/
QuickMUD/Data/
QuickMUD/Debug/
/**************************************************************************
*  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
*  Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe.    *
*                                                                         *
*  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
*  Chastain, Michael Quan, and Mitchell Tse.                              *
*                                                                         *
*  In order to use any part of this Merc Diku Mud, you must comply with   *
*  both the original Diku license in 'license.doc' as well the Merc       *
*  license in 'license.txt'.  In particular, you may not remove either of *
*  these copyright notices.                                               *
*                                                                         *
*  Thanks to abaddon for proof-reading our comm.c and pointing out bugs.  *
*  Any remaining bugs are, of course, our work, not his.  :)              *
*                                                                         *
*  Much time and thought has gone into this software and you are          *
*  benefitting.  We hope that you share your changes too.  What goes      *
*  around, comes around.                                                  *
**************************************************************************/

/***************************************************************************
*    ROM 2.4 is copyright 1993-1998 Russ Taylor                            *
*    ROM has been brought to you by the ROM consortium                     *
*        Russ Taylor (rtaylor@hypercube.org)                               *
*        Gabrielle Taylor (gtaylor@hypercube.org)                          *
*        Brian Moore (zump@rom.org)                                        *
*    By using this code, you have agreed to follow the terms of the        *
*    ROM license, in the file Rom24/doc/rom.license                        *
***************************************************************************/

/*
* This file contains all of the OS-dependent stuff:
*   startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
*    Game_loop ---> Read_from_descriptor ---> Read
*    Game_loop ---> Read_from_buffer
*
* The data flow for output is:
*    Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey  26 Jan 1993
*/

#include <errno.h>

#if defined(macintosh)
#include <types.h>
#elif defined(WIN32)
#include <sys/types.h>
#include <winsock.h>
#include <io.h>
#include <direct.h>
#define NOCRYPT
#else
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
#endif

#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>

#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"

/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif

#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args ((int));
extern int malloc_verify args ((void));
#endif



/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
*   I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif

#if defined(unix) || defined (WIN32)
#include <signal.h>
#endif

#if defined(apollo)
#undef __attribute
#endif



/*
* Socket and TCP/IP stuff.
*/
#if    defined(macintosh) || defined(MSDOS) || defined(WIN32)
const char echo_off_str[] = { '\0' };
const char echo_on_str[] = { '\0' };
const char go_ahead_str[] = { '\0' };
#endif

#if    defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include "telnet.h"
const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str[] = { IAC, GA, '\0' };
#endif



/*
* OS-dependent declarations.
*/
#if    defined(_AIX)
#include <sys/select.h>
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
void bzero args ((char *b, int length));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
int listen args ((int s, int backlog));
int setsockopt args ((int s, int level, int optname, void *optval,
					 int optlen));
int socket args ((int domain, int type, int protocol));
#endif

#if    defined(apollo)
#include <unistd.h>
void bzero args ((char *b, int length));
#endif

#if    defined(__hpux)
int accept args ((int s, void *addr, int *addrlen));
int bind args ((int s, const void *addr, int addrlen));
void bzero args ((char *b, int length));
int getpeername args ((int s, void *addr, int *addrlen));
int getsockname args ((int s, void *name, int *addrlen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
int listen args ((int s, int backlog));
int setsockopt args ((int s, int level, int optname,
					 const void *optval, int optlen));
int socket args ((int domain, int type, int protocol));
#endif

#if    defined(interactive)
#include <net/errno.h>
#include <sys/fnctl.h>
#endif

#if    defined(linux)
/* 
Linux shouldn't need these. If you have a problem compiling, try
uncommenting these functions.
*/
/*
int    accept        args( ( int s, struct sockaddr *addr, int *addrlen ) );
int    bind        args( ( int s, struct sockaddr *name, int namelen ) );
int    getpeername    args( ( int s, struct sockaddr *name, int *namelen ) );
int    getsockname    args( ( int s, struct sockaddr *name, int *namelen ) );
int    listen        args( ( int s, int backlog ) );
*/

int close args ((int fd));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
/* int    read        args( ( int fd, char *buf, int nbyte ) ); */
int select args ((int width, fd_set * readfds, fd_set * writefds,
				 fd_set * exceptfds, struct timeval * timeout));
int socket args ((int domain, int type, int protocol));
/* int    write        args( ( int fd, char *buf, int nbyte ) ); *//* read,write in unistd.h */
#endif

#if    defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval {
    time_t tv_sec;
    time_t tv_usec;
};
#if    !defined(isascii)
#define    isascii(c)        ( (c) < 0200 )
#endif
static long theKeys[4];

int gettimeofday args ((struct timeval * tp, void *tzp));
#endif

#if    defined(MIPS_OS)
extern int errno;
#endif

#if    defined(MSDOS)
int gettimeofday args ((struct timeval * tp, void *tzp));
int kbhit args ((void));
#endif

#if    defined(NeXT)
int close args ((int fd));
int fcntl args ((int fd, int cmd, int arg));
#if    !defined(htons)
u_short htons args ((u_short hostshort));
#endif
#if    !defined(ntohl)
u_long ntohl args ((u_long hostlong));
#endif
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
				 fd_set * exceptfds, struct timeval * timeout));
int write args ((int fd, char *buf, int nbyte));
#endif

#if    defined(sequent)
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
int close args ((int fd));
int fcntl args ((int fd, int cmd, int arg));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
#if    !defined(htons)
u_short htons args ((u_short hostshort));
#endif
int listen args ((int s, int backlog));
#if    !defined(ntohl)
u_long ntohl args ((u_long hostlong));
#endif
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
				 fd_set * exceptfds, struct timeval * timeout));
int setsockopt args ((int s, int level, int optname, caddr_t optval,
					 int optlen));
int socket args ((int domain, int type, int protocol));
int write args ((int fd, char *buf, int nbyte));
#endif

/* This includes Solaris Sys V as well */
#if defined(sun)
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
void bzero args ((char *b, int length));
int close args ((int fd));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int listen args ((int s, int backlog));
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
				 fd_set * exceptfds, struct timeval * timeout));

#if !defined(__SVR4)
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));

#if defined(SYSV)
int setsockopt args ((int s, int level, int optname,
					 const char *optval, int optlen));
#else
int setsockopt args ((int s, int level, int optname, void *optval,
					 int optlen));
#endif
#endif
int socket args ((int domain, int type, int protocol));
int write args ((int fd, char *buf, int nbyte));
#endif

#if defined(ultrix)
int accept args ((int s, struct sockaddr * addr, int *addrlen));
int bind args ((int s, struct sockaddr * name, int namelen));
void bzero args ((char *b, int length));
int close args ((int fd));
int getpeername args ((int s, struct sockaddr * name, int *namelen));
int getsockname args ((int s, struct sockaddr * name, int *namelen));
int gettimeofday args ((struct timeval * tp, struct timezone * tzp));
int listen args ((int s, int backlog));
int read args ((int fd, char *buf, int nbyte));
int select args ((int width, fd_set * readfds, fd_set * writefds,
				 fd_set * exceptfds, struct timeval * timeout));
int setsockopt args ((int s, int level, int optname, void *optval,
					 int optlen));
int socket args ((int domain, int type, int protocol));
int write args ((int fd, char *buf, int nbyte));
#endif

#if defined(WIN32)
#undef EINTR
#undef EMFILE
#define EINTR WSAEINTR
#define EMFILE WSAEMFILE
#define EWOULDBLOCK WSAEWOULDBLOCK
#define MAXHOSTNAMELEN 32
#define close closesocket
#endif

/*
* Global variables.
*/
DESCRIPTOR_DATA *descriptor_list;    /* All open descriptors     */
DESCRIPTOR_DATA *d_next;        /* Next descriptor in loop  */
FILE *fpReserve;                /* Reserved file handle     */
bool god;                        /* All new chars are gods!  */
bool merc_down;                    /* Shutdown         */
bool wizlock;                    /* Game is wizlocked        */
bool newlock;                    /* Game is newlocked        */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time;            /* time of this pulse */
bool MOBtrigger = TRUE;            /* act() switch                 */


								   /*
								   * OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args ((void));
bool read_from_descriptor args ((DESCRIPTOR_DATA * d));
bool write_to_descriptor args ((int desc, char *txt, int length));
#endif

#if defined(unix) || defined(WIN32)
void game_loop_unix args ((int control));
int init_socket args ((int port));
void init_descriptor args ((int control));
bool read_from_descriptor args ((DESCRIPTOR_DATA * d));
bool write_to_descriptor args ((int desc, char *txt, int length));
#endif




/*
* Other local functions (OS-independent).
*/
bool check_parse_name args ((char *name));
bool check_reconnect args ((DESCRIPTOR_DATA * d, char *name, bool fConn));
bool check_playing args ((DESCRIPTOR_DATA * d, char *name));
int main args ((int argc, char **argv));
void nanny args ((DESCRIPTOR_DATA * d, char *argument));
bool process_output args ((DESCRIPTOR_DATA * d, bool fPrompt));
void read_from_buffer args ((DESCRIPTOR_DATA * d));
void stop_idling args ((CHAR_DATA * ch));
void bust_a_prompt args ((CHAR_DATA * ch));

