#AREADATA
Name Dangerous Neighborhood~
Author Raff~
Levels 5 15
Security 1
VNUMs 2101 2172
Builders ~
Recall 3001
Reset You hear the patter of little feet.~
Note
~
End
#MOBDB
#2101
Name ogre gang member~
Short a gang member~
Long
A member of the Ogres wanders about here.
~
Descr
He's lived a life of violence ever since he was little.
~
Act scavenger stay_area~
AffectBy ~
Alignment -100
Level 5
Gold 200
Race Ogre
Sex male~
End
#2102
Name troll gang member~
Short a gang member~
Long
A member of the Trolls wanders about here.
~
Descr
He wants to rid the world of every last Ogre gang member.
~
Act scavenger stay_area~
AffectBy ~
Alignment 100
Level 5
Gold 210
Race Troll
Sex male~
End
#2103
Name gang leader~
Short the gang leader~
Long
The gang leader is not pleased you found his hideout!
~
Descr
He's risen to be leader through brute force and cunning leadership.
~
Act sentinel aggressive stay_area~
AffectBy ~
Alignment 0
Level 13
Gold 2000
Race Ogre
Sex male~
End
#2104
Name bruiser~
Short a bruiser~
Long
A big, mean bruiser is looking for limbs to break.
~
Descr
He's 6'6" 245 pounds and enough muscle to bash your head in.
~
Act scavenger aggressive stay_area wimpy~
AffectBy detect-invis~
Alignment -333
Level 10
Gold 1500
Race Orc
Sex male~
End
#2105
Name doll~
Short a doll~
Long
A gang doll looks naughty and nice.
~
Descr
She's a beauty (ok in RELATIVE terms) but you better not touch!
~
Act scavenger stay_area wimpy~
AffectBy ~
Alignment 0
Level 7
Gold 1000
Race Orc
Sex female~
End
#2106
Name patrolman patrol man~
Short a patrolman~
Long
A patrolman is trying to keep the peace.
~
Descr
He'd rather be at the local pub then out here with these nasty kids.
~
Act stay_area~
AffectBy ~
Alignment 700
Level 8
Gold 7000
Race Human
Sex male~
End
#2107
Name vandal~
Short a vandal~
Long
A vandal is spray painting pro-gang slogans on the wall here.
~
Descr
He has a wary eye and a fine hand for art.
~
Act wimpy~
AffectBy sneak~
Alignment -400
Level 10
Gold 500
Race Dwarf
Sex male~
End
#2108
Name dog pit bull pitbull~
Short a pitbull~
Long
A vicious pitbull is foaming at the mouth in rabid anticipation.
~
Descr
You get a nice close look at him while he's tearing at your throat.
His fangs are blood-stained from hearty meals of ... steak?!
~
Act sentinel aggressive stay_area~
AffectBy detect-invis hide~
Alignment -100
Level 5
Gold 10
Race Animal
Sex male~
End
#0
#OBJDB
#2101
Name ogre jacket~
Short an Ogre gang jacket~
Descr
An Ogre gang jacket has been carelessly tossed here.~
Type armor~
Extra ~
Wear take body~
Values 5~ 0~ 0~ 0~ 0~
Weight 2
Cost 100
End
#2102
Name troll jacket~
Short a Troll gang jacket~
Descr
A Troll gang jacket has been carelessly tossed here.~
Type armor~
Extra ~
Wear take body~
Values 5~ 0~ 0~ 0~ 0~
Weight 2
Cost 100
End
#2103
Name chain~
Short a hefty length of chain~
Descr
A hefty length of chain lies in a heap here on the floor.~
Type weapon~
Extra glow~
Wear take wield~
Values 0~ 2~ 7~ 4~ 0~
Weight 10
Cost 900
Affect hitroll~ 1 ~
Affect ac~ -5 ~
End
#2104
Name metal cover shield~
Short a metal shield~
Descr
A garbage can lid has been dropped on the floor.~
Type armor~
Extra ~
Wear take shield~
Values 3~ 0~ 0~ 0~ 0~
Weight 3
Cost 125
End
#2105
Name spray paint can~
Short a spray paint can~
Descr
A can of spray paint has been discarded here.~
Type wand~
Extra hum~
Wear take hold~
Values 11~ 2~ 2~ colour spray~ 0~
Weight 1
Cost 1000
End
#2106
Name stiletto~
Short a stiletto~
Descr
A killer stiletto has been forgotten here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 7~ 2~ 11~ 0~
Weight 2
Cost 600
Affect ac~ 20 ~
Affect hitroll~ 4 ~
End
#2107
Name spiked heel boots~
Short spiked heeled boots~
Descr
