#AREADATA
Name Dwarven Catacombs~
Author Raff~
Levels 10 20
Security 1
VNUMs 2001 2069
Builders ~
Recall 3001
Reset You hear the patter of little feet.~
Note
~
End
#MOBDB
#2001
Name bat~
Short a bat~
Long
A bat flaps wildly at you!
~
Descr
Your typical smelly, blind flying mammal.
~
Act sentinel aggressive~
AffectBy detect-hidden~
Alignment 0
Level 5
Gold 0
Race Bat
Sex neutral~
End
#2002
Name page templar~
Short a templar page~
Long
A templar page in training is here looking mildly confused.
~
Descr
He has lost his family and everything of his former life.
~
Act wimpy~
AffectBy ~
Alignment 200
Level 7
Gold 600
Race Dwarf
Sex male~
End
#2003
Name spelunker explorer~
Short a spelunker~
Long
A spelunker knows his way around these tunnels.
~
Descr
He recently discovered these catacombs and wants to see where they lead.
He just hopes he doesn't get killed in the process. He carries only
essential exploration gear; if there IS anything down here, he
probably won't last long.
~
Act scavenger wimpy~
AffectBy detect-hidden~
Alignment 100
Level 8
Gold 800
Race Human
Sex male~
End
#2004
Name gravedigger digger robber graverobber~
Short a graverobber~
Long
A graverobber uncovers dead bodies.
~
Descr
Working for an evil necromancer isn't the greatest thing in the world.
They seem like little more than zombie servants themselves.
~
Act scavenger aggressive~
AffectBy ~
Alignment -500
Level 9
Gold 100
Race Human
Sex male~
End
#2005
Name mist swirling~
Short some mist~
Long
Some mist swirls about you here ... it seems ALIVE!
~
Descr
In fact it IS alive in a magical sort of sense.
~
Act ~
AffectBy sanctuary sneak pass-door~
Alignment 0
Level 10
Gold 200
Race Mist
Sex neutral~
End
#2006
Name ~
Short It~
Long
~
Descr
~
Act aggressive~
AffectBy ~
Alignment 0
Level 10
Gold 1000
Race Animal
Sex neutral~
End
#2007
Name skeleton skeletal soldier~
Short a skeleton~
Long
A skeletal soldier fights in the battle of the underworld.
~
Descr
Even though he has died in the physical sense of the word, the battle
continues for him in his charmed state.
~
Act scavenger aggressive~
AffectBy ~
Alignment -290
Level 11
Gold 1100
Race Undead
Sex male~
Spec spec_cast_undead
End
#2008
Name templar~
Short a templar~
Long
A templar shouts "AKK! SLAY THE INFIDEL!"
~
Descr
As you peer closely he peers back at you
A templar peers closely at you.
A templar tells you, "You are an evil force trying to spread your ways!".
A templar tells you, "You must die for your sin!".
~
Act scavenger aggressive~
AffectBy ~
Alignment 600
Level 12
Gold 500
Race Dwarf
Sex male~
End
#2009
Name wraith~
Short a mysterious wraith~
Long
A mysterious ghostly wraith forms before your eyes.
~
Descr
Hard to tell much about the mysterious form even upon further inspection.
~
Act scavenger aggressive~
AffectBy detect-hidden pass-door~
Alignment 0
Level 12
Gold 600
Race Undead
Sex male~
Spec spec_cast_undead
End
#2010
Name officer templar~
Short the templar officer~
Long
A templar officer keeps an eye on things here.
~
Descr
A templar officer tells you "Better move along evil one!"
~
Act aggressive~
AffectBy detect-invis~
Alignment 700
Level 13
Gold 600
Race Dwarf
Sex male~
End
#2011
Name zombie mage~
Short zombie~
Long
A blank-faced zombie mage joins the battle.
~
Descr
He seems to lack real interest in what he is doing.
~
Act scavenger aggressive~
AffectBy ~
Alignment -100
Level 13
Gold 550
Race Undead
Sex male~
Spec spec_cast_mage
End
#2012
Name shadow shadows~
Short the shadow~
Long
Eerie shadows fill the room.
~
Descr
Looks vaguely you-shaped.
~
Act ~
AffectBy detect-hidden sneak pass-door~
Alignment 0
Level 14
Gold 800
Race Vampire
Sex neutral~
End
#2013
Name bat vampire~
Short The vampire~
Long
A bat flaps wildly at you!
~
Descr
A rather LARGE "bat" ...
~
Act sentinel aggressive~
AffectBy detect-hidden~
Alignment -100
Level 15
Gold 1000
Race Vampire
Sex male~
Spec spec_cast_undead
End
#2014
Name necromancer necro cleric~
Short the evil necromancer~
Long
The evil necromancer makes undead soldiers from corpses.