/* Needs to be global because of do_copyover */
int port;
#if defined(unix) || defined(WIN32)
int control;
#endif

/* Put global mud config values here. Look at qmconfig command for clues.     */
/*   -- JR 09/23/2000                                                         */
/* Set values for all but IP address in qmconfig.rc file.                     */
/*   -- JR 05/10/2001                                                         */
int mud_ansiprompt, mud_ansicolor, mud_telnetga;

/* Set this to the IP address you want to listen on (127.0.0.1 is good for    */
/* paranoid types who don't want the 'net at large peeking at their MUD)      */
char *mud_ipaddress = "0.0.0.0";

int main (int argc, char **argv)
{
    struct timeval now_time;
    bool fCopyOver = FALSE;
	
    /*
	* Memory debugging if needed.
	*/
#if defined(MALLOC_DEBUG)
    malloc_debug (2);
#endif
	
    /*
	* Init time.
	*/
    gettimeofday (&now_time, NULL);
    current_time = (time_t) now_time.tv_sec;
    strcpy (str_boot_time, ctime (&current_time));
	
    /*
	* Macintosh console initialization.
	*/
#if defined(macintosh)
    console_options.nrows = 31;
    cshow (stdout);
    csetmode (C_RAW, stdin);
    cecho2file ("log file", 1, stderr);
#endif
	
    /* change to area directory */
#if defined(WIN32)
	{
		char fullfilename[MAX_PATH];
		char directory [MAX_PATH];
		char * p;
		
        if (!GetModuleFileName (NULL, fullfilename, sizeof (fullfilename)))
			exit (1);
		
		/* remove last part of file name to get working directory */
		
        strcpy (directory, fullfilename);
		
        p = strrchr (directory, '\\');
        if (p)
			*p = 0;
		
        strcat (directory, "\\area");
		
		/* make sure we are running in the "area" subdirectory */
		
        _chdir (directory);  
		
        printf ("Working directory now %s\n", directory);
	}
#endif
	
    /*
	* Reserve one channel for our use.
	*/
    if ((fpReserve = fopen (NULL_FILE, "r")) == NULL)
    {
        perror (NULL_FILE);
        exit (1);
    }
	
    /*
	* Get the port number.
	*/
    port = 4000;
    if (argc > 1)
    {
        if (!is_number (argv[1]))
        {
            fprintf (stderr, "Usage: %s [port #]\n", argv[0]);
            exit (1);
        }
        else if ((port = atoi (argv[1])) <= 1024)
        {
            fprintf (stderr, "Port number must be above 1024.\n");
            exit (1);
        }
		
        /* Are we recovering from a copyover? */
        if (argv[2] && argv[2][0])
        {
            fCopyOver = TRUE;
            control = atoi (argv[3]);
        }
        else
            fCopyOver = FALSE;
		
    }
	
    /*
	* Run the game.
	*/
#if defined(macintosh) || defined(MSDOS)
    boot_db ();
    qmconfig_read(); /* Here because it fits, no conflicts with Linux placement -- JR 05/06/01 */
    log_string ("Merc is ready to rock.");
    game_loop_mac_msdos ();
#endif
	
#if defined(WIN32)
    {
		/* Initialise Windows sockets library */
		
		unsigned short wVersionRequested = MAKEWORD(1, 1);
		WSADATA wsadata;
		int err;
		
		/* Need to include library: wsock32.lib for Windows Sockets */
		err = WSAStartup(wVersionRequested, &wsadata);
		if (err)
		{
			fprintf(stderr, "Error %i on WSAStartup\n", err);
			exit(1);
		}
		
		/* standard termination signals */
		//	signal(SIGINT, (void *) bailout);
		//	signal(SIGTERM, (void *) bailout);
	}
#endif
	
#if defined(unix) || defined (WIN32)
	
    qmconfig_read(); /* Here so we can set the IP adress. -- JR 05/06/01 */
    if (!fCopyOver)
        control = init_socket (port);
    boot_db ();
    logf ("ROM is ready to rock on port %d (%s).", port, mud_ipaddress);
	
#ifdef BIT_COMPILE
    {
		AREA_DATA *pArea;
		for( pArea = area_first; pArea; pArea = pArea->next )
			save_area( pArea );
	}
	
    fprintf( stderr, "Conversions Complete.\n"
    				"Please recompile without -DBIT_COMPILE.\n" );
    exit(0);
#endif
	
#if !defined(WIN32)
    if (fCopyOver)
        copyover_recover ();
#endif
	
    game_loop_unix (control);
    close (control);
#endif
	
#if defined(WIN32)
    /* Shut down Windows sockets */
	WSACleanup();                 /* clean up */
#endif
	
								  /*
								  * That's all, folks.
	*/
    log_string ("Normal termination of game.");
    exit (0);
    return 0;
}



#if defined(unix) || defined(WIN32)
int init_socket (int port)
{
    static struct sockaddr_in sa_zero;
    struct sockaddr_in sa;
    int x = 1;
    int fd;
	
    if ((fd = socket (AF_INET, SOCK_STREAM, 0)) < 0)
    {
        perror ("Init_socket: socket");
        exit (1);
    }
	
    if (setsockopt (fd, SOL_SOCKET, SO_REUSEADDR,
		(char *) &x, sizeof (x)) < 0)
    {
        perror ("Init_socket: SO_REUSEADDR");
        close (fd);
        exit (1);
    }
	
#if defined(SO_DONTLINGER) && !defined(SYSV)
    {
        struct linger ld;
		
        ld.l_onoff = 1;
        ld.l_linger = 1000;
		
        if (setsockopt (fd, SOL_SOCKET, SO_DONTLINGER,
			(char *) &ld, sizeof (ld)) < 0)
        {
            perror ("Init_socket: SO_DONTLINGER");
            close (fd);
            exit (1);
        }
    }
#endif
	
    sa = sa_zero;
    sa.sin_family = AF_INET;
    sa.sin_port = htons (port);
    sa.sin_addr.s_addr = inet_addr( mud_ipaddress );
    logf("set address to %s", mud_ipaddress);
	
    if (bind (fd, (struct sockaddr *) &sa, sizeof (sa)) < 0)
    {
        perror ("Init socket: bind");
        close (fd);
        exit (1);
    }
	
	
    if (listen (fd, 3) < 0)
    {
        perror ("Init socket: listen");
        close (fd);
        exit (1);
    }
	
    return fd;
}
#endif



#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos (void)
{
    struct timeval last_time;
    struct timeval now_time;
    static DESCRIPTOR_DATA dcon;
	
    gettimeofday (&last_time, NULL);
    current_time = (time_t) last_time.tv_sec;
	
    /*
	* New_descriptor analogue.
	*/
    dcon.descriptor = 0;
	if (!mud_ansiprompt)
		dcon.connected = CON_GET_NAME;
	else
		dcon.connected = CON_ANSI;
    dcon.ansi = mud_ansicolor;
    dcon.host = str_dup ("localhost");
    dcon.outsize = 2000;
    dcon.outbuf = alloc_mem (dcon.outsize);
    dcon.next = descriptor_list;
    dcon.showstr_head = NULL;
    dcon.showstr_point = NULL;
    dcon.pEdit = NULL;            /* OLC */
    dcon.pString = NULL;        /* OLC */
    dcon.editor = 0;            /* OLC */
    descriptor_list = &dcon;
	
    /*
	* First Contact!
	*/
	if (!mud_ansiprompt)
	{
		extern char * help_greeting;
		if ( help_greeting[0] == '.' )
			send_to_desc ( help_greeting+1, &dcon );
		else
			send_to_desc ( help_greeting  , &dcon );
	}
	
	else
		write_to_buffer (&dcon, "Do you want ANSI? (Y/n) ", 0);
	
    /* Main loop */
    while (!merc_down)
    {
        DESCRIPTOR_DATA *d;
		
        /*
		* Process input.
		*/
        for (d = descriptor_list; d != NULL; d = d_next)
        {
            d_next = d->next;
            d->fcommand = FALSE;
			
#if defined(MSDOS)
            if (kbhit ())
#endif
            {
                if (d->character != NULL)
                    d->character->timer = 0;
                if (!read_from_descriptor (d))
                {
                    if (d->character != NULL && d->connected == CON_PLAYING)
                        save_char_obj (d->character);
                    d->outtop = 0;
                    close_socket (d);
                    continue;
                }
            }
			
            if (d->character != NULL && d->character->daze > 0)
                --d->character->daze;
			
            if (d->character != NULL && d->character->wait > 0)
            {
                --d->character->wait;
                continue;
            }
			
            read_from_buffer (d);
            if (d->incomm[0] != '\0')
            {
                d->fcommand = TRUE;
                stop_idling (d->character);
				
