/***************************************************************************
* STAR WARS REALITY 1.0 *
*--------------------------------------------------------------------------*
* Star Wars Reality Code Additions and changes from the Smaug Code *
* copyright (c) 1997 by Sean Cooper *
* -------------------------------------------------------------------------*
* Starwars and Starwars Names copyright(c) Lucas Film Ltd. *
*--------------------------------------------------------------------------*
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Special clan module *
****************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
/* #include <stdlib.h> */
#include <time.h>
#include "mud.h"
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
CLAN_DATA * first_clan;
CLAN_DATA * last_clan;
SENATE_DATA * first_senator;
SENATE_DATA * last_senator;
PLANET_DATA * first_planet;
PLANET_DATA * last_planet;
GUARD_DATA * first_guard;
GUARD_DATA * last_guard;
/* local routines */
void fread_clan args( ( CLAN_DATA *clan, FILE *fp ) );
bool load_clan_file args( ( char *clanfile ) );
void write_clan_list args( ( void ) );
void fread_planet args( ( PLANET_DATA *planet, FILE *fp ) );
bool load_planet_file args( ( char *planetfile ) );
void write_planet_list args( ( void ) );
void addroster(CHAR_DATA *ch);
void remroster(CHAR_DATA *ch);
//cargo array
char * const cargo_names[CARGO_MAX] =
{
"none", "Glitterstim","Lommite","Meleenium","Neutronium","Zersium",
"Durasteel","Rhyll","Alazhi","Carsanum", "Andris", "Duraplast", "Weapons"
};
/*
* Get pointer to clan structure from clan name.
*/
CLAN_DATA *get_clan( char *name )
{
CLAN_DATA *clan;
for ( clan = first_clan; clan; clan = clan->next )
if ( !str_cmp( name, clan->name ) )
return clan;
return NULL;
}
PLANET_DATA *get_planet( char *name )
{
PLANET_DATA *planet;
for ( planet = first_planet; planet; planet = planet->next )
if ( !str_cmp( name, planet->name ) )
return planet;
return NULL;
}
void write_clan_list( )
{
CLAN_DATA *tclan;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", CLAN_DIR, CLAN_LIST );
fpout = fopen( filename, "w" );
if ( !fpout )
{
bug( "FATAL: cannot open clan.lst for writing!\n\r", 0 );
return;
}
for ( tclan = first_clan; tclan; tclan = tclan->next )
fprintf( fpout, "%s\n", tclan->filename );
fprintf( fpout, "$\n" );
fclose( fpout );
}
void write_planet_list( )
{
PLANET_DATA *tplanet;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", PLANET_DIR, PLANET_LIST );
fpout = fopen( filename, "w" );
if ( !fpout )
{
bug( "FATAL: cannot open planet.lst for writing!\n\r", 0 );
return;
}
for ( tplanet = first_planet; tplanet; tplanet = tplanet->next )
fprintf( fpout, "%s\n", tplanet->filename );
fprintf( fpout, "$\n" );
fclose( fpout );
}
/*
* Save a clan's data to its data file
*/
void save_clan( CLAN_DATA *clan )
{
FILE *fp;
char filename[256];
char buf[MAX_STRING_LENGTH];
if ( !clan )
{
bug( "save_clan: null clan pointer!", 0 );
return;
}
if ( !clan->filename || clan->filename[0] == '\0' )
{
sprintf( buf, "save_clan: %s has no filename", clan->name );
bug( buf, 0 );
return;
}
sprintf( filename, "%s%s", CLAN_DIR, clan->filename );
fclose( fpReserve );
if ( ( fp = fopen( filename, "w" ) ) == NULL )
{
bug( "save_clan: fopen", 0 );
perror( filename );
}
else
{
fprintf( fp, "#CLAN\n" );
fprintf( fp, "Name %s~\n", clan->name );
fprintf( fp, "Filename %s~\n", clan->filename );
fprintf( fp, "Description %s~\n", clan->description );
fprintf( fp, "Leader %s~\n", clan->leader );
fprintf( fp, "NumberOne %s~\n", clan->number1 );
fprintf( fp, "NumberTwo %s~\n", clan->number2 );
fprintf( fp, "R1 %s~\n", clan->r1 );
fprintf( fp, "R2 %s~\n", clan->r2 );
fprintf( fp, "R3 %s~\n", clan->r3 );
fprintf( fp, "R4 %s~\n", clan->r4 );
fprintf( fp, "R5 %s~\n", clan->r5 );
fprintf( fp, "RL %s~\n", clan->rl );
fprintf( fp, "RF %s~\n", clan->rf );
fprintf( fp, "RS %s~\n", clan->rs );
fprintf( fp, "PKills %d\n", clan->pkills );
fprintf( fp, "PDeaths %d\n", clan->pdeaths );
fprintf( fp, "MKills %d\n", clan->mkills );
fprintf( fp, "MDeaths %d\n", clan->mdeaths );
fprintf( fp, "Type %d\n", clan->clan_type );
fprintf( fp, "Members %d\n", clan->members );
fprintf( fp, "Board %d\n", clan->board );
fprintf( fp, "Storeroom %d\n", clan->storeroom );
fprintf( fp, "GuardOne %d\n", clan->guard1 );
fprintf( fp, "GuardTwo %d\n", clan->guard2 );
fprintf( fp, "PatrolOne %d\n", clan->patrol1 );
fprintf( fp, "PatrolTwo %d\n", clan->patrol2 );
fprintf( fp, "TrooperOne %d\n", clan->trooper1 );
fprintf( fp, "TrooperTwo %d\n", clan->trooper2 );
fprintf( fp, "Funds %ld\n", clan->funds );
fprintf( fp, "Jail %d\n", clan->jail );
fprintf( fp, "Wage %d\n", clan->wage );
if ( clan->mainclan )
fprintf( fp, "MainClan %s~\n", clan->mainclan->name );
fprintf( fp, "End\n\n" );
fprintf( fp, "#END\n" );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void save_planet( PLANET_DATA *planet )
{
FILE *fp;
char filename[256];
char buf[MAX_STRING_LENGTH];
int i;
if ( !planet )
{
bug( "save_planet: null planet pointer!", 0 );
return;
}
if ( !planet->filename || planet->filename[0] == '\0' )
{
sprintf( buf, "save_planet: %s has no filename", planet->name );
bug( buf, 0 );
return;
}
sprintf( filename, "%s%s", PLANET_DIR, planet->filename );
fclose( fpReserve );
if ( ( fp = fopen( filename, "w" ) ) == NULL )
{
bug( "save_planet: fopen", 0 );
perror( filename );
}
else
{
AREA_DATA *pArea;
fprintf( fp, "#PLANET\n" );
fprintf( fp, "Name %s~\n", planet->name );
fprintf( fp, "Filename %s~\n", planet->filename );
fprintf( fp, "BaseValue %ld\n", planet->base_value );
fprintf( fp, "Flags %d\n", planet->flags );
fprintf( fp, "PopSupport %f\n", planet->pop_support );
if ( planet->starsystem && planet->starsystem->name )
fprintf( fp, "Starsystem %s~\n", planet->starsystem->name);
if ( planet->governed_by && planet->governed_by->name )
fprintf( fp, "GovernedBy %s~\n", planet->governed_by->name);
for( pArea = planet->first_area ; pArea ; pArea = pArea->next_on_planet )
if (pArea->filename)
fprintf( fp, "Area %s~\n", pArea->filename );
for(i = 1; i<CARGO_MAX; i++)
fprintf(fp, "Resource %d %d %d %d %d %d\n", i, planet->import[i], planet->export[i],
planet->resource[i], planet->consumes[i], planet->produces[i]);
fprintf( fp, "End\n\n" );
fprintf( fp, "#END\n" );
}
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Read in actual clan data.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_clan( CLAN_DATA *clan, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch UPPER( word[0] )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'B':
KEY( "Board", clan->board, fread_number( fp ) );
break;
case 'D':
KEY( "Description", clan->description, fread_string( fp ) );
break;
case 'E':
if (!str_cmp( word, "End" ))
{
log_string("ohshit");
if (!clan->r1)
clan->r1 = STRALLOC( "Rank1" );
if (!clan->r2)
clan->r2 = STRALLOC( "Rank2" );
if (!clan->r3)
clan->r3 = STRALLOC( "Rank3" );
if (!clan->r4)
clan->r4 = STRALLOC( "Rank4" );
if (!clan->r5)
clan->r5 = STRALLOC( "Rank5" );
if (!clan->rl)
clan->rl = STRALLOC( "Leader" );
if (!clan->rf)
clan->rf = STRALLOC( "First" );
if (!clan->rs)
clan->rs = STRALLOC( "Second" );
if (!clan->name)
clan->name = STRALLOC( "" );
if (!clan->leader)
clan->leader = STRALLOC( "" );
if (!clan->description)
clan->description = STRALLOC( "" );
if (!clan->number1)
clan->number1 = STRALLOC( "" );
if (!clan->number2)
clan->number2 = STRALLOC( "" );
if (!clan->tmpstr)
clan->tmpstr = STRALLOC( "" );
if (!clan->wage)
clan->wage = 0;
return;
}
case 'F':
KEY( "Funds", clan->funds, fread_number( fp ) );
KEY( "Filename", clan->filename, fread_string_nohash( fp ) );
break;
case 'G':
KEY( "GuardOne", clan->guard1, fread_number( fp ) );
KEY( "GuardTwo", clan->guard2, fread_number( fp ) );
break;
case 'J':
KEY( "Jail", clan->jail, fread_number( fp ) );
break;
case 'L':
KEY( "Leader", clan->leader, fread_string( fp ) );
break;
case 'M':
KEY( "MDeaths", clan->mdeaths, fread_number( fp ) );
KEY( "Members", clan->members, fread_number( fp ) );
KEY( "MKills", clan->mkills, fread_number( fp ) );
KEY( "MainClan", clan->tmpstr, fread_string( fp ) );
break;
case 'N':
KEY( "Name", clan->name, fread_string( fp ) );
KEY( "NumberOne", clan->number1, fread_string( fp ) );
KEY( "NumberTwo", clan->number2, fread_string( fp ) );
break;
case 'R':
KEY( "R1", clan->r1, fread_string( fp ) );
KEY( "R2", clan->r2, fread_string( fp ) );
KEY( "R3", clan->r3, fread_string( fp ) );
KEY( "R4", clan->r4, fread_string( fp ) );
KEY( "R5", clan->r5, fread_string( fp ) );
KEY( "RL", clan->rl, fread_string( fp ) );
KEY( "RF", clan->rf, fread_string( fp ) );
KEY( "RS", clan->rs, fread_string( fp ) );
break;
case 'P':