~
Descr
Though he seems absorbed in his work, you'd bet he'd take the time out
to kill you to get a fresh corpse!
~
Act sentinel aggressive~
AffectBy ~
Alignment -888
Level 15
Gold 1100
Race Dwarf
Sex male~
Spec spec_cast_undead
End
#2015
Name grand templar leader~
Short the grand templar~
Long
The grand templar stands here quietly observing your actions
~
Descr
A slight, tolerant smile comes briefly across his face. In the blink
of an eye he seems stern again.
~
Act sentinel~
AffectBy detect-invis detect-hidden sanctuary~
Alignment 1000
Level 16
Gold 1500
Race Dwarf
Sex male~
End
#2016
Name prism dragon prismdragon~
Short the prism dragon~
Long
The light shines off a beautiful but dangerous dragon lurking here.
~
Descr
The spray of colored light bouncing off his scales is almost blinding.
~
Act sentinel aggressive~
AffectBy detect-invis detect-hidden~
Alignment -303
Level 20
Gold 30000
Race Dragon
Sex male~
Spec spec_breath_any
End
#2017
Name darken dark beast darkenbeast~
Short The DarkenBeast~
Long
You hear and smell the presence of the darkenbeast.
~
Descr
You see nothing more than the sense of darkness and evil.
~
Act sentinel aggressive~
AffectBy ~
Alignment -1000
Level 24
Gold 20000
Race God
Sex neutral~
Spec spec_poison
End
#0
#OBJDB
#2001
Name glowing key~
Short a glowing key~
Descr
A circular, glowing key radiates a bright aura around it.~
Type key~
Extra glow hum magic~
Wear take~
Values 39~ 0~ 0~ 0~ 0~
Weight 1
Cost 10000
End
#2002
Name granite plate mail platemail~
Short a suit of granite platemail~
Descr
A suit of platemail hewn from granite stands by itself in the corner.~
Type armor~
Extra hum anti-good~
Wear take body~
Values 9~ 0~ 0~ 0~ 0~
Weight 55
Cost 42300
Affect dexterity~ -1 ~
End
#2003
Name onyx ring~
Short an onyx ring~
Descr
A ring with a very dark onyx stone in it has been left in the dirt.~
Type armor~
Extra anti-good~
Wear take finger~
Values 5~ 0~ 0~ 0~ 0~
Weight 1
Cost 11010
Affect wisdom~ 1 ~
End
#2004
Name neutralizer sword~
Short the neutralizer~
Descr
A long thin sword with a wide blade makes you wonder.~
Type weapon~
Extra hum anti-good anti-evil~
Wear take wield~
Values 0~ 4~ 5~ 3~ 0~
Weight 9
Cost 3304
Affect damroll~ 1 ~
Affect hitroll~ 1 ~
End
#2005
Name sword excalibur~
Short the sword Excalibur~
Descr
A sword gleams by the light of its magical silvery blade.~
Type weapon~
Extra glow magic anti-evil anti-neutral~
Wear take wield~
Values 0~ 5~ 4~ 3~ 0~
Weight 15
Cost 12157
Affect strength~ 1 ~
Affect hitroll~ 3 ~
End
#2006
Name crown~
Short a kingly crown~
Descr
The crown of a long lost King lies forgotten here.~
Type key~
Extra bless~
Wear take head~
Values 15~ 0~ 0~ 0~ 0~
Weight 10
Cost 15900
Affect ac~ -8 ~
End
#2007
Name stone~
Short stone~
Descr
The stone is surrounded by a bright glow, better look closer.~
Type container~
Extra glow~
Wear ~
Values 15~ 15~ 2006~ 0~ 0~
Weight 2000
Cost 0
End
#2008
Name holy water flask~
Short a flask of holy water~
Descr
A flask of holy water is here.~
Type potion~
Extra glow~
Wear take hold~
Values 25~ bless~ sanctuary~ ~ ~
Weight 2
Cost 5000
End
#2009
Name chainmail chain mail suit~
Short a suit of chainmail~
Descr
A nice suit of chainmail has been left behind.~
Type armor~
Extra bless~
Wear take body~
Values 5~ 0~ 0~ 0~ 0~
Weight 20
Cost 1111
End
#2010
Name white cape~
Short a white cape~
Descr
A blazing cape of white lies in a careful pile.~
Type armor~
Extra glow~
Wear take neck~
Values 5~ 0~ 0~ 0~ 0~
Weight 3
Cost 5000
Affect hitroll~ 1 ~
End
#2011
Name shield defense~
Short the shield of defense~
Descr
A large shield lies protecting the ground.~
Type armor~
Extra magic~
Wear take shield~
Values 15~ 0~ 0~ 0~ 0~
Weight 15
Cost 33000
Affect damroll~ -1 ~
Affect hitroll~ -2 ~
Affect hp~ 10 ~
Affect mana~ 10 ~
End
#2012
Name scale shield dragonscale~
Short a dragonscale shield~
Descr
A shield from from the scales of a large dragon lies here.~
Type armor~
Extra ~
Wear take shield~
Values 8~ 0~ 0~ 0~ 0~
Weight 18
Cost 8000
Affect saving-breath~ 3 ~
End
#2013
Name prism wand~
Short a prism wand~
Descr
A wand made of a triangular prism twinkles in the dust.~
Type wand~
Extra glow magic~
Wear take hold~
Values 11~ 4~ 4~ colour spray~ 0~
