/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Commands for personal player settings/statictics *
****************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"
/*
* Locals
*/
char *tiny_affect_loc_name(int location);
void do_gold(CHAR_DATA * ch, char *argument)
{
set_char_color( AT_GOLD, ch );
ch_printf( ch, "You have %s gold pieces.\n\r", num_punct(ch->gold) );
return;
}
void do_worth(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
set_pager_color(AT_SCORE, ch);
pager_printf(ch, "\n\rWorth for %s%s.\n\r", ch->name, ch->pcdata->title);
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
if (!ch->pcdata->deity) sprintf( buf, "N/A" );
else if (ch->pcdata->favor > 2250) sprintf( buf, "loved" );
else if (ch->pcdata->favor > 2000) sprintf( buf, "cherished" );
else if (ch->pcdata->favor > 1750) sprintf( buf, "honored" );
else if (ch->pcdata->favor > 1500) sprintf( buf, "praised" );
else if (ch->pcdata->favor > 1250) sprintf( buf, "favored" );
else if (ch->pcdata->favor > 1000) sprintf( buf, "respected" );
else if (ch->pcdata->favor > 750) sprintf( buf, "liked" );
else if (ch->pcdata->favor > 250) sprintf( buf, "tolerated" );
else if (ch->pcdata->favor > -250) sprintf( buf, "ignored" );
else if (ch->pcdata->favor > -750) sprintf( buf, "shunned" );
else if (ch->pcdata->favor > -1000) sprintf( buf, "disliked" );
else if (ch->pcdata->favor > -1250) sprintf( buf, "dishonored" );
else if (ch->pcdata->favor > -1500) sprintf( buf, "disowned" );
else if (ch->pcdata->favor > -1750) sprintf( buf, "abandoned" );
else if (ch->pcdata->favor > -2000) sprintf( buf, "despised" );
else if (ch->pcdata->favor > -2250) sprintf( buf, "hated" );
else sprintf( buf, "damned" );
if ( ch->level < 10 )
{
if (ch->alignment > 900) sprintf(buf2, "devout");
else if (ch->alignment > 700) sprintf(buf2, "noble");
else if (ch->alignment > 350) sprintf(buf2, "honorable");
else if (ch->alignment > 100) sprintf(buf2, "worthy");
else if (ch->alignment > -100) sprintf(buf2, "neutral");
else if (ch->alignment > -350) sprintf(buf2, "base");
else if (ch->alignment > -700) sprintf(buf2, "evil");
else if (ch->alignment > -900) sprintf(buf2, "ignoble");
else sprintf(buf2, "fiendish");
}
else
sprintf(buf2, "%d", ch->alignment );
pager_printf(ch, "|Level: %-4d |Favor: %-10s |Alignment: %-9s |Experience: %-9d|\n\r",
ch->level, buf, buf2, ch->exp );
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
switch (ch->style) {
case STYLE_EVASIVE:
sprintf(buf, "evasive");
break;
case STYLE_DEFENSIVE:
sprintf(buf, "defensive");
break;
case STYLE_AGGRESSIVE:
sprintf(buf, "aggressive");
break;
case STYLE_BERSERK:
sprintf(buf, "berserk");
break;
default:
sprintf(buf, "standard");
break;
}
pager_printf(ch, "|Glory: %-4d |Weight: %-9d |Style: %-13s |Gold: %-14s |\n\r",
ch->pcdata->quest_curr, ch->carry_weight, buf, num_punct(ch->gold) );
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
if ( ch->level < 15 && !IS_PKILL(ch) )
pager_printf(ch, "| |Hitroll: -------- |Damroll: ----------- | |\n\r" );
else
pager_printf(ch, "| |Hitroll: %-8d |Damroll: %-11d | |\n\r", GET_HITROLL(ch), GET_DAMROLL(ch) );
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
return;
}
/*
* New score command by Haus
* Cleaned up and colorized by Seven
*/
void do_score(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
AFFECT_DATA *paf;
if (IS_NPC(ch))
{
return;
}
set_pager_color(AT_SCORE, ch);
if ( get_trust( ch ) != ch->level )
pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) );
pager_printf_color(ch, "&W-[%-10s %-20s]-----------------------------------------\n\r", ch->name, ch->pcdata->title);
pager_printf_color(ch, "Level: &W%-3d &CRace : &W%-10.10s &CPlayed: &W%d &Chours\n\r",
ch->level, capitalize(get_race(ch)), (get_age(ch) - 17) * 2);
pager_printf_color(ch, "&CYears: &W%-6d &CClass: &W%-11.11s &CLog In: %s\r",
get_age(ch), capitalize(get_class(ch)), ctime(&(ch->logon)) );
pager_printf_color(ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) HitRoll: &R%-4d &CSaved: %s\r",
get_curr_str(ch), ch->perm_str, GET_HITROLL(ch), ch->save_time ? ctime(&(ch->save_time)) : "no save this session\n" );
pager_printf_color(ch, "&CINT : &W%2.2d&C(&w%2.2d&C) DamRoll: &R%-4d &CTime: %s\r",
