#AREADATA
Name Ultima~
Author Casret~
Levels 5 50
Security 1
VNUMs 2400 2584
Builders ~
Recall 3001
Reset You hear the patter of little feet.~
Note
~
End
#MOBDB
#2400
Name insects swarm bugs~
Short the insects~
Long
You hear buzzing, and see a swarm of insects flying at you.
~
Descr
These insects are more of an annoyance than a threat. It is made
up of hundreds of annoying insects.
~
Act aggressive~
AffectBy flying~
Alignment -200
Level 2
Gold 0
Race Insect
Sex neutral~
End
#2401
Name bat~
Short the bat~
Long
A black furry bat flies into your face.
~
Descr
You hear a high pitch screech. It is a black furry bat. This
annoying creature usually travel in flocks, so WATCH OUT.
~
Act sentinel aggressive~
AffectBy flying~
Alignment -500
Level 4
Gold 0
Race Bat
Sex male~
End
#2402
Name shepherd man~
Short the shepherd~
Long
A humble shepherd is here looking after his sheep.
~
Descr
The shepherd is a patient old man, who has spent all his days
looking after his sheep, and all his nights studying the virtue
of Humility. Through his wrinkled face though you can see
his proud dignity and begin to sense that he was once a warrior.
~
Act stay_area~
AffectBy ~
Alignment 1000
Level 4
Gold 0
Race Human
Sex male~
End
#2403
Name girl child~
Short the girl~
Long
A smiling young girl is here.
~
Descr
The girl looks shyly at you. Even at this young age, she has
learned enough of her culture to be humble. She jumps rope and
looks up at you expectantly.
~
Act wimpy~
AffectBy ~
Alignment 1000
Level 3
Gold 0
Race Human
Sex female~
End
#2404
Name sheep~
Short the sheep~
Long
A sheep peacefully eats grass.
~
Descr
Even the sheep in New Magincia seem to exude humbleness. The
sheep has pure white fleece.
~
Act sentinel wimpy~
AffectBy ~
Alignment 1000
Level 3
Gold 0
Race Animal
Sex neutral~
End
#2405
Name woman shepherd~
Short Katrina the Shepherd~
Long
Katrina the Shepherd is here looking over the village.
~
Descr
Katrina was one of the Warriors of Destiny. She epitomizes the
virtue of humility. After her great Enlightenment, she traveled
back to her home and helped rebuild Magincia. She still is a
great warrior and an able guardian of New Magincia.
~
Act scavenger stay_area~
AffectBy sanctuary~
Alignment 1000
Level 5
Gold 0
Race Human
Sex female~
End
#2406
Name rat~
Short the giant rat~
Long
A rat is knawing on a book.
~
Descr
This giant rat is smelly and fleas jump up from fur. The rats
have been a great problem in the Library because they eat and
shred the books. This rat seems to be rabid, so beware his
teeth.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 5
Gold 0
Race Rat
Sex neutral~
End
#2407
Name spider~
Short the giant spider~
Long
The giant spider sits on its web.
~
Descr
This scavenger has seemed to collected many things, including
books, scrolls, and other scraps. His glistening teeth drip with
poison.
~
Act sentinel scavenger aggressive~
AffectBy ~
Alignment -1000
Level 8
Gold 0
Race Arachnid
Sex neutral~
Spec spec_poison
End
#2408
Name mage~
Short the mage~
Long
A mage stands here reading a book.
~
Descr
The mage in his ever-increasing search for Honesty and Truth, has
come to library to peruse the ancient tomes of knowledge. He
glances at you, and returns to his study.
~
Act stay_area~
AffectBy detect-magic~
Alignment 1000
Level 6
Gold 0
Race Elf
Sex male~
Spec spec_cast_mage
End
#2409
Name nystul Librarian mage~
Short Nystul the Librarian~
Long
Nystul the Librarian sits at his desk, writing some scrolls.
~
Descr
Nystul is the mentor, teacher, mage of the Lyceum. He is a
shining example of Truth. His head is bowed over a book, but
power radiates from him.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 30
Gold 0
Race Elf
Sex male~
Spec spec_cast_mage
End
#2410
Name mariah mage~
Short Mariah the Mage~
Long
Mariah walks around the stacks, busily looking for a book.
~
Descr
Mariah is another Warrior of Destiny. She joined the Avatar to
add some magical punch during his Enlightenment. She seems
serene in her total devotion to the virtue of Honesty.
~
Act stay_area~
AffectBy sanctuary~
Alignment 1000
Level 8
Gold 0
Race Elf
Sex female~
Spec spec_cast_mage
End
#2411
Name slime puddle mass~
Short the slime~
Long
An ugly green mass sits on the ground in a puddle.
~
Descr
The slime is an amorphous goo. It seems pretty wimpy, but it has
alot of friends. As you look at it you wonder how these things
reproduce.
~
Act aggressive wimpy~
AffectBy ~
Alignment -1000
Level 7
Gold 0
Race Object
Sex neutral~
End
#2412
Name snake~
Short the snake~
Long
The snake strikes.
~
Descr
The green snake tongue darts in and out tasting the air. It
senses spilled beer, and the distinctive taste of human.
~
Act aggressive wimpy~
AffectBy ~
Alignment -1000
Level 9
Gold 0
Race Snake
Sex male~
End
#2413
Name horse Smithy~
Short Mr. Smithy~
Long
Mr. Smithy, the talking horse, is chewing hay.
~
Descr
This useless horse is a novelty, he can talk. Though his talk is
often meaningless and he gives out irrelevant clues, his sleek
body and his much practiced jaw muscles can be very dangerous.
~
Act sentinel~
AffectBy ~
Alignment 500
Level 25
Gold 0
Race Animal
Sex male~
End
#2414
Name bard musician~
Short the bard~
Long
A bard sits here strumming his mandolin.
~
Descr
The bard seems happy and content to play his mandolin. He is a
seeker of compassion, but in his spare time he sings and
dances.
~
Act sentinel~
AffectBy ~
Alignment 750
Level 9
Gold 0
Race Hobbit
Sex male~
End
#2415
Name beggar~
Short the beggar~
Long
A beggar is here with his hand out.
~
Descr
He is more accustomed to receiving Compassion, than giving it.
But help him out, give him a few coins.
~
Act ~
AffectBy ~
Alignment 500
Level 8
Gold 0
Race Human
Sex male~
End
#2416
Name iolo bard musician~
Short Iolo the Bard~
Long
Iolo sits here with a bottle in his hand, and a smile on his
face.
~
Descr
Iolo is one of the first Warrior of Destiny. He seems to be a
little bit tipsy from the party and you wonder why he has
wandered down to the cellar. Anyway, in the spirit of the virtue
Compassion that he embodies, he holds out a bottle for you.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 11
Gold 0
Race Human
Sex male~
End
#2417
Name jester chuckles~
Short Chuckles the Jester~
Long
Chuckles the Jester is juggling and entertaining.
~
Descr
Chuckles the Jester is here mumbling, 'Spam Spam.' This annoying
characters is Lord British's major entertainment. He is laughing
and telling corny jokes. He seems to hold his dinner in his
hands, and when he dances the bells on his hat jingle merrily.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 33
Gold 0
Race Human
Sex male~
End
#2418
Name townsman man~
Short the townsman~
Long
A townsman is here downing drinks.
~
Descr
This townsman is here partying and having many drinks. Though he
is also an ardent believer in Compassion, and a responsible
citizen, he knows the value of a good party.
~
Act ~
AffectBy ~
Alignment 1000
Level 9
Gold 0
Race Human
Sex male~
End
#2419
Name gwenno bard~
Short Gwenno the Bard~
Long
Gwenno the Bard, Iolo's happy wife, wanders around with bow in
hand.
~
Descr
You see a pretty woman, with finely sculptured musculature.
She seems to guard the party with her Infinity Bow, the best
bow in the Ultima world. Her kindly eyes seem to emit pure
Compassion, and as she wanders she helps the drunks up and leads
them out the door.
~
Act ~
AffectBy sanctuary~
Alignment 1000
Level 31
Gold 0
Race Hobbit
Sex female~
End
#2420
Name orc ape~
Short the orc~
Long
A mutated ape carries a spear.
~
Descr
This orc is a disgusting animal, this ape-like monster scratches
its armpits. It travels in herds and is a coward.
~
Act aggressive wimpy~
AffectBy ~
Alignment -1000
Level 11
Gold 0
Race Orc
Sex male~
End
#2421
Name troll~
Short the troll~
Long
A stony troll swings his club.
~
Descr
This huge monster is immense and powerful. Over a chest and a
head taller then you, his meaty arms swing a club at you!
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 13
Gold 0
Race Troll
Sex male~
End
#2422
Name wisp ball~
Short the wisp~
Long
A blue ball of light soars over to you and winks.
~
Descr
The Wisp is constantly blinking. It wishes information exchange.
It looks peaceful, but will defend itself.
~
Act scavenger~
AffectBy sanctuary~
Alignment 0
Level 15
Gold 0
Race Faerie
Sex neutral~
End
#2423
Name druid~
Short the forest druid~
Long
A chanting druid walks the woods.
~
Descr
Dressed in long robes that obscure his face, the druid is softly
chanting words and traveling through the woods. He is one that
is secure in his sense of Justice, and enlightened in the ways of
judging others. Through his communion with nature, he has gained
power.
~
Act ~
AffectBy ~
Alignment 1000
Level 12
Gold 0
Race Halfdwarf
Sex male~
Spec spec_cast_cleric
End
#2424
Name druid~
Short the city druid~
Long
A druid walks around a flame.
~
Descr
This druid seems to be entranced by the fire. She chants softly
as she waves her hand and stares into the flame. She is one with
the flame. When she looks at you her hard eyes, only judge,
seeking Justice.
~
Act sentinel~
AffectBy ~
Alignment 1000
Level 12
Gold 0
Race Halfdwarf
Sex female~
Spec spec_cast_cleric
End
#2425
Name judge~
Short The Judge~
Long
The Judge sits here.
~
Descr
You cannot help but shiver as you see the Judge sit here
silently. His eyes pierce into your soul, and he knows. He
knows your faults. He knows your virtues. He knows if you've
been bad or good.... so be good. This ultimate purveyor of
Justice, sends criminals to jail everyday, sometimes with his
bare hands.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 32
Gold 0
Race Human
Sex male~
End
#2426
Name jaana druid~
Short Jaana the Druid~
Long
Jaana the Druid is in deep meditation.
~
Descr
You meet another Warrior of Destiny. She helped to lead the
magical force to the Avatar. The Avatar's mentor in Justice; she
has gone to the woods to drive life into a corner.
~
Act ~
AffectBy sanctuary~
Alignment 1000
Level 15
Gold 0
Race Halfdwarf
Sex female~
Spec spec_cast_cleric
End
#2427
Name prisoner~
Short the dirty prisoner~
Long
The Prisoner grips the bars with his dirty hands.
~
Descr
The Prisoner seems to be a slimy character. He was a thief, and
Justice was done to him. You glimpse light shining off of
something black in his hands.
~
Act sentinel wimpy~
AffectBy sneak~
Alignment -666
Level 11
Gold 0
Race Drow
Sex male~
End
#2428
Name prisoner~
Short the prisoner~
Long
The Prisoner is big and grins evilly at you.
~
Descr
This Prisoner was convicted of one of the most heinous crimes,
MURDER. It took many guards and druids to restrain this beast.
~
Act sentinel aggressive~
AffectBy ~
Alignment -1000
Level 14
Gold 0
Race Drow
Sex male~
End
#2429
Name citizen yewsman~
Short the citizen of yew~
Long
A citizen of Yew walks around.
~
Descr
Being the second largest city in Britannia, second only to
Britain itself; this city employs and houses many people. This
citizen of the city of Justice strolls the street, sure of his
Virtue.
~
Act wimpy~
AffectBy ~
Alignment 1000
Level 13
Gold 0
Race Human
Sex male~
End
#2430
Name bartender~
Short the bartender~
Long
A bartender stands here in the middle of a throng of people.
~
Descr
A smiling face asks you what you would like to drink. Well
versed in compassion, he has heard and sympathized with many
people who have gone to him for advice. His advice to you, is to
kick back and enjoy a drink.
~
Act ~
AffectBy ~
Alignment 1000
Level 10
Gold 0
Race Human
Sex male~
End
#2431
Name owner bartender~
Short the pub owner~
Long
The owner of the pub walks around to her customers.
~
Descr
The pub owner waves and smiles to you. She asks what you want to
drink and eat.
~
Act sentinel~
AffectBy ~
Alignment 1000
Level 13
Gold 0
Race Human
Sex female~
End
#2432
Name ettin~
Short the ettin~
Long
The ettin scratches its heads, and attack.
