/*************************************************************************** * STAR WARS REALITY 1.0 * *--------------------------------------------------------------------------* * Star Wars Reality Code Additions and changes from the Smaug Code * * copyright (c) 1997 by Sean Cooper * * -------------------------------------------------------------------------* * Starwars and Starwars Names copyright(c) Lucas Film Ltd. * *--------------------------------------------------------------------------* * SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Wizard/god command module * ****************************************************************************/ #include <stdio.h> #include <string.h> #include <time.h> #include <unistd.h> #include <ctype.h> #include <sys/types.h> #include <sys/stat.h> #include <errno.h> #include "mud.h" #define RESTORE_INTERVAL 21600 char * const save_flag[] = { "death", "kill", "passwd", "drop", "put", "give", "auto", "zap", "auction", "get", "receive", "idle", "backup", "r13", "r14", "r15", "r16", "r17", "r18", "r19", "r20", "r21", "r22", "r23", "r24", "r25", "r26", "r27", "r28", "r29", "r30", "r31" }; /* from clans.c */ void remroster(CHAR_DATA *ch); /* from comm.c */ bool write_to_descriptor args( ( int desc, char *txt, int length ) ); /* * Local functions. */ ROOM_INDEX_DATA * find_location args( ( CHAR_DATA *ch, char *arg ) ); void save_banlist args( ( void ) ); void close_area args( ( AREA_DATA *pArea ) ); int get_color (char *argument); /* function proto */ /* * Global variables. */ char reboot_time[50]; time_t new_boot_time_t; extern struct tm new_boot_struct; extern OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; int get_saveflag( char *name ) { int x; for ( x = 0; x < sizeof(save_flag) / sizeof(save_flag[0]); x++ ) if ( !str_cmp( name, save_flag[x] ) ) return x; return -1; } void do_arch( CHAR_DATA *ch, char *argument ) { ch_printf( ch, "Function not yet complete\n\r"); } void do_wizhelp( CHAR_DATA *ch, char *argument ) { CMDTYPE * cmd; int col, hash; col = 0; set_pager_color( AT_PLAIN, ch ); for ( hash = 0; hash < 126; hash++ ) for ( cmd = command_hash[hash]; cmd; cmd = cmd->next ) if ( cmd->level >= LEVEL_HERO && cmd->level <= get_trust( ch ) ) { pager_printf( ch, "&Y[&G%d&Y]&B %-15s", cmd->level, cmd->name ); if ( ++col % 4 == 0 ) send_to_pager( "\n\r", ch ); } if ( col % 4 != 0 ) send_to_pager( "\n\r", ch ); return; } /* Another project done and over with */ void do_award(CHAR_DATA *ch, char *argument) { CHAR_DATA *victim; char buf [MAX_STRING_LENGTH]; char arg1 [MAX_STRING_LENGTH]; char arg2 [MAX_STRING_LENGTH]; long value; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax:award <char> <QP>.\n\r", ch); return; } value = atoi( arg2 ); if ( value < -32700 || value > 100) { send_to_char( "&CAward range is -32700 to 100\n\r", ch ); return; } if ( value == 0 ) { send_to_char( "Value cannot be 0.\n\r", ch ); return; } if ( !str_cmp( arg1, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if ( !ch->pcdata ) return; sprintf( buf, "&wYou have awarded everyone &Y%ld&w Quest Points!\n\r", value); send_to_char(buf, ch); for ( vch = first_char; vch; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC( vch ) && !IS_IMMORTAL( vch ) && vch->forsaken == 0 ) { if ( value >0 ) { vch->pcdata->quest_curr += value; vch->pcdata->quest_accum += value; sprintf( buf, "&wYou have been awarded &Y%ld&w Quest Points by %s!\n\r", value, ch->name ); send_to_char( buf, vch ); do_save(vch, ""); } else { vch->pcdata->quest_curr += value; sprintf( buf, "&wYou have been penalized &Y%ld&w Quest Points by %s!\n\r", value, ch->name ); send_to_char( buf, vch ); do_save(vch, ""); } } } } else { if (( victim = get_char_world ( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC( victim ) ) { send_to_char( "&YNot on NPC's!\n\r", ch); return; } if ( ch == victim ) { send_to_char( "&YYou may not award yourself!", ch ); return; } if (IS_IMMORTAL(victim) ) { send_to_char( "&RYou cannot award an immortal!\n\r", ch ); return; } if ( victim->forsaken != 0 ) { send_to_char( "&RNot on forsaken people.\n\r", ch ); return; } value = atoi( arg2 ); if ( value < -32700 || value > 100 ) { send_to_char( "&CAward range is -32700 to 100.\n\r", ch ); return; } if ( value == 0 ) { send_to_char( "Value cannot be 0.\n\r", ch ); return; } sprintf( buf, "&wYou have awarded %s &Y%ld&w Quest Points!\n\r", victim->name, value); send_to_char(buf, ch); if ( value >0 ) { victim->pcdata->quest_curr += value; victim->pcdata->quest_accum += value; sprintf( buf, "&wYou have been awarded &Y%ld&w Quest Points by %s!\n\r", value, ch->name ); send_to_char( buf, victim ); do_save(victim, ""); } else { victim->pcdata->quest_curr += value; sprintf( buf, "&wYou have been penalized &Y%ld&w Quest Points by %s!\n\r", value, ch->name ); send_to_char( buf, victim ); do_save(victim, ""); } } return; } void do_restrict( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; sh_int level, hash; CMDTYPE *cmd; bool found; found = FALSE; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Restrict which command?\n\r", ch ); return; } argument = one_argument ( argument, arg2 ); if ( arg2[0] == '\0' ) level = get_trust( ch ); else level = atoi( arg2 ); level = UMAX( UMIN( get_trust( ch ), level ), 0 ); hash = arg[0] % 126; for ( cmd = command_hash[hash]; cmd; cmd = cmd->next ) { if ( !str_prefix( arg, cmd->name ) && cmd->level <= get_trust( ch ) ) { found = TRUE; break; } } if ( found ) { if ( !str_prefix( arg2, "show" ) ) { sprintf(buf, "%s show", cmd->name); do_cedit(ch, buf); /* ch_printf( ch, "%s is at level %d.\n\r", cmd->name, cmd->level );*/ return; } cmd->level = level; ch_printf( ch, "You restrict %s to level %d\n\r", cmd->name, level ); sprintf( buf, "%s restricting %s to level %d", ch->name, cmd->name, level ); log_string( buf ); } else send_to_char( "You may not restrict that command.\n\r", ch ); return; } /* * Check if the name prefix uniquely identifies a char descriptor */ CHAR_DATA *get_waiting_desc( CHAR_DATA *ch, char *name ) { DESCRIPTOR_DATA *d; CHAR_DATA *ret_char; static unsigned int number_of_hits; number_of_hits = 0; for ( d = first_descriptor; d; d = d->next ) { if ( d->character && (!str_prefix( name, d->character->name )) && IS_WAITING_FOR_AUTH(d->character) ) { if ( ++number_of_hits > 1 ) { ch_printf( ch, "%s does not uniquely identify a char.\n\r", name ); return NULL; } ret_char = d->character; /* return current char on exit */ } } if ( number_of_hits==1 ) return ret_char; else { send_to_char( "No one like that waiting for authorization.\n\r", ch ); return NULL; } } void do_viewskills( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int sn; int col; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "&zSyntax: skills <player>.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char("No such person in the game.\n\r", ch ); return; } col = 0; if ( !IS_NPC( victim ) ) { set_char_color( AT_MAGIC, ch ); for ( sn = 0; sn < top_sn && skill_table[sn] && skill_table[sn]->name; sn++ ) { if ( skill_table[sn]->name == NULL ) break; if ( victim->pcdata->learned[sn] == 0 ) continue; sprintf( buf, "%20s %3d%% ", skill_table[sn]->name, victim->pcdata->learned[sn]); send_to_char( buf, ch ); if ( ++col % 3 == 0 ) send_to_char( "\n\r", ch ); } } else { send_to_char( "&RAre you dense or just stupid???\n\rMob's don't have skills jackass!!!&w\n\r", ch ); return; } return; } void do_authorize( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; DESCRIPTOR_DATA *d; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if (!IS_IMMORTAL(ch) && ch->newbiehelper == 0) { send_to_char( "Sorry, only imms and newbiehelpers can auth at present\n\r", ch); return; } if ( arg1[0] == '\0' ) { send_to_char( "Usage: authorize <player> <yes|name|no/deny>\n\r", ch ); send_to_char( "Pending authorizations:\n\r", ch ); send_to_char( " Chosen Character Name\n\r", ch ); send_to_char( "---------------------------------------------\n\r", ch ); for ( d = first_descriptor; d; d = d->next ) if ( (victim = d->character) != NULL && IS_WAITING_FOR_AUTH(victim) ) ch_printf( ch, " %s@%s new %s...\n\r", victim->name, victim->desc->host, race_table[victim->race].race_name ); return; } victim = get_waiting_desc( ch, arg1 ); if ( victim == NULL ) return; if ( arg2[0]=='\0' || !str_cmp( arg2,"accept" ) || !str_cmp( arg2,"yes" )) { victim->pcdata->auth_state = 3; REMOVE_BIT(victim->pcdata->flags, PCFLAG_UNAUTHED); if ( victim->pcdata->authed_by ) STRFREE( victim->pcdata->authed_by ); victim->pcdata->authed_by = QUICKLINK( ch->name ); sprintf( buf, "%s authorized %s", ch->name, victim->name ); to_channel( buf, CHANNEL_MONITOR, "Monitor", ch->top_level ); ch_printf( ch, "You have authorized %s.\n\r", victim->name); /* Below sends a message to player when name is accepted - Brittany */ ch_printf( victim, /* B */ "The MUD Administrators have accepted the name %s.\n\r" /* B */ "You are now fully authorized to play Star Wars Life.\n\r",victim->name); /* B */ return; } else if ( !str_cmp( arg2, "no" ) || !str_cmp( arg2, "deny" ) ) { send_to_char( "You have been denied access.\n\r", victim); sprintf( buf, "%s denied authorization to %s", ch->name, victim->name ); to_channel( buf, CHANNEL_MONITOR, "Monitor", ch->top_level ); ch_printf( ch, "You have denied %s.\n\r", victim->name); do_quit(victim, ""); } else if ( !str_cmp( arg2, "name" ) || !str_cmp(arg2, "n" ) ) { sprintf( buf, "%s has denied %s's name", ch->name, victim->name ); to_channel( buf, CHANNEL_MONITOR, "Monitor", ch->top_level ); ch_printf (victim, "The MUD Administrators have found the name %s " "to be unacceptable.\n\r" "Use 'name' to change it to something more apropriate.\n\r", victim->name); ch_printf( ch, "You requested %s change names.\n\r", victim->name); victim->pcdata->auth_state = 2; return; } else { send_to_char("Invalid argument.\n\r", ch); return; } } void do_bamfin( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) ) { smash_tilde( argument ); DISPOSE( ch->pcdata->bamfin ); ch->pcdata->bamfin = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_bamfout( CHAR_DATA *ch, char *argument ) { if ( !IS_NPC(ch) ) { smash_tilde( argument ); DISPOSE( ch->pcdata->bamfout ); ch->pcdata->bamfout = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); } return; } void do_rank( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( !argument || argument[0] == '\0' ) { send_to_char( "Usage: rank <string>.\n\r", ch ); send_to_char( " or: rank none.\n\r", ch ); return; } /* GAY Removed by Arcturus if ( ch->pcdata->status >= 1 && !IS_IMMORTAL(ch)) { send_to_char( "Players with honour may not change their ranks\n\r", ch ); return; } */ smash_tilde( argument ); DISPOSE( ch->pcdata->rank ); if ( !str_cmp( argument, "none" ) ) ch->pcdata->rank = str_dup( "" ); else ch->pcdata->rank = str_dup( argument ); send_to_char( "Ok.\n\r", ch ); return; } void do_retire( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Retire whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( victim->top_level < LEVEL_SAVIOR ) { send_to_char( "The minimum level for retirement is savior.\n\r", ch ); return; } if ( IS_RETIRED( victim ) ) { REMOVE_BIT( victim->pcdata->flags, PCFLAG_RETIRED ); ch_printf( ch, "%s returns from retirement.\n\r", victim->name ); ch_printf( victim, "%s brings you back from retirement.\n\r", ch->name ); } else { SET_BIT( victim->pcdata->flags, PCFLAG_RETIRED ); ch_printf( ch, "%s is now a retired immortal.\n\r", victim->name ); ch_printf( victim, "Courtesy of %s, you are now a retired immortal.\n\r", ch->name ); } return; } void do_deny( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Deny whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } SET_BIT(victim->act, PLR_DENY); send_to_char( "You are denied access!\n\r", victim ); send_to_char( "OK.\n\r", ch ); do_quit( victim, "" ); return; } void do_disconnect( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Disconnect whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->desc == NULL ) { act( AT_PLAIN, "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR ); return; } if ( get_trust(ch) <= get_trust( victim ) ) { send_to_char( "They might not like that...\n\r", ch ); return; } for ( d = first_descriptor; d; d = d->next ) { if ( d == victim->desc ) { close_socket( d, FALSE ); send_to_char( "Ok.\n\r", ch ); return; } } bug( "Do_disconnect: *** desc not found ***.", 0 ); send_to_char( "Descriptor not found!\n\r", ch ); return; } /* * Force a level one player to quit. Gorog */ void do_fquit( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char arg1[MAX_INPUT_LENGTH]; argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Force whom to quit?\n\r", ch ); return; } if ( !( victim = get_char_world( ch, arg1 ) ) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->top_level != 1 ) { send_to_char( "They are not level one!\n\r", ch ); return; } send_to_char( "The MUD administrators force you to quit\n\r", victim ); do_quit (victim, ""); send_to_char( "Ok.\n\r", ch ); return; } void do_forceclose( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; int desc; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Usage: forceclose <descriptor#>\n\r", ch ); return; } desc = atoi( arg ); for ( d = first_descriptor; d; d = d->next ) { if ( d->descriptor == desc ) { if ( d->character && get_trust(d->character) >= get_trust(ch) ) { send_to_char( "They might not like that...\n\r", ch ); return; } close_socket( d, FALSE ); send_to_char( "Ok.\n\r", ch ); return; } } send_to_char( "Not found!\n\r", ch ); return; } void do_pardon( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' ) { send_to_char( "Syntax: pardon <character> <planet>.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } send_to_char( "Syntax: pardon <character> <planet>.... But it doesn't work .... Tell Durga to hurry up and finish it :p\n\r", ch ); return; } void echo_to_all( sh_int AT_COLOR, char *argument, sh_int tar ) { DESCRIPTOR_DATA *d; if ( !argument || argument[0] == '\0' ) return; for ( d = first_descriptor; d; d = d->next ) { /* Added showing echoes to players who are editing, so they won't miss out on important info like upcoming reboots. --Narn */ if ( d->connected == CON_PLAYING || d->connected == CON_EDITING ) { /* This one is kinda useless except for switched.. */ if ( tar == ECHOTAR_PC && IS_NPC(d->character) ) continue; else if ( tar == ECHOTAR_IMM && !IS_IMMORTAL(d->character) ) continue; set_char_color( AT_COLOR, d->character ); send_to_char( argument, d->character ); send_to_char( "\n\r", d->character ); } } return; } void do_echo( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; sh_int color; int target; char *parg; if ( IS_SET(ch->act, PLR_NO_EMOTE) ) { send_to_char( "You are noemoted and can not echo.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Echo what?\n\r", ch ); return; } if ( (color = get_color(argument)) ) argument = one_argument(argument, arg); parg = argument; argument = one_argument(argument, arg); if ( !str_cmp( arg, "PC" ) || !str_cmp( arg, "player" ) ) target = ECHOTAR_PC; else if ( !str_cmp( arg, "imm" ) ) target = ECHOTAR_IMM; else { target = ECHOTAR_ALL; argument = parg; } if ( !color && (color = get_color(argument)) ) argument = one_argument(argument, arg); if ( !color ) color = AT_IMMORT; one_argument(argument, arg); if ( !str_cmp( arg, "Merth" ) || !str_cmp( arg, "Durga" )) { ch_printf( ch, "I don't think %s would like that!\n\r", arg ); return; } echo_to_all ( color, argument, target ); } void echo_to_room( sh_int AT_COLOR, ROOM_INDEX_DATA *room, char *argument ) { CHAR_DATA *vic; if ( room == NULL ) return; for ( vic = room->first_person; vic; vic = vic->next_in_room ) { set_char_color( AT_COLOR, vic ); send_to_char( argument, vic ); send_to_char( "\n\r", vic ); } } void do_recho( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; sh_int color; if ( IS_SET(ch->act, PLR_NO_EMOTE) ) { send_to_char( "You are noemoted and can not recho.\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Recho what?\n\r", ch ); return; } one_argument( argument, arg ); if ( !str_cmp( arg, "Thoric" ) || !str_cmp( arg, "Dominus" ) || !str_cmp( arg, "Circe" ) || !str_cmp( arg, "Haus" ) || !str_cmp( arg, "Narn" ) || !str_cmp( arg, "Scryn" ) || !str_cmp( arg, "Blodkai" ) || !str_cmp( arg, "Damian" ) ) { ch_printf( ch, "I don't think %s would like that!\n\r", arg ); return; } if ( (color = get_color ( argument )) ) { argument = one_argument ( argument, arg ); echo_to_room ( color, ch->in_room, argument ); } else echo_to_room ( AT_IMMORT, ch->in_room, argument ); } ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg ) { CHAR_DATA *victim; OBJ_DATA *obj; if ( is_number(arg) ) return get_room_index( atoi( arg ) ); if ( ( victim = get_char_world( ch, arg ) ) != NULL ) return victim->in_room; if ( ( obj = get_obj_world( ch, arg ) ) != NULL ) return obj->in_room; return NULL; } void do_transfer( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; DESCRIPTOR_DATA *d; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Transfer whom (and where)?\n\r", ch ); return; } if ( !str_cmp( arg1, "all" ) ) { for ( d = first_descriptor; d; d = d->next ) { if ( d->connected == CON_PLAYING && d->character != ch && d->character->in_room && d->newstate != 2 && can_see( ch, d->character ) ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "%s %s", d->character->name, arg2 ); do_transfer( ch, buf ); } } return; } /* * Thanks to Grodyn for the optional location parameter. */ if ( arg2[0] == '\0' ) { location = ch->in_room; } else { if ( ( location = find_location( ch, arg2 ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( ch, location ) ) { send_to_char( "That room is private right now.\n\r", ch ); return; } } if ( ( victim = get_char_world( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if (NOT_AUTHED(victim)) { send_to_char( "They are not authorized yet!\n\r", ch); return; } if ( !victim->in_room ) { send_to_char( "They are in limbo.\n\r", ch ); return; } if ( victim->fighting ) stop_fighting( victim, TRUE ); act( AT_MAGIC, "$n disappears in a cloud of swirling colors.", victim, NULL, NULL, TO_ROOM ); victim->retran = victim->in_room->vnum; char_from_room( victim ); char_to_room( victim, location ); act( AT_MAGIC, "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM ); if ( ch != victim ) act( AT_IMMORT, "$n has transferred you.", ch, NULL, victim, TO_VICT ); do_look( victim, "auto" ); send_to_char( "Ok.