KEY( "PDeaths", clan->pdeaths, fread_number( fp ) );
KEY( "PKills", clan->pkills, fread_number( fp ) );
KEY( "PatrolOne", clan->patrol1, fread_number( fp ) );
KEY( "PatrolTwo", clan->patrol2, fread_number( fp ) );
break;
case 'S':
KEY( "Storeroom", clan->storeroom, fread_number( fp ) );
break;
case 'W':
KEY( "Wage", clan->wage, fread_number( fp ) );
break;
case 'T':
KEY( "Type", clan->clan_type, fread_number( fp ) );
KEY( "TrooperOne", clan->trooper1, fread_number( fp ) );
KEY( "TrooperTwo", clan->trooper2, fread_number( fp ) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_clan: no match: %s", word );
bug( buf, 0 );
}
}
}
void fread_planet( PLANET_DATA *planet, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
char *line;
int x0, x1, x2, x3, x4, x5;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Area" ) )
{
char aName[MAX_STRING_LENGTH];
AREA_DATA *pArea;
sprintf (aName, fread_string(fp));
for( pArea = first_area ; pArea ; pArea = pArea->next )
if (pArea->filename && !str_cmp(pArea->filename , aName ) )
{
pArea->planet = planet;
LINK( pArea, planet->first_area, planet->last_area, next_on_planet, prev_on_planet);
}
fMatch = TRUE;
}
break;
case 'B':
KEY( "BaseValue", planet->base_value, fread_number( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
if (!planet->name)
planet->name = STRALLOC( "" );
return;
}
break;
case 'F':
KEY( "Filename", planet->filename, fread_string_nohash( fp ) );
KEY( "Flags", planet->flags, fread_number( fp ) );
break;
case 'G':
if ( !str_cmp( word, "GovernedBy" ) )
{
planet->governed_by = get_clan ( fread_string(fp) );
fMatch = TRUE;
}
break;
case 'N':
KEY( "Name", planet->name, fread_string( fp ) );
break;
case 'P':
// KEY( "PopSupport", planet->pop_support, fread_number( fp ) );
if(!str_cmp( word, "PopSupport") )
{
float z = 0;
line = fread_line(fp);
sscanf(line, "%f\n", &z);
planet->pop_support = z;
fMatch = 1;
}
break;
case 'R':
if( !str_cmp( word, "Resource" ) )
{
line = fread_line(fp);
x0=x1=x2=x3=x4=x5=0;
sscanf(line, "%d %d %d %d %d %d\n",
&x0, &x1, &x2, &x3, &x4, &x5);
planet->import[x0] = x1;
planet->export[x0] = x2;
planet->resource[x0] = x3;
planet->consumes[x0] = x4;
planet->produces[x0] = x5;
fMatch = 1;
}
break;
case 'S':
if ( !str_cmp( word, "Starsystem" ) )
{
planet->starsystem = starsystem_from_name ( fread_string(fp) );
if (planet->starsystem)
{
SPACE_DATA *starsystem = planet->starsystem;
LINK( planet , starsystem->first_planet, starsystem->last_planet, next_in_system, prev_in_system );
}
fMatch = TRUE;
}
break;
case 'T':
KEY( "Taxes", planet->base_value, fread_number( fp ) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_planet: no match: %s", word );
bug( buf, 0 );
}
}
}
/*
* Load a clan file
*/
bool load_clan_file( char *clanfile )
{
char filename[256];
CLAN_DATA *clan;
FILE *fp;
bool found;
CREATE( clan, CLAN_DATA, 1 );
clan->next_subclan = NULL;
clan->prev_subclan = NULL;
clan->last_subclan = NULL;
clan->first_subclan = NULL;
clan->mainclan = NULL;
found = FALSE;
sprintf( filename, "%s%s", CLAN_DIR, clanfile );
if ( ( fp = fopen( filename, "r" ) ) != NULL )
{
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_clan_file: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "CLAN" ) )
{
fread_clan( clan, fp );
break;
log_string("we read the file at least");
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Load_clan_file: bad section: %s.", word );
bug( buf, 0 );
break;
}
}
fclose( fp );
}
if ( found )
{
ROOM_INDEX_DATA *storeroom;
LINK( clan, first_clan, last_clan, next, prev );
if ( clan->storeroom == 0
|| (storeroom = get_room_index( clan->storeroom )) == NULL )
{
log_string( "Storeroom not found" );
return found;
}
sprintf( filename, "%s%s.vault", CLAN_DIR, clan->filename );
if ( ( fp = fopen( filename, "r" ) ) != NULL )
{
int iNest;
bool found;
OBJ_DATA *tobj, *tobj_next;
log_string( "Loading clan storage room" );
rset_supermob(storeroom);
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_clan_vault: # not found.", 0 );
bug( clan->name, 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "OBJECT" ) ) /* Objects */
fread_obj ( supermob, fp, OS_CARRY );
else
if ( !str_cmp( word, "END" ) ) /* Done */
break;
else
{
bug( "Load_clan_vault: bad section.", 0 );
bug( clan->name, 0 );
break;
}
}
fclose( fp );
for ( tobj = supermob->first_carrying; tobj; tobj = tobj_next )
{
tobj_next = tobj->next_content;
obj_from_char( tobj );
obj_to_room( tobj, storeroom );
}
release_supermob();
}
else
log_string( "Cannot open clan vault" );
}
else
DISPOSE( clan );
return found;
}
bool load_planet_file( char *planetfile )
{
char filename[256];
PLANET_DATA *planet;
FILE *fp;
bool found;
CREATE( planet, PLANET_DATA, 1 );
planet->governed_by = NULL;
planet->next_in_system = NULL;
planet->prev_in_system = NULL;
planet->starsystem = NULL ;
planet->first_area = NULL;
planet->last_area = NULL;
planet->first_guard = NULL;
planet->last_guard = NULL;
found = FALSE;
sprintf( filename, "%s%s", PLANET_DIR, planetfile );
if ( ( fp = fopen( filename, "r" ) ) != NULL )
{
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_planet_file: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLANET" ) )
{
fread_planet( planet, fp );
break;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Load_planet_file: bad section: %s.", word );
bug( buf, 0 );
break;
}
}
fclose( fp );
}
if ( !found )
DISPOSE( planet );
else
LINK( planet, first_planet, last_planet, next, prev );
return found;
}
void do_decwar (CHAR_DATA *ch, char *argument)
{
CLAN_DATA *clan;
CLAN_DATA *clantowar;
char filename[256];
char buffer[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH]; /*spec added 12/31/01 */
FILE *fp;
if (!ch->pcdata->clan)
{
send_to_char("You're not in a clan stupid!",ch);
return;
}
clan = get_clan(ch->pcdata->clan->name);
if (ch->name != ch->pcdata->clan->leader)
{
send_to_char("Only your clan leader may do that!\n\r",ch);
return;
}
clantowar = get_clan( argument );
if ( clantowar == NULL)
{
send_to_char( "No such clan.\n\r", ch );
return;
}
sprintf(filename, "%s%s%s", CLAN_DIR, clan->name, ".enemy");
if ((fp = fopen(filename,"r")) != NULL)
{
while (!feof(fp))
{
if (feof(fp))
break;
fscanf(fp, "%s", buffer);
if (clantowar->name == buffer)
{
send_to_char("You are already at war with them!\n\r", ch);
fclose(fp);
return;
}
}
}
fp = fopen(filename, "a");
fprintf(fp, "%s\n", clantowar->name);
fclose(fp);
ch_printf(ch, "Your clan has declared war on %s!\n\r", clantowar->name);
sprintf( buf, "%s has declared war with %s!\n\r", clan->name, clantowar->name); /* Spec added, see above for date */
echo_to_all( AT_RED, buf, 0); /* Spec added, see above for date */
return;
}
void do_decpeace ( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
CLAN_DATA *clantopeace;
char filename[256];
char tmpfilename[256];
char buffer[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH]; //spec added//
FILE *fp;
FILE *tmpfp;
if (!ch->pcdata->clan)
{
send_to_char("You're not in a clan stupid!",ch);
return;
}
clan = get_clan(ch->pcdata->clan->name);
if (ch->name != ch->pcdata->clan->leader)
{
send_to_char("Only your clan leader may do that!\n\r",ch);
return;
}
clantopeace = get_clan( argument );
if ( clantopeace == NULL)
{
send_to_char( "No such clan.\n\r", ch );
return;
}
sprintf(filename, "%s%s%s", CLAN_DIR, clan->name, ".enemy");
sprintf(tmpfilename, "%s%s%s", CLAN_DIR, clan->name, ".enemy.tmp");
if ((fp = fopen(filename, "r")) == NULL)
{
ch_printf(ch, "You dont have any enemies to remove!\n\r");
return;
}
tmpfp = fopen(tmpfilename, "w");
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
if (buffer != clantopeace->name)
fprintf(tmpfp, "%s", buffer);
}
fclose(fp);
fclose(tmpfp);
fp = fopen(filename, "w");
tmpfp = fopen(tmpfilename, "r");
while (!feof(tmpfp))
{
fscanf(tmpfp, "%s", buffer);
if (feof(tmpfp))
break;
fprintf(fp, "%s", buffer);
}
fclose (fp);
fclose(tmpfp);
remove (tmpfilename);
ch_printf(ch, "Your clan is no longer at war with %s!\n\r", clantopeace->name);
sprintf( buf, "%s has declared peace with %s!\n\r", clan->name, clantopeace->name); /*Spec added*/
echo_to_all( AT_YELLOW, buf, 0); /*Spec added*/
return;
}
/*addally added by shriak*/
void do_addally ( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
CLAN_DATA *clantoally;
char filename[256];
char buffer[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH]; /*Spec 12/31/01*/
FILE *fp;
if (!ch->pcdata->clan)
{
send_to_char("You're not in a clan stupid!",ch);
return;
}
clan = get_clan(ch->pcdata->clan->name);
if (ch->name != ch->pcdata->clan->leader)
{
send_to_char("Only your clan leader may do that!\n\r",ch);
return;
}
clantoally = get_clan( argument );
if ( clantoally == NULL)
{
