == '~' )
passwd[x] = '+';
if( passwd[x] == EOF )
passwd[x] = 'E';
}
return( passwd );
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
/* extern int lang_array[];
extern char *lang_names[];*/
char buf[MAX_STRING_LENGTH];
char arg[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
// int iClass;
int iRace;
bool fOld, chk;
if( d->connected != CON_NOTE_TEXT )
{
while ( isspace(*argument) )
argument++;
}
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d, TRUE );
return;
case CON_OEDIT:
oedit_parse( d, argument );
break;
case CON_REDIT:
redit_parse( d, argument );
break;
case CON_MEDIT:
medit_parse( d, argument );
break;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d, FALSE );
return;
}
argument[0] = UPPER(argument[0]);
/* Old players can keep their characters. -- Alty */
if ( !check_parse_name( argument, (d->newstate != 0) ) )
{
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
if ( !str_cmp( argument, "New" ) )
{
if (d->newstate == 0)
{
/* New player */
/* Don't allow new players if DENY_NEW_PLAYERS is true */
if (sysdata.DENY_NEW_PLAYERS == TRUE)
{
sprintf( buf, "The mud is currently preparing for a reboot.\n\r" );
write_to_buffer( d, buf, 0 );
sprintf( buf, "New players are not accepted during this time.\n\r" );
write_to_buffer( d, buf, 0 );
sprintf( buf, "Please try again in a few minutes.\n\r" );
write_to_buffer( d, buf, 0 );
close_socket( d, FALSE );
}
sprintf( buf, "\n\rChoosing a name is one of the most important parts of this game...\n\r"
"Make sure to pick a name appropriate to the character you are going\n\r"
"to role play, and be sure that it suits a medieval theme.\n\r"
"If the name you select is not acceptable, you will be asked to choose\n\r"
"another one.\n\r\n\rPlease choose a name for your character: ");
write_to_buffer( d, buf, 0 );
d->newstate++;
d->connected = CON_GET_NAME;
return;
}
else
{
write_to_buffer(d, "Illegal name, try another.\n\rName: ", 0);
return;
}
}
if ( check_playing( d, argument, FALSE ) == BERR )
{
write_to_buffer( d, "Name: ", 0 );
return;
}
fOld = load_char_obj( d, argument, TRUE, FALSE );
if ( !d->character )
{
sprintf( log_buf, "Bad player file %s@%s.", argument, d->host );
log_string( log_buf );
write_to_buffer( d, "Your playerfile is corrupt...Please notify powell123@yahoo.com.\n\r", 0 );
close_socket( d, FALSE );
return;
}
ch = d->character;
if ( check_bans( ch, BAN_SITE ) )
{
write_to_buffer (d,
"Your site has been banned from this Mud.\n\r", 0);
close_socket (d, FALSE);
return;
}
if ( fOld )
{
if ( check_bans( ch, BAN_CLASS ) )
{
write_to_buffer (d,
"Your class has been banned from this Mud.\n\r", 0);
close_socket (d, FALSE);
return;
}
if ( check_bans( ch, BAN_RACE ) )
{
write_to_buffer (d,
"Your race has been banned from this Mud.\n\r", 0);
close_socket (d, FALSE);
return;
}
}
if ( xIS_SET(ch->act, PLR_DENY) )
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
if (d->newstate != 0)
{
write_to_buffer( d, "That name is already taken. Please choose another: ", 0 );
d->connected = CON_GET_NAME;
d->character->desc = NULL;
free_char( d->character ); /* Big Memory Leak before --Shaddai */
d->character = NULL;
return;
}
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d, FALSE );
return;
}
/*
* Make sure the immortal host is from the correct place.
* Shaddai
*/
if ( IS_IMMORTAL(ch) && sysdata.check_imm_host
&& !check_immortal_domain( ch , d->host) )
{
sprintf (log_buf, "%s's char being hacked from %s.", argument, d->host);
log_string_plus (log_buf, LOG_COMM, sysdata.log_level);
write_to_buffer (d, "This hacking attempt has been logged.\n\r", 0);
close_socket (d, FALSE);
return;
}
chk = check_reconnect( d, argument, FALSE );
if ( chk == BERR )
return;
if ( chk )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, "The game is wizlocked. Only immortals can connect now.\n\r", 0 );
write_to_buffer( d, "Please try back later.\n\r", 0 );
close_socket( d, FALSE );
return;
}
}
if ( fOld )
{
if (d->newstate != 0)
{
write_to_buffer( d, "That name is already taken. Please choose another: ", 0 );
d->connected = CON_GET_NAME;
d->character->desc = NULL;
free_char( d->character ); /* Big Memory Leak before --Shaddai */
d->character = NULL;
return;
}
/* Old player */
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/*if ( !check_parse_name( argument ) )
{
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}*/
if (d->newstate == 0)
{
/* No such player */
write_to_buffer( d, "\n\rNo such player exists.\n\rPlease check your spelling, or type new to start a new player.\n\r\n\rName: ", 0 );
d->connected = CON_GET_NAME;
d->character->desc = NULL;
free_char( d->character ); /* Big Memory Leak before --Shaddai */
d->character = NULL;
return;
}
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if( str_cmp( smaug_crypt( argument ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Wrong password, disconnecting.\n\r", 0 );
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
close_socket( d, FALSE );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if ( check_playing( d, ch->pcdata->filename, TRUE ) )
return;
chk = check_reconnect( d, ch->pcdata->filename, TRUE );
if ( chk == BERR )
{
if ( d->character && d->character->desc )
d->character->desc = NULL;
close_socket( d, FALSE );
return;
}
if ( chk == TRUE )
return;
strcpy( buf, ch->pcdata->filename );
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
fOld = load_char_obj( d, buf, FALSE, FALSE );
ch = d->character;
if ( ch->position == POS_FIGHTING
|| ch->position == POS_EVASIVE
|| ch->position == POS_DEFENSIVE
|| ch->position == POS_AGGRESSIVE
|| ch->position == POS_BERSERK )
ch->position = POS_STANDING;
sprintf( log_buf, "%s (%s) has connected.", ch->name, d->host );
if ( ch->level < LEVEL_DEMI )
{
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
}
else
log_string_plus( log_buf, LOG_COMM, ch->level );
show_title(d);
{
struct tm *tme;
time_t now;
char day[50];
now = time(0);
tme = localtime(&now);
strftime(day, 50, "%a %b %d %H:%M:%S %Y", tme);
sprintf(log_buf, "%-20s %-24s %s", ch->pcdata->filename, day, d->host);
write_last_file(log_buf);
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y':
case 'Y':
sprintf( buf, "\n\rMake sure to use a password that won't be easily guessed by someone else."