                /* OLC */
                if (d->showstr_point)
                    show_string (d, d->incomm);
                else if (d->pString)
                    string_add (d->character, d->incomm);
                else
                    switch (d->connected)
				{
	case CON_PLAYING:
		if (!run_olc_editor (d))
			substitute_alias (d, d->incomm);
		break;
	default:
		nanny (d, d->incomm);
		break;
				}
				
                d->incomm[0] = '\0';
            }
        }
		
		
		
        /*
		* Autonomous game motion.
		*/
        update_handler ();
		
		
		
        /*
		* Output.
		*/
        for (d = descriptor_list; d != NULL; d = d_next)
        {
            d_next = d->next;
			
            if ((d->fcommand || d->outtop > 0))
            {
                if (!process_output (d, TRUE))
                {
                    if (d->character != NULL && d->connected == CON_PLAYING)
                        save_char_obj (d->character);
                    d->outtop = 0;
                    close_socket (d);
                }
            }
        }
		

        /*
		* Synchronize to a clock.
		* Busy wait (blargh).
		*/
        now_time = last_time;
        for (;;)
        {
            int delta;
			
#if defined(MSDOS)
            if (kbhit ())
#endif
            {
                if (dcon.character != NULL)
                    dcon.character->timer = 0;
                if (!read_from_descriptor (&dcon))
                {
                    if (dcon.character != NULL && d->connected == CON_PLAYING)
                        save_char_obj (d->character);
                    dcon.outtop = 0;
                    close_socket (&dcon);
                }
#if defined(MSDOS)
                break;
#endif
            }
			
            gettimeofday (&now_time, NULL);
            delta = (now_time.tv_sec - last_time.tv_sec) * 1000 * 1000
                + (now_time.tv_usec - last_time.tv_usec);
            if (delta >= 1000000 / PULSE_PER_SECOND)
                break;
        }
        last_time = now_time;
        current_time = (time_t) last_time.tv_sec;
    }
	
    return;
}
#endif

#if defined(unix) || defined(WIN32)
void game_loop_unix (int control)
{
    static struct timeval null_time;
    struct timeval last_time;
	
#if !defined(WIN32)
    signal( SIGPIPE, SIG_IGN );
#endif

    gettimeofday (&last_time, NULL);
    current_time = (time_t) last_time.tv_sec;
	
    /* Main loop */
    while (!merc_down)
    {
        fd_set in_set;
        fd_set out_set;
        fd_set exc_set;
        DESCRIPTOR_DATA *d;
        int maxdesc;
		
#if defined(MALLOC_DEBUG)
        if (malloc_verify () != 1)
            abort ();
#endif
		
			/*
			* Poll all active descriptors.
		*/
        FD_ZERO (&in_set);
        FD_ZERO (&out_set);
        FD_ZERO (&exc_set);
        FD_SET (control, &in_set);
        maxdesc = control;
        for (d = descriptor_list; d; d = d->next)
        {
            maxdesc = UMAX (maxdesc, d->descriptor);
            FD_SET (d->descriptor, &in_set);
            FD_SET (d->descriptor, &out_set);
            FD_SET (d->descriptor, &exc_set);
        }
		
        if (select (maxdesc + 1, &in_set, &out_set, &exc_set, &null_time) < 0)
        {
            perror ("Game_loop: select: poll");
            exit (1);
        }
		
        /*
		 * New connection?
		 */
        if (FD_ISSET (control, &in_set))
            init_descriptor (control);
		
			/*
			 * Kick out the freaky folks.
			 */
        for (d = descriptor_list; d != NULL; d = d_next)
        {
            d_next = d->next;
            if (FD_ISSET (d->descriptor, &exc_set))
            {
                FD_CLR (d->descriptor, &in_set);
                FD_CLR (d->descriptor, &out_set);
                if (d->character && d->connected == CON_PLAYING)
                    save_char_obj (d->character);
                d->outtop = 0;
                close_socket (d);
            }
        }
		
        /*
		 * Process input.
		 */
        for (d = descriptor_list; d != NULL; d = d_next)
        {
            d_next = d->next;
            d->fcommand = FALSE;
			
            if (FD_ISSET (d->descriptor, &in_set))
            {
                if (d->character != NULL)
                    d->character->timer = 0;
                if (!read_from_descriptor (d))
                {
                    FD_CLR (d->descriptor, &out_set);
                    if (d->character != NULL && d->connected == CON_PLAYING)
                        save_char_obj (d->character);
                    d->outtop = 0;
                    close_socket (d);
                    continue;
                }
            }
			
            if (d->character != NULL && d->character->daze > 0)
                --d->character->daze;
			
            if (d->character != NULL && d->character->wait > 0)
            {
                --d->character->wait;
                continue;
            }
			
            read_from_buffer (d);
            if (d->incomm[0] != '\0')
            {
                d->fcommand = TRUE;
                stop_idling (d->character);
				
                /* OLC */
                if (d->showstr_point)
                    show_string (d, d->incomm);
                else if (d->pString)
                    string_add (d->character, d->incomm);
                else
                    switch (d->connected)
				{
                        case CON_PLAYING:
                            if (!run_olc_editor (d))
                                substitute_alias (d, d->incomm);
                            break;
                        default:
                            nanny (d, d->incomm);
                            break;
				}
				
                d->incomm[0] = '\0';
            }
        }
		
		
		
        /*
		 * Autonomous game motion.
		 */
        update_handler ();
		
        /*
		 * Output.
		 */
        for (d = descriptor_list; d != NULL; d = d_next)
        {
            d_next = d->next;
			
            if ((d->fcommand || d->outtop > 0)
                && FD_ISSET (d->descriptor, &out_set))
            {
                if (!process_output (d, TRUE))
                {
                    if (d->character != NULL && d->connected == CON_PLAYING)
                        save_char_obj (d->character);
                    d->outtop = 0;
                    close_socket (d);
                }
            }
        }
		
        /*
		 * Synchronize to a clock.
		 * Sleep( last_time + 1/PULSE_PER_SECOND - now ).
		 * Careful here of signed versus unsigned arithmetic.
		 */
        {
            struct timeval now_time;
            long secDelta;
            long usecDelta;
			
            gettimeofday (&now_time, NULL);
            usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
                + 1000000 / PULSE_PER_SECOND;
            secDelta = ((int) last_time.tv_sec) - ((int) now_time.tv_sec);
            while (usecDelta < 0)
            {
                usecDelta += 1000000;
                secDelta -= 1;
            }
			
            while (usecDelta >= 1000000)
            {
                usecDelta -= 1000000;
                secDelta += 1;
            }
			
            if (secDelta > 0 || (secDelta == 0 && usecDelta > 0))
            {
                struct timeval stall_time;
				
                stall_time.tv_usec = usecDelta;
                stall_time.tv_sec = secDelta;
#if defined(WIN32)
				Sleep( (stall_time.tv_sec * 1000L) + (stall_time.tv_usec / 1000L) );
#else
                if (select (0, NULL, NULL, NULL, &stall_time) < 0)
                {
                    perror ("Game_loop: select: stall");
                    exit (1);
                }
#endif
            }
        }
		
        gettimeofday (&last_time, NULL);
        current_time = (time_t) last_time.tv_sec;
    }
	
    return;
}
#endif

#if defined(unix) || defined(WIN32)

void init_descriptor (int control)
{
    char buf[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *dnew;
    struct sockaddr_in sock;
    struct hostent *from;
    int desc;
    int size;
#if defined(WIN32)
    unsigned long arg = 1;
#endif
	
    size = sizeof (sock);
    getsockname (control, (struct sockaddr *) &sock, &size);
    if ((desc = accept (control, (struct sockaddr *) &sock, &size)) < 0)
    {
        perror ("New_descriptor: accept");
        return;
    }
	
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
	
#if defined(WIN32)
    if ( ioctlsocket(desc, FIONBIO, &arg) == -1 )
#else
		if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
#endif
		{
			perror ("New_descriptor: fcntl: FNDELAY");
			return;
		}
		
		/*
		* Cons a new descriptor.
		*/
		dnew = new_descriptor ();
		
		dnew->descriptor = desc;
		if (!mud_ansiprompt)
			dnew->connected = CON_GET_NAME;
		else
			dnew->connected = CON_ANSI;
		dnew->ansi = mud_ansicolor;
		dnew->showstr_head = NULL;
		dnew->showstr_point = NULL;
		dnew->outsize = 2000;
		dnew->pEdit = NULL;            /* OLC */
		dnew->pString = NULL;        /* OLC */
		dnew->editor = 0;            /* OLC */
		dnew->outbuf = alloc_mem (dnew->outsize);
		
		size = sizeof (sock);
		if (getpeername (desc, (struct sockaddr *) &sock, &size) < 0)
		{
			perror ("New_descriptor: getpeername");
			dnew->host = str_dup ("(unknown)");
		}
		else
		{
			/*
			 * Would be nice to use inet_ntoa here but it takes a struct arg,
			 * which ain't very compatible between gcc and system libraries.
			 */
			int addr;
			
			addr = ntohl (sock.sin_addr.s_addr);
			sprintf (buf, "%d.%d.%d.%d",
				(addr >> 24) & 0xFF, (addr >> 16) & 0xFF,
				(addr >> 8) & 0xFF, (addr) & 0xFF);
			sprintf (log_buf, "Sock.sinaddr:  %s", buf);
			log_string (log_buf);
			from = gethostbyaddr ((char *) &sock.sin_addr,
				sizeof (sock.sin_addr), AF_INET);
			dnew->host = str_dup (from ? from->h_name : buf);
		}
		
