Sender Korinthian~
Date Tue Jan 22 17:30:45 2002~
Stamp 1011742351
Expire 1013556660
To all~
Subject mprogs~
Text
are mprogs in yet?
if they are, could someone gimme some hints on where to find
some help files on how to make, and add one to a mob?
Thanks ;)
Korinthian
~
Sender Lydinair~
Date Wed Jan 23 21:29:05 2002~
Stamp 1011843040
Expire 1013657364
To Korinthian all~
Subject . in edit prompt~
Text
Korinthian, try going to General -> Character -> and erase the
. character short. That should take care of it.
Lydinair
~
Sender Korinthian~
Date Thu Jan 24 02:17:10 2002~
Stamp 1011860292
Expire 1013674638
To all~
Subject edit thingy~
Text
it SHOULD shouldnt it?
damn annoying that it doesnt work, i have to switch to telnet every dang
time i have to edit a script
k
~
Sender Korinthian~
Date Thu Jan 24 16:19:49 2002~
Stamp 1011910847
Expire 1013725196
To all~
Subject mob stores~
Text
how do i add items to my mob store?
ive got a mob store now, but it hasnt got any inventory
~
Sender Rakur~
Date Fri Jan 25 09:10:49 2002~
Stamp 1011971535
Expire 1013785856
To all~
Subject wizlist~
Text
Ok who ever is doing the wizlist really needs to make
it where all the ppl on it are in the same area.
Such as coders are listed with the other codes, builders
are listed with other builders, ect...
Just to make it look better. And seeing how i am the only
Server Admin put me at the end of the list by my self :)
~
Sender Korinthian~
Date Fri Jan 25 17:24:32 2002~
Stamp 1012001285
Expire 1013815481
To all~
Subject races and stuff~
Text
maybe we should make a plan on races, how much damage weapons will do per level
and stuff like that
its hard building, if you dont know if the eq you make is too good or bad
and what about permanent spell effects on eq?
how about the spells in the spell list, which do we want, and which do we want
to get rid of?
What kind of areas do we want?
what classes?
you guys write way to few notes, start noting already!
korinthian
~
Sender Clive~
Date Tue Feb 5 13:36:10 2002~
Stamp 1012937877
Expire 1014752175
To all~
Subject Races?~
Text
Ok, What races should we have, I would like all you to post a note to me
Just the name,type,advantages,disadvantages, height, classes it can be and such
Also a little description of it
Please send feed back
Clive
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Sender Kenshin~
Date Tue Feb 5 19:57:22 2002~
Stamp 1012960760
Expire 1014775057
To Immortal all~
Subject Races~
Text
The following races I think should be available:
Human, Elf, Dark-Elf, Half-Elf, Fire Giant, Cloud Giant, Storm Giant, Dwarf
Duergar, Draconian, Ethereal
I will begin by describing the ones which sound new, and unfamiliar, such as
the Ethereal. Ethereals are a natural mist like figure. They have no actual
being, or form. They come from another elemental plane, summoned by a mage
who could not control them and they mass bred within this world. They are
naturally good or neutral. They have pass door and fly naturally, hence the
face that they are a simple mist. What makes them even more unique, they
have the ability to shapeshift into other beings. They can shapeshift into
a wolf of speed, and agility (haste). Shapeshift into a sly cat which can
lurk the shadows and move undetected. Shapeshift into a great bear which has
the ability to make them tougher (stone skin+added hps), and take on the
larger foes while giving them a small ability to deal one powerful hit
pending on the age of the Ethereal. Since Ethereal's a misty like creature,
this renders them from being able to wear armor, this does not limit them
from being able to control a weapon. While shapeshifted, they take the
complete form of the animal on and cannot wear armor or weapons.
Draconian: A race made from dragons, though downsized considerably. Draco's
stand about 8 feet in height, and would weigh about 350 lbs naturally. They
are very muscular, and scaly. At creation, the Draconian can learn to breath
some sort of dragon breath--lightning, fire, frost, acid. The younger the
Draco, the less powerful the dragon breath is and the less often it can be
used. For instance, a level 10 draconian has just learned to breath fire,
the effects of it on a cityguard would probably only deal (20-40hps) of
damage on him and they could not breath fire again for another 12 hours. By
the time they gain age, level 50 or so, the fire breath would deal about
(100-120hps) of damage, every 6 hours. By the time they reached their
maximum adult hood, level 91, the fire breath would deal about (180-200) hps
of damage and be regenerated every 3 hours or so. More description of the
Draco; they have a tail, sometimes spiked, sometimes pointy. They have fangs
which aren't really used to bite like a larger dragon would. They have small
claws, so when not wielding a weapon their damage noun is claw, rather than
punch.
Dwarf/Duergar: Dwarfs are typical dwarfs, they can be neutral and good only
though. Dwarfs are more stocky than their evil cousins, Duergars, though
Duergars have a bit more agility. Both have 100% berserk. Dwarves are
spiritual people, and have learned to absorb energy from the earth to
regenerate themselves (natural hp regeneration). Duergars are underground
dwellers, and thus have lived lives in the shadows and can naturally seek
the hidden. Duergar; resistant to poison/plague, vuln to holy. Dwarf;
resistant to poison/plague/magic, vuln to drowning, lightning, mental.
Elves, Dark-Elves, Half-Elves: Elves are typical, very smart, very stealthy.
Dark-Elves are the same as Elves, only evil, rather than always good. All
Elves I feel should be good. Elves can ask to become neutral during their
life, though have natural insticts to be good (roleplaying aspect). Drow
are an ebony colored skin, rather than the colors of typical Elves. Half
Elves are a mix between humans and Elves. They are slightly taller than
normal elves, and may be of any alignment as humans.