\n\r", ch ); if (!IS_IMMORTAL(victim) && !IS_NPC(victim) && !in_hard_range( victim, location->area ) ) send_to_char("Warning: the player's level is not within the area's level range.\n\r", ch); } void do_retran( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char("Retransfer whom?\n\r", ch ); return; } if ( !(victim = get_char_world(ch, arg)) ) { send_to_char("They aren't here.\n\r", ch ); return; } sprintf(buf, "'%s' %d", victim->name, victim->retran); do_transfer(ch, buf); return; } void do_regoto( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf(buf, "%d", ch->regoto); do_goto(ch, buf); return; } void do_at( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; CHAR_DATA *wch; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "At where what?\n\r", ch ); return; } if ( ( location = find_location( ch, arg ) ) == NULL ) { send_to_char( "No such location.\n\r", ch ); return; } if ( room_is_private( ch, location ) ) { if ( get_trust( ch ) < LEVEL_GREATER ) { send_to_char( "That room is private right now.\n\r", ch ); return; } else { send_to_char( "Overriding private flag!\n\r", ch ); } } original = ch->in_room; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); /* * See if 'ch' still exists before continuing! * Handles 'at XXXX quit' case. */ for ( wch = first_char; wch; wch = wch->next ) { if ( wch == ch ) { char_from_room( ch ); char_to_room( ch, original ); break; } } return; } void do_rat( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; ROOM_INDEX_DATA *original; int Start, End, vnum; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Syntax: rat <start> <end> <command>\n\r", ch ); return; } Start = atoi( arg1 ); End = atoi( arg2 ); if ( Start < 1 || End < Start || Start > End || Start == End || End > 1048576000 ) { send_to_char( "Invalid range.\n\r", ch ); return; } if ( !str_cmp( argument, "quit" ) ) { send_to_char( "I don't think so!\n\r", ch ); return; } original = ch->in_room; for ( vnum = Start; vnum <= End; vnum++ ) { if ( (location = get_room_index(vnum)) == NULL ) continue; char_from_room( ch ); char_to_room( ch, location ); interpret( ch, argument ); } char_from_room( ch ); char_to_room( ch, original ); send_to_char( "Done.\n\r", ch ); return; } void do_rstat( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; OBJ_DATA *obj; CHAR_DATA *rch; EXIT_DATA *pexit; int cnt; static char *dir_text[] = { "n", "e", "s", "w", "u", "d", "ne", "nw", "se", "sw", "?" }; one_argument( argument, arg ); if ( get_trust( ch ) < LEVEL_IMMORTAL ) { AREA_DATA * pArea; if ( !ch->pcdata || !(pArea=ch->pcdata->area) ) { send_to_char( "You must have an assigned area to goto.\n\r", ch ); return; } if ( ch->in_room->vnum < pArea->low_r_vnum || ch->in_room->vnum > pArea->hi_r_vnum ) { send_to_char( "You can only rstat within your assigned range.\n\r", ch ); return; } } if ( !str_cmp( arg, "exits" ) ) { location = ch->in_room; ch_printf( ch, "Exits for room '%s.' vnum %d\n\r", location->name, location->vnum ); for ( cnt = 0, pexit = location->first_exit; pexit; pexit = pexit->next ) ch_printf( ch, "%2d) %2s to %-5d. Key: %d Flags: %d Keywords: '%s'.\n\rDescription: %sExit links back to vnum: %d Exit's RoomVnum: %d Distance: %d\n\r", ++cnt, dir_text[pexit->vdir], pexit->to_room ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword, pexit->description[0] != '\0' ? pexit->description : "(none).\n\r", pexit->rexit ? pexit->rexit->vnum : 0, pexit->rvnum, pexit->distance ); return; } location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg ); if ( !location ) { send_to_char( "No such location.\n\r", ch ); return; } if ( ch->in_room != location && room_is_private( ch, location ) ) { if ( get_trust( ch ) < LEVEL_GREATER ) { send_to_char( "That room is private right now.\n\r", ch ); return; } else { send_to_char( "Overriding private flag!\n\r", ch ); } } ch_printf( ch, "Name: %s.\n\rArea: %s Filename: %s.\n\r", location->name, location->area ? location->area->name : "None????", location->area ? location->area->filename : "None????" ); ch_printf( ch, "Vnum: %d. Sector: %d. Light: %d. TeleDelay: %d. TeleVnum: %d Tunnel: %d.\n\r", location->vnum, location->sector_type, location->light, location->tele_delay, location->tele_vnum, location->tunnel ); ch_printf( ch, "Room flags: %s\n\r", flag_string(location->room_flags, r_flags) ); ch_printf( ch, "Description:\n\r%s", location->description ); if ( location->first_extradesc ) { EXTRA_DESCR_DATA *ed; send_to_char( "Extra description keywords: '", ch ); for ( ed = location->first_extradesc; ed; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } send_to_char( "Characters:", ch ); for ( rch = location->first_person; rch; rch = rch->next_in_room ) { if ( can_see( ch, rch ) ) { send_to_char( " ", ch ); one_argument( rch->name, buf ); send_to_char( buf, ch ); } } send_to_char( ".\n\rObjects: ", ch ); for ( obj = location->first_content; obj; obj = obj->next_content ) { send_to_char( " ", ch ); one_argument( obj->name, buf ); send_to_char( buf, ch ); } send_to_char( ".\n\r", ch ); if ( location->first_exit ) send_to_char( "------------------- EXITS -------------------\n\r", ch ); for ( cnt = 0, pexit = location->first_exit; pexit; pexit = pexit->next ) ch_printf( ch, "%2d) %-2s to %-5d. Key: %d Flags: %d Keywords: %s.\n\r", ++cnt, dir_text[pexit->vdir], pexit->to_room ? pexit->to_room->vnum : 0, pexit->key, pexit->exit_info, pexit->keyword[0] != '\0' ? pexit->keyword : "(none)" ); return; } void do_ostat( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; OBJ_DATA *obj; char *pdesc; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ostat what?\n\r", ch ); return; } if ( arg[0] != '\'' && arg[0] != '"' && strlen(argument) > strlen(arg) ) strcpy( arg, argument ); if ( ( obj = get_obj_world( ch, arg ) ) == NULL ) { send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } ch_printf( ch, "Name: %s.\n\r", obj->name ); pdesc=get_extra_descr(arg, obj->first_extradesc); if ( !pdesc ) pdesc=get_extra_descr(arg, obj->pIndexData->first_extradesc); if ( !pdesc ) pdesc = get_extra_descr( obj->name, obj->first_extradesc ); if ( !pdesc ) pdesc = get_extra_descr( obj->name, obj->pIndexData->first_extradesc ); if ( pdesc ) send_to_char( pdesc, ch ); ch_printf( ch, "Vnum: %d. Type: %s. Count: %d Gcount: %d\n\r", obj->pIndexData->vnum, item_type_name( obj ), obj->pIndexData->count, obj->count ); ch_printf( ch, "Serial#: %d TopIdxSerial#: %d TopSerial#: %d\n\r", obj->serial, obj->pIndexData->serial, cur_obj_serial ); ch_printf( ch, "Short description: %s&w.\n\rLong description: %s&w\n\r", obj->short_descr, obj->description ); if ( obj->action_desc[0] != '\0' ) ch_printf( ch, "Action description: %s&w.\n\r", obj->action_desc ); ch_printf( ch, "Wear flags : %s\n\r", flag_string(obj->wear_flags, w_flags) ); ch_printf( ch, "Extra flags: %s\n\r", flag_string(obj->extra_flags, o_flags) ); ch_printf( ch, "Number: %d/%d. Weight: %d/%d. Layers: %d\n\r", 1, get_obj_number( obj ), obj->weight, get_obj_weight( obj ), obj->pIndexData->layers ); ch_printf( ch, "Cost: %d. Rent: %d. Timer: %d. Level: %d.\n\r", obj->cost, obj->pIndexData->rent, obj->timer, obj->level ); ch_printf( ch, "In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\n\r", obj->in_room == NULL ? 0 : obj->in_room->vnum, obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr, obj->carried_by == NULL ? "(none)" : obj->carried_by->name, obj->wear_loc ); ch_printf( ch, "Index Values : %d %d %d %d %d %d.\n\r", obj->pIndexData->value[0], obj->pIndexData->value[1], obj->pIndexData->value[2], obj->pIndexData->value[3], obj->pIndexData->value[4], obj->pIndexData->value[5] ); ch_printf( ch, "Object Values: %d %d %d %d %d %d.\n\r", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4], obj->value[5] ); if ( obj->pIndexData->first_extradesc ) { EXTRA_DESCR_DATA *ed; send_to_char( "Primary description keywords: '", ch ); for ( ed = obj->pIndexData->first_extradesc; ed; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } if ( obj->first_extradesc ) { EXTRA_DESCR_DATA *ed; send_to_char( "Secondary description keywords: '", ch ); for ( ed = obj->first_extradesc; ed; ed = ed->next ) { send_to_char( ed->keyword, ch ); if ( ed->next ) send_to_char( " ", ch ); } send_to_char( "'.\n\r", ch ); } for ( paf = obj->first_affect; paf; paf = paf->next ) ch_printf( ch, "Affects %s by %d. (extra)\n\r", affect_loc_name( paf->location ), paf->modifier ); for ( paf = obj->pIndexData->first_affect; paf; paf = paf->next ) ch_printf( ch, "Affects %s by %d.\n\r", affect_loc_name( paf->location ), paf->modifier ); return; } void do_mstat( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; AFFECT_DATA *paf; CHAR_DATA *victim; SKILLTYPE *skill; int x; set_char_color( AT_PLAIN, ch ); one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mstat whom?\n\r", ch ); return; } if ( arg[0] != '\'' && arg[0] != '"' && strlen(argument) > strlen(arg) ) strcpy( arg, argument ); if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( get_trust( ch ) < get_trust( victim ) && !IS_NPC(victim) ) { set_char_color( AT_IMMORT, ch ); send_to_char( "Their godly glow prevents you from getting a good look.\n\r", ch ); return; } ch_printf( ch, "Name: %s Organization: %s\n\r", victim->name, ( IS_NPC( victim ) || !victim->pcdata->clan ) ? "(none)" : victim->pcdata->clan->name ); if( get_trust(ch) >= LEVEL_GOD && !IS_NPC(victim) && victim->desc ) ch_printf( ch, "User: %s@%s Descriptor: %d Trust: %d AuthedBy: %s\n\r", victim->desc->user, victim->desc->host, victim->desc->descriptor, victim->trust, victim->pcdata->authed_by[0] != '\0' ? victim->pcdata->authed_by : "(unknown)" ); if ( !IS_NPC(victim) && victim->pcdata->release_date != 0 ) ch_printf(ch, "Helled until %24.24s by %s.\n\r", ctime(&victim->pcdata->release_date), victim->pcdata->helled_by); ch_printf( ch, "Vnum: %d Sex: %s Room: %d Count: %d Killed: %d\n\r", IS_NPC(victim) ? victim->pIndexData->vnum : 0, victim->sex == SEX_MALE ? "male" : victim->sex == SEX_FEMALE ? "female" : "neutral", victim->in_room == NULL ? 0 : victim->in_room->vnum, IS_NPC(victim) ? victim->pIndexData->count : 1, IS_NPC(victim) ? victim->pIndexData->killed : victim->pcdata->mdeaths + victim->pcdata->pdeaths ); ch_printf( ch, "Str: %d Int: %d Wis: %d Dex: %d Con: %d Cha: %d Lck: %d Frc: %d\n\r", get_curr_str(victim), get_curr_int(victim), get_curr_wis(victim), get_curr_dex(victim), get_curr_con(victim), get_curr_cha(victim), get_curr_lck(victim), get_curr_frc(victim) ); ch_printf( ch, "Hps: %d/%d Force: %d/%d Move: %d/%d Blood: %d\n\r", victim->hit, victim->max_hit, victim->mana, victim->max_mana, victim->move, victim->max_move, victim->blood ); if ( !IS_NPC( victim ) ) { int ability; for ( ability = 0 ; ability < MAX_ABILITY ; ability++ ) ch_printf( ch, "%-15s Level: %-3d Max: %-3d Exp: %-10ld Next: %-10ld\n\r", ability_name[ability], victim->skill_level[ability], max_level(victim, ability), victim->experience[ability], exp_level( victim->skill_level[ability]+1 ) ); } ch_printf( ch, "Top Level: %d Race: %d Align: %d AC: %d Gold: %d\n\r", victim->top_level, victim->race, victim->alignment, GET_AC(victim), victim->gold ); if ( victim->race < MAX_NPC_RACE && victim->race >= 0 ) ch_printf( ch, "Race: %s\n\r", npc_race[victim->race] ); ch_printf( ch, "Hitroll: %d Damroll: %d Position: %d Wimpy: %d \n\r", GET_HITROLL(victim), GET_DAMROLL(victim), victim->position, victim->wimpy ); ch_printf( ch, "Fighting: %s Master: %s Leader: %s\n\r", victim->fighting ? victim->fighting->who->name : "(none)", victim->master ? victim->master->name : "(none)", victim->leader ? victim->leader->name : "(none)" ); if ( !IS_NPC(victim) ) ch_printf( ch, "Thirst: %d Full: %d Drunk: %d Glory: %d/%d\n\r", victim->pcdata->condition[COND_THIRST], victim->pcdata->condition[COND_FULL], victim->pcdata->condition[COND_DRUNK], victim->pcdata->quest_curr, victim->pcdata->quest_accum ); else ch_printf( ch, "Hit dice: %dd%d+%d. Damage dice: %dd%d+%d.\n\r", victim->pIndexData->hitnodice, victim->pIndexData->hitsizedice, victim->pIndexData->hitplus, victim->pIndexData->damnodice, victim->pIndexData->damsizedice, victim->pIndexData->damplus ); ch_printf( ch, "MentalState: %d EmotionalState: %d\n\r", victim->mental_state, victim->emotional_state ); ch_printf( ch, "Saving throws: %d %d %d %d %d.\n\r", victim->saving_poison_death, victim->saving_wand, victim->saving_para_petri, victim->saving_breath, victim->saving_spell_staff ); ch_printf( ch, "Carry figures: items (%d/%d) weight (%d/%d) Numattacks: %d\n\r", victim->carry_number, can_carry_n(victim), victim->carry_weight, can_carry_w(victim), victim->numattacks ); ch_printf( ch, "Years: %d Seconds Played: %d Timer: %d Act: %d SC:%d\n\r", get_age( victim ), (int) victim->played, victim->timer, victim->act, victim->subclass ); if ( IS_NPC( victim ) ) { ch_printf( ch, "Act flags: %s\n\r", flag_string(victim->act, act_flags) ); ch_printf( ch, "VIP flags: %s\n\r", flag_string(victim->vip_flags, planet_flags) ); } else { ch_printf( ch, "Player flags: %s\n\r", flag_string(victim->act, plr_flags) ); ch_printf( ch, "Pcflags: %s\n\r", flag_string(victim->pcdata->flags, pc_flags) ); ch_printf( ch, "Wanted flags: %s\n\r", flag_string(victim->pcdata->wanted_flags, planet_flags) ); } ch_printf( ch, "Affected by: %s\n\r", affect_bit_name( victim->affected_by ) ); ch_printf( ch, "Speaks: %d Speaking: %d\n\r", victim->speaks, victim->speaking ); send_to_char( "Languages: ", ch ); for ( x = 0; lang_array[x] != LANG_UNKNOWN; x++ ) if ( knows_language( victim, lang_array[x], victim ) || (IS_NPC(victim) && victim->speaks == 0) ) { if ( IS_SET(lang_array[x], victim->speaking) || (IS_NPC(victim) && !victim->speaking) ) set_char_color( AT_RED, ch ); send_to_char( lang_names[x], ch ); send_to_char( " ", ch ); set_char_color( AT_PLAIN, ch ); } else if ( IS_SET(lang_array[x], victim->speaking) || (IS_NPC(victim) && !victim->speaking) ) { set_char_color( AT_PINK, ch ); send_to_char( lang_names[x], ch ); send_to_char( " ", ch ); set_char_color( AT_PLAIN, ch ); } send_to_char( "\n\r", ch ); if ( victim->pcdata && victim->pcdata->bestowments && victim->pcdata->bestowments[0] != '\0' ) ch_printf( ch, "Bestowments: %s\n\r", victim->pcdata->bestowments ); ch_printf( ch, "Short description: %s\n\rLong description: %s", victim->short_descr, victim->long_descr[0] != '\0' ? victim->long_descr : "(none)\n\r" ); if ( IS_NPC(victim) && ( victim->spec_fun || victim->spec_2 ) ) ch_printf( ch, "Mobile has spec fun: %s %s\n\r", lookup_spec( victim->spec_fun ), victim->spec_2 ? lookup_spec( victim->spec_2 ) : "" ); ch_printf( ch, "Body Parts : %s\n\r", flag_string(victim->xflags, part_flags) ); ch_printf( ch, "Resistant : %s\n\r", flag_string(victim->resistant, ris_flags) ); ch_printf( ch, "Immune : %s\n\r", flag_string(victim->immune, ris_flags) ); ch_printf( ch, "Susceptible: %s\n\r", flag_string(victim->susceptible, ris_flags) ); ch_printf( ch, "Attacks : %s\n\r", flag_string(victim->attacks, attack_flags) ); ch_printf( ch, "Defenses : %s\n\r", flag_string(victim->defenses, defense_flags) ); for ( paf = victim->first_affect; paf; paf = paf->next ) if ( (skill=get_skilltype(paf->type)) != NULL ) ch_printf( ch, "%s: '%s' modifies %s by %d for %d rounds with bits %s.\n\r", skill_tname[skill->type], skill->name, affect_loc_name( paf->location ), paf->modifier, paf->duration, affect_bit_name( paf->bitvector ) ); if ( get_trust( ch ) >= ( MAX_LEVEL - 1 )) { ch_printf( ch, "Cheaters Never Prosper! Mset-%s Advance-%s\n\r", victim->lastmset, victim->lastadvance ); } return; } void do_mfind( CHAR_DATA *ch, char *argument ) { /* extern int top_mob_index; */ char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; /* int vnum; */ int hash; int nMatch; bool fAll; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mfind whom?\n\r", ch ); return; } fAll = !str_cmp( arg, "all" ); nMatch = 0; set_pager_color( AT_PLAIN, ch ); /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_mob_index is fast, and I don't feel like threading another link. * Do you? * -- Furey */ /* for ( vnum = 0; nMatch < top_mob_index; vnum++ ) { if ( ( pMobIndex = get_mob_index( vnum ) ) != NULL ) { if ( fAll || is_name( arg, pMobIndex->player_name ) ) { nMatch++; sprintf( buf, "[%5d] %s\n\r", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) ); send_to_char( buf, ch ); } } } */ /* * This goes through all the hash entry points (1024), and is therefore * much faster, though you won't get your vnums in order... oh well. :) * * Tests show that Furey's method will usually loop 32,000 times, calling * get_mob_index()... which loops itself, an average of 1-2 times... * So theoretically, the above routine may loop well over 40,000 times, * and my routine bellow will loop for as many index_mobiles are on * your mud... likely under 3000 times. * -Thoric */ for ( hash = 0; hash < MAX_KEY_HASH; hash++ ) for ( pMobIndex = mob_index_hash[hash]; pMobIndex; pMobIndex = pMobIndex->next ) if ( fAll || nifty_is_name( arg, pMobIndex->player_name ) ) { nMatch++; pager_printf( ch, "[%5d] %s\n\r", pMobIndex->vnum, capitalize( pMobIndex->short_descr ) ); } if ( nMatch ) pager_printf( ch, "Number of matches: %d\n", nMatch ); else send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } void do_ofind( CHAR_DATA *ch, char *argument ) { /* extern int top_obj_index; */ char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; /* int vnum; */ int hash; int nMatch; bool fAll; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Ofind what?\n\r", ch ); return; } set_pager_color( AT_PLAIN, ch ); fAll = !str_cmp( arg, "all" ); nMatch = 0; /* nLoop = 0; */ /* * Yeah, so iterating over all vnum's takes 10,000 loops. * Get_obj_index is fast, and I don't feel like threading another link. * Do you? * -- Furey for ( vnum = 0; nMatch < top_obj_index; vnum++ ) { nLoop++; if ( ( pObjIndex = get_obj_index( vnum ) ) != NULL ) { if ( fAll || nifty_is_name( arg, pObjIndex->name ) ) { nMatch++; sprintf( buf, "[%5d] %s\n\r", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) ); send_to_char( buf, ch ); } } } */ /* * This goes through all the hash entry points (1024), and is therefore * much faster, though you won't get your vnums in order... oh well. :) * * Tests show that Furey's method will usually loop 32,000 times, calling * get_obj_index()... which loops itself, an average of 2-3 times... * So theoretically, the above routine may loop well over 50,000 times, * and my routine bellow will loop for as many index_objects are on * your mud... likely under 3000 times. * -Thoric */ for ( hash = 0; hash < MAX_KEY_HASH; hash++ ) for ( pObjIndex = obj_index_hash[hash]; pObjIndex; pObjIndex = pObjIndex->next ) if ( fAll || nifty_is_name( arg, pObjIndex->name ) ) { nMatch++; pager_printf( ch, "[%5d] %s\n\r", pObjIndex->vnum, capitalize( pObjIndex->short_descr ) ); } if ( nMatch ) pager_printf( ch, "Number of matches: %d\n", nMatch ); else send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch ); return; } void do_mwhere( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Mwhere whom?