get_curr_int(ch), ch->perm_int, GET_DAMROLL(ch), ctime(¤t_time) );
/* else
{
pager_printf_color(ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) HitRoll: &R%-4d &CSaved: %s\r",
get_curr_str(ch), ch->perm_str, GET_HITROLL(ch), ch->save_time ? ctime(&(ch->save_time)) : "no save this session\n" );
pager_printf_color(ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) Saved: %s\r",
get_curr_str(ch), ch->perm_str, ch->save_time ? ctime(&(ch->save_time)) : "no\n" );
pager_printf_color(ch, "&CINT : &W%2.2d&C(&w%2.2d&C) Time: %s\r",
get_curr_int(ch), ch->perm_int, ctime(¤t_time) );
}*/
if (GET_AC(ch) >= 101)
sprintf(buf, "unprotected");
else if (GET_AC(ch) >= 80)
sprintf(buf, "virtually unprotected");
else if (GET_AC(ch) >= 55)
sprintf(buf, "almost suitable for light combat");
else if (GET_AC(ch) >= 40)
sprintf(buf, "suitable for light combat");
else if (GET_AC(ch) >= 20)
sprintf(buf, "excellent for light combat");
else if (GET_AC(ch) >= 10)
sprintf(buf, "almost suitable for moderate combat");
else if (GET_AC(ch) >= 0)
sprintf(buf, "suitable for moderate combat");
else if (GET_AC(ch) >= -10)
sprintf(buf, "excellent for moderate combat");
else if (GET_AC(ch) >= -20)
sprintf(buf, "almost suitable for heavy combat");
else if (GET_AC(ch) >= -40)
sprintf(buf, "suitable for heavy combat");
else if (GET_AC(ch) >= -60)
sprintf(buf, "excellent for heavy combat");
else if (GET_AC(ch) >= -80)
sprintf(buf, "superior battle armor");
else if (GET_AC(ch) >= -100)
sprintf(buf, "stunning battle armor");
else if (GET_AC(ch) >= -200)
sprintf(buf, "perfect battle armor");
else
sprintf(buf, "that of an avatar");
pager_printf_color(ch, "&CWIS : &W%2.2d&C(&w%2.2d&C) Armor: &W%-d; %s\n\r",
get_curr_wis(ch), ch->perm_wis, GET_AC(ch), buf);
if (ch->alignment > 900)
sprintf(buf, "saintly");
else if (ch->alignment > 700)
sprintf(buf, "good");
else if (ch->alignment > 350)
sprintf(buf, "honorable");
else if (ch->alignment > 100)
sprintf(buf, "trustworthy");
else if (ch->alignment > -100)
sprintf(buf, "neutral");
else if (ch->alignment > -350)
sprintf(buf, "corrupt");
else if (ch->alignment > -700)
sprintf(buf, "despicable");
else if (ch->alignment > -900)
sprintf(buf, "evil");
else
sprintf(buf, "demonic");
pager_printf_color(ch, "&CDEX : &W%2.2d&C(&w%2.2d&C) Align: &W%4d; %-14.14s &CItems: &W%d &w(max %d)\n\r",
get_curr_dex(ch), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n(ch));
switch (ch->position)
{
case POS_DEAD:
sprintf(buf, "slowly decomposing");
break;
case POS_MORTAL:
sprintf(buf, "mortally wounded");
break;
case POS_INCAP:
sprintf(buf, "incapacitated");
break;
case POS_STUNNED:
sprintf(buf, "stunned");
break;
case POS_SLEEPING:
sprintf(buf, "sleeping");
break;
case POS_RESTING:
sprintf(buf, "resting");
break;
case POS_STANDING:
sprintf(buf, "standing");
break;
case POS_FIGHTING:
sprintf(buf, "fighting");
break;
case POS_EVASIVE:
sprintf(buf, "fighting (evasive)"); /* Fighting style support -haus */
break;
case POS_DEFENSIVE:
sprintf(buf, "fighting (defensive)");
break;
case POS_AGGRESSIVE:
sprintf(buf, "fighting (aggressive)");
break;
case POS_BERSERK:
sprintf(buf, "fighting (berserk)");
break;
case POS_MOUNTED:
sprintf(buf, "mounted");
break;
case POS_SITTING:
sprintf(buf, "sitting");
break;
}
pager_printf_color(ch, "&CCON : &W%2.2d&C(&w%2.2d&C) Pos'n: &W%-21.21s &CWeight: &W%d &w(max %d)\n\r",
get_curr_con(ch), ch->perm_con, buf, ch->carry_weight, can_carry_w(ch));
/*
* Fighting style support -haus
*/
pager_printf_color(ch, "&CCHA : &W%2.2d&C(&w%2.2d&C) Wimpy: &Y%-5d ",
get_curr_cha(ch), ch->perm_cha, ch->wimpy);
switch (ch->style) {
case STYLE_EVASIVE:
sprintf(buf, "evasive");
break;
case STYLE_DEFENSIVE:
sprintf(buf, "defensive");
break;
case STYLE_AGGRESSIVE:
sprintf(buf, "aggressive");
break;
case STYLE_BERSERK:
sprintf(buf, "berserk");
break;
default:
sprintf(buf, "standard");
break;
}
pager_printf_color(ch, "\n\r&CLCK : &W%2.2d&C(&w%2.2d&C) Style: &W%-10.10s\n\r",
get_curr_lck(ch), ch->perm_lck, buf );
pager_printf_color(ch, "&CGlory: &W%d&C/&w%d\n\r",
ch->pcdata->quest_curr, ch->pcdata->quest_accum );
pager_printf_color(ch, "&CPRACT: &W%3d &CHP : &G%-5d &Cof &G%5d &CPager: (&W%c&C) &W%3d &CAutoExit(&W%c&C)\n\r",
ch->practice, ch->hit, ch->max_hit,
IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) ? 'X' : ' ',
ch->pcdata->pagerlen, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ');
if (IS_VAMPIRE(ch))
pager_printf_color(ch, "&CEXP : &W%-11s &CBlood: &R%-5d &Cof &R%5d &CMKills: &W%5d &CAutoLoot(&W%c&C)\n\r",
num_punct(ch->exp), ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills,
xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
else
pager_printf_color(ch, "&CEXP : &W%-11s &CMana: &B%-5d &Cof &B%5d &CMKills: &W%5d &CAutoLoot(&W%c&C)\n\r",
num_punct(ch->exp), ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
pager_printf_color(ch, "&CGOLD : &Y%-11s &CMove: &W%-5d &Cof &W%5d &CMdeaths: &W%5d &CAutoSac (&W%c&C)\n\r",
num_punct(ch->gold), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET(ch->act, PLR_AUTOSAC) ? 'X' : ' ');
if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
send_to_pager("You are drunk.\n\r", ch);
if (!IS_NPC(ch) && ch->pcdata->condition[COND_THIRST] == 0)
send_to_pager("You are in danger of dehydrating.\n\r", ch);
if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0)
send_to_pager("You are starving to death.\n\r", ch);
if ( ch->position != POS_SLEEPING )
switch( ch->mental_state / 10 )
{
default: send_to_pager( "You're completely messed up!\n\r", ch ); break;
case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break;
case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break;
case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break;
case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break;
case -6: send_to_pager( "You feel sedated.\n\r", ch ); break;
case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break;
case -4: send_to_pager( "You feel tired.\n\r", ch ); break;
case -3: send_to_pager( "You could use a rest.\n\r", ch ); break;
case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break;
case -1: send_to_pager( "You feel fine.\n\r", ch ); break;
case 0: send_to_pager( "You feel great.\n\r", ch ); break;
case 1: send_to_pager( "You feel energetic.\n\r", ch ); break;
case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break;
case 3: send_to_pager( "You can't think straight.\n\r", ch ); break;
case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break;
case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break;
case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break;
case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break;
case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break;
case 9: send_to_pager( "You feel immortal.\n\r", ch ); break;
case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break;
}
else
if ( ch->mental_state >45 )
send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch );
else
if ( ch->mental_state >25 )
send_to_pager( "Your sleep is uneasy.\n\r", ch );
else
if ( ch->mental_state <-35 )
send_to_pager( "You are deep in a much needed sleep.\n\r", ch );
else
if ( ch->mental_state <-25 )
send_to_pager( "You are in deep slumber.\n\r", ch );
if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
pager_printf( ch, "You are bestowed with the command(s): %s.\n\r",
ch->pcdata->bestowments );
if ( ch->morph && ch->morph->morph )
{
send_to_pager ("----------------------------------------------------------------------------\n\r", ch);
if ( IS_IMMORTAL( ch ) )
pager_printf (ch, "Morphed as (%d) %s with a timer of %d.\n\r",
ch->morph->morph->vnum, ch->morph->morph->short_desc,
ch->morph->timer
);
else
pager_printf (ch, "You are morphed into a %s.\n\r",
ch->morph->morph->short_desc );
send_to_pager ("----------------------------------------------------------------------------\n\r", ch);
}
if ( CAN_PKILL( ch ) )
{
send_to_pager( "-[Pkill Data]---------------------------------------------------------------\n\r", ch);
pager_printf(ch, " Pkills (%3.3d) Illegal Pkills (%3.3d) Pdeaths (%3.3d)\n\r",
ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths );
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD )
{
send_to_pager( "-[Clan Stats]---------------------------------------------------------------\n\r", ch);
pager_printf(ch, "%-14.14s Clan AvPkills : %-5d Clan NonAvpkills : %-5d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->pkills[6],
(ch->pcdata->clan->pkills[1]+ch->pcdata->clan->pkills[2]+