"\n\rPick a good password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n':
case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, "Please type Yes or No. ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
if (argument[0] == '!' )
{
send_to_char( "New password cannot begin with the '!' character.",ch);
return;
}
pwdnew = smaug_crypt( argument ); /* MD5 Encryption */
for( p = pwdnew; *p != '\0'; p++ )
{
if( *p == '~' )
{
write_to_buffer( d, "New password not acceptable, cannot use the ~ character.\n\rPassword: ", 0 );
return;
}
}
DISPOSE( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "\n\rPlease retype the password to confirm: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if( str_cmp( smaug_crypt( argument ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, "\n\rWhat is your sex (M/F/N)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm':
case 'M':
ch->sex = SEX_MALE;
break;
case 'f':
case 'F':
ch->sex = SEX_FEMALE;
break;
case 'n':
case 'N':
ch->sex = SEX_NEUTRAL;
break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
return;
}
write_to_buffer( d, "\n\rYou may choose from the following races, or type help [race] to learn more:\n\r[", 0 );
buf[0] = '\0';
for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ )
{
if (race_table[iRace]->race_name && race_table[iRace]->race_name[0] != '\0'
&& !IS_SET(race_table[iRace]->class_restriction, 1 << ch->class)
&& str_cmp(race_table[iRace]->race_name,"unused") )
{
if ( iRace > 0 )
{
if ( strlen(buf)+strlen(race_table[iRace]->race_name) > 77 )
{
strcat( buf, "\n\r" );
write_to_buffer( d, buf, 0 );
buf[0] = '\0';
}
else
strcat( buf, " " );
}
strcat( buf, race_table[iRace]->race_name );
}
}
strcat( buf, "]\n\r: " );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
argument = one_argument(argument, arg);
ch->class = 0;
if (!str_cmp( arg, "help") )
{
for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ )
{
if ( toupper(argument[0]) == toupper(race_table[iRace]->race_name[0])
&& !str_prefix( argument, race_table[iRace]->race_name) )
{
do_help(ch, argument);
write_to_buffer( d, "Please choose a race: ", 0);
return;
}
}
write_to_buffer( d, "No help on that topic. Please choose a race: ", 0 );
return;
}
for ( iRace = 0; iRace < MAX_PC_RACE; iRace++ )
{
if ( toupper(arg[0]) == toupper(race_table[iRace]->race_name[0])
&& !str_prefix( arg, race_table[iRace]->race_name ) )
{
ch->race = iRace;
break;
}
}
if ( iRace == MAX_PC_RACE
|| !race_table[iRace]->race_name || race_table[iRace]->race_name[0] == '\0'
|| IS_SET(race_table[iRace]->class_restriction, 1 << ch->class )
|| !str_cmp(race_table[iRace]->race_name,"unused")
)
{
write_to_buffer( d,"That's not a race.\n\rWhat IS your race? ", 0 );
return;
}
/* Rerolling of stats added by Samson 2-8-98. Code courtesy of Kermit's Mud Page */
write_to_buffer( d, "You may now roll for your character's stats.\n\rYou may roll as often as you like.\n\r",0);
name_stamp_stats(ch);
snprintf( buf, MAX_STRING_LENGTH, "\n\r Strength: %d\n\r Intelligence: %d\n\r Wisdom: %d\n\r Dexterity: %d\n\r Constution: %d\n\r Charisma: %d\n\r Luck: %d\n\r Keep? (Y/N)", ch->perm_str, ch->perm_int, ch->perm_wis, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
write_to_buffer( d, buf, 0 );
d->connected = CON_ROLL_STATS;
break;
case CON_ROLL_STATS:
switch (argument[0] )
{
case 'y':
case 'Y':
write_to_buffer( d, "\n\rWould you like ANSI, or no graphic/color support, (A/N)? \n\r", 0 );
d->connected = CON_GET_WANT_RIPANSI;
break;
case 'n':
case 'N':
name_stamp_stats(ch);
snprintf( buf, MAX_STRING_LENGTH, "\n\r Strength: %d\n\r Intelligence: %d\n\r Wisdom: %d\n\r Dexterity: %d\n\r Constution: %d\n\r Charisma: %d\n\r Luck: %d\n\r Keep? (Y/N)", ch->perm_str, ch->perm_int, ch->perm_wis, ch->perm_dex, ch->perm_con, ch->perm_cha, ch->perm_lck );
write_to_buffer( d, buf, 0 );
return;
default:
write_to_buffer( d, "Yes or No? ", 0 );
return;
}
break;
case CON_GET_WANT_RIPANSI:
sprintf( log_buf, "%s@%s new %s %s.", ch->name, d->host,
race_table[ch->race]->race_name,
class_table[ch->class]->who_name );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level);
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
show_title(d);
ch->level = 0;
ch->position = POS_STANDING;
d->connected = CON_CHECK_BOARDS;
set_pager_color( AT_PLAIN, ch );
switch ( argument[0] )
{
case 'r':
case 'R':
xSET_BIT(ch->act,PLR_RIP);
xSET_BIT(ch->act,PLR_ANSI);
break;
case 'a':
case 'A':
xSET_BIT(ch->act,PLR_ANSI);
break;
case 'n':
case 'N':
break;
default:
write_to_buffer( d, "Invalid selection.\n\rRIP, ANSI or NONE? ", 0 );
return;
}
return;
break;
case CON_CHECK_BOARDS:
if ( IS_IMMORTAL(ch) )
{
send_to_pager( "\n\rThe last 10 logins have been attempted by:\n\r", ch );
do_last(ch, "10");
}
do_global_boards( ch, "" );
send_to_pager( "Press [ENTER]\n\r", ch );
d->connected = CON_PRESS_ENTER;
break;
case CON_PRESS_ENTER:
if ( IS_IMMORTAL(ch) )
{
do_help(ch, "imotd");
}
else
do_help(ch, "motd");
send_to_pager( "\n\rPress [ENTER]\n\r", ch );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
{
if(!IS_IMMORTAL(ch))
{
sprintf(buf, "&R[&CANNOUNCEMENT&R]&c %s has entered the game.", ch->name);
talk_info(AT_GREEN, buf);
}
}
add_char( ch );
d->connected = CON_PLAYING;
ch->desc->speed = 5;
if ( ch->level == 0 )
{
OBJ_DATA *obj;
int iLang;
ch->pcdata->clan = NULL;
switch ( class_table[ch->class]->attr_prime )
{
case APPLY_STR:
ch->perm_str = 16;
break;
case APPLY_INT:
ch->perm_int = 16;
break;
case APPLY_WIS:
ch->perm_wis = 16;
break;
case APPLY_DEX:
ch->perm_dex = 16;
break;
case APPLY_CON:
ch->perm_con = 16;
break;
case APPLY_CHA:
ch->perm_cha = 16;
break;
case APPLY_LCK:
ch->perm_lck = 16;
break;
}
ch->perm_str += race_table[ch->race]->str_plus;
ch->perm_int += race_table[ch->race]->int_plus;
ch->perm_wis += race_table[ch->race]->wis_plus;
ch->perm_dex += race_table[ch->race]->dex_plus;
ch->perm_con += race_table[ch->race]->con_plus;
ch->perm_cha += race_table[ch->race]->cha_plus;
ch->affected_by = race_table[ch->race]->affected;
ch->perm_lck += race_table[ch->race]->lck_plus;
ch->armor += race_table[ch->race]->ac_plus;
ch->alignment += race_table[ch->race]->alignment;
ch->attacks = race_table[ch->race]->attacks;
ch->defenses = race_table[ch->race]->defenses;
ch->saving_poison_death = race_table[ch->race]->saving_poison_death;
ch->saving_wand = race_table[ch->race]->saving_wand;