A pair of black leather boots with 6 inch spikes have been left here.~
Type armor~
Extra ~
Wear take feet~
Values 3~ 0~ 0~ 0~ 0~
Weight 4
Cost 2000
Affect damroll~ 1 ~
Affect dexterity~ -1 ~
End
#2108
Name mirror~
Short a mirror~
Descr
A small mirror has been left here.~
Type wand~
Extra glow magic~
Wear take hold~
Values 20~ 10~ 10~ blindness~ 0~
Weight 1
Cost 1000
End
#2109
Name gloves~
Short comfortable leather gloves~
Descr
A pair of soft lined leather gloves lie here.~
Type armor~
Extra ~
Wear take hands~
Values 2~ 0~ 0~ 0~ 0~
Weight 2
Cost 500
Affect strength~ 1 ~
End
#2110
Name patrol club~
Short a patrol club~
Descr
A patrolman's club has carelessly been forgotten here.~
Type weapon~
Extra ~
Wear take wield~
Values 0~ 1~ 12~ 7~ 0~
Weight 1
Cost 200
Affect move~ 10 ~
Affect hitroll~ 3 ~
End
#2111
Name signet ring~
Short a troll signet ring~
Descr
A signet ring bearing the crest of a troll lies in the dust here.~
Type armor~
Extra ~
Wear take finger~
Values 4~ 0~ 0~ 0~ 0~
Weight 1
Cost 10000
Affect strength~ 1 ~
End
#2112
Name knuckles brass~
Short brass knuckles~
Descr
A set of brass knuckles left from a fight are here on the ground.~
Type armor~
Extra hum~
Wear take hands~
Values -15~ 0~ 0~ 0~ 0~
Weight 1
Cost 2000
Affect hitroll~ 5 ~
Affect hp~ -15 ~
End
#0
#ROOMDB
#2101
Name A Dark Alleyway~
Descr
The walls of the alleyway have been spray-painted over many times
over the years. One section of graffiti actually looks legible,
it says: This section has been designed for levels 5 through 10
If you are above level 15 please don't expect much fun.
If you are below level 5 enter at your own risk.
Another section of graffiti says "Raff Rules!"
There is a boulevard to the east and Wall Road East is to the west.
~
Flags dark no_mob~
Sector city~
Regen 100 100
Door east~ ~ -1 2102
~
~
Door west~ ~ -1 2172
~
~
End
#2102
Name Beginning of White Dragon Boulevard~
Descr
This section of town has been overrun by the Troll gang. Even the
police stay out of here for fear of being brutalized. This was once
a nice lower-middleclass neighborhood, but know the gangs run the
streets. All the shops and homes have been boarded up and abandoned.
An alleyway is to the west and the street continues east. An over-
grown lot is to the south.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2107 4 100
Reset E 2105 17 100
Reset M 2101 25 100
Reset E 2101 5 100
Door east~ ~ -1 2103
~
~
Door south~ ~ -1 2109
~
~
Door west~ ~ -1 2101
~
~
End
#2103
Name Along White Dragon Boulevard~
Descr
Everywhere you look you see signs of recent violence. Patches of blood
lie everywhere and broken sticks and abandoned knifes are strewn here
and there. An over-grown lot is to the south. White Dragon Boulevard leads
east and west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door east~ ~ -1 2104
~
~
Door south~ ~ -1 2110
~
~
Door west~ ~ -1 2102
~
~
End
#2104
Name White Dragon Boulevard at Armory~
Descr
Only gang members dare wander the streets here.
What used to be the armory lies to the south. White Dragon Boulevard
leads east and west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door east~ ~ -1 2105
~
~
Door south~ ~ -1 2111
~
~
Door west~ ~ -1 2103
~
~
End
#2105
Name White Dragon Blvd.~
Descr
Black Dragon Avenue used to run south from here but the way has been
blocked by the toppling of a building into the street. White Dragon
boulevard continues east and west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Door east~ ~ -1 2106
~
~
Door west~ ~ -1 2104
~
~
End
#2106
Name Corner of Ice and White Dragon~
Descr
Ice Dragon Way leads south from here. It used to run the whole length
of the neighborhood and way lined with beautiful crystal sculptures.