send_to_char( "No such clan.\n\r", ch );
return;
}
sprintf(filename, "%s%s%s", CLAN_DIR, clan->name, ".allies");
if ((fp = fopen(filename,"r")) != NULL)
{
while (!feof(fp))
{
if (feof(fp))
break;
fscanf(fp, "%s", buffer);
if (clantoally->name == buffer)
{
send_to_char("They are already your ally!\n\r",ch);
fclose(fp);
return;
}
}
}
fp = fopen(filename, "a");
fprintf(fp, "%s\n", clantoally->name);
fclose(fp);
ch_printf(ch, "Your clan has allied with %s!\n\r", clantoally->name);
sprintf(buf, "%s has Allied with %s!\n\r", clan->name, clantoally->name);
echo_to_all( AT_GREEN, buf, 0);
return;
}
void do_allpolotics ( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
FILE *fp;
char buffer[MAX_INPUT_LENGTH];
char filename[256];
for ( clan = first_clan; clan; clan = clan->next )
{
ch_printf( ch, "&WOrganization: &Y%s\n\r", clan->name);
ch_printf( ch, "&GAllies\n\r");
ch_printf( ch, "---------------------------\n\r");
sprintf(filename, "%s%s%s",CLAN_DIR, clan->name, ".allies");
if (( fp = fopen(filename, "r")) != NULL)
{
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
ch_printf( ch, "%s\n\r", buffer);
}
fclose(fp);
}
ch_printf( ch, "&RAt war with\n\r");
ch_printf( ch, "---------------------------\n\r");
sprintf(filename,"%s%s%s", CLAN_DIR, clan->name, ".enemy");
if (( fp = fopen(filename , "r")) != NULL)
{
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
ch_printf(ch, "%s\n\r",buffer);
}
fclose(fp);
}
ch_printf( ch, "\n\r");
}/*Closes the clan for loop*/
return;
}
void do_remally ( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
CLAN_DATA *clantounally;
char filename[256];
char tmpfilename[256];
char buffer[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
FILE *fp;
FILE *tmpfp;
if (!ch->pcdata->clan)
{
send_to_char("You're not in a clan stupid!",ch);
return;
}
clan = get_clan(ch->pcdata->clan->name);
if (ch->name != ch->pcdata->clan->leader)
{
send_to_char("Only your clan leader may do that!\n\r",ch);
return;
}
clantounally = get_clan( argument );
if ( clantounally == NULL)
{
send_to_char( "No such clan.\n\r", ch );
return;
}
sprintf(filename, "%s%s%s", CLAN_DIR, clan->name, ".allies");
sprintf(tmpfilename, "%s%s%s", CLAN_DIR, clan->name, ".allies.tmp");
if ((fp = fopen(filename, "r")) == NULL)
{
ch_printf(ch, "You dont have any allies to remove!\n\r");
return;
}
tmpfp = fopen(tmpfilename, "w");
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
if (buffer != clantounally->name)
fprintf(tmpfp, "%s", buffer);
}
fclose(fp);
fclose(tmpfp);
fp = fopen(filename, "w");
tmpfp = fopen(tmpfilename, "r");
while (!feof(tmpfp))
{
fscanf(tmpfp, "%s", buffer);
if (feof(tmpfp))
break;
fprintf(fp, "%s", buffer);
}
fclose (fp);
fclose(tmpfp);
remove (tmpfilename);
ch_printf(ch, "Your clan is no longer allied with %s!\n\r", clantounally->name);
sprintf( buf, "%s is no longer allied with %s!", clan->name, clantounally->name);
echo_to_all( AT_YELLOW, buf, 0);
return;
}
/*polotics added by shriak, show who you are at war and allied with*/
void do_polotics ( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
FILE *fp;
char buffer[MAX_INPUT_LENGTH];
char filename[256];
if (!ch->pcdata->clan)
{
send_to_char("You're not in a clan stupid!",ch);
return;
}
clan = ch->pcdata->clan;
ch_printf( ch, "&WOrganization: &Y%s\n\r", clan->name);
ch_printf( ch, "&GAllies\n\r");
ch_printf( ch, "---------------------------\n\r");
sprintf(filename, "%s%s%s",CLAN_DIR, clan->name, ".allies");
if (( fp = fopen(filename, "r")) != NULL)
{
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
ch_printf( ch, "%s\n\r", buffer);
}
fclose(fp);
}
ch_printf( ch, "&RAt war with\n\r");
ch_printf( ch, "---------------------------\n\r");
sprintf(filename,"%s%s%s", CLAN_DIR, clan->name, ".enemy");
if (( fp = fopen(filename , "r")) != NULL)
{
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
ch_printf(ch, "%s\n\r",buffer);
}
fclose(fp);
}
ch_printf( ch, "\n\r");
return;
}
/*
* Load in all the clan files.
*/
void load_clans( )
{
FILE *fpList;
char *filename;
char clanlist[256];
char buf[MAX_STRING_LENGTH];
CLAN_DATA *clan;
CLAN_DATA *bosclan;
first_clan = NULL;
last_clan = NULL;
log_string( "Loading clans..." );
sprintf( clanlist, "%s%s", CLAN_DIR, CLAN_LIST );
fclose( fpReserve );
if ( ( fpList = fopen( clanlist, "r" ) ) == NULL )
{
perror( clanlist );
exit( 1 );
}
for ( ; ; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
log_string( filename );
if ( filename[0] == '$' )
break;
if ( !load_clan_file( filename ) )
{
sprintf( buf, "Cannot load clan file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
log_string(" Done clans\n\rSorting clans...." );
fpReserve = fopen( NULL_FILE, "r" );
for ( clan=first_clan ; clan ; clan = clan->next )
{
if ( !clan->tmpstr || clan->tmpstr[0] == '\0' )
continue;
bosclan = get_clan ( clan->tmpstr );
if ( !bosclan )
continue;
LINK( clan , bosclan->first_subclan , bosclan->last_subclan , next_subclan, prev_subclan );
clan->mainclan = bosclan;
}
log_string(" Done sorting" );
return;
}
void load_planets( )
{
FILE *fpList;
char *filename;
char planetlist[256];
char buf[MAX_STRING_LENGTH];
first_planet = NULL;
last_planet = NULL;
log_string( "Loading planets..." );
sprintf( planetlist, "%s%s", PLANET_DIR, PLANET_LIST );
fclose( fpReserve );
if ( ( fpList = fopen( planetlist, "r" ) ) == NULL )
{
perror( planetlist );
exit( 1 );
}
for ( ; ; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
log_string( filename );
if ( filename[0] == '$' )
break;
if ( !load_planet_file( filename ) )
{
sprintf( buf, "Cannot load planet file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
log_string(" Done planets " );
fpReserve = fopen( NULL_FILE, "r" );
return;
}
void do_make( CHAR_DATA *ch, char *argument )
{
send_to_char( "Huh?\n\r", ch );
return;
}
void do_induct( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("induct", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader )
|| !str_cmp( ch->name, clan->number1 )
|| !str_cmp( ch->name, clan->number2 ) )
;
else
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Induct whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim->pcdata->clan )
{
if ( victim->pcdata->clan->clan_type == CLAN_CRIME )
{
if ( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your crime family!\n\r", ch );
else
send_to_char( "This player already belongs to an organization!\n\r", ch );
return;
}
else if ( victim->pcdata->clan->clan_type == CLAN_GOV )
{
if ( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your government!\n\r", ch );
else
send_to_char( "This player already belongs to an organization!\n\r", ch );
return;
}
else
{
if ( victim->pcdata->clan == clan )
send_to_char( "This player already belongs to your organization!\n\r", ch );
else
send_to_char( "This player already belongs to an organization!\n\r", ch );
return;
}
}
//clan->members++;
victim->pcdata->clan = clan;
STRFREE(victim->pcdata->clan_name);
victim->pcdata->clan_name = QUICKLINK( clan->name );
act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_NOTVICT );
act( AT_MAGIC, "$n inducts you into $t", ch, clan->name, victim, TO_VICT );
save_char_obj( victim );
addroster(victim);
return;
}
void do_outcast( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("outcast", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader )
|| !str_cmp( ch->name, clan->number1 )
|| !str_cmp( ch->name, clan->number2 ) )
;
else
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Outcast whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Kick yourself out of your own clan?\n\r", ch );
return;
}
if ( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\n\r", ch );
return;
}
remroster(victim);
if ( victim->speaking & LANG_CLAN )
victim->speaking = LANG_BASIC;
REMOVE_BIT( victim->speaks, LANG_CLAN );
//--clan->members;
if ( !str_cmp( victim->name, ch->pcdata->clan->number1 ) )
{
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
if ( !str_cmp( victim->name, ch->pcdata->clan->number2 ) )
{
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
victim->pcdata->clan->members--;
victim->pcdata->clan = NULL;
STRFREE(victim->pcdata->clan_name);
victim->pcdata->clan_name = STRALLOC( "" );
act( AT_MAGIC, "You outcast $N from $t", ch, clan->name, victim, TO_CHAR );
act( AT_MAGIC, "$n outcasts $N from $t", ch, clan->name, victim, TO_ROOM );
act( AT_MAGIC, "$n outcasts you from $t", ch, clan->name, victim, TO_VICT );
sprintf(buf, "%s has been outcast from %s!", victim->name, clan->name);
echo_to_all(AT_MAGIC, buf, ECHOTAR_ALL);
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup("");