ch->saving_para_petri = race_table[ch->race]->saving_para_petri;
ch->saving_breath = race_table[ch->race]->saving_breath;
ch->saving_spell_staff = race_table[ch->race]->saving_spell_staff;
ch->height = number_range(race_table[ch->race]->height *.9, race_table[ch->race]->height *1.1);
ch->weight = number_range(race_table[ch->race]->weight *.9, race_table[ch->race]->weight *1.1);
if ( (iLang = skill_lookup( "common" )) < 0 )
bug( "Nanny: cannot find common language." );
else
ch->pcdata->learned[iLang] = 100;
for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
if ( lang_array[iLang] == race_table[ch->race]->language )
break;
if ( lang_array[iLang] == LANG_UNKNOWN )
bug( "Nanny: invalid racial language." );
else
{
if ( (iLang = skill_lookup( lang_names[iLang] )) < 0 )
bug( "Nanny: cannot find racial language." );
else
ch->pcdata->learned[iLang] = 100;
}
reset_colors( ch );
ch->level = 1;
ch->exp = 0;
ch->max_hit += race_table[ch->race]->hit;
ch->max_mana += race_table[ch->race]->mana;
ch->hit = UMAX(1,ch->max_hit);
ch->mana = UMAX(1,ch->max_mana);
ch->move = ch->max_move;
ch->practice = 10; //no more mr meany, better give them something to start with Tommi Aug 2005
ch->gold = 5000;
sprintf( buf, "the %s",
title_table [ch->class] [ch->level]
[ch->sex == SEX_FEMALE ? 1 : 0] );
set_title( ch, buf );
/* Added by Narn. Start new characters with autoexit and autgold
already turned on. Very few people don't use those. */
xSET_BIT( ch->act, PLR_AUTOLOOT );
xSET_BIT( ch->act, PLR_AUTOGOLD );
xSET_BIT( ch->act, PLR_AUTOEXIT );
xSET_BIT( ch->act, PLR_COMPASS );
xSET_BIT( ch->act, PLR_AUTOMAP );
/*
Outfit all players in basic equipments Tommi.
*/
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 840 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_WIELD );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 833 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_HEAD );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 839 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_SHIELD );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 836 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_HANDS );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 835 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_FEET );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 832 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_BODY );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 831 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_NECK_1 );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 831 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_NECK_2 );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 834 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_LEGS );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 838 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_ABOUT );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 839 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_WRIST_L );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 839 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_WRIST_R );
}
}
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 820 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_ARMS );
}
}
if (!sysdata.WAIT_FOR_AUTH)
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
else
{
char_to_room( ch, get_room_index( ROOM_AUTH_START ) );
ch->pcdata->auth_state = 0;
SET_BIT(ch->pcdata->flags, PCFLAG_UNAUTHED);
}
}
else
if ( !IS_IMMORTAL(ch) && ch->pcdata->release_date > 0 &&
ch->pcdata->release_date > current_time )
{
if ( ch->in_room->vnum == 6
|| ch->in_room->vnum == 8
|| ch->in_room->vnum == 1206 )
char_to_room( ch, ch->in_room );
else
char_to_room( ch, get_room_index(8) );
}
else
if ( ch->in_room && ( IS_IMMORTAL( ch )
|| !xIS_SET( ch->in_room->room_flags, ROOM_PROTOTYPE ) ) )
{
char_to_room( ch, ch->in_room );
}
else
if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
if ( get_timer( ch, TIMER_SHOVEDRAG ) > 0 )
remove_timer( ch, TIMER_SHOVEDRAG );
if ( get_timer( ch, TIMER_PKILLED ) > 0 )
remove_timer( ch, TIMER_PKILLED );
act( AT_ACTION, "$n has entered the game.", ch, NULL, NULL, TO_CANSEE );
if ( ch->pcdata->pet )
{
act( AT_ACTION, "$n returns to $s master from the Void.",
ch->pcdata->pet, NULL, ch, TO_NOTVICT );
act( AT_ACTION, "$N returns with you to the realms.",
ch, NULL, ch->pcdata->pet, TO_CHAR );
}
do_look( ch, "auto" ); //do_look
mail_count(ch);
if ( !ch->was_in_room && ch->in_room == get_room_index( ROOM_VNUM_TEMPLE ))
ch->was_in_room = get_room_index( ROOM_VNUM_TEMPLE );
else if ( ch->was_in_room == get_room_index( ROOM_VNUM_TEMPLE ))
ch->was_in_room = get_room_index( ROOM_VNUM_TEMPLE );
else if ( !ch->was_in_room )
ch->was_in_room = ch->in_room;
break;
case CON_NOTE_TO:
handle_con_note_to (d, argument);
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject (d, argument);
break; /* subject */
case CON_NOTE_EXPIRE:
handle_con_note_expire (d, argument);
break;
case CON_NOTE_TEXT:
handle_con_note_text (d, argument);
break;
case CON_NOTE_FINISH:
handle_con_note_finish (d, argument);
break;
}
return;
}
bool is_reserved_name( char *name )
{
RESERVE_DATA *res;
for (res = first_reserved; res; res = res->next)
if ((*res->name == '*' && !str_infix(res->name+1, name)) ||
!str_cmp(res->name, name))
return TRUE;
return FALSE;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name, bool newchar )
{
/*
* Names checking should really only be done on new characters, otherwise
* we could end up with people who can't access their characters. Would
* have also provided for that new area havoc mentioned below, while still
* disallowing current area mobnames. I personally think that if we can
* have more than one mob with the same keyword, then may as well have
* players too though, so I don't mind that removal. -- Alty
*/
if ( is_reserved_name(name) && newchar )
return FALSE;
/*
* Outdated stuff -- Alty
*/
/* if ( is_name( name, "all auto immortal self someone god supreme demigod dog guard cityguard cat cornholio spock hicaine hithoric death ass fuck shit piss crap quit" ) )
return FALSE;*/
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
if ( strlen(name) > 12 )
return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
/*
* Code that followed here used to prevent players from naming
* themselves after mobs... this caused much havoc when new areas
* would go in...