ch->pcdata->clan->pkills[3]+ch->pcdata->clan->pkills[4]+
ch->pcdata->clan->pkills[5]) );
pager_printf(ch, " Clan AvPdeaths: %-5d Clan NonAvpdeaths: %-5d\n\r",
ch->pcdata->clan->pdeaths[6],
( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] +
ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] +
ch->pcdata->clan->pdeaths[5] ) );
}
if (ch->pcdata->deity)
{
send_to_pager( "----------------------------------------------------------------------------\n\r", ch);
if (ch->pcdata->favor > 2250)
sprintf( buf, "loved" );
else if (ch->pcdata->favor > 2000)
sprintf( buf, "cherished" );
else if (ch->pcdata->favor > 1750)
sprintf( buf, "honored" );
else if (ch->pcdata->favor > 1500)
sprintf( buf, "praised" );
else if (ch->pcdata->favor > 1250)
sprintf( buf, "favored" );
else if (ch->pcdata->favor > 1000)
sprintf( buf, "respected" );
else if (ch->pcdata->favor > 750)
sprintf( buf, "liked" );
else if (ch->pcdata->favor > 250)
sprintf( buf, "tolerated" );
else if (ch->pcdata->favor > -250)
sprintf( buf, "ignored" );
else if (ch->pcdata->favor > -750)
sprintf( buf, "shunned" );
else if (ch->pcdata->favor > -1000)
sprintf( buf, "disliked" );
else if (ch->pcdata->favor > -1250)
sprintf( buf, "dishonored" );
else if (ch->pcdata->favor > -1500)
sprintf( buf, "disowned" );
else if (ch->pcdata->favor > -1750)
sprintf( buf, "abandoned" );
else if (ch->pcdata->favor > -2000)
sprintf( buf, "despised" );
else if (ch->pcdata->favor > -2250)
sprintf( buf, "hated" );
else
sprintf( buf, "damned" );
pager_printf(ch, "Deity: %-20s Favor: %s\n\r", ch->pcdata->deity->name, buf );
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
{
send_to_pager( "-[Order Data]---------------------------------------------------------------\n\r", ch);
pager_printf(ch, " %-20s Order Mkills: %-6d Order MDeaths: %-6d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths);
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
{
send_to_pager( "-[Guild Data]---------------------------------------------------------------\n\r", ch);
pager_printf(ch, " %-20s Guild Mkills: %-6d Guild MDeaths: %-6d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths);
}
if (IS_IMMORTAL(ch))
{
send_to_pager( "-[Immortal Data]------------------------------------------------------------\n\r", ch);
pager_printf(ch, " Wizinvis [%s] Wizlevel (%d)\n\r",
xIS_SET(ch->act, PLR_WIZINVIS) ? "X" : " ", ch->pcdata->wizinvis );
pager_printf(ch, "Bamfin: %s %s\n\r", ch->name, (ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "appears in a swirling mist.");
pager_printf(ch, "Bamfout: %s %s\n\r", ch->name, (ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "leaves in a swirling mist.");
/* Area Loaded info - Scryn 8/11*/
if (ch->pcdata->area)
{
pager_printf(ch, "Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)\n\r",
ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum,
ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum);
pager_printf(ch, "Area Loaded [%s]\n\r", (IS_SET (ch->pcdata->area->status, AREA_LOADED)) ? "yes" : "no");
}
}
if (ch->first_affect)
{
int i;
SKILLTYPE *sktmp;
i = 0;
send_to_pager( "-[Affect Data]--------------------------------------------------------------\n\r", ch);
for (paf = ch->first_affect; paf; paf = paf->next)
{
if ( (sktmp=get_skilltype(paf->type)) == NULL )
continue;
if (ch->level < 20)
{
pager_printf(ch, "[%-34.34s] ", sktmp->name);
if (i == 0)
i = 2;
if ((++i % 3) == 0)
send_to_pager("\n\r", ch);
}
if (ch->level >= 20)
{
if (paf->modifier == 0)
pager_printf(ch, "[%-24.24s;%5d rds] ",
sktmp->name,
paf->duration);
else
if (paf->modifier > 999)
pager_printf(ch, "[%-15.15s; %7.7s;%5d rds] ",
sktmp->name,
tiny_affect_loc_name(paf->location),
paf->duration);
else
pager_printf(ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds] ",
sktmp->name,
paf->modifier,
tiny_affect_loc_name(paf->location),
paf->duration);
if (i == 0)
i = 1;
if ((++i % 2) == 0)
send_to_pager("\n\r", ch);
}
// send_to_pager("\n\r", ch);
}
}
sprintf(buf, "\n\r&C-[Magical Tattoo's]---------------------------------------------------------&W\n\r %s\n\r", tattoo_bit_name(ch->tattoo));
send_to_char(buf,ch);
send_to_pager("\n\r", ch);
return;
}
/*
* Return ascii name of an affect location.