Weight 4
Cost 7070
End
#2014
Name shadow cloak~
Short a shadow cloak~
Descr
The shadows in the corner of the room seems strange ...~
Type armor~
Extra magic~
Wear take about~
Values 10~ 0~ 0~ 0~ 0~
Weight 1
Cost 4000
Affect move~ -30 ~
End
#2015
Name misty potion~
Short a misty potion~
Descr
A potion of swirling mist-like substance is here.~
Type potion~
Extra ~
Wear take hold~
Values 10~ pass door~ ~ ~ ~
Weight 1
Cost 1000
End
#2016
Name templar templars sword wooden~
Short a templar's sword~
Descr
A sword made of wood has been left here.~
Type weapon~
Extra bless~
Wear take wield~
Values 0~ 2~ 6~ 3~ 0~
Weight 6
Cost 2900
Affect hitroll~ 1 ~
End
#0
#ROOMDB
#2001
Name North entrance to the catacombs~
Descr
You are almost surprised to see a tunnel leading off to the south
into utter darkness. The floorboards above you haven't been moved
in a long time, yet there is life down here. A beam of light from
the opening above you falls upon a message scrawled on the wall here.
The message reads:
Adventure for the strong yet calculating
Death for the weak and shallow
Treasure for the smart and lucky
Death for the stupid and accursed
An ancient Glyph above the entrance keeps monsters from wandering up
from the catacombs.
~
Flags no_mob~
Sector city~
Regen 100 100
Door south~ ~ -1 2002
~
~
Door up~ door closed~ -1 6524
~
floorboard board~
End
#2002
Name North/south tunnel~
Descr
This part of the catacombs looked roughly hewn and man-made. There is
a large cross painted on the floor of the tunnel.To the south it seems
maybe a bit lighter for some odd reason. To the north a ray of light
comes in from a hole in the ceiling.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr cross paint floor~
The cross is a Templar's cross. It seems to have had a fresh coat of
paint recently.~
Reset M 2003 2 100
Door north~ ~ -1 2001
~
~
Door south~ ~ -1 2007
~
~
End
#2003
Name Weapon training area~
Descr
This is a place to keep up on there weapon skills. Much of the
equipment looks old and worn but upon further inspection seems quite
sturdy in fact.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2008 12 100
Reset E 2009 5 100
Reset E 2016 16 100
Door east~ ~ -1 2004
~
~
Door south~ ~ -1 2008
~
~
End
#2004
Name Prayer training area~
Descr
The templar's curious mix of religion and fighting is evident here.
A central painting depicts a cross composed of swords. The elders
teach the ancient art of prayer to the young pages.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2008 12 100
Reset E 2016 16 100
Door east~ ~ -1 2005
~
~
Door west~ ~ -1 2003
~
~
End
#2005
Name Junction of hallways~
Descr
Training facilities are evident to the west. To the south lies a hallway
which has doors every couple of feet, looks like living quarters of some
sort. To the east the tunnel leads back into the natural catacombs.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2008 12 100
Door east~ ~ -1 2006
~
~
Door south~ ~ -1 2010
~
~
Door west~ ~ -1 2004
~
~
End
#2006
Name Hallway~
Descr
The hallway takes on a more indoor look to the west. To the east it
looks awfully dark.
~
Flags no_mob indoors~
Sector inside~
Regen 100 100
Reset M 2008 12 100
Reset E 2009 5 100
Door east~ ~ -1 2007
~
~
Door west~ ~ -1 2005
~
~
End
#2007
Name Intersection~
Descr
The tunnel continues to the north and the south, becoming less hewn and
more natural to the south. A passageway lined with paneling leads west.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2002
~
~
Door south~ ~ -1 2012
~
~
Door west~ ~ -1 2006
~
~
End
#2008
Name Pages' sleeping quarters~
Descr
Several bunk beds are lined up across the room. It looks rather spartan
and there is little evidence of toys or games. Most of the desks are
filled with books and papers of little interest.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2002 8 100
Reset M 2002 8 100
Reset M 2002 8 100
Reset M 2002 8 100
Reset M 2002 8 100
Door north~ ~ -1 2003
~
~
Door east~ ~ -1 2009
~
~
End
#2009
Name Templar Knights sleeping quarters~
Descr
This is a huge room which is filled wall to wall with beds. Apparently
all the low level knights all sleep in this one room. A door on the
south wall is labelled "Elders only!".