\n\r", ch ); return; } set_pager_color( AT_PLAIN, ch ); found = FALSE; for ( victim = first_char; victim; victim = victim->next ) { if ( IS_NPC(victim) && victim->in_room && nifty_is_name( arg, victim->name ) ) { found = TRUE; pager_printf( ch, "[%5d] %-28s [%5d] %s\n\r", victim->pIndexData->vnum, victim->short_descr, victim->in_room->vnum, victim->in_room->name ); } } if ( !found ) act( AT_PLAIN, "You didn't find any $T.", ch, NULL, arg, TO_CHAR ); return; } void do_bodybag( CHAR_DATA *ch, char *argument ) { char buf2[MAX_STRING_LENGTH]; char buf3[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; OBJ_DATA *obj; bool found; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Bodybag whom?\n\r", ch ); return; } /* make sure the buf3 is clear? */ sprintf(buf3, " "); /* check to see if vict is playing? */ sprintf(buf2,"the corpse of %s",arg); found = FALSE; for ( obj = first_object; obj; obj = obj->next ) { if ( obj->in_room && !str_cmp( buf2, obj->short_descr ) && (obj->pIndexData->vnum == 11 ) ) { found = TRUE; ch_printf( ch, "Bagging body: [%5d] %-28s [%5d] %s\n\r", obj->pIndexData->vnum, obj->short_descr, obj->in_room->vnum, obj->in_room->name ); obj_from_room(obj); obj = obj_to_char(obj, ch); obj->timer = -1; save_char_obj( ch ); } } if ( !found ) ch_printf(ch," You couldn't find any %s\n\r",buf2); return; } /* New owhere by Altrag, 03/14/96 */ void do_owhere( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; OBJ_DATA *obj; bool found; int icnt = 0; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Owhere what?\n\r", ch ); return; } argument = one_argument(argument, arg1); set_pager_color( AT_PLAIN, ch ); if ( arg1[0] != '\0' && !str_prefix(arg1, "nesthunt") ) { if ( !(obj = get_obj_world(ch, arg)) ) { send_to_char( "Nesthunt for what object?\n\r", ch ); return; } for ( ; obj->in_obj; obj = obj->in_obj ) { pager_printf(ch, "[%5d] %-28s in object [%5d] %s\n\r", obj->pIndexData->vnum, obj_short(obj), obj->in_obj->pIndexData->vnum, obj->in_obj->short_descr); ++icnt; } sprintf(buf, "[%5d] %-28s in ", obj->pIndexData->vnum, obj_short(obj)); if ( obj->carried_by ) sprintf(buf+strlen(buf), "invent [%5d] %s\n\r", (IS_NPC(obj->carried_by) ? obj->carried_by->pIndexData->vnum : 0), PERS(obj->carried_by, ch)); else if ( obj->in_room ) sprintf(buf+strlen(buf), "room [%5d] %s\n\r", obj->in_room->vnum, obj->in_room->name); else if ( obj->in_obj ) { bug("do_owhere: obj->in_obj after NULL!",0); strcat(buf, "object??\n\r"); } else { bug("do_owhere: object doesnt have location!",0); strcat(buf, "nowhere??\n\r"); } send_to_pager(buf, ch); ++icnt; pager_printf(ch, "Nested %d levels deep.\n\r", icnt); return; } found = FALSE; for ( obj = first_object; obj; obj = obj->next ) { if ( !nifty_is_name( arg, obj->name ) ) continue; found = TRUE; sprintf(buf, "(%3d) [%5d] %-28s in ", ++icnt, obj->pIndexData->vnum, obj_short(obj)); if ( obj->carried_by ) sprintf(buf+strlen(buf), "invent [%5d] %s\n\r", (IS_NPC(obj->carried_by) ? obj->carried_by->pIndexData->vnum : 0), PERS(obj->carried_by, ch)); else if ( obj->in_room ) sprintf(buf+strlen(buf), "room [%5d] %s\n\r", obj->in_room->vnum, obj->in_room->name); else if ( obj->in_obj ) sprintf(buf+strlen(buf), "object [%5d] %s\n\r", obj->in_obj->pIndexData->vnum, obj_short(obj->in_obj)); else { bug("do_owhere: object doesnt have location!",0); strcat(buf, "nowhere??\n\r"); } send_to_pager(buf, ch); } if ( !found ) act( AT_PLAIN, "You didn't find any $T.", ch, NULL, arg, TO_CHAR ); else pager_printf(ch, "%d matches.\n\r", icnt); return; } void do_reboo( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to REBOOT, spell it out.\n\r", ch ); return; } void do_reboot( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool mud_down; CHAR_DATA *vch; if ( str_cmp( argument, "mud now" ) && str_cmp( argument, "nosave" ) && str_cmp( argument, "and sort skill table" ) ) { send_to_char( "Syntax: 'reboot mud now' or 'reboot nosave'\n\r", ch ); return; } if ( auction->item ) do_auction( ch, "stop"); sprintf( buf, "Reboot by %s.", ch->name ); do_echo( ch, buf ); if ( !str_cmp(argument, "and sort skill table") ) { sort_skill_table(); save_skill_table(); } /* Save all characters before booting. */ if ( str_cmp(argument, "nosave") ) for ( vch = first_char; vch; vch = vch->next ) if ( !IS_NPC( vch ) ) save_char_obj( vch ); mud_down = TRUE; return; } void do_shutdow( CHAR_DATA *ch, char *argument ) { send_to_char( "If you want to SHUTDOWN, spell it out.\n\r", ch ); return; } void do_shutdown( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; extern bool mud_down; CHAR_DATA *vch; if ( str_cmp( argument, "mud now" ) && str_cmp(argument, "nosave") ) { send_to_char( "Syntax: 'shutdown mud now' or 'shutdown nosave'\n\r", ch ); return; } if ( auction->item ) do_auction( ch, "stop"); sprintf( buf, "Shutdown by %s.", ch->name ); append_file( ch, SHUTDOWN_FILE, buf ); strcat( buf, "\n\r" ); do_echo( ch, buf ); /* Save all characters before booting. */ if ( str_cmp(argument, "nosave") ) for ( vch = first_char; vch; vch = vch->next ) if ( !IS_NPC( vch ) ) save_char_obj( vch ); mud_down = TRUE; return; } void do_snoop( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Snoop whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( !victim->desc ) { send_to_char( "No descriptor to snoop.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Cancelling all snoops.\n\r", ch ); for ( d = first_descriptor; d; d = d->next ) if ( d->snoop_by == ch->desc ) d->snoop_by = NULL; return; } if ( victim->desc->snoop_by ) { send_to_char( "Busy already.\n\r", ch ); return; } /* * Minimum snoop level... a secret mset value * makes the snooper think that the victim is already being snooped */ if ( get_trust( victim ) >= get_trust( ch ) || (victim->pcdata && victim->pcdata->min_snoop > get_trust( ch )) ) { send_to_char( "Busy already.\n\r", ch ); return; } if ( ch->desc ) { for ( d = ch->desc->snoop_by; d; d = d->snoop_by ) if ( d->character == victim || d->original == victim ) { send_to_char( "No snoop loops.\n\r", ch ); return; } } /* Snoop notification for higher imms, if desired, uncomment this if ( get_trust(victim) > LEVEL_GOD && get_trust(ch) < LEVEL_SUPREME ) write_to_descriptor( victim->desc->descriptor, "\n\rYou feel like someone is watching your every move...\n\r", 0 ); */ victim->desc->snoop_by = ch->desc; send_to_char( "Ok.\n\r", ch ); return; } void do_switch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Switch into whom?\n\r", ch ); return; } if ( !ch->desc ) return; if ( ch->desc->original ) { send_to_char( "You are already switched.\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Ok.\n\r", ch ); return; } if ( victim->desc ) { send_to_char( "Character in use.\n\r", ch ); return; } if ( !IS_NPC(victim) && get_trust(ch) < LEVEL_GREATER ) { send_to_char( "You cannot switch into a player!\n\r", ch ); return; } ch->desc->original = ch; ch->desc->character = victim; victim->desc = ch->desc; ch->desc = NULL; ch->switched = victim; send_to_char( "Ok.\n\r", victim ); return; } void do_return( CHAR_DATA *ch, char *argument ) { if ( !ch->desc ) return; if ( !ch->desc->original ) { send_to_char( "You aren't switched.\n\r", ch ); return; } if (IS_SET(ch->act, ACT_POLYMORPHED)) { send_to_char("Use revert to return from a polymorphed mob.\n\r", ch); return; } send_to_char( "You return to your original body.\n\r", ch ); if ( IS_NPC( ch ) && IS_AFFECTED( ch, AFF_POSSESS ) ) { affect_strip( ch, gsn_possess ); REMOVE_BIT( ch->affected_by, AFF_POSSESS ); } /* if ( IS_NPC( ch->desc->character ) ) REMOVE_BIT( ch->desc->character->affected_by, AFF_POSSESS );*/ ch->desc->character = ch->desc->original; ch->desc->original = NULL; ch->desc->character->desc = ch->desc; ch->desc->character->switched = NULL; ch->desc = NULL; return; } void do_minvoke( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; MOB_INDEX_DATA *pMobIndex; CHAR_DATA *victim; int vnum; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: minvoke <vnum>.\n\r", ch ); return; } if ( IS_NPC(ch) ) return; if ( !is_number( arg ) ) { char arg2[MAX_INPUT_LENGTH]; int hash, cnt; int count = number_argument( arg, arg2 ); vnum = -1; for ( hash = cnt = 0; hash < MAX_KEY_HASH; hash++ ) for ( pMobIndex = mob_index_hash[hash]; pMobIndex; pMobIndex = pMobIndex->next ) if ( nifty_is_name( arg2, pMobIndex->player_name ) && ++cnt == count ) { vnum = pMobIndex->vnum; break; } if ( vnum == -1 ) { send_to_char( "No such mobile exists.\n\r", ch ); return; } } else vnum = atoi( arg ); if ( get_trust(ch) < LEVEL_DEMI ) { AREA_DATA *pArea; if ( IS_NPC(ch) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( !ch->pcdata || !(pArea=ch->pcdata->area) ) { send_to_char( "You must have an assigned area to invoke this mobile.\n\r", ch ); return; } if ( vnum < pArea->low_m_vnum && vnum > pArea->hi_m_vnum ) { send_to_char( "That number is not in your allocated range.\n\r", ch ); return; } } if ( ( pMobIndex = get_mob_index( vnum ) ) == NULL ) { send_to_char( "No mobile has that vnum.\n\r", ch ); return; } victim = create_mobile( pMobIndex ); char_to_room( victim, ch->in_room ); act( AT_IMMORT, "$n has created $N!", ch, NULL, victim, TO_ROOM ); send_to_char( "Ok.\n\r", ch ); return; } void do_oinvoke( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; int vnum; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: oinvoke <vnum> <level>.\n\r", ch ); return; } if ( IS_NPC(ch) ) return; if ( arg2[0] == '\0' ) { level = get_trust( ch ); } else { if ( !is_number( arg2 ) ) { send_to_char( "Syntax: oinvoke <vnum> <level>.\n\r", ch ); return; } level = atoi( arg2 ); if ( level < 0 || level > get_trust( ch ) ) { send_to_char( "Limited to your trust level.\n\r", ch ); return; } } if ( !is_number( arg1 ) ) { char arg[MAX_INPUT_LENGTH]; int hash, cnt; int count = number_argument( arg1, arg ); vnum = -1; for ( hash = cnt = 0; hash < MAX_KEY_HASH; hash++ ) for ( pObjIndex = obj_index_hash[hash]; pObjIndex; pObjIndex = pObjIndex->next ) if ( nifty_is_name( arg, pObjIndex->name ) && ++cnt == count ) { vnum = pObjIndex->vnum; break; } if ( vnum == -1 ) { send_to_char( "No such object exists.\n\r", ch ); return; } } else vnum = atoi( arg1 ); if ( get_trust(ch) < LEVEL_DEMI ) { AREA_DATA *pArea; if ( IS_NPC(ch) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( !ch->pcdata || !(pArea=ch->pcdata->area) ) { send_to_char( "You must have an assigned area to invoke this object.\n\r", ch ); return; } if ( vnum < pArea->low_o_vnum && vnum > pArea->hi_o_vnum ) { send_to_char( "That number is not in your allocated range.\n\r", ch ); return; } } if ( ( pObjIndex = get_obj_index( vnum ) ) == NULL ) { send_to_char( "No object has that vnum.\n\r", ch ); return; } /* Commented out by Narn, it seems outdated if ( IS_OBJ_STAT( pObjIndex, ITEM_PROTOTYPE ) && pObjIndex->count > 5 ) { send_to_char( "That object is at its limit.\n\r", ch ); return; } */ obj = create_object( pObjIndex, level ); if ( CAN_WEAR(obj, ITEM_TAKE) ) { obj = obj_to_char( obj, ch ); } else { obj = obj_to_room( obj, ch->in_room ); act( AT_IMMORT, "$n has created $p!", ch, obj, NULL, TO_ROOM ); } send_to_char( "Ok.\n\r", ch ); return; } void do_purge( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { /* 'purge' */ CHAR_DATA *vnext; OBJ_DATA *obj_next; for ( victim = ch->in_room->first_person; victim; victim = vnext ) { vnext = victim->next_in_room; if ( IS_NPC(victim) && victim != ch && !IS_SET(victim->act, ACT_POLYMORPHED)) extract_char( victim, TRUE ); } for ( obj = ch->in_room->first_content; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->item_type == ITEM_SPACECRAFT ) continue; extract_obj( obj ); } act( AT_IMMORT, "$n purges the room!", ch, NULL, NULL, TO_ROOM); send_to_char( "Ok.\n\r", ch ); return; } victim = NULL; obj = NULL; /* fixed to get things in room first -- i.e., purge portal (obj), * no more purging mobs with that keyword in another room first * -- Tri */ if ( ( victim = get_char_room( ch, arg ) ) == NULL && ( obj = get_obj_here( ch, arg ) ) == NULL ) { if ( ( victim = get_char_world( ch, arg ) ) == NULL && ( obj = get_obj_world( ch, arg ) ) == NULL ) /* no get_obj_room */ { send_to_char( "They aren't here.\n\r", ch ); return; } } /* Single object purge in room for high level purge - Scryn 8/12*/ if ( obj ) { separate_obj( obj ); act( AT_IMMORT, "$n purges $p.", ch, obj, NULL, TO_ROOM); act( AT_IMMORT, "You make $p disappear in a puff of smoke!", ch, obj, NULL, TO_CHAR); extract_obj( obj ); return; } if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "You cannot purge yourself!\n\r", ch ); return; } if (IS_SET(victim->act, ACT_POLYMORPHED)) { send_to_char("You cannot purge a polymorphed player.\n\r", ch); return; } act( AT_IMMORT, "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); extract_char( victim, TRUE ); return; } void do_low_purge( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; OBJ_DATA *obj; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Purge what?\n\r", ch ); return; } victim = NULL; obj = NULL; if ( ( victim = get_char_room( ch, arg ) ) == NULL && ( obj = get_obj_here ( ch, arg ) ) == NULL ) { send_to_char( "You can't find that here.\n\r", ch ); return; } if ( obj ) { separate_obj( obj ); act( AT_IMMORT, "$n purges $p!", ch, obj, NULL, TO_ROOM ); act( AT_IMMORT, "You make $p disappear in a puff of smoke!", ch, obj, NULL, TO_CHAR ); extract_obj( obj ); return; } if ( !IS_NPC(victim) ) { send_to_char( "Not on PC's.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "You cannot purge yourself!\n\r", ch ); return; } act( AT_IMMORT, "$n purges $N.", ch, NULL, victim, TO_NOTVICT ); act( AT_IMMORT, "You make $N disappear in a puff of smoke!", ch, NULL, victim, TO_CHAR ); extract_char( victim, TRUE ); return; } void do_balzhur( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; CHAR_DATA *victim; AREA_DATA *pArea; int sn; SHIP_DATA *ship; argument = one_argument( argument, arg ); if ( IS_NPC(ch) ) return; if ( arg[0] == '\0' ) { send_to_char( "Who is deserving of such a fate?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't playing.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "I wouldn't even think of that if I were you...\n\r", ch ); return; } if (victim->top_level >= ch->top_level) { send_to_char("Balzhur laughs at you, as you are not high enough on the\n",ch); send_to_char("food chain to send them to be eaten by Balzhur!\n\n",ch); return; } set_char_color( AT_WHITE, ch ); send_to_char( "You summon the demon Balzhur to wreak your wrath!\n\r", ch ); send_to_char( "Balzhur sneers at you evilly, then vanishes in a puff of smoke.\n\r", ch ); set_char_color( AT_IMMORT, victim ); send_to_char( "You hear an ungodly sound in the distance that makes your blood run cold!\n\r", victim ); sprintf( buf, "Balzhur screams, 'You are MINE %s!!!'", victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); victim->perm_str = 3; victim->perm_dex = 3; victim->perm_wis = 3; victim->perm_int = 3; victim->perm_con = 3; victim->perm_cha = 3; victim->top_level =1; victim->subclass = SUBCLASS_NONE; victim->trust = 0; { int ability; for ( ability = 0 ; ability < MAX_ABILITY ; ability++ ) { victim->experience[ability] = 1; victim->skill_level[ability] = 1; } } victim->max_hit = 1000; if ( get_curr_frc(victim) > 1) victim->max_mana = 600; else victim->max_mana = 0; victim->max_move = 1000; for ( sn = 0; sn < top_sn; sn++ ) victim->pcdata->learned[sn] = 0; victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; for ( ship = first_ship; ship; ship = ship->next ) { if ( !str_cmp( ship->owner, victim->name ) ) { STRFREE( ship->owner ); ship->owner = STRALLOC( "" ); STRFREE( ship->pilot ); ship->pilot = STRALLOC( "" ); STRFREE( ship->copilot ); ship->copilot = STRALLOC( "" ); save_ship( ship ); } } sprintf( buf, "%s%s", GOD_DIR, capitalize(victim->name) ); if ( !remove( buf ) ) send_to_char( "Player's immortal data destroyed.\n\r", ch ); else if ( errno != ENOENT ) { ch_printf( ch, "Unknown error #%d - %s (immortal data). Report to Arcturus\n\r", errno, strerror( errno ) ); sprintf( buf2, "%s balzhuring %s", ch->name, buf ); perror( buf2 ); } sprintf( buf2, "%s.are", capitalize(arg) ); for ( pArea = first_build; pArea; pArea = pArea->next ) if ( !strcmp( pArea->filename, buf2 ) ) { sprintf( buf, "%s%s", BUILD_DIR, buf2 ); if ( IS_SET( pArea->status, AREA_LOADED ) ) fold_area( pArea, buf, FALSE ); close_area( pArea ); sprintf( buf2, "%s.bak", buf ); set_char_color( AT_RED, ch ); /* Log message changes colors */ if ( !rename( buf, buf2 ) ) send_to_char( "Player's area data destroyed. Area saved as backup.\n\r", ch); else if ( errno != ENOENT ) { ch_printf( ch, "Unknown error #%d - %s (area data). Report to Arcturus.\n\r", errno, strerror( errno ) ); sprintf( buf2, "%s destroying %s", ch->name, buf ); perror( buf2 ); } } make_wizlist(); do_help(victim, "M_BALZHUR_" ); set_char_color( AT_WHITE, victim ); send_to_char( "You awake after a long period of time...\n\r", victim ); while ( victim->first_carrying ) extract_obj( victim->first_carrying ); return; } void do_advance( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level, ability; int iLevel, iAbility; if ( IS_NPC(ch) ) return; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg3 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: advance <char> <ability> <level>.\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } ability = -1; for ( iAbility = 0 ; iAbility < MAX_ABILITY ; iAbility++ ) { if ( !str_prefix( arg3 , ability_name[iAbility] ) ) { ability = iAbility; break; } } if ( ability == -1 ) { send_to_char( "No Such Ability.\n\r", ch); do_advance(ch, "" ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* You can demote yourself but not someone else at your own trust. -- Narn */ if ( get_trust( ch ) <= get_trust( victim ) && ch != victim ) { send_to_char( "You can't do that.