~
Descr
With its two heads, it should make sense that this monster should
have double the intelligence. But in fact it has half.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 16
Gold 0
Race Animal
Sex neutral~
End
#2433
Name gremlin~
Short the gremlin~
Long
This little creature sneaks around and steals your food.
~
Descr
It seems to be just a head with little hands and feet sticking
out of it. It does not seem like these things could hurt you,
but your money pouch seems much lighter.
~
Act scavenger wimpy~
AffectBy sneak hide~
Alignment -1000
Level 15
Gold 0
Race Goblin
Sex neutral~
Spec spec_thief
End
#2434
Name headless~
Short the headless~
Long
The headless creature seems to be heading right for you!
~
Descr
No one really understands how these things can sense, but as it
unerringly reaches for you, you know it does. In any case these
creatures are strong and enduring.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 19
Gold 0
Race Animal
Sex neutral~
End
#2435
Name fighter~
Short the fighter~
Long
A muscular fighter searches here.
~
Descr
This fighter is cleaning out the dungeons. In the peaceful time
following the Avatar's success, there are few ways to show Valor.
One of the more dangerous is to descend into the pits of hell and
clean them out.
~
Act ~
AffectBy ~
Alignment 1000
Level 18
Gold 0
Race Giant
Sex female~
End
#2436
Name geoffrey~
Short Geoffrey the Fighter~
Long
Geoffrey the Fighter leads this campaign.
~
Descr
The muscle power of the Warriors of Destiny, Geoffrey is immense.
His board shoulders make you look like a mouse. He epitomizes
Valor.
~
Act ~
AffectBy sanctuary~
Alignment 1000
Level 22
Gold 0
Race Giant
Sex male~
End
#2437
Name lord serpent simon~
Short Lord Simon~
Long
Lord Simon of the Serpent Hold stares at your form.
~
Descr
His movements are liquid and art. As he makes a few practice
swings, you HOPE that you are never on the receiving end of his
immense sword. This is The Lord of Serpent Hold, courage itself
solidified into a human form.
~
Act ~
AffectBy sanctuary~
Alignment 1000
Level 33
Gold 0
Race Giant
Sex male~
End
#2438
Name mimic~
Short the mimic~
Long
A treasure chest is here, overflowing with gold.
~
Descr
The treasure chest reforms, and spits out a glob of poison.
Beware adventurer of the Mimic.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 26
Gold 0
Race Object
Sex neutral~
Spec spec_poison
End
#2439
Name gazer eyeball~
Short the gazer~
Long
A floating eyeball glares at you.
~
Descr
This creature is comprised of one main eyeball and several
auxiliary eyeballs coming of the main. The eyeballs draw you in,
making you forget who you are....
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 23
Gold 0
Race Animal
Sex neutral~
End
#2440
Name tinker~
Short a tinker~
Long
A tinker is fiddling with one device or another.
~
Descr
The tinker has huge rippling muscles and a scarred skin. You
realize that his great Sacrifice to his craft has led to his
incredible strength and weaponskill. This is not one you wish to
fight.
~
Act ~
AffectBy ~
Alignment 1000
Level 25
Gold 0
Race Faerie
Sex male~
End
#2441
Name julia~
Short Julia the Tinker~
Long
Julia the Tinker is here forging a sword.
~
Descr
Julia the Tinker provided some of the muscle power to the Avatar,
during his Great Quest for enlightenment. She was a Warrior of
Destiny and you see that not much has changed since those days.
She represents Sacrifice in everything she does, she is the
Keeper of Oral History, as well as a prominent weaponsmith.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 28
Gold 0
Race Faerie
Sex female~
End
#2442
Name lady~
Short The Lady of Empath Abbey~
Long
The Lady of Empath Abbey stands here.
~
Descr
When you see her your heart almost stops, as you feel the intense
waves of pure Love come from her body. Her love for you almost
knocks you down. You cannot hurt this one.
~
Act ~
AffectBy sanctuary~
Alignment 1000
Level 34
Gold 0
Race Human
Sex female~
End
#2443
Name sandtrap tentacle~
Short the sandtrap~
Long
A tentacle reaches out of the sand, and latches onto your leg.
~
Descr
The Sandtrap burrows around under the stand, and comes onto
travellers hidden. No one is really sure what the Sandtrap looks
like, but it is a dangerous foe.
~
Act scavenger aggressive wimpy~
AffectBy sneak hide~
Alignment -1000
Level 29
Gold 0
Race Object
Sex neutral~
End
#2444
Name dragon~
Short the dragon~
Long
A dragon lies on his heap of treasure, turns his head, and fire
comes billowing out of his maw.
~
Descr
The dragon looks like every other dragon you've seen, wings,
tail, fire. Only this one doesn't have a dorky color attached
to it. And doesn't talk about annoying C terms.
~
Act sentinel aggressive~
AffectBy ~
Alignment -1000
Level 32
Gold 0
Race Dragon
Sex neutral~
Spec spec_breath_fire
End
#2445
Name paladin~
Short the paladin~
Long
A paladin practices his sword strokes here.
~
Descr
This paladin works hard to keep his Honor and the Honor of his
people. Honor does not lead his life, Honor is his life. His
shiny armour and equally shiny sword serves to remind you that he
is among Brittannia's most powerful battalion.
~
Act ~
AffectBy ~
Alignment 1000
Level 30
Gold 0
Race Dwarf
Sex male~
End
#2446
Name dupre paladin~
Short Dupre the Paladin~
Long
Sitting here, Dupre the Paladin consults his maps.
~
Descr
Dupre the Paladin was constant companion of the Avatar and a
Warrior of Destiny. He is a symbol of Honor. He is right now
trying to figure out a plan of attack to get the dragon.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 33
Gold 0
Race Dwarf
Sex male~
End
#2447
Name reaper~
Short the reaper~
Long
The reaper strikes out with his tentacles.
~
Descr
The reaper is immobilized and attached to the ground. Even with
this disadvantage his tentacles and magical powers more then make
up for disadvantage.
~
Act sentinel aggressive~
AffectBy ~
Alignment -1000
Level 31
Gold 0
Race Animal
Sex neutral~
End
#2448
Name gargoyle king draxthanum~
Short Draxthanum the Gargoyle~
Long
The King of Gargoyles is here.
~
Descr
Draxthanum the Winged Gargoyle is here to observe the odd habits
of humans and their combat tactics. He is red with wings, and is
strong and his aura is overpowering.
~
Act ~
AffectBy sanctuary~
Alignment 1000
Level 35
Gold 0
Race Bat
Sex male~
End
#2449
Name ghost spirit~
Short the spirit~
Long
The spirit of a peaceful man floats around here.
~
Descr
This ghost seems peaceful, even though he is chained to the earth
through some responsibility.
~
Act ~
AffectBy ~
Alignment 1000
Level 22
Gold 0
Race Undead
Sex neutral~
Spec spec_cast_ghost
End
#2450
Name ghost spirit~
Short the ghost~
Long
This ghost was an evil man in a past life.
~
Descr
In through its transparent face, you can see a grimace of
evilness and swoops over to you.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 22
Gold 0
Race Undead
Sex neutral~
Spec spec_cast_ghost
End
#2451
Name skeleton~
Short the skeleton~
Long
The skeleton walks around in tattered clothing.
~
Descr
The skeleton has rotting bits of flesh attached to his bones. He
carries a rusty shield and sword. In fact the only thing
completely clean on him is his white teeth, perhaps from his
nightly meals of flesh and bone.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 23
Gold 0
Race Undead
Sex neutral~
Spec spec_cast_undead
End
#2452
Name daemon demon~
Short the daemon~
Long
He unfurls his wings and swoops into you.
~
Descr
The most dangerous undead, and among the most dangerous of all
monsters, this beast can use all magics, is strong and hardy.
Right now he seems to be busy... killing you.
~
Act aggressive~
AffectBy sanctuary~
Alignment -1000
Level 34
Gold 0
Race God
Sex neutral~
Spec spec_cast_undead
End
#2453
Name mourner~
Short the mourner~
Long
A mourner bows his head over the grave.
~
Descr
A mourner is in tears. She is crying over the grave of a loved
one. She is expressing poignant Spirituality. This gives her
strength to persevere.
~
Act ~
AffectBy ~
Alignment 1000
Level 13
Gold 0
Race Human
Sex female~
End
#2454
Name shamino ranger~
Short Shamino the Ranger~
Long
Shamino the Ranger sits here, meditating.
~
Descr
The last Warrior of Destiny, Shamino sits here in a yoga
position. The Enlightened smile on his face confirms that he
indeed is one with the spirit of Spirituality.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 35
Gold 0
Race Human
Sex male~
Spec spec_cast_psionicist
End
#2455
Name timelord~
Short the Timelord~
Long
The Timelord is here in an aura of power.
~
Descr
The Hourglass that he holds in his hand actually controls the
fickle powers of time. This being is so awe-inspiring that you
fell an urge to prostrate yourself to him. But as all godly
powers must be, he is truly and totally neutral.
~
Act sentinel~
AffectBy sanctuary~
Alignment 0
Level 40
Gold 0
Race God
Sex male~
End
#2456
Name guardian~
Short The Guardian~
Long
The Guardian as far as you can tell is just a big red face.
~
Descr
First you hear a booming voice. 'You will join the Fellowship.'
He is the latest, and some people say greatest of the Avatar's
enemies. And now you have the joy of meeting him.
~
Act sentinel aggressive~
AffectBy sanctuary~
Alignment -1000
Level 45
Gold 0
Race God
Sex male~
End
#2457
Name blackthorn~
Short Blackthorn~
Long
Blackthorn wonders how he lost the throne.
~
Descr
Blackthorn was more misguided rather then evil. Though he was
still a foe of Avatar that eventually was destroyed, during this
era he still is corrupt and VERY, VERY dangerous.
~
Act sentinel aggressive~
AffectBy sanctuary~
Alignment -1000
Level 43
Gold 0
Race Werewolf
Sex male~
End
#2458
Name exodus~
Short Exodus~
Long
Exodus is here, reveling in his island fortress.
~
Descr
Exodus, the horrible progeny of Minax and Mondain is here. More
powerful then his parents, he is also more dangerous. He was the
last of the Triad that the Avatar destroyed.
~
Act sentinel aggressive~
AffectBy sanctuary~
Alignment -1000
Level 41
Gold 0
Race Ogre
Sex neutral~
End
#2459
Name minax~
Short Minax~
Long
Minax is here conjuring up the evil spirits.
~
Descr
More powerful then her master and lover, Minax is as beautiful as
she is dangerous. Bold enough to take on the forces of evil
without the gem, she eventually proved to be their mistress.
Without the Avatar the world would still be under her complete
power.
~
Act sentinel aggressive~
AffectBy sanctuary~
Alignment -1000
Level 39
Gold 0
Race Ogre
Sex female~
Spec spec_cast_mage
End
#2460
Name mondain~
Short Mondain~
Long
Mondain grips his evil gem and conjures magic to destroy you.
~
Descr
Mondain. the first of the Triad of Evil, was the first foe that
the man, later to be known as the Avatar, was to face. Mondain
has killed his father to gain the power of the dark gem that he
wielded.
~
Act sentinel aggressive~
AffectBy sanctuary~
Alignment -1000
Level 37
Gold 0
Race Ogre
Sex male~
Spec spec_cast_mage
End
#2461
Name sentri guard~
Short Sentri~
Long
Sentri stoically stands here, protecting his Lord and castle from
harm.
~
Descr
Sentri is a powerful man, whose only job is to protect the life
of Lord British. In seeing this done he is completely armored
and wields a heavy blade.
~
Act sentinel~
AffectBy ~
Alignment 1000
Level 35
Gold 0
Race Giant
Sex male~
End
#2462
Name batlin~
Short Batlin~
Long
Batlin says, 'Join the Fellowship.'
~
Descr
Batlin is an evil man that goes around and corrupts the young.
You see also that he has a full set of mantras, probably stolen
from their rightful owners. He is though protected by the power
of his god.
~
Act ~
AffectBy sanctuary~
Alignment -1000
Level 37
Gold 0
Race God
Sex male~
Spec spec_cast_cleric
End
#2463
Name avatar~
Short The Avatar~
Long
The Avatar is here chatting to Lord British.
~
Descr
The Avatar is the symbol of courage and truth and love, and all
that descends from it. He has mastered Compassion, Humility,
Justice, Spirituality, Honesty, Sacrifice, Valor, and Honor. He
truly is an inspiration to those who know him.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 50
Gold 0
Race Human
Sex male~
End
#2464
Name lord british~
Short Lord British~
Long
Lord British is healing the Avatar's wounds.