*/
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = first_char; ch; ch = ch->next )
{
if ( !IS_NPC(ch)
&& ( !fConn || !ch->desc )
&& ch->pcdata->filename
&& !str_cmp( name, ch->pcdata->filename ) )
{
if ( fConn && ch->switched )
{
write_to_buffer( d, "Already playing.\n\rName: ", 0 );
d->connected = CON_GET_NAME;
if ( d->character )
{
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
}
return BERR;
}
if ( fConn == FALSE )
{
DISPOSE( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting... Welcome back.\n\r", ch );
do_look( ch, "auto" );
act( AT_ACTION, "$n has reconnected.", ch, NULL, NULL, TO_CANSEE );
sprintf( log_buf, "%s (%s) reconnected.", ch->name, d->host );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
d->connected = CON_PLAYING;
/* Inform the character of a note in progress and the possbility of continuation! */
if (ch->pcdata->in_progress)
send_to_char ("You have a note in progress. Type \"note write\" to continue it.\n\r",ch);
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name, bool kick )
{
CHAR_DATA *ch;
DESCRIPTOR_DATA *dold;
int cstate;
for ( dold = first_descriptor; dold; dold = dold->next )
{
if ( dold != d
&& ( dold->character || dold->original )
&& !str_cmp( name, dold->original
? dold->original->pcdata->filename :
dold->character->pcdata->filename ) )
{
cstate = dold->connected;
ch = dold->original ? dold->original : dold->character;
if ( !ch->name
|| ( cstate != CON_PLAYING && cstate != CON_EDITING && cstate != CON_ROLL_STATS ))
{
write_to_buffer( d, "Already connected - try again.\n\r", 0 );
sprintf( log_buf, "%s already connected.",
ch->pcdata->filename );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
return BERR;
}
if ( !kick )
return TRUE;
write_to_buffer( d, "Already playing... Kicking off old connection.\n\r", 0 );
write_to_buffer( dold, "Kicking off old connection... bye!\n\r", 0 );
close_socket( dold, FALSE );
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
if ( ch->switched )
do_return( ch->switched, "" );
ch->switched = NULL;
send_to_char( "Reconnecting... Welcome back.\n\r", ch );
do_look( ch, "auto" ); //do_look
act( AT_ACTION, "$n has reconnected, kicking off old link.",
ch, NULL, NULL, TO_CANSEE );
sprintf( log_buf, "%s@%s reconnected, kicking off old link.",
ch->pcdata->filename, d->host );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_SAVIOR )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
d->connected = cstate;
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
ROOM_INDEX_DATA *was_in_room;
/*
if ( !ch
|| !ch->desc
|| ch->desc->connected != CON_PLAYING
|| !ch->was_in_room
|| ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
*/
if ( !ch
|| !ch->desc
|| ch->desc->connected != CON_PLAYING
|| !IS_IDLE(ch) )
return;
/*
if ( IS_IMMORTAL(ch) )
return;
*/
ch->timer = 0;
was_in_room = ch->was_in_room;
char_from_room( ch );
char_to_room( ch, was_in_room );
ch->was_in_room = ch->in_room;
/*
ch->was_in_room = NULL;
*/
REMOVE_BIT(ch->pcdata->flags, PCFLAG_IDLE );
act( AT_ACTION, "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Function to strip off the "a" or "an" or "the" or "some" from an object's
* short description for the purpose of using it in a sentence sent to
* the owner of the object. (Ie: an object with the short description
* "a long dark blade" would return "long dark blade" for use in a sentence
* like "Your long dark blade". The object name isn't always appropriate
* since it contains keywords that may not look proper. -Thoric
*/
char *myobj( OBJ_DATA *obj )
{
if ( !str_prefix("a ", obj->short_descr) )
return obj->short_descr + 2;
if ( !str_prefix("an ", obj->short_descr) )
return obj->short_descr + 3;
if ( !str_prefix("the ", obj->short_descr) )
return obj->short_descr + 4;
if ( !str_prefix("some ", obj->short_descr) )
return obj->short_descr + 5;
return obj->short_descr;
}
char *obj_short( OBJ_DATA *obj )
{
static char buf[MAX_STRING_LENGTH];
if ( obj->count > 1 )
{
sprintf( buf, "%s (%d)", obj->short_descr, obj->count );
return buf;
}
return obj->short_descr;
}
#define MORPHNAME(ch) ((ch->morph&&ch->morph->morph)? \
ch->morph->morph->short_desc: \
IS_NPC(ch) ? ch->short_descr : ch->name)
#define NAME(ch) (IS_NPC(ch) ? ch->short_descr : ch->name)
char *act_string( const char *format, CHAR_DATA *to, CHAR_DATA *ch, void *arg1, void *arg2, int flags )
{
static char * const he_she [] =
{ "it", "he", "she"
};
static char * const him_her [] =
{ "it", "him", "her"
};
static char * const his_her [] =
{ "its", "his", "her"
};