White Dragon boulevard leads east and west from here.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door east~ ~ -1 2107
~
~
Door south~ ~ -1 2113
~
~
Door west~ ~ -1 2105
~
~
End
#2107
Name White Dragon Boulevard~
Descr
A once majestic inn with a white marble facade lies to the south.
Unfortunately, it has fallen into disrepair and decay. You can continue
east or west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door east~ ~ -1 2108
~
~
Door west~ ~ -1 2106
~
~
End
#2108
Name Corner of Bronze and White Dragon~
Descr
This is the north-east corner of the neighborhood. White Dragon
boulevard heads west and Bronze Dragon street heads south.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2104 10 100
Reset E 2109 9 100
Reset M 2101 25 100
Door south~ ~ -1 2115
~
~
Door west~ ~ -1 2107
~
~
End
#2109
Name An over-grown lot~
Descr
A huge building was going to be built here, but they gave the
project up when violence took over the town. Now it is just a
weed-strewn plot of land. The lot continues east and there is a road north.
~
Flags ~
Sector field~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2102
~
~
Door east~ ~ -1 2110
~
~
End
#2110
Name East end of an over-grown plot of land~
Descr
This was planned to be a park, but the developer was scared out
of town by the gang. Now it is just a dusty square of land. The
park was started to the south. The lot continues west and there
is a street to the north.
~
Flags ~
Sector field~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2103
~
~
Door south~ ~ -1 2116
~
~
Door west~ ~ -1 2109
~
~
End
#2111
Name Armory~
Descr
Well actually, this is what USED to be the armory. The equipment has
all been stolen or broken beyond repair. The back wall of the
building has been bashed down, allowing you to go south. White
Dragon Boulevard is north.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2101 25 100
Door north~ ~ -1 2104
~
~
Door south~ ~ -1 2117
~
~
End
#2112
Name A Bend in the Way~
Descr
Ice Dragon Way bends east and south from here. You notice a lot of
blood dried into the dirt here.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door east~ ~ -1 2113
~
~
Door south~ ~ -1 2118
~
~
End
#2113
Name Ice Dragon Bend~
Descr
Ice Dragon Way bends to the north and west here. There are footprints
here. They seem to indicate a large struggle took place here
recently. What used to be the town Magic shop is to the east.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2106
~
~
Door east~ ~ -1 2114
~
~
Door west~ ~ -1 2112
~
~
End
#2114
Name The remains of the magic shop~
Descr
The wizard was tough but he couldn't take on 50 of them at once. So he
died and they took all his stuff and used it on their fellowmen.
The front door leads west back out to the street. There is a back
door leading to another street to the east.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2104 10 100
Reset E 2103 16 100
Reset M 2107 4 100
Reset E 2105 17 100
Reset M 2101 25 100
Door east~ ~ -1 2115
~
~
Door west~ ~ -1 2113
~
~
End
#2115
Name Bronze Dragon Street at wizard's back door~
Descr
Bronze Dragon street goes north and south. The back door to what
remains of the magic shop is west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2108
~
~
Door south~ ~ -1 2120
~
~
Door west~ ~ -1 2114
~
~
End
#2116
Name Dracolich Plaza~
Descr
They began construction of a pleasant plaza here. You wouldn't have
known it though if i hadn't told you. It has been renamed in honor
of the Dragon gang's idol, the Dracolich. It has become sort of a
training ground. There is a short cut to the east and an overgrown
lot of land to the north.
~
Flags ~
Sector field~
Regen 100 100
Reset M 2104 10 100
Reset E 2104 11 100
Reset E 2103 16 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2110
~
~
Door east~ ~ -1 2117
~
~
End
#2117
Name Shortcut~
Descr
This is a shortcut between Dracolich Plaza and the center of town.