~
Descr
Lord British sits in his throne. When you see him, you know the
meaning of true leadership. His charisma is almost tangible. On
him you see the three crown jewels. These hold power both
figuratively and truly.
~
Act sentinel~
AffectBy sanctuary~
Alignment 1000
Level 55
Gold 0
Race Human
Sex male~
End
#2465
Name shark~
Short the shark~
Long
The shark smells blood.
~
Descr
This fish can sense blood in the water and comes to kill you.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 25
Gold 0
Race Fish
Sex male~
End
#2466
Name seahorse sea horse~
Short a seahorse~
Long
The peaceful seahorse swims here.
~
Descr
The seahorse is an amazingly beautiful creature. Its swimming
and diving please you.
~
Act ~
AffectBy ~
Alignment 500
Level 28
Gold 0
Race Fish
Sex male~
End
#2467
Name squid~
Short the squid~
Long
The squid's tentacles reach for you.
~
Descr
The squid easily is double the boat in size. Its tentacles are
huge and you fear as it grabs for you.
~
Act aggressive~
AffectBy ~
Alignment -1000
Level 30
Gold 0
Race Fish
Sex male~
End
#2468
Name armourer~
Short the armourer~
Long
The Armourer stands here.
~
Descr
The Armourer sells... armour.
~
Act sentinel~
AffectBy detect-evil~
Alignment 1000
Level 100
Gold 0
Race Human
Sex male~
Shop armor~ ~ ~ ~ ~ 110 90 0 23
End
#2469
Name weaponseller~
Short the weaponseller~
Long
The Weaponseller stands here.
~
Descr
The Weaponseller sells... weapons.
~
Act sentinel~
AffectBy detect-evil~
Alignment 1000
Level 100
Gold 0
Race Human
Sex male~
Shop weapon~ ~ ~ ~ ~ 110 90 0 23
End
#2470
Name boatseller~
Short the boatseller~
Long
The Boatseller stands here.
~
Descr
The Boatseller sells... boats.
~
Act sentinel~
AffectBy detect-evil~
Alignment 1000
Level 100
Gold 0
Race Human
Sex male~
Shop boat~ ~ ~ ~ ~ 110 90 0 23
End
#0
#OBJDB
#2400
Name mantra compassion mu~
Short mu~
Descr
Mu, the Mantra of Compassion is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2401
Name mantra humility lum~
Short lum~
Descr
Lum, the Mantra of Humility is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2402
Name mantra justice beh~
Short beh~
Descr
Beh, the Mantra of Justice is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2403
Name mantra spirituality ohm~
Short ohm~
Descr
Ohm, the Mantra of Spirituality is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2404
Name mantra honesty ahm~
Short ahm~
Descr
Ahm, the Mantra of Honesty is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2405
Name mantra sacrifice cah~
Short cah~
Descr
Cah, the Mantra of Sacrifice is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2406
Name mantra valor ra~
Short ra~
Descr
Ra, the Mantra of Valor is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2407
Name mantra honor summ~
Short summ~
Descr
Summ, the Mantra of Honor is here.~
Type key~
Extra hum~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2408
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2409
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2410
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2411
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2412
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2413
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2414
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2415
Name moonstone~
Short moonstone~
Descr
A totally featureless Moonstone is here.~
Type key~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2416
Name hourglass~
Short the Hourglass~
Descr
You feel an aura of power emanating from the Hourglass.~
Type key~
Extra glow~
Wear take hold~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
Affect wisdom~ 2 ~
Affect age~ -50 ~
End
#2417
Name crook~
Short the shepherd's crook~
Descr
The crook lies here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 0~ 0~ 7~ 0~
Weight 4
Cost 0
End
#2418
Name doll~
Short the doll~
Descr
An old rag doll is here.~
Type trash~
Extra nodrop~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 30
Cost 0
ExtraDescr rag old doll~
The rag doll seems to take on the weight of the child you killed.
~
End
#2419
Name sword~
Short katrina's sword~
Descr
Katrina's sword gleams prettily.~
Type weapon~
Extra anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 1~ 0~
Weight 2
Cost 0
ExtraDescr sword~
The sword is shined and cared for with much care. It glows with
the light of virtue.
~
End
#2420
Name scroll~
Short a wrinkled scroll~
Descr
A scroll rescued from the spider's web.~
Type scroll~
Extra ~
Wear take~
Values 10~ earthquake~ ~ ~ ~
Weight 1
Cost 0
End
#2421
Name dagger~
Short a magic dagger~
Descr
The magic dagger lies here, pulsating.~
Type weapon~
Extra hum~
Wear take wield~
Values 0~ 0~ 0~ 11~ 0~
Weight 4
Cost 0
Affect hitroll~ 2 ~
Affect intelligence~ 2 ~
End
#2422
Name robe~
Short a robe~
Descr
The robes of a mage lies here.~
Type armor~
Extra ~
Wear take about~
Values 0~ 0~ 0~ 0~ 0~
Weight 5
Cost 0
ExtraDescr robe~
These robes are comfortable and clean.
~
End
#2423
Name horseshoes~
Short horseshoes~
Descr
Smithy's horseshoes are here.~
Type armor~
Extra glow~
Wear take feet~
Values 0~ 0~ 0~ 0~ 0~
Weight 7
Cost 0
Affect damroll~ 3 ~
Affect move~ 50 ~
End
#2424
Name instrument mandolin~
Short a mandolin~
Descr
The fine instrument lies here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 0~ 0~ 6~ 0~
Weight 5
Cost 0
End
#2425
Name cup~
Short a cup~
Descr
The beggar's cup is here.~
Type container~
Extra ~
Wear take neck~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
End
#2426
Name gold~
Short some gold pieces~
Descr
Gold pieces.~
Type money~
Extra ~
Wear take~
Values 50~ 0~ 0~ 0~ 0~
Weight 5
Cost 0
End
#2427
Name bottle~
Short the bottle~
Descr
Iolo's bottle sits here.~
Type potion~
Extra ~
Wear take~
Values 11~ cure critical~ fire breath~ ~ ~
Weight 1
Cost 0
End
#2428
Name bow~
Short iolo's bow~
Descr
Iolo's bow stands against a wall.~
Type weapon~
Extra glow hum~
Wear take wield~
Values 0~ 0~ 0~ 6~ 0~
Weight 4
Cost 0
Affect dexterity~ 1 ~
ExtraDescr bow iolo~
Crafted by the master himself, Iolo, the bow is finely made. It
wood gleams, and as you pluck the string the clearest note
sounds.
~
End
#2429
Name chicken~
Short a chicken~
Descr
A chicken is lying on the ground.~
Type weapon~
Extra anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 7~ 0~
Weight 6
Cost 0
Affect damroll~ 3 ~
ExtraDescr chicken~
As you look closer you see this isn't a real chicken, it's one of
those gag rubber chickens.
~
End
#2430
Name infinity bow~
Short the Infinity Bow~
Descr
The Infinity Bow floats here.~
Type weapon~
Extra glow hum anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 6~ 0~
Weight 3
Cost 0
Affect damroll~ 5 ~
Affect dexterity~ 3 ~
ExtraDescr infinity bow~
The bow is immense, yet light. You see no string, but as your
hands touch the bow a string of pure energy appears and the bow
vibrates with power.
~
End
#2431
Name spear~
Short a wooden spear~
Descr
A simple wooden spear lies here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 0~ 0~ 2~ 0~
Weight 4
Cost 0
End
#2432
Name club~
Short a stone club~
Descr
A stone club is here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 0~ 0~ 7~ 0~
Weight 10
Cost 0
End
#2433
Name gavel~
Short a gavel~
Descr
The Judge's gavel lies here.~
Type weapon~
Extra anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 7~ 0~
Weight 5
Cost 0
Affect mana~ 10 ~
Affect wisdom~ 3 ~
ExtraDescr judge gavel~
The Gavel is made of ironwood, and seems to have some of the
qualities of Justice in it.
~
End
#2434
Name staff jannas~
Short a staff~
Descr
Janna's staff lies here.~
Type weapon~
Extra glow anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 8~ 0~
Weight 7
Cost 0
Affect wisdom~ 1 ~
ExtraDescr staff~
Janna's staff is strangely shaped, in a double helix form. As
you look at the two snake-like pieces of wood, they seem to
move.
~
End
#2435
Name sword~
Short a sword~
Descr
Geoffrey's sword gleams in the sun.~
Type weapon~
Extra glow anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 3~ 0~
Weight 7
Cost 0
Affect strength~ 1 ~
ExtraDescr geoffreys sword~
Geoffrey's sword is heavy but sharp. When you touch the jeweled
hilt, power floods into your arm.~
End
#2436
Name sword~
Short a sword~
Descr
A simple sword is here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 0~ 0~ 1~ 0~
Weight 5
Cost 0
End
#2437
Name sword bastard~
Short a bastard sword~
Descr
Simon's monstrous bastard sword lies here.~
Type weapon~
Extra glow anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 3~ 0~
Weight 18
Cost 0
Affect ac~ -10 ~
Affect hp~ -50 ~
Affect damroll~ 5 ~
Affect hitroll~ 5 ~
Affect dexterity~ 2 ~
Affect strength~ 3 ~
ExtraDescr sword bastard~
This is the biggest and best sword you've ever seen. It's
balance is perfect and it is sharp and sure. When you grab it,
you suddenly feel incredibly strong, and incredibly courageous.
~
End
#2438
Name hammer~
Short a hammer~
Descr
A tinker's hammer lies here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 0~ 0~ 8~ 0~
Weight 12
Cost 0
End
#2439
Name sword~
Short a sword~
Descr
Julia's hot, glowing sword lies here.~
Type weapon~
Extra glow anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 1~ 0~
Weight 8
Cost 0
Affect hitroll~ -2 ~
Affect damroll~ 3 ~
Affect saving-breath~ 3 ~
ExtraDescr glowing sword hot~
Julia was working on this sword before you attacked her. Though
it has been removed from the forge for a long time, it seems to
continue to glow as if Julia's vengeful spirit has taken its
place.
~
End
#2440
Name amulet~
Short the Amulet of Love~
Descr
The most beautiful amulet lies in a pile here.~
Type armor~
Extra glow anti-evil anti-neutral~
Wear take neck~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
Affect sex~ 1 ~
Affect saving-spell~ -5 ~
Affect saving-breath~ -5 ~
Affect saving-petri~ -5 ~
Affect saving-rod~ -5 ~
Affect saving-para~ -5 ~
End
#2441
Name sword~
Short a shiny sword~
Descr
A sword lies on the ground.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 0~ 0~ 1~ 0~
Weight 10
Cost 0
Affect hitroll~ 2 ~
End
#2442
Name armour~
Short shiny armour~
Descr
A paladin's suit of armour lies here.~
Type armor~
Extra ~
Wear take body~
Values 0~ 0~ 0~ 0~ 0~
Weight 15
Cost 0
Affect ac~ -5 ~
Affect strength~ 1 ~
End
#2443
Name rapier~
Short a rapier~
Descr
Dupre's rapier is here.~
Type weapon~
Extra glow anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 11~ 0~
Weight 13
Cost 0
Affect dexterity~ 1 ~
Affect strength~ 1 ~
End
#2444
Name boomerang~
Short a boomerang~
Descr
A gargoyle's boomerang is here.~
Type weapon~
Extra hum~
Wear take wield~
Values 0~ 0~ 0~ 6~ 0~
Weight 6
Cost 0
Affect ac~ 5 ~
Affect hitroll~ 5 ~
ExtraDescr boomerang~
Though this seems like your basic boomerang, it is much more. It
hums with an unearthly tone, waiting for its power to be
unleashed.
~
End
#2445
Name rusty sword~
Short a rusty sword~
Descr
A corroded, rusty sword is here.~
Type weapon~
Extra nodrop noremove~
Wear take wield~
Values 0~ 0~ 0~ 1~ 0~
Weight 9
Cost 0
Affect age~ 100 ~
End
#2446
Name rusty shield~
Short a rusty shield~
Descr
A spiked rusty shield lies here.~
Type armor~
Extra nodrop noremove~
Wear take shield~
Values 0~ 0~ 0~ 0~ 0~
Weight 5
Cost 0
Affect ac~ -3 ~
Affect damroll~ 3 ~
End
#2447
Name cloak~
Short a magic cloak~
Descr
A magic cloak is here.~
Type armor~
Extra glow~
Wear take neck~
Values 0~ 0~ 0~ 0~ 0~
Weight 6
Cost 0
Affect hp~ 10 ~
Affect mana~ 10 ~
End
#2448
Name aura power~
Short an aura of power~
Descr
A bright light of power shoots into the air.~
Type armor~
Extra glow~
Wear take body~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
Affect wisdom~ 2 ~
Affect ac~ 10 ~
End
#2449
Name red helmet face~
Short a big red face~
Descr
The empty shell of the Guardian head lies here.~
Type armor~
Extra dark evil anti-good anti-neutral~
Wear take head~
Values 0~ 0~ 0~ 0~ 0~
Weight 10
Cost 0
Affect constitution~ 2 ~
Affect strength~ 3 ~
Affect move~ 50 ~
Affect hp~ 50 ~
Affect mana~ 50 ~
ExtraDescr face head helmet red~
When you slew the evil Guardian, all that was left was his
corporal form that he inhabited. That of the big red head.