static char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
char temp[MAX_STRING_LENGTH];
char *point = buf;
const char *str = format;
const char *i;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
if ( str[0] == '$' )
DONT_UPPER = FALSE;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %c:", *str );
bug( format );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default:
bug( "Act: bad code %c.", *str );
i = " <@@@> ";
break;
case 't':
i = (char *) arg1;
break;
case 'T':
i = (char *) arg2;
break;
case 'n':
if ( ch->morph == NULL )
i = (to ? PERS ( ch, to, TRUE ): NAME ( ch ) );
else if ( !IS_SET( flags, STRING_IMM ) )
i = (to ? MORPHPERS (ch, to, FALSE) : MORPHNAME (ch));
else
{
sprintf(temp, "(MORPH) %s", (to ? PERS(ch,to, FALSE):NAME(ch)));
i = temp;
}
break;
case 'N':
if ( vch->morph == NULL )
i = (to ? PERS ( vch, to, FALSE ) : NAME( vch ) );
else if ( !IS_SET( flags, STRING_IMM ) )
i = (to ? MORPHPERS (vch, to, FALSE) : MORPHNAME (vch));
else
{
sprintf(temp, "(MORPH) %s", (to ? PERS(vch,to, FALSE):NAME(vch)));
i = temp;
}
break;
case 'e':
if (ch->sex > 2 || ch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", ch->name,
ch->sex);
i = "it";
}
else
i = he_she [URANGE(0, ch->sex, 2)];
break;
case 'E':
if (vch->sex > 2 || vch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", vch->name,
vch->sex);
i = "it";
}
else
i = he_she [URANGE(0, vch->sex, 2)];
break;
case 'm':
if (ch->sex > 2 || ch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", ch->name,
ch->sex);
i = "it";
}
else
i = him_her[URANGE(0, ch->sex, 2)];
break;
case 'M':
if (vch->sex > 2 || vch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", vch->name,
vch->sex);
i = "it";
}
else
i = him_her[URANGE(0, vch->sex, 2)];
break;
case 's':
if (ch->sex > 2 || ch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", ch->name,
ch->sex);
i = "its";
}
else
i = his_her[URANGE(0, ch->sex, 2)];
break;
case 'S':
if (vch->sex > 2 || vch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", vch->name,
vch->sex);
i = "its";
}
else
i = his_her[URANGE(0, vch->sex, 2)];
break;
case 'q':
i = (to == ch) ? "" : "s";
break;
case 'Q':
i = (to == ch) ? "your" :
his_her[URANGE(0, ch->sex, 2)];
break;
case 'p':
i = (!to || can_see_obj(to, obj1)
? obj_short(obj1) : "something");
break;
case 'P':
i = (!to || can_see_obj(to, obj2)
? obj_short(obj2) : "something");
break;
case 'd':
if ( !arg2 || ((char *) arg2)[0] == '\0' )
i = "door";
else
{
one_argument((char *) arg2, fname);
i = fname;
}
break;
}
}
++str;
while ( (*point = *i) != '\0' )
++point, ++i;
}
strcpy(point, "\n\r");
if ( !DONT_UPPER )
buf[0] = UPPER(buf[0]);
return buf;
}
#undef NAME
void act( sh_int AType, const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type )
{
char *txt;
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *)arg2;
/*
* Discard null and zero-length messages.
*/
if ( !format || format[0] == '\0' )
return;
if ( !ch )
{
bug( "Act: null ch. (%s)", format );
return;
}
if ( !ch->in_room )
to = NULL;
else if ( type == TO_CHAR )
to = ch;
else
to = ch->in_room->first_person;
/*
* ACT_SECRETIVE handling
*/
if ( IS_NPC(ch) && xIS_SET(ch->act, ACT_SECRETIVE) && type != TO_CHAR )
return;
if ( type == TO_VICT )
{
if ( !vch )
{
bug( "Act: null vch with TO_VICT." );
bug( "%s (%s)", ch->name, format );
return;
}
if ( !vch->in_room )
{
bug( "Act: vch in NULL room!" );
bug( "%s -> %s (%s)", ch->name, vch->name, format );
return;
}
to = vch;
}
if ( MOBtrigger && type != TO_CHAR && type != TO_VICT && to )
{
OBJ_DATA *to_obj;
txt = act_string(format, NULL, ch, arg1, arg2, STRING_IMM);
if ( HAS_PROG(to->in_room, ACT_PROG) )
rprog_act_trigger(txt, to->in_room, ch, (OBJ_DATA *)arg1, (void *)arg2);
for ( to_obj = to->in_room->first_content; to_obj;
to_obj = to_obj->next_content )
if ( HAS_PROG(to_obj->pIndexData, ACT_PROG) )
oprog_act_trigger(txt, to_obj, ch, (OBJ_DATA *)arg1, (void *)arg2);
}
/* Anyone feel like telling me the point of looping through the whole
room when we're only sending to one char anyways..? -- Alty */
for ( ; to; to = (type == TO_CHAR || type == TO_VICT)
? NULL : to->next_in_room )
{
if ((!to->desc
&& ( IS_NPC(to) && !HAS_PROG(to->pIndexData, ACT_PROG) ))
|| !IS_AWAKE(to) )
continue;
if( type == TO_CHAR )
{
if( to != ch )
continue;
if( !is_same_map( ch, to ) )
continue;
}
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM )
{
if( to == ch )
continue;
if( !is_same_map( ch, to ) )
continue;
}
if( type == TO_NOTVICT )
{
if( to == ch || to == vch )
continue;
if( !is_same_map( ch, to ) )