Dracolich Plaza is to the west and the shortcut continues south.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2111
~
~
Door south~ ~ -1 2121
~
~
Door west~ ~ -1 2116
~
~
End
#2118
Name Ice Dragon Way~
Descr
Several smashed crystal statues line the Way here. You begin to wonder
who smashed them, and with what. The Way bends out of sight to the north
and continues south. To the east is a courtyard.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2112
~
~
Door east~ ~ -1 2119
~
~
Door south~ ~ -1 2122
~
~
End
#2119
Name Courtyard North~
Descr
Once it was the courtyard of a beautiful building complex. But alas,
someone forgot to water the plants and they all died. Then again,
you wonder how many people have died here too. The courtyard extends
to the south and there is a road to the west.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2101 25 100
Door south~ ~ -1 2123
~
~
Door west~ ~ -1 2118
~
~
End
#2120
Name Bronze Dragon Street~
Descr
There used to be a gate out to the east here which led to distant lands.
The gate has rusted permanently shut. The street goes north and south.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Door north~ ~ -1 2115
~
~
Door south~ ~ -1 2125
~
~
End
#2121
Name Shortcut~
Descr
The shortcut extends north. There is a street to the east.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2117
~
~
Door east~ ~ -1 2122
~
~
End
#2122
Name Ice Dragon Way~
Descr
The Way continues north and intersects with Yellow Dragon Avenue
to the south. For some reason, you somehow realize that there is a
shortcut to the west that leads to Dracolich Plaza.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2118
~
~
Door south~ ~ -1 2127
~
~
Door west~ ~ -1 2121
~
~
End
#2123
Name Courtyard South~
Descr
Once full of lush green plants, it is now barren of growth. A set of
stairs used to extend up to a suite of rooms but the set is missing
stairs 3-15. The courtyard extends north and there is a street to
the south.
~
Flags indoors~
Sector city~
Regen 100 100
Reset M 2105 10 100
Reset E 2108 17 100
Door north~ ~ -1 2119
~
~
Door south~ ~ -1 2128
~
~
End
#2124
Name Old Abandoned Warehouse~
Descr
Once the center of a lucrative storage business, it has fallen to
disrepair like everything else. It is now the hideout of the
Dragon gang. The gang leader runs his reign of terror from here.
There is a wooden door barely on the hinges to the east.
~
Flags dark indoors~
Sector city~
Regen 100 100
Reset M 2103 2 100
Reset E 2111 1 100
Reset M 2108 12 100
Reset M 2108 12 100
Reset M 2108 12 100
Reset M 2108 12 100
Door east~ door closed~ -1 2125
~
wooden door east~
End
#2125
Name Bronze Dragon Street at Warehouse~
Descr
The street runs north and south. There is an old wooden door leading
to a warehouse to the west. The warehouse LOOKS abandoned. . .
~
Flags ~
Sector city~
Regen 100 100
Reset M 2105 10 100
Reset E 2108 17 100
Reset E 2107 8 100
Door north~ ~ -1 2120
~
~
Door south~ ~ -1 2130
~
~
Door west~ door closed~ -1 2124
~
wooden door west~
End
#2126
Name Yellow Dragon Road~
Descr
Yellow Dragon Road is the southern boundary of Troll Territory. The
road extends east. You enter "no-man's land" to the south.
~
Flags ~
Sector city~
Regen 100 100
Door east~ ~ -1 2127
~
~
Door south~ ~ -1 2131
~
~
End
#2127
Name Yellow Dragon Road~
Descr
The road runs east and west. Ice Dragon Way leads north from here.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 2122
~
~
Door east~ ~ -1 2128
~
~
Door west~ ~ -1 2126
~
~
End
#2128
Name Yellow Dragon Road~
Descr
The roads continues east and west. There is a courtyard to the north.
You enter "no man's land" to the south.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Door north~ ~ -1 2123
~
~
Door east~ ~ -1 2129
~
~
Door south~ ~ -1 2133
~
~
Door west~ ~ -1 2127
~
~
End
#2129
Name Yellow Dragon Road~
Descr
There is a barred window to the north. There appears to be a light
coming from the cracks around it. The road extends east and west
from here. Or you can enter "no man's land" south from here.
