/*
* Playground+ - ttt.c
* TicTacToe game written by Bron Gondwana
*
* The Mind Of The Machine 1.3 by Urmas Rosenberg (aka Sassist)
* Contact : uraes@ut.ee
* ---------------------------------------------------------------------------
*
* Changes made:
* - Modifications to presentation
* - Changed to compile cleanly under PG+ flags
* - Added 'ttt computer'
*/
/* headers */
#include <stdlib.h>
#include <string.h>
#include "include/config.h"
#include "include/player.h"
#include "include/proto.h"
/* interns */
void ttt_end_game(player * p, int winner);
void computer_move(player *p);
//comment this, if you wanna make Machine to be no so smart
#define SMART 1
/* the game!! */
int ttt_is_end(player * p)
{
int i, board[9], draw = 1;
for (i = 0; i < 9; i++)
{
board[i] = (p->ttt_board >> (i * 2)) % 4;
if (!(board[i]))
draw = 0;
}
if ((board[0] && ((board[0] == board[1]) && (board[0] == board[2]))) ||
(((board[0] == board[3]) && (board[0] == board[6]))))
return board[0];
if ((board[4] && ((board[4] == board[0]) && (board[4] == board[8]))) ||
(((board[4] == board[1]) && (board[4] == board[7]))) ||
(((board[4] == board[2]) && (board[4] == board[6]))) ||
(((board[4] == board[3]) && (board[4] == board[5]))))
return board[4];
if ((board[8] && ((board[8] == board[2]) && (board[8] == board[5]))) ||
(((board[8] == board[7]) && (board[8] == board[6]))))
return board[8];
if (draw)
return 3;
return 0;
}
void ttt_print_board(player * p)
{
int i, temp, gameover = 0;
char *oldstack, cells[9];
oldstack = stack;
if (!p->against_computer){
if (!(p->ttt_opponent))
{
TELLPLAYER(p, " TTT: EEEK.. seems we've lost your opponent!\n");
return;
}
if (((p->ttt_board) % (1 << 17)) != ((p->ttt_opponent->ttt_board) % (1 << 17)))
{
TELLPLAYER(p, " TTT: EEEK.. seems like you're playing on different boards!\n");
ttt_end_game(p, 0);
return;
}
}//end of against computer
for (i = 0; i < 9; i++)
{
temp = ((p->ttt_board) >> (i * 2)) % 4;
switch (temp)
{
case 0:
cells[i] = ' ';
break;
case 1:
cells[i] = 'O';
break;
case 2:
cells[i] = 'X';
break;
default:
TELLPLAYER(p, " TTT: EEEK.. corrupt board file!!\n");
return;
}
}
if (!p->against_computer){
if (p->ttt_board & TTT_MY_MOVE)
ADDSTACK(" It's your move - with the board as:\n\n");
else if (p->ttt_opponent->ttt_board & TTT_MY_MOVE)
ADDSTACK(" %s to move - with the board as:\n\n", p->ttt_opponent->name);
else
{
ADDSTACK(" The final board was:\n");
gameover++;
}
} else //end of against_computer
if (p->ttt_board & TTT_MY_MOVE)
ADDSTACK(" It's your move - with the board as:\n\n");
else
{
ADDSTACK(" The final board was:\n");
gameover++;
}
ADDSTACK(" +-------+ +-------+\n");
for (i = 0; i < 9; i += 3)
{
ADDSTACK(" | %c %c %c | | %d %d %d |\n",
cells[i], cells[i + 1], cells[i + 2], i + 1, i + 2, i + 3);
}
ADDSTACK(" +-------+ +-------+\n");
if (!gameover)
{
if (p->ttt_board & TTT_AM_NOUGHT)
{
ADDSTACK(" You are playing NOUGHTS\n");
}
else
{
ADDSTACK(" You are playing CROSSES\n");
}
}
stack++;
TELLPLAYER(p, oldstack);
stack = oldstack;
}
void ttt_end_game(player * p, int winner)
{
int plyr = 1;
if ((!(p->ttt_opponent)) && (!p->against_computer))
{
TELLPLAYER(p, " TTT: EEEK.. seems we've lost your opponent!\n");
return;
}
if (!(p->ttt_board & TTT_AM_NOUGHT))
plyr++;
tell_player(p,"END\n");
if (!p->against_computer)
{
if (winner == 3)
{
TELLPLAYER(p, " Your TTT game with %s is a draw.\n", p->ttt_opponent->name);