*/
char *
tiny_affect_loc_name(int location)
{
switch (location) {
case APPLY_NONE: return "NIL";
case APPLY_STR: return " STR ";
case APPLY_DEX: return " DEX ";
case APPLY_INT: return " INT ";
case APPLY_WIS: return " WIS ";
case APPLY_CON: return " CON ";
case APPLY_CHA: return " CHA ";
case APPLY_LCK: return " LCK ";
case APPLY_SEX: return " SEX ";
case APPLY_CLASS: return " CLASS";
case APPLY_LEVEL: return " LVL ";
case APPLY_AGE: return " AGE ";
case APPLY_MANA: return " MANA ";
case APPLY_HIT: return " HV ";
case APPLY_MOVE: return " MOVE ";
case APPLY_GOLD: return " GOLD ";
case APPLY_EXP: return " EXP ";
case APPLY_AC: return " AC ";
case APPLY_HITROLL: return " HITRL";
case APPLY_DAMROLL: return " DAMRL";
case APPLY_SAVING_POISON: return "SV POI";
case APPLY_SAVING_ROD: return "SV ROD";
case APPLY_SAVING_PARA: return "SV PARA";
case APPLY_SAVING_BREATH: return "SV BRTH";
case APPLY_SAVING_SPELL: return "SV SPLL";
case APPLY_HEIGHT: return "HEIGHT";
case APPLY_WEIGHT: return "WEIGHT";
case APPLY_AFFECT: return "AFF BY";
case APPLY_RESISTANT: return "RESIST";
case APPLY_IMMUNE: return "IMMUNE";
case APPLY_SUSCEPTIBLE: return "SUSCEPT";
case APPLY_WEAPONSPELL: return " WEAPON";
case APPLY_BACKSTAB: return "BACKSTB";
case APPLY_PICK: return " PICK ";
case APPLY_TRACK: return " TRACK ";
case APPLY_STEAL: return " STEAL ";
case APPLY_SNEAK: return " SNEAK ";
case APPLY_HIDE: return " HIDE ";
case APPLY_PALM: return " PALM ";
case APPLY_DETRAP: return " DETRAP";
case APPLY_DODGE: return " DODGE ";
case APPLY_PEEK: return " PEEK ";
case APPLY_SCAN: return " SCAN ";
case APPLY_GOUGE: return " GOUGE ";
case APPLY_SEARCH: return " SEARCH";
case APPLY_MOUNT: return " MOUNT ";
case APPLY_DISARM: return " DISARM";
case APPLY_KICK: return " KICK ";
case APPLY_PARRY: return " PARRY ";
case APPLY_BASH: return " BASH ";
case APPLY_STUN: return " STUN ";
case APPLY_PUNCH: return " PUNCH ";
case APPLY_CLIMB: return " CLIMB ";
case APPLY_GRIP: return " GRIP ";
case APPLY_SCRIBE: return " SCRIBE";
case APPLY_BREW: return " BREW ";
case APPLY_WEARSPELL: return " WEAR ";
case APPLY_REMOVESPELL: return " REMOVE";
case APPLY_EMOTION: return "EMOTION";
case APPLY_MENTALSTATE: return " MENTAL";
case APPLY_STRIPSN: return " DISPEL";
case APPLY_REMOVE: return " REMOVE";
case APPLY_DIG: return " DIG ";
case APPLY_FULL: return " HUNGER";
case APPLY_THIRST: return " THIRST";
case APPLY_DRUNK: return " DRUNK ";
case APPLY_BLOOD: return " BLOOD ";
case APPLY_COOK: return " COOK ";
case APPLY_RECURRINGSPELL: return " RECURR";
case APPLY_CONTAGIOUS: return "CONTGUS";
case APPLY_ODOR: return " ODOR ";
case APPLY_ROOMFLAG: return " RMFLG ";
case APPLY_SECTORTYPE: return " SECTOR";
case APPLY_ROOMLIGHT: return " LIGHT ";
case APPLY_TELEVNUM: return " TELEVN";
case APPLY_TELEDELAY: return " TELEDY";
};
bug("Affect_location_name: unknown location %d.", location);
return "(?)";
}
char *
get_class(CHAR_DATA *ch)
{
if ( IS_NPC(ch) && ch->class < MAX_NPC_CLASS && ch->class >= 0)
return ( npc_class[ch->class] );
else if ( !IS_NPC(ch) && ch->class < MAX_PC_CLASS && ch->class >= 0 )
return class_table[ch->class]->who_name;
return ("Unknown");
}
char * get_race( CHAR_DATA *ch)
{
if( ch->race < MAX_PC_RACE && ch->race >= 0)
return (race_table[ch->race]->race_name);
if ( ch->race < MAX_NPC_RACE && ch->race >= 0)
return ( npc_race[ch->race] );
return ("Unknown");
}
/* -Thoric
* Display your current exp, level, and surrounding level exp requirements
*/
void do_level( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int x, lowlvl, hilvl;
if ( ch->level == 1 )
lowlvl = 1;
else
lowlvl = UMAX( 2, ch->level - 5 );
hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL );
set_char_color( AT_SCORE, ch );
ch_printf( ch, "\n\rExperience required, levels %d to %d:\n\r______________________________________________\n\r\n\r", lowlvl, hilvl );
sprintf( buf, " exp (Current: %12s)", num_punct(ch->exp) );
sprintf( buf2," exp (Needed: %12s)", num_punct( exp_level(ch, ch->level+1) - ch->exp) );
for ( x = lowlvl; x <= hilvl; x++ )
ch_printf( ch, " (%2d) %12s%s\n\r", x, num_punct( exp_level( ch, x ) ),
(x == ch->level) ? buf : (x == ch->level+1) ? buf2 : " exp" );
send_to_char( "______________________________________________\n\r", ch );
}
/* 1997, Blodkai */
void do_remains( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
bool found = FALSE;
if ( IS_NPC( ch ) )
return;
set_char_color( AT_MAGIC, ch );
if ( !ch->pcdata->deity ) {
send_to_pager( "You have no deity from which to seek such assistance...\n\r", ch );
return;
}
if ( ch->pcdata->favor < ch->level*2 ) {
send_to_pager( "Your favor is insufficient for such assistance...\n\r", ch );
return;
}
pager_printf( ch, "%s appears in a vision, revealing that your remains... ", ch->pcdata->deity->name );