~
Flags ~
Sector city~
Regen 100 100
Door east~ ~ -1 2130
~
~
Door south~ ~ -1 2134
~
~
Door west~ ~ -1 2128
~
~
End
#2130
Name Yellow Dragon Road~
Descr
Bronze Dragon Street intersects here and runs north. Yellow Dragon ends
here but continues to the west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2101 25 100
Reset E 2101 5 100
Door north~ ~ -1 2125
~
~
Door west~ ~ -1 2129
~
~
End
#2131
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south
and east; or there is a street to the north.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2126
~
~
Door east~ ~ -1 2132
~
~
Door south~ ~ -1 2136
~
~
End
#2132
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south
east and west.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door east~ ~ -1 2133
~
~
Door south~ ~ -1 2137
~
~
Door west~ ~ -1 2131
~
~
End
#2133
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south,
east and west; or there is a street to the north.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2128
~
~
Door east~ ~ -1 2134
~
~
Door south~ ~ -1 2138
~
~
Door west~ ~ -1 2132
~
~
End
#2134
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south,
east, and west; or there is a street to the north.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2129
~
~
Door east~ ~ -1 2135
~
~
Door south~ ~ -1 2139
~
~
Door west~ ~ -1 2133
~
~
End
#2135
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south
and west.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door south~ ~ -1 2140
~
~
Door west~ ~ -1 2134
~
~
End
#2136
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues north
and east; or there is a street to the south.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2131
~
~
Door east~ ~ -1 2137
~
~
Door south~ ~ -1 2141
~
~
End
#2137
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues north,
east and west.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2132
~
~
Door east~ ~ -1 2138
~
~
Door west~ ~ -1 2136
~
~
End
#2138
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues north,
east, and west; or there is a street to the south.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2133
~
~
Door east~ ~ -1 2139
~
~
Door south~ ~ -1 2143
~
~
Door west~ ~ -1 2137
~
~
End
#2139
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues north,
east, and west.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2134
~
~
Door east~ ~ -1 2140
~
~
Door west~ ~ -1 2138
~
~
End
#2140
Name NO MAN'S LAND~
Descr
This is the section of town between the two gang's territories. This
is usually where the violence starts. No Man's land continues south
and west; or there is a street to the south.
~
Flags ~
Sector mountain~
Regen 100 100
Reset M 2106 15 100
Reset E 2110 16 100
Door north~ ~ -1 2135
~
~
Door south~ ~ -1 2145
~
~
Door west~ ~ -1 2139
~
~
End
#2141
Name Bend in Hector Street~
Descr
Hector street bends to the east and the south here. "No Man's Land"
entrance is to the north.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 2136
~
~
Door east~ ~ -1 2142
~
~
Door south~ ~ -1 2146
~
~
End
#2142
Name Hector Street at Bakery~
Descr
Hector street runs east and west. The Bakery used to be to the south
but the entrance is sealed off. Probably just a bunch of stale pies in
there anyways.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door east~ ~ -1 2143
~
~
Door west~ ~ -1 2141
~
~
End
#2143
Name Another corner of Hector and Achilles streets~
Descr
Achilles street heads to the south and Hector runs east and west.
There is an entrance to "No Man's Land" to the north. On the
southwest corner of this intersection, it looks like a building
was recently burned down.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 2138
~
~
Door east~ ~ -1 2144
~
~
Door south~ ~ -1 2147
~
~
Door west~ ~ -1 2142
~
~
End
#2144
Name Hector Street at Jeweler~
Descr
Once a bright spot in the town, it now looks like one of the
hardest hit by the violence. The building could collapse at any
moment. The street continues east and west.
~
Flags ~
Sector city~
Regen 100 100
Door east~ ~ -1 2145
~
~
Door west~ ~ -1 2143
~
~
End
#2145
Name Corner of Ajax and Hector~
Descr
There is a grand fountain to the east but the water doesn't
look good to drink. Ajax street heads south and Hector
goes back west. "No Man's Land" is to the north.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2140
~
~
Door south~ ~ -1 2149
~
~
Door west~ ~ -1 2144
~
~
End
#2146
Name Hector Street~
Descr
The street is full of garbage here. An odd building lies to the west,
but you don't seem to be able to find a way into it. The street
runs north and south here.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2141
~
~
Door south~ ~ -1 2150
~
~
End
#2147
Name Achilles Avenue~
Descr
The town bards sang of the victory parades that used to pass along this
route. It was once a major way through the center of town. The street
goes south to a bend and north to an intersection.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 2143
~
~
Door south~ ~ -1 2152
~
~
End
#2148
Name A small ruined chapel~
Descr
This was a small temple built to honor the minor gods and goddesses.
It is now desecrated by graffiti and vandalism. Perhaps its worst
defilement is that it is the hangout of the Ogre gang. There is a street to
the east through a rusty metal door.
