/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* MOBprograms for ROM 2.4 v0.98g (C) M.Nylander 1996 *
* Based on MERC 2.2 MOBprograms concept by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* This code may be copied and distributed as per the ROM license. *
***************************************************************************
* 1stMud ROM Derivative (c) 2001-2004 by Markanth *
* http://www.firstmud.com/ <markanth@firstmud.com> *
* By using this code you have agreed to follow the term of *
* the 1stMud license in ../doc/1stMud/LICENSE *
***************************************************************************/
#include "merc.h"
#include "tables.h"
#include "prog_cmds.h"
#include "recycle.h"
#define CHK_RAND (0)
#define CHK_MOBHERE (1)
#define CHK_OBJHERE (2)
#define CHK_MOBEXISTS (3)
#define CHK_OBJEXISTS (4)
#define CHK_PEOPLE (5)
#define CHK_PLAYERS (6)
#define CHK_MOBS (7)
#define CHK_CLONES (8)
#define CHK_ORDER (9)
#define CHK_HOUR (10)
#define CHK_ISPC (11)
#define CHK_ISNPC (12)
#define CHK_ISGOOD (13)
#define CHK_ISEVIL (14)
#define CHK_ISNEUTRAL (15)
#define CHK_ISIMMORT (16)
#define CHK_ISCHARM (17)
#define CHK_ISFOLLOW (18)
#define CHK_ISACTIVE (19)
#define CHK_ISDELAY (20)
#define CHK_ISVISIBLE (21)
#define CHK_HASTARGET (22)
#define CHK_ISTARGET (23)
#define CHK_AFFECTED (24)
#define CHK_ACT (25)
#define CHK_OFF (26)
#define CHK_IMM (27)
#define CHK_CARRIES (28)
#define CHK_WEARS (20)
#define CHK_HAS (30)
#define CHK_USES (31)
#define CHK_NAME (32)
#define CHK_POS (33)
#define CHK_CLAN (34)
#define CHK_RACE (35)
#define CHK_CLASS (36)
#define CHK_OBJTYPE (37)
#define CHK_VNUM (38)
#define CHK_HPCNT (39)
#define CHK_ROOM (40)
#define CHK_SEX (41)
#define CHK_LEVEL (42)
#define CHK_ALIGN (43)
#define CHK_MONEY (44)
#define CHK_OBJVAL0 (45)
#define CHK_OBJVAL1 (46)
#define CHK_OBJVAL2 (47)
#define CHK_OBJVAL3 (48)
#define CHK_OBJVAL4 (49)
#define CHK_GRPSIZE (50)
#define CHK_ONQUEST (52)
#define CHK_HUNTER (55)
#define CHK_PLR (57)
#define CHK_SKILL (58)
#define CHK_WEIGHT (60)
#define EVAL_EQ 0
#define EVAL_GE 1
#define EVAL_LE 2
#define EVAL_GT 3
#define EVAL_LT 4
#define EVAL_NE 5
const char *fn_keyword[] = {
"rand",
"mobhere",
"objhere",
"mobexists",
"objexists",
"people",
"players",
"mobs",
"clones",
"order",
"hour",
"ispc",
"isnpc",
"isgood",
"isevil",
"isneutral",
"isimmort",
"ischarm",
"isfollow",
"isactive",
"isdelay",
"isvisible",
"hastarget",
"istarget",
"affected",
"act",
"off",
"imm",
"carries",
"wears",
"has",
"uses",
"name",
"pos",
"clan",
"race",
"class",
"objtype",
"vnum",
"hpcnt",
"room",
"sex",
"level",
"align",
"money",
"objval0",
"objval1",
"objval2",
"objval3",
"objval4",
"grpsize",
"onquest",
"hunter",
"plr",
"skill",
"weight",
"\n"
};
const char *fn_evals[] = {
"==",
">=",
"<=",
">",
"<",
"!=",
"\n"
};
int
keyword_lookup (const char **table, char *keyword)
{
register int i;
for (i = 0; table[i][0] != '\n'; i++)
if (!str_cmp (table[i], keyword))
return (i);
return -1;
}
int
num_eval (int lval, int oper, int rval)
{
switch (oper)
{
case EVAL_EQ:
return (lval == rval);
case EVAL_GE:
return (lval >= rval);
case EVAL_LE:
return (lval <= rval);
case EVAL_NE:
return (lval != rval);
case EVAL_GT:
return (lval > rval);
case EVAL_LT:
return (lval < rval);