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2002 8 100
Reset M 2002 8 100
Reset M 2008 12 100
Reset E 2009 5 100
Reset M 2008 12 100
Reset E 2016 16 100
Reset M 2008 12 100
Reset E 2009 5 100
Door south~ ~ -1 2013
~
~
Door west~ ~ -1 2008
~
~
End
#2010
Name N/S hallway~
Descr
The hallway leads north an south. A door leads to a templar's room to
the east. The decoration looks rather sparse here.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2002 8 100
Door north~ ~ -1 2005
~
~
Door east~ ~ -1 2011
~
~
Door south~ ~ 0 2014
~
~
End
#2011
Name A Middle-aged templar's room~
Descr
This is a room furnished in a room becoming a low level templar scribe.
No real amenities but better than a communal sleeping quarters. As far
as you can tell he would be a rank equivalent to a Sergeant.
~
Flags indoors~
Sector inside~
Regen 100 100
Door west~ ~ -1 2010
~
~
End
#2012
Name Humid, damp tunnel~
Descr
As the tunnel leads south it gets more humid and damp. Moss covers the
walls and ferns even grow in the cracks here and there. To the north it
seems much more sterile.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2007
~
~
Door south~ ~ -1 2019
~
~
End
#2013
Name Administration room~
Descr
The elders gather here to discuss training strategies and count their
loot. You notice papers which look like important secret documents
lying around. An escape passage leads west.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr papers documents secrets~
It seems that the loot comes from raids on the towns in the surrounding
areas above ground. From the documents it seems that the pages and
trainees are kidnapped from the villages too!
~
Door north~ ~ -1 2009
~
~
Door south~ ~ -1 2016
~
~
Door west~ ~ -1 2069
~
~
End
#2014
Name N/S hallway~
Descr
The hallway continues to become more important-looking as you wander
south. A room to the east looks rather more pleasant that some of the
others.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2010
~
~
Door east~ ~ -1 2015
~
~
Door south~ ~ -1 2017
~
~
End
#2015
Name Mid-level leader's room~
Descr
A rather nice looking room considering the drab conditions down here.
Through all the signs of decoration you can still see evidence of water
leaks.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2010 6 100
Reset E 2016 16 100
Reset E 2009 5 100
Door west~ ~ -1 2014
~
~
End
#2016
Name Mess hall~
Descr
The a huge table with an immaculate white table cloth stretches way off
to the south. The room is kept immaculately clean by the nights
themselves. They truly believe that cleanliness is next to godliness.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2008 12 100
Reset E 2016 16 100
Reset M 2008 12 100
Reset E 2009 5 100
Reset M 2008 12 100
Reset E 2009 5 100
Reset M 2010 6 100
Reset E 2016 16 100
Reset E 2009 5 100
Reset M 2010 6 100
Reset E 2016 16 100
Reset E 2009 5 100
Reset M 2010 6 100
Reset E 2016 16 100
Reset E 2009 5 100
Door north~ ~ -1 2013
~
~
Door south~ ~ -1 2023
~
~
End
#2017
Name N/S hallway~
Descr
The hallway continues north and south. A peculiar kind of glow seems
to come from somewhere further along the hallway to the south. The room
to the east looks like the lap of luxury.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2014
~
~
Door east~ ~ -1 2018
~
~
Door south~ ~ -1 2024
~
~
End
#2018
Name High officer's room~
Descr
First thing you notice in this room is the pleasant aroma of cedar. All
the paneling in the room is made of fine cedar. A painting of an
elegant knight hangs on the wall.
~
Flags indoors~
Sector inside~
Regen 100 100
ExtraDescr painting elegant knight~
Something oddly familiar about the knight. He carries a glowing sword
with a silvery blade.
~
Reset M 2010 6 100
Reset E 2016 16 100
Reset E 2009 5 100
Door west~ ~ -1 2017
~
~
End
#2019
Name Mossy intersection~
Descr
There is a turn off to the passage here. The main passage leads north
and south. To the south it seems to get impossibly darker. To the east
you hear... birds? A small rivulet of water seeps in from the passage
east. The air is very humid and damp here.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2006 7 100
Door north~ ~ -1 2012
~
~
Door east~ ~ -1 2020
~
~
Door south~ ~ -1 2026
~
~
End
#2020
Name The holy grove~
Descr
A small grove of birches grow seem to grow from solid rock. You hear
birds singing but try as you might you cant see any. A strange glow
emanates from a place somewhere to the southeast in the grove.