TELLPLAYER(p->ttt_opponent, " Your TTT game with %s is a draw.\n", p->name);
p->ttt_draw++;
(p->ttt_opponent)->ttt_draw++;
}
else if (winner && (winner != plyr))
{
TELLPLAYER(p, " Doh!! You lost TTT to %s.\n", p->ttt_opponent->name);
TELLPLAYER(p->ttt_opponent, " Yippee!! You beat %s at TTT.\n", p->name);
p->ttt_loose++;
(p->ttt_opponent)->ttt_win++;
}
else if (winner)
{
TELLPLAYER(p, " Yippee!! You beat %s at TTT.\n", p->ttt_opponent->name);
TELLPLAYER(p->ttt_opponent, " Doh!! you lost TTT to %s.\n", p->name);
p->ttt_win++;
(p->ttt_opponent)->ttt_loose++;
}
else
{
TELLPLAYER(p, " You abort your TTT game against %s.\n", p->ttt_opponent->name);
TELLPLAYER(p->ttt_opponent, " %s aborts your TTT game.\n", p->name);
}
}
else //if against_computer
{
if (winner == 3)
{
tell_player(p, " Your TTT game against computer is a draw.\n");
p->ttt_draw++;
}
else if (winner && (winner != plyr))
{
tell_player(p, " Doh!! You lost TTT to computer.\n");
p->ttt_loose++;
}
else if (winner)
{
tell_player(p, " Yippee!! You beat The Mind Of The Machine at TTT.\n");
p->ttt_win++;
}
else
{
tell_player(p, " You abort your TTT game against computer.\n");
}
}//end of against_computer
p->ttt_board &= ~TTT_MY_MOVE;
if (!p->against_computer)
p->ttt_opponent->ttt_board &= ~TTT_MY_MOVE;
ttt_print_board(p);
if (!p->against_computer)
ttt_print_board(p->ttt_opponent);
if (!p->against_computer){
p->ttt_opponent->ttt_opponent = 0;
p->ttt_opponent = 0;
}
if (p->against_computer)
p->against_computer=0;
}
void ttt_new_game(player * p, char *str)
{
player *p2;
if (!*str)
{
TELLPLAYER(p, " Format: ttt <player | computer>\n");
TELLPLAYER(p, " ttt <commands>\n");
return;
}
/*Here starts The Mind Of The Machine*/
if (!strcmp(str , "computer")){
tell_player(p," You started TTT against The Mind Of The Machine\n");
p->against_computer=1;
p->ttt_board = 0;
p->ttt_board = TTT_MY_MOVE + TTT_AM_NOUGHT;
computer_move(p);
ttt_print_board(p);
return;
}
p2 = find_player_global(str);
if (!p2)
return;
#ifdef ROBOTS
if (p2->residency & ROBOT_PRIV)
{
tell_player(p, " You cannot play TTT against a robot\n");
return;
}
#endif
if (p == p2)
{
TELLPLAYER(p, " Do you have NO life??? Sheesh - Forget it...\n");
return;
}
if ((p2->ttt_opponent) || (p2->against_computer))
{
TELLPLAYER(p, " Sorry, but %s is currently playing someone else\n", p2->name);
return;
}
if (!p2->residency)
{
TELLPLAYER(p, " You can't play %s, because %s is not resident\n", p2->name, gstring(p2));
return;
}
p->ttt_board = 0;
p2->ttt_board = TTT_MY_MOVE + TTT_AM_NOUGHT;
p->ttt_opponent = p2;
p2->ttt_opponent = p;
TELLPLAYER(p2, " %s has offered a game of Tic Tac Toe (\"ttt abort\" to cancel)\n", p->name);
ttt_print_board(p2);
ttt_print_board(p);
}
void ttt_make_move(player * p, char *str)
{
int winner, temp;
if (!*str)
{
TELLPLAYER(p, " You're playing a game, so\n Format: ttt <square to play>\n"
" Type \"aborttt\" to abort this game\n");
return;
}
if(!p->against_computer){
if (((p->ttt_board) % (1 << 17)) != ((p->ttt_opponent->ttt_board) % (1 << 17)))
{
TELLPLAYER(p, " Seems you're playing on different boards!");
ttt_end_game(p, 0);
}
}//end of against_computer
temp = atoi(str);
if ((temp < 1) || (temp > 9))
{
TELLPLAYER(p, " Please play to a square on the board!!\n");
ttt_print_board(p);
return;
}
temp--;
temp *= 2;
if (p->ttt_board & (3 << temp))