		/*
		* Swiftest: I added the following to ban sites.  I don't
		* endorse banning of sites, but Copper has few descriptors now
		* and some people from certain sites keep abusing access by
		* using automated 'autodialers' and leaving connections hanging.
		*
		* Furey: added suffix check by request of Nickel of HiddenWorlds.
		*/
		if (check_ban (dnew->host, BAN_ALL))
		{
			write_to_descriptor (desc,
				"Your site has been banned from this mud.\n\r",
				0);
			close (desc);
			free_descriptor (dnew);
			return;
		}
		/*
		* Init descriptor data.
		*/
		dnew->next = descriptor_list;
		descriptor_list = dnew;
		
		/*
		* First Contact!
		*/
		if (!mud_ansiprompt)
		{
			extern char * help_greeting;
			if ( help_greeting[0] == '.' )
				send_to_desc ( help_greeting+1, dnew );
			else
				send_to_desc ( help_greeting  , dnew );
		}
		else
			send_to_desc ("Do you want color? (Y/n) ", dnew);
		
		return;
}
#endif



void close_socket (DESCRIPTOR_DATA * dclose)
{
    CHAR_DATA *ch;
	
    if (dclose->outtop > 0)
        process_output (dclose, FALSE);
	
    if (dclose->snoop_by != NULL)
    {
        write_to_buffer (dclose->snoop_by,
			"Your victim has left the game.\n\r", 0);
    }
	
    {
        DESCRIPTOR_DATA *d;
		
        for (d = descriptor_list; d != NULL; d = d->next)
        {
            if (d->snoop_by == dclose)
                d->snoop_by = NULL;
        }
    }
	
    if ((ch = dclose->character) != NULL)
    {
        sprintf (log_buf, "Closing link to %s.", ch->name);
        log_string (log_buf);
        /* cut down on wiznet spam when rebooting */
        /* If ch is writing note or playing, just lose link otherwise clear char */
		if ((dclose->connected == CON_PLAYING && !merc_down)
			|| ((dclose->connected >= CON_NOTE_TO)
			&& (dclose->connected <= CON_NOTE_FINISH)))
        {
            act ("$n has lost $s link.", ch, NULL, NULL, TO_ROOM);
            wiznet ("Net death has claimed $N.", ch, NULL, WIZ_LINKS, 0, 0);
            ch->desc = NULL;
        }
        else
        {
            free_char (dclose->original ? dclose->original :
		dclose->character);
        }
    }
	
    if (d_next == dclose)
        d_next = d_next->next;
	
    if (dclose == descriptor_list)
    {
        descriptor_list = descriptor_list->next;
    }
    else
    {
        DESCRIPTOR_DATA *d;
		
        for (d = descriptor_list; d && d->next != dclose; d = d->next);
        if (d != NULL)
            d->next = dclose->next;
        else
            bug ("Close_socket: dclose not found.", 0);
    }
	
    close (dclose->descriptor);
    free_descriptor (dclose);
#if defined(MSDOS) || defined(macintosh)
    exit (1);
#endif
    return;
}



bool read_from_descriptor (DESCRIPTOR_DATA * d)
{
    int iStart;
	
    /* Hold horses if pending command already. */
    if (d->incomm[0] != '\0')
        return TRUE;
	
    /* Check for overflow. */
    iStart = strlen (d->inbuf);
    if (iStart >= sizeof (d->inbuf) - 10)
    {
        sprintf (log_buf, "%s input overflow!", d->host);
        log_string (log_buf);
        write_to_descriptor (d->descriptor,
			"\n\r*** PUT A LID ON IT!!! ***\n\r", 0);
        return FALSE;
    }
	
    /* Snarf input. */
#if defined(macintosh)
    for (;;)
    {
        int c;
        c = getc (stdin);
        if (c == '\0' || c == EOF)
            break;
        putc (c, stdout);
        if (c == '\r')
            putc ('\n', stdout);
        d->inbuf[iStart++] = c;
        if (iStart > sizeof (d->inbuf) - 10)
            break;
    }
#endif
	
#if defined(MSDOS) || defined(unix) || defined(WIN32)
    for (;;)
    {
		int nRead, iErr;
		
#if defined(WIN32)
		nRead = recv( d->descriptor, d->inbuf + iStart,
			sizeof(d->inbuf) - 10 - iStart, 0 );
		iErr = WSAGetLastError ();
#else
		nRead = read( d->descriptor, d->inbuf + iStart,
			sizeof(d->inbuf) - 10 - iStart );
		iErr = errno;
#endif
        if (nRead > 0)
        {
            iStart += nRead;
            if (d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r')
                break;
        }
        else if (nRead == 0)
        {
            log_string ("EOF encountered on read.");
            return FALSE;
        }
        else if (errno == EWOULDBLOCK)
            break;
        else
        {
            perror ("Read_from_descriptor");
            return FALSE;
        }
    }
#endif
	
    d->inbuf[iStart] = '\0';
    return TRUE;
}



/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer (DESCRIPTOR_DATA * d)
{
    int i, j, k;
	
    /*
	* Hold horses if pending command already.
	*/
    if (d->incomm[0] != '\0')
        return;
	
		/*
		* Look for at least one new line.
	*/
    for (i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++)
    {
        if (d->inbuf[i] == '\0')
            return;
    }
	
    /*
	* Canonical input processing.
	*/
    for (i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++)
    {
        if (k >= MAX_INPUT_LENGTH - 2)
        {
            write_to_descriptor (d->descriptor, "Line too long.\n\r", 0);
			
            /* skip the rest of the line */
            for (; d->inbuf[i] != '\0'; i++)
            {
                if (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
                    break;
            }
            d->inbuf[i] = '\n';
            d->inbuf[i + 1] = '\0';
            break;
        }
		
        if (d->inbuf[i] == '\b' && k > 0)
            --k;
        else if (isascii (d->inbuf[i]) && isprint (d->inbuf[i]))
            d->incomm[k++] = d->inbuf[i];
    }
	
    /*
	* Finish off the line.
	*/
    if (k == 0)
        d->incomm[k++] = ' ';
    d->incomm[k] = '\0';
	
    /*
	* Deal with bozos with #repeat 1000 ...
	*/
	
    if (k > 1 || d->incomm[0] == '!')
    {
        if (d->incomm[0] != '!' && strcmp (d->incomm, d->inlast))
        {
            d->repeat = 0;
        }
        else
        {
            if (++d->repeat >= 25 && d->character
                && d->connected == CON_PLAYING)
            {
                sprintf (log_buf, "%s input spamming!", d->host);
                log_string (log_buf);
                wiznet ("Spam spam spam $N spam spam spam spam spam!",
					d->character, NULL, WIZ_SPAM, 0,
					get_trust (d->character));
                if (d->incomm[0] == '!')
                    wiznet (d->inlast, d->character, NULL, WIZ_SPAM, 0,
					get_trust (d->character));
                else
                    wiznet (d->incomm, d->character, NULL, WIZ_SPAM, 0,
					get_trust (d->character));
				
                d->repeat = 0;
				/*
				write_to_descriptor( d->descriptor,
				"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
				strcpy( d->incomm, "quit" );
				*/
            }
        }
    }
	
	
    /*
	* Do '!' substitution.
	*/
    if (d->incomm[0] == '!')
        strcpy (d->incomm, d->inlast);
    else
        strcpy (d->inlast, d->incomm);
	
		/*
		* Shift the input buffer.
	*/
    while (d->inbuf[i] == '\n' || d->inbuf[i] == '\r')
        i++;
    for (j = 0; (d->inbuf[j] = d->inbuf[i + j]) != '\0'; j++);
    return;
}



/*
* Low level output function.
*/
bool process_output (DESCRIPTOR_DATA * d, bool fPrompt)
{
    extern bool merc_down;
	
    /*
	* Bust a prompt.
	*/
    if (!merc_down)
    {
        if (d->showstr_point)
            write_to_buffer (d, "[Hit Return to continue]\n\r", 0);
        else if (fPrompt && d->pString && d->connected == CON_PLAYING)
            write_to_buffer (d, "> ", 2);
        else if (fPrompt && d->connected == CON_PLAYING)
        {
            CHAR_DATA *ch;
            CHAR_DATA *victim;
			
            ch = d->character;
			
