/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* EnvyMud 2.2 improvements copyright (C) 1996, 1997 by Michael Quan. *
* *
* GreedMud 0.88 improvements copyright (C) 1997, 1998 by Vasco Costa. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
* *
* This code was freely distributed with the The Isles 1.1 source code, *
* and has been used here for OLC - OLC would not be what it is without *
* all the previous coders who released their source code. *
***************************************************************************/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Globals
*/
AREA_DATA * area_free;
EXTRA_DESCR_DATA * extra_descr_free;
EXIT_DATA * exit_free;
ROOM_INDEX_DATA * room_index_free;
OBJ_INDEX_DATA * obj_index_free;
SHOP_DATA * shop_free;
GAME_DATA * game_free;
MOB_INDEX_DATA * mob_index_free;
HHF_DATA * hhf_free;
RESET_DATA * reset_free;
HELP_DATA * help_free;
HELP_DATA * help_last;
RESET_DATA *new_reset_data( void )
{
RESET_DATA *pReset;
if ( !reset_free )
{
pReset = alloc_perm( sizeof( *pReset ) );
top_reset++;
}
else
{
pReset = reset_free;
reset_free = reset_free->next;
}
pReset->next = NULL;
pReset->prev = NULL;
pReset->command = 'X';
pReset->rs_vnum = 0;
pReset->loc = 0;
pReset->percent = 100;
return pReset;
}
void free_reset_data( RESET_DATA *pReset )
{
pReset->next = reset_free;
reset_free = pReset;
return;
}
AREA_DATA *new_area( void )
{
AREA_DATA *pArea;
char buf[ MAX_INPUT_LENGTH ];
if ( !area_free )
{
pArea = alloc_perm( sizeof( *pArea ) );
top_area++;
}
else
{
pArea = area_free;
area_free = area_free->next;
}
pArea->next = NULL;
pArea->name = str_dup( "New area" );
pArea->recall = ROOM_VNUM_TEMPLE;
pArea->area_flags = AREA_ADDED;
pArea->security = 1;
pArea->builders = str_dup( "None" );
pArea->lvnum = 0;
pArea->uvnum = 0;
pArea->age = 0;
pArea->nplayer = 0;
pArea->vnum = top_area - 1;
sprintf( buf, "area%d.are", pArea->vnum );
pArea->filename = str_dup( buf );
return pArea;
}
void free_area( AREA_DATA *pArea )
{
free_string( pArea->name );
free_string( pArea->filename );
free_string( pArea->builders );
pArea->next = area_free->next;
area_free = pArea;
return;
}
EXIT_DATA *new_exit( void )
{
EXIT_DATA *pExit;
if ( !exit_free )
{
pExit = alloc_perm( sizeof( *pExit ) );
top_exit++;
}
else
{
pExit = exit_free;
exit_free = exit_free->next;
}
pExit->to_room = NULL;
pExit->next = NULL;
pExit->vnum = 0;
pExit->exit_info = 0;
pExit->key = 0;
pExit->keyword = &str_empty[0];;
pExit->description = &str_empty[0];;
pExit->rs_flags = 0;
return pExit;
}
void free_exit( EXIT_DATA *pExit )
{
free_string( pExit->keyword );
free_string( pExit->description );
pExit->next = exit_free;
exit_free = pExit;
return;
}
void free_extra_descr( EXTRA_DESCR_DATA *pExtra )
{
free_string( pExtra->keyword );
free_string( pExtra->description );
pExtra->next = extra_descr_free;
extra_descr_free = pExtra;
return;
}
ROOM_INDEX_DATA *new_room_index( void )
{
ROOM_INDEX_DATA *pRoom;
int door;
if ( !room_index_free )
{
pRoom = alloc_perm( sizeof( *pRoom ) );
top_room++;
}
else
{
pRoom = room_index_free;
room_index_free = room_index_free->next;
}
pRoom->next = NULL;
pRoom->people = NULL;
pRoom->contents = NULL;
pRoom->extra_descr = NULL;
pRoom->area = NULL;
for ( door = 0; door < MAX_DIR; door++ )
pRoom->exit[door] = NULL;
pRoom->name = &str_empty[0];
pRoom->description = &str_empty[0];
pRoom->vnum = 0;
pRoom->room_flags = 0;
pRoom->light = 0;
pRoom->sector_type = 0;
return pRoom;
}
void free_room_index( ROOM_INDEX_DATA *pRoom )
{
EXTRA_DESCR_DATA *pExtra;
RESET_DATA *pReset;
int door;
free_string( pRoom->name );
free_string( pRoom->description );
for ( door = 0; door < MAX_DIR; door++ )
if ( pRoom->exit[door] )
free_exit( pRoom->exit[door] );
for ( pExtra = pRoom->extra_descr; pExtra; pExtra = pExtra->next )