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void do_setclan( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CLAN_DATA *clan;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Usage: setclan <clan> <field> <leader|number1|number2> <player>\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " leader number1 number2 subclan\n\r", ch );
send_to_char( " members board recall storage\n\r", ch );
send_to_char( " funds trooper1 trooper2 jail", ch );
send_to_char( " guard1 guard2 patrol1 patrol2\n\r", ch );
if ( get_trust( ch ) >= LEVEL_SUB_IMPLEM )
{
send_to_char( " name filename desc\n\r", ch );
}
return;
}
clan = get_clan( arg1 );
if ( !clan )
{
send_to_char( "No such clan.\n\r", ch );
return;
}
if ( !strcmp( arg2, "leader" ) )
{
STRFREE( clan->leader );
clan->leader = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "subclan" ) )
{
CLAN_DATA *subclan;
subclan = get_clan( argument );
if ( !subclan )
{
send_to_char( "Subclan is not a clan.\n\r", ch );
return;
}
if ( subclan->clan_type == CLAN_SUBCLAN || subclan->mainclan )
{
send_to_char( "Subclan is already part of another organization.\n\r", ch );
return;
}
if ( subclan->first_subclan )
{
send_to_char( "Subclan has subclans of its own that need removing first.\n\r", ch );
return;
}
subclan->clan_type = CLAN_SUBCLAN;
subclan->mainclan = clan;
LINK(subclan, clan->first_subclan, clan->last_subclan, next_subclan, prev_subclan );
save_clan( clan );
save_clan( subclan );
return;
}
if ( !strcmp( arg2, "number1" ) )
{
STRFREE( clan->number1 );
clan->number1 = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "number2" ) )
{
STRFREE( clan->number2 );
clan->number2 = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "board" ) )
{
clan->board = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "members" ) )
{
clan->members = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "funds" ) )
{
clan->funds = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "storage" ) )
{
clan->storeroom = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "guard1" ) )
{
clan->guard1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "jail" ) )
{
clan->jail = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "guard2" ) )
{
clan->guard2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "trooper1" ) )
{
clan->trooper1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "trooper2" ) )
{
clan->trooper2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "patrol1" ) )
{
clan->patrol1 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "patrol2" ) )
{
clan->patrol2 = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( get_trust( ch ) < LEVEL_SUB_IMPLEM )
{
do_setclan( ch, "" );
return;
}
if ( !strcmp( arg2, "type" ) )
{
if ( clan->mainclan )
{
UNLINK ( clan , clan->mainclan->first_subclan, clan->mainclan->last_subclan, next_subclan, prev_subclan );
clan->mainclan = NULL;
}
if ( !str_cmp( argument, "crime" ) )
clan->clan_type = CLAN_CRIME;
else
if ( !str_cmp( argument, "crime family" ) )
clan->clan_type = CLAN_CRIME;
else
if ( !str_cmp( argument, "gov" ) )
clan->clan_type = CLAN_GOV;
else
if ( !str_cmp( argument, "invis" ) ) /*added by shriak to make*/
clan->clan_type = CLAN_INVIS; /*certain clans invis */
else /*sith-clan hehe*/
clan->clan_type = 0;
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "name" ) )
{
STRFREE( clan->name );
clan->name = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg2, "filename" ) )
{
DISPOSE( clan->filename );
clan->filename = str_dup( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
write_clan_list( );
return;
}
if ( !strcmp( arg2, "desc" ) )
{
STRFREE( clan->description );
clan->description = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
do_setclan( ch, "" );
return;
}
void do_setplanet( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
int i;
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
PLANET_DATA *planet;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Usage: setplanet <planet> <field> [value]\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " base_value flags\n\r", ch );
send_to_char( " name filename starsystem governed_by\n\r", ch );
send_to_char( " import export resource produces consumes\n\r", ch );
return;
}
planet = get_planet( arg1 );
if ( !planet )
{
send_to_char( "No such planet.\n\r", ch );
return;
}
if ( !strcmp( arg2, "name" ) )
{
STRFREE( planet->name );
planet->name = STRALLOC( argument );
send_to_char( "Done.\n\r", ch );
save_planet( planet );
return;
}
if ( !strcmp( arg2, "governed_by" ) )
{
CLAN_DATA *clan;
clan = get_clan( argument );
if ( clan )
{
planet->governed_by = clan;
send_to_char( "Done.\n\r", ch );
save_planet( planet );
}
else if( !str_cmp(argument, "none") )
{
planet->governed_by = NULL;
send_to_char("Done.\n\r", ch);
save_planet(planet);
}
else
send_to_char( "No such clan.\n\r", ch );
return;
}
if ( !strcmp( arg2, "import"))
{
argument = one_argument (argument, arg3);
for (i = 0; i < CARGO_MAX; i++)
{
if (!str_cmp( arg3, cargo_names[i]))
{
planet->import[i] = atoi(argument);
planet->export[i] = 0;
send_to_char("done.\n\r", ch );
save_planet( planet );
return;
}
}
send_to_char("No such cargo type\r\n", ch);
return;
}
if ( !strcmp( arg2, "export"))
{
argument = one_argument(argument,arg3);
for (i = 0; i < CARGO_MAX; i++)
{
if (!str_cmp( arg3, cargo_names[i]))
{
planet->export[i] = atoi(argument);
planet->import[i] = 0;
send_to_char("done.\n\r", ch );
save_planet( planet );
return;
}
}
send_to_char("No such cargo type\r\n", ch);
return;
}
if ( !strcmp( arg2, "resource"))
{
argument = one_argument(argument, arg3);
for (i = 0; i < CARGO_MAX; i++)
{
if (!str_cmp( arg3, cargo_names[i]))
{
planet->resource[i] = atoi(argument);
send_to_char("done.\n\r", ch );
save_planet( planet );
return;
}
}
send_to_char("No such resource type\r\n", ch);
return;
}
if ( !strcmp( arg2, "produces"))
{
argument = one_argument(argument, arg3);
for (i = 0; i < CARGO_MAX; i++)
{
if (!str_cmp( arg3, cargo_names[i]))
{
planet->produces[i] = atoi(argument);
send_to_char("done.\n\r", ch );
save_planet( planet );
return;
}
}
send_to_char("No such resource type\r\n", ch);
return;
}
if ( !strcmp( arg2, "consumes"))
{
argument = one_argument(argument, arg3);
for (i = 0; i < CARGO_MAX; i++)
{
if (!str_cmp( arg3, cargo_names[i]))
{
planet->consumes[i] = atoi(argument);
send_to_char("done.\n\r", ch );
save_planet( planet );
return;
}
}
send_to_char("No such resource type\r\n", ch);
return;
}
if ( !strcmp( arg2, "starsystem" ) )
{
SPACE_DATA *starsystem;
if ((starsystem=planet->starsystem) != NULL)
UNLINK(planet, starsystem->first_planet, starsystem->last_planet, next_in_system, prev_in_system);
if ( (planet->starsystem = starsystem_from_name(argument)) )
{
starsystem = planet->starsystem;
LINK(planet, starsystem->first_planet, starsystem->last_planet, next_in_system, prev_in_system);
send_to_char( "Done.\n\r", ch );
}
else
send_to_char( "No such starsystem.\n\r", ch );
save_planet( planet );
return;
}
if ( !strcmp( arg2, "filename" ) )
{
DISPOSE( planet->filename );
planet->filename = str_dup( argument );
send_to_char( "Done.\n\r", ch );
save_planet( planet );
write_planet_list( );
return;
}
if ( !strcmp( arg2, "base_value" ) )
{
planet->base_value = atoi( argument );
send_to_char( "Done.\n\r", ch );
save_planet( planet );
return;
}
if ( !strcmp( arg2, "flags" ) )
{
char farg[MAX_INPUT_LENGTH];
argument = one_argument( argument, farg);
if ( farg[0] == '\0' )
{
send_to_char( "Possible flags: nocapture\n\r", ch );
return;
}
for ( ; farg[0] != '\0' ; argument = one_argument( argument, farg) )
{
if ( !str_cmp( farg, "nocapture" ) )
TOGGLE_BIT( planet->flags, PLANET_NOCAPTURE );
else
ch_printf( ch , "No such flag: %s\n\r" , farg );
}
send_to_char( "Done.\n\r", ch );
save_planet( planet );
return;
}
do_setplanet( ch, "" );
return;
}
void do_showclan( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Usage: showclan <clan>\n\r", ch );
return;
}
clan = get_clan( argument );
if ( !clan )
{
send_to_char( "No such clan.\n\r", ch );
return;
}
ch_printf( ch, "%s : %s\n\rFilename: %s\n\r",
clan->clan_type == CLAN_CRIME ? "Crime Family " :
clan->clan_type == CLAN_GOV ? "Gov " : "Organization ",
clan->name,
clan->filename);
ch_printf( ch, "Description: %s\n\rLeader: %s\n\r",
clan->description,
clan->leader );
ch_printf( ch, "Number1: %s\n\rNumber2: %s\n\rPKills: %6d PDeaths: %6d\n\r",
clan->number1,
clan->number2,
clan->pkills,
clan->pdeaths );
ch_printf( ch, "MKills: %6d MDeaths: %6d\n\r",
clan->mkills,
clan->mdeaths );
ch_printf( ch, "Type: %d\n\r",
clan->clan_type );
ch_printf( ch, "Members: %3d\n\r",
clan->members );
ch_printf( ch, "Board: %5d Jail: %5d\n\r",
clan->board, clan->jail);
ch_printf( ch, "Guard1: %5d Guard2: %5d\n\r",
clan->guard1,
clan->guard2 );
ch_printf( ch, "Patrol1: %5d Patrol2: %5d\n\r",