continue;
}
if( type == TO_CANSEE )
{
if( to == ch )
continue;
if( IS_IMMORTAL(ch) && IS_PLR_FLAG( ch, PLR_WIZINVIS ) )
{
if( to->level < ch->pcdata->wizinvis )
continue;
}
if ( to->desc && is_inolc(to->desc) )
continue;
if( !is_same_map( ch, to ) )
continue;
}
if ( IS_IMMORTAL(to) )
txt = act_string (format, to, ch, arg1, arg2, STRING_IMM);
else
txt = act_string (format, to, ch, arg1, arg2, STRING_NONE);
if (to->desc)
{
set_char_color(AType, to);
send_to_char( txt, to );
}
if (MOBtrigger)
{
/* Note: use original string, not string with ANSI. -- Alty */
mprog_act_trigger( txt, to, ch, (OBJ_DATA *)arg1, (void *)arg2 );
}
}
MOBtrigger = TRUE;
return;
}
void do_name( CHAR_DATA *ch, char *argument )
{
char fname[1024];
struct stat fst;
CHAR_DATA *tmp;
if ( !NOT_AUTHED(ch) || ch->pcdata->auth_state != 2)
{
send_to_char("Huh?\n\r", ch);
return;
}
argument[0] = UPPER(argument[0]);
if (!check_parse_name(argument, TRUE))
{
send_to_char("Illegal name, try another.\n\r", ch);
return;
}
if (!str_cmp(ch->name, argument))
{
send_to_char("That's already your name!\n\r", ch);
return;
}
for ( tmp = first_char; tmp; tmp = tmp->next )
{
if (!str_cmp(argument, tmp->name))
break;
}
if ( tmp )
{
send_to_char("That name is already taken. Please choose another.\n\r", ch);
return;
}
sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower(argument[0]),
capitalize( argument ) );
if ( stat( fname, &fst ) != -1 )
{
send_to_char("That name is already taken. Please choose another.\n\r", ch);
return;
}
STRFREE( ch->name );
ch->name = STRALLOC( argument );
STRFREE( ch->pcdata->filename );
ch->pcdata->filename = STRALLOC( argument );
send_to_char("Your name has been changed. Please apply again.\n\r", ch);
ch->pcdata->auth_state = 0;
return;
}
char *default_fprompt( CHAR_DATA *ch )
{
static char buf[60];
strcpy(buf, "&w<&Y%hhp ");
if ( IS_VAMPIRE(ch) )
strcat(buf, "&R%bbp");
else
strcat(buf, "&C%mm");
strcat(buf, " &G%vmv&w %E> ");
if ( IS_NPC(ch) || IS_IMMORTAL(ch) )
strcat(buf, "%i%R");
return buf;
}
char *default_prompt( CHAR_DATA *ch )
{
static char buf[60];
strcpy(buf, "&w<&Y%hhp ");
if ( IS_VAMPIRE(ch) )
strcat(buf, "&R%bbp");
else
strcat(buf, "&C%mm");
strcat(buf, " &G%vmv&w> ");
if ( IS_NPC(ch) || IS_IMMORTAL(ch) )
strcat(buf, "%i%R");
return buf;
}
int getcolor(char clr)
{
static const char colors[16] = "xrgObpcwzRGYBPCW";
int r;
for ( r = 0; r < 16; r++ )
if ( clr == colors[r] )
return r;
return -1;
}
void display_prompt( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch = d->character;
CHAR_DATA *och = (d->original ? d->original : d->character);
CHAR_DATA *victim;
bool ansi = (!IS_NPC(och) && xIS_SET(och->act, PLR_ANSI));
const char *prompt;
const char *helpstart = "<Type HELP START>";
char buf[MAX_STRING_LENGTH];
char *pbuf = buf;
int pstat, percent;
if ( !ch )
{
bug( "display_prompt: NULL ch" );
return;
}
if ( !IS_NPC(ch) && !IS_SET(ch->pcdata->flags, PCFLAG_HELPSTART ) )
prompt = helpstart;
else if ( !IS_NPC(ch) && ch->substate != SUB_NONE && ch->pcdata->subprompt
&& ch->pcdata->subprompt[0] != '\0' )
prompt = ch->pcdata->subprompt;
else if (IS_NPC (ch) || (!ch->fighting && (!ch->pcdata->prompt || !*ch->pcdata->prompt) ) )
prompt = default_prompt (ch);
else if ( ch->fighting )
{
if ( !ch->pcdata->fprompt || !*ch->pcdata->fprompt )
prompt = default_fprompt ( ch );
else
prompt = ch->pcdata->fprompt;
}
else
prompt = ch->pcdata->prompt;
if ( ansi )
{
strcpy( pbuf, ANSI_RESET );
d->prevcolor = 0x08;
pbuf += 4;
}
/* Clear out old color stuff */
for ( ; *prompt; prompt++ )
{
/*
* '%' = prompt commands
* Note: foreground changes will revert background to 0 (black)
*/
if( *prompt != '%' )
{
*(pbuf++) = *prompt;
continue;
}
++prompt;
if ( !*prompt )
break;
if ( *prompt == *(prompt-1) )
{
*(pbuf++) = *prompt;
continue;
}
switch(*(prompt-1))
{
default:
bug( "Display_prompt: bad command char '%c'.", *(prompt-1) );
break;
case '%':
*pbuf = '\0';
pstat = 0x80000000;
switch(*prompt)
{
case '%':
*pbuf++ = '%';
*pbuf = '\0';
break;
case 'a':
if ( ch->level >= 10 )
pstat = ch->alignment;
else if ( IS_GOOD(ch) )
strcpy(pbuf, "good");
else if ( IS_EVIL(ch) )
strcpy(pbuf, "evil");
else
strcpy(pbuf, "neutral");
break;
case 'A':
sprintf( pbuf, "%s%s%s", IS_AFFECTED( ch, AFF_INVISIBLE ) ? "I" : "",
IS_AFFECTED( ch, AFF_HIDE ) ? "H" : "",
IS_AFFECTED( ch, AFF_SNEAK ) ? "S" : "" );
break;
case 'C': /* Tank */
if ( !IS_IMMORTAL( ch ) )
break;
if ( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else if(!victim->fighting||(victim = victim->fighting->who)==NULL)