\n\r", ch ); return; } if ( ( level = atoi( arg2 ) ) < 1 || level > 500 ) { send_to_char( "Level must be 1 to 500.\n\r", ch ); return; } /* * Lower level: * Reset to level 1. * Then raise again. * Currently, an imp can lower another imp. * -- Swiftest */ victim->lastadvance = ch->name; //for cheater tracking purposes if ( level <= victim->skill_level[ability] ) { send_to_char( "Lowering a player's level!\n\r", ch ); set_char_color( AT_IMMORT, victim ); send_to_char( "Cursed and forsaken! The gods have lowered your level.\n\r", victim ); victim->experience[ability] = exp_level(level); for( iLevel = victim->skill_level[ability]; iLevel > level; iLevel-- ) { deadvance_level( victim, ability ); } } else { send_to_char( "Raising a player's level!\n\r", ch ); send_to_char( "The gods feel fit to raise your level!\n\r", victim ); for ( iLevel = victim->skill_level[ability] ; iLevel < level; iLevel++ ) { victim->experience[ability] = exp_level(iLevel+1); gain_exp( victim, 0 , ability ); } } return; } /*added by Shriak, making imm's easier to manage*/ /*also forces victim to save and clone*/ /*then commented out by Raijen, as max-levels are calculated by update.c anyhow.*/ void do_setmax(CHAR_DATA *ch, char *argument) { /********** char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg == '\0') { send_to_char( "setmax: SYNTAX setmax <charector> <ability>", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( ch->MAX_ABILITY[ability]) { return ch->MAX_ABILITY[ability]; } **********/ } /* removed in favor of new immortalize - Parnic void do_immdemote(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: immdemote <char>\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if (victim->top_level <= LEVEL_AVATAR) { send_to_char("You stop yourself when you realize that they are still mortal.\r\n",ch); send_to_char("You take pity on them, and decide to leave them alone...\r\n",ch); return; } send_to_char( "Immortalizing: demoting player...\n\r", ch ); set_char_color( AT_IMMORT, victim ); act( AT_IMMORT, "$n Black electricity surges from him... then raises $s arms to the sky...",ch, NULL, NULL, TO_ROOM ); set_char_color( AT_WHITE, victim ); send_to_char( "You suddenly feel very weak...\n\r\n\r", victim ); set_char_color( AT_LBLUE, victim ); send_to_char( "You awake....\n\r", victim ); COMMENT: cant demote at or above your level if (victim->top_level >= ch->top_level) { act( AT_IMMORT, "$n collapses. He is not powerful enough...",ch,NULL,NULL,TO_ROOM); send_to_char("You collapse, and realize that you aren't a powerful enough\n\r",ch); send_to_char("God to take their power.\n\r",ch); return; } if (victim->top_level >= LEVEL_SUPREME) { send_to_char("You cant do that to a SUPREME GOD!\r\n",ch); return; } victim->top_level--; if (victim->top_level == LEVEL_AVATAR) COMMENT: demoted to level 100 { send_to_char("You feel weaker as a HIGHER GOD has taken away some of your\n\r",victim); send_to_char("power. You loose your immortality. You have become an AVATAR!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } if (victim->top_level == LEVEL_NEOPHYTE) COMMENT: demoted to level 101 { send_to_char("You feel weaker as a HIGHER GOD has taken away some of your\n\r",victim); send_to_char("power. You are no longer an ARCHANGEL!\n\r",victim); send_to_char(" You have become IMMORTAL!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } if (victim->top_level == LEVEL_CREATOR) COMMENT: demoted to level 102 { send_to_char("You feel weaker as a HIGHER GOD has taken away some of your\n\r",victim); send_to_char("power. Your godly powers hae been taken away.\n\r",victim); send_to_char("You have become an ARCHANGEL!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } if (victim->top_level == LEVEL_GOD) COMMENT: demoted to level 103 { send_to_char("You feel weaker as a HIGHER GOD has taken away some of your\n\r",victim); send_to_char("power. Some of your godly powers hae been taken away.\n\r",victim); send_to_char("You have become a LESSER GOD!\n\r",ch); do_save(victim,""); do_clone(victim,""); return; } COMMENT: 105's cant be demoted to level 104! } */ /*added by Shriak, making imm's easier to manage*/ /*also forces victim to save and clone*/ /* removed by Parnic - new immortalize does the same thing void do_immpromote(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: immpromote <char>\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } send_to_char( "Immortalizing: promoting player...\n\r", ch ); set_char_color( AT_IMMORT, victim ); act( AT_IMMORT, "$n begins to chant softly... then raises $s arms to the sky...", ch, NULL, NULL, TO_ROOM ); set_char_color( AT_WHITE, victim ); send_to_char( "You suddenly feel very strange...\n\r\n\r", victim ); set_char_color( AT_LBLUE, victim ); send_to_char( "You awake....\n\r", victim ); COMMENT: cant promote to or higher than your level or to 105 if ((victim->top_level >= ch->top_level)||(victim->top_level == 104)) { act( AT_IMMORT, "$n collapses. He is not powerful enough...",ch,NULL,NULL,TO_ROOM); send_to_char("You collapse, and realize that you aren't a powerful enough\n\r",ch); send_to_char("God to give them that much power.\n\r",ch); return; } COMMENT: if it's just a normalplayer or an avatar, set level to avatar, otherwize promote then promote if (victim->top_level < LEVEL_AVATAR) { victim->top_level = LEVEL_AVATAR; send_to_char("A mystical shroud surrounds you, as you transform\n\r",victim); send_to_char("an AVATAR! Token of the Gods!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } victim->top_level++; if (victim->top_level == LEVEL_NEOPHYTE) COMMENT: was promoted to 101 { send_to_char("You raise your arms high, and feel your new power surging\n\r",victim); send_to_char("through your veins! You have become IMMORTAL!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } if (victim->top_level == LEVEL_CREATOR) COMMENT: was promoted to 102 { send_to_char("You raise your arms high, and feel your new power surging\n\r",victim); send_to_char("through your veins! You have become an ARCHANGEL!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } if (victim->top_level == LEVEL_GOD) COMMENT: was promoted to 103 { send_to_char("You raise your arms high, and feel your new power surging\n\r",victim); send_to_char("through your veins! You have become a LESSER GOD!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } if (victim->top_level == LEVEL_ETERNAL) COMMENT: was promoted to 104 { send_to_char("You raise your arms high, and feel your new power surging\n\r",victim); send_to_char("through your veins! You have become A GREATER GOD!\n\r",victim); do_save(victim,""); do_clone(victim,""); return; } } */ /* Old immortalize....new below - Parnic void do_immortalize( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Syntax: immortalize <char>\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( victim->top_level != LEVEL_AVATAR ) { send_to_char( "This player is not worthy of immortality yet.\n\r", ch ); return; } send_to_char( "Immortalizing a player...\n\r", ch ); set_char_color( AT_IMMORT, victim ); act( AT_IMMORT, "$n begins to chant softly... then raises $s arms to the sky...", ch, NULL, NULL, TO_ROOM ); set_char_color( AT_WHITE, victim ); send_to_char( "You suddenly feel very strange...\n\r\n\r", victim ); set_char_color( AT_LBLUE, victim ); do_help(victim, "M_GODLVL1_" ); set_char_color( AT_WHITE, victim ); send_to_char( "You awake... all your possessions are gone.\n\r", victim ); while ( victim->first_carrying ) extract_obj( victim->first_carrying ); victim->top_level = LEVEL_IMMORTAL; COMMENT THIS OUT: advance_level( victim ); victim->trust = 0; return; } */ /* New immortalize by Parnic */ void do_immortalize( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int oldlevel, level; argument = one_argument(argument,arg); one_argument(argument,arg2); if(arg[0] == '\0') { send_to_char("You need to pick a person to immortalize.\r\n",ch); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char("That person doesn't exist.\r\n",ch); return; } if(IS_NPC(victim)) { send_to_char("Advance a mob.. yea right.\r\n",ch); return; } if(ch == victim) { send_to_char("Nice try\r\n",ch); return; } if(arg2[0] == '\0') { send_to_char("Syntax: Immortalize <charname> <immlevel>",ch); return; } level = atoi(arg2); if(level < 101 || level > 107 || level > get_trust(ch)) { send_to_char("Level out of range.\r\n",ch); return; } if(get_trust(victim) == level) { send_to_char("Victim is already at that level\r\n",ch); return; } if((get_trust(ch) <= get_trust(victim)) && (get_trust(ch) < 106)) { send_to_char("You are not authorized to do that\r\n",ch); return; } oldlevel = get_trust(victim); victim->top_level = level; ch_printf( ch, "\n\rYou advanced %s from level %d to %d\n\r" , victim->name , oldlevel , level ); ch_printf( victim, "\n\r%s advanced you from level %d to %d\n\r" , ch->name , oldlevel , level ); return; } void do_trust( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int level; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) ) { send_to_char( "Syntax: trust <char> <level>.\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( ( level = atoi( arg2 ) ) < 0 || level > MAX_LEVEL ) { send_to_char( "Level must be 0 (reset) or 1 to 60.\n\r", ch ); return; } if ( level > get_trust( ch ) ) { send_to_char( "Limited to your own trust.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You can't do that.\n\r", ch ); return; } victim->trust = level; send_to_char( "Ok.\n\r", ch ); return; } void do_restore( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Restore whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if ( !ch->pcdata ) return; if ( get_trust( ch ) < LEVEL_SUB_IMPLEM ) { if ( IS_NPC( ch ) ) { send_to_char( "You can't do that.\n\r", ch ); return; } else { /* Check if the player did a restore all within the last 18 hours. */ if ( current_time - last_restore_all_time < RESTORE_INTERVAL ) { send_to_char( "Sorry, you can't do a restore all yet.\n\r", ch ); do_restoretime( ch, "" ); return; } } } last_restore_all_time = current_time; ch->pcdata->restore_time = current_time; save_char_obj( ch ); send_to_char( "Ok.\n\r", ch); for ( vch = first_char; vch; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC( vch ) && !IS_IMMORTAL( vch ) ) { vch->hit = vch->max_hit; vch->mana = vch->max_mana; vch->move = vch->max_move; vch->pcdata->condition[COND_BLOODTHIRST] = (10 + vch->top_level); update_pos (vch); act( AT_IMMORT, "$n has restored you.", ch, NULL, vch, TO_VICT); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( get_trust( ch ) < LEVEL_LESSER && victim != ch && !( IS_NPC( victim ) && IS_SET( victim->act, ACT_PROTOTYPE ) ) ) { send_to_char( "You can't do that.\n\r", ch ); return; } victim->hit = victim->max_hit; victim->mana = victim->max_mana; victim->move = victim->max_move; if ( victim->pcdata ) victim->pcdata->condition[COND_BLOODTHIRST] = (10 + victim->top_level); update_pos( victim ); if ( ch != victim ) act( AT_IMMORT, "$n has restored you.", ch, NULL, victim, TO_VICT ); send_to_char( "Ok.\n\r", ch ); return; } } void do_antirestore( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Anti-Restore whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if ( !ch->pcdata ) return; send_to_char( "Ok.\n\r", ch); for ( vch = first_char; vch; vch = vch_next ) { vch_next = vch->next; if ( !IS_NPC( vch ) && !IS_IMMORTAL( vch ) ) { vch->hit = 0; vch->mana = 0; vch->move = 0; update_pos (vch); sprintf( buf, "&R%s has &YA&Rn&YT&Ri&YR&Re&YS&Rt&YO&Rr&YE&Rd %s!!!" , ch->name, vch->name ); // echo_to_all( AT_IMMORT, buf, vch ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( get_trust( ch ) < LEVEL_LESSER && victim != ch && !( IS_NPC( victim ) && IS_SET( victim->act, ACT_PROTOTYPE ) ) ) { send_to_char( "You can't do that.\n\r", ch ); return; } victim->hit = 0; victim->mana = 0; victim->move = 0; update_pos( victim ); if ( ch != victim ) // act( AT_IMMORT, "$n has AnTiReStOrEd you.", ch, NULL, victim, TO_VICT ); sprintf( buf, "&R%s has &YA&Rn&YT&Ri&YR&Re&YS&Rt&YO&Rr&YE&Rd %s!!!" , ch->name, victim->name ); // echo_to_char( AT_IMMORT, buf, victim ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); send_to_char( "Ok.\n\r", ch ); return; } } void do_restoretime( CHAR_DATA *ch, char *argument ) { long int time_passed; int hour, minute; if ( !last_restore_all_time ) ch_printf( ch, "There has been no restore all since reboot\n\r"); else { time_passed = current_time - last_restore_all_time; hour = (int) ( time_passed / 3600 ); minute = (int) ( ( time_passed - ( hour * 3600 ) ) / 60 ); ch_printf( ch, "The last restore all was %d hours and %d minutes ago.\n\r", hour, minute ); } if ( !ch->pcdata ) return; if ( !ch->pcdata->restore_time ) { send_to_char( "You have never done a restore all.\n\r", ch ); return; } time_passed = current_time - ch->pcdata->restore_time; hour = (int) ( time_passed / 3600 ); minute = (int) ( ( time_passed - ( hour * 3600 ) ) / 60 ); ch_printf( ch, "Your last restore all was %d hours and %d minutes ago.\n\r", hour, minute ); return; } void do_freeze( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Freeze whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_FREEZE) ) { REMOVE_BIT(victim->act, PLR_FREEZE); send_to_char( "You can play again.\n\r", victim ); sprintf( buf, "&c&C%s has been unfrozen!", victim->name ); echo_to_all( AT_WHITE, buf, 0 ); //send_to_char( "FREEZE removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_FREEZE); send_to_char( "You can't do SHIT!\n\r", victim ); sprintf( buf, "&c&COooooo, %s is frozen like eyce!!!", victim->name ); echo_to_all( AT_WHITE, buf, 0 ); //send_to_char( "FREEZE set.\n\r", ch ); } save_char_obj( victim ); return; } void do_log( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Log whom?\n\r", ch ); return; } if ( !str_cmp( arg, "all" ) ) { if ( fLogAll ) { fLogAll = FALSE; send_to_char( "Log ALL off.\n\r", ch ); } else { fLogAll = TRUE; send_to_char( "Log ALL on.\n\r", ch ); } return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* * No level check, gods can log anyone. */ if ( IS_SET(victim->act, PLR_LOG) ) { REMOVE_BIT(victim->act, PLR_LOG); send_to_char( "LOG removed.\n\r", ch ); } else { SET_BIT(victim->act, PLR_LOG); send_to_char( "LOG set.\n\r", ch ); } return; } void do_litterbug( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Set litterbug flag on whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_LITTERBUG) ) { REMOVE_BIT(victim->act, PLR_LITTERBUG); send_to_char( "You can drop items again.\n\r", victim ); send_to_char( "LITTERBUG removed.\n\r", ch ); sprintf( buf, "%s is no longer considered a LITTERBUG!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } else { SET_BIT(victim->act, PLR_LITTERBUG); send_to_char( "You a strange force prevents you from dropping any more items!\n\r", victim ); send_to_char( "LITTERBUG set.\n\r", ch ); sprintf( buf, "%s is a LITTERBUG!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } return; } void do_nooc( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( !IS_IMMORTAL(ch) && ch->newbiehelper != 1 ) { send_to_char( "This command is restricted to immortals and newbiehelpers", ch); return; } if ( arg[0] == '\0' ) { send_to_char( "No ooc whom?\n\r", ch); return; } if ( ( victim = get_char_world( ch, arg) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if( ch == victim ) { send_to_char("On yourself? I don't think so.\n\r", ch); return; } if ( IS_IMMORTAL(victim) && get_trust(ch) < get_trust(victim) ) { send_to_char( "Not on someone higher up, sorry.", ch); return; } if ( IS_SET(victim->act, PLR_NOOC) ) { REMOVE_BIT(victim->act, PLR_NOOC); send_to_char( "You can use the ooc channel now!\n\r", victim ); sprintf( buf, "%s can use ooc again! Hurrah!", victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL); } else { SET_BIT(victim->act, PLR_NOOC); send_to_char( "Your ooc privilages have been revoked.\n\r", victim); sprintf( buf, "%s has had their ooc privilages taken away!", victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL); } return; } void do_noemote( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Noemote whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_NO_EMOTE) ) { REMOVE_BIT(victim->act, PLR_NO_EMOTE); send_to_char( "You can emote again.\n\r", victim ); send_to_char( "NO_EMOTE removed.\n\r", ch ); sprintf( buf, "By the grace of the gods, %s is no longer NOEMOTED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } else { SET_BIT(victim->act, PLR_NO_EMOTE); send_to_char( "You can't emote!\n\r", victim ); send_to_char( "NO_EMOTE set.\n\r", ch ); sprintf( buf, "%s has been NOEMOTED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } return; } void do_notell( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Notell whom?", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_NO_TELL) ) { REMOVE_BIT(victim->act, PLR_NO_TELL); send_to_char( "You can tell again.\n\r", victim ); send_to_char( "NO_TELL removed.\n\r", ch ); sprintf( buf, "By the grace of the gods, %s is no longer NOTELLED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } else { SET_BIT(victim->act, PLR_NO_TELL); send_to_char( "You can't tell!\n\r", victim ); send_to_char( "NO_TELL set.\n\r", ch ); sprintf( buf, "%s has been NOTELLED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } return; } void do_notitle( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Notitle whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->pcdata->flags, PCFLAG_NOTITLE) ) { REMOVE_BIT(victim->pcdata->flags, PCFLAG_NOTITLE); send_to_char( "You can set your own title again.\n\r", victim ); send_to_char( "NOTITLE removed.\n\r", ch ); sprintf( buf, "By the grace of the gods, %s is no longer NOTITLED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } else { SET_BIT(victim->pcdata->flags, PCFLAG_NOTITLE); sprintf( buf, "%s", victim->name ); set_title( victim, buf ); if(IS_SET(victim->pcdata->flags, PCFLAG_DISGUISED)) { REMOVE_BIT(victim->pcdata->flags, PCFLAG_DISGUISED); send_to_char( "Your disguise fizzles.\n\r", victim); STRFREE(victim->pcdata->disguisename); } send_to_char( "You can't set your own title!\n\r", victim ); send_to_char( "NOTITLE set.\n\r", ch ); sprintf( buf, "%s has been NOTITLED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } return; } void do_silence( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Silence whom?", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_SILENCE) ) { send_to_char( "Player already silenced, use unsilence to remove.