~
Flags indoors private~
Sector forest~
Regen 100 100
Door east~ ~ -1 2021
~
~
Door west~ ~ -1 2019
~
~
End
#2021
Name The holy grove~
Descr
The trees seem real enough even though they take root in solid rock.
You hear other small animals scampering through the light undergrowth
yet you see nothing. The grove continues south, east and west. An out of
place passage way for some reason heads north.
~
Flags indoors private~
Sector forest~
Regen 100 100
Door north~ ~ -1 2068
~
~
Door east~ ~ -1 2022
~
~
Door south~ ~ -1 2027
~
~
Door west~ ~ -1 2020
~
~
End
#2022
Name The holy grove~
Descr
The grove continues west and south. The glow is roughly to the south
somewhere.
~
Flags indoors private~
Sector forest~
Regen 100 100
Door south~ ~ -1 2028
~
~
Door west~ ~ -1 2021
~
~
End
#2023
Name Mess hall~
Descr
"mess" isn't exactly the best word to describe this room. On the
contrary, it is immaculately clean. A very long table stretches way off
to the north. A hallway is to the east.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2008 12 100
Reset E 2016 16 100
Reset M 2008 12 100
Reset M 2010 6 100
Reset E 2009 5 100
Reset E 2016 16 100
Door north~ ~ -1 2016
~
~
Door east~ ~ -1 2024
~
~
End
#2024
Name End of a hallway~
Descr
You hear voices coming from a room to the west. the hallway goes north.
To the east lies a room which seems to glow with power and piety.
~
Flags indoors~
Sector inside~
Regen 100 100
Door north~ ~ -1 2017
~
~
Door east~ ~ -1 2025
~
~
Door west~ ~ -1 2023
~
~
End
#2025
Name Grand Templar's room~
Descr
All the items in this room look ancient yet strangely very powerful and
rich. There is an aura of great holiness about the room.
~
Flags indoors~
Sector inside~
Regen 100 100
Reset M 2015 1 100
Reset E 2010 3 100
Reset E 2001 0 100
Reset E 2008 17 100
Door west~ ~ -1 2024
~
~
End
#2026
Name Very dark passage~
Descr
This room is so dark that even powerful magic lights seems to barely
illuminate the ground in front of you. If its possible it seems even
darker to the south. The passage also leads back north.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2012 2 100
Reset E 2014 12 100
Door north~ ~ -1 2019
~
~
Door south~ ~ -1 2030
~
~
End
#2027
Name The holy grove~
Descr
The grove continues north and east. To the east a strange humming can
barely be heard.
~
Flags indoors private~
Sector forest~
Regen 100 100
Door north~ ~ -1 2021
~
~
Door east~ ~ -1 2028
~
~
End
#2028
Name The holy grove~
Descr
All of a sudden all the mysterious sounds of the grove stop. Or perhaps
its just the strange humming and glowing from a clearing to the south
drowning out everything else. There is a sort of magical force field door
to the south.
~
Flags indoors private~
Sector forest~
Regen 100 100
Reset M 2006 7 100
Door north~ ~ -1 2022
~
~
Door south~ door closed locked pickproof~ 2001 2032
a glowing forcefield with a small circular hole in it.
~
glow glowing field forcefield door~
Door west~ ~ -1 2027
~
~
End
#2029
Name Very dark caveway~
Descr
This room is so very dark that no one is quite sure whats in it, so
there's nothing really to describe except maybe the powerful sense of
evil coming from the east and the almost overcoming urge to run to the
west.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door east~ ~ -1 2030
~
~
Door west~ ~ -1 2033
~
~
End
#2030
Name Deep within the catacombs~
Descr
It stinks like a lair in here. A rotten smell of humanoid flesh
lingers. You stumble over what you think are corpses in the utter
darkness. You sense a evil growl from somewhere in the room. maybe
everywhere in the room. . ..
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Reset M 2017 1 100
Reset E 2003 2 100
Reset E 2002 5 100
Reset E 2006 17 100
Door north~ ~ -1 2026
~
~
Door east~ ~ -1 2031
~
~
Door west~ ~ -1 2029
~
~
End
#2031
Name Very dark cavern~
Descr
The cavern is hard to describe due to the extreme magical darkness.
Probing with a light source seems to reveal nothing but more darkness.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Door south~ ~ -1 2034
~
~
Door west~ ~ -1 2030
~
~
End
#2032
Name The holy place~
Descr
A glowing stone lies in the center of the clearing. You recognize it as
the stone of the Excalibur. The strange humming glowing makes it
difficult to see if the Excalibur is there or not. Might want to take a
closer look if possible.
~
Flags indoors private~
Sector forest~
Regen 100 100
Reset O 2007 0 100
Reset P 2005 2007 100
Door north~ door closed locked pickproof~ 2001 2028
a glowing forcefield with a small circular hole in it.