{
TELLPLAYER(p, " Sorry, that square is already taken.. please choose another\n");
ttt_print_board(p);
return;
}
if (p->ttt_board & TTT_AM_NOUGHT)
{
p->ttt_board |= (1 << temp);
if (!p->against_computer)
p->ttt_opponent->ttt_board |= (1 << temp);
}
else
{
p->ttt_board |= (2 << temp);
if(!p->against_computer)
p->ttt_opponent->ttt_board |= (2 << temp);
}
if (!p->against_computer){
p->ttt_board &= ~TTT_MY_MOVE;
p->ttt_opponent->ttt_board |= TTT_MY_MOVE;
}//end of against_computer
winner = ttt_is_end(p);
if (winner)
{
ttt_end_game(p, winner);
}
else
{
if(p->against_computer){
computer_move(p);
winner = ttt_is_end(p);
if (winner)
{
ttt_end_game(p, winner);
return;
}
}
ttt_print_board(p);
if(!p->against_computer)
ttt_print_board(p->ttt_opponent);
}
}
/*****************************************************
* The Mind Of The Machine (which should be better) *
* *
*****************************************************/
int can_we_win(player *p, int xx, int oo){
int i,j,k,board[3][3],board2[9];
int x,o,buttons=0;
for (i = 0; i < 9; i++)
board2[i] = (p->ttt_board >> (i * 2)) % 4;
for (j = 0; j < 3; j++)
for (i = 0; i < 3; i++)
board[j][i] = board2[j*3+i];
/*1.2 (19072000)*/
for (j = 0; j < 3; j++)
for (i = 0; i < 3; i++)
if ((board[j][i] == 1)||(board[j][i] == 2))
buttons++;
//If on the board is 2 buttons...
if (buttons==2){
//if both buttons are at the top of same diagonal
if ((board[0][0]==1 && board[2][2]==2)||
(board[0][2]==1 && board[2][0]==2)||
(board[2][2]==1 && board[0][0]==2)||
(board[2][0]==1 && board[0][2]==2)||
//if they are at the top of same line
(board[0][0]==1 && board[0][2]==2)||
(board[0][2]==1 && board[2][2]==2)||
(board[2][2]==1 && board[2][0]==2)||
(board[2][0]==1 && board[0][0]==2)
)
return 5; //Yea! That's cool:)
}
/*
Now.. do we have two crosses on the line so that the 3rd place is
emty? If we have than let computer win that game
*/
/*Horizontal check*/
x=o=0;
for (j = 0; j < 3; j++){
for (i = 0; i < 3; i++){
if (board[j][i] == 1) o++;
if (board[j][i] == 2) x++;
}
if ((x==xx) && (o==oo))
{for(k=0;k<3;k++){
if (board[j][k]!=1 && board[j][k]!=2 && board[j][k]!=0){
tell_player(p,"There is some problem with board\n");
return -1;
}
if (board[j][k]==0){
return j*3+k+1;
}
}
}
x=o=0;
}
/*Vertical check*/
x=o=0;
for (i = 0; i < 3; i++){
for (j = 0; j < 3; j++){
if (board[j][i] == 1) o++;
if (board[j][i] == 2) x++;
}
if ((x==xx) && (o==oo))
{for(k=0;k<3;k++){
if (board[k][i]!=1 && board[k][i]!=2 && board[k][i]!=0){
tell_player(p,"There is some problem with board\n");
return -1;
}
if (board[k][i]==0){
return (k*3+i+1);
}
}
}
x=o=0;
}
/*Diagonaal '\' */
x=o=0;
for (i = 0,j = 0; i < 3; i++,j++){
if (board[j][i] == 1) o++;
if (board[j][i] == 2) x++;
}
if ((x==xx) && (o==oo))
{
if (board[0][0]==0)return 1;
if (board[1][1]==0)return 5;
if (board[2][2]==0)return 9;
tell_player(p,"There is an problem in mind of mashine(1)\n");
return -1;
}
/*Diagonaal '/' */
x=o=0;
for (i = 0,j = 2; i < 3; i++,j--){
if (board[j][i] == 1) o++;
if (board[j][i] == 2) x++;
}
if ((x==xx) && (o==oo))
{
if (board[0][2]==0)return 3;
if (board[1][1]==0)return 5;
if (board[2][0]==0)return 7;
tell_player(p,"There is an problem in mind of mashine(2)\n");
return -1;
}
/*Hmm..*/
/* Special situations (ver 1.3)*/
/*
That is the last point where computer could make a mistake and let users
to win.