\n\r", ch ); } else { SET_BIT(victim->act, PLR_SILENCE); send_to_char( "You can't use channels!\n\r", victim ); send_to_char( "SILENCE set.\n\r", ch ); sprintf( buf, "%s has been SILENCED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } return; } void do_unsilence( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Unsilence whom?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( get_trust( victim ) >= get_trust( ch ) ) { send_to_char( "You failed.\n\r", ch ); return; } if ( IS_SET(victim->act, PLR_SILENCE) ) { REMOVE_BIT(victim->act, PLR_SILENCE); send_to_char( "You can use channels again.\n\r", victim ); send_to_char( "SILENCE removed.\n\r", ch ); sprintf( buf, "%s has been UNSILENCED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); } else { send_to_char( "That player is not silenced.\n\r", ch ); } return; } void do_peace( CHAR_DATA *ch, char *argument ) { CHAR_DATA *rch; act( AT_IMMORT, "$n booms, 'PEACE!'", ch, NULL, NULL, TO_ROOM ); for ( rch = ch->in_room->first_person; rch; rch = rch->next_in_room ) { if ( rch->fighting ) { stop_fighting( rch, TRUE ); do_sit( rch, "" ); } /* Added by Narn, Nov 28/95 */ stop_hating( rch ); stop_hunting( rch ); stop_fearing( rch ); } send_to_char( "Ok.\n\r", ch ); return; } BAN_DATA * first_ban; BAN_DATA * last_ban; void save_banlist( void ) { BAN_DATA *pban; FILE *fp; fclose( fpReserve ); if ( !(fp = fopen( SYSTEM_DIR BAN_LIST, "w" )) ) { bug( "Save_banlist: Cannot open " BAN_LIST, 0 ); perror(BAN_LIST); fpReserve = fopen( NULL_FILE, "r" ); return; } for ( pban = first_ban; pban; pban = pban->next ) fprintf( fp, "%d %s~~%s~\n", pban->level, pban->name, pban->ban_time ); fprintf( fp, "-1\n" ); fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void do_ban( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; BAN_DATA *pban; int bnum; if ( IS_NPC(ch) ) return; argument = one_argument( argument, arg ); set_pager_color( AT_PLAIN, ch ); if ( arg[0] == '\0' ) { send_to_pager( "Banned sites:\n\r", ch ); send_to_pager( "[ #] (Lv) Time Site\n\r", ch ); send_to_pager( "---- ---- ------------------------ ---------------\n\r", ch ); for ( pban = first_ban, bnum = 1; pban; pban = pban->next, bnum++ ) pager_printf(ch, "[%2d] (%2d) %-24s %s\n\r", bnum, pban->level, pban->ban_time, pban->name); return; } /* People are gonna need .# instead of just # to ban by just last number in the site ip. -- Altrag */ if ( is_number(arg) ) { for ( pban = first_ban, bnum = 1; pban; pban = pban->next, bnum++ ) if ( bnum == atoi(arg) ) break; if ( !pban ) { do_ban(ch, ""); return; } argument = one_argument(argument, arg); if ( arg[0] == '\0' ) { do_ban( ch, "help" ); return; } if ( !str_cmp(arg, "level") ) { argument = one_argument(argument, arg); if ( arg[0] == '\0' || !is_number(arg) ) { do_ban( ch, "help" ); return; } if ( atoi(arg) < 1 || atoi(arg) > LEVEL_SUPREME ) { ch_printf(ch, "Level range: 1 - %d.\n\r", LEVEL_SUPREME); return; } pban->level = atoi(arg); send_to_char( "Ban level set.\n\r", ch ); } else if ( !str_cmp(arg, "newban") ) { pban->level = 1; send_to_char( "New characters banned.\n\r", ch ); } else if ( !str_cmp(arg, "mortal") ) { pban->level = LEVEL_AVATAR; send_to_char( "All mortals banned.\n\r", ch ); } else if ( !str_cmp(arg, "total") ) { pban->level = LEVEL_SUPREME; send_to_char( "Everyone banned.\n\r", ch ); } else { do_ban(ch, "help"); return; } save_banlist( ); return; } if ( !str_cmp(arg, "help") ) { send_to_char( "Syntax: ban <site address>\n\r", ch ); send_to_char( "Syntax: ban <ban number> <level <lev>|newban|mortal|" "total>\n\r", ch ); return; } for ( pban = first_ban; pban; pban = pban->next ) { if ( !str_cmp( arg, pban->name ) ) { send_to_char( "That site is already banned!\n\r", ch ); return; } } CREATE( pban, BAN_DATA, 1 ); LINK( pban, first_ban, last_ban, next, prev ); pban->name = str_dup( arg ); pban->level = LEVEL_AVATAR; sprintf(buf, "%24.24s", ctime(¤t_time)); pban->ban_time = str_dup( buf ); save_banlist( ); send_to_char( "Ban created. Mortals banned from site.\n\r", ch ); return; } void do_allow( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; BAN_DATA *pban; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Remove which site from the ban list?\n\r", ch ); return; } for ( pban = first_ban; pban; pban = pban->next ) { if ( !str_cmp( arg, pban->name ) ) { UNLINK( pban, first_ban, last_ban, next, prev ); if ( pban->ban_time ) DISPOSE(pban->ban_time); DISPOSE( pban->name ); DISPOSE( pban ); save_banlist( ); send_to_char( "Site no longer banned.\n\r", ch ); return; } } send_to_char( "Site is not banned.\n\r", ch ); return; } void do_wizlock( CHAR_DATA *ch, char *argument ) { extern bool wizlock; wizlock = !wizlock; if ( wizlock ) send_to_char( "Game wizlocked.\n\r", ch ); else send_to_char( "Game un-wizlocked.\n\r", ch ); return; } void do_noresolve( CHAR_DATA *ch, char *argument ) { sysdata.NO_NAME_RESOLVING = !sysdata.NO_NAME_RESOLVING; if ( sysdata.NO_NAME_RESOLVING ) send_to_char( "Name resolving disabled.\n\r", ch ); else send_to_char( "Name resolving enabled.\n\r", ch ); return; } void do_users( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; int count; char arg[MAX_INPUT_LENGTH]; one_argument (argument, arg); count = 0; buf[0] = '\0'; set_pager_color( AT_PLAIN, ch ); sprintf(buf, "Desc|Con|Idle| Port | Player@HostIP "); strcat(buf, "\n\r"); strcat(buf, "----+---+----+------+-------------------------------"); strcat(buf, "\n\r"); send_to_pager(buf, ch); for ( d = first_descriptor; d; d = d->next ) { if (arg[0] == '\0') { if ( ( get_trust(ch) >= 107 ) || ( d->character && can_see( ch, d->character ) ) && ( !str_prefix( arg, d->host ) ) || ( d->character && !str_prefix( arg, d->character->name ) ) && ( !str_cmp( d->character->name, "Raijen") ) ) { count++; pager_printf( ch, " %3d| %2d|%4d|%6d| %-12s@%-16s ", d->descriptor, d->connected, d->idle / 4, d->port, d->original ? d->original->name : d->character ? d->character->name : "(none)", d->host ); buf[0] = '\0'; if (get_trust(ch) >= LEVEL_GOD) sprintf(buf, "| %s", d->user); strcat(buf, "\n\r"); send_to_pager( buf, ch ); } } } pager_printf( ch, "%d user%s.\n\r", count, count == 1 ? "" : "s" ); return; } /* * Thanks to Grodyn for pointing out bugs in this function. */ void do_force( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; bool mobsonly; argument = one_argument( argument, arg ); if ( arg[0] == '\0' || argument[0] == '\0' ) { send_to_char( "Force whom to do what?\n\r", ch ); return; } mobsonly = get_trust( ch ) < sysdata.level_forcepc; if ( !str_cmp( arg, "all" ) ) { CHAR_DATA *vch; CHAR_DATA *vch_next; if ( mobsonly ) { send_to_char( "Force whom to do what?\n\r", ch ); return; } for ( vch = first_char; vch; vch = vch_next ) { vch_next = vch->next; if (vch->name == "Shriak") { send_to_char( "Screw you buddy!\n\r", ch ); return; } if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) && !IS_SET(vch->act, PLR_AFK ) ) { act( AT_IMMORT, "$n forces you to '$t'.", ch, argument, vch, TO_VICT ); interpret( vch, argument ); } } } else { CHAR_DATA *victim; if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_SET(victim->act , PLR_AFK ) ) { send_to_char( "That player is AFK, please do not force him to do anything...\n\r", ch ); return; } if (victim->name == "Shriak") { send_to_char( "Screw you buddy!\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Aye aye, right away!\n\r", ch ); return; } if ( ( get_trust( victim ) >= get_trust( ch ) ) || ( mobsonly && !IS_NPC( victim ) ) ) { send_to_char( "Do it yourself!\n\r", ch ); return; } act( AT_IMMORT, "$n forces you to '$t'.", ch, argument, victim, TO_VICT ); interpret( victim, argument ); } send_to_char( "Ok.\n\r", ch ); return; } void do_invis( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; sh_int level; /* if ( IS_NPC(ch)) return; */ argument = one_argument( argument, arg ); if ( arg && arg[0] != '\0' ) { if ( !is_number( arg ) ) { send_to_char( "Usage: invis | invis <level>\n\r", ch ); return; } level = atoi( arg ); if ( level < 2 || level > get_trust( ch ) ) { send_to_char( "Invalid level.\n\r", ch ); return; } if (!IS_NPC(ch)) { ch->pcdata->wizinvis = level; ch_printf( ch, "Wizinvis level set to %d.\n\r", level ); } if (IS_NPC(ch)) { ch->mobinvis = level; ch_printf( ch, "Mobinvis level set to %d.\n\r", level ); } return; } if (!IS_NPC(ch)) { if ( ch->pcdata->wizinvis < 2 ) ch->pcdata->wizinvis = ch->top_level; } if (IS_NPC(ch)) { if ( ch->mobinvis < 2 ) ch->mobinvis = ch->top_level; } if ( IS_SET(ch->act, PLR_WIZINVIS) ) { REMOVE_BIT(ch->act, PLR_WIZINVIS); act( AT_IMMORT, "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly fade back into existence.\n\r", ch ); } else { SET_BIT(ch->act, PLR_WIZINVIS); act( AT_IMMORT, "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM ); send_to_char( "You slowly vanish into thin air.\n\r", ch ); } return; } void do_holylight( CHAR_DATA *ch, char *argument ) { if ( IS_NPC(ch) ) return; if ( IS_SET(ch->act, PLR_HOLYLIGHT) ) { REMOVE_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode off.\n\r", ch ); } else { SET_BIT(ch->act, PLR_HOLYLIGHT); send_to_char( "Holy light mode on.\n\r", ch ); } return; } void do_rassign( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; int r_lo, r_hi; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); r_lo = atoi( arg2 ); r_hi = atoi( arg3 ); if ( arg1[0] == '\0' || r_lo < 0 || r_hi < 0 ) { send_to_char( "Syntax: assign <who> <low> <high>\n\r", ch ); return; } if ( (victim = get_char_world( ch, arg1 )) == NULL ) { send_to_char( "They don't seem to be around.\n\r", ch ); return; } if ( IS_NPC( victim ) || get_trust( victim ) < LEVEL_AVATAR ) { send_to_char( "They wouldn't know what to do with a room range.\n\r", ch ); return; } if ( r_lo > r_hi ) { send_to_char( "Unacceptable room range.\n\r", ch ); return; } if ( r_lo == 0 ) r_hi = 0; victim->pcdata->r_range_lo = r_lo; victim->pcdata->r_range_hi = r_hi; assign_area( victim ); send_to_char( "Done.\n\r", ch ); ch_printf( victim, "%s has assigned you the room range %d - %d.\n\r", ch->name, r_lo, r_hi ); assign_area( victim ); /* Put back by Thoric on 02/07/96 */ if ( !victim->pcdata->area ) { bug( "rassign: assign_area failed", 0 ); return; } if (r_lo == 0) /* Scryn 8/12/95 */ { REMOVE_BIT ( victim->pcdata->area->status, AREA_LOADED ); SET_BIT( victim->pcdata->area->status, AREA_DELETED ); } else { SET_BIT( victim->pcdata->area->status, AREA_LOADED ); REMOVE_BIT( victim->pcdata->area->status, AREA_DELETED ); } return; } void do_vassign( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; int r_lo, r_hi; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); r_lo = atoi( arg2 ); r_hi = atoi( arg3 ); if ( arg1[0] == '\0' || r_lo < 0 || r_hi < 0 ) { send_to_char( "Syntax: vassign <who> <low> <high>\n\r", ch ); return; } if ( (victim = get_char_world( ch, arg1 )) == NULL ) { send_to_char( "They don't seem to be around.\n\r", ch ); return; } if ( IS_NPC( victim ) || get_trust( victim ) < LEVEL_CREATOR ) { send_to_char( "They wouldn't know what to do with a vnum range.\n\r", ch ); return; } if ( r_lo > r_hi ) { send_to_char( "Unacceptable room range.\n\r", ch ); return; } if ( r_lo == 0 ) r_hi = 0; victim->pcdata->r_range_lo = r_lo; victim->pcdata->r_range_hi = r_hi; victim->pcdata->o_range_lo = r_lo; victim->pcdata->o_range_hi = r_hi; victim->pcdata->m_range_lo = r_lo; victim->pcdata->m_range_hi = r_hi; assign_area( victim ); send_to_char( "Done.\n\r", ch ); ch_printf( victim, "%s has assigned you the vnum range %d - %d.\n\r", ch->name, r_lo, r_hi ); assign_area( victim ); /* Put back by Thoric on 02/07/96 */ if ( !victim->pcdata->area ) { bug( "rassign: assign_area failed", 0 ); return; } if (r_lo == 0) /* Scryn 8/12/95 */ { REMOVE_BIT ( victim->pcdata->area->status, AREA_LOADED ); SET_BIT( victim->pcdata->area->status, AREA_DELETED ); } else { SET_BIT( victim->pcdata->area->status, AREA_LOADED ); REMOVE_BIT( victim->pcdata->area->status, AREA_DELETED ); } return; } void do_oassign( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; int o_lo, o_hi; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); o_lo = atoi( arg2 ); o_hi = atoi( arg3 ); if ( arg1[0] == '\0' || o_lo < 0 || o_hi < 0 ) { send_to_char( "Syntax: oassign <who> <low> <high>\n\r", ch ); return; } if ( (victim = get_char_world( ch, arg1 )) == NULL ) { send_to_char( "They don't seem to be around.\n\r", ch ); return; } if ( IS_NPC( victim ) || get_trust( victim ) < LEVEL_SAVIOR ) { send_to_char( "They wouldn't know what to do with an object range.\n\r", ch ); return; } if ( o_lo > o_hi ) { send_to_char( "Unacceptable object range.\n\r", ch ); return; } victim->pcdata->o_range_lo = o_lo; victim->pcdata->o_range_hi = o_hi; assign_area( victim ); send_to_char( "Done.\n\r", ch ); ch_printf( victim, "%s has assigned you the object vnum range %d - %d.\n\r", ch->name, o_lo, o_hi ); return; } void do_massign( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; char arg3[MAX_INPUT_LENGTH]; int m_lo, m_hi; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); argument = one_argument( argument, arg3 ); m_lo = atoi( arg2 ); m_hi = atoi( arg3 ); if ( arg1[0] == '\0' || m_lo < 0 || m_hi < 0 ) { send_to_char( "Syntax: massign <who> <low> <high>\n\r", ch ); return; } if ( (victim = get_char_world( ch, arg1 )) == NULL ) { send_to_char( "They don't seem to be around.\n\r", ch ); return; } if ( IS_NPC( victim ) || get_trust( victim ) < LEVEL_SAVIOR ) { send_to_char( "They wouldn't know what to do with a monster range.\n\r", ch ); return; } if ( m_lo > m_hi ) { send_to_char( "Unacceptable monster range.\n\r", ch ); return; } victim->pcdata->m_range_lo = m_lo; victim->pcdata->m_range_hi = m_hi; assign_area( victim ); send_to_char( "Done.\n\r", ch ); ch_printf( victim, "%s has assigned you the monster vnum range %d - %d.\n\r", ch->name, m_lo, m_hi ); return; } void do_cmdtable( CHAR_DATA *ch, char *argument ) { int hash, cnt; CMDTYPE *cmd; set_pager_color( AT_PLAIN, ch ); send_to_pager("Commands and Number of Uses This Run\n\r", ch); for ( cnt = hash = 0; hash < 126; hash++ ) for ( cmd = command_hash[hash]; cmd; cmd = cmd->next ) { if ((++cnt)%4) pager_printf(ch,"%-6.6s %4d\t",cmd->name,cmd->userec.num_uses); else pager_printf(ch,"%-6.6s %4d\n\r", cmd->name,cmd->userec.num_uses ); } return; } /* * Load up a player file */ void do_loadup( CHAR_DATA *ch, char *argument ) { char fname[1024]; char name[256]; struct stat fst; bool loaded; DESCRIPTOR_DATA *d; int old_room_vnum; char buf[MAX_STRING_LENGTH]; one_argument( argument, name ); if ( name[0] == '\0' ) { send_to_char( "Usage: loadup <playername>\n\r", ch ); return; } name[0] = UPPER(name[0]); sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower(name[0]), capitalize( name ) ); if ( stat( fname, &fst ) != -1 ) { CREATE( d, DESCRIPTOR_DATA, 1 ); d->next = NULL; d->prev = NULL; d->connected = CON_GET_NAME; d->outsize = 2000; CREATE( d->outbuf, char, d->outsize ); loaded = load_char_obj( d, name, FALSE ); add_char( d->character ); old_room_vnum = d->character->in_room->vnum; char_to_room( d->character, ch->in_room ); if ( get_trust(d->character) >= get_trust( ch ) ) { do_say( d->character, "Do *NOT* disturb me again!" ); send_to_char( "I think you'd better leave that player alone!\n\r", ch ); d->character->desc = NULL; do_quit( d->character, "" ); return; } d->character->desc = NULL; d->character->retran = old_room_vnum; d->character = NULL; DISPOSE( d->outbuf ); DISPOSE( d ); ch_printf(ch, "Player %s loaded from room %d.\n\r", capitalize( name ),old_room_vnum ); sprintf(buf, "%s appears from nowhere, eyes glazed over.\n\r", capitalize( name ) ); act( AT_IMMORT, buf, ch, NULL, NULL, TO_ROOM ); send_to_char( "Done.\n\r", ch ); return; } /* else no player file */ send_to_char( "No such player.\n\r", ch ); return; } void do_fixchar( CHAR_DATA *ch, char *argument ) { char name[MAX_STRING_LENGTH]; CHAR_DATA *victim; one_argument( argument, name ); if ( name[0] == '\0' ) { send_to_char( "Usage: fixchar <playername>\n\r", ch ); return; } victim = get_char_room( ch, name ); if ( !victim ) { send_to_char( "They're not here.\n\r", ch ); return; } fix_char( victim ); victim->armor = -1; victim->mod_str = 0; victim->mod_dex = 0; victim->mod_wis = 0; victim->mod_int = 0; victim->mod_con = 0; victim->mod_cha = 0; victim->mod_lck = 0; victim->damroll = 0; victim->hitroll = 0; victim->alignment = URANGE( -1000, victim->alignment, 1000 ); victim->saving_spell_staff = 0; send_to_char( "Done.\n\r", ch ); } void do_newbieset( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; OBJ_DATA *obj; CHAR_DATA *victim; argument = one_argument( argument, arg1 ); argument = one_argument (argument, arg2); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: newbieset <char>.\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( ( victim->top_level < 1 ) || ( victim->top_level > 5 ) ) { send_to_char( "Level of victim must be 1 to 5.\n\r", ch ); return; } obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 1 ); obj_to_char(obj, victim); obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_DAGGER), 1 ); obj_to_char(obj, victim); /* Added by Brittany, on Nov. 24, 1996. The object is the adventurer's guide to the realms of despair, part of academy.are. */ { OBJ_INDEX_DATA *obj_ind = get_obj_index( 10333 ); if ( obj_ind != NULL ) { obj = create_object( obj_ind, 1 ); obj_to_char( obj, victim ); } } /* Added the burlap sack to the newbieset. The sack is part of sgate.are called Spectral Gate. Brittany */ { OBJ_INDEX_DATA *obj_ind = get_obj_index( 123 ); if ( obj_ind != NULL ) { obj = create_object( obj_ind, 1 ); obj_to_char( obj, victim ); } } act( AT_IMMORT, "$n has equipped you with a newbieset.", ch, NULL, victim, TO_VICT); ch_printf( ch, "You have re-equipped %s.\n\r", victim->name ); return; } /* * Extract area names from "input" string and place result in "output" string * e.g. "aset joe.are sedit susan.are cset" --> "joe.are susan.are" * - Gorog */ void extract_area_names (char *inp, char *out) { char buf[MAX_INPUT_LENGTH], *pbuf=buf; int len; *out='\0'; while (inp && *inp) { inp = one_argument(inp, buf); if ( (len=strlen(buf)) >= 5 && !strcmp(".are", pbuf+len-4) ) { if (*out) strcat (out, " "); strcat (out, buf); } } } /* * Remove area names from "input" string and place result in "output" string * e.g. "aset joe.are sedit susan.are cset" --> "aset sedit cset" * - Gorog */ void remove_area_names (char *inp, char *out) { char buf[MAX_INPUT_LENGTH], *pbuf=buf; int len; *out='\0'; while (inp && *inp) { inp = one_argument(inp, buf); if ( (len=strlen(buf)) < 5 || strcmp(".are", pbuf+len-4) ) { if (*out) strcat (out, " "); strcat (out, buf); } } } void do_bestowarea( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; int arg_len; argument = one_argument( argument, arg ); if ( get_trust (ch) < LEVEL_SUB_IMPLEM ) { send_to_char( "Sorry...