~
glow glowing field forcefield door~
End
#2033
Name Misty passageway~
Descr
Warm mist swirl about you making you feel threatened as well as
protected at the same time. The swirling mist makes it tough to tell
directions quite clearly, but you seem to be able to go north or south.
The mist gets denser to the south.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2006 7 100
Reset M 2005 9 100
Reset E 2015 17 100
Door north~ ~ -1 2029
~
~
Door south~ ~ -1 2042
~
~
End
#2034
Name Intersection of caverns~
Descr
Caverns head north, south and east from this peculiar spot. Medium
sized caverns from the east and the north join to form a huge cavern
heading south. The walls of the cavern are made of a bizarre mixture
of many shiny crystals.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Door north~ ~ -1 2031
~
~
Door east~ ~ -1 2035
~
~
Door south~ ~ -1 2044
~
~
End
#2035
Name Entrance to the burial grounds~
Descr
You have entered what appears to be a burial ground of sorts. The
templars buried their dead here. Chills go down your spine as you feel
something watching you. You hear the random groan of a ghost, the howl
of a wraith, and the dry clanking of bones.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Reset M 2007 4 100
Reset E 2009 5 100
Door east~ ~ -1 2036
~
~
Door west~ ~ -1 2034
~
~
End
#2036
Name The burial grounds~
Descr
Random tombs to unknown warriors were lain in rows as far as the eye
can see. To your horror many of the graves are empty and desecrated.
A gap in the rows of tombs leads south and there are more graves to the
east and west.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Reset M 2006 7 100
Reset M 2007 4 100
Reset M 2011 4 100
Door east~ ~ -1 2037
~
~
Door south~ ~ -1 2045
~
~
Door west~ ~ -1 2035
~
~
End
#2037
Name The burial grounds~
Descr
It seems as if many of the warriors could not stop fighting even in
death. They fight amongst each other and flail at any living being
that would wander near. You see a massive, open tomb here. A plaque
honoring the late king Mokhdon is next to it.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
ExtraDescr plaque~
Here lies the body of the great king Mokhdon. He served his country well,
but was taken by a strange disease that maddened him. He was found guilty
of multiple charges of rape, murder, and mutilation of bodies, and was
beheaded. On the behest of the queen Sandia, the body of king Mokhdon was
not buried in the royal court, but instead here.
~
ExtraDescr massive open tomb~
The tomb has been opened, from the inside! You wonder how that happened.
~
Reset M 2007 4 100
Reset E 2009 5 100
Reset M 2011 4 100
Door east~ ~ -1 2038
~
~
Door west~ ~ -1 2036
~
~
End
#2038
Name The burial grounds~
Descr
Legions of skeletal warriors wander by and battle the enemy even in
death. Old battle lines have been forgotten and new ones made. Its a
gruesome scene.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Reset M 2007 4 100
Door east~ ~ -1 2039
~
~
Door west~ ~ -1 2037
~
~
End
#2039
Name New graves~
Descr
The tombs in this section seem somewhat more recent. Rotting zombie
warriors groan and wail with blank stares. You hear sounds of digging
off a bit to the south.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Reset M 2006 7 100
Reset M 2009 2 100
Door south~ ~ -1 2047
~
~
Door west~ ~ -1 2038
~
~
End
#2040
Name Misty cavern~
Descr
A chilling icy mist swirl about you. The dampness and warmth has become
bitter cold. The walls of the cavern are several feet thick with ice
here. An icy wind blows from the south.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2006 7 100
Reset M 2005 9 100
Reset E 2015 17 100
Reset M 2005 9 100
Reset E 2015 17 100
Door east~ ~ -1 2041
~
~
Door south~ ~ -1 2048
~
~
End
#2041
Name Misty cavern~
Descr
The temperature is a pleasant and mild here. This is due to a warm wind
blowing in from the east and a chilly breeze blowing in from the west.
The updrafts create bizarre icy-steamy mists which dance along the
walls.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2005 9 100
Reset E 2015 17 100
Reset M 2005 9 100
Reset E 2015 17 100
Door east~ ~ -1 2042
~
~
Door west~ ~ -1 2040
~
~
End
#2042
Name Mist cavern~
Descr
A warm wind blows in from the east. The air is still stifling hot in
here despite the breeze. The mist seems thick enough to be alive. . .
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2005 9 100
Reset E 2015 17 100
Door north~ ~ -1 2033
~
~
Door east~ ~ -1 2043
~
~
Door west~ ~ -1 2041
~
~
End
#2043
Name Waterfall of mist~
Descr
River of hot mist pour down in a cascade from a hole in the cavern. It
falls like water down from the heights like a waterfall and creates
beautiful swirls. It causes a hot wind to flow west.