~
End
#2450
Name spiked mace~
Short a spiked mace~
Descr
Waves of corruption come off this evilly enchanted spiked mace.~
Type weapon~
Extra evil anti-good anti-neutral~
Wear take wield~
Values 0~ 0~ 0~ 7~ 0~
Weight 5
Cost 0
Affect hitroll~ 5 ~
Affect damroll~ 6 ~
End
#2451
Name black death armour~
Short a completely black armour~
Descr
This completely black armor reeks of death.~
Type armor~
Extra dark evil anti-good anti-neutral~
Wear take body~
Values 0~ 0~ 0~ 0~ 0~
Weight 9
Cost 0
Affect damroll~ 5 ~
Affect move~ -100 ~
Affect ac~ 5 ~
End
#2452
Name evil charm~
Short an evil charm~
Descr
You see a very oddly shaped charm... it might be worth it to
look at its shape.~
Type armor~
Extra evil anti-good anti-neutral~
Wear take neck~
Values 0~ 0~ 0~ 0~ 0~
Weight 3
Cost 0
Affect sex~ 1 ~
Affect intelligence~ 1 ~
Affect mana~ 50 ~
ExtraDescr shape~
The charm looks to be a mummified part of a body. It is about 3
inches long, and... NO it could not be....
~
End
#2453
Name evil gem~
Short an evil gem~
Descr
The evil gem pulsates.~
Type staff~
Extra dark evil anti-good anti-neutral~
Wear take hold~
Values 60~ 1~ 1~ harm~ 0~
Weight 1
Cost 0
Affect intelligence~ 3 ~
Affect mana~ 50 ~
End
#2454
Name helmet~
Short sentri's helmet~
Descr
Sentri's helmet is here.~
Type armor~
Extra anti-evil~
Wear take head~
Values 0~ 0~ 0~ 0~ 0~
Weight 30
Cost 0
Affect mana~ 15 ~
Affect wisdom~ 2 ~
End
#2455
Name sleeves~
Short sentri's sleeves~
Descr
Sentri's sleeves lies here.~
Type armor~
Extra anti-evil~
Wear take arms~
Values 0~ 0~ 0~ 0~ 0~
Weight 40
Cost 0
Affect hp~ 15 ~
Affect strength~ 2 ~
End
#2456
Name girth~
Short sentri's girth~
Descr
Sentri's girth is here.~
Type armor~
Extra anti-evil~
Wear take waist~
Values 0~ 0~ 0~ 0~ 0~
Weight 40
Cost 0
Affect saving-spell~ -6 ~
Affect hp~ 15 ~
End
#2457
Name two-handed sword~
Short sentri's two-handed sword~
Descr
Sentri's two-handed sword is here.~
Type weapon~
Extra anti-evil~
Wear take wield~
Values 0~ 0~ 0~ 3~ 0~
Weight 20
Cost 0
Affect damroll~ 3 ~
Affect hitroll~ 3 ~
End
#2458
Name gloves~
Short sentri's gloves~
Descr
Sentri's gloves are here.~
Type armor~
Extra anti-evil~
Wear take hands~
Values 0~ 0~ 0~ 0~ 0~
Weight 40
Cost 0
Affect hp~ 15 ~
Affect hitroll~ 3 ~
End
#2459
Name boots~
Short sentri's boots~
Descr
Sentri's boots are here.~
Type armor~
Extra anti-evil~
Wear take feet~
Values 0~ 0~ 0~ 0~ 0~
Weight 40
Cost 0
Affect hp~ 15 ~
Affect dexterity~ 1 ~
End
#2460
Name leggings~
Short sentri's leggings~
Descr
Sentri left his leggings here.~
Type armor~
Extra anti-evil~
Wear take legs~
Values 0~ 0~ 0~ 0~ 0~
Weight 40
Cost 0
Affect hitroll~ 3 ~
Affect dexterity~ 1 ~
End
#2461
Name armour~
Short sentri's armour~
Descr
Sentri left his armour here.~
Type armor~
Extra anti-evil~
Wear take body~
Values 0~ 0~ 0~ 0~ 0~
Weight 30
Cost 0
Affect hp~ 20 ~
Affect hitroll~ 3 ~
End
#2462
Name fellowship medallion~
Short a Fellowship medallion~
Descr
A triangular shaped medallion is here.~
Type armor~
Extra ~
Wear take neck~
Values 0~ 0~ 0~ 0~ 0~
Weight 6
Cost 0
Affect wisdom~ -1 ~
Affect mana~ 10 ~
End
#2463
Name glass sword~
Short the Glass Sword~
Descr
The most amazingly well crafted sword lies here.~
Type weapon~
Extra invis magic bless~
Wear take wield~
Values 0~ 0~ 0~ 1~ 0~
Weight 4
Cost 0
Affect mana~ 10 ~
Affect dexterity~ 1 ~
Affect strength~ 1 ~
Affect damroll~ 5 ~
Affect hitroll~ 5 ~
ExtraDescr glass sword~
Invisible to the naked eye, this sword is the best crafted, as
you look at it, its amazing shape and size brings tears to your
eyes. You know that this is the best weapon that you will ever
see.
~
End
#2464
Name crown~
Short british's crown~
Descr
A jewel encrusted crown is here.~
Type armor~
Extra glow~
Wear take head~
Values 0~ 0~ 0~ 0~ 0~
Weight 10
Cost 0
Affect ac~ 10 ~
Affect mana~ 50 ~
Affect wisdom~ 2 ~
Affect intelligence~ 2 ~
ExtraDescr british crown~
Legend has it that this most perfect of crowns has within one of
its jewels, a perfect ray of sunlight. He who wears it must
truly be enlightened.
~
End
#2465
Name sceptre~
Short british's sceptre~
Descr
A pure gold sceptre is topped with a perfect crystal orb of
power.~
Type armor~
Extra glow~
Wear take hold~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
Affect damroll~ 5 ~
Affect hitroll~ 5 ~
Affect hp~ 50 ~
Affect constitution~ 2 ~
ExtraDescr orb~
The orb of power is transparent to the point of sightlessness.
It holds within a vast store of power.
~
ExtraDescr sceptre~
The second of the crown jewels, this sceptre is amazingly light,
and amazingly powerful. It is pure gold, but topped with an orb
of power.
~
End
#2466
Name silver amulet~
Short british's amulet~
Descr
A silver amulet lies here.~
Type armor~
Extra glow~
Wear take neck~
Values 0~ 0~ 0~ 0~ 0~
Weight 1
Cost 0
Affect move~ 50 ~
Affect hp~ 50 ~
Affect dexterity~ 2 ~
Affect strength~ 2 ~
ExtraDescr amulet~
British's amulet is in the shape of the great earth serpent.
~
End
#2467
Name fountain~
Short a fountain~
Descr
A fountain shaped in an Ankh pours water.~
Type fountain~
Extra ~
Wear ~
Values 0~ 0~ 0~ 0~ 0~
Weight 1000
Cost 0
End
#2468
Name boat~
Short a boat~
Descr
A boat lies here.~
Type boat~
Extra ~
Wear take~
Values 0~ 0~ 0~ 0~ 0~
Weight 20
Cost 0
End
#0
#ROOMDB
#2400
Name Entrance to Ultima~
Descr
The blue moongate casts an strange blue light upon a huge gate to
the south. The gate is open and beyond it you see a simple
village. Around the gate there are two pedestals. On the first
pedestal, there is a magic scroll. On the second there is a
plaque.
~
Flags no_mob indoors~
Sector inside~
Regen 100 100
ExtraDescr plaque~
The plaque reads, "The Ultima Area was made for Merc 2.0."
~
ExtraDescr magic scroll~
An image flew out of the scroll and creates a huge image of a
face approximately ten feet off the ground. It says, " Welcome
to Ultima, where adventure and excitement may be found for all
people, and all levels. Each of the separate planes increase in
level. Have a nice day!"
~
Door south~ door~ -1 2401
There is a huge gate
~
gate~
Door down~ door~ -1 315
A blue moongate
~
moongate~
End
#2401
Name New Magincia Road~
Descr
This is the main road of New Magincia. To the south the dirt
path continues to the south and a huge gate to the north.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2402 10 100
Reset E 2417 16 100
Reset M 2404 10 100
Door north~ door~ -1 2400
There is a huge gate.
~
gate~
Door south~ ~ -1 2402
~
~
End
#2402
Name New Magincia Road~
Descr
The path continues to the south and the north. You see the
tracks of sheep here.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2403 5 100
Reset E 2418 17 100
Door north~ ~ -1 2401
The path continues to the north.
~
~
Door south~ ~ -1 2403
There is a shimmering light to the south.
~
~
End
#2403
Name The New Magincia Moongate~
Descr
You see another moongate here, exactly between the crossing of
two paths.
~
Flags no_mob~
Sector city~
Regen 100 100
Door north~ ~ -1 2402
~
~
Door east~ ~ -1 2413
~
~
Door south~ ~ -1 2404
~
~
Door west~ ~ -1 2408
~
~
Door up~ door closed locked pickproof~ 2408 2416
Through the translucent moongate you think you see... books?~
moongate~
End
#2404
Name New Magincia Road~
Descr
The path continues to the south and north. On the east there
seems to be administrative building.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2404 10 100
Door north~ ~ -1 2403
There is a shimmering light.
~
~
Door east~ door closed~ -1 2414
~
door~
Door south~ ~ -1 2405
~
~
End
#2405
Name New Magincia Road~
Descr
The dirt road path ends here in a grove. You can continue back
to the north, and there is an old abandoned house to the west.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 2404
~
~
Door west~ door closed~ -1 2410
~
door~
End
#2406
Name Stables~
Descr
This is the stables for the shepherd. There are many fine horses
here. You can return to the barn in to the south.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2413 1 100
Reset E 2423 8 100
Door south~ ~ -1 2407
The front part of the barn is to the south.
~
~
End
#2407
Name Barn~
Descr
This is your basic barn, with hay and stables to the north.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2402 10 100
Reset E 2417 16 100
Door north~ ~ -1 2406
You hear neighing, intermixed with a strange talking.
~
~
Door south~ door closed~ -1 2408
~
door~
End
#2408
Name Humility Lane~
Descr
This is a even smaller dirt path that crosses New Maginica Road.
To your north there is a barn, and to the south you see a
condemned building, though you cannot enter this way. West is
blocked off a herd o sheep.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2400 5 100
Reset M 2403 5 100
Reset E 2418 17 100
Reset M 2404 10 100
Door north~ door closed~ -1 2407
~
door~
Door east~ door~ -1 2403
There is a shimmering light to the east.
~
~
End
#2409
Name Condemned House~
Descr
This place is wrecked, the rafters have fell, and light shines
through a large hole in the roof. You wonder what kinds of
animals have taken home here.
~
Flags indoors~
Sector city~
Regen 100 100
Door south~ ~ -1 2410
~
~
End
#2410
Name Condemned House~
Descr
As you walk into the house, you realize that this house must not
have been reconstructed yet from the ruin of Old Magincia. Faint
intimations of foolish pride still can be seen through the
wreckage.
~
Flags indoors~
Sector city~
Regen 100 100
Door north~ ~ -1 2409
~
~
Door east~ door closed~ -1 2405
~
door~
End
#2411
Name Attic~
Descr
The attic is dark, and you smell some vestiges of bat guano.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2401 1 100
Reset E 2408 -1 100
Door down~ door closed~ -1 2412
The rest of the house is down.
~
trapdoor~
End
#2412
Name House~
Descr
This is a small humble house. You do not see much here, though
there are some faint squeaking.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2403 5 100
Reset E 2418 17 100
Door south~ door closed~ -1 2413
~
door~
Door up~ door closed~ -1 2411
You see the faint outline of a trapdoor.