strcpy( pbuf, "N/A" );
else
{
if ( victim->max_hit > 0 )
percent = (100 * victim->hit) / victim->max_hit;
else
percent = -1;
if (percent >= 100)
strcpy (pbuf, "perfect health");
else if (percent >= 90)
strcpy (pbuf, "slightly scratched");
else if (percent >= 80)
strcpy (pbuf, "few bruises");
else if (percent >= 70)
strcpy (pbuf, "some cuts");
else if (percent >= 60)
strcpy (pbuf, "several wounds");
else if (percent >= 50)
strcpy (pbuf, "nasty wounds");
else if (percent >= 40)
strcpy (pbuf, "bleeding freely");
else if (percent >= 30)
strcpy (pbuf, "covered in blood");
else if (percent >= 20)
strcpy (pbuf, "leaking guts");
else if (percent >= 10)
strcpy (pbuf, "almost dead");
else
strcpy (pbuf, "DYING");
}
break;
case 'c':
if ( !IS_IMMORTAL( ch ) )
break;
if ( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else
{
if ( victim->max_hit > 0 )
percent = (100 * victim->hit) / victim->max_hit;
else
percent = -1;
if (percent >= 100)
strcpy (pbuf, "perfect health");
else if (percent >= 90)
strcpy (pbuf, "slightly scratched");
else if (percent >= 80)
strcpy (pbuf, "few bruises");
else if (percent >= 70)
strcpy (pbuf, "some cuts");
else if (percent >= 60)
strcpy (pbuf, "several wounds");
else if (percent >= 50)
strcpy (pbuf, "nasty wounds");
else if (percent >= 40)
strcpy (pbuf, "bleeding freely");
else if (percent >= 30)
strcpy (pbuf, "covered in blood");
else if (percent >= 20)
strcpy (pbuf, "leaking guts");
else if (percent >= 10)
strcpy (pbuf, "almost dead");
else
strcpy (pbuf, "DYING");
}
break;
case 'e':
if (( victim = who_fighting( ch ) ) != NULL)
{
if (victim->max_hit > 0)
percent = (100 * victim->hit ) / victim->max_hit;
else
percent = -1;
if(percent >= 65)
sprintf(pbuf," &wEnemy: &g%d%%",percent);
else if(percent >= 25 && percent < 65)
sprintf(pbuf," &wEnemy: &Y%d%%",percent);
else
sprintf(pbuf," &wEnemy: &r%d%%",percent);
}
break;
case 'E':
if (( victim = who_fighting( ch ) ) != NULL)
{
if (victim->max_hit > 0)
percent = (100 * victim->hit ) / victim->max_hit;
else
percent = -1;
if (percent >= 100)
strcpy(pbuf,"&wEnemy: [&r+++&Y+++&g++++&w]&D");
else if (percent >= 90)
strcpy(pbuf,"&wEnemy: [&r+++&Y+++&g+++ &w]&D");
else if (percent >= 80)
strcpy(pbuf,"&wEnemy: [&r+++&Y+++&g++ &w]&D");
else if (percent >= 70)
strcpy(pbuf,"&wEnemy: [&r+++&Y+++&g+ &w]&D");
else if (percent >= 58)
strcpy(pbuf,"&wEnemy: [&r+++&Y+++ &w]&D");
else if (percent >= 45)
strcpy(pbuf,"&wEnemy: [&r+++&Y++ &w]&D");
else if (percent >= 30)
strcpy(pbuf,"&wEnemy: [&r+++&Y+ &w]&D");
else if (percent >= 28)
strcpy(pbuf,"&wEnemy: [&r+++&x &w]&D");
else if (percent >= 15)
strcpy(pbuf,"&wEnemy: [&r++&x &w]&D");
else if (percent >= 8)
strcpy(pbuf,"&wEnemy: [&r+&x &w]&D");
else
strcpy(pbuf,"&wEnemy: [ &w]&D");
}
break;
case 'h':
pstat = ch->hit;
break;
case 'H':
pstat = ch->max_hit;
break;
case 'm':
if ( IS_VAMPIRE(ch) )
pstat = 0;
else
pstat = ch->mana;
break;
case 'M':
if ( IS_VAMPIRE(ch) )
pstat = 0;
else
pstat = ch->max_mana;
break;
case 'N': /* Tank */
if ( !IS_IMMORTAL(ch) )
break;
if ( !ch->fighting || ( victim = ch->fighting->who ) == NULL )
strcpy( pbuf, "N/A" );
else if(!victim->fighting||(victim=victim->fighting->who)==NULL)
strcpy( pbuf, "N/A" );
else
{
if ( ch == victim )
strcpy ( pbuf, "You" );
else if ( IS_NPC(victim) )
strcpy ( pbuf, victim->short_descr );
else
strcpy ( pbuf, victim->name );
pbuf[0] = UPPER( pbuf[0] );
}
break;
case 'n':
if ( !IS_IMMORTAL(ch) )
break;
if (!ch->fighting || (victim = ch->fighting->who) == NULL )
strcpy( pbuf, "N/A" );
else
{
if ( ch == victim )
strcpy ( pbuf, "You" );
else if ( IS_NPC(victim) )
strcpy ( pbuf, victim->short_descr );
else
strcpy ( pbuf, victim->name );
pbuf[0] = UPPER( pbuf[0] );
}
break;
case 'T':
if ( time_info.hour < 5 )
strcpy( pbuf, "night" );
else if ( time_info.hour < 6 )
strcpy( pbuf, "dawn" );
else if ( time_info.hour < 19 )
strcpy( pbuf, "day" );
else if ( time_info.hour < 21 )
strcpy( pbuf, "dusk" );
else
strcpy( pbuf, "night" );
break;
case 'b':
if ( IS_VAMPIRE(ch) )
pstat = ch->pcdata->condition[COND_BLOODTHIRST];
else
pstat = 0;
break;
case 'B':
if ( IS_VAMPIRE(ch) )
pstat = ch->level + 10;
else
pstat = 0;
break;
case 'u':
pstat = num_descriptors;
break;
case 'U':
pstat = sysdata.maxplayers;
break;
case 'v':
pstat = ch->move;
break;
case 'V':
pstat = ch->max_move;
break;
case 'g':
pstat = ch->gold;
break;
case 'r':
if ( IS_IMMORTAL(och) )
pstat = ch->in_room->vnum;
break;
case 'F':
if ( IS_IMMORTAL( och ) )
sprintf( pbuf, "%s", ext_flag_string( &ch->in_room->room_flags, r_flags) );
break;