~
Flags dark indoors~
Sector field~
Regen 100 100
ExtraDescr hole height waterfall cascade~
The hole is much too high up for you to reach.
~
Reset M 2005 9 100
Reset E 2015 17 100
Reset M 2005 9 100
Reset E 2015 17 100
Reset M 2005 9 100
Reset E 2015 17 100
Door west~ ~ -1 2042
~
~
End
#2044
Name Huge multicolored tunnel~
Descr
The tunnel leads north and south. To the south there is an odd
twinkling phenomenon.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2034
~
~
Door south~ ~ -1 2050
~
~
End
#2045
Name Desolate ruins~
Descr
Several mausoleums used to grace the way here but these have been
defiled. And most have been torn down and burned by looters. Some still
seem to be intact to the south. To the northwest is a seeming field of
tombs of soldiers, now a battleground for the undead.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Door south~ ~ -1 2051
~
~
End
#2046
Name Curators place~
Descr
The undertaker, the historian and the curator used to be here. Now they
too have joined the legions of the undead. From the looks of the place
they seem to have starved to death. Rickety stairs head down into a
sort of basement.
~
Flags dark indoors~
Sector hills~
Regen 100 100
ExtraDescr stairs basement~
Surprisingly the stairs look sturdy enough.
~
Door east~ ~ -1 2047
~
~
Door down~ ~ -1 2052
~
~
End
#2047
Name Fresh graves~
Descr
Graves of recent casualties lie here. Even the most recent don't seem to
have been left undisturbed. You hear sounds of digging in progress
further to the south.
~
Flags dark indoors~
Sector hills~
Regen 100 100
Reset M 2009 2 100
Reset M 2011 4 100
Door north~ ~ -1 2039
~
~
Door south~ ~ -1 2053
~
~
Door west~ ~ -1 2046
~
~
End
#2048
Name Twisty cavern~
Descr
The way twist this way and that and its all you can do to keep your head
from spinning. The air is very cold here and layers of ice on the wall.
The sounds of metal on ice echo through the cavern. A side passage leads
east and the main passage goes north and south.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2040
~
~
Door east~ ~ -1 2049
~
~
Door south~ ~ -1 2056
~
~
End
#2049
Name Striped tunnel~
Descr
The walls of the tunnels have many brilliant colors in them from the
various veins of crystals running in them. An odd twinkling comes from
the east.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2006 7 100
Door east~ ~ -1 2050
~
~
Door west~ ~ -1 2048
~
~
End
#2050
Name Prism cave~
Descr
The roof of this cave peaks over a hundred feet high making it one of
the biggest in the catacombs. Crystals of every color cast prismatic
sprays of light everywhere. The light from your lamp causes almost a
blinding flare of brilliance as more light is added to the multi-colored
twinkling phenomenon that exists here. This is also the lair of the
fabled and feared Prism Dragon.
~
Flags indoors~
Sector mountain~
Regen 100 100
Reset M 2016 1 100
Reset E 2012 5 100
Reset E 2013 17 100
Door north~ ~ -1 2044
~
~
Door east~ ~ -1 2058
~
~
Door south~ ~ -1 2057
~
~
Door west~ ~ -1 2049
~
~
End
#2051
Name Ruined monument~
Descr
A monument to a famous king once stood here. Not much is left to even
signify that is was here at all. A building of some sort can be entered
through a basement to the east. The southern gate of the grounds is to
the south.
~
Flags dark indoors~
Sector hills~
Regen 100 100
Door north~ ~ -1 2045
~
~
Door east~ ~ -1 2052
~
~
Door south~ ~ -1 2054
~
~
End
#2052
Name Basement~
Descr
Its dark and it smells like. ...BATS down here! All you see is a swirl
of the darkness and lots of scratching bats madly flailing around. A set
of stairs go up into the building and a broken window leads west.
~
Flags dark indoors~
Sector hills~
Regen 100 100
Reset M 2001 6 100
Reset M 2001 6 100
Reset M 2001 6 100
Reset M 2013 1 100
Reset E 2004 16 100
Reset M 2001 6 100
Reset M 2001 6 100
Reset M 2001 6 100
Door west~ ~ -1 2051
~
~
Door up~ ~ -1 2046
~
~
End
#2053
Name Fresh graves~
Descr
The graves here seem very recent. You notice many signs of digging and
defilement. There are piles of fresh bodies here awaiting burial. A
strange sense of evil magic from the south makes the hairs on the back
of your neck to stand on end!