clan->patrol1,
clan->patrol2 );
ch_printf( ch, "Trooper1: %5d Trooper2: %5d\n\r",
clan->trooper1,
clan->trooper2 );
ch_printf( ch, "Funds: %ld\n\r",
clan->funds );
ch_printf( ch, "Storage: %5d\n\r", clan->storeroom );
return;
}
void do_showplanet( CHAR_DATA *ch, char *argument )
{
PLANET_DATA *planet;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Usage: showplanet <planet>\n\r", ch );
return;
}
planet = get_planet( argument );
if ( !planet )
{
send_to_char( "No such planet.\n\r", ch );
return;
}
ch_printf( ch, "%s\n\rFilename: %s\n\r",
planet->name,
planet->filename);
return;
}
void do_makeclan( CHAR_DATA *ch, char *argument )
{
char filename[256];
CLAN_DATA *clan;
bool found;
if ( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeclan <clan name>\n\r", ch );
return;
}
found = FALSE;
sprintf( filename, "%s%s", CLAN_DIR, strlower(argument) );
CREATE( clan, CLAN_DATA, 1 );
LINK( clan, first_clan, last_clan, next, prev );
clan->next_subclan = NULL;
clan->prev_subclan = NULL;
clan->last_subclan = NULL;
clan->first_subclan = NULL;
clan->mainclan = NULL;
clan->name = STRALLOC( argument );
clan->description = STRALLOC( "" );
clan->leader = STRALLOC( "" );
clan->number1 = STRALLOC( "" );
clan->number2 = STRALLOC( "" );
clan->tmpstr = STRALLOC( "" );
}
void do_makeplanet( CHAR_DATA *ch, char *argument )
{
char filename[256];
PLANET_DATA *planet;
bool found;
if ( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeplanet <planet name>\n\r", ch );
return;
}
found = FALSE;
sprintf( filename, "%s%s", PLANET_DIR, strlower(argument) );
CREATE( planet, PLANET_DATA, 1 );
LINK( planet, first_planet, last_planet, next, prev );
planet->governed_by = NULL;
planet->next_in_system = NULL;
planet->prev_in_system = NULL;
planet->starsystem = NULL ;
planet->first_area = NULL;
planet->last_area = NULL;
planet->first_guard = NULL;
planet->last_guard = NULL;
planet->name = STRALLOC( argument );
planet->flags = 0;
}
void do_showallclans( CHAR_DATA *ch, char *argument)
{
CLAN_DATA *clan;
PLANET_DATA *planet;
int count = 0;
int pCount = 0;
int support;
long revenue;
for ( clan = first_clan; clan; clan = clan->next )
{
pCount = 0;
support = 0;
revenue = 0;
for ( planet = first_planet ; planet ; planet = planet->next )
{
if ( clan == planet->governed_by )
{
support += planet->pop_support;
pCount++;
revenue += get_taxes(planet);
}
} /*end our planet for loop*/
if ( pCount > 1)
support /= pCount;
ch_printf( ch, "&WOrganization: &Y%s\n\r",
clan->name);
ch_printf( ch, " &WPlanets: &O%-2d &WAvg Pop Support: &O%-3d&W &WRevenue: &O%-10ld\n\r",
pCount,support,revenue);
ch_printf( ch, " &WDivision Leaders Spacecraft/Vehicles/Members/Funds\n\r");
ch_printf( ch, " &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %ld\n\r",
"Main", clan->leader, clan->number1, clan->number2, clan->spacecraft, clan->vehicles, clan->members, clan->funds );
if ( clan->first_subclan )
{
CLAN_DATA *subclan;
for ( subclan = clan->first_subclan ; subclan ; subclan = subclan->next_subclan )
ch_printf( ch, " &O%-20s %-10s %-10s %-10s %-2d %-2d %-3d %ld\n\r",subclan->name, subclan->leader, subclan->number1, subclan->number2, subclan->spacecraft, subclan->vehicles, subclan->members, subclan->funds );
}
ch_printf( ch , "\n\r" );
count++;
}
}
void do_clans( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
PLANET_DATA *planet;
int count = 0;
int pCount = 0;
int support;
long revenue;
if(IS_NPC(ch))
{
send_to_char("And you care about clans because...", ch);
return;
}
for ( clan = first_clan; clan; clan = clan->next )
{
if ( clan->clan_type == CLAN_CRIME || clan->clan_type == CLAN_SUBCLAN || clan->clan_type == CLAN_INVIS)
continue;
pCount = 0;
support = 0;
revenue = 0;
for ( planet = first_planet ; planet ; planet = planet->next )
{
if ( clan == planet->governed_by )
{
support += planet->pop_support;
pCount++;
revenue += get_taxes(planet);
}
} /*end our planet for loop*/
if ( pCount > 1)
support /= pCount;
ch_printf( ch, "&WOrganization: &Y%s\n\r",
clan->name);
ch_printf( ch, " &WPlanets: &O%-2d &WAvg Pop Support: &O%-3d&W &WRevenue: &O%-10ld\n\r",
pCount,support,revenue);
ch_printf( ch, " &WDivision Leader Members/Funds\n\r");
ch_printf( ch, " &O%-20s %-10s %-2d %-3d \n\r",
"Main", clan->leader, clan->members, clan->funds );
if ( clan->first_subclan )
{
CLAN_DATA *subclan;
for ( subclan = clan->first_subclan ; subclan ; subclan = subclan->next_subclan )
ch_printf( ch, " &O%-20s %-2d %-3d \n\r",subclan->name, subclan->members, subclan->funds );
}
ch_printf( ch , "\n\r" );
count++;
}
ch_printf( ch, "&WCrime Clans Leader Members/Funds\n\r");
for ( clan = first_clan; clan; clan = clan->next )
{
if ( clan->clan_type == CLAN_INVIS || clan->clan_type == CLAN_GOV
|| clan->clan_type == CLAN_SUBCLAN )
continue;
ch_printf( ch, "&Y%-22s &O%-10s %-2d %-3d \n\r",clan->name, clan->leader, clan->members, clan->funds );
count++;
}
ch_printf( ch, "\n\r&WInvisible Groups Leader Members/Funds\n\r");
for ( clan = first_clan; clan; clan = clan->next )
{
/*next part added by shirak, show imms invis clans, and if your in an*/
/*invis clan, show only your clan to you*/
if (ch->top_level >= 101 || ch->pcdata->clan == clan)
{
if ((clan->clan_type == CLAN_INVIS && ch->top_level >= 101) ||
(clan->clan_type == CLAN_INVIS && ch->pcdata->clan == clan))
{
ch_printf( ch, "&Y%-22s &O%-10s %-2d %-3d %ld\n\r",clan->name, clan->leader, clan->members, clan->funds );
}
count++;
}
}
if ( !count )
{
set_char_color( AT_BLOOD, ch);
send_to_char( "There are no organizations currently formed.\n\r", ch );
}
set_char_color( AT_WHITE, ch );
send_to_char( "\n\rSee also: Planets \n\r", ch );
}
void do_planets( CHAR_DATA *ch, char *argument )
{
PLANET_DATA *planet;
int count = 0;
AREA_DATA *area;
int i;
set_char_color( AT_WHITE, ch );
for ( planet = first_planet; planet; planet = planet->next )
{
ch_printf( ch, "&WPlanet: &G%-15s &WGoverned By: &G%s %s\n\r",
planet->name ,
planet->governed_by ? planet->governed_by->name : "",
IS_SET(planet->flags, PLANET_NOCAPTURE ) ? "(permanent)" : "" );
ch_printf( ch, "&WValue: &G%-10ld&W/&G%-10d ",
get_taxes(planet) , planet->base_value);
ch_printf( ch, "&WPopulation: &G%-5d &W Pop Support: &G%.1f\n\r",
planet->population , planet->pop_support );
if ( IS_IMMORTAL(ch) )
{
ch_printf( ch, "&WAreas: &G");
for ( area = planet->first_area ; area ; area = area->next_on_planet )
ch_printf( ch , "%s, ", area->filename );
ch_printf( ch, "\n\r" );
}
ch_printf( ch, "\n\r" );
count++;
}
if ( !count )
{
set_char_color( AT_BLOOD, ch);
send_to_char( "There are no planets currently formed.\n\r", ch );
}
}
void do_orders( CHAR_DATA *ch, char *argument )
{
}
void do_guilds( CHAR_DATA *ch, char *argument)
{
}
void do_shove( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int exit_dir;
EXIT_DATA *pexit;
CHAR_DATA *victim;
bool nogo;
ROOM_INDEX_DATA *to_room;
int chance;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Shove whom?\n\r", ch);
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch);
return;
}
if (victim == ch)
{
send_to_char("You shove yourself around, to no avail.\n\r", ch);
return;
}
if ( (victim->position) != POS_STANDING )
{
act( AT_PLAIN, "$N isn't standing up.", ch, NULL, victim, TO_CHAR );
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Shove them in which direction?\n\r", ch);
return;
}
exit_dir = get_dir( arg2 );
if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE)
&& get_timer(victim, TIMER_SHOVEDRAG) <= 0)
{
send_to_char("That character cannot be shoved right now.\n\r", ch);
return;
}
victim->position = POS_SHOVE;
nogo = FALSE;
if ((pexit = get_exit(ch->in_room, exit_dir)) == NULL )
nogo = TRUE;
else
if ( IS_SET(pexit->exit_info, EX_CLOSED)
&& (!IS_AFFECTED(victim, AFF_PASS_DOOR)
|| IS_SET(pexit->exit_info, EX_NOPASSDOOR)) )
nogo = TRUE;
if ( nogo )
{
send_to_char( "There's no exit in that direction.\n\r", ch );
victim->position = POS_STANDING;
return;
}
to_room = pexit->to_room;
if ( IS_NPC(victim) )
{
send_to_char("You can only shove player characters.\n\r", ch);
return;
}
if (ch->in_room->area != to_room->area
&& !in_hard_range( victim, to_room->area ) )
{
send_to_char("That character cannot enter that area.\n\r", ch);
victim->position = POS_STANDING;
return;
}
chance = 50;
/* Add 3 points to chance for every str point above 15, subtract for
below 15 */
chance += ((get_curr_str(ch) - 15) * 3);
chance += (ch->top_level - victim->top_level);
/* Debugging purposes - show percentage for testing */
/* sprintf(buf, "Shove percentage of %s = %d", ch->name, chance);
act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM );
*/
if (chance < number_percent( ))
{
send_to_char("You failed.\n\r", ch);