\n\r", ch ); return; } if ( !*arg ) { send_to_char( "Syntax:\n\r" "bestowarea <victim> <filename>.are\n\r" "bestowarea <victim> none removes bestowed areas\n\r" "bestowarea <victim> list lists bestowed areas\n\r" "bestowarea <victim> lists bestowed areas\n\r", ch); return; } if ( !(victim = get_char_world( ch, arg )) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "You can't give special abilities to a mob!\n\r", ch ); return; } if ( get_trust(victim) < LEVEL_IMMORTAL ) { send_to_char( "They aren't an immortal.\n\r", ch ); return; } if (!victim->pcdata->bestowments) victim->pcdata->bestowments = str_dup(""); if ( !*argument || !str_cmp (argument, "list") ) { extract_area_names (victim->pcdata->bestowments, buf); ch_printf( ch, "Bestowed areas: %s\n\r", buf); return; } if ( !str_cmp (argument, "none") ) { remove_area_names (victim->pcdata->bestowments, buf); DISPOSE( victim->pcdata->bestowments ); victim->pcdata->bestowments = str_dup( buf ); send_to_char( "Done.\n\r", ch); return; } arg_len = strlen(argument); if ( arg_len < 5 || argument[arg_len-4] != '.' || argument[arg_len-3] != 'a' || argument[arg_len-2] != 'r' || argument[arg_len-1] != 'e' ) { send_to_char( "You can only bestow an area name\n\r", ch ); send_to_char( "E.G. bestow joe sam.are\n\r", ch ); return; } sprintf( buf, "%s %s", victim->pcdata->bestowments, argument ); DISPOSE( victim->pcdata->bestowments ); victim->pcdata->bestowments = str_dup( buf ); ch_printf( victim, "%s has bestowed on you the area: %s\n\r", ch->name, argument ); send_to_char( "Done.\n\r", ch ); } void do_bestow( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Bestow whom with what?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "You can't give special abilities to a mob!\n\r", ch ); return; } if ( get_trust( victim ) > get_trust( ch ) ) { send_to_char( "You aren't powerful enough...\n\r", ch ); return; } if (!victim->pcdata->bestowments) victim->pcdata->bestowments = str_dup(""); if ( argument[0] == '\0' || !str_cmp( argument, "list" ) ) { ch_printf( ch, "Current bestowed commands on %s: %s.\n\r", victim->name, victim->pcdata->bestowments ); return; } if ( !str_cmp( argument, "none" ) ) { DISPOSE( victim->pcdata->bestowments ); victim->pcdata->bestowments = str_dup(""); ch_printf( ch, "Bestowments removed from %s.\n\r", victim->name ); ch_printf( victim, "%s has removed your bestowed commands.\n\r", ch->name ); return; } sprintf( buf, "%s %s", victim->pcdata->bestowments, argument ); DISPOSE( victim->pcdata->bestowments ); victim->pcdata->bestowments = str_dup( buf ); ch_printf( victim, "%s has bestowed on you the command(s): %s\n\r", ch->name, argument ); send_to_char( "Done.\n\r", ch ); } struct tm *update_time ( struct tm *old_time ) { time_t time; time = mktime(old_time); return localtime(&time); } void do_set_boot_time( CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; char arg1[MAX_INPUT_LENGTH]; bool check; check = FALSE; argument = one_argument(argument, arg); if ( arg[0] == '\0' ) { send_to_char( "Syntax: setboot time {hour minute <day> <month> <year>}\n\r", ch); send_to_char( " setboot manual {0/1}\n\r", ch); send_to_char( " setboot default\n\r", ch); ch_printf( ch, "Boot time is currently set to %s, manual bit is set to %d\n\r" ,reboot_time, set_boot_time->manual ); return; } if ( !str_cmp(arg, "time") ) { struct tm *now_time; argument = one_argument(argument, arg); argument = one_argument(argument, arg1); if ( !*arg || !*arg1 || !is_number(arg) || !is_number(arg1) ) { send_to_char("You must input a value for hour and minute.\n\r", ch); return; } now_time = localtime(¤t_time); if ( (now_time->tm_hour = atoi(arg)) < 0 || now_time->tm_hour > 23 ) { send_to_char("Valid range for hour is 0 to 23.\n\r", ch); return; } if ( (now_time->tm_min = atoi(arg1)) < 0 || now_time->tm_min > 59 ) { send_to_char("Valid range for minute is 0 to 59.\n\r", ch); return; } argument = one_argument(argument, arg); if ( *arg != '\0' && is_number(arg) ) { if ( (now_time->tm_mday = atoi(arg)) < 1 || now_time->tm_mday > 31 ) { send_to_char("Valid range for day is 1 to 31.\n\r", ch); return; } argument = one_argument(argument, arg); if ( *arg != '\0' && is_number(arg) ) { if ( (now_time->tm_mon = atoi(arg)) < 1 || now_time->tm_mon > 12 ) { send_to_char( "Valid range for month is 1 to 12.\n\r", ch ); return; } now_time->tm_mon--; argument = one_argument(argument, arg); if ( (now_time->tm_year = atoi(arg)-1900) < 0 || now_time->tm_year > 199 ) { send_to_char( "Valid range for year is 1900 to 2099.\n\r", ch ); return; } } } now_time->tm_sec = 0; if ( mktime(now_time) < current_time ) { send_to_char( "You can't set a time previous to today!\n\r", ch ); return; } if (set_boot_time->manual == 0) set_boot_time->manual = 1; new_boot_time = update_time(now_time); new_boot_struct = *new_boot_time; new_boot_time = &new_boot_struct; reboot_check(mktime(new_boot_time)); get_reboot_string(); ch_printf(ch, "Boot time set to %s\n\r", reboot_time); check = TRUE; } else if ( !str_cmp(arg, "manual") ) { argument = one_argument(argument, arg1); if (arg1[0] == '\0') { send_to_char("Please enter a value for manual boot on/off\n\r", ch); return; } if ( !is_number(arg1)) { send_to_char("Value for manual must be 0 (off) or 1 (on)\n\r", ch); return; } if (atoi(arg1) < 0 || atoi(arg1) > 1) { send_to_char("Value for manual must be 0 (off) or 1 (on)\n\r", ch); return; } set_boot_time->manual = atoi(arg1); ch_printf(ch, "Manual bit set to %s\n\r", arg1); check = TRUE; get_reboot_string(); return; } else if (!str_cmp( arg, "default" )) { set_boot_time->manual = 0; /* Reinitialize new_boot_time */ new_boot_time = localtime(¤t_time); new_boot_time->tm_mday += 1; if (new_boot_time->tm_hour > 12) new_boot_time->tm_mday += 1; new_boot_time->tm_hour = 6; new_boot_time->tm_min = 0; new_boot_time->tm_sec = 0; new_boot_time = update_time(new_boot_time); sysdata.DENY_NEW_PLAYERS = FALSE; send_to_char("Reboot time set back to normal.\n\r", ch); check = TRUE; } if (!check) { send_to_char("Invalid argument for setboot.\n\r", ch); return; } else { get_reboot_string(); new_boot_time_t = mktime(new_boot_time); } } /* Online high level immortal command for displaying what the encryption * of a name/password would be, taking in 2 arguments - the name and the * password - can still only change the password if you have access to * pfiles and the correct password */ void do_form_password( CHAR_DATA *ch, char *argument) { char arg[MAX_STRING_LENGTH]; argument = one_argument(argument, arg); ch_printf(ch, "Those two arguments encrypted would result in: %s", crypt(arg, argument)); return; } /* * Purge a player file. No more player. -- Altrag */ void do_destro( CHAR_DATA *ch, char *argument ) { set_char_color( AT_RED, ch ); send_to_char("If you want to destroy a character, spell it out!\n\r",ch); return; } /* * This could have other applications too.. move if needed. -- Altrag */ void close_area( AREA_DATA *pArea ) { extern ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; extern OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; CHAR_DATA *ech; CHAR_DATA *ech_next; OBJ_DATA *eobj; OBJ_DATA *eobj_next; int icnt; ROOM_INDEX_DATA *rid; ROOM_INDEX_DATA *rid_next; OBJ_INDEX_DATA *oid; OBJ_INDEX_DATA *oid_next; MOB_INDEX_DATA *mid; MOB_INDEX_DATA *mid_next; RESET_DATA *ereset; RESET_DATA *ereset_next; EXTRA_DESCR_DATA *eed; EXTRA_DESCR_DATA *eed_next; EXIT_DATA *exit; EXIT_DATA *exit_next; MPROG_ACT_LIST *mpact; MPROG_ACT_LIST *mpact_next; MPROG_DATA *mprog; MPROG_DATA *mprog_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; for ( ech = first_char; ech; ech = ech_next ) { ech_next = ech->next; if ( ech->fighting ) stop_fighting( ech, TRUE ); if ( IS_NPC(ech) ) { /* if mob is in area, or part of area. */ if ( URANGE(pArea->low_m_vnum, ech->pIndexData->vnum, pArea->hi_m_vnum) == ech->pIndexData->vnum || (ech->in_room && ech->in_room->area == pArea) ) extract_char( ech, TRUE ); continue; } if ( ech->in_room && ech->in_room->area == pArea ) do_recall( ech, "" ); } for ( eobj = first_object; eobj; eobj = eobj_next ) { eobj_next = eobj->next; /* if obj is in area, or part of area. */ if ( URANGE(pArea->low_o_vnum, eobj->pIndexData->vnum, pArea->hi_o_vnum) == eobj->pIndexData->vnum || (eobj->in_room && eobj->in_room->area == pArea) ) extract_obj( eobj ); } for ( icnt = 0; icnt < MAX_KEY_HASH; icnt++ ) { for ( rid = room_index_hash[icnt]; rid; rid = rid_next ) { rid_next = rid->next; for ( exit = rid->first_exit; exit; exit = exit_next ) { exit_next = exit->next; if ( rid->area == pArea || exit->to_room->area == pArea ) { STRFREE( exit->keyword ); STRFREE( exit->description ); UNLINK( exit, rid->first_exit, rid->last_exit, next, prev ); DISPOSE( exit ); } } if ( rid->area != pArea ) continue; STRFREE(rid->name); STRFREE(rid->description); if ( rid->first_person ) { bug( "close_area: room with people #%d", rid->vnum ); for ( ech = rid->first_person; ech; ech = ech_next ) { ech_next = ech->next_in_room; if ( ech->fighting ) stop_fighting( ech, TRUE ); if ( IS_NPC(ech) ) extract_char( ech, TRUE ); else do_recall( ech, "" ); } } if ( rid->first_content ) { bug( "close_area: room with contents #%d", rid->vnum ); for ( eobj = rid->first_content; eobj; eobj = eobj_next ) { eobj_next = eobj->next_content; extract_obj( eobj ); } } for ( eed = rid->first_extradesc; eed; eed = eed_next ) { eed_next = eed->next; STRFREE( eed->keyword ); STRFREE( eed->description ); DISPOSE( eed ); } for ( mpact = rid->mpact; mpact; mpact = mpact_next ) { mpact_next = mpact->next; STRFREE( mpact->buf ); DISPOSE( mpact ); } for ( mprog = rid->mudprogs; mprog; mprog = mprog_next ) { mprog_next = mprog->next; STRFREE( mprog->arglist ); STRFREE( mprog->comlist ); DISPOSE( mprog ); } if ( rid == room_index_hash[icnt] ) room_index_hash[icnt] = rid->next; else { ROOM_INDEX_DATA *trid; for ( trid = room_index_hash[icnt]; trid; trid = trid->next ) if ( trid->next == rid ) break; if ( !trid ) bug( "Close_area: rid not in hash list %d", rid->vnum ); else trid->next = rid->next; } DISPOSE(rid); } for ( mid = mob_index_hash[icnt]; mid; mid = mid_next ) { mid_next = mid->next; if ( mid->vnum < pArea->low_m_vnum || mid->vnum > pArea->hi_m_vnum ) continue; STRFREE( mid->player_name ); STRFREE( mid->short_descr ); STRFREE( mid->long_descr ); STRFREE( mid->description ); if ( mid->pShop ) { UNLINK( mid->pShop, first_shop, last_shop, next, prev ); DISPOSE( mid->pShop ); } if ( mid->rShop ) { UNLINK( mid->rShop, first_repair, last_repair, next, prev ); DISPOSE( mid->rShop ); } for ( mprog = mid->mudprogs; mprog; mprog = mprog_next ) { mprog_next = mprog->next; STRFREE(mprog->arglist); STRFREE(mprog->comlist); DISPOSE(mprog); } if ( mid == mob_index_hash[icnt] ) mob_index_hash[icnt] = mid->next; else { MOB_INDEX_DATA *tmid; for ( tmid = mob_index_hash[icnt]; tmid; tmid = tmid->next ) if ( tmid->next == mid ) break; if ( !tmid ) bug( "Close_area: mid not in hash list %s", mid->vnum ); else tmid->next = mid->next; } DISPOSE(mid); } for ( oid = obj_index_hash[icnt]; oid; oid = oid_next ) { oid_next = oid->next; if ( oid->vnum < pArea->low_o_vnum || oid->vnum > pArea->hi_o_vnum ) continue; STRFREE(oid->name); STRFREE(oid->short_descr); STRFREE(oid->description); STRFREE(oid->action_desc); for ( eed = oid->first_extradesc; eed; eed = eed_next ) { eed_next = eed->next; STRFREE(eed->keyword); STRFREE(eed->description); DISPOSE(eed); } for ( paf = oid->first_affect; paf; paf = paf_next ) { paf_next = paf->next; DISPOSE(paf); } for ( mprog = oid->mudprogs; mprog; mprog = mprog_next ) { mprog_next = mprog->next; STRFREE(mprog->arglist); STRFREE(mprog->comlist); DISPOSE(mprog); } if ( oid == obj_index_hash[icnt] ) obj_index_hash[icnt] = oid->next; else { OBJ_INDEX_DATA *toid; for ( toid = obj_index_hash[icnt]; toid; toid = toid->next ) if ( toid->next == oid ) break; if ( !toid ) bug( "Close_area: oid not in hash list %s", oid->vnum ); else toid->next = oid->next; } DISPOSE(oid); } } for ( ereset = pArea->first_reset; ereset; ereset = ereset_next ) { ereset_next = ereset->next; DISPOSE(ereset); } DISPOSE(pArea->name); DISPOSE(pArea->filename); STRFREE(pArea->author); UNLINK( pArea, first_build, last_build, next, prev ); UNLINK( pArea, first_asort, last_asort, next_sort, prev_sort ); DISPOSE( pArea ); } void do_destroy( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Destroy what player file?\n\r", ch ); return; } for ( victim = first_char; victim; victim = victim->next ) if ( !IS_NPC(victim) && !str_cmp(victim->name, arg) ) break; if (get_trust(victim) > 106 && get_trust(ch) < 107 && get_trust(victim) < get_trust(ch)) { send_to_char( "Unable To Comply -- You cannot kill God yet.\n\r", ch ); return; } if ( !victim ) { DESCRIPTOR_DATA *d; /* Make sure they aren't halfway logged in. */ for ( d = first_descriptor; d; d = d->next ) if ( (victim = d->character) && !IS_NPC(victim) && !str_cmp(victim->name, arg) ) break; if ( d ) close_socket( d, TRUE ); } else { int x, y; quitting_char = victim; save_char_obj( victim ); saving_char = NULL; extract_char( victim, TRUE ); for ( x = 0; x < MAX_WEAR; x++ ) for ( y = 0; y < MAX_LAYERS; y++ ) save_equipment[x][y] = NULL; } sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower(arg[0]), capitalize( arg ) ); sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower(arg[0]), capitalize( arg ) ); if ( !rename( buf, buf2 ) ) { AREA_DATA *pArea; set_char_color( AT_RED, ch ); if ( victim->plr_home ) { ROOM_INDEX_DATA *room = victim->plr_home; STRFREE( room->name ); room->name = STRALLOC( "An Empty Apartment" ); REMOVE_BIT( room->room_flags , ROOM_PLR_HOME ); SET_BIT( room->room_flags , ROOM_EMPTY_HOME ); fold_area( room->area, room->area->filename, FALSE ); } send_to_char( "Player destroyed. Pfile saved in backup directory.\n\r", ch ); sprintf( buf, "You hear %s scream in the distance as one of the Elder Gods eradicates them!!!", victim->name ); remroster(victim); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); sprintf( buf, "%s%s", GOD_DIR, capitalize(arg) ); sprintf( buf, "%s%c/%s.clone", PLAYER_DIR, tolower(arg[0]), capitalize( arg ) ); sprintf( buf2, "%s%c/%s.clone", BACKUP_DIR, tolower(arg[0]), capitalize( arg ) ); rename(buf, buf2); if ( !remove( buf ) ) send_to_char( "Player's immortal data destroyed.\n\r", ch ); else if ( errno != ENOENT ) { ch_printf( ch, "Unknown error #%d - %s (immortal data). Report to Thoric.\n\r", errno, strerror( errno ) ); sprintf( buf2, "%s destroying %s", ch->name, buf ); perror( buf2 ); } sprintf( buf2, "%s.are", capitalize(arg) ); for ( pArea = first_build; pArea; pArea = pArea->next ) if ( !strcmp( pArea->filename, buf2 ) ) { sprintf( buf, "%s%s", BUILD_DIR, buf2 ); if ( IS_SET( pArea->status, AREA_LOADED ) ) fold_area( pArea, buf, FALSE ); close_area( pArea ); sprintf( buf2, "%s.bak", buf ); set_char_color( AT_RED, ch ); /* Log message changes colors */ if ( !rename( buf, buf2 ) ) send_to_char( "Player's area data destroyed. Area saved as backup.\n\r", ch ); else if ( errno != ENOENT ) { ch_printf( ch, "Unknown error #%d - %s (area data). Report to Thoric.\n\r", errno, strerror( errno ) ); sprintf( buf2, "%s destroying %s", ch->name, buf ); perror( buf2 ); } } } else if ( errno == ENOENT ) { set_char_color( AT_PLAIN, ch ); send_to_char( "Player does not exist.\n\r", ch ); } else { set_char_color( AT_WHITE, ch ); ch_printf( ch, "Unknown error #%d - %s. Report to Thoric.\n\r", errno, strerror( errno ) ); sprintf( buf, "%s destroying %s", ch->name, arg ); perror( buf ); } return; } extern ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; /* db.c */ /* Super-AT command: FOR ALL <action> FOR MORTALS <action> FOR GODS <action> FOR MOBS <action> FOR EVERYWHERE <action> Executes action several times, either on ALL players (not including yourself), MORTALS (including trusted characters), GODS (characters with level higher than L_HERO), MOBS (Not recommended) or every room (not recommended either!) If you insert a # in the action, it will be replaced by the name of the target. If # is a part of the action, the action will be executed for every target in game. If there is no #, the action will be executed for every room containg at least one target, but only once per room. # cannot be used with FOR EVERY- WHERE. # can be anywhere in the action. Example: FOR ALL SMILE -> you will only smile once in a room with 2 players. FOR ALL TWIDDLE # -> In a room with A and B, you will twiddle A then B. Destroying the characters this command acts upon MAY cause it to fail. Try to avoid something like FOR MOBS PURGE (although it actually works at my MUD). FOR MOBS TRANS 3054 (transfer ALL the mobs to Midgaard temple) does NOT work though :) The command works by transporting the character to each of the rooms with target in them. Private rooms are not violated. */ /* Expand the name of a character into a string that identifies THAT character within a room. E.g. the second 'guard' -> 2. guard */ const char * name_expand (CHAR_DATA *ch) { int count = 1; CHAR_DATA *rch; char name[MAX_INPUT_LENGTH]; /* HOPEFULLY no mob has a name longer than THAT */ static char outbuf[MAX_INPUT_LENGTH]; if (!IS_NPC(ch)) return ch->name; one_argument (ch->name, name); /* copy the first word into name */ if (!name[0]) /* weird mob .. no keywords */ { strcpy (outbuf, ""); /* Do not return NULL, just an empty buffer */ return outbuf; } /* ->people changed to ->first_person -- TRI */ for (rch = ch->in_room->first_person; rch && (rch != ch);rch = rch->next_in_room) if (is_name (name, rch->name)) count++; sprintf (outbuf, "%d.%s", count, name); return outbuf; } void do_for (CHAR_DATA *ch, char *argument) { char range[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; bool fGods = FALSE, fMortals = FALSE, fMobs = FALSE, fEverywhere = FALSE, found; ROOM_INDEX_DATA *room, *old_room; CHAR_DATA *p, *p_prev; /* p_next to p_prev -- TRI */ int i; argument = one_argument (argument, range); if (!range[0] || !argument[0]) /* invalid usage? */ { do_help (ch, "for"); return; } if (!str_prefix("quit", argument)) { send_to_char ("Are you trying to crash the MUD or something?