~
Flags dark indoors~
Sector hills~
Regen 100 100
Reset M 2004 4 100
Reset M 2004 4 100
Reset M 2011 4 100
Door north~ ~ -1 2047
~
~
Door south~ ~ -1 2055
~
~
End
#2054
Name Southern gate~
Descr
A rusty gate here no longer keeps anyone out or in. You see a lonely
E/W passage to the south. A little used trail winds east through a
crack in the wall.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2051
~
~
Door east~ ~ -1 2066
~
~
Door south~ ~ -1 2059
~
~
End
#2055
Name Scene of ghastly horror~
Descr
An army of undead creatures of all types are lined up patiently. Their
leader is an evil demonoid necromancer. His plans to use his army of
undead to take over the world seem about ready to get underway.
~
Flags dark indoors~
Sector mountain~
Regen 100 100
Reset M 2004 4 100
Reset M 2004 4 100
Reset M 2014 1 100
Reset E 2011 11 100
Door north~ ~ -1 2053
~
~
Door south~ ~ -1 2062
~
~
End
#2056
Name Twisty passage~
Descr
The passage bends north and east here. To the east your not certain
what lies ahead due to all the twists and turns you've made. To the
north is seems cold.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2048
~
~
Door east~ ~ -1 2057
~
~
End
#2057
Name Cross of caverns~
Descr
A little-used cavern enters from the south. A passage twists away to
the west. An odd twinkling comes from the cave to the north.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2050
~
~
Door south~ ~ -1 2066
~
~
Door west~ ~ -1 2056
~
~
End
#2058
Name Lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. Its just
a feeling you get from this tunnel. The tunnel east and west.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door east~ ~ -1 2059
~
~
Door west~ ~ -1 2050
~
~
End
#2059
Name Lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. You see a
gate to a burial ground to the north. This lonesome tunnel sighs along
west and east.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2054
~
~
Door east~ ~ -1 2060
~
~
Door west~ ~ -1 2058
~
~
End
#2060
Name Bend in the lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. The
tunnel bends west and south.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door south~ ~ -1 2061
~
~
Door west~ ~ -1 2059
~
~
End
#2061
Name Lonely tunnel~
Descr
Something indescribable makes you feel lonesome and sad here. The very
walls of the tunnel seems to groan. to the north the tunnel bends and
east is an intersection.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2060
~
~
Door east~ ~ -1 2062
~
~
End
#2062
Name Intersection~
Descr
To the north you enter the burial grounds. a trail of blood leads that
direction. Also you feel an ominous sense of evil magic from there.
The tunnel to the west creaks and sighs as if alive. To the south you
smell a hint of fresh air.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2055
~
~
Door south~ ~ -1 2063
~
~
Door west~ ~ -1 2061
~
~
End
#2063
Name Tunnel~
Descr
The tunnel heads north and south. North you see an intersection and
far to the south you sense light and smell a fresh breeze.
~
Flags dark indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2062
~
~
Door south~ ~ -1 2064
~
~
End
#2064
Name Tunnel~
Descr
The tunnel slopes noticeably down to the north and you sense the surface
could be reached to the south.
~
Flags dark indoors~
Sector field~
Regen 100 100
Reset M 2003 2 100
Door north~ ~ -1 2063
~
~
Door south~ ~ -1 2065
~
~
End
#2065
Name Southern entrance to the catacombs~
Descr
Through a trapdoor above you streams light. Through a doorway to
the south streams darkness. A message has been scrawled upon the wall
here. The message reads:
Adventure for the strong yet calculating
Death for the weak and shallow
Treasure for the smart and lucky
Death for the stupid and accursed
An ancient Glyph above the entrance keeps monsters from wandering up
from the catacombs.
~
Flags no_mob~
Sector field~
Regen 100 100
Door north~ ~ -1 2064
~
~
Door up~ door closed~ -1 6527
~
floorboard board~
End
#2066
Name Unknown passage~
Descr
Oh dear you seem to have lost your way. You look back from whence you
came but there's no exit there anymore. There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags dark no_mob indoors~
Sector field~
Regen 100 100
Door east~ ~ -1 2067
~
~
Door south~ ~ -1 2068
~
~
End
#2067
Name Unknown passage~
Descr
Oh dear you seem to have lost your way. You look back from whence you
came but there's no exit there anymore. There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags dark no_mob indoors~
Sector field~
Regen 100 100
Door south~ ~ -1 2069
~
~
Door west~ ~ -1 2066
~
~
End
#2068
Name Unknown passage~
Descr
Oh dear you seem to have lost your way. You look back from whence you
came but there's no exit there anymore. There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags dark no_mob indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2066
~
~
Door east~ ~ -1 2069
~
~
End
#2069
Name Unknown passage~
Descr
Oh dear you seem to have lost your way. You look back from whence you
came but there's no exit there anymore. There are exits in other
directions but you have a feeling that you are hopelessly lost.
~
Flags dark no_mob indoors~
Sector field~
Regen 100 100
Door north~ ~ -1 2067
~
~
Door west~ ~ -1 2068
~
~
End
#0
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