default:
bug ("invalid oper");
return 0;
}
}
CharData *
get_random_char (CharData * mob, ObjData * obj, RoomIndex * room)
{
CharData *vch, *victim = NULL;
int now = 0, highest = 0;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug ("received multiple prog types");
return NULL;
}
if (mob)
vch = mob->in_room->person_first;
else if (obj)
{
if (obj->in_room)
vch = obj->in_room->person_first;
else
vch = obj->carried_by->in_room->person_first;
}
else
vch = room->person_first;
for (; vch; vch = vch->next_in_room)
{
if (mob && mob != vch && !IsNPC (vch) && can_see (mob, vch)
&& (now = number_percent ()) > highest)
{
victim = vch;
highest = now;
}
else if ((now = number_percent ()) > highest)
{
victim = vch;
highest = now;
}
}
return victim;
}
int
count_people_room (CharData * mob, ObjData * obj, RoomIndex * room, int iFlag)
{
CharData *vch;
int count;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug ("received multiple prog types");
return 0;
}
if (mob)
vch = mob->in_room->person_first;
else if (obj)
{
if (obj->in_room)
vch = obj->in_room->person_first;
else
vch = obj->carried_by->in_room->person_first;
}
else
vch = room->person_first;
for (count = 0; vch; vch = vch->next_in_room)
{
if (mob)
{
if (mob != vch && (iFlag == 0 || (iFlag == 1 && !IsNPC (vch))
|| (iFlag == 2 && IsNPC (vch)) || (iFlag == 3
&&
IsNPC (mob)
&&
IsNPC (vch)
&&
mob->
pIndexData->
vnum ==
vch->
pIndexData->
vnum)
|| (iFlag == 4 && is_same_group (mob, vch)))
&& can_see (mob, vch))
count++;
}
else if (obj || room)
{
if (iFlag == 0 || (iFlag == 1 && !IsNPC (vch))
|| (iFlag == 2 && IsNPC (vch)))
count++;
}
}
return (count);
}
int
get_order (CharData * ch, ObjData * obj)
{
CharData *vch;
ObjData *vobj;
int i;
if (ch && obj)
{
bug ("received multiple prog types");
return 0;
}
if (ch && !IsNPC (ch))
return 0;
if (ch)
{
vch = ch->in_room->person_first;
vobj = NULL;
}
else
{
vch = NULL;
if (obj->in_room)
vobj = obj->in_room->content_first;
else if (obj->carried_by->in_room->content_first)
vobj = obj->carried_by->in_room->content_first;
else
vobj = NULL;
}
if (ch)
for (i = 0; vch; vch = vch->next_in_room)
{
if (vch == ch)
return i;
if (IsNPC (vch) && vch->pIndexData->vnum == ch->pIndexData->vnum)
i++;
}
else
for (i = 0; vobj; vobj = vobj->next_content)
{
if (vobj == obj)
return i;
if (vobj->pIndexData->vnum == obj->pIndexData->vnum)
i++;
}
return 0;
}
bool
has_item (CharData * ch, vnum_t vnum, item_t pitem_type, bool fWear)
{
ObjData *obj;
for (obj = ch->carrying_first; obj; obj = obj->next_content)
if ((vnum < 0 || obj->pIndexData->vnum == vnum)
&& (pitem_type < 0 || obj->pIndexData->item_type == pitem_type)
&& (!fWear || obj->wear_loc != WEAR_NONE))
return true;
return false;
}
bool
get_mob_vnum_room (CharData * ch, ObjData * obj, RoomIndex * room,
vnum_t vnum)
{
CharData *mob;
if ((ch && obj) || (ch && room) || (obj && room))
{
bug ("received multiple prog types");
return false;
}
if (ch)
mob = ch->in_room->person_first;
else if (obj)
{
if (obj->in_room)
mob = obj->in_room->person_first;
else
mob = obj->carried_by->in_room->person_first;
}
else
mob = room->person_first;
for (; mob; mob = mob->next_in_room)
if (IsNPC (mob) && mob->pIndexData->vnum == vnum)
return true;
return false;
}
bool
get_obj_vnum_room (CharData * ch, ObjData * obj, RoomIndex * room,