~
Flags dark indoors~
Sector city~
Regen 100 100
Reset M 2103 2 100
Reset E 2106 16 100
Reset E 2112 17 100
Reset M 2108 12 100
Reset M 2108 12 100
Reset M 2108 12 100
Reset M 2108 12 100
Door east~ door closed~ -1 2149
~
rusted door metal~
End
#2149
Name Ajax Avenue at chapel~
Descr
The temple to honor the minor gods is through a rusty metal door
to the west. The street continues north and south. You hear the
muffled sounds of screams coming from the chapel.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2105 10 100
Reset E 2107 8 100
Reset E 2108 17 100
Door north~ ~ -1 2145
~
~
Door south~ ~ -1 2154
~
~
Door west~ door closed~ -1 2148
~
rusted door metal~
End
#2150
Name First intersection of Hector and Achilles~
Descr
There is a large statue here depicting a battle between two
great warriors. You think it's odd that it has not been defiled,
but then you sense a aura protecting it. Achilles runs east
and south, while Hector heads out to the north.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Door north~ ~ -1 2146
~
~
Door east~ ~ -1 2151
~
~
Door south~ ~ -1 2156
~
~
End
#2151
Name Hector street~
Descr
A large open space, possibly a cemetery, lies to the south.
There is a large wrought-iron fence with spikes on top
which prevents you from entering the area. The street
continues east and west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door east~ ~ -1 2152
~
~
Door west~ ~ -1 2150
~
~
End
#2152
Name A bend in the road~
Descr
Achilles Avenue bends to the north and west here. There
is also a narrow alley to the south.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2105 10 100
Reset E 2108 17 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2147
~
~
Door south~ ~ -1 2157
~
~
Door west~ ~ -1 2151
~
~
End
#2153
Name What is left of the weaponshop~
Descr
It doesn't even look like those punks gave the weaponsmith a
proper burial. But what a going away present he seems to have
received! Blood is splattered and dried all over the walls here.
It looks like a great deal of carnage happened here. The way
out to the east leads out onto a street.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door east~ ~ -1 2154
~
~
End
#2154
Name Ajax street at Weaponshop (or whats left of it)~
Descr
The street goes north and south. The stables used to be to the
east, but I bet all the horses are dead or gone.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Door north~ ~ -1 2149
~
~
Door south~ ~ -1 2159
~
~
Door west~ ~ -1 2153
~
~
End
#2155
Name Khan Park~
Descr
Not really a "park" as you and i would think of it but
it seems queerly peaceful here in comparison to the rest of
the area. There seems to be some kind of memorial to the
great Mongol warrior Khan being crudely constructed here.
There is a street to the east and another to the south.
~
Flags ~
Sector field~
Regen 100 100
Reset M 2104 10 100
Reset E 2104 11 100
Reset E 2109 9 100
Reset M 2102 25 100
Door east~ ~ -1 2156
~
~
Door south~ ~ -1 2162
~
~
End
#2156
Name Achilles avenue at entrance to park~
Descr
A ... park?! lies to the west. The street runs south to an
intersection and curves to the north.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2150
~
~
Door south~ ~ -1 2163
~
~
Door west~ ~ -1 2155
~
~
End
#2157
Name A bend in Ajax~
Descr
The roads bends south and east here. You barely notice
a small alley leading north. Some kind of tunnel entrance
is to the west but it has been crushed under its own weight.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Door north~ ~ -1 2152
~
~
Door east~ ~ -1 2158
~
~
Door south~ ~ -1 2164
~
~
End
#2158
Name Ajax street~
Descr
A once prideful guildhouse was on the northeast corner of
this intersection. Most of the walls and ceiling have long since
been demolished. An inn/pub is to the south. The street bends
to the east or west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door east~ ~ -1 2159
~
~
Door south~ ~ -1 2165
~
~
Door west~ ~ -1 2157
~
~
End
#2159
Name Curve in the road~
Descr
The street goes north or west from here. A narrow street once
headed southeast from here.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2154
~
~
Door west~ ~ -1 2158
~
~
End
#2160
Name A wide alleyway~
Descr
The sides of the alleyway have been vandalized many times.
One patch of graffiti actually looks readable:
This section has been designed for levels 5 through 10
If you are above level 10 please don't expect much.
If you are below level 5 enter at your own risk.
In another spot it says "now entering Ogre territory..."