Giants: Storm giants = good. Cloud giants = neutral. Fire giants = Evil.
All giants are resistance to weapon, vulnerable to magic. Fire; resistance
to fire, vuln to cold. Cloud; resistant to cold, vuln to lightning.
Storm; resistant to lightning, vuln to mental and negative.
~
Sender Kenshin~
Date Wed Feb 6 23:22:27 2002~
Stamp 1013059376
Expire 1014873755
To Forsith all~
Subject ASCII art~
Text
/===-_------------------____
|===--___ _,-'
-==\\ `//-\\ ----`---.___.---
______-==| | | \\ _--`
__----- ,-/-==\\ | | `\ ,'
_-- /' | \\ / / \ /
.' / | \\ /' / \ /'
/ ____ / | \`\.__/--- - \ _ _/' / \/'
/-'- --------__ | --/- ( ) /' _---`
\_| / _) ; ), __----
'----_/ _--/- / \ '-- \
{\__--_/} / \\_>- )<__\ \
/' (_/ _-- | |__>--<__| |
|0 0 _/) )-- | |__>--<__| |
/ /- ,_/ / /__>---<__/ |
o o _// /--_>---<__-- /
(^(- /-_>---<__- _--
,/| /__>--<__/ _--
,//('( |__>--<__| / .----_
( ( ')) |__>--<__| | /' _---_-\
`-)) )) ( |__>--<__| | /' / -\`\
,/,'//( ( \__>--<__\ \ /' // ||
,( ( ((, )) --__>--<_--_ ---____----' _/'/ /'
`-/ )` ) ,/| --_->--<_/-__ __-- _/
._--//( )/ )) ` ---'_/_/ /-------__---
;'( ')/ ,)( ----------
' ') '( (/
' ' `
~
Sender Xeroth~
Date Sat Feb 23 01:31:45 2002~
Stamp 1014449553
Expire 1016263913
To all~
Subject Throw~
Text
Ok, i think i have throw working correctly now, it may need some
tweaking later on, but the fundamentals appear to be sound.
-- Xer
~
Sender Xeroth~
Date Sat Feb 23 03:21:07 2002~
Stamp 1014456152
Expire 1016270476
To all~
Subject Auto Auction~
Text
The code for autoauction has been added, but as of right now
is not functioning properly. I will take a closer look at
it tomorrow, i think i just need to adapt some things in it
so hopefully we will have a wonderfull multi-item autoauction
in place soon =)
-- Xer
~
Sender Xeroth~
Date Sun Feb 24 03:47:01 2002~
Stamp 1014544116
Expire 1016358432
To all~
Subject Auto-Auction~
Text
Ok guys, the multi-item auto auction system is now in
place and appears to work perfectly. Look at the help
file for how to use it, its a little different, but
I like it. I also prettied it up at clives request ;)
Thats it for tonite, I will be back to tackle 'The List'
tomorrow!
-- Xeroth
~
Sender Sorrow~
Date Wed Feb 27 20:52:51 2002~
Stamp 1014864840
Expire 1016679180
To all~
Subject Sorrow and his Pet~
Text
aztheria.kyndig.com/Sorrow.jpg
aztheria.kyndig.com/kp07.jpg
just something i found that i liked
~
Sender Xeroth~
Date Thu Feb 28 02:04:44 2002~
Stamp 1014883557
Expire 1016697889
To all~
Subject Banking~
Text
Banking now works! Builders: you may now add banks and bankers.
To test it out, go to vnum 3, and load mob 3. I would of made
the banker there a reset, but somebody made another wizcommand
named reset, which i will fix tomorrow
-- Xer
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Sender Sorrow~
Date Thu Feb 28 02:19:08 2002~
Stamp 1014884383
Expire 1016698752
To all~
Subject reset~
Text
Hey Xeroth the reset for areas is labeled resets. Just
an FYI.
later
~
Sender Sorrow~
Date Thu Feb 28 12:46:54 2002~
Stamp 1014922089
Expire 1016736419
To all~
Subject mudschool~
Text
NOONE ENTER MUDSCHOOL VIA UP FROM 3001/RECALL
NOONE ENTER MUDSCHOOL VIA UP FROM 3001/RECALL
NOONE ENTER MUDSCHOOL VIA UP FROM 3001/RECALL
If you don't read that and understand it and you crash
the mud I will punish you.
That is all
~
Sender Sorrow~
Date Thu Feb 28 21:00:14 2002~
Stamp 1014951706
Expire 1016766024
To all~
Subject mudschool bug~
Text
Ok found out why the mud was crashing. Someone built
some mobs in the MUDSCHOOL that Juliette was redoing
thus creating a bugged char when you tried to go up from
recall. Who ever made the mobs let me know so i can try
to figure out what went wrong. Thanks
~
Sender Xeroth~
Date Sun Mar 3 03:46:00 2002~
Stamp 1015148862
Expire 1016963167
To all~
Subject Hrmph~
Text
I have the game newlocked currently, please do not remove that
character generation will crash the mud. I have installed
a pretty little menu system, but it has a few bugs i need to
work out, which i will do tomorrow. Sorry for the inconvenience
guys...
-_Xer
~
Sender Sorrow~
Date Mon Mar 4 07:32:23 2002~
Stamp 1015248835
Expire 1017063150
To all~
Subject MUD CRASH~
Text
If the mud crashes on someone that does not have shell
access i want you to email me with your name and what
command you typed last. This is for EVERYONE that was
on at the time of the crash.
Email is iceman@kyndig.com or oh327@hotmail.com
~