vnum_t vnum)
{
ObjData *vobj;
if ((ch && obj) || (ch && room) || (obj && room))
{
bug ("received multiple prog types");
return false;
}
if (ch)
vobj = ch->in_room->content_first;
else if (obj)
{
if (obj->in_room)
vobj = obj->in_room->content_first;
else
vobj = obj->carried_by->in_room->content_first;
}
else
vobj = room->content_first;
for (; vobj; vobj = vobj->next_content)
if (vobj->pIndexData->vnum == vnum)
return true;
return false;
}
int
cmd_eval_mob (vnum_t vnum, const char *line, int check, CharData * mob,
CharData * ch, const void *arg1, const void *arg2,
CharData * rch)
{
CharData *lval_char = mob;
CharData *vch = (CharData *) arg2;
ObjData *obj1 = (ObjData *) arg1;
ObjData *obj2 = (ObjData *) arg2;
ObjData *lval_obj = NULL;
const char *original;
char buf[MIL], code;
int lval = 0, oper = 0, rval = -1;
flag_t temp;
original = line;
line = one_argument (line, buf);
if (NullStr (buf) || mob == NULL)
return false;
if (mob->mprog_target == NULL)
mob->mprog_target = ch;
switch (check)
{
case CHK_RAND:
return (number_percent () < atoi (buf));
case CHK_MOBHERE:
if (is_number (buf))
return (get_mob_vnum_room (mob, NULL, NULL, atov (buf)));
else
return ((bool) (get_char_room (mob, NULL, buf) != NULL));
case CHK_OBJHERE:
if (is_number (buf))
return (get_obj_vnum_room (mob, NULL, NULL, atov (buf)));
else
return ((bool) (get_obj_here (mob, NULL, buf) != NULL));
case CHK_MOBEXISTS:
return ((bool) (get_char_world (mob, buf) != NULL));
case CHK_OBJEXISTS:
return ((bool) (get_obj_world (mob, buf) != NULL));
case CHK_PEOPLE:
rval = count_people_room (mob, NULL, NULL, 0);
break;
case CHK_PLAYERS:
rval = count_people_room (mob, NULL, NULL, 1);
break;
case CHK_MOBS:
rval = count_people_room (mob, NULL, NULL, 2);
break;
case CHK_CLONES:
rval = count_people_room (mob, NULL, NULL, 3);
break;
case CHK_ORDER:
rval = get_order (mob, NULL);
break;
case CHK_HOUR:
rval = time_info.hour;
break;
default:
;
}
if (rval >= 0)
{
if ((oper = keyword_lookup (fn_evals, buf)) < 0)
{
bugf ("prog %ld syntax error(2) '%s'", vnum, original);
return false;
}
one_argument (line, buf);
lval = rval;
rval = atoi (buf);
return (num_eval (lval, oper, rval));
}
if (buf[0] != '$' || buf[1] == '\0')
{
bugf ("prog %ld syntax error(3) '%s'", vnum, original);
return false;
}
else
code = buf[1];
switch (code)
{
case 'i':
lval_char = mob;
break;
case 'n':
lval_char = ch;
break;
case 't':
lval_char = vch;
break;
case 'r':
lval_char = rch == NULL ? get_random_char (mob, NULL, NULL) : rch;
break;
case 'o':
lval_obj = obj1;
break;
case 'p':
lval_obj = obj2;
break;
case 'q':
lval_char = mob->mprog_target;
break;
default:
bugf ("prog %ld syntax error(4) '%s'", vnum, original);
return false;
}
if (lval_char == NULL && lval_obj == NULL)
return false;
switch (check)
{
case CHK_ISPC:
return (lval_char != NULL && !IsNPC (lval_char));
case CHK_ISNPC:
return (lval_char != NULL && IsNPC (lval_char));
case CHK_ISGOOD:
return (lval_char != NULL && IsGood (lval_char));
case CHK_ISEVIL:
return (lval_char != NULL && IsEvil (lval_char));
case CHK_ISNEUTRAL:
return (lval_char != NULL && IsNeutral (lval_char));
case CHK_ISIMMORT:
return (lval_char != NULL && IsImmortal (lval_char));
case CHK_HUNTER:
return (lval_char != NULL && lval_char->hunting == mob);