case 'R':
if ( xIS_SET(och->act, PLR_ROOMVNUM) )
sprintf(pbuf, "&w<#%d>&D ", ch->in_room->vnum);
break;
case 'x':
pstat = ch->exp;
break;
case 'X':
pstat = exp_level(ch, ch->level+1) - ch->exp;
break;
case 'o': /* display name of object on auction */
if ( auction->item )
strcpy( pbuf, auction->item->name );
break;
case 'S':
if ( ch->style == STYLE_BERSERK )
strcpy( pbuf, "B" );
else if ( ch->style == STYLE_AGGRESSIVE )
strcpy( pbuf, "A" );
else if ( ch->style == STYLE_DEFENSIVE )
strcpy( pbuf, "D" );
else if ( ch->style == STYLE_EVASIVE )
strcpy( pbuf, "E" );
else
strcpy( pbuf, "S" );
break;
case 'i':
if ( (!IS_NPC(ch) && xIS_SET(ch->act, PLR_WIZINVIS)) ||
(IS_NPC(ch) && xIS_SET(ch->act, ACT_MOBINVIS)) )
sprintf(pbuf, "(Invis %d) ", (IS_NPC(ch) ? ch->mobinvis : ch->pcdata->wizinvis));
else if ( IS_AFFECTED(ch, AFF_INVISIBLE) )
sprintf(pbuf, "(Invis) " );
break;
case 'I':
pstat = (IS_NPC(ch) ? (xIS_SET(ch->act, ACT_MOBINVIS) ? ch->mobinvis : 0)
: (xIS_SET(ch->act, PLR_WIZINVIS) ? ch->pcdata->wizinvis : 0));
break;
}
if ( pstat != 0x80000000 )
sprintf(pbuf, "%d", pstat);
pbuf += strlen(pbuf);
break;
}
}
*pbuf = '\0';
send_to_char( buf, ch );
send_to_char( "\n\r", ch );
return;
}
void set_pager_input( DESCRIPTOR_DATA *d, char *argument )
{
while ( isspace(*argument) )
argument++;
d->pagecmd = *argument;
return;
}
bool pager_output( DESCRIPTOR_DATA *d )
{
register char *last;
CHAR_DATA *ch;
int pclines;
register int lines;
bool ret;
if ( !d || !d->pagepoint || d->pagecmd == -1 )
return TRUE;
ch = d->original ? d->original : d->character;
pclines = UMAX(ch->pcdata->pagerlen, 5) - 1;
switch(LOWER(d->pagecmd))
{
default:
lines = 0;
break;
case 'b':
lines = -1-(pclines*2);
break;
case 'r':
lines = -1-pclines;
break;
case 'n':
lines = 0;
pclines = 0x7FFFFFFF; /* As many lines as possible */
break;
case 'q':
d->pagetop = 0;
d->pagepoint = NULL;
flush_buffer(d, TRUE);
DISPOSE(d->pagebuf);
d->pagesize = MAX_STRING_LENGTH;
return TRUE;
}
while ( lines < 0 && d->pagepoint >= d->pagebuf )
if ( *(--d->pagepoint) == '\n' )
++lines;
if ( *d->pagepoint == '\n' && *(++d->pagepoint) == '\r' )
++d->pagepoint;
if ( d->pagepoint < d->pagebuf )
d->pagepoint = d->pagebuf;
for ( lines = 0, last = d->pagepoint; lines < pclines; ++last )
if ( !*last )
break;
else if ( *last == '\n' )
++lines;
if ( *last == '\r' )
++last;
if ( last != d->pagepoint )
{
if ( !write_to_descriptor(d->descriptor, d->pagepoint,
(last-d->pagepoint)) )
return FALSE;
d->pagepoint = last;
}
while ( isspace(*last) )
++last;
if ( !*last )
{
d->pagetop = 0;
d->pagepoint = NULL;
flush_buffer(d, TRUE);
DISPOSE(d->pagebuf);
d->pagesize = MAX_STRING_LENGTH;
return TRUE;
}
d->pagecmd = -1;
if( xIS_SET( ch->act, PLR_ANSI ) )
if( write_to_descriptor( d->descriptor, ANSI_LBLUE, 0 ) == FALSE )
return FALSE;
if ( (ret=write_to_descriptor(d->descriptor,
"(C)ontinue, (N)on-stop, (R)efresh, (B)ack, (Q)uit: [C] ", 0)) == FALSE )
return FALSE;
if ( xIS_SET( ch->act, PLR_ANSI ) )
{
char buf[32];
sprintf( buf, "%s", color_str( d->pagecolor, ch ) );
ret = write_to_descriptor( d->descriptor, buf, 0 );
}
return ret;
}
#ifdef WIN32
void shutdown_mud( char *reason );
void bailout(void)
{
echo_to_all( AT_IMMORT, "MUD shutting down by system operator NOW!!", ECHOTAR_ALL );
shutdown_mud( "MUD shutdown by system operator" );
log_string ("MUD shutdown by system operator");
Sleep (5000); /* give "echo_to_all" time to display */
mud_down = TRUE; /* This will cause game_loop to exit */
service_shut_down = TRUE; /* This will cause characters to be saved */
fflush(stderr);
return;
}
#endif
void do_speed( CHAR_DATA *ch, char *argument)
{
sh_int speed=atoi(argument);
if (!ch->desc)
return; // Don't send messages to people who don't exist. duh.
if (argument[0] == '\0')
{
ch_printf( ch, "Your present speed is a %d, which equates to %d bytes per second.\n\r", ch->desc->speed, client_speed(ch->desc->speed) );
return;
}
if (speed > 5 || speed < 0)
{
send_to_char("Speed is between 0 and 5.\n\r", ch);
return;
}
ch->desc->speed = speed;
ch_printf( ch, "The MUD will now send output to you at %d bytes per second.\n\r", client_speed( speed) );
if ( client_speed(speed) > 2048)
ch_printf( ch, "You should be aware %d is fast enough to lag you if you have a slow connection.\n\r", client_speed( speed) );
return;
}
sh_int client_speed( sh_int speed)
{
switch ( speed )
{
default:
break;
case 1:
return 512;
case 2:
return 1024;
case 3:
return 2048;
case 4:
return 3584;
case 5:
return 5120;
}
return 512; // Better than a mere default case.
}