victim->position = POS_STANDING;
return;
}
act( AT_ACTION, "You shove $M.", ch, NULL, victim, TO_CHAR );
act( AT_ACTION, "$n shoves you.", ch, NULL, victim, TO_VICT );
move_char( victim, get_exit(ch->in_room,exit_dir), 0);
if ( !char_died(victim) )
victim->position = POS_STANDING;
WAIT_STATE(ch, 12);
/* Remove protection from shove/drag if char shoves -- Blodkai */
if ( IS_SET(ch->in_room->room_flags, ROOM_SAFE)
&& get_timer(ch, TIMER_SHOVEDRAG) <= 0 )
add_timer( ch, TIMER_SHOVEDRAG, 10, NULL, 0 );
}
void do_drag( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int exit_dir;
CHAR_DATA *victim;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *to_room;
bool nogo;
int chance;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Drag whom?\n\r", ch);
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch);
return;
}
if ( victim == ch )
{
send_to_char("You take yourself by the scruff of your neck, but go nowhere.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char("You can only drag player characters.\n\r", ch);
return;
}
if ( victim->fighting )
{
send_to_char( "You try, but can't get close enough.\n\r", ch);
return;
}
if ( arg2[0] == '\0' )
{
send_to_char( "Drag them in which direction?\n\r", ch);
return;
}
exit_dir = get_dir( arg2 );
if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE)
&& get_timer( victim, TIMER_SHOVEDRAG ) <= 0)
{
send_to_char("That character cannot be dragged right now.\n\r", ch);
return;
}
nogo = FALSE;
if ((pexit = get_exit(ch->in_room, exit_dir)) == NULL )
nogo = TRUE;
else
if ( IS_SET(pexit->exit_info, EX_CLOSED)
&& (!IS_AFFECTED(victim, AFF_PASS_DOOR)
|| IS_SET(pexit->exit_info, EX_NOPASSDOOR)) )
nogo = TRUE;
if ( nogo )
{
send_to_char( "There's no exit in that direction.\n\r", ch );
return;
}
to_room = pexit->to_room;
if (ch->in_room->area != to_room->area
&& !in_hard_range( victim, to_room->area ) )
{
send_to_char("That character cannot enter that area.\n\r", ch);
victim->position = POS_STANDING;
return;
}
chance = 50;
/*
sprintf(buf, "Drag percentage of %s = %d", ch->name, chance);
act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM );
*/
if (chance < number_percent( ))
{
send_to_char("You failed.\n\r", ch);
victim->position = POS_STANDING;
return;
}
if ( victim->position < POS_STANDING )
{
sh_int temp;
temp = victim->position;
victim->position = POS_DRAG;
act( AT_ACTION, "You drag $M into the next room.", ch, NULL, victim, TO_CHAR );
act( AT_ACTION, "$n grabs your hair and drags you.", ch, NULL, victim, TO_VICT );
move_char( victim, get_exit(ch->in_room,exit_dir), 0);
if ( !char_died(victim) )
victim->position = temp;
/* Move ch to the room too.. they are doing dragging - Scryn */
move_char( ch, get_exit(ch->in_room,exit_dir), 0);
WAIT_STATE(ch, 12);
return;
}
send_to_char("You cannot do that to someone who is standing.\n\r", ch);
return;
}
void do_enlist( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
if ( IS_NPC(ch) || !ch->pcdata )
{
send_to_char( "You can't do that.\n\r", ch );
return;
}
if ( ch->pcdata->clan )
{
ch_printf( ch , "You will have to resign from %s before you can join a new organization.\n\r", ch->pcdata->clan->name );
return;
}
if ( IS_SET( ch->in_room->room_flags , ROOM_R_RECRUIT ) )
clan = get_clan( "New Republic" );
else if ( IS_SET( ch->in_room->room_flags , ROOM_E_RECRUIT ) )
clan = get_clan( "The Empire" );
else
{
send_to_char( "You don't seem to be in a recruitment office.\n\r", ch );
return;
}
if ( !clan )
{
send_to_char( "They don't seem to be recruiting right now.\n\r", ch );
return;
}
SET_BIT( ch->speaks, LANG_CLAN );
// ++clan->members;
addroster(ch);
STRFREE( ch->pcdata->clan_name );
ch->pcdata->clan_name = QUICKLINK( clan->name );
ch->pcdata->clan = clan;
ch_printf( ch, "Welcome to %s.\n\r", clan->name );
save_clan ( clan );
return;
}
void do_resign( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
long lose_exp;
char buf[MAX_STRING_LENGTH];
if ( IS_NPC(ch) || !ch->pcdata )
{
send_to_char( "You can't do that.\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( clan == NULL )
{
send_to_char( "You have to join an organization before you can quit it.\n\r", ch );
return;
}
remroster(ch);
if ( !str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
ch_printf( ch, "You can't resign from %s ... you are the leader!\n\r", clan->name );
return;
}
if ( ch->speaking & LANG_CLAN )
ch->speaking = LANG_BASIC;
REMOVE_BIT( ch->speaks, LANG_CLAN );
// --clan->members;
remroster(ch);
if ( !str_cmp( ch->name, ch->pcdata->clan->number1 ) )
{
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
if ( !str_cmp( ch->name, ch->pcdata->clan->number2 ) )
{
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
ch->pcdata->clan->members--;
ch->pcdata->clan = NULL;
STRFREE(ch->pcdata->clan_name);
ch->pcdata->clan_name = STRALLOC( "" );
act( AT_MAGIC, "You resign your position in $t", ch, clan->name, NULL , TO_CHAR );
sprintf(buf, "%s has quit %s!", ch->name, clan->name);
echo_to_all(AT_MAGIC, buf, ECHOTAR_ALL);
lose_exp = UMAX( ch->experience[LEADERSHIP_ABILITY] - exp_level(
ch->skill_level[LEADERSHIP_ABILITY] ) , 0 );
ch_printf( ch, "You lose %ld leadership experience.\n\r", lose_exp );
ch->experience[LEADERSHIP_ABILITY] -= lose_exp;
DISPOSE( ch->pcdata->bestowments );
ch->pcdata->bestowments = str_dup("");
save_char_obj( ch ); /* clan gets saved when pfile is saved */
return;
}
void do_clan_withdraw( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
long amount;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "You don't seem to belong to an organization to withdraw funds from...\n\r", ch );
return;
}
if (!ch->in_room || !IS_SET(ch->in_room->room_flags, ROOM_BANK) )
{
send_to_char( "You must be in a bank to do that!\n\r", ch );
return;
}
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("withdraw", ch->pcdata->bestowments))
|| !str_cmp( ch->name, ch->pcdata->clan->leader ))
;
else
{
send_to_char( "&RYour organization hasn't seen fit to bestow you with that ability." ,ch );
return;
}
clan = ch->pcdata->clan;
amount = atoi( argument );
if ( !amount )
{
send_to_char( "How much would you like to withdraw?\n\r", ch );
return;
}
if ( amount > clan->funds )
{
ch_printf( ch, "%s doesn't have that much!\n\r", clan->name );
return;
}
if ( amount < 0 )
{
ch_printf( ch, "Nice try...\n\r" );
return;
}
ch_printf( ch, "You withdraw %ld credits from %s's funds.\n\r", amount, clan->name );
clan->funds -= amount;
ch->gold += amount;
save_clan ( clan );
}
void do_clan_donate( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
long amount;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "You don't seem to belong to an organization to donate to...\n\r", ch );
return;
}
if (!ch->in_room || !IS_SET(ch->in_room->room_flags, ROOM_BANK) )
{
send_to_char( "You must be in a bank to do that!\n\r", ch );
return;
}
clan = ch->pcdata->clan;
amount = atoi( argument );
if ( !amount )
{
send_to_char( "How much would you like to donate?\n\r", ch );
return;
}
if ( amount < 0 )
{
ch_printf( ch, "Nice try...\n\r" );
return;
}
if ( amount > ch->gold )
{
send_to_char( "You don't have that much!\n\r", ch );
return;
}
ch_printf( ch, "You donate %ld credits to %s's funds.\n\r", amount, clan->name );
clan->funds += amount;
ch->gold -= amount;
save_clan ( clan );
}
void do_newclan ( CHAR_DATA *ch , char *argument )
{
send_to_char( "This command is being recycled to conserve thought.\n\r", ch );
return;
}
void do_appoint ( CHAR_DATA *ch , char *argument )
{
char arg[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
argument = one_argument( argument, arg );
if ( IS_NPC( ch ) || !ch->pcdata )
return;
if ( !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Useage: appoint <name> < first | second >\n\r", ch );
return;
}
if ( !str_cmp( argument , "first" ) )
{
if ( ch->pcdata->clan->number1 && str_cmp( ch->pcdata->clan->number1 , "" ) )
{
send_to_char( "You already have someone in that position ... demote them first.\n\r", ch );
return;
}
STRFREE( ch->pcdata->clan->number1 );
sprintf(buf, capitalize(arg));
ch->pcdata->clan->number1 = STRALLOC( buf );
ch_printf(ch, "%s promoted as first!\n\r", buf);
}
else if ( !str_cmp( argument , "second" ) )
{
if ( ch->pcdata->clan->number2 && str_cmp( ch->pcdata->clan->number2 , "" ))
{
send_to_char( "You already have someone in that position ... demote them first.\n\r", ch );
return;
}
STRFREE( ch->pcdata->clan->number2 );
sprintf(buf, capitalize(arg));
ch->pcdata->clan->number2 = STRALLOC( buf );
ch_printf(ch, "%s promoted as second!\n\r", buf);
}
else do_appoint( ch , "" );
save_clan ( ch->pcdata->clan );
}
void do_revoke ( CHAR_DATA *ch , char *argument )
{
if ( IS_NPC( ch ) || !ch->pcdata )