case CHK_ISCHARM:
return (lval_char != NULL && IsAffected (lval_char, AFF_CHARM));
case CHK_ISFOLLOW:
return (lval_char != NULL && lval_char->master != NULL
&& lval_char->master->in_room == lval_char->in_room);
case CHK_ONQUEST:
return (lval_char != NULL && IsQuester (lval_char));
case CHK_ISACTIVE:
return (lval_char != NULL && lval_char->position > POS_SLEEPING);
case CHK_ISDELAY:
return (lval_char != NULL && lval_char->mprog_delay > 0);
case CHK_ISVISIBLE:
switch (code)
{
default:
case 'i':
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && can_see (mob, lval_char));
case 'o':
case 'p':
return (lval_obj != NULL && can_see_obj (mob, lval_obj));
}
case CHK_HASTARGET:
return (lval_char != NULL && lval_char->mprog_target != NULL
&& lval_char->in_room == lval_char->mprog_target->in_room);
case CHK_ISTARGET:
return (lval_char != NULL && mob->mprog_target == lval_char);
default:
;
}
line = one_argument (line, buf);
switch (check)
{
case CHK_AFFECTED:
if ((temp = flag_value (affect_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsAffected (lval_char, temp));
case CHK_ACT:
if ((temp = flag_value (act_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL
&& IsNPC (lval_char) && IsSet (lval_char->act, temp));
case CHK_PLR:
if ((temp = flag_value (plr_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL
&& !IsNPC (lval_char) && IsSet (lval_char->act, temp));
case CHK_IMM:
if ((temp = flag_value (imm_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsSet (lval_char->imm_flags, temp));
case CHK_OFF:
if ((temp = flag_value (off_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsSet (lval_char->off_flags, temp));
case CHK_CARRIES:
if (is_number (buf))
return (lval_char != NULL
&& has_item (lval_char, atov (buf), (item_t) - 1, false));
else
return (lval_char != NULL
&& (get_obj_carry (lval_char, buf, lval_char) != NULL));
case CHK_WEARS:
if (is_number (buf))
return (lval_char != NULL
&& has_item (lval_char, atov (buf), (item_t) - 1, true));
else
return (lval_char != NULL
&& (get_obj_wear (lval_char, buf, true) != NULL));
case CHK_HAS:
return (lval_char != NULL
&& has_item (lval_char, -1,
(item_t) flag_value (type_flags, buf), false));
case CHK_USES:
return (lval_char != NULL
&& has_item (lval_char, -1,
(item_t) flag_value (type_flags, buf), true));
case CHK_SKILL:
return (lval_char != NULL && !IsNPC (lval_char)
&& skill_lookup (buf) != -1
&& get_skill (lval_char, skill_lookup (buf)) >= atoi (line));
case CHK_NAME:
switch (code)
{
default:
case 'i':
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && is_name (buf, lval_char->name));
case 'o':
case 'p':
return (lval_obj != NULL && is_name (buf, lval_obj->name));
}
case CHK_POS:
return (lval_char != NULL
&& lval_char->position == flag_value (position_flags, buf));
case CHK_CLAN:
return (lval_char != NULL && CharClan (lval_char) == clan_lookup (buf));
case CHK_CLASS:
return (lval_char != NULL
&& prime_class (lval_char) == class_lookup (buf));
case CHK_RACE:
return (lval_char != NULL && lval_char->race == race_lookup (buf));
case CHK_OBJTYPE:
return (lval_obj != NULL
&& lval_obj->item_type == flag_value (type_flags, buf));
default:
;
}
if ((oper = keyword_lookup (fn_evals, buf)) < 0)
{
bugf ("prog %ld syntax error(5): '%s'", vnum, original);