~
trapdoor~
End
#2413
Name Humility Lane~
Descr
This is a very small path. It ends here with a fence to the
east. To the west is the Moongate, and to the north there is a
small house.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2402 10 100
Reset E 2417 16 100
Reset M 2404 10 100
Door north~ door closed~ -1 2412
~
door~
Door west~ door~ -1 2403
~
door~
End
#2414
Name Entrance to the Office~
Descr
Though this room is small, it acts as a meeting place for Katrina
and any other person that she has to meet. You can exit to the
west or enter an office to the south.
~
Flags indoors~
Sector city~
Regen 100 100
Door south~ ~ -1 2415
~
~
Door west~ door closed~ -1 2404
~
door~
End
#2415
Name Katrina's Office~
Descr
This is office is very sparse... and humble. There are no
decorations, in fact the room is bare except for a simple desk
and its chair.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2405 1 100
Reset E 2419 16 100
Reset E 2401 17 100
Door north~ ~ -1 2414
~
~
End
#2416
Name Library~
Descr
This is an amazing HUGE library. Its musty smell, and the
collapsed bookshelf to your north, tell you that it also must be
ancient. In any case you can't get out of the Library (remember
the collapsed shelves?) so just pick a book and start reading.
The stacks continue to the east and west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
These shelves deal with the fascinating letter A. Among the more
interesting books are, "Andersen's tips on Area Building." "The
Art of Spamming" and "Axes and You."
~
Door east~ ~ -1 2417
~
~
Door west~ ~ -1 2436
~
~
End
#2417
Name Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
These books are about the letters B and C. Some titles are:
'Boom Boxes: How large will they become?' and 'Cutlery: The fine
points of Killing' and of course the classic, 'Casret's Titles.'
~
Door east~ ~ -1 2418
~
~
Door west~ ~ -1 2416
~
~
End
#2418
Name Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
This shelf has books dealing with the 'D's'. 'Dracula, Blood
Sucker or Beavis fan?' seems to be the most interesting book
here.
~
Reset M 2410 1 100
Reset E 2404 17 100
Door east~ ~ -1 2419
~
~
Door west~ ~ -1 2417
~
~
End
#2419
Name Library~
Descr
The Library continues here, with exits to the east and south.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
The 'E' section is here. One book, "Howard Stern" doesn't seem
to belong here.
~
Door south~ ~ -1 2420
~
~
Door west~ ~ -1 2418
~
~
End
#2420
Name Library~
Descr
The Library continues here, with exits to the north and west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' in
this section of the library.
~
Door north~ ~ -1 2419
~
~
Door west~ ~ -1 2421
You see a big desk and a man.
~
~
End
#2421
Name Library Office~
Descr
A big desk dominates this room. All books must go through this
office before getting taken out. Through this office, and
through this man.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2409 1 100
Reset E 2421 16 100
Door east~ ~ -1 2420
~
~
Door west~ ~ -1 2422
~
~
End
#2422
Name Library~
Descr
The Library continues here, with exits to the west and east.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
The books here start with 'G'. 'Grating Cheese with Julia
Childs' and 'Garamond: What kind of font is this anyway?' lie
here.
~
Door east~ ~ -1 2421
You see a huge desk and man.
~
~
Door west~ ~ -1 2423
~
~
End
#2423
Name Library~
Descr
The Library continues here, with exits to the east and south .
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
The books here comprise 'H' and 'I'. 'Hiya: The Women who Use
it, and the Man who Use the Women' and 'Icaza Loves Ya' are here
in a gaudy and annoying covers.
~
Door east~ ~ -1 2422
~
~
Door south~ ~ -1 2424
~
~
End
#2424
Name Library~
Descr
The Library continues here, with exits to the north and east.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
These books start with the letter 'J'. 'Jokey Smurf's Greatest
Explosions' and 'The Judge take on New York' seem to be the most
popular books.
~
Reset M 2406 10 100
Door north~ ~ -1 2423
~
~
Door east~ ~ -1 2425
~
~
End
#2425
Name Library~
Descr
The Library continues here, with exits to the west and east.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here.
~
Door east~ ~ -1 2426
~
~
Door west~ ~ -1 2424
~
~
End
#2426
Name Library~
Descr
The Library continues here, with exits to the west and east.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
A book titled, 'Lick me, Lick you' is here.
~
Door east~ ~ -1 2427
~
~
Door west~ ~ -1 2425
~
~
End
#2427
Name Library~
Descr
The Library continues here, with exits to the west and south.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
'Mahatma Teachs French' and 'MC Echser: The Rap Star and
Paradoxical Artist'.
~
Door south~ ~ -1 2429
~
~
Door west~ ~ -1 2426
~
~
End
#2428
Name The Library Moongate~
Descr
A blue moongate is here, lighting up the otherwise featureless
room.
~
Flags no_mob indoors~
Sector inside~
Regen 100 100
Door north~ door closed~ -1 2432
~
shelf~
Door up~ door closed locked pickproof~ 2409 2437
Through the moongate, there is a party.
~
moongate~
End
#2429
Name Library~
Descr
The Library continues here, with exits to the north and west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
Hmmm... This is the 'N' section... but 'Nothing' seems to be
here.
~
Door north~ ~ -1 2427
~
~
Door west~ ~ -1 2430
~
~
End
#2430
Name Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
This is the 'OP' section. You hear moaning behind those stacks,
yup there there on the floor there is another P.
~
Reset M 2408 10 100
Reset E 2422 5 100
Door east~ ~ -1 2429
~
~
Door west~ ~ -1 2431
~
~
End
#2431
Name Library~
Descr
The Library continues here, with exits to the east and west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
'Quai Mackdaddy Monk and 'Rhinoplasty, or The Inebriation of Wild
Animals' are here.
~
Door east~ ~ -1 2430
~
~
Door west~ ~ -1 2432
~
~
End
#2432
Name Library~
Descr
The Library continues here, with exits to the east and west..
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
'Secret Door: The Shelf' is on the shelf.
~
Door east~ ~ -1 2431
~
~
Door south~ door closed~ -1 2428
Hinges on a shelf?
~
Shelf~
Door west~ ~ -1 2433
~
~
End
#2433
Name Library~
Descr
The Library continues here, with exits to the east and north.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
'Textile Farming' and 'Tempting Miss. Daisy' is here.
~
Door north~ ~ -1 2434
~
~
Door east~ ~ -1 2432
~
~
End
#2434
Name Library~
Descr
The Library continues here, with exits to the south and north.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
'Ultima: The Building of an Area' and 'Vulva Void' are here.
~
Door north~ ~ -1 2435
There is an odd chattering to the north.
~
~
Door south~ ~ -1 2433
~
~
End
#2435
Name Web~
Descr
There is a Huge Web sitting here, stretching from shelf to shelf.
And stupid you wandered into it.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2407 1 100
Reset E 2409 -1 100
Reset E 2420 -1 100
Door north~ ~ -1 2436
~
~
Door south~ ~ -1 2434
~
~
End
#2436
Name Library~
Descr
The Library continues here, with exits to the north and east.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr book books shelves~
"Yaz: Grooming Tips" is here.
~
Door east~ ~ -1 2416
~
~
Door south~ ~ -1 2435
There is a strange chattering noise to the south.
~
~
End
#2437
Name The Center of the Tavern~
Descr
The moongate has opened inside of a huge party. There are bards
and other townsman. This must be Britain. There are people
everywhere carrying their drinks and singing everywhere. The
party continues to the north, east south and west.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2415 3 100
Reset E 2425 17 100
Reset P 2426 2425 100
Door north~ ~ -1 2439
~
~
Door east~ ~ -1 2442
~
~
Door south~ ~ -1 2444
~
~
Door west~ ~ -1 2441
~
~
End
#2438
Name The Northwest Corner of the Tavern~
Descr
This is where the tavern entrance would be if it wasn't packed
with humans trying to get in or get out. There is no chance of
you leaving the tavern tonight.you can return to the part to the
east and the south.
~
Flags indoors~
Sector inside~
Regen 100 100
Door east~ ~ -1 2439
~
~
Door south~ ~ -1 2441
~
~
End
#2439
Name The North Wall of the Tavern~
Descr
Party-goers mingle here in front of the bar. They seem to be
having a great time and wish for you to join them. You can
continue on to the south, east or north.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2418 10 100
Reset M 2430 1 100
Door east~ ~ -1 2440
~
~
Door south~ ~ -1 2437
~
~
Door west~ ~ -1 2438
~
~
End
#2440
Name The Northeast Corner of the Tavern~
Descr
Along this east wall of the tavern are all the tables for the
meals. Outside the windows you see cobblestone streets.
~
Flags indoors~
Sector inside~
Regen 100 100
Door south~ ~ -1 2442
~
~
Door west~ ~ -1 2439
~
~
End
#2441
Name The West Wall of the Tavern~
Descr
The band has set up here, against the west wall. Many people
dance to the music.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2438
~
~
Door east~ ~ -1 2437
~
~
Door south~ ~ -1 2443
~
~
End
#2442
Name The East Wall of the Tavern~
Descr
The tables are set up here, you see many couples and group just
sitting and talking. They have drinks on their tables and smiles
on there face.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2440
~
~
Door south~ ~ -1 2445
~
~
Door west~ ~ -1 2437
~
~
End
#2443
Name The Southwest Corner of the Tavern~
Descr
There are many people here, but even through their scent, there
seems to be a slight stench.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2441
~
~
Door east~ ~ -1 2444
~
~
Door down~ door closed~ -1 2446
~
cellar~
End
#2444
Name The South Wall of the Tavern~
Descr
The South Wall windows overlook the sea. There seems to be a
island far to the south, and boats just floating in the ports.
The party-goers just wander around here.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2414 5 100
Reset E 2424 16 100
Door north~ ~ -1 2437
~
~
Door east~ ~ -1 2445
~
~
Door west~ ~ -1 2443
~
~
End
#2445
Name The Southeast Corner of the Tavern~
Descr
There are tables here that continue to the north. The
party-goers just mingle and hit on each other.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2419 1 100
Reset E 2430 16 100
Door north~ ~ -1 2442
~
~
Door west~ ~ -1 2444
~
~
End
#2446
Name Cellar~
Descr
The stairway seems to lie down into the cellar. It stinks of
wine, beer and snakes here.
~
Flags no_mob indoors~
Sector inside~
Regen 100 100
Door east~ ~ -1 2447
~
~
Door south~ ~ -1 2449
~
~
Door up~ door closed~ -1 2443
~
stairs~
End
#2447
Name Cellar~
Descr
There are huge wine casks against this wall. Most seem intact
though one is eaten through, and the inside seems to have a gooey
green substance.
~
Flags dark indoors~
Sector inside~
Regen 100 100
Door east~ ~ -1 2448
There is the sound of singing in that corner.
~
~
Door south~ ~ -1 2450
There is a shimmering light to the south.
~
~
Door west~ ~ -1 2446
~
~
End
#2448
Name Cellar~
Descr
There is a chair in corner. And plenty of empty bottles. There
is also the evidence of the green substance here as well.
~
Flags dark indoors~
Sector inside~
Regen 100 100
Reset M 2416 1 100
Reset E 2427 -1 100
Reset E 2428 16 100
Reset E 2400 17 100
Door south~ ~ -1 2451
~
~
Door west~ ~ -1 2447
~
~
End
#2449
Name Cellar~
Descr
There is a slime trail here. There seems to be much broken glass
down here.
~
Flags dark indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2446
~
~
Door east~ ~ -1 2450
~
~
Door south~ ~ -1 2452
~
~
End
#2450
Name The Britain Moongate~
Descr
The place around the moongate, as always, seems clean and neat.
The blue light of the moongate has become a comforting sight to
you.
~
Flags no_mob indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2447
~
~
Door east~ ~ -1 2451
~
~
Door south~ ~ -1 2453
~
~
Door west~ ~ -1 2449
~
~
Door up~ door closed locked pickproof~ 2410 2456
Through the moongate there is a large courtroom.~
moongate~
End
#2451
Name Cellar~
Descr
The walls are leaking here. You here the bang of feet and the
shifting of chairs from above.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2448
~
~
Door south~ ~ -1 2454
~
~
Door west~ ~ -1 2450
~
~
End
#2452
Name Cellar~
Descr
The damp walls of this corner bother you... not because it's
damp. Because its not water!
~
Flags dark indoors~
Sector inside~
Regen 100 100
Reset M 2411 20 100
Door north~ ~ -1 2449
~
~
Door east~ ~ -1 2453
~
~
End
#2453
Name Cellar~
Descr
The smells and ventilation of this cellar are overpowering.
~
Flags dark indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2450
There is a shimmering light.
~
~
Door east~ ~ -1 2454
~
~
Door west~ ~ -1 2452
~
~
End
#2454
Name Cellar~
Descr
This corner of the cellar is the ugliest. From the smell in the
corner it is obvious where the Drunks clear their guts.