            /* battle prompt */
            if ((victim = ch->fighting) != NULL && can_see (ch, victim))
            {
                int percent;
                char wound[100];
				char *pbuff;
                char buf[MSL];
                char buffer[MSL*2];
				
                if (victim->max_hit > 0)
                    percent = victim->hit * 100 / victim->max_hit;
                else
                    percent = -1;
				
                if (percent >= 100)
                    sprintf (wound, "is in excellent condition.");
                else if (percent >= 90)
                    sprintf (wound, "has a few scratches.");
                else if (percent >= 75)
                    sprintf (wound, "has some small wounds and bruises.");
                else if (percent >= 50)
                    sprintf (wound, "has quite a few wounds.");
                else if (percent >= 30)
                    sprintf (wound,
					"has some big nasty wounds and scratches.");
                else if (percent >= 15)
                    sprintf (wound, "looks pretty hurt.");
                else if (percent >= 0)
                    sprintf (wound, "is in awful condition.");
                else
                    sprintf (wound, "is bleeding to death.");
				
                sprintf (buf, "%s %s \n\r",
					IS_NPC (victim) ? victim->short_descr : victim->name,
					wound);
                buf[0] = UPPER (buf[0]);
				pbuff = buffer;
                colourconv (pbuff, buf, CH(d));
                write_to_buffer (d, buffer, 0);
            }
			
			
            ch = d->original ? d->original : d->character;
            if (!IS_SET (ch->comm, COMM_COMPACT))
                write_to_buffer (d, "\n\r", 2);
			
			
            if (IS_SET (ch->comm, COMM_PROMPT))
                bust_a_prompt (d->character);
			
            if (IS_SET (ch->comm, COMM_TELNET_GA))
                write_to_buffer (d, go_ahead_str, 0);
        }
    }
	
    /*
	* Short-circuit if nothing to write.
	*/
    if (d->outtop == 0)
        return TRUE;
	
		/*
		* Snoop-o-rama.
		*/
    if (d->snoop_by != NULL)
    {
        if (d->character != NULL)
            write_to_buffer (d->snoop_by, d->character->name, 0);
        write_to_buffer (d->snoop_by, "> ", 2);
        write_to_buffer (d->snoop_by, d->outbuf, d->outtop);
    }
	
    /*
	* OS-dependent output.
	*/
    if (!write_to_descriptor (d->descriptor, d->outbuf, d->outtop))
    {
        d->outtop = 0;
        return FALSE;
    }
    else
    {
        d->outtop = 0;
        return TRUE;
    }
}

/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt (CHAR_DATA * ch)
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    const char *str;
    const char *i;
    char *point;
    char *pbuff;
    char buffer[MAX_STRING_LENGTH * 2];
    char doors[MAX_INPUT_LENGTH];
    EXIT_DATA *pexit;
    bool found;
    const char *dir_name[] = { "N", "E", "S", "W", "U", "D" };
    int door;
	
    point = buf;
    str = ch->prompt;
    if (str == NULL || str[0] == '\0')
    {
        sprintf (buf, "{p<%dhp %dm %dmv>{x %s",
			ch->hit, ch->mana, ch->move, ch->prefix);
        send_to_char (buf, ch);
        return;
    }
	
    if (IS_SET (ch->comm, COMM_AFK))
    {
        send_to_char ("{p<AFK>{x ", ch);
        return;
    }
	
    while (*str != '\0')
    {
        if (*str != '%')
        {
            *point++ = *str++;
            continue;
        }
        ++str;
        switch (*str)
        {
		default:
			i = " ";
			break;
		case 'e':
			found = FALSE;
			doors[0] = '\0';
			for (door = 0; door < 6; door++)
			{
				if ((pexit = ch->in_room->exit[door]) != NULL
					&& pexit->u1.to_room != NULL
					&& (can_see_room (ch, pexit->u1.to_room)
					|| (IS_AFFECTED (ch, AFF_INFRARED)
					&& !IS_AFFECTED (ch, AFF_BLIND)))
					&& !IS_SET (pexit->exit_info, EX_CLOSED))
				{
					found = TRUE;
					strcat (doors, dir_name[door]);
				}
			}
			if (!found)
				strcat (buf, "none");
			sprintf (buf2, "%s", doors);
			i = buf2;
			break;
		case 'c':
			sprintf (buf2, "%s", "\n\r");
			i = buf2;
			break;
		case 'h':
			sprintf (buf2, "%d", ch->hit);
			i = buf2;
			break;
		case 'H':
			sprintf (buf2, "%d", ch->max_hit);
			i = buf2;
			break;
		case 'm':
			sprintf (buf2, "%d", ch->mana);
			i = buf2;
			break;
		case 'M':
			sprintf (buf2, "%d", ch->max_mana);
			i = buf2;
			break;
		case 'v':
			sprintf (buf2, "%d", ch->move);
			i = buf2;
			break;
		case 'V':
			sprintf (buf2, "%d", ch->max_move);
			i = buf2;
			break;
		case 'x':
			sprintf (buf2, "%d", ch->exp);
			i = buf2;
			break;
		case 'X':
			sprintf (buf2, "%d", IS_NPC (ch) ? 0 :
			(ch->level + 1) * exp_per_level (ch,
				ch->pcdata->points) - ch->exp);
			i = buf2;
			break;
		case 'g':
			sprintf (buf2, "%ld", ch->gold);
			i = buf2;
			break;
		case 's':
			sprintf (buf2, "%ld", ch->silver);
			i = buf2;
			break;
		case 'a':
			if (ch->level > 9)
				sprintf (buf2, "%d", ch->alignment);
			else
				sprintf (buf2, "%s",
				IS_GOOD (ch) ? "good" : IS_EVIL (ch) ? "evil" :	"neutral");
			i = buf2;
			break;
		case 'r':
			if (ch->in_room != NULL)
				sprintf (buf2, "%s",
				((!IS_NPC
				(ch) && IS_SET (ch->act, PLR_HOLYLIGHT))
				|| (!IS_AFFECTED (ch, AFF_BLIND)
				&& !room_is_dark (ch->
				in_room))) ? ch->in_room->name : "darkness");
			else
				sprintf (buf2, " ");
			i = buf2;
			break;
		case 'R':
			if (IS_IMMORTAL (ch) && ch->in_room != NULL)
				sprintf (buf2, "%d", ch->in_room->vnum);
			else
				sprintf (buf2, " ");
			i = buf2;
			break;
		case 'z':
			if (IS_IMMORTAL (ch) && ch->in_room != NULL)
				sprintf (buf2, "%s", ch->in_room->area->name);
			else
				sprintf (buf2, " ");
			i = buf2;
			break;
		case '%':
			sprintf (buf2, "%%");
			i = buf2;
			break;
		case 'o':
			sprintf (buf2, "%s", olc_ed_name (ch));
			i = buf2;
			break;
		case 'O':
			sprintf (buf2, "%s", olc_ed_vnum (ch));
			i = buf2;
			break;
        }
        ++str;
        while ((*point = *i) != '\0')
            ++point, ++i;
    }
    *point = '\0';
    pbuff = buffer;
    colourconv (pbuff, buf, ch);
    send_to_char ("{p", ch);
    write_to_buffer (ch->desc, buffer, 0);
    send_to_char ("{x", ch);
	
    if (ch->prefix[0] != '\0')
        write_to_buffer (ch->desc, ch->prefix, 0);
    return;
}



/*
* Append onto an output buffer.
*/
void write_to_buffer (DESCRIPTOR_DATA * d, const char *txt, int length)
{
/*
* Find length in case caller didn't.
	*/
    if (length <= 0)
        length = strlen (txt);
	
		/*
		* Initial \n\r if needed.
	*/
    if (d->outtop == 0 && !d->fcommand)
    {
        d->outbuf[0] = '\n';
        d->outbuf[1] = '\r';
        d->outtop = 2;
    }
	
    /*
	* Expand the buffer as needed.
	*/
    while (d->outtop + length >= d->outsize)
    {
        char *outbuf;
		
        if (d->outsize >= 32000)
        {
            bug ("Buffer overflow. Closing.\n\r", 0);
            close_socket (d);
            return;
        }
        outbuf = alloc_mem (2 * d->outsize);
        strncpy (outbuf, d->outbuf, d->outtop);
        free_mem (d->outbuf, d->outsize);
        d->outbuf = outbuf;
        d->outsize *= 2;
    }
	
    /*
	* Copy.
	*/
    strncpy (d->outbuf + d->outtop, txt, length);
    d->outtop += length;
    return;
}



/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
*   try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
    int iStart;
    int nWrite;
    int nBlock;
	
#if defined(macintosh) || defined(MSDOS)
    if ( desc == 0 )
		desc = 1;
#endif
	
    if ( length <= 0 )
		length = strlen(txt);
	
    for ( iStart = 0; iStart < length; iStart += nWrite )
    {
		nBlock = UMIN( length - iStart, 8192 );
#if defined(WIN32)
		if ( ( nWrite = send( desc, txt + iStart, nBlock, 0 ) ) < 0 )
#else
			if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
#endif
			{ perror( "Write_to_descriptor" ); return FALSE; }
    } 
	
    return TRUE;
}

void logf (char *fmt, ...)
{
    char buf[2 * MSL];
    va_list args;
    va_start (args, fmt);
    vsprintf (buf, fmt, args);
    va_end (args);
	
    log_string (buf);
}

/*
* Parse a name for acceptability.
*/
bool check_parse_name (char *name)
{
    int clan;
	