return false;
}
one_argument (line, buf);
rval = atoi (buf);
switch (check)
{
case CHK_VNUM:
switch (code)
{
default:
case 'i':
case 'n':
case 't':
case 'r':
case 'q':
if (lval_char != NULL && IsNPC (lval_char))
lval = lval_char->pIndexData->vnum;
break;
case 'o':
case 'p':
if (lval_obj != NULL)
lval = lval_obj->pIndexData->vnum;
}
break;
case CHK_HPCNT:
if (lval_char != NULL)
lval = (lval_char->hit * 100) / (Max (1, lval_char->max_hit));
break;
case CHK_ROOM:
if (lval_char != NULL && lval_char->in_room != NULL)
lval = lval_char->in_room->vnum;
break;
case CHK_SEX:
if (lval_char != NULL)
lval = lval_char->sex;
break;
case CHK_LEVEL:
if (lval_char != NULL)
lval = lval_char->level;
break;
case CHK_WEIGHT:
if (lval_char != NULL)
lval = get_carry_weight (lval_char);
break;
case CHK_ALIGN:
if (lval_char != NULL)
lval = lval_char->alignment;
break;
case CHK_MONEY:
if (lval_char != NULL)
lval = lval_char->gold;
break;
case CHK_OBJVAL0:
if (lval_obj != NULL)
lval = lval_obj->value[0];
break;
case CHK_OBJVAL1:
if (lval_obj != NULL)
lval = lval_obj->value[1];
break;
case CHK_OBJVAL2:
if (lval_obj != NULL)
lval = lval_obj->value[2];
break;
case CHK_OBJVAL3:
if (lval_obj != NULL)
lval = lval_obj->value[3];
break;
case CHK_OBJVAL4:
if (lval_obj != NULL)
lval = lval_obj->value[4];
break;
case CHK_GRPSIZE:
if (lval_char != NULL)
lval = count_people_room (lval_char, NULL, NULL, 4);
break;
default:
return false;
}
return (num_eval (lval, oper, rval));
}
int
cmd_eval_obj (vnum_t vnum, const char *line, int check, ObjData * obj,
CharData * ch, const void *arg1, const void *arg2,
CharData * rch)
{
CharData *lval_char = NULL;
CharData *vch = (CharData *) arg2;
ObjData *obj1 = (ObjData *) arg1;
ObjData *obj2 = (ObjData *) arg2;
ObjData *lval_obj = obj;
const char *original;
char buf[MIL], code;
int lval = 0, oper = 0, rval = -1;
flag_t temp;
original = line;
line = one_argument (line, buf);
if (NullStr (buf) || obj == NULL)
return false;
if (obj->oprog_target == NULL)
obj->oprog_target = ch;
switch (check)
{
case CHK_RAND:
return (number_percent () < atoi (buf));
case CHK_MOBHERE:
if (is_number (buf))
return (get_mob_vnum_room (NULL, obj, NULL, atov (buf)));
else
return ((bool)
(get_char_room
(NULL,
(obj->in_room ? obj->in_room : obj->carried_by->
in_room), buf) != NULL));
case CHK_OBJHERE:
if (is_number (buf))
return (get_obj_vnum_room (NULL, obj, NULL, atov (buf)));
else
return ((bool)
(get_obj_here
(NULL,
(obj->in_room ? obj->in_room : obj->carried_by->
in_room), buf) != NULL));
case CHK_MOBEXISTS:
return ((bool) (get_char_world (NULL, buf) != NULL));
case CHK_OBJEXISTS:
return ((bool) (get_obj_world (NULL, buf) != NULL));
case CHK_PEOPLE:
rval = count_people_room (NULL, obj, NULL, 0);
break;
case CHK_PLAYERS:
rval = count_people_room (NULL, obj, NULL, 1);
break;
case CHK_MOBS:
rval = count_people_room (NULL, obj, NULL, 2);
break;
case CHK_CLONES:
bug ("cmd_eval_obj: received CHK_CLONES.");
break;
case CHK_ORDER:
rval = get_order (NULL, obj);
break;
case CHK_HOUR:
rval = time_info.hour;
break;
default:
;
}
if (rval >= 0)
{
if ((oper = keyword_lookup (fn_evals, buf)) < 0)
{
bugf ("Cmd_eval_obj: prog %ld syntax error(2) '%s'", vnum,
original);
return false;
}
one_argument (line, buf);
lval = rval;