sprintf( buf, "the corpse of %s", ch->name );
for ( obj = first_object; obj; obj = obj->next ) {
if ( obj->in_room && !str_cmp( buf, obj->short_descr )
&& ( obj->pIndexData->vnum == 11 ) ) {
found = TRUE;
pager_printf( ch, "\n\r - at %s will endure for %d ticks",
obj->in_room->name,
obj->timer );
}
}
if ( !found )
send_to_pager( " no longer exist.\n\r", ch );
else
{
send_to_pager( "\n\r", ch );
ch->pcdata->favor -= ch->level*2;
}
return;
}
/* Affects-at-a-glance, Blodkai */
void do_affected ( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
SKILLTYPE *skill;
if ( IS_NPC(ch) )
return;
set_char_color( AT_SCORE, ch );
argument = one_argument( argument, arg );
if ( !str_cmp( arg, "by" ) )
{
send_to_char_color( "\n\r&BImbued with:\n\r", ch );
ch_printf_color( ch, "&C%s\n\r",
!xIS_EMPTY(ch->affected_by) ? affect_bit_name( &ch->affected_by ) : "nothing" );
if ( ch->level >= 20 )
{
send_to_char( "\n\r", ch );
if ( ch->resistant > 0 )
{
send_to_char_color( "&BResistances: ", ch );
ch_printf_color( ch, "&C%s\n\r", flag_string(ch->resistant, ris_flags) );
}
if ( ch->immune > 0 )
{
send_to_char_color( "&BImmunities: ", ch);
ch_printf_color( ch, "&C%s\n\r", flag_string(ch->immune, ris_flags) );
}
if ( ch->susceptible > 0 )
{
send_to_char_color( "&BSuscepts: ", ch );
ch_printf_color( ch, "&C%s\n\r", flag_string(ch->susceptible, ris_flags) );
}
}
return;
}
if ( !ch->first_affect )
{
send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch );
}
else
{
send_to_char( "\n\r", ch );
for (paf = ch->first_affect; paf; paf = paf->next)
if ( (skill=get_skilltype(paf->type)) != NULL )
{
set_char_color( AT_BLUE, ch );
send_to_char( "Affected: ", ch );
set_char_color( AT_SCORE, ch );
if ( ch->level >= 20
|| IS_PKILL( ch ) )
{
if (paf->duration < 25 ) set_char_color( AT_WHITE, ch );
if (paf->duration < 6 ) set_char_color( AT_WHITE + AT_BLINK, ch );
ch_printf( ch, "(%5d) ", paf->duration );
}
ch_printf( ch, "%-18s\n\r", skill->name );
}
}
return;
}
void do_inventory( CHAR_DATA *ch, char *argument )
{
set_char_color( AT_RED, ch );
send_to_char( "You are carrying:\n\r", ch );
show_list_to_char( ch->first_carrying, ch, TRUE, TRUE );
return;
}
size_t mudstrlcpy( char *dst, const char *src, size_t siz )
{
register char *d = dst;
register const char *s = src;
register size_t n = siz;
/* Copy as many bytes as will fit */
if( n != 0 && --n != 0 )
{
do
{
if( ( *d++ = *s++ ) == 0 )
break;
}
while( --n != 0 );
}
/* Not enough room in dst, add NUL and traverse rest of src */
if( n == 0 )
{
if( siz != 0 )
*d = '\0'; /* NUL-terminate dst */
while( *s++ )
;
}
return( s - src - 1 ); /* count does not include NUL */
}
char *condtxt( int current, int base )
{
static char text[30];
current *= 1;
base *= 1;
if( current == 0 )
mudstrlcpy( text, " }R[BROKEN!]&D", 30 );
else if( current == 1 )
mudstrlcpy( text, " }R[ALMOST BROKEN!]&D", 30 );
else if( current == 2 )
mudstrlcpy( text, " }R[Worthless!]&D", 30 );
else if( current == 3 )
mudstrlcpy( text, " }R[Worn!]&D", 30 );
else if( current == 4 )
mudstrlcpy( text, " &Y[Dire Repair]&D", 30 );
else if( current == 5 )
mudstrlcpy( text, " &Y[Urgent Repair]&D", 30 );
else if( current == 6 )
mudstrlcpy( text, " &Y[Needs Repair]&D", 30 );
else if( current == 7 )
mudstrlcpy( text, " &Y[Rundown]&D", 30 );
else if( current == 8 )
mudstrlcpy( text, " &g[Wearing]&D", 30 );
else if( current == 9 )
mudstrlcpy( text, " &g[Good]&D", 30 );
else if( current == 10 )
mudstrlcpy( text, " &g[Very Good]&D", 30 );
else if( current == 11 )
mudstrlcpy( text, " &g[Superb]&D", 30 );
else
mudstrlcpy( text, " &G[Perfect]&D", 30 );
return text;
}
void do_equipment( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj2;
bool found = FALSE;
int iWear, count = 0;
if( !ch )
return;
if( !argument || argument[0] == '\0' || !IS_IMMORTAL(ch) )
victim = ch;
else
{
if( !( victim = get_char_world( ch, argument ) ) )
{
ch_printf( ch, "There is nobody named %s online.\n\r", argument );
return;
}
}
if( victim != ch )
ch_printf( ch, "&R%s is using:\n\r", IS_NPC(victim) ? victim->short_descr : victim->name );
else
send_to_char( "&RYou are using:\n\r", ch );
set_char_color( AT_DGREY, ch );
for( iWear = 0; iWear < MAX_WEAR; iWear++ )
{
count = 0;
if( iWear < ( MAX_WEAR - 3 ) )
{
if( ( !IS_NPC(victim) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) )
send_to_char( race_table[victim->race]->where_name[iWear], ch );
else
send_to_char( where_name[iWear], ch );
}
if( ( obj2 = get_eq_char( victim, iWear ) ) == NULL && iWear < ( MAX_WEAR - 3 ) )
send_to_char( "&R<Nothing>&D", ch );
for( obj = victim->first_carrying; obj; obj = obj->next_content )
{
if( obj->wear_loc == iWear )
{
count++;
if( iWear >= ( MAX_WEAR - 3 ) )
{
if( ( !IS_NPC(victim) ) && ( victim->race > 0 ) && ( victim->race < MAX_PC_RACE ) )