    /*
	* Reserved words.
	*/
    if (is_exact_name (name,
		"all auto immortal self someone something the you loner none"))
    {
        return FALSE;
    }
	
    /* check clans */
    for (clan = 0; clan < MAX_CLAN; clan++)
    {
        if (LOWER (name[0]) == LOWER (clan_table[clan].name[0])
            && !str_cmp (name, clan_table[clan].name))
            return FALSE;
    }
	
    if (str_cmp (capitalize (name), "Alander") && (!str_prefix ("Alan", name)
		|| !str_suffix ("Alander",
		name)))
        return FALSE;
	
		/*
		* Length restrictions.
		*/
	
    if (strlen (name) < 2)
        return FALSE;
	
#if defined(MSDOS)
    if (strlen (name) > 8)
        return FALSE;
#endif
	
#if defined(macintosh) || defined(unix)
    if (strlen (name) > 12)
        return FALSE;
#endif
	
	/*
	* Alphanumerics only.
	* Lock out IllIll twits.
	*/
    {
        char *pc;
        bool fIll, adjcaps = FALSE, cleancaps = FALSE;
        int total_caps = 0;
		
        fIll = TRUE;
        for (pc = name; *pc != '\0'; pc++)
        {
            if (!isalpha (*pc))
                return FALSE;
			
            if (isupper (*pc))
            {                    /* ugly anti-caps hack */
                if (adjcaps)
                    cleancaps = TRUE;
                total_caps++;
                adjcaps = TRUE;
            }
            else
                adjcaps = FALSE;
			
            if (LOWER (*pc) != 'i' && LOWER (*pc) != 'l')
                fIll = FALSE;
        }
		
        if (fIll)
            return FALSE;
		
        if (cleancaps
            || (total_caps > (strlen (name)) / 2
			&& strlen (name) < 3)) return FALSE;
    }
	
    /*
	* Prevent players from naming themselves after mobs.
	*/
    {
        extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
        MOB_INDEX_DATA *pMobIndex;
        int iHash;
		
        for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
        {
            for (pMobIndex = mob_index_hash[iHash];
			pMobIndex != NULL; pMobIndex = pMobIndex->next)
            {
                if (is_name (name, pMobIndex->player_name))
                    return FALSE;
            }
        }
    }
	
    /*
	* Edwin's been here too. JR -- 10/15/00
	* 
	* Check names of people playing. Yes, this is necessary for multiple
	* newbies with the same name (thanks Saro)
	*/
    if (descriptor_list)
    {
        int count=0;
        DESCRIPTOR_DATA *d, *dnext;
		
        for (d = descriptor_list; d != NULL; d = dnext)
        {
            dnext=d->next;
            if (d->connected!=CON_PLAYING&&d->character&&d->character->name
                && d->character->name[0] && !str_cmp(d->character->name,name))
            {
                count++;
                close_socket(d);
            }
        }
        if (count)
        {
            sprintf(log_buf,"Double newbie alert (%s)",name);
            wiznet(log_buf,NULL,NULL,WIZ_LOGINS,0,0);
			
            return FALSE;
        }
    }
	
    return TRUE;
}



/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect (DESCRIPTOR_DATA * d, char *name, bool fConn)
{
    CHAR_DATA *ch;
	
    for (ch = char_list; ch != NULL; ch = ch->next)
    {
        if (!IS_NPC (ch)
            && (!fConn || ch->desc == NULL)
            && !str_cmp (d->character->name, ch->name))
        {
            if (fConn == FALSE)
            {
                free_string (d->character->pcdata->pwd);
                d->character->pcdata->pwd = str_dup (ch->pcdata->pwd);
            }
            else
            {
                free_char (d->character);
                d->character = ch;
                ch->desc = d;
                ch->timer = 0;
                send_to_char
                    ("Reconnecting. Type replay to see missed tells.\n\r",
					ch);
                act ("$n has reconnected.", ch, NULL, NULL, TO_ROOM);
				
                sprintf (log_buf, "%s@%s reconnected.", ch->name, d->host);
                log_string (log_buf);
                wiznet ("$N groks the fullness of $S link.",
					ch, NULL, WIZ_LINKS, 0, 0);
                d->connected = CON_PLAYING;
				/* Inform the character of a note in progress and the possbility
				* of continuation!
				*/
				if (ch->pcdata->in_progress)
					send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r", ch);
            }
            return TRUE;
        }
    }
	
    return FALSE;
}



/*
* Check if already playing.
*/
bool check_playing (DESCRIPTOR_DATA * d, char *name)
{
    DESCRIPTOR_DATA *dold;
	
    for (dold = descriptor_list; dold; dold = dold->next)
    {
        if (dold != d
            && dold->character != NULL
            && dold->connected != CON_GET_NAME
            && dold->connected != CON_GET_OLD_PASSWORD
            && !str_cmp (name, dold->original
			? dold->original->name : dold->character->name))
        {
            write_to_buffer (d, "That character is already playing.\n\r", 0);
            write_to_buffer (d, "Do you wish to connect anyway (Y/N)?", 0);
            d->connected = CON_BREAK_CONNECT;
            return TRUE;
        }
    }
	
    return FALSE;
}



void stop_idling (CHAR_DATA * ch)
{
    if (ch == NULL
        || ch->desc == NULL
        || ch->desc->connected != CON_PLAYING
        || ch->was_in_room == NULL
        || ch->in_room != get_room_index (ROOM_VNUM_LIMBO)) return;
	
    ch->timer = 0;
    char_from_room (ch);
    char_to_room (ch, ch->was_in_room);
    ch->was_in_room = NULL;
    act ("$n has returned from the void.", ch, NULL, NULL, TO_ROOM);
    return;
}



/*
* Write to one char.
*/
void send_to_char_bw (const char *txt, CHAR_DATA * ch)
{
    if (txt != NULL && ch->desc != NULL)
        write_to_buffer (ch->desc, txt, strlen (txt));
    return;
}

/*
* Send a page to one char.
*/
void page_to_char_bw (const char *txt, CHAR_DATA * ch)
{
    if (txt == NULL || ch->desc == NULL)
        return;
	
    if (ch->lines == 0)
    {
        send_to_char_bw (txt, ch);
        return;
    }
	
#if defined(macintosh)
    send_to_char_bw (txt, ch);
#else
    ch->desc->showstr_head = alloc_mem (strlen (txt) + 1);
    strcpy (ch->desc->showstr_head, txt);
    ch->desc->showstr_point = ch->desc->showstr_head;
    show_string (ch->desc, "");
#endif
}

/*
* Page to one char, new colour version, by Lope.
*/
void send_to_char (const char *txt, CHAR_DATA * ch)
{
    const char *point;
    char *point2;
    char buf[MAX_STRING_LENGTH * 4];
    int skip = 0;
	
    buf[0] = '\0';
    point2 = buf;
    if (txt && ch->desc)
    {
        if (IS_SET (ch->act, PLR_COLOUR))
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
                    skip = colour (*point, ch, point2);
                    while (skip-- > 0)
                        ++point2;
                    continue;
                }
                *point2 = *point;
                *++point2 = '\0';
            }
            *point2 = '\0';
            write_to_buffer (ch->desc, buf, point2 - buf);
        }
        else
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
                    continue;
                }
                *point2 = *point;
                *++point2 = '\0';
            }
            *point2 = '\0';
            write_to_buffer (ch->desc, buf, point2 - buf);
        }
    }
    return;
}

/*
* Page to one descriptor using Lope's color.
*/
void send_to_desc (const char *txt, DESCRIPTOR_DATA * d)
{
    const char *point;
    char *point2;
    char buf[MAX_STRING_LENGTH * 4];
    int skip = 0;
	
    buf[0] = '\0';
    point2 = buf;
    if (txt && d)
    {
        if (d->ansi == TRUE)
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
                    skip = colour (*point, NULL, point2);
                    while (skip-- > 0)
                        ++point2;
                    continue;
                }
                *point2 = *point;
                *++point2 = '\0';
            }
            *point2 = '\0';
            write_to_buffer (d, buf, point2 - buf);
        }
        else
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
                    continue;
                }
                *point2 = *point;
                *++point2 = '\0';
            }
            *point2 = '\0';
            write_to_buffer (d, buf, point2 - buf);
        }
    }
    return;
}

void page_to_char (const char *txt, CHAR_DATA * ch)
{
    const char *point;
    char *point2;
    char buf[MAX_STRING_LENGTH * 4];
    int skip = 0;
	