rval = atoi (buf);
return (num_eval (lval, oper, rval));
}
if (buf[0] != '$' || buf[1] == '\0')
{
bugf ("Cmd_eval_obj: prog %ld syntax error(3) '%s'", vnum, original);
return false;
}
else
code = buf[1];
switch (code)
{
case 'i':
lval_obj = obj;
break;
case 'n':
lval_char = ch;
break;
case 't':
lval_char = vch;
break;
case 'r':
lval_char = rch == NULL ? get_random_char (NULL, obj, NULL) : rch;
break;
case 'o':
lval_obj = obj1;
break;
case 'p':
lval_obj = obj2;
break;
case 'q':
lval_char = obj->oprog_target;
break;
default:
bugf ("Cmd_eval_obj: prog %ld syntax error(4) '%s'", vnum, original);
return false;
}
if (lval_char == NULL && lval_obj == NULL)
return false;
switch (check)
{
case CHK_ISPC:
return (lval_char != NULL && !IsNPC (lval_char));
case CHK_ISNPC:
return (lval_char != NULL && IsNPC (lval_char));
case CHK_ISGOOD:
return (lval_char != NULL && IsGood (lval_char));
case CHK_ISEVIL:
return (lval_char != NULL && IsEvil (lval_char));
case CHK_ISNEUTRAL:
return (lval_char != NULL && IsNeutral (lval_char));
case CHK_ISIMMORT:
return (lval_char != NULL && IsImmortal (lval_char));
case CHK_ISCHARM:
return (lval_char != NULL && IsAffected (lval_char, AFF_CHARM));
case CHK_ISFOLLOW:
return (lval_char != NULL && lval_char->master != NULL
&& lval_char->master->in_room == lval_char->in_room);
case CHK_ISACTIVE:
return (lval_char != NULL && lval_char->position > POS_SLEEPING);
case CHK_ISDELAY:
return (lval_char != NULL && lval_char->mprog_delay > 0);
case CHK_HASTARGET:
return (lval_char != NULL && lval_char->mprog_target != NULL
&& lval_char->in_room == lval_char->mprog_target->in_room);
case CHK_ISTARGET:
return (lval_char != NULL && obj->oprog_target == lval_char);
default:
;
}
line = one_argument (line, buf);
switch (check)
{
case CHK_AFFECTED:
if ((temp = flag_value (affect_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsAffected (lval_char, temp));
case CHK_ACT:
if ((temp = flag_value (act_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL
&& IsNPC (lval_char) && IsSet (lval_char->act, temp));
case CHK_PLR:
if ((temp = flag_value (plr_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL
&& !IsNPC (lval_char) && IsSet (lval_char->act, temp));
case CHK_IMM:
if ((temp = flag_value (imm_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsSet (lval_char->imm_flags, temp));
case CHK_OFF:
if ((temp = flag_value (off_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsSet (lval_char->off_flags, temp));
case CHK_CARRIES:
if (is_number (buf))
return (lval_char != NULL
&& has_item (lval_char, atov (buf), (item_t) - 1, false));
else
return (lval_char != NULL
&& (get_obj_carry (lval_char, buf, lval_char) != NULL));
case CHK_WEARS:
if (is_number (buf))
return (lval_char != NULL
&& has_item (lval_char, atov (buf), (item_t) - 1, true));
else
return (lval_char != NULL
&& (get_obj_wear (lval_char, buf, false) != NULL));
case CHK_HAS:
return (lval_char != NULL
&& has_item (lval_char, -1,
(item_t) flag_value (type_flags, buf), false));
case CHK_USES:
return (lval_char != NULL
&& has_item (lval_char, -1,
(item_t) flag_value (type_flags, buf), true));
case CHK_SKILL:
return (lval_char != NULL && !IsNPC (lval_char)
&& skill_lookup (buf) != -1
&& get_skill (lval_char, skill_lookup (buf)) >= atoi (line));