send_to_char( race_table[victim->race]->where_name[iWear], ch );
else
send_to_char( where_name[iWear], ch );
}
if( count > 1 )
send_to_char( "&C<&W LAYERED &C>&D ", ch );
if( can_see_obj( ch, obj) )
{
send_to_char( format_obj_to_char( obj, ch, TRUE ), ch );
if( obj->item_type == ITEM_ARMOR )
send_to_char( condtxt( obj->value[3], 1 ), ch );
if( obj->item_type == ITEM_WEAPON || obj->item_type == ITEM_MISSILE_WEAPON )
send_to_char( condtxt( obj->value[0], 12 ), ch );
if( obj->item_type == ITEM_PROJECTILE )
send_to_char( condtxt( obj->value[5], obj->value[0] ), ch );
send_to_char( "\n\r", ch );
}
else
send_to_char( "something.\n\r", ch );
found = TRUE;
}
}
if( count == 0 && iWear < ( MAX_WEAR ) )
send_to_char( "\n\r", ch );
}
return;
}
void set_title( CHAR_DATA *ch, char *title )
{
char buf[MAX_STRING_LENGTH];
if ( IS_NPC(ch) )
{
bug( "Set_title: NPC.", 0 );
return;
}
if ( isalpha(title[0]) || isdigit(title[0]) )
{
buf[0] = ' ';
strcpy( buf+1, title );
}
else
strcpy( buf, title );
STRFREE( ch->pcdata->title );
ch->pcdata->title = STRALLOC( buf );
return;
}
void do_title( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
set_char_color( AT_SCORE, ch );
if ( ch->level < 10 )
{
send_to_char( "Sorry... you must be at least level 10 to set your title...\n\r", ch );
return;
}
if ( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE ))
{
set_char_color( AT_IMMORT, ch );
send_to_char( "The Gods prohibit you from changing your title.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Change your title to what?\n\r", ch );
return;
}
if ( strlen(argument) > 20 )
argument[20] = '\0';
smash_tilde( argument );
set_title( ch, argument );
send_to_char( "Ok.\n\r", ch );
}
void do_homepage( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
if ( IS_NPC(ch) )
return;
if ( ch->level < 5 )
{
send_to_char( "Sorry... you must be at least level 5 to do that.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
if ( !ch->pcdata->homepage )
ch->pcdata->homepage = str_dup( "" );
ch_printf( ch, "Your homepage is: %s\n\r",
show_tilde( ch->pcdata->homepage ) );
return;
}
if ( !str_cmp( argument, "clear" ) )
{
if ( ch->pcdata->homepage )
DISPOSE(ch->pcdata->homepage);
ch->pcdata->homepage = str_dup("");
send_to_char( "Homepage cleared.\n\r", ch );
return;
}
if ( strstr( argument, "://" ) )
strcpy( buf, argument );
else
sprintf( buf, "http://%s", argument );
if ( strlen(buf) > 70 )
buf[70] = '\0';
hide_tilde( buf );
if ( ch->pcdata->homepage )
DISPOSE(ch->pcdata->homepage);
ch->pcdata->homepage = str_dup(buf);
send_to_char( "Homepage set.\n\r", ch );
}
/*
* Set your personal description -Thoric
*/
void do_description( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_description: no descriptor", 0 );
return;
}
switch( ch->substate )
{
default:
bug( "do_description: illegal substate", 0 );
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
ch->substate = SUB_PERSONAL_DESC;
ch->dest_buf = ch;
start_editing( ch, ch->description );
return;
case SUB_PERSONAL_DESC:
STRFREE( ch->description );
ch->description = copy_buffer( ch );
stop_editing( ch );
return;
}
}
/* Ripped off do_description for whois bio's -- Scryn*/
void do_bio( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Mobs cannot set a bio.\n\r", ch );
return;
}
if ( ch->level < 5 )
{
set_char_color( AT_SCORE, ch );
send_to_char( "You must be at least level five to write your bio...\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_bio: no descriptor", 0 );
return;
}
switch( ch->substate )
{
default:
bug( "do_bio: illegal substate", 0 );
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
ch->substate = SUB_PERSONAL_BIO;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->bio );
return;
case SUB_PERSONAL_BIO:
STRFREE( ch->pcdata->bio );
ch->pcdata->bio = copy_buffer( ch );
stop_editing( ch );
return;
}
}
/*
* New stat and statreport command coded by Morphina
* Bug fixes by Shaddai
*/
void do_statreport( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
if ( IS_NPC(ch) )
{
send_to_char("Huh?\n\r", ch );
return;
}
if ( IS_VAMPIRE(ch) )
{
ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r",
ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
10 + ch->level, ch->move, ch->max_move, ch->exp );
sprintf( buf, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.",
ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
10 + ch->level, ch->move, ch->max_move, ch->exp );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
}
else
{
ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r",
ch->hit, ch->max_hit, ch->mana, ch->max_mana,
ch->move, ch->max_move, ch->exp );
sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.",
ch->hit, ch->max_hit, ch->mana, ch->max_mana,
ch->move, ch->max_move, ch->exp );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
