act_comm.c:	&& (ch->mount->in_room == ch->in_room || ch->mount->in_room==NULL) )
act_comm.c:		ch->mount->mount = NULL;
act_comm.c:		ch->mount->riding = FALSE;
act_comm.c:            if (ch->mount->in_room != ch->in_room)
act_wiz.c:			 victim->mount  ? victim->mount->name    : "(none)");
handler.c:	if ( ch->mount && ch->mount->mount == ch )
handler.c:	    ch->mount->mount = NULL;
handler.c:	    if (ch->mount->riding)
handler.c:		ch->mount->riding = FALSE;
handler.c:		    ch->mount->position = POS_SITTING;
mount.c:    percent = number_percent() + (ch->level < mount->level ? 
mount.c:				    (mount->level - ch->level) * 3 : 
mount.c:				    (mount->level - ch->level) * 2);
mount.c:	    mount->riding = FALSE;
mount.c:	    damage( mount, ch, number_range( 1, mount->level), gsn_kick, DAM_BASH, FALSE,0 );
mount.c:    if (arg[0] == '\0' && ch->mount && ch->mount->in_room == ch->in_room)
mount.c:    if (!IS_NPC(mount) && !IS_SET(mount->act3, ACT3_MOUNT)) 
mount.c:    if (mount->level - 5 > ch->level)
mount.c:    if( (mount->mount) && (!mount->riding) && (mount->mount != ch))
mount.c:	    mount->short_descr, mount->mount->name);
mount.c:    if (mount->position < POS_STANDING)
mount.c:    mount->mount = ch;
mount.c:    mount->riding = TRUE;
mount.c:	mount->riding = FALSE;
mount.c:    if ( !IS_SET(mount->act3, ACT3_MOUNT) )
mount.c:    mount = create_mobile( mount->pIndexData );
mount.c:    mount->comm = COMM_NOTELL|COMM_NOSHOUT|COMM_NOCHANNELS;
mount.c:    mount->max_hit  = mount->hit  = (ch->level * 4) - (25 + number_range(1,50));
mount.c:    if( mount->max_hit < 25 ) 
mount.c:        mount->max_hit = mount->hit = 25;
mount.c:    mount->max_mana = mount->mana = 50;
mount.c:    mount->max_move = mount->move = 200 + ch->level * 10;
mount.c:    mount->level = ch->level / 1.25;
mount.c:    mount->sex = ch->sex;
mount.c:                 mount->hit     += 100;
mount.c:                 mount->max_hit += 100;                        	break;
mount.c:        SET_BIT(mount->affected_by, AFF_FLYING); 
mount.c:    free_string( mount->name );
mount.c:    mount->name = str_dup( buf );
mount.c:    free_string( mount->short_descr );
mount.c:    mount->short_descr = str_dup( buf );
mount.c:    free_string( mount->long_descr );
mount.c:    mount->long_descr = str_dup( buf );
mount.c:             mount->description, ch->name );
mount.c:    free_string( mount->description );
mount.c:    mount->description = str_dup( buf );
nanny.c:				do_mount(ch, ch->mount->name);
save.c:        if (ch->mount && ch->mount->in_room == ch->in_room)