#include "include.h"
void do_marry( CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *victim2;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ((ch->level >= LEVEL_IMMORTAL))
{
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: marry <char1> <char2>\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "The first person mentioned isn't playing.\n\r", ch );
return;
}
if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL )
{
send_to_char( "The second person mentioned isn't playing.\n\r", ch);
return;
}
if ( IS_NPC(victim) || IS_NPC(victim2))
{
send_to_char("I don't think they want to be Married to the Mob.\n\r", ch);
return;
}
if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT))
{
send_to_char( "They do not give consent.\n\r", ch);
return;
}
if (victim->pcdata->spouse > 0 || victim2->pcdata->spouse > 0)
{
send_to_char( "They are already married! \n\r", ch);
return;
}
if (victim->level < 12 || victim2->level < 12)
{
send_to_char( "They are not of the proper level to marry.\n\r", ch);
return;
}
send_to_char( "You pronounce them man and wife!\n\r", ch);
send_to_char( "You say the big 'I do.'\n\r", victim);
send_to_char( "You say the big 'I do.'\n\r", victim2);
victim->pcdata->spouse = victim2->name;
victim2->pcdata->spouse = victim->name;
return;
}
else
{
send_to_char( "You do not have marrying power.\n\r", ch);
return;
}
}
void do_divorce( CHAR_DATA *ch, char *argument)
{
char arg1[MAX_INPUT_LENGTH],arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *victim2;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if (ch->level >= LEVEL_IMMORTAL)
{
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: divorce <char1> <char2>\n\r",ch);
return;
}
if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
{
send_to_char( "The first person mentioned isn't playing.\n\r", ch );
return;
}
if ( ( victim2 = get_char_world( ch, arg2 ) ) == NULL )
{
send_to_char( "The second person mentioned isn't playing.\n\r", ch);
return;
}
if ( IS_NPC(victim) || IS_NPC(victim2))
{
send_to_char("I don't think they're Married to the Mob...\n\r", ch);
return;
}
if (!IS_SET(victim->act, PLR_CONSENT) || !IS_SET(victim2->act, PLR_CONSENT))
{
send_to_char( "They do not give consent.\n\r", ch);
return;
}
if (victim->pcdata->spouse != victim2->name)
{
send_to_char( "They aren't even married!!\n\r",ch);
return;
}
send_to_char( "You hand them their papers.\n\r", ch);
send_to_char( "Your divorce is final.\n\r", victim);
send_to_char( "Your divorce is final.\n\r", victim2);
victim->pcdata->spouse = NULL;
victim2->pcdata->spouse = NULL;
return;
}
else
{
send_to_char( "You do not have divorcing power.\n\r", ch);
return;
}
}
void do_consent( CHAR_DATA *ch )
{
if (IS_NPC(ch))
return;
if ( IS_SET(ch->act, PLR_CONSENT) )
{
send_to_char( "You no longer give consent.\n\r", ch);
REMOVE_BIT(ch->act, PLR_CONSENT);
return;
}
send_to_char( "You now give consent to Married!\n\r", ch);
SET_BIT(ch->act, PLR_CONSENT);
return;
}
/*void do_spousetalk( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
if (argument[0] == '\0' )
{
send_to_char("What do you wish to tell your other half?\n\r", ch);
return;
}
else
{
sprintf( buf, "You say to %s, '%s'\n\r", ch->pcdata->spouse, argument );
send_to_char( buf, ch );
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *victim;
victim = d->original ? d->original : d->character;
if ( d->connected == CON_PLAYING &&
d->character != ch &&
d->character->name == ch->pcdata->spouse)
{
act_new( "$n says to you, '$t'",
ch, argument, d->character, TO_VICT, POS_SLEEPING );
}
else
{
send_to_char("Your spouse is not here.\n\r", ch);
return;
}
}
}
}
*/