A street lies to the west and a major road to the east.
~
Flags dark no_mob~
Sector city~
Regen 100 100
Reset M 2102 25 100
Door east~ ~ -1 2161
~
~
End
#2161
Name Alexander Road~
Descr
You see many gang members walking around looking for
fights to pick and things to break. It seems as if all of the
other citizens have been run out of town. All the former
homes are boarded up and uninhabitable. The road continues
east and west.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2107 4 100
Reset E 2105 17 100
Reset M 2102 25 100
Reset E 2102 5 100
Door east~ ~ -1 2162
~
~
Door west~ ~ -1 2160
~
~
End
#2162
Name Alexander Street at park entrance~
Descr
A park-looking area lies to the north and a passage between
two buildings leads to another street to the south.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2155
~
~
Door south~ ~ -1 2166
~
~
Door west~ ~ -1 2161
~
~
End
#2163
Name Achilles Avenue~
Descr
The Avenue Runs north and south. You sense you are deep within
Ogre gang territory, and a chill goes up your spine.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Door north~ ~ -1 2156
~
~
Door south~ ~ -1 2167
~
~
End
#2164
Name Ajax Street~
Descr
You can see a sinister black wrought-iron fence to the west.
You wonder if it's keeping you out, or the ghouls in?
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2157
~
~
Door south~ ~ -1 2169
~
~
End
#2165
Name The inn/pub~
Descr
The inn actually looks fairly functional despite its lack
of repair. The boys come here to hoot it up and drink them selves
into oblivion sometimes. It looks as if the beer is still on tap!!!
A hallway leads south and you spy a street through the doorway
to the north.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2107 4 100
Reset E 2105 17 100
Reset M 2102 25 100
Reset M 2102 25 100
Reset E 2102 5 100
Reset M 2102 25 100
Reset E 2102 5 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2158
~
~
Door south~ ~ -1 2170
~
~
End
#2166
Name Solomon Street~
Descr
This street forms the southern boundary of Ogre territory. The
street extends far to the east. There is also a pathway between
buildings which leads to another street to the north.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2162
~
~
Door east~ ~ -1 2167
~
~
End
#2167
Name Intersection of Achilles and Solomon~
Descr
Solomon street is to the east and west. The other part of the
T is Achilles Avenue, starting here and winding to the north.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2163
~
~
Door east~ ~ -1 2168
~
~
Door west~ ~ -1 2166
~
~
End
#2168
Name Solomon Street~
Descr
A wrought-iron fence blocks off what used to be an entrance to the
cemetery here to the north. The evil just seems too strong to
to consider entering. You feel you should stick with the "lesser"
evils along the road to the east and west.
~
Flags ~
Sector city~
Regen 100 100
Door east~ ~ -1 2169
~
~
Door west~ ~ -1 2167
~
~
End
#2169
Name Intersection of Ajax and Solomon~
Descr
The two roads meet at a corner here. Ajax runs north and
Solomon heads west. An inn/pub is through a back doorway
to the east.
~
Flags ~
Sector city~
Regen 100 100
Reset M 2102 25 100
Reset E 2102 5 100
Door north~ ~ -1 2164
~
~
Door east~ ~ -1 2170
~
~
Door west~ ~ -1 2168
~
~
End
#2170
Name Hallway~
Descr
The hallway heads back north to the main part of the inn/pub.
The stairs leading up to the guest rooms here do not seem
advisable to climb. A doorway empties out into Solomon
street to the west.
~
Flags dark indoors~
Sector inside~
Regen 100 100
Reset M 2104 10 100
Reset E 2111 1 100
Reset E 2104 11 100
Door north~ ~ -1 2165
~
~
Door west~ ~ -1 2169
~
~
End
#2171
Name Wall Road~
Descr
The road extends south along the inside of the wall surrounding
the city. You spy a city gate to the north.
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 3041
~
~
Door south~ ~ -1 2172
~
~
End
#2172
Name Wall Road~
Descr
Wall road extends north along the inside of the city wall. A dark
alley lies to the east. To the south, you see the colors and hear the
sounds of a circus!!
~
Flags ~
Sector city~
Regen 100 100
Door north~ ~ -1 2171
~
~
Door east~ ~ -1 2101
~
~
Door south~ ~ 0 4401
You see a circus forming!
~
~
End
#0
#$