\n\r",ch); return; } if (!str_cmp (range, "all")) { fMortals = TRUE; fGods = TRUE; } else if (!str_cmp (range, "gods")) fGods = TRUE; else if (!str_cmp (range, "mortals")) fMortals = TRUE; else if (!str_cmp (range, "mobs")) fMobs = TRUE; else if (!str_cmp (range, "everywhere")) fEverywhere = TRUE; else do_help (ch, "for"); /* show syntax */ /* do not allow # to make it easier */ if (fEverywhere && strchr (argument, '#')) { send_to_char ("Cannot use FOR EVERYWHERE with the # thingie.\n\r",ch); return; } if (strchr (argument, '#')) /* replace # ? */ { /* char_list - last_char, p_next - gch_prev -- TRI */ for (p = last_char; p ; p = p_prev ) { p_prev = p->prev; /* TRI */ /* p_next = p->next; */ /* In case someone DOES try to AT MOBS SLAY # */ found = FALSE; if (!(p->in_room) || room_is_private(p, p->in_room) || (p == ch)) continue; if (IS_NPC(p) && fMobs) found = TRUE; else if (!IS_NPC(p) && get_trust(p) >= LEVEL_IMMORTAL && fGods) found = TRUE; else if (!IS_NPC(p) && get_trust(p) < LEVEL_IMMORTAL && fMortals) found = TRUE; /* It looks ugly to me.. but it works :) */ if (found) /* p is 'appropriate' */ { char *pSource = argument; /* head of buffer to be parsed */ char *pDest = buf; /* parse into this */ while (*pSource) { if (*pSource == '#') /* Replace # with name of target */ { const char *namebuf = name_expand (p); if (namebuf) /* in case there is no mob name ?? */ while (*namebuf) /* copy name over */ *(pDest++) = *(namebuf++); pSource++; } else *(pDest++) = *(pSource++); } /* while */ *pDest = '\0'; /* Terminate */ /* Execute */ old_room = ch->in_room; char_from_room (ch); char_to_room (ch,p->in_room); interpret (ch, buf); char_from_room (ch); char_to_room (ch,old_room); } /* if found */ } /* for every char */ } else /* just for every room with the appropriate people in it */ { for (i = 0; i < MAX_KEY_HASH; i++) /* run through all the buckets */ for (room = room_index_hash[i] ; room ; room = room->next) { found = FALSE; /* Anyone in here at all? */ if (fEverywhere) /* Everywhere executes always */ found = TRUE; else if (!room->first_person) /* Skip it if room is empty */ continue; /* ->people changed to first_person -- TRI */ /* Check if there is anyone here of the requried type */ /* Stop as soon as a match is found or there are no more ppl in room */ /* ->people to ->first_person -- TRI */ for (p = room->first_person; p && !found; p = p->next_in_room) { if (p == ch) /* do not execute on oneself */ continue; if (IS_NPC(p) && fMobs) found = TRUE; else if (!IS_NPC(p) && ( get_trust(p) >= LEVEL_IMMORTAL) && fGods) found = TRUE; else if (!IS_NPC(p) && ( get_trust(p) <= LEVEL_IMMORTAL) && fMortals) found = TRUE; } /* for everyone inside the room */ if (found && !room_is_private(p, room)) /* Any of the required type here AND room not private? */ { /* This may be ineffective. Consider moving character out of old_room once at beginning of command then moving back at the end. This however, is more safe? */ old_room = ch->in_room; char_from_room (ch); char_to_room (ch, room); interpret (ch, argument); char_from_room (ch); char_to_room (ch, old_room); } /* if found */ } /* for every room in a bucket */ } /* if strchr */ } /* do_for */ void save_sysdata args( ( SYSTEM_DATA sys ) ); void do_cset( CHAR_DATA *ch, char *argument ) { char arg[MAX_STRING_LENGTH]; sh_int level; set_char_color( AT_IMMORT, ch ); if (argument[0] == '\0') { ch_printf(ch, "Mail:\n\r Read all mail: %d. Read mail for free: %d. Write mail for free: %d.\n\r", sysdata.read_all_mail, sysdata.read_mail_free, sysdata.write_mail_free ); ch_printf(ch, " Take all mail: %d.\n\r", sysdata.take_others_mail); ch_printf(ch, "Channels:\n\r Muse: %d. Think: %d. Log: %d. Build: %d.\n\r", sysdata.muse_level, sysdata.think_level, sysdata.log_level, sysdata.build_level); ch_printf(ch, "Building:\n\r Prototype modification: %d. Player msetting: %d.\n\r", sysdata.level_modify_proto, sysdata.level_mset_player ); ch_printf(ch, "Guilds:\n\r Overseer: %s. Advisor: %s.\n\r", sysdata.guild_overseer, sysdata.guild_advisor ); ch_printf(ch, "Other:\n\r Force on players: %d. ", sysdata.level_forcepc); ch_printf(ch, "Private room override: %d.\n\r", sysdata.level_override_private); ch_printf(ch, " Penalty to regular stun chance: %d. ", sysdata.stun_regular ); ch_printf(ch, "Penalty to stun plr vs. plr: %d.\n\r", sysdata.stun_plr_vs_plr ); ch_printf(ch, " Percent damage plr vs. plr: %3d. ", sysdata.dam_plr_vs_plr ); ch_printf(ch, "Percent damage plr vs. mob: %d.\n\r", sysdata.dam_plr_vs_mob ); ch_printf(ch, " Percent damage mob vs. plr: %3d. ", sysdata.dam_mob_vs_plr ); ch_printf(ch, "Percent damage mob vs. mob: %d.\n\r", sysdata.dam_mob_vs_mob ); ch_printf(ch, " Get object without take flag: %d. ", sysdata.level_getobjnotake); ch_printf(ch, "Autosave frequency (minutes): %d.\n\r", sysdata.save_frequency ); ch_printf(ch, " Save flags: %s\n\r", flag_string( sysdata.save_flags, save_flag ) ); return; } argument = one_argument( argument, arg ); if (!str_cmp(arg, "help")) { do_help(ch, "controls"); return; } if (!str_cmp(arg, "save")) { save_sysdata(sysdata); return; } if (!str_cmp(arg, "saveflag")) { int x = get_saveflag( argument ); if ( x == -1 ) send_to_char( "Not a save flag.\n\r", ch ); else { TOGGLE_BIT( sysdata.save_flags, 1 << x ); send_to_char( "Ok.\n\r", ch ); } return; } if (!str_prefix( arg, "guild_overseer" ) ) { STRFREE( sysdata.guild_overseer ); sysdata.guild_overseer = str_dup( argument ); send_to_char("Ok.\n\r", ch); return; } if (!str_prefix( arg, "guild_advisor" ) ) { STRFREE( sysdata.guild_advisor ); sysdata.guild_advisor = str_dup( argument ); send_to_char("Ok.\n\r", ch); return; } level = (sh_int) atoi(argument); if (!str_prefix( arg, "savefrequency" ) ) { sysdata.save_frequency = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "stun")) { sysdata.stun_regular = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "stun_pvp")) { sysdata.stun_plr_vs_plr = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "dam_pvp")) { sysdata.dam_plr_vs_plr = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "get_notake")) { sysdata.level_getobjnotake = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "dam_pvm")) { sysdata.dam_plr_vs_mob = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "dam_mvp")) { sysdata.dam_mob_vs_plr = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "dam_mvm")) { sysdata.dam_mob_vs_mob = level; send_to_char("Ok.\n\r", ch); return; } if (level < 0 || level > MAX_LEVEL) { send_to_char("Invalid value for new control.\n\r", ch); return; } if (!str_cmp(arg, "read_all")) { sysdata.read_all_mail = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "read_free")) { sysdata.read_mail_free = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "write_free")) { sysdata.write_mail_free = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "take_all")) { sysdata.take_others_mail = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "muse")) { sysdata.muse_level = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "think")) { sysdata.think_level = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "log")) { sysdata.log_level = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "build")) { sysdata.build_level = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "proto_modify")) { sysdata.level_modify_proto = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "override_private")) { sysdata.level_override_private = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "forcepc")) { sysdata.level_forcepc = level; send_to_char("Ok.\n\r", ch); return; } if (!str_cmp(arg, "mset_player")) { sysdata.level_mset_player = level; send_to_char("Ok.\n\r", ch); return; } else { send_to_char("Invalid argument.\n\r", ch); return; } } void get_reboot_string(void) { sprintf(reboot_time, "%s", asctime(new_boot_time)); } void do_orange( CHAR_DATA *ch, char *argument ) { send_to_char( "Function under construction.\n\r", ch ); return; } void do_mrange( CHAR_DATA *ch, char *argument ) { send_to_char( "Function under construction.\n\r", ch ); return; } void do_hell( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; sh_int time; bool h_d = FALSE; struct tm *tms; argument = one_argument(argument, arg); if ( !*arg ) { send_to_char( "Hell who, and for how long?\n\r", ch ); return; } if ( !(victim = get_char_world(ch, arg)) || IS_NPC(victim) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_IMMORTAL(victim) ) { send_to_char( "There is no point in helling an immortal.\n\r", ch ); return; } if ( victim->pcdata->release_date != 0 ) { ch_printf(ch, "They are already in hell until %24.24s, by %s.\n\r", ctime(&victim->pcdata->release_date), victim->pcdata->helled_by); return; } argument = one_argument(argument, arg); if ( !*arg || !is_number(arg) ) { send_to_char( "Hell them for how long?\n\r", ch ); return; } time = atoi(arg); if ( time <= 0 ) { send_to_char( "You cannot hell for zero or negative time.\n\r", ch ); return; } argument = one_argument(argument, arg); if ( !*arg || !str_prefix(arg, "hours") ) h_d = TRUE; else if ( str_prefix(arg, "days") ) { send_to_char( "Is that value in hours or days?\n\r", ch ); return; } else if ( time > 666) { send_to_char( "You may not hell a person for more than 30 days at a time.\n\r", ch ); return; } tms = localtime(¤t_time); if ( h_d ) tms->tm_hour += time; else tms->tm_mday += time; victim->pcdata->release_date = mktime(tms); victim->pcdata->helled_by = STRALLOC(ch->name); ch_printf(ch, "%s will be released from hell at %24.24s.\n\r", victim->name, ctime(&victim->pcdata->release_date)); act(AT_MAGIC, "$n disappears in a cloud of hellish light.", victim, NULL, ch, TO_NOTVICT); char_from_room(victim); char_to_room(victim, get_room_index(6)); act(AT_MAGIC, "$n appears in a could of hellish light.", victim, NULL, ch, TO_NOTVICT); do_look(victim, "auto"); ch_printf(victim, "The immortals are not pleased with your actions.\n\r" "You shall remain in hell for %d %s%s.\n\r", time, (h_d ? "hour" : "day"), (time == 1 ? "" : "s")); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ sprintf( buf, "%s has been helled for %d %s%s!!!" , victim->name , time , (h_d ? "hour" : "day"), (time == 1 ? "" : "s") ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); return; } void do_unhell( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; ROOM_INDEX_DATA *location; argument = one_argument(argument, arg); if ( !*arg ) { send_to_char( "Unhell whom..?\n\r", ch ); return; } location = ch->in_room; ch->in_room = get_room_index(6); victim = get_char_room(ch, arg); ch->in_room = location; /* The case of unhell self, etc. */ if ( !victim || IS_NPC(victim) || victim->in_room->vnum != 6 ) { send_to_char( "No one like that is in hell.\n\r", ch ); return; } location = get_room_index( wherehome(victim) ); if ( !location ) location = ch->in_room; MOBtrigger = FALSE; act( AT_MAGIC, "$n disappears in a cloud of godly light.", victim, NULL, ch, TO_NOTVICT ); char_from_room(victim); char_to_room(victim, location); send_to_char( "The gods have smiled on you and released you from hell early!\n\r", victim ); do_look(victim, "auto"); send_to_char( "They have been released.\n\r", ch ); sprintf( buf, "%s has been UNHELLED!!!" , victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); if ( victim->pcdata->helled_by ) { if( str_cmp(ch->name, victim->pcdata->helled_by) ) ch_printf(ch, "(You should probably write a note to %s, explaining the early release.)\n\r", victim->pcdata->helled_by); STRFREE(victim->pcdata->helled_by); victim->pcdata->helled_by = NULL; } MOBtrigger = FALSE; act( AT_MAGIC, "$n appears in a cloud of godly light.", victim, NULL, ch, TO_NOTVICT ); victim->pcdata->release_date = 0; save_char_obj(victim); return; } /* Vnum search command by Swordbearer */ void do_vsearch( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; bool found = FALSE; OBJ_DATA *obj; OBJ_DATA *in_obj; int obj_counter = 1; int argi; one_argument( argument, arg ); if( arg[0] == '\0' ) { send_to_char( "Syntax: vsearch <vnum>.\n\r", ch ); return; } set_pager_color( AT_PLAIN, ch ); argi=atoi(arg); if (argi<0 && argi>20000) { send_to_char( "Vnum out of range.\n\r", ch); return; } for ( obj = first_object; obj != NULL; obj = obj->next ) { if ( !can_see_obj( ch, obj ) || !( argi == obj->pIndexData->vnum )) continue; found = TRUE; for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj ); if ( in_obj->carried_by != NULL ) pager_printf( ch, "[%2d] Level %d %s carried by %s.\n\r", obj_counter, obj->level, obj_short(obj), PERS( in_obj->carried_by, ch ) ); else pager_printf( ch, "[%2d] [%-5d] %s in %s.\n\r", obj_counter, ( ( in_obj->in_room ) ? in_obj->in_room->vnum : 0 ), obj_short(obj), ( in_obj->in_room == NULL ) ? "somewhere" : in_obj->in_room->name ); obj_counter++; } if ( !found ) send_to_char( "Nothing like that in hell, earth, or heaven.\n\r" , ch ); return; } /* * Simple function to let any imm make any player instantly sober. * Saw no need for level restrictions on this. * Written by Narn, Apr/96 */ void do_sober( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char arg1 [MAX_INPUT_LENGTH]; smash_tilde( argument ); argument = one_argument( argument, arg1 ); if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( IS_NPC( victim ) ) { send_to_char( "Not on mobs.\n\r", ch ); return; } if ( victim->pcdata ) victim->pcdata->condition[COND_DRUNK] = 0; send_to_char( "Ok.\n\r", ch ); send_to_char( "You feel sober again.\n\r", victim ); return; } /* * Free a social structure -Thoric */ void free_social( SOCIALTYPE *social ) { if ( social->name ) DISPOSE( social->name ); if ( social->char_no_arg ) DISPOSE( social->char_no_arg ); if ( social->others_no_arg ) DISPOSE( social->others_no_arg ); if ( social->char_found ) DISPOSE( social->char_found ); if ( social->others_found ) DISPOSE( social->others_found ); if ( social->vict_found ) DISPOSE( social->vict_found ); if ( social->char_auto ) DISPOSE( social->char_auto ); if ( social->others_auto ) DISPOSE( social->others_auto ); DISPOSE( social ); } /* * Remove a social from it's hash index -Thoric */ void unlink_social( SOCIALTYPE *social ) { SOCIALTYPE *tmp, *tmp_next; int hash; if ( !social ) { bug( "Unlink_social: NULL social", 0 ); return; } if ( social->name[0] < 'a' || social->name[0] > 'z' ) hash = 0; else hash = (social->name[0] - 'a') + 1; if ( social == (tmp=social_index[hash]) ) { social_index[hash] = tmp->next; return; } for ( ; tmp; tmp = tmp_next ) { tmp_next = tmp->next; if ( social == tmp_next ) { tmp->next = tmp_next->next; return; } } } /* * Add a social to the social index table -Thoric * Hashed and insert sorted */ void add_social( SOCIALTYPE *social ) { int hash, x; SOCIALTYPE *tmp, *prev; if ( !social ) { bug( "Add_social: NULL social", 0 ); return; } if ( !social->name ) { bug( "Add_social: NULL social->name", 0 ); return; } if ( !social->char_no_arg ) { bug( "Add_social: NULL social->char_no_arg", 0 ); return; } /* make sure the name is all lowercase */ for ( x = 0; social->name[x] != '\0'; x++ ) social->name[x] = LOWER(social->name[x]); if ( social->name[0] < 'a' || social->name[0] > 'z' ) hash = 0; else hash = (social->name[0] - 'a') + 1; if ( (prev = tmp = social_index[hash]) == NULL ) { social->next = social_index[hash]; social_index[hash] = social; return; } for ( ; tmp; tmp = tmp->next ) { if ( (x=strcmp(social->name, tmp->name)) == 0 ) { bug( "Add_social: trying to add duplicate name to bucket %d", hash ); free_social( social ); return; } else if ( x < 0 ) { if ( tmp == social_index[hash] ) { social->next = social_index[hash]; social_index[hash] = social; return; } prev->next = social; social->next = tmp; return; } prev = tmp; } /* add to end */ prev->next = social; social->next = NULL; return; } /* * Social editor/displayer/save/delete -Thoric */ void do_sedit( CHAR_DATA *ch, char *argument ) { SOCIALTYPE *social; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); set_char_color( AT_SOCIAL, ch ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: sedit <social> [field]\n\r", ch ); send_to_char( "Syntax: sedit <social> create\n\r", ch ); if ( get_trust(ch) > LEVEL_GOD ) send_to_char( "Syntax: sedit <social> delete\n\r", ch ); if ( get_trust(ch) > LEVEL_LESSER ) send_to_char( "Syntax: sedit <save>\n\r", ch ); send_to_char( "\n\rField being one of:\n\r", ch ); send_to_char( " cnoarg onoarg cfound ofound vfound cauto oauto\n\r", ch ); return; } if ( get_trust(ch) > LEVEL_LESSER && !str_cmp( arg1, "save" ) ) { save_socials(); send_to_char( "Saved.\n\r", ch ); return; } social = find_social( arg1 ); if ( !str_cmp( arg2, "create" ) ) { if ( social ) { send_to_char( "That social already exists!\n\r", ch ); return; } CREATE( social, SOCIALTYPE, 1 ); social->name = str_dup( arg1 ); sprintf( arg2, "You %s.", arg1 ); social->char_no_arg = str_dup( arg2 ); add_social( social ); send_to_char( "Social added.\n\r", ch ); return; } if ( !social ) { send_to_char( "Social not found.\n\r", ch ); return; } if ( arg2[0] == '\0' || !str_cmp( arg2, "show" ) ) { ch_printf( ch, "Social: %s\n\r\n\rCNoArg: %s\n\r", social->name, social->char_no_arg ); ch_printf( ch, "ONoArg: %s\n\rCFound: %s\n\rOFound: %s\n\r", social->others_no_arg ? social->others_no_arg : "(not set)", social->char_found ? social->char_found : "(not set)", social->others_found ? social->others_found : "(not set)" ); ch_printf( ch, "VFound: %s\n\rCAuto : %s\n\rOAuto : %s\n\r", social->vict_found ? social->vict_found : "(not set)", social->char_auto ? social->char_auto : "(not set)", social->others_auto ? social->others_auto : "(not set)" ); return; } if ( get_trust(ch) > LEVEL_GOD && !str_cmp( arg2, "delete" ) ) { unlink_social( social ); free_social( social ); send_to_char( "Deleted.\n\r", ch ); return; } if ( !str_cmp( arg2, "cnoarg" ) ) { if ( argument[0] == '\0' || !str_cmp( argument, "clear" ) ) { send_to_char( "You cannot clear this field. It must have a message.