return;
if ( !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
send_to_char( "Only your leader can do that!\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Demote who?\n\r", ch );
return;
}
if ( !str_cmp( argument , ch->pcdata->clan->number1 ) )
{
send_to_char( "Player Demoted!\n\r", ch );
STRFREE( ch->pcdata->clan->number1 );
ch->pcdata->clan->number1 = STRALLOC( "" );
}
else if ( !str_cmp( argument , ch->pcdata->clan->number2 ) )
{
send_to_char( "Player Demoted!\n\r", ch );
STRFREE( ch->pcdata->clan->number2 );
ch->pcdata->clan->number2 = STRALLOC( "" );
}
else
{
send_to_char( "They seem to have been demoted already.\n\r", ch );
return;
}
save_clan ( ch->pcdata->clan );
}
void do_capture ( CHAR_DATA *ch , char *argument )
{
CLAN_DATA *clan;
PLANET_DATA *planet;
PLANET_DATA *cPlanet;
float support = 0.0;
int pCount = 0;
char buf[MAX_STRING_LENGTH];
if ( !ch->in_room || !ch->in_room->area)
return;
if ( IS_NPC(ch) || !ch->pcdata )
{
send_to_char ( "huh?\n\r" , ch );
return;
}
if ( !ch->pcdata->clan )
{
send_to_char ( "You need to be a member of an organization to do that!\n\r" , ch );
return;
}
if ( ch->pcdata->clan->mainclan )
clan = ch->pcdata->clan->mainclan;
else
clan = ch->pcdata->clan;
if ( clan->clan_type != CLAN_GOV )
{
send_to_char ( "Only Governments may control worlds.\n\r" , ch );
return;
}
if ( ( planet = ch->in_room->area->planet ) == NULL )
{
send_to_char ( "You must be on a planet to capture it.\n\r" , ch );
return;
}
if ( clan == planet->governed_by )
{
send_to_char ( "Your organization already controls this planet.\n\r" , ch );
return;
}
if ( planet->starsystem )
{
SHIP_DATA *ship;
CLAN_DATA *sClan;
for ( ship = planet->starsystem->first_ship ; ship ; ship = ship->next_in_starsystem )
{
sClan = get_clan(ship->owner);
if ( !sClan )
continue;
if ( sClan->mainclan )
sClan = sClan->mainclan;
if ( sClan == planet->governed_by )
{
send_to_char ( "A planet cannot be captured while protected by orbiting spacecraft.\n\r" , ch );
return;
}
}
}
if ( IS_SET( planet->flags, PLANET_NOCAPTURE ) )
{
send_to_char ( "This planet cannot be captured.\n\r" , ch);
return;
}
if ( planet->pop_support > 0 )
{
send_to_char ( "The population is not in favour of changing leaders right now.\n\r" , ch );
return;
}
for ( cPlanet = first_planet ; cPlanet ; cPlanet = cPlanet->next )
if ( clan == cPlanet->governed_by )
{
pCount++;
support += cPlanet->pop_support;
}
if ( support < 0 )
{
send_to_char ( "There is not enough popular support for your organization!\n\rTry improving loyalty on the planets that you already control.\n\r" , ch );
return;
}
planet->governed_by = clan;
planet->pop_support = 50;
sprintf( buf , "%s has been captured by %s!", planet->name, clan->name );
echo_to_all( AT_RED , buf , 0 );
save_planet( planet );
return;
}
void do_empower ( CHAR_DATA *ch , char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Empower whom to do what?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Nice try.\n\r", ch );
return;
}
if ( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\n\r", ch );
return;
}
if (!victim->pcdata->bestowments)
victim->pcdata->bestowments = str_dup("");
if ( arg2[0] == '\0' || !str_cmp( arg2, "list" ) )
{
ch_printf( ch, "Current bestowed commands on %s: %s.\n\r",
victim->name, victim->pcdata->bestowments );
return;
}
if ( !str_cmp( arg2, "none" ) && !str_cmp( ch->name, clan->leader ) )
{
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup("");
ch_printf( ch, "Bestowments removed from %s.\n\r", victim->name );
ch_printf( victim, "%s has removed your bestowed clan abilities.\n\r", ch->name );
return;
}
else if ( !str_cmp( arg2, "pilot" ) )
{
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("pilot", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader ) );
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
return;
}
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to fly clan ships.\n\r",
ch->name );
send_to_char( "Ok, they now have the ability to fly clan ships.\n\r", ch );
}
else if ( !str_cmp( arg2, "withdraw" ) )
{
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("withdraw", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader ) );
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
return;
}
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to withdraw clan funds.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to withdraw clan funds.\n\r", ch );
}
else if ( !str_cmp( arg2, "clanbuyship" ) )
{
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("clanbuyship", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader ) );
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
return;
}
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to buy clan ships.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to use clanbuyship.\n\r", ch );
}
else if ( !str_cmp( arg2, "induct" ) )
{
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("induct", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader ) );
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
return;
}
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to induct new members.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to induct new members.\n\r", ch );
}
else if( !str_cmp(arg2, "clansellship" ))
{
if ( (ch->pcdata && ch->pcdata->bestowments
&& is_name("clansellship", ch->pcdata->bestowments))
|| !str_cmp( ch->name, clan->leader ) );
else
{
send_to_char( "You clan hasn't seen fit to bestow that ability to you!\n\r", ch );
return;
}
sprintf( buf, "%s %s", victim->pcdata->bestowments, arg2 );
DISPOSE( victim->pcdata->bestowments );
victim->pcdata->bestowments = str_dup( buf );
ch_printf( victim, "%s has given you permission to sell clan craft.\n\r",
ch->name );
send_to_char( "Ok, they now have the ablitity to sell clan craft\n\r", ch );
}
else
{
send_to_char( "Currently you may empower members with only the following:\n\r", ch );
send_to_char( "\n\rpilot: ability to fly clan ships\n\r", ch );
send_to_char( "withdraw: ability to withdraw clan funds\n\r", ch );
send_to_char( "clanbuyship: ability to buy clan ships\n\r", ch );
send_to_char( "clansellship: ability to sell clan ships.\n\r", ch);
send_to_char( "induct: ability to induct new members\n\r", ch );
send_to_char( "none: removes bestowed abilities\n\r", ch );
}
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void save_senate( )
{
/*
BOUNTY_DATA *tbounty;
FILE *fpout;
char filename[256];
sprintf( filename, "%s%s", SYSTEM_DIR, BOUNTY_LIST );
fpout = fopen( filename, "w" );
if ( !fpout )
{
bug( "FATAL: cannot open bounty.lst for writing!\n\r", 0 );
return;
}
for ( tbounty = first_bounty; tbounty; tbounty = tbounty->next )
{
fprintf( fpout, "%s\n", tbounty->target );
fprintf( fpout, "%ld\n", tbounty->amount );
}
fprintf( fpout, "$\n" );
fclose( fpout );
*/
}
void load_senate( )
{/*
FILE *fpList;
char *target;
char bountylist[256];
BOUNTY_DATA *bounty;
long int amount;
first_senator = NULL;
last_senator = NULL;
first_bounty = NULL;
last_bounty = NULL;
first_disintigration = NULL;
last_disintigration = NULL;
log_string( "Loading disintigrations..." );
sprintf( bountylist, "%s%s", SYSTEM_DIR, DISINTIGRATION_LIST );
fclose( fpReserve );
if ( ( fpList = fopen( bountylist, "r" ) ) == NULL )
{
perror( bountylist );
exit( 1 );
}
for ( ; ; )
{
target = feof( fpList ) ? "$" : fread_word( fpList );
if ( target[0] == '$' )
break;
CREATE( bounty, BOUNTY_DATA, 1 );
LINK( bounty, first_disintigration, last_disintigration, next, prev );
bounty->target = STRALLOC(target);
amount = fread_number( fpList );
bounty->amount = amount;
}
fclose( fpList );
log_string(" Done bounties " );
fpReserve = fopen( NULL_FILE, "r" );
return;
*/
}
void do_senate( CHAR_DATA *ch, char *argument )
{
/*
SENATE_DATA *gov;
int count = 0;
set_char_color( AT_WHITE, ch );
send_to_char( "\n\rGoverning Area Controlled By Value\n\r", ch );
for ( gov = first_gov; gov; gov = gov->next )
{
set_char_color( AT_YELLOW, ch );
ch_printf( ch, "%-30s %-25s %-15ld\n\r", gov->name, gov->controlled_by , gov->value );
count++;
}
if ( !count )
{
set_char_color( AT_GREY, ch );
send_to_char( "There are no governments to capture at this time.\n\r", ch );
return;
}
*/
}
void do_addsenator( CHAR_DATA *ch , char *argument )
{
/*
SENATE_DATA *gov;
CREATE( gov, GOV_DATA, 1 );
LINK( gov, first_gov, last_gov, next, prev );
gov->name = STRALLOC( argument );
gov->value = atoi( arg2 );
gov->vnum = object;
gov->controlled_by = STRALLOC( "" );
ch_printf( ch, "OK, making %s.\n\r", argument );
save_govs();
*/
}
void do_remsenator( CHAR_DATA *ch , char *argument )
{
/*
UNLINK( bounty, first_bounty, last_bounty, next, prev );
STRFREE( bounty->target );