free_extra_descr( pExtra );
for ( pReset = pRoom->reset_first; pReset; pReset = pReset->next )
free_reset_data( pReset );
pRoom->next = room_index_free;
room_index_free = pRoom;
return;
}
void free_affect( AFFECT_DATA *pAf )
{
pAf->next = affect_free;
affect_free = pAf;
return;
}
SHOP_DATA *new_shop( void )
{
SHOP_DATA *pShop;
int buy;
if ( !shop_free )
{
pShop = alloc_perm( sizeof( *pShop ) );
top_shop++;
}
else
{
pShop = shop_free;
shop_free = shop_free->next;
}
pShop->next = NULL;
pShop->keeper = 0;
for ( buy = 0; buy < MAX_TRADE; buy++ )
pShop->buy_type[buy] = 0;
pShop->profit_buy = 100;
pShop->profit_sell = 100;
pShop->open_hour = 0;
pShop->close_hour = 23;
return pShop;
}
void free_shop( SHOP_DATA *pShop )
{
pShop->next = shop_free;
shop_free = pShop;
return;
}
GAME_DATA *new_game( void )
{
GAME_DATA *pGame;
if ( !game_free )
{
pGame = alloc_perm( sizeof( *pGame ) );
top_game++;
}
else
{
pGame = game_free;
game_free = game_free->next;
}
pGame->next = NULL;
pGame->croupier = 0;
pGame->game_fun = NULL;
pGame->bankroll = 5000;
pGame->max_wait = 100;
pGame->cheat = 0;
return pGame;
}
void free_game( GAME_DATA *pGame )
{
pGame->next = game_free;
game_free = pGame;
return;
}
OBJ_INDEX_DATA *new_obj_index( void )
{
OBJ_INDEX_DATA *pObj;
int value;
if ( !obj_index_free )
{
pObj = alloc_perm( sizeof( *pObj ) );
top_obj_index++;
}
else
{
pObj = obj_index_free;
obj_index_free = obj_index_free->next;
}
pObj->next = NULL;
pObj->spec_fun = NULL;
pObj->extra_descr = NULL;
pObj->affected = NULL;
pObj->area = NULL;
pObj->name = str_dup( "no name" );
pObj->short_descr = str_dup( "(no short description)" );
pObj->description = str_dup( "(no description)" );
pObj->vnum = 0;
pObj->item_type = ITEM_TRASH;
pObj->extra_flags = 0;
pObj->wear_flags = 0;
pObj->count = 0;
pObj->weight = 0;
pObj->cost = 0;
for ( value = 0; value < 5; value++ )
pObj->value[value] = 0;
return pObj;
}
void free_obj_index( OBJ_INDEX_DATA *pObj )
{
EXTRA_DESCR_DATA *pExtra;
AFFECT_DATA *pAf;
free_string( pObj->name );
free_string( pObj->short_descr );
free_string( pObj->description );
for ( pAf = pObj->affected; pAf; pAf = pAf->next )
free_affect( pAf );
for ( pExtra = pObj->extra_descr; pExtra; pExtra = pExtra->next )
free_extra_descr( pExtra );
pObj->next = obj_index_free;
obj_index_free = pObj;
return;
}
MOB_INDEX_DATA *new_mob_index( void )
{
MOB_INDEX_DATA *pMob;
if ( !mob_index_free )
{
pMob = alloc_perm( sizeof( *pMob ) );
top_mob_index++;
}
else
{
pMob = mob_index_free;
mob_index_free = mob_index_free->next;
}
pMob->next = NULL;
pMob->spec_fun = NULL;
pMob->pShop = NULL;
pMob->area = NULL;
pMob->player_name = str_dup( "no name" );
pMob->short_descr = str_dup( "(no short description)" );
pMob->long_descr = str_dup( "(no long description)\n\r" );
pMob->description = &str_empty[0];
pMob->vnum = 0;
pMob->count = 0;
pMob->killed = 0;
pMob->sex = 0;
pMob->level = 0;
pMob->act = ACT_IS_NPC;
vzero( pMob->affected_by );
pMob->alignment = 0;
pMob->hitroll = 0;
pMob->ac = 0;
pMob->hitnodice = 0;
pMob->hitsizedice = 0;
pMob->hitplus = 0;
pMob->damnodice = 0;
pMob->damsizedice = 0;
pMob->damplus = 0;
pMob->gold = 0;
return pMob;
}
void free_mob_index( MOB_INDEX_DATA *pMob )
{
free_string( pMob->player_name );
free_string( pMob->short_descr );
free_string( pMob->long_descr );
free_string( pMob->description );
free_shop( pMob->pShop );
pMob->next = mob_index_free;
mob_index_free = pMob;
return;
}
HHF_DATA *new_hhf_data( void )
{
HHF_DATA *pHhf;
if ( !hhf_free )
{
pHhf = alloc_perm( sizeof( *pHhf ) );
top_hhf++;
}
else
{
pHhf = hhf_free;
hhf_free = hhf_free->next;
}
pHhf->next = NULL;
pHhf->name = NULL;
pHhf->who = NULL;
return pHhf;
}
void free_hhf_data( HHF_DATA *pHhf )
{
free_string( pHhf->name );
pHhf->next = hhf_free;
hhf_free = pHhf;
return;
}