#if defined(macintosh)
    send_to_char (txt, ch);
#else
    buf[0] = '\0';
    point2 = buf;
    if (txt && ch->desc)
    {
        if (IS_SET (ch->act, PLR_COLOUR))
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
                    skip = colour (*point, ch, point2);
                    while (skip-- > 0)
                        ++point2;
                    continue;
                }
                *point2 = *point;
                *++point2 = '\0';
            }
            *point2 = '\0';
            ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);
            strcpy (ch->desc->showstr_head, buf);
            ch->desc->showstr_point = ch->desc->showstr_head;
            show_string (ch->desc, "");
        }
        else
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
                    continue;
                }
                *point2 = *point;
                *++point2 = '\0';
            }
            *point2 = '\0';
            ch->desc->showstr_head = alloc_mem (strlen (buf) + 1);
            strcpy (ch->desc->showstr_head, buf);
            ch->desc->showstr_point = ch->desc->showstr_head;
            show_string (ch->desc, "");
        }
    }
#endif
    return;
}

/* string pager */
void show_string (struct descriptor_data *d, char *input)
{
    char buffer[4 * MAX_STRING_LENGTH];
    char buf[MAX_INPUT_LENGTH];
    register char *scan, *chk;
    int lines = 0, toggle = 1;
    int show_lines;
	
    one_argument (input, buf);
    if (buf[0] != '\0')
    {
        if (d->showstr_head)
        {
            free_mem (d->showstr_head, strlen (d->showstr_head));
            d->showstr_head = 0;
        }
        d->showstr_point = 0;
        return;
    }
	
    if (d->character)
        show_lines = d->character->lines;
    else
        show_lines = 0;
	
    for (scan = buffer;; scan++, d->showstr_point++)
    {
        if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
            && (toggle = -toggle) < 0)
            lines++;
		
        else if (!*scan || (show_lines > 0 && lines >= show_lines))
        {
            *scan = '\0';
            write_to_buffer (d, buffer, strlen (buffer));
            for (chk = d->showstr_point; isspace (*chk); chk++);
            {
                if (!*chk)
                {
                    if (d->showstr_head)
                    {
                        free_mem (d->showstr_head, strlen (d->showstr_head));
                        d->showstr_head = 0;
                    }
                    d->showstr_point = 0;
                }
            }
            return;
        }
    }
    return;
}


/* quick sex fixer */
void fix_sex (CHAR_DATA * ch)
{
    if (ch->sex < 0 || ch->sex > 2)
        ch->sex = IS_NPC (ch) ? 0 : ch->pcdata->true_sex;
}

void act_new (const char *format, CHAR_DATA * ch, const void *arg1,
              const void *arg2, int type, int min_pos)
{
    static char *const he_she[] = { "it", "he", "she" };
    static char *const him_her[] = { "it", "him", "her" };
    static char *const his_her[] = { "its", "his", "her" };
	
    char buf[MAX_STRING_LENGTH];
    char fname[MAX_INPUT_LENGTH];
    CHAR_DATA *to;
    CHAR_DATA *vch = (CHAR_DATA *) arg2;
    OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
    OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
    const char *str;
    const char *i;
    char *point;
    char *pbuff;
    char buffer[MSL * 2];
    bool fColour = FALSE;
	
	
    /*
	* Discard null and zero-length messages.
	*/
    if (format == NULL || format[0] == '\0')
        return;
	
    /* discard null rooms and chars */
    if (ch == NULL || ch->in_room == NULL)
        return;
	
    to = ch->in_room->people;
    if (type == TO_VICT)
    {
        if (vch == NULL)
        {
            bug ("Act: null vch with TO_VICT.", 0);
            return;
        }
		
        if (vch->in_room == NULL)
            return;
		
        to = vch->in_room->people;
    }
	
    for (; to != NULL; to = to->next_in_room)
    {
        if ((!IS_NPC (to) && to->desc == NULL)
            || (IS_NPC (to) && !HAS_TRIGGER (to, TRIG_ACT))
            || to->position < min_pos)
            continue;
		
        if ((type == TO_CHAR) && to != ch)
            continue;
        if (type == TO_VICT && (to != vch || to == ch))
            continue;
        if (type == TO_ROOM && to == ch)
            continue;
        if (type == TO_NOTVICT && (to == ch || to == vch))
            continue;
		
        point = buf;
        str = format;
        while (*str != '\0')
        {
            if (*str != '$')
            {
                *point++ = *str++;
                continue;
            }
            fColour = TRUE;
            ++str;
            i = " <@@@> ";
			
            if (arg2 == NULL && *str >= 'A' && *str <= 'Z')
            {
                bug ("Act: missing arg2 for code %d.", *str);
                i = " <@@@> ";
            }
            else
            {
                switch (*str)
                {
				/* Added checking of pointers to each case after
				* reading about the bug on Edwin's page.
				* JR -- 10/15/00
				*/
				default:
					bug ("Act: bad code %d.", *str);
					i = " <@@@> ";
					break;
					/* Thx alex for 't' idea */
				case 't':
					if (arg1)
						i = (char *) arg1;
					else
						bug("Act: bad code $t for 'arg1'",0);
					break;
				case 'T':
					if (arg2)
						i = (char *) arg2;
					else
						bug("Act: bad code $T for 'arg2'",0);
					break;
				case 'n':
					if (ch && to)
						i = PERS (ch, to);
					else
						bug("Act: bad code $n for 'ch' or 'to'",0);
					break;
				case 'N':
					if (vch && to)
						i = PERS (vch, to);
					else
						bug("Act: bad code $N for 'vch' or 'to'",0);
					break;
				case 'e':
					if (ch)
						i = he_she[URANGE (0, ch->sex, 2)];
					else
						bug("Act: bad code $e for 'ch'",0);
					break;
				case 'E':
					if (vch)
						i = he_she[URANGE (0, vch->sex, 2)];
					else
						bug("Act: bad code $E for 'vch'",0);
					break;
				case 'm':
					if (ch)
						i = him_her[URANGE (0, ch->sex, 2)];
					else
						bug("Act: bad code $m for 'ch'",0);
					break;
				case 'M':
					if (vch)
						i = him_her[URANGE (0, vch->sex, 2)];
					else
						bug("Act: bad code $M for 'vch'",0);
					break;
				case 's':
					if (ch)
						i = his_her[URANGE (0, ch->sex, 2)];
					else
						bug("Act: bad code $s for 'ch'",0);
					break;
				case 'S':
					if (vch)
						i = his_her[URANGE (0, vch->sex, 2)];
					else
						bug("Act: bad code $S for 'vch'",0);
					break;
				case 'p':
					if (to && obj1)
						i = can_see_obj (to, obj1)
						? obj1->short_descr : "something";
					else
						bug("Act: bad code $p for 'to' or 'obj1'",0);
					break;
				case 'P':
					if (to && obj2)
						i = can_see_obj (to, obj2)
						? obj2->short_descr : "something";
					else
						bug("Act: bad code $P for 'to' or 'obj2'",0);
					break;
				case 'd':
					if (arg2 == NULL || ((char *) arg2)[0] == '\0')
					{
						i = "door";
					}
					else
					{
						one_argument ((char *) arg2, fname);
						i = fname;
					}
					break;
                }
            }
			
            ++str;
            while ((*point = *i) != '\0')
                ++point, ++i;
        }
		
        *point++ = '\n';
        *point++ = '\r';
        *point = '\0';
		/* Kludge to capitalize first letter of buffer, trying
		* to account for { color codes. -- JR 09/09/00
		*/
		if (buf[0] == 123)
			buf[2] = UPPER (buf[2]);
		else
			buf[0] = UPPER (buf[0]);
        pbuff = buffer;
        colourconv (pbuff, buf, to);
		if (to->desc && (to->desc->connected == CON_PLAYING))
			write_to_buffer( to->desc, buffer, 0); /* changed to buffer to reflect prev. fix */
        else if (IS_NPC(to) && MOBtrigger && HAS_TRIGGER(to, TRIG_ACT))
            mp_act_trigger (buf, to, ch, arg1, arg2, TRIG_ACT);
    }
    return;
}


int colour (char type, CHAR_DATA * ch, char *string)
{
    PC_DATA *col;
    char code[20];
    char *p = '\0';
	
    if (ch && IS_NPC (ch))
        return (0);
	
    col = ch ? ch->pcdata : NULL;
	