~
Flags dark indoors~
Sector inside~
Regen 100 100
Reset M 2412 1 100
Reset E 2410 -1 100
Door north~ ~ -1 2451
~
~
Door west~ ~ -1 2453
~
~
End
#2455
Name The Yew Entrance~
Descr
To the south you see a large courthouse and a small part of Yew.
Most of Yew is secretly hidden in the branches of the forest.
To the north you see one of the most dangerous parts of this same
forest.
~
Flags no_mob~
Sector forest~
Regen 100 100
Door north~ ~ -1 2470
~
~
Door south~ ~ -1 2456
~
~
End
#2456
Name In Front of the Courthouse~
Descr
The immense Courthouse faces this street. All of Brittainia's
crime goes here to be tried. There is little crime anymore
though, after the great enlightenment. There is also a pub to
the west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2429 5 100
Door north~ ~ -1 2455
~
~
Door east~ ~ -1 2457
~
~
Door south~ door~ -1 2463
The courthouse doors lie this way.
~
doors~
Door west~ ~ -1 2462
~
~
End
#2457
Name Justice Row~
Descr
The cobblestone road leads into a clearing of the woods to the
east and to a pub to the west. To your south you see a great
Courthouse, but its entrance is on the east.
~
Flags ~
Sector city~
Regen 100 100
Door east~ ~ -1 2458
~
~
Door west~ ~ -1 2456
~
~
End
#2458
Name Under the Stone Arch~
Descr
You stand under a large stone arch. To your east there is a
bonfire. Around the bonfire, are these same stone arches; they
form a circle around the clearing.
~
Flags ~
Sector forest~
Regen 100 100
Door east~ ~ -1 2459
There are chanting druids and a large bonfire to the east.
~
~
Door west~ ~ -1 2457
~
~
End
#2459
Name Bonfire~
Descr
The heat from the bonfire warms you even at the fringe of the
ceremony. Here, Druids form a circle and chant the sacred
mantra.
~
Flags ~
Sector forest~
Regen 100 100
Reset M 2424 10 100
Door west~ ~ -1 2458
~
~
End
#2460
Name Pub~
Descr
You are in a happy little pub. There are many little tables and
citizens are talking here.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2431 1 100
Door east~ ~ -1 2461
~
~
End
#2461
Name Justice Row~
Descr
There are some citizens strolling on the road. There is a Pub to
the west.
~
Flags ~
Sector city~
Regen 100 100
Door east~ ~ -1 2462
~
~
Door west~ ~ -1 2460
~
~
End
#2462
Name Justice Row~
Descr
Perhaps the only real street in a city where all the citizens
are nestled in trees, it leads east to west.
~
Flags ~
Sector city~
Regen 100 100
Door east~ ~ -1 2456
~
~
Door west~ ~ -1 2461
~
~
End
#2463
Name The Audience Room~
Descr
This is where people would sit to see the cases and wait for the
Judge. To the North you see the actual Bench. All around are
the pew-like seats.
~
Flags indoors~
Sector city~
Regen 100 100
Door north~ door~ -1 2456
~
doors~
Door south~ ~ -1 2464
~
~
End
#2464
Name The Bench~
Descr
The Bench is one of the most imposing things you've seen. You
have to crane your neck to even glimpse at the Judge. There are
no lawyers, there is only justice. To the east and west there
are the prisons.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2425 1 100
Reset E 2433 16 100
Door north~ ~ -1 2463
~
~
Door east~ door closed~ -1 2465
~
door~
Door west~ door closed~ -1 2466
~
door~
End
#2465
Name Prison~
Descr
To the north you see a cell. Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
Flags indoors~
Sector city~
Regen 100 100
Door north~ ~ -1 2468
The prisoner looks at you and growls.
~
~
Door west~ door closed~ -1 2464
~
door~
End
#2466
Name Prison~
Descr
To the north you see a cell. Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
Flags indoors~
Sector city~
Regen 100 100
Door north~ ~ -1 2467
The prisoner is a small man.
~
~
Door east~ door closed~ -1 2464
~
door~
End
#2467
Name Prison Cell~
Descr
This is a cell where they keep dangerous prisoners.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2427 1 100
Reset E 2411 -1 100
Door south~ ~ -1 2466
~
~
End
#2468
Name Prison Cell~
Descr
This is a cell where they keep dangerous prisoners.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2428 1 100
Door south~ ~ -1 2465
~
~
End
#2469
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2478
You see trees.
~
~
Door east~ ~ -1 2470
You see trees.
~
~
Door south~ ~ -1 2479
You see trees.
~
~
Door west~ ~ -1 2473
You see trees.
~
~
End
#2470
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset M 2426 1 100
Reset E 2402 17 100
Reset E 2434 16 100
Reset R 4 0 0
Door north~ ~ -1 2477
You see trees.
~
~
Door east~ ~ -1 2471
You see trees.
~
~
Door south~ ~ -1 2455
You see the entrance to Yew.
~
~
Door west~ ~ -1 2469
You see trees.
~
~
End
#2471
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2476
You see trees.
~
~
Door east~ ~ -1 2472
You see trees.
~
~
Door south~ ~ -1 2481
You see trees.
~
~
Door west~ ~ -1 2470
You see trees.
~
~
End
#2472
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2475
You see trees.
~
~
Door east~ ~ -1 2473
You see trees.
~
~
Door south~ ~ -1 2482
You see trees.
~
~
Door west~ ~ -1 2471
You see trees.
~
~
End
#2473
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset M 2421 20 100
Reset E 2432 16 100
Reset R 4 0 0
Door north~ ~ -1 2474
You see trees.
~
~
Door east~ ~ -1 2469
You see trees.
~
~
Door south~ ~ -1 2483
You see trees.
~
~
Door west~ ~ -1 2472
You see trees.
~
~
End
#2474
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2483
You see trees.
~
~
Door east~ ~ -1 2478
You see trees.
~
~
Door south~ ~ -1 2473
You see trees.
~
~
Door west~ ~ -1 2475
You see trees.
~
~
End
#2475
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2482
You see trees.
~
~
Door east~ ~ -1 2474
You see trees.
~
~
Door south~ ~ -1 2472
You see trees.
~
~
Door west~ ~ -1 2476
You see trees.
~
~
End
#2476
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2481
You see trees.
~
~
Door east~ ~ -1 2475
You see trees.
~
~
Door south~ ~ -1 2471
You see trees.
~
~
Door west~ ~ -1 2477
You see trees.
~
~
End
#2477
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2480
You see trees.
~
~
Door east~ ~ -1 2476
You see trees.
~
~
Door south~ ~ -1 2470
You see trees.
~
~
Door west~ ~ -1 2478
You see trees.
~
~
End
#2478
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset M 2423 10 100
Reset R 4 0 0
Door north~ ~ -1 2479
You see trees.
~
~
Door east~ ~ -1 2477
You see trees.
~
~
Door south~ ~ -1 2469
You see trees.
~
~
Door west~ ~ -1 2474
You see trees.
~
~
End
#2479
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2469
You see trees.
~
~
Door east~ ~ -1 2480
You see trees.
~
~
Door south~ ~ -1 2478
You see trees.
~
~
Door west~ ~ -1 2483
You see trees.
~
~
End
#2480
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset M 2420 5 100
Reset E 2431 16 100
Reset R 4 0 0
Door north~ ~ -1 2484
There is a shimmering light.
~
~
Door east~ ~ -1 2481
You see trees.
~
~
Door south~ ~ -1 2477
You see trees.
~
~
Door west~ ~ -1 2479
You see trees.
~
~
End
#2481
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset M 2422 10 100
Reset R 4 0 0
Door north~ ~ -1 2471
You see trees.
~
~
Door east~ ~ -1 2482
You see trees.
~
~
Door south~ ~ -1 2476
You see trees.
~
~
Door west~ ~ -1 2480
You see trees.
~
~
End
#2482
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2472
You see trees.
~
~
Door east~ ~ -1 2483
You see trees.
~
~
Door south~ ~ -1 2475
You see trees.
~
~
Door west~ ~ -1 2481
You see trees.
~
~
End
#2483
Name Yew Forest~
Descr
This is the Yew Forest. The trees look all the same. Consequently
you are lost.
~
Flags dark~
Sector forest~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2473
You see trees.
~
~
Door east~ ~ -1 2479
You see trees.
~
~
Door south~ ~ -1 2474
You see trees.
~
~
Door west~ ~ -1 2482
You see trees.
~
~
End
#2484
Name The Yew Moongate~
Descr
There is your way out, through the blue moongate.
~
Flags no_mob~
Sector forest~
Regen 100 100
Door south~ ~ -1 2480
You see trees.
~
~
Door up~ door closed locked pickproof~ 2411 2485
Through the moongate you see a cave opening.
~
moongate~
End
#2485
Name Dungeon Entrance~
Descr
There is a huge maw of an entrance to one of the terrible
Dungeons. After the Age of Enlightenment only 8 sources of evil
still survive in the world. These are the eight Dungeons. Now
they are being cleaned out.
~
Flags no_mob~
Sector forest~
Regen 100 100
Door up~ ~ -1 2487
A cold draft pours out of the dungeon.
~
~
Door down~ ~ -1 2484
~
~
End
#2486
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2435 10 100
Reset E 2436 16 100
Door north~ ~ -1 2490
~
~
End
#2487
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2436 1 100
Reset E 2406 17 100
Reset E 2435 16 100
Door north~ ~ -1 2491
~
~
Door down~ ~ -1 2485
~
~
End
#2488
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2432 10 100
Reset M 2437 1 100
Reset E 2437 16 100
Door north~ ~ -1 2492
~
~
Door east~ ~ -1 2489
~
~
End
#2489
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door west~ ~ -1 2488
~
~
End
#2490
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2433 10 100
Door north~ ~ -1 2494
~
~
Door east~ ~ -1 2491
~
~
Door south~ ~ -1 2486
~
~
End
#2491
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door north~ ~ -1 2495
~
~
Door east~ ~ -1 2492
~
~
Door south~ ~ -1 2487
~
~
Door west~ ~ -1 2490
~
~
End
#2492
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2434 1 100
Reset E 2412 -1 100
Door east~ ~ -1 2493
~
~
Door south~ ~ -1 2488
~
~
Door west~ ~ -1 2491
~
~
End
#2493
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door north~ ~ -1 2497
~
~
Door west~ ~ -1 2492
~
~
End
#2494
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door north~ ~ -1 2498
~
~
Door south~ ~ -1 2490
~
~
End
#2495
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door north~ ~ -1 2499
~
~
Door east~ ~ -1 2496
~
~
Door south~ ~ -1 2491
~
~
End
#2496
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door north~ ~ -1 2500
~
~
Door west~ ~ -1 2495
~
~
End
#2497
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door south~ ~ -1 2493
~
~
End
#2498
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door south~ ~ -1 2494
~
~
End
#2499
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door south~ ~ -1 2495
~
~
End
#2500
Name The Dungeon~
Descr
These dungeon rooms seem all the same. There are signs of recent
battling everywhere.
~
Flags dark~
Sector inside~
Regen 100 100
Door east~ ~ -1 2501
There is a shimmering light.
~
~
Door south~ ~ -1 2496
~
~
End
#2501
Name The Dungeon Moongate~
Descr
You feel safe within the blue glow of the moongate.
~
Flags no_mob~
Sector inside~
Regen 100 100
Door west~ ~ -1 2500
~
~
Door up~ door closed locked pickproof~ 2412 2502
~
moongate gate moon~
End
#2502
Name Minoc~
Descr
The moongate has lead to the ocean side city of Minoc. To the
north, there is the sea; and to the south there is the town of
Minoc.
~
Flags no_mob~
Sector inside~
Regen 100 100
Door north~ ~ -1 2515
~
~
Door south~ ~ -1 2504
~
~
End
#2503
Name The Armourer~
Descr
The Armourer buys and sells armour. His smithy is impressive
with all of his greatest works hanging on the walls.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2468 1 100
Door east~ door~ -1 2504
~
door~
End
#2504
Name Minoc's Fountain~
Descr
This is the entrance of Minoc. To the east you see the
weaponsmith, and to the west is the Armourer. To the south there
seems to be a large road.
~
Flags dark~
Sector inside~
Regen 100 100
Reset O 2467 0 100
Door north~ ~ -1 2502
~
~
Door east~ door~ -1 2505
~
door~
Door south~ ~ -1 2508
~
~
Door west~ door~ -1 2503
~
door~
End
#2505
Name The Weaponsmith~
Descr
The best Weaponsmith in the realm is here. His shop is full of
hanging weapons.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2469 1 100
Door west~ door~ -1 2504
~
door~
End
#2506
Name The Boatseller~
Descr
This is the shop where you can purchase vehicles to cross the
sea.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2470 1 100
Reset E 2468 -1 100
Door east~ door closed~ -1 2507
~
door~
End
#2507
Name Sacrifice Street~
Descr
This Street goes from east to west. To the west is a shop and to
the south is a home.