DISPOSE( bounty );
save_bounties();
*/
}
long get_taxes( PLANET_DATA *planet )
{
long gain;
gain = planet->base_value;
gain += planet->base_value*planet->pop_support/100;
gain += UMAX(0, planet->pop_support/10 * planet->population);
return gain;
}
void do_delclan( CHAR_DATA *ch, char *argument )
{
char filename[256];
CLAN_DATA *clan;
bool found;
if ( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: delclan <clan name>\n\r", ch );
return;
}
clan = get_clan (argument);
send_to_char("got clan name\n\r", ch);
found = FALSE;
sprintf( filename, "%s%s", CLAN_DIR, strlower(argument) );
remove (filename);
sprintf( filename, "%s%s%s", CLAN_DIR, clan->name, ".enemy");
remove(filename);
sprintf( filename, "%s%s%s", CLAN_DIR, clan->name, ".allies");
remove(filename);
sprintf( filename, "%s%s%s", CLAN_DIR, clan->name, ".vault");
remove(filename);
send_to_char ("clan files deleted\n\r", ch );
UNLINK( clan, first_clan, last_clan, next, prev );
send_to_char ("unlinked\n\r", ch);
STRFREE( clan->name );
send_to_char ("freed the clan name\n\r", ch);
write_clan_list ();
send_to_char ("wrote clan list\n\r", ch);
}
/*
(link)->prev = (insert)->prev;
if ( !(insert)->prev )
(first) = (link);
else
(insert)->prev->next = (link);
(insert)->prev = (link);
(link)->next = (insert);
*/
void do_imports( CHAR_DATA *ch, char *argument )
{
PLANET_DATA *planet;
int i;
if (argument[0] == '\0')
{
send_to_char("Usage: imports <planet>\r\n", ch);
return;
}
planet = get_planet( argument );
if (!planet)
{
send_to_char("&RNo such planet\r\n", ch);
return;
}
ch_printf(ch,"&BImport and Export data for %s:\r\n", planet->name);
ch_printf(ch,"&GResource &CImport &YExport &PProduces &RConsumes &GAmount\r\n");
ch_printf(ch, "&G-------- ------ ------ -------- -------- ------\r\n");
for (i = 1; i < CARGO_MAX; i++)
ch_printf(ch,"&G%-11.11s &C%5d/ton &Y%5d/ton &P%6d tons &R%6d tons &G%9d\r\n",
cargo_names[i], planet->import[i], planet->export[i],
planet->produces[i], planet->consumes[i], planet->resource[i]);
return;
}
void addroster ( CHAR_DATA *ch )
{
CLAN_DATA *clan;
char filename[256];
char buffer[MAX_INPUT_LENGTH];
int count;
bool found;
FILE *fp;
found = FALSE;
count = 0;
if (!ch->pcdata->clan || IS_NPC(ch))
return; //doublecheck they're in a clan and not a mob
if (IS_IMMORTAL(ch))
return;
clan = get_clan(ch->pcdata->clan->name);
sprintf(filename, "%s%s%s", CLAN_DIR, clan->name, ".roster");
if ((fp = fopen(filename,"r")) != NULL)
{
while (!feof(fp))
{
if (feof(fp))
break;
fscanf(fp, "%s", buffer);
if (!str_cmp (ch->name, buffer))
{
// log_string ("Allready In List");
found = TRUE;
}
count++;
}
count--;
}
fclose(fp);
clan->members = count; /* Test Idea */
if(!found)
{
fp = fopen(filename, "a");
fprintf(fp, "%s\n", ch->name);
fclose(fp);
}
return;
}
void remroster ( CHAR_DATA *ch )
{
CLAN_DATA *clan;
CLAN_DATA *clantounally;
char filename[256];
char tmpfilename[256];
char buffer[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
FILE *fp;
FILE *tmpfp;
int count;
if (!ch->pcdata->clan || IS_NPC(ch))
return;
clan = get_clan(ch->pcdata->clan->name);
count = 0;
if (IS_IMMORTAL(ch))
return;
sprintf(filename, "%s%s%s", CLAN_DIR, clan->name, ".roster");
sprintf(tmpfilename, "%s%s%s", CLAN_DIR, clan->name, ".tmp");
if ((fp = fopen(filename, "r")) == NULL)
{
log_string("REMROSTER: NULL ROSTER.\n\r");
count = 0;
clan->members = 0;
return;
//null roster
}
if( (tmpfp = fopen(tmpfilename, "w")) == NULL)
{
log_string("REMROSTER: FAILED TO OPEN OUTPUT FILE.\n\r");
fclose(fp);
return;
}
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
if(!str_cmp(buffer, ch->name))
{
log_string("REMROSTER: CH Found\n\r");
}
else
{
// log_string("REMROSTER: CH Unfound.\n\r");
fprintf(tmpfp, "%s\n", buffer);
count++;
}
}
fclose(fp);
fclose(tmpfp);
clan->members = count;
remove(filename);
rename(tmpfilename, filename);
return;
}
void do_roster ( CHAR_DATA *ch, char *argument )
{
CLAN_DATA *clan;
FILE *fp;
char buffer[MAX_INPUT_LENGTH];
char filename[256];
if (!ch->pcdata->clan && !IS_IMMORTAL(ch))
{
send_to_char("You're not in a clan stupid!",ch);
return;
}
if (!IS_IMMORTAL(ch))
{
if (((ch->name != ch->pcdata->clan->leader) &&
(ch->name != ch->pcdata->clan->number2) &&
(ch->name != ch->pcdata->clan->number1)))
{
send_to_char("Only your clan leadership may do that!\n\r",ch);
return;
}
}
if(IS_IMMORTAL(ch))
{
if((clan = get_clan(argument)) == NULL)
{
send_to_char("Invalid Clan.\n\r", ch);
return;
}
}
else
clan = ch->pcdata->clan;
if(clan == NULL)
{
send_to_char("Invalid Clan\n\r", ch);
return;
}
ch_printf( ch, "&WOrganization: &Y%s\n\r", clan->name);
ch_printf( ch, "&GMEMBERSHIP LIST\n\r");
ch_printf( ch, "---------------------------\n\r");
sprintf(filename, "%s%s%s",CLAN_DIR, clan->name, ".roster");
if (( fp = fopen(filename, "r")) != NULL)
{
while (!feof(fp))
{
fscanf(fp, "%s", buffer);
if (feof(fp))
break;
ch_printf( ch, "%s\n\r", buffer);
}
fclose(fp);
}
ch_printf( ch, "\n\r");
return;
}
void do_setrank( CHAR_DATA *ch, char *argument )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char argt[MAX_INPUT_LENGTH];
CLAN_DATA *clan;
if ( IS_NPC( ch ) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg1 );
argument = one_argument( argument, argt );
sprintf(arg2, capitalize(argt));
if ( !ch->pcdata->clan)
{
send_to_char( "You're not in a clan.\n\r", ch );
return;
}
if ( str_cmp( ch->name, ch->pcdata->clan->leader ) )
{
send_to_char( "Only your leader can do that!\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( !strcmp( arg1, "1" ) )
{
STRFREE( clan->r1 );
clan->r1 = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg1, "2" ) )
{
STRFREE( clan->r2 );
clan->r2 = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg1, "3" ) )
{
STRFREE( clan->r3 );
clan->r3 = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg1, "4" ) )
{
STRFREE( clan->r4 );
clan->r4 = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg1, "5" ) )
{
STRFREE( clan->r5 );
clan->r5 = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg1, "leader" ) )
{
STRFREE( clan->rl );
clan->rl = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg1, "first" ) )
{
STRFREE( clan->rf );
clan->rf = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
if ( !strcmp( arg1, "second" ) )
{
STRFREE( clan->rs );
clan->rs = STRALLOC( arg2 );
send_to_char( "Done.\n\r", ch );
save_clan( clan );
return;
}
send_to_char( "Usage is SETRANK <1/2/3/4/5/leader/first/second> <RANK>\n\r", ch );
return;
}
void do_promote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( !str_cmp( ch->name, clan->leader )
|| !str_cmp( ch->name, clan->number1 ) )
;
else
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Promomte whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Unable to promote/Demote Self\n\r", ch );
return;
}
if ( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\n\r", ch );
return;
}
if ( victim->pcdata->clanlevel >= 5)
{
send_to_char( "Allready at max rank\n\r", ch );
return;
}
victim->pcdata->clanlevel++;
send_to_char( "Player Promoted\n\r", ch );
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void do_demote( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CLAN_DATA *clan;
char buf[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( !str_cmp( ch->name, clan->leader )
|| !str_cmp( ch->name, clan->number1 ) )
;
else
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Demomte whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL )
{
send_to_char( "That player is not here.\n\r", ch);
return;
}
if ( IS_NPC(victim) )
{
send_to_char( "Not on NPC's.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Unable to promote/Demote Self\n\r", ch );
return;
}
if ( victim->pcdata->clan != ch->pcdata->clan )
{
send_to_char( "This player does not belong to your clan!\n\r", ch );
return;
}
if ( victim->pcdata->clanlevel <= 1)
{
send_to_char( "Allready at minimum rank\n\r", ch );
return;
}
victim->pcdata->clanlevel--;
send_to_char( "Player Demoted\n\r", ch );
save_char_obj( victim ); /* clan gets saved when pfile is saved */
return;
}
void do_setwage( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CLAN_DATA *clan;
int value;
if ( IS_NPC( ch ) || !ch->pcdata->clan )
{
send_to_char( "Huh?\n\r", ch );
return;
}
clan = ch->pcdata->clan;
if ( !str_cmp( ch->name, clan->leader )
|| !str_cmp( ch->name, clan->number1 ) )
;
else
{
send_to_char( "Huh?\n\r", ch );
return;
}
argument = one_argument( argument, arg );
value = is_number( arg ) ? atoi( arg ) : -1;
if ( value < 0 )
{
ch_printf(ch, "Unable to lower wage below 0. Wage is still %d!\n\r", ch->pcdata->clan->wage);
return;
}
ch->pcdata->clan->wage = value;
ch_printf(ch, "Base Wage is now %d!\n\r", ch->pcdata->clan->wage);
return;
}