}
ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r",
ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex,
ch->perm_con, ch->perm_cha, ch->perm_lck );
sprintf( buf, "$n's base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex,
ch->perm_con, ch->perm_cha, ch->perm_lck );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r",
get_curr_str(ch), get_curr_wis(ch), get_curr_int(ch),
get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch),
get_curr_lck(ch) );
sprintf( buf, "$n's current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.",
get_curr_str(ch), get_curr_wis(ch), get_curr_int(ch),
get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch),
get_curr_lck(ch) );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
return;
}
void do_stat( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
{
send_to_char("Huh?\n\r", ch );
return;
}
if ( IS_VAMPIRE(ch) )
ch_printf( ch, "You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r",
ch->hit, ch->max_hit, ch->pcdata->condition[COND_BLOODTHIRST],
10 + ch->level, ch->move, ch->max_move, ch->exp );
else
ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r",
ch->hit, ch->max_hit, ch->mana, ch->max_mana,
ch->move, ch->max_move, ch->exp );
ch_printf( ch, "Your base stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r",
ch->perm_str, ch->perm_wis, ch->perm_int, ch->perm_dex,
ch->perm_con, ch->perm_cha, ch->perm_lck );
ch_printf( ch, "Your current stats: %-2d str %-2d wis %-2d int %-2d dex %-2d con %-2d cha %-2d lck.\n\r",
get_curr_str(ch), get_curr_wis(ch), get_curr_int(ch),
get_curr_dex(ch), get_curr_con(ch), get_curr_cha(ch),
get_curr_lck(ch) );
return;
}
void do_report( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
if ( IS_NPC( ch ) && ch->fighting )
return;
if ( IS_AFFECTED(ch, AFF_POSSESS) )
{
send_to_char("You can't do that in your current state of mind!\n\r", ch);
return;
}
if ( IS_VAMPIRE(ch) )
ch_printf( ch,
"You report: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r",
ch->hit, ch->max_hit,
ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level,
ch->move, ch->max_move,
ch->exp );
else
ch_printf( ch,
"You report: %d/%d hp %d/%d mana %d/%d mv %d xp.\n\r",
ch->hit, ch->max_hit,
ch->mana, ch->max_mana,
ch->move, ch->max_move,
ch->exp );
if ( IS_VAMPIRE(ch) )
sprintf( buf, "$n reports: %d/%d hp %d/%d blood %d/%d mv %d xp.\n\r",
ch->hit, ch->max_hit,
ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level,
ch->move, ch->max_move,
ch->exp );
else
sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %d xp.",
ch->hit, ch->max_hit,
ch->mana, ch->max_mana,
ch->move, ch->max_move,
ch->exp );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
return;
}
void do_fprompt( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
set_char_color( AT_GREY, ch );
if ( IS_NPC(ch) )
{
send_to_char( "NPC's can't change their prompt..\n\r", ch );
return;
}
smash_tilde( argument );
one_argument( argument, arg );
if ( !*arg || !str_cmp( arg, "display" ) )
{
send_to_char( "Your current fighting prompt string:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)"
: ch->pcdata->fprompt );
set_char_color( AT_GREY, ch );
send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
return;
}
send_to_char( "Replacing old prompt of:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default fprompt)"
: ch->pcdata->fprompt );
if (ch->pcdata->fprompt)
STRFREE(ch->pcdata->fprompt);
if ( strlen(argument) > 128 )
argument[128] = '\0';
/* Can add a list of pre-set prompts here if wanted.. perhaps
'prompt 1' brings up a different, pre-set prompt */
if ( !str_cmp(arg, "bprompt") )
ch->pcdata->fprompt = STRALLOC("%h HP %m M %v MV %E");
else if ( !str_cmp(arg, "default") )
ch->pcdata->fprompt = STRALLOC("");
else
ch->pcdata->fprompt = STRALLOC(argument);
return;
}
void do_prompt( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
set_char_color( AT_GREY, ch );
if ( IS_NPC(ch) )
{
send_to_char( "NPC's can't change their prompt..\n\r", ch );
return;
}
smash_tilde( argument );
one_argument( argument, arg );
if ( !*arg || !str_cmp( arg, "display" ) )
{
send_to_char( "Your current prompt string:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)"
: ch->pcdata->prompt );
set_char_color( AT_GREY, ch );
send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
return;
}
send_to_char( "Replacing old prompt of:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)"
: ch->pcdata->prompt );
if (ch->pcdata->prompt)
STRFREE(ch->pcdata->prompt);
if ( strlen(argument) > 128 )
argument[128] = '\0';
/* Can add a list of pre-set prompts here if wanted.. perhaps
'prompt 1' brings up a different, pre-set prompt */
if ( !str_cmp(arg, "default") )
ch->pcdata->prompt = STRALLOC("");
else
ch->pcdata->prompt = STRALLOC(argument);
return;
}