~
Flags dark~
Sector inside~
Regen 100 100
Door east~ ~ -1 2508
~
~
Door south~ door closed~ -1 2511
~
door~
Door west~ door closed~ -1 2506
~
door~
End
#2508
Name Sacrifice Street~
Descr
This Street runs from east to west. To the west there is a shop,
and to there east there is a forge.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2440 5 100
Reset E 2438 16 100
Reset M 2442 1 100
Reset E 2440 3 100
Door north~ ~ -1 2504
~
~
Door east~ ~ -1 2509
~
~
Door west~ ~ -1 2507
~
~
End
#2509
Name Sacrifice Street~
Descr
This Street runs from west to east. There is a home to the south
and forge to the east.
~
Flags dark~
Sector inside~
Regen 100 100
Door east~ door closed~ -1 2510
~
door~
Door south~ door closed~ -1 2512
~
door~
Door west~ ~ -1 2508
~
~
End
#2510
Name Forge~
Descr
The heat of the place cause blisters to form. The rhythmic beat
of hammer against the forge causes you to believe that someone is
working here.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2441 1 100
Reset E 2405 17 100
Reset E 2439 16 100
Door west~ door closed~ -1 2509
~
door~
End
#2511
Name Residence~
Descr
This residence is very small. It befits the teaching of
sacrifice without any item that is extra.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2440 5 100
Reset E 2438 16 100
Door north~ door closed~ -1 2507
~
door~
End
#2512
Name Residence~
Descr
This residence is very small. It befits the teaching of
sacrifice without any item that is extra.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2440 5 100
Reset E 2438 16 100
Door north~ door closed~ -1 2509
~
door~
End
#2513
Name The Beach~
Descr
This beach ends here. You can go east or west.
~
Flags dark~
Sector inside~
Regen 100 100
Door east~ ~ -1 2514
~
~
Door west~ ~ -1 2584
~
~
End
#2514
Name The Beach~
Descr
The beach extends from west to east, the waves are too heavy here
to enter the ocean.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2439 2 100
Door east~ ~ -1 2515
~
~
Door west~ ~ -1 2513
~
~
End
#2515
Name The Beach~
Descr
The beach here is perfect, glistening white sands, perfect sun.
Too bad there is a monster infestation....
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2439 2 100
Door east~ ~ -1 2516
~
~
Door south~ ~ -1 2502
~
~
Door west~ ~ -1 2514
~
~
End
#2516
Name The Beach~
Descr
The Beach seems so idyllic, to bad these monster keep showing up.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2438 2 100
Door east~ ~ -1 2517
~
~
Door west~ ~ -1 2515
~
~
End
#2517
Name The Beach~
Descr
The Beach ends here.
~
Flags dark~
Sector inside~
Regen 100 100
Reset M 2438 2 100
Door west~ ~ -1 2516
~
~
End
#2518
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2521
~
~
Door east~ ~ -1 2519
~
~
Door south~ ~ -1 2584
A swampy lagoon.
~
~
Door west~ ~ -1 2520
~
~
End
#2519
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2522
~
~
Door east~ ~ -1 2520
~
~
Door south~ ~ -1 2525
~
~
Door west~ ~ -1 2518
~
~
End
#2520
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2523
~
~
Door east~ ~ -1 2518
~
~
Door south~ ~ -1 2526
~
~
Door west~ ~ -1 2519
~
~
End
#2521
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset M 2466 5 100
Reset R 4 0 0
Door north~ ~ -1 2524
~
~
Door east~ ~ -1 2522
~
~
Door south~ ~ -1 2518
~
~
Door west~ ~ -1 2523
~
~
End
#2522
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset M 2465 5 100
Reset R 4 0 0
Door north~ ~ -1 2525
~
~
Door east~ ~ -1 2523
~
~
Door south~ ~ -1 2519
~
~
Door west~ ~ -1 2521
~
~
End
#2523
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset M 2467 1 100
Reset E 2413 -1 100
Reset R 4 0 0
Door north~ ~ -1 2526
~
~
Door east~ ~ -1 2521
~
~
Door south~ ~ -1 2520
~
~
Door west~ ~ -1 2522
~
~
End
#2524
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2527
There is a shimmering light to the north
~
~
Door east~ ~ -1 2525
~
~
Door south~ ~ -1 2521
~
~
Door west~ ~ -1 2526
~
~
End
#2525
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2519
~
~
Door east~ ~ -1 2526
~
~
Door south~ ~ -1 2522
~
~
Door west~ ~ -1 2524
~
~
End
#2526
Name The Whirlpool~
Descr
This is a nasty whirlpool. The boat is tossed and turned
everywhere.
~
Flags ~
Sector water_noswim~
Regen 100 100
Reset R 4 0 0
Door north~ ~ -1 2520
~
~
Door east~ ~ -1 2524
~
~
Door south~ ~ -1 2523
~
~
Door west~ ~ -1 2525
~
~
End
#2527
Name The Minoc Moongate~
Descr
The sea waves lap up against the Moongate.
~
Flags no_mob~
Sector city~
Regen 100 100
Door south~ ~ -1 2524
~
~
Door up~ door closed locked pickproof~ 2413 2528
Through the moongate you see a large campfire.
~
moongate~
End
#2528
Name A Campfire~
Descr
This campfire sits in the middle of the camp. Many of the
paladins stand by it looking it the desert beyond. Some just
wander by. To the south is a small tent, to the north are more
tents.
~
Flags ~
Sector desert~
Regen 100 100
Door north~ ~ -1 2538
~
~
Door east~ ~ -1 2529
~
~
Door south~ door closed~ -1 2532
~
tent~
End
#2529
Name Between the Tents~
Descr
There is a grand tent to the south, entered into through the
east.
~
Flags ~
Sector desert~
Regen 100 100
Reset M 2445 6 100
Reset E 2441 17 100
Reset E 2442 5 100
Door east~ ~ -1 2530
~
~
Door west~ ~ -1 2528
~
~
End
#2530
Name In front of the Grand Tent~
Descr
To the south, there is a huge tent. To the east lies a smaller
tent.
~
Flags ~
Sector desert~
Regen 100 100
Door east~ door closed~ -1 2531
~
tent~
Door south~ door closed~ -1 2534
~
tent~
Door west~ ~ -1 2529
~
~
End
#2531
Name A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags indoors~
Sector desert~
Regen 100 100
Reset M 2445 6 100
Reset E 2441 17 100
Reset E 2442 5 100
Door west~ door closed~ -1 2530
~
tent~
End
#2532
Name A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags indoors~
Sector desert~
Regen 100 100
Reset M 2445 6 100
Reset E 2441 17 100
Reset E 2442 5 100
Door north~ door closed~ -1 2528
~
tent~
End
#2533
Name The Treasure Tent~
Descr
There is a HUGE stack of treasure here. It is truly immense. It
would make you easily a millionaire. If you could even take a
tenth of it, you could buy your levels. But the treasure is
surrounded by a shield. A shield that only the truly Honorable
could get through. And if you were truly honorable you wouldn't
take the treasure.
~
Flags indoors~
Sector desert~
Regen 100 100
Door east~ ~ -1 2534
~
~
End
#2534
Name The Grand Tent~
Descr
This tent is absolutely huge. To the east is the map room. To
the south there is Dupre. To the east is the treasure room.
~
Flags indoors~
Sector desert~
Regen 100 100
Reset M 2448 1 100
Reset E 2444 16 100
Door north~ door closed~ -1 2530
~
tent~
Door east~ ~ -1 2535
~
~
Door south~ ~ -1 2536
~
~
Door west~ ~ -1 2533
~
~
End
#2535
Name The Map Tent~
Descr
This room has many maps and scrolls all over the table. There is
one in particular that interest you.
~
Flags indoors~
Sector desert~
Regen 100 100
ExtraDescr map~
The map has a rough drawing of the camp and to the north a small
segment of the desert, and a drawing of a winged lizard near the
very north.
~
ExtraDescr scroll~
The scroll reads as follows:
Dear Lord British,
This is Dupre reporting about the paladin expedition. We
are in the process of clearing the desert of those annoying
sandtraps. Unfortunately one of my men had wandered into the
dragon cave and was slayed by that evil creature. We need
another knight, and also he had a moonstone. Thank you, my
liege.
Your Servant,
Dupre
~
Door west~ ~ -1 2534
~
~
End
#2536
Name Dupre's Tent~
Descr
This is the commander tent. It is full of commander type things.
~
Flags indoors~
Sector desert~
Regen 100 100
Reset M 2446 1 100
Reset E 2407 17 100
Reset E 2443 16 100
Door north~ ~ -1 2534
~
~
End
#2537
Name A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags indoors~
Sector desert~
Regen 100 100
Reset M 2445 6 100
Reset E 2441 17 100
Reset E 2442 5 100
Door east~ door closed~ -1 2538
~
tent~
End
#2538
Name Desert Entrance~
Descr
You feel the hot desert wind blow sand into your face as you look
at those dunes.
~
Flags ~
Sector desert~
Regen 100 100
Reset M 2445 6 100
Reset E 2441 17 100
Reset E 2442 5 100
Door north~ ~ -1 2541
~
~
Door east~ door closed~ -1 2539
~
tent~
Door west~ door closed~ -1 2537
~
tent~
End
#2539
Name A Small Tent~
Descr
The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
Flags indoors~
Sector desert~
Regen 100 100
Reset M 2445 6 100
Reset E 2441 17 100
Reset E 2442 5 100
Door west~ door closed~ -1 2538
~
tent~
End
#2540
Name The Desert~
Descr
The desert in the northeast part of Britannia is a perfect
example of its kind. Dry, ugly, and lots of sand.
~
Flags ~
Sector desert~
Regen 100 100
Door north~ ~ -1 2544
There is a shimmering light.
~
~
Door east~ ~ -1 2541
~
~
End
#2541
Name The Desert~
Descr
The Desert is an ugly place. Sand whips into your eyes, making
you unsure of where you are and what you see.
~
Flags ~
Sector desert~
Regen 100 100
Reset M 2443 10 100
Door east~ ~ -1 2542
~
~
Door south~ ~ -1 2538
~
~
Door west~ ~ -1 2540
~
~
End
#2542
Name The Desert~
Descr
You trudge on. This desert seems endless.
~
Flags ~
Sector desert~
Regen 100 100
Door north~ ~ -1 2546
~
~
Door east~ ~ -1 2543
There is a shimmering light.
~
~
Door west~ ~ -1 2541
~
~
End
#2543
Name The Desert Moongate~
Descr
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
Flags no_mob~
Sector desert~
Regen 100 100
Door west~ ~ -1 2542
~
~
Door up~ door closed locked pickproof~ 2414 2549
Through the moongate you seem to see a shrine.
~
moongate~
End
#2544
Name The Desert Moongate~
Descr
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
Flags ~
Sector desert~
Regen 100 100
Door south~ ~ -1 2540
~
~
Door up~ door closed locked pickproof~ -1 1
There is just blue.
~
moongate~
End
#2545
Name The Desert~
Descr
There is a large cave to the north. Smoke pours out of it, at
regular intervals.
~
Flags ~
Sector desert~
Regen 100 100
Door north~ ~ -1 2548
The smoke obscures all vision.
~
~
Door east~ ~ -1 2546
~
~
End
#2546
Name The Desert~
Descr
The sands blows into your ear and eyes.
~
Flags ~
Sector desert~
Regen 100 100
Door east~ ~ -1 2547
There is a shimmering light.
~
~
Door south~ ~ -1 2542
~
~
Door west~ ~ -1 2545
~
~
End
#2547
Name The Desert Moongate~
Descr
Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
Flags ~
Sector desert~
Regen 100 100
Door west~ ~ -1 2546
~
~
Door up~ door closed locked pickproof~ -1 1
There is just blue.
~
moongate~
End
#2548
Name The Dragon Cave~
Descr
The cave is smoky. There is a a glint of gold.
~
Flags ~
Sector desert~
Regen 100 100
Reset M 2444 1 100
Reset E 2414 -1 100
Door south~ ~ -1 2545
~
~
End
#2549
Name The Shrine of Spirituality~
Descr
In this room a huge ankh sits on a pedestal. The Shrine is the
source of all magical power. The Timelord himself lives here.
There is a moongate here also. And last of all there is a huge
engraving taking up the west wall.