\n\r", ch ); return; } if ( social->char_no_arg ) DISPOSE( social->char_no_arg ); social->char_no_arg = str_dup( argument ); send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "onoarg" ) ) { if ( social->others_no_arg ) DISPOSE( social->others_no_arg ); if ( argument[0] != '\0' && str_cmp( argument, "clear" ) ) social->others_no_arg = str_dup( argument ); send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "cfound" ) ) { if ( social->char_found ) DISPOSE( social->char_found ); if ( argument[0] != '\0' && str_cmp( argument, "clear" ) ) social->char_found = str_dup( argument ); send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "ofound" ) ) { if ( social->others_found ) DISPOSE( social->others_found ); if ( argument[0] != '\0' && str_cmp( argument, "clear" ) ) social->others_found = str_dup( argument ); send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "vfound" ) ) { if ( social->vict_found ) DISPOSE( social->vict_found ); if ( argument[0] != '\0' && str_cmp( argument, "clear" ) ) social->vict_found = str_dup( argument ); send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "cauto" ) ) { if ( social->char_auto ) DISPOSE( social->char_auto ); if ( argument[0] != '\0' && str_cmp( argument, "clear" ) ) social->char_auto = str_dup( argument ); send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "oauto" ) ) { if ( social->others_auto ) DISPOSE( social->others_auto ); if ( argument[0] != '\0' && str_cmp( argument, "clear" ) ) social->others_auto = str_dup( argument ); send_to_char( "Done.\n\r", ch ); return; } if ( get_trust(ch) > LEVEL_GREATER && !str_cmp( arg2, "name" ) ) { bool relocate; one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Cannot clear name field!\n\r", ch ); return; } if ( arg1[0] != social->name[0] ) { unlink_social( social ); relocate = TRUE; } else relocate = FALSE; if ( social->name ) DISPOSE( social->name ); social->name = str_dup( arg1 ); if ( relocate ) add_social( social ); send_to_char( "Done.\n\r", ch ); return; } /* display usage message */ do_sedit( ch, "" ); } /* * Free a command structure -Thoric */ void free_command( CMDTYPE *command ) { if ( command->name ) DISPOSE( command->name ); DISPOSE( command ); } /* * Remove a command from it's hash index -Thoric */ void unlink_command( CMDTYPE *command ) { CMDTYPE *tmp, *tmp_next; int hash; if ( !command ) { bug( "Unlink_command NULL command", 0 ); return; } hash = command->name[0]%126; if ( command == (tmp=command_hash[hash]) ) { command_hash[hash] = tmp->next; return; } for ( ; tmp; tmp = tmp_next ) { tmp_next = tmp->next; if ( command == tmp_next ) { tmp->next = tmp_next->next; return; } } } /* * Add a command to the command hash table -Thoric */ void add_command( CMDTYPE *command ) { int hash, x; CMDTYPE *tmp, *prev; if ( !command ) { bug( "Add_command: NULL command", 0 ); return; } if ( !command->name ) { bug( "Add_command: NULL command->name", 0 ); return; } if ( !command->do_fun ) { bug( "Add_command: NULL command->do_fun", 0 ); return; } /* make sure the name is all lowercase */ for ( x = 0; command->name[x] != '\0'; x++ ) command->name[x] = LOWER(command->name[x]); hash = command->name[0] % 126; if ( (prev = tmp = command_hash[hash]) == NULL ) { command->next = command_hash[hash]; command_hash[hash] = command; return; } /* add to the END of the list */ for ( ; tmp; tmp = tmp->next ) if ( !tmp->next ) { tmp->next = command; command->next = NULL; } return; } /* * Command editor/displayer/save/delete -Thoric */ void do_cedit( CHAR_DATA *ch, char *argument ) { CMDTYPE *command; char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; smash_tilde( argument ); argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); set_char_color( AT_IMMORT, ch ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: cedit save\n\r", ch ); if ( get_trust(ch) > LEVEL_SUB_IMPLEM ) { send_to_char( "Syntax: cedit <command> create [code]\n\r", ch ); send_to_char( "Syntax: cedit <command> delete\n\r", ch ); send_to_char( "Syntax: cedit <command> show\n\r", ch ); send_to_char( "Syntax: cedit <command> [field]\n\r", ch ); send_to_char( "\n\rField being one of:\n\r", ch ); send_to_char( " level position log code\n\r", ch ); } return; } if ( get_trust(ch) > LEVEL_GREATER && !str_cmp( arg1, "save" ) ) { save_commands(); send_to_char( "Saved.\n\r", ch ); return; } command = find_command( arg1 ); if ( get_trust(ch) > LEVEL_SUB_IMPLEM && !str_cmp( arg2, "create" ) ) { if ( command ) { send_to_char( "That command already exists!\n\r", ch ); return; } CREATE( command, CMDTYPE, 1 ); command->name = str_dup( arg1 ); command->level = get_trust(ch); if ( *argument ) one_argument(argument, arg2); else sprintf( arg2, "do_%s", arg1 ); command->do_fun = skill_function( arg2 ); add_command( command ); send_to_char( "Command added.\n\r", ch ); if ( command->do_fun == skill_notfound ) ch_printf( ch, "Code %s not found. Set to no code.\n\r", arg2 ); return; } if ( !command ) { send_to_char( "Command not found.\n\r", ch ); return; } else if ( command->level > get_trust(ch) ) { send_to_char( "You cannot touch this command.\n\r", ch ); return; } if ( arg2[0] == '\0' || !str_cmp( arg2, "show" ) ) { ch_printf( ch, "Command: %s\n\rLevel: %d\n\rPosition: %d\n\rLog: %d\n\rCode: %s\n\r", command->name, command->level, command->position, command->log, skill_name(command->do_fun) ); if ( command->userec.num_uses ) send_timer(&command->userec, ch); return; } if ( get_trust(ch) <= LEVEL_SUB_IMPLEM ) { do_cedit( ch, "" ); return; } if ( !str_cmp( arg2, "delete" ) ) { unlink_command( command ); free_command( command ); send_to_char( "Deleted.\n\r", ch ); return; } if ( !str_cmp( arg2, "code" ) ) { DO_FUN *fun = skill_function( argument ); if ( fun == skill_notfound ) { send_to_char( "Code not found.\n\r", ch ); return; } command->do_fun = fun; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "level" ) ) { int level = atoi( argument ); if ( level < 0 || level > get_trust(ch) ) { send_to_char( "Level out of range.\n\r", ch ); return; } command->level = level; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "log" ) ) { int log = atoi( argument ); if ( log < 0 || log > LOG_COMM ) { send_to_char( "Log out of range.\n\r", ch ); return; } command->log = log; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "position" ) ) { int position = atoi( argument ); if ( position < 0 || position > POS_DRAG ) { send_to_char( "Position out of range.\n\r", ch ); return; } command->position = position; send_to_char( "Done.\n\r", ch ); return; } if ( !str_cmp( arg2, "name" ) ) { bool relocate; one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Cannot clear name field!\n\r", ch ); return; } if ( arg1[0] != command->name[0] ) { unlink_command( command ); relocate = TRUE; } else relocate = FALSE; if ( command->name ) DISPOSE( command->name ); command->name = str_dup( arg1 ); if ( relocate ) add_command( command ); send_to_char( "Done.\n\r", ch ); return; } /* display usage message */ do_cedit( ch, "" ); } void do_wizdispel( CHAR_DATA *ch, char *argument ) { /* char arg1[MAX_INPUT_LENGTH]; CHAR_DATA *victim; int cnt; argument = one_argument( argument, arg1 ); if ( arg1[0] == '\0' ) { send_to_char( "Syntax: wizdispel <char>.\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg1 ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( victim->affected_by == race_table[victim->race].affected) { send_to_char( "Unable to Wizdispel, Reason = No affects!\n\r", ch ); return; } send_to_char( "Dispeling player!\n\r", ch ); set_char_color( AT_IMMORT, victim ); send_to_char( "A god has removed all affects on you!\n\r", victim ); cnt = 0; for ( ;; ) { affected_by = 1 << number_bits( 5 ); if ( IS_SET(victim->affected_by, affected_by) ) break; if ( cnt++ > 30 ) { failed_casting( skill, ch, victim, NULL ); return rNONE; } } REMOVE_BIT(victim->affected_by, affected_by); */ return; } void do_toggleut( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if ( !*arg ) { send_to_char( "Hell who, and for how long?\n\r", ch ); return; } if ( !(victim = get_char_world(ch, arg)) || IS_NPC(victim) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->canultimate == 0 ) { victim->canultimate = 1; ch_printf(victim, "%s has awarded you the UltimateTalk Channel.\n\rSyntax is 'ultimate <MESSAGE>'.\n\r", ch->name); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } else { victim->canultimate = 0; ch_printf(victim, "%s has revoked your UltimateTalk Privilages\n\r", ch->name); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } return; } void do_spar( CHAR_DATA *ch, char *argument ) { if ( ch->spar == 0 ) { ch->spar = 1; ch_printf(ch, "Spar mode On!\n\r"); save_char_obj(ch); /* used to save ch, fixed by Thoric 09/17/96 */ } else { ch->spar = 0; ch_printf(ch, "Spar mode Off!\n\r"); save_char_obj(ch); /* used to save ch, fixed by Thoric 09/17/96 */ } return; } void do_forsake( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if ( !*arg ) { send_to_char( "Who has earned your ire?\n\r", ch ); return; } if ( !(victim = get_char_world(ch, arg)) || IS_NPC(victim) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->forsaken == 0 ) { victim->forsaken = 1; ch_printf(victim, "You have earned the ire of the gods and have been forsaken by %s.\n\r", ch->name); sprintf( buf, "&Y%s&G has earned the ire of the gods and has been &rF&Ro&rr&Rs&ra&Rk&re&Rn&G", victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } else { victim->forsaken = 0; ch_printf(victim, "%s has deemed you to have redeemed yourself\n\r", ch->name); sprintf( buf, "%s has redeemed themself and is no longer forsaken", victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } return; } void do_bless( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if ( !*arg ) { send_to_char( "Who has earned your ire?\n\r", ch ); return; } if ( !(victim = get_char_world(ch, arg)) || IS_NPC(victim) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if(!( !strcmp(ch->name , "Shiro") || !strcmp(ch->name , "Arcturus") )) { send_to_char( "Only The Certain Immortals May Bless People!\n\r", ch); return; } if ( victim->blessed == 0 ) { victim->blessed = 1; ch_printf(victim, "You have been blessed by the immortal %s.\n\r", ch->name); sprintf( buf, "&Y%s&B has earned the pleasure of the gods and is &CB&wL&CE&wS&CS&wE&CD&B!", victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } else { victim->blessed = 0; ch_printf(victim, "%s smiles, as the blessing expires.\n\r", ch->name); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } return; } void do_togglenh( CHAR_DATA *ch, char *argument ) { CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if ( !*arg ) { send_to_char( "Hell who, and for how long?\n\r", ch ); return; } if ( !(victim = get_char_world(ch, arg)) || IS_NPC(victim) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->newbiehelper == 0 ) { victim->newbiehelper = 1; ch_printf(victim, "%s has awarded you Newbiehelper privelages. See Shiro for Details.\n\r", ch->name); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } else { victim->newbiehelper = 0; ch_printf(victim, "%s has revoked your Newbihelper Privilages\n\r", ch->name); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } return; } void do_smite( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Who gets the big Smite?\n\r", ch ); return; } if ( ( victim = get_char_world( ch, arg ) ) == NULL ) { send_to_char( "They aren't playing.\n\r", ch); return; } if ( IS_IMMORTAL(victim) ) { send_to_char( "Not on a god, sorry.\n\r", ch); return; } set_char_color( AT_WHITE, ch ); send_to_char( "You press the smite button and giggle!\n\r", ch ); set_char_color( AT_IMMORT, victim ); sprintf( buf, "%s has reached down from the heavens and has smitten %s!!!'", ch->name, victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL ); victim->max_hit = victim->max_hit * 0.9; if ( victim->max_mana > 0) victim->max_mana = victim->max_mana * 0.9; victim->max_move = victim->max_move * 0.9; victim->hit = 0; victim->mana = 0; victim->move = 0; return; } void do_iooc( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; sh_int color; int target; if ( !IS_IMMORTAL(ch) ) { send_to_char( "Only imms may IOoc", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "IOoc what?\n\r", ch ); return; } target = ECHOTAR_ALL; color = AT_IMMORT; if( !strcmp(ch->name, "Shriak") ) { strcpy(arg,"&b-&c=&C{&GS&ghriak&C}&c=&b-&R: &w"); strcat(arg, argument); } else if( !strcmp(ch->name, "Shiro") ) { strcpy(arg,"&R*&z&O)&B(&zShiro&B)&O(&R*&W:&z &w"); strcat(arg, argument); } else if( !strcmp(ch->name, "Arcturus") ) { strcpy(arg, "&w&CA Gentleman:&G "); strcat(arg, argument); } else if( !strcmp(ch->name, "Vakshlad") ) { strcpy(arg, "&c-&.+&R{&p(&.Catwoman&p)&R}&.+&c-: "); strcat(arg, argument); } else { send_to_char("You aren't currently in the IOoc Database. See Shiro or Arcturus to be put in.", ch); return; } echo_to_all ( color, arg, target ); } void do_infochan( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; sh_int color; int target; if ( !IS_IMMORTAL(ch) ) { send_to_char( "Only imms may use this channel.", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Inform the mud of what?\n\r", ch ); return; } target = ECHOTAR_ALL; color = AT_IMMORT; strcpy( arg, "&R<::::::::::::&w=&YINFO&w=&R:::::::::::::> &G:&W "); strcat( arg, argument); echo_to_all ( color, arg, target ); } void do_stupid( CHAR_DATA *ch, char *argument ) { char buf [MAX_STRING_LENGTH]; CHAR_DATA *victim; char arg[MAX_INPUT_LENGTH]; argument = one_argument(argument, arg); if ( !*arg ) { send_to_char( "Who has earned your ire?\n\r", ch ); return; } if ( !(victim = get_char_world(ch, arg)) || IS_NPC(victim) ) { send_to_char( "They aren't here.\n\r", ch ); return; } if ( victim->stupid == 0 ) { victim->stupid = 1; ch_printf(victim, "You have earned the ire of the gods and have been accused of asking stupid questions by %s.\n\r", ch->name); sprintf( buf, "&Y%s&C has asked one too many stupid questions of the gods!", victim->name ); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } else { victim->stupid = 0; ch_printf(victim, "%s has decided you aren't as stupid as the gods had thought.\n\r", ch->name); sprintf( buf, "&Y%s&C is still an idiot, but no longer marked!", victim->name); echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL); save_char_obj(victim); /* used to save ch, fixed by Thoric 09/17/96 */ } return; } /* * Command to display the weather status of all the areas * Last Modified: July 21, 1997 * Fireblade */ void do_showweather(CHAR_DATA *ch, char *argument) { AREA_DATA *pArea; char arg[MAX_INPUT_LENGTH]; if(!ch) { bug("do_showweather: NULL char data"); return; } argument = one_argument(argument, arg); set_char_color(AT_BLUE, ch); ch_printf(ch, "%-40s%-8s %-8s %-8s\n\r", "Area Name:", "Temp:", "Precip:", "Wind:"); for(pArea = first_area; pArea; pArea = pArea->next) { if(arg[0] == '\0' || nifty_is_name_prefix(arg, pArea->name)) { set_char_color(AT_BLUE, ch); ch_printf(ch, "%-40s", pArea->name); set_char_color(AT_WHITE, ch); ch_printf(ch, "%3d", pArea->weather->temp); set_char_color(AT_BLUE, ch); ch_printf(ch, "("); set_char_color(AT_LBLUE, ch); ch_printf(ch, "%3d", pArea->weather->temp_vector); set_char_color(AT_BLUE,ch); ch_printf(ch, ") "); set_char_color(AT_WHITE,ch); ch_printf(ch, "%3d", pArea->weather->precip); set_char_color(AT_BLUE, ch); ch_printf(ch, "("); set_char_color(AT_LBLUE, ch); ch_printf(ch, "%3d", pArea->weather->precip_vector); set_char_color(AT_BLUE, ch); ch_printf(ch, ") "); set_char_color(AT_WHITE, ch); ch_printf(ch, "%3d", pArea->weather->wind); set_char_color(AT_BLUE, ch); ch_printf(ch, "("); set_char_color(AT_LBLUE, ch); ch_printf(ch, "%3d", pArea->weather->wind_vector); set_char_color(AT_BLUE, ch); ch_printf(ch, ")\n\r"); } } return; } /* * Command to control global weather variables and to reset weather * Last Modified: July 23, 1997 * Fireblade */ void do_setweather(CHAR_DATA *ch, char *argument) { char arg[MAX_INPUT_LENGTH]; set_char_color(AT_BLUE, ch); argument = one_argument(argument, arg); if(arg[0] == '\0') { ch_printf(ch, "%-15s%-6s\n\r", "Parameters:", "Value:"); ch_printf(ch, "%-15s%-6d\n\r", "random", rand_factor); ch_printf(ch, "%-15s%-6d\n\r", "climate", climate_factor); ch_printf(ch, "%-15s%-6d\n\r", "neighbor", neigh_factor); ch_printf(ch, "%-15s%-6d\n\r", "unit", weath_unit); ch_printf(ch, "%-15s%-6d\n\r", "maxvector", max_vector); ch_printf(ch, "\n\rResulting values:\n\r"); ch_printf(ch, "Weather variables range from " "%d to %d.\n\r", -3*weath_unit, 3*weath_unit); ch_printf(ch, "Weather vectors range from " "%d to %d.\n\r", -1*max_vector, max_vector); ch_printf(ch, "The maximum a vector can " "change in one update is %d.\n\r", rand_factor + 2*climate_factor + (6*weath_unit/neigh_factor)); } else if(!str_cmp(arg, "random")) { if(!is_number(argument)) { ch_printf(ch, "Set maximum random " "change in vectors to what?\n\r"); } else { rand_factor = atoi(argument); ch_printf(ch, "Maximum random " "change in vectors now " "equals %d.\n\r", rand_factor); save_weatherdata(); } } else if(!str_cmp(arg, "climate")) { if(!is_number(argument)) { ch_printf(ch, "Set climate effect " "coefficient to what?\n\r"); } else { climate_factor = atoi(argument); ch_printf(ch, "Climate effect " "coefficient now equals " "%d.\n\r", climate_factor); save_weatherdata(); } } else if(!str_cmp(arg, "neighbor")) { if(!is_number(argument)) { ch_printf(ch, "Set neighbor effect " "divisor to what?\n\r"); } else { neigh_factor = atoi(argument); if(neigh_factor <= 0) neigh_factor = 1; ch_printf(ch, "Neighbor effect " "coefficient now equals " "1/%d.\n\r", neigh_factor); save_weatherdata(); } } else if(!str_cmp(arg, "unit")) { if(!is_number(argument)) { ch_printf(ch, "Set weather unit " "size to what?\n\r"); } else { weath_unit = atoi(argument); ch_printf(ch, "Weather unit size " "now equals %d.\n\r", weath_unit); save_weatherdata(); } } else if(!str_cmp(arg, "maxvector")) { if(!is_number(argument)) { ch_printf(ch, "Set maximum vector " "size to what?\n\r"); } else { max_vector = atoi(argument); ch_printf(ch, "Maximum vector size " "now equals %d.\n\r", max_vector); save_weatherdata(); } } else if(!str_cmp(arg, "reset")) { init_area_weather(); ch_printf(ch, "Weather system reinitialized.\n\r"); } else if(!str_cmp(arg, "update")) { int i, number; number = atoi(argument); if(number < 1) number = 1; for(i = 0; i < number; i++) weather_update(); ch_printf(ch, "Weather system updated.\n\r"); } else { ch_printf(ch, "You may only use one of the " "following fields:\n\r"); ch_printf(ch, "\trandom\n\r\tclimate\n\r" "\tneighbor\n\r\tunit\n\r\tmaxvector\n\r"); ch_printf(ch, "You may also reset or update " "the system using the fields 'reset' " "and 'update' respectively.\n\r"); } return; }