*/
#ifdef SMART
if(buttons==2){
if((board[0][1]==2 && board[2][2]==1)||
(board[0][1]==2 && board[2][0]==1)||
(board[2][1]==2 && board[0][0]==1)||
(board[2][1]==2 && board[0][2]==1)||
(board[1][0]==2 && board[0][2]==1)||
(board[1][0]==2 && board[2][2]==1)||
(board[1][2]==2 && board[0][0]==1)||
(board[1][2]==2 && board[2][0]==1))return 5;
}
#endif
return -2;
}
void computer_move(player *p){
int temp,temp2=0,nowin=0,allright;
allright=0;
random();
while (!allright){
temp=(rand()%9)+1; /*Let's do random move*/
temp--;
temp *= 2;
/*
* NEXT STEP :
* xx==2 && oo==0 This is where computer can win. On the line
* is two crosses and the third place is emty..
*
* xx==0 && oo==2 Oww. Player is near to win. Let's goin' to
* to be evil.. the third place is emty and we can't win...
*
* xx==1 && oo==0 We have one cross on the line and we can't
* win and player can't also so why must we choose square
* randomly without check maybe there is better square to
* choose.
*
*/
if (!nowin)
if ((temp2=can_we_win(p,2,0))<0)
if ((temp2=can_we_win(p,0,2))<0)
temp2=can_we_win(p,1,0);
if (temp2 < 0)nowin = 1; /*Just incase*/
if (!nowin)
if (temp2>0){
temp = temp2;
temp--;
temp *=2;
}
if (!(p->ttt_board & (3 << temp)))
{
p->ttt_board |= (2 << temp);
allright=1;
}
}/*while allright*/
}
/* wrappers */
void ttt_print(player * p, char *str)
{
if ((!p->ttt_opponent) && (!p->against_computer))
TELLPLAYER(p, " But you aren't playing a game!");
else
ttt_print_board(p);
}
void ttt_abort(player * p, char *str)
{
if ((!p->ttt_opponent) && (!p->against_computer))
TELLPLAYER(p, " But you aren't playing a game!\n");
else
ttt_end_game(p, 0);
}
void ttt_ver(player *p){
tell_player(p,"\n -=> Tic Tac Toe by Bron Gondwana\n");
#ifdef SMART
tell_player(p," -=> The Mind Of The Machine 1.3 (SMART)(08112001) by Urmas Rosenberg\n");
#else
tell_player(p," -=> The Mind Of The Machine 1.3 (08112001) by Urmas Rosenberg\n");
#endif
}
void ttt_commands(player *p){
tell_player(p," Tic Tac Toe with T.M.O.T.M. - Commands\n");
tell_player(p," ttt <player | computer>\n"
" ttt version\n"
" ttt abort\n"
" ttt print\n"
" ttt [square]\n"
" ttt commands\n");
}
/* Yuk!!! This should be written as ttt <sub_command>!
Oh well, some peoples programing style ... --Silver */
void ttt_cmd(player * p, char *str)
{
if (!strcmp(str, "version"))
ttt_ver(p);
else if (!strcmp(str, "commands"))
ttt_commands(p);
else if ((!(p->ttt_opponent)) && (!p->against_computer))
ttt_new_game(p, str);
else if (!strcmp(str, "abort"))
ttt_abort(p, "");
else if (!strcmp(str, "print"))
ttt_print(p, "");
else if (p->ttt_board & TTT_MY_MOVE)
ttt_make_move(p, str);
else
{
TELLPLAYER(p, " Sorry, but %s gets to make the next move\n", p->ttt_opponent->name);
ttt_print_board(p);
}
}
/* Mind you I suppose it does have its advantages ... */