~
Flags no_mob~
Sector field~
Regen 100 100
ExtraDescr ankh~
Through your entire journey you have not understood the real
symbol of the ankh. Its true beauty only realizes itself to you
now. This knowledge transcends all that come before.
~
ExtraDescr engraving~
Pilgrim,
You have reached the final step on your way to enlightenment.
In this last step you will be shown ultimate evil to your north,
and ultimate food to your south. This is the land of the undead.
Both those whose goodness links them to the land, and those whose
evilness was rejected dead are here. To have true spirituality
one must know both. Once you have been strengthened and forge
through the evil, there is one final test before you prove
yourself equal to the Avatar himself. You must endure the test
of time.
~
Reset M 2455 1 100
Reset E 2416 17 100
Reset E 2448 5 100
Door north~ ~ -1 2554
You peer into the blackness, and hear shrieks and sounds totally
inhuman.~
~
Door south~ ~ -1 2557
Peace infuses your body. The graveyard is a solemn and sobering
place.
~
~
Door up~ door closed locked pickproof~ 2415 2562
Through the moongate you see a castle.
~
moongate~
End
#2550
Name The Place of Ultimate Evil~
Descr
The ground itself seems malevolent. It sinks and engulfs you.
~
Flags dark no_recall~
Sector dunno~
Regen 100 100
Reset M 2447 3 100
Door east~ ~ -1 2551
~
~
Door south~ ~ -1 2553
~
~
End
#2551
Name The Place of Ultimate Evil~
Descr
The air sickens you. You choke on whatever flows through the
air.
~
Flags dark no_recall~
Sector dunno~
Regen 100 100
Reset M 2452 1 100
Reset E 2415 -1 100
Door east~ ~ -1 2552
~
~
Door south~ ~ -1 2554
~
~
Door west~ ~ -1 2550
~
~
End
#2552
Name The Place of Ultimate Evil~
Descr
It is dark, there is no evidence of light except what you have
with you. And this is swallowed by the darkness within 2 feet.
~
Flags dark no_recall~
Sector dunno~
Regen 100 100
Reset M 2447 3 100
Door south~ ~ -1 2555
~
~
Door west~ ~ -1 2551
~
~
End
#2553
Name The Place of Ultimate Evil~
Descr
Sounds are very weird in this place. Some sounds, like shrieks
and blood-curdling shouts are amplified, and you hear them
frequently. Other's like your own voice, will not travel to
beyond a inch from your face.
~
Flags dark no_recall~
Sector dunno~
Regen 100 100
Reset M 2450 5 100
Door north~ ~ -1 2550
~
~
Door east~ ~ -1 2554
~
~
End
#2554
Name The Place of Ultimate Evil~
Descr
When you enter this place all of your senses are immediately
blasted. You breath in that total evilness and feel dirty. You
want to leave right now.
~
Flags dark no_recall~
Sector dunno~
Regen 100 100
Door north~ ~ -1 2551
~
~
Door east~ ~ -1 2555
~
~
Door south~ ~ -1 2549
~
~
Door west~ ~ -1 2553
~
~
End
#2555
Name The Place of Ultimate Evil~
Descr
You feel things all over your body. Sucking it and hurting it.
~
Flags dark no_recall~
Sector dunno~
Regen 100 100
Reset M 2447 3 100
Reset M 2451 3 100
Reset E 2445 16 100
Reset E 2446 11 100
Door north~ ~ -1 2552
~
~
Door west~ ~ -1 2554
~
~
End
#2556
Name The Graveyard~
Descr
The graveyard background noises seem to sooth you. The are light
and peaceful. Your own voices carries so well and softly that
you seem to be telepathically communicating.
~
Flags ~
Sector field~
Regen 100 100
Door east~ ~ -1 2557
~
~
Door south~ ~ -1 2559
~
~
End
#2557
Name The Graveyard~
Descr
When you walk into here you are immediately soothed. Nothing
could be wrong with the world. All your senses are pleased.
~
Flags ~
Sector field~
Regen 100 100
Door north~ ~ -1 2549
There is a shimmering light.
~
~
Door east~ ~ -1 2558
~
~
Door south~ ~ -1 2560
~
~
Door west~ ~ -1 2556
~
~
End
#2558
Name The Graveyard~
Descr
You feel a light breath of air under your clothing. It massages
you.
~
Flags ~
Sector field~
Regen 100 100
Door south~ ~ -1 2561
~
~
Door west~ ~ -1 2557
~
~
End
#2559
Name The Graveyard~
Descr
The ground itself here seems to welcome your footsteps. It is
springy and causes you little fatigue.
~
Flags ~
Sector field~
Regen 100 100
Door north~ ~ -1 2556
~
~
Door east~ ~ -1 2560
~
~
End
#2560
Name The Graveyard~
Descr
The scent of the air refreshes you. It is sweet and lovely.
~
Flags ~
Sector field~
Regen 100 100
Reset M 2449 5 100
Reset M 2453 4 100
Door north~ ~ -1 2557
~
~
Door east~ ~ -1 2561
~
~
Door west~ ~ -1 2559
~
~
End
#2561
Name The Graveyard~
Descr
The light here is bright and lovely.
~
Flags ~
Sector field~
Regen 100 100
Reset M 2454 1 100
Reset E 2447 12 100
Reset E 2403 17 100
Door north~ ~ -1 2558
~
~
Door west~ ~ -1 2560
~
~
End
#2562
Name Lord British's Castle Entrance~
Descr
This building is awe-inspiring. Just smaller then Yaz's own.
Anyway Lord British's personal Jester is here to entertain you.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2417 1 100
Reset E 2429 16 100
Door north~ ~ -1 2563
You see a fountain.
~
~
End
#2563
Name Castle Fountain~
Descr
A lovely fountain sits here. To the north you see a guard.
~
Flags ~
Sector inside~
Regen 100 100
Reset O 2467 0 100
Door north~ ~ -1 2565
~
~
Door south~ ~ -1 2562
~
~
End
#2564
Name A staircase~
Descr
There is a magical staircase going up. Beware, for those who go
up shall not return down. The other exits except for the west
are closed for construction.
~
Flags ~
Sector inside~
Regen 100 100
Door east~ ~ -1 2565
~
~
Door up~ ~ -1 2569
You see the altars of enlightenment.
~
~
End
#2565
Name Hallways~
Descr
This is the entrance for Lord British. Through the great doors
to the north you can enter. Another hallways passes across this
one.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2461 1 100
Reset E 2454 6 100
Reset E 2455 10 100
Reset E 2456 13 100
Reset E 2457 16 100
Reset E 2458 9 100
Reset E 2459 8 100
Reset E 2460 7 100
Reset E 2461 5 100
Door north~ door~ -1 2567
~
doors~
Door east~ ~ -1 2566
~
~
Door south~ ~ -1 2563
~
~
Door west~ ~ -1 2564
~
~
End
#2566
Name Hallway~
Descr
This is a hallway that would regularly extend from west to east,
but it is closed for reconstruction. There is though a room to
your north that can be entered.
~
Flags ~
Sector inside~
Regen 100 100
Door north~ door closed~ -1 2568
~
door~
Door west~ ~ -1 2565
~
~
End
#2567
Name The Throne Room~
Descr
In the Throne Room there are the two most important figures in
the world. The avatar and Lord British himself.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2463 1 100
Reset E 2463 16 100
Reset M 2464 1 100
Reset E 2464 6 100
Reset E 2465 17 100
Reset E 2466 3 100
Door south~ door~ -1 2565
~
doors~
End
#2568
Name Batlin's Room~
Descr
Batlin, the molester of animals, and the general jerk, lives
here.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2462 1 100
Reset E 2400 -1 100
Reset E 2401 -1 100
Reset E 2402 -1 100
Reset E 2403 -1 100
Reset E 2404 -1 100
Reset E 2405 -1 100
Reset E 2406 -1 100
Reset E 2407 -1 100
Reset E 2462 3 100
Door south~ door closed~ -1 2566
~
door~
End
#2569
Name The Altar of Honesty~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Honesty is the scrupulous respect for truth-the willingness never
to deceive oneself or another.
~
Door north~ door closed locked pickproof~ 2404 2570
The Path Of Enlightenment leads on.
~
Path~
End
#2570
Name The Altar of Compassion~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Compassion is nonjudgmental empathy for one's fellow creatures.
It is pure love.
~
Door north~ door closed locked pickproof~ 2400 2571
The Path Of Enlightenment leads on.
~
Path~
End
#2571
Name The Altar of Valor~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Valor is the courage to take actions in support of one's
convictions.
~
Door north~ door closed locked pickproof~ 2406 2572
The Path Of Enlightenment leads on.
~
Path~
End
#2572
Name The Altar of Justice~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Justice is devotion to truth, tempered by love.
~
Door north~ door closed locked pickproof~ 2402 2573
The Path Of Enlightenment leads on.
~
Path~
End
#2573
Name The Altar of Sacrifice~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Sacrifice is the courage to give of oneself in the name of love.
~
Door north~ door closed locked pickproof~ 2405 2574
The Path Of Enlightenment leads on.
~
Path~
End
#2574
Name The Altar of Honour~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Honour is the courage to stand for truth, against any odds.
~
Door north~ door closed locked pickproof~ 2407 2575
The Path Of Enlightenment leads on.
~
Path~
End
#2575
Name The Altar of Spirituality~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Spirituality is the concern with one's inner being and how one
deals with truth, love, and courage.
~
Door north~ door closed locked pickproof~ 2403 2576
The Path Of Enlightenment leads on.
~
Path~
End
#2576
Name The Altar of Humility~
Descr
You may gain true enlightenment here. There is a large plaque on
the wall. The path continues only if you use the mantra, to
gain enlightenment.
~
Flags ~
Sector inside~
Regen 100 100
ExtraDescr plaque~
Humility is perceiving one's place in the world, not according
to one's own accomplishments, but according to the intrinsic
value of all individuals.
~
Door north~ door closed locked pickproof~ 2401 2577
The Path Of Enlightenment ends there.
~
Path~
End
#2577
Name The Enlightenment~
Descr
A voice booms out, "You are now eight part enlightened. To truly
become an Avatar though you must experience what he has
experienced. Go through the time warp and fight his enemies.
Beware only High Mortals should attempt this challenge."
~
Flags ~
Sector inside~
Regen 100 100
Door up~ door closed locked pickproof~ 2416 2578
The Time Warp changes space, and fluxes its surroundings.
~
warp~
End
#2578
Name In the Warp~
Descr
This is a forest. You were sent very far back in time. Before
there was a Britannia. Almost before there was a Lord British.
This is the time of Mondain. The first enemy that the Avatar
met.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2460 1 100
Reset E 2453 17 100
Door up~ door closed locked pickproof~ 2416 2579
The Time Warp leads you to another place.
~
warp~
End
#2579
Name In the Warp~
Descr
You are in a featureless room. You see the apprentice and lover
of Mondain here. Minax. She does not seem happy to see you.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2459 1 100
Reset E 2452 3 100
Door up~ door closed locked pickproof~ 2416 2580
The Time Warp zips to the future.
~
warp~
End
#2580
Name In the Warp~
Descr
You see the last of the Triad of Evil. With its destruction came
the breaking of the world.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2458 1 100
Reset E 2451 5 100
Door up~ door closed locked pickproof~ 2416 2581
The Time Warp continues on.
~
warp~
End
#2581
Name The Enlightenment~
Descr
A voice booms out, "You have now truly became Enlightened. You
have fought and defeated the Avatar's enemy of the past. Now the
time warp leads to the future. Only the truly courageous can
survive the enemies there."
~
Flags ~
Sector inside~
Regen 100 100
Door up~ door closed locked pickproof~ 2416 2582
The Time Warp changes space, and fluxes its surroundings.
~
warp~
End
#2582
Name In the Warp~
Descr
You seem to be in a castle. But there are torture devices here,
and an angry King.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2457 1 100
Reset E 2450 16 100
Door up~ door closed locked pickproof~ 2416 2583
The Time Warp sputters and crackles.
~
warp~
End
#2583
Name In the Warp~
Descr
You seem to be in a blue room. It seems to be only 2 dimensional
as it sparkles. There is also a big red face here.
~
Flags ~
Sector inside~
Regen 100 100
Reset M 2456 1 100
Reset E 2449 6 100
End
#2584
Name The Lagoon~
Descr
The whirlpool-like ocean is to the north, and the beach is back to the east.
~
Flags ~
Sector inside~
Regen 100 100
Door north~ ~ -1 2518
The Ocean Roars.
~
~
Door east~ ~ -1 2513
The beach sparkles.
~
~
End
#0
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