    switch (type)
    {
	default:
		strcpy (code, CLEAR);
		break;
	case 'x':
		strcpy (code, CLEAR);
		break;
	case 'p':
		if (col->prompt[2])
			sprintf (code, "[%d;3%dm%c", col->prompt[0],
			col->prompt[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->prompt[0], col->prompt[1]);
		break;
	case 's':
		if (col->room_title[2])
			sprintf (code, "[%d;3%dm%c",
			col->room_title[0], col->room_title[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->room_title[0],
			col->room_title[1]);
		break;
	case 'S':
		if (col->room_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->room_text[0], col->room_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->room_text[0],
			col->room_text[1]);
		break;
	case 'd':
		if (col->gossip[2])
			sprintf (code, "[%d;3%dm%c",
			col->gossip[0], col->gossip[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->gossip[0], col->gossip[1]);
		break;
	case '9':
		if (col->gossip_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->gossip_text[0], col->gossip_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->gossip_text[0],
			col->gossip_text[1]);
		break;
	case 'Z':
		if (col->wiznet[2])
			sprintf (code, "[%d;3%dm%c",
			col->wiznet[0], col->wiznet[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->wiznet[0], col->wiznet[1]);
		break;
	case 'o':
		if (col->room_exits[2])
			sprintf (code, "[%d;3%dm%c",
			col->room_exits[0], col->room_exits[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->room_exits[0],
			col->room_exits[1]);
		break;
	case 'O':
		if (col->room_things[2])
			sprintf (code, "[%d;3%dm%c",
			col->room_things[0], col->room_things[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->room_things[0],
			col->room_things[1]);
		break;
	case 'i':
		if (col->immtalk_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->immtalk_text[0], col->immtalk_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm",
			col->immtalk_text[0], col->immtalk_text[1]);
		break;
	case 'I':
		if (col->immtalk_type[2])
			sprintf (code, "[%d;3%dm%c",
			col->immtalk_type[0], col->immtalk_type[1], '\a');
		else
			sprintf (code, "[%d;3%dm",
			col->immtalk_type[0], col->immtalk_type[1]);
		break;
	case '2':
		if (col->fight_yhit[2])
			sprintf (code, "[%d;3%dm%c",
			col->fight_yhit[0], col->fight_yhit[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->fight_yhit[0],
			col->fight_yhit[1]);
		break;
	case '3':
		if (col->fight_ohit[2])
			sprintf (code, "[%d;3%dm%c",
			col->fight_ohit[0], col->fight_ohit[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->fight_ohit[0],
			col->fight_ohit[1]);
		break;
	case '4':
		if (col->fight_thit[2])
			sprintf (code, "[%d;3%dm%c",
			col->fight_thit[0], col->fight_thit[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->fight_thit[0],
			col->fight_thit[1]);
		break;
	case '5':
		if (col->fight_skill[2])
			sprintf (code, "[%d;3%dm%c",
			col->fight_skill[0], col->fight_skill[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->fight_skill[0],
			col->fight_skill[1]);
		break;
	case '1':
		if (col->fight_death[2])
			sprintf (code, "[%d;3%dm%c",
			col->fight_death[0], col->fight_death[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->fight_death[0],
			col->fight_death[1]);
		break;
	case '6':
		if (col->say[2])
			sprintf (code, "[%d;3%dm%c", col->say[0], col->say[1],
			'\a');
		else
			sprintf (code, "[%d;3%dm", col->say[0], col->say[1]);
		break;
	case '7':
		if (col->say_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->say_text[0], col->say_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->say_text[0],
			col->say_text[1]);
		break;
	case 'k':
		if (col->tell[2])
			sprintf (code, "[%d;3%dm%c", col->tell[0], col->tell[1],
			'\a');
		else
			sprintf (code, "[%d;3%dm", col->tell[0], col->tell[1]);
		break;
	case 'K':
		if (col->tell_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->tell_text[0], col->tell_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->tell_text[0],
			col->tell_text[1]);
		break;
	case 'l':
		if (col->reply[2])
			sprintf (code, "[%d;3%dm%c", col->reply[0],
			col->reply[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->reply[0], col->reply[1]);
		break;
	case 'L':
		if (col->reply_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->reply_text[0], col->reply_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->reply_text[0],
			col->reply_text[1]);
		break;
	case 'n':
		if (col->gtell_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->gtell_text[0], col->gtell_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->gtell_text[0],
			col->gtell_text[1]);
		break;
	case 'N':
		if (col->gtell_type[2])
			sprintf (code, "[%d;3%dm%c",
			col->gtell_type[0], col->gtell_type[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->gtell_type[0],
			col->gtell_type[1]);
		break;
	case 'a':
		if (col->auction[2])
			sprintf (code, "[%d;3%dm%c",
			col->auction[0], col->auction[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->auction[0],
			col->auction[1]);
		break;
	case 'A':
		if (col->auction_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->auction_text[0], col->auction_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->auction_text[0],
			col->auction_text[1]);
		break;
	case 'q':
		if (col->question[2])
			sprintf (code, "[%d;3%dm%c",
			col->question[0], col->question[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->question[0],
			col->question[1]);
		break;
	case 'Q':
		if (col->question_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->question_text[0], col->question_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm",
			col->question_text[0], col->question_text[1]);
		break;
	case 'f':
		if (col->answer[2])
			sprintf (code, "[%d;3%dm%c",
			col->answer[0], col->answer[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->answer[0], col->answer[1]);
		break;
	case 'F':
		if (col->answer_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->answer_text[0], col->answer_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->answer_text[0],
			col->answer_text[1]);
		break;
	case 'e':
		if (col->music[2])
			sprintf (code, "[%d;3%dm%c",
			col->music[0], col->music[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->music[0], col->music[1]);
		break;
	case 'E':
		if (col->music_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->music_text[0], col->music_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->music_text[0],
			col->music_text[1]);
		break;
	case 'h':
		if (col->quote[2])
			sprintf (code, "[%d;3%dm%c",
			col->quote[0], col->quote[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->quote[0], col->quote[1]);
		break;
	case 'H':
		if (col->quote_text[2])
			sprintf (code, "[%d;3%dm%c",
			col->quote_text[0], col->quote_text[1], '\a');
		else
			sprintf (code, "[%d;3%dm", col->quote_text[0],
			col->quote_text[1]);
		break;
	case 'j':
		if (col->info[2])
			sprintf (code, "[%d;3%dm%c", col->info[0], col->info[1],
			'\a');
		else
			sprintf (code, "[%d;3%dm", col->info[0], col->info[1]);
		break;
	case 'b':
		strcpy (code, C_BLUE);
		break;
	case 'c':
		strcpy (code, C_CYAN);
		break;
	case 'g':
		strcpy (code, C_GREEN);
		break;
	case 'm':
		strcpy (code, C_MAGENTA);
		break;
	case 'r':
		strcpy (code, C_RED);
		break;
	case 'w':
		strcpy (code, C_WHITE);
		break;
	case 'y':
		strcpy (code, C_YELLOW);
		break;
	case 'B':
		strcpy (code, C_B_BLUE);
		break;
	case 'C':
		strcpy (code, C_B_CYAN);
		break;
	case 'G':
		strcpy (code, C_B_GREEN);
		break;
	case 'M':
		strcpy (code, C_B_MAGENTA);
		break;
	case 'R':
		strcpy (code, C_B_RED);
		break;
	case 'W':
		strcpy (code, C_B_WHITE);
		break;
	case 'Y':
		strcpy (code, C_B_YELLOW);
		break;
	case 'D':
		strcpy (code, C_D_GREY);
		break;
	case '*':
		sprintf (code, "%c", '\a');
		break;
	case '/':
		strcpy (code, "\n\r");
		break;
	case '-':
		sprintf (code, "%c", '~');
		break;
	case '{':
		sprintf (code, "%c", '{');
		break;
    }
	
    p = code;
    while (*p != '\0')
    {
        *string = *p++;
        *++string = '\0';
    }
	
    return (strlen (code));
}

void colourconv (char *buffer, const char *txt, CHAR_DATA * ch)
{
    const char *point;
    int skip = 0;
	
    if (ch && ch->desc && txt)
    {
        if (IS_SET (ch->act, PLR_COLOUR))
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
					if (*point != '\n') {
						skip = colour (*point, ch, buffer);
						while (skip-- > 0)
							++buffer;
						continue;
					}
                }
                *buffer = *point;
                *++buffer = '\0';
            }
            *buffer = '\0';
        }
        else
        {
            for (point = txt; *point; point++)
            {
                if (*point == '{')
                {
                    point++;
                    continue;
                }
                *buffer = *point;
                *++buffer = '\0';
            }
            *buffer = '\0';
        }
    }
    return;
}



/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday (struct timeval *tp, void *tzp)
{
    tp->tv_sec = time (NULL);
    tp->tv_usec = 0;
}
#endif

#if defined(WIN32)
/* routines not in Windows runtime libraries */

void gettimeofday(struct timeval *tv, struct timezone *tz)
{
    tv->tv_sec = time (0);
    tv->tv_usec = 0;
}

#endif

/* source: EOD, by John Booth <???> */

void printf_to_desc (DESCRIPTOR_DATA * d, char *fmt, ...)
{
    char buf[MSL];
    va_list args;
    va_start (args, fmt);
    vsprintf (buf, fmt, args);
    va_end (args);
	
    send_to_desc (buf, d);
}

void printf_to_char (CHAR_DATA * ch, char *fmt, ...)
{
    char buf[MAX_STRING_LENGTH];
    va_list args;
    va_start (args, fmt);
    vsprintf (buf, fmt, args);
    va_end (args);
	
    send_to_char (buf, ch);
}

void bugf (char *fmt, ...)
{
    char buf[2 * MSL];
    va_list args;
    va_start (args, fmt);
    vsprintf (buf, fmt, args);
    va_end (args);
	
    bug (buf, 0);
}