case CHK_NAME:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && is_name (buf, lval_char->name));
case 'i':
case 'o':
case 'p':
return (lval_obj != NULL && is_name (buf, lval_obj->name));
}
case CHK_POS:
return (lval_char != NULL
&& lval_char->position == flag_value (position_flags, buf));
case CHK_CLAN:
return (lval_char != NULL && CharClan (lval_char) == clan_lookup (buf));
case CHK_CLASS:
return (lval_char != NULL
&& prime_class (lval_char) == class_lookup (buf));
case CHK_RACE:
return (lval_char != NULL && lval_char->race == race_lookup (buf));
case CHK_OBJTYPE:
return (lval_obj != NULL
&& lval_obj->item_type == flag_value (type_flags, buf));
default:
;
}
if ((oper = keyword_lookup (fn_evals, buf)) < 0)
{
bugf ("Cmd_eval_obj: prog %ld syntax error(5): '%s'", vnum, original);
return false;
}
one_argument (line, buf);
rval = atoi (buf);
switch (check)
{
case CHK_VNUM:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
if (lval_char != NULL && IsNPC (lval_char))
lval = lval_char->pIndexData->vnum;
break;
case 'i':
case 'o':
case 'p':
if (lval_obj != NULL)
lval = lval_obj->pIndexData->vnum;
}
break;
case CHK_HPCNT:
if (lval_char != NULL)
lval = (lval_char->hit * 100) / (Max (1, lval_char->max_hit));
break;
case CHK_ROOM:
if (lval_char != NULL && lval_char->in_room != NULL)
lval = lval_char->in_room->vnum;
else if (lval_obj != NULL
&& (lval_obj->in_room != NULL || lval_obj->carried_by != NULL))
lval =
lval_obj->in_room ? lval_obj->in_room->vnum : lval_obj->
carried_by->in_room->vnum;
break;
case CHK_SEX:
if (lval_char != NULL)
lval = lval_char->sex;
break;
case CHK_LEVEL:
if (lval_char != NULL)
lval = lval_char->level;
break;
case CHK_WEIGHT:
if (lval_char != NULL)
lval = get_carry_weight (lval_char);
break;
case CHK_ALIGN:
if (lval_char != NULL)
lval = lval_char->alignment;
break;
case CHK_MONEY:
if (lval_char != NULL)
lval = lval_char->gold;
break;
case CHK_OBJVAL0:
if (lval_obj != NULL)
lval = lval_obj->value[0];
break;
case CHK_OBJVAL1:
if (lval_obj != NULL)
lval = lval_obj->value[1];
break;
case CHK_OBJVAL2:
if (lval_obj != NULL)
lval = lval_obj->value[2];
break;
case CHK_OBJVAL3:
if (lval_obj != NULL)
lval = lval_obj->value[3];
break;
case CHK_OBJVAL4:
if (lval_obj != NULL)
lval = lval_obj->value[4];
break;
case CHK_GRPSIZE:
if (lval_char != NULL)
lval = count_people_room (lval_char, NULL, NULL, 4);
break;
default:
return false;
}
return (num_eval (lval, oper, rval));
}
int
cmd_eval_room (vnum_t vnum, const char *line, int check,
RoomIndex * room, CharData * ch, const void *arg1,
const void *arg2, CharData * rch)
{
CharData *lval_char = NULL;
CharData *vch = (CharData *) arg2;
ObjData *obj1 = (ObjData *) arg1;
ObjData *obj2 = (ObjData *) arg2;
ObjData *lval_obj = NULL;
const char *original;
char buf[MIL], code;
int lval = 0, oper = 0, rval = -1;
flag_t temp;
original = line;
line = one_argument (line, buf);
if (NullStr (buf) || room == NULL)
return false;
if (room->rprog_target == NULL)
room->rprog_target = ch;
switch (check)
{
case CHK_RAND:
return (number_percent () < atoi (buf));
case CHK_MOBHERE:
if (is_number (buf))
return (get_mob_vnum_room (NULL, NULL, room, atov (buf)));
else
return ((bool) (get_char_room (NULL, room, buf) != NULL));
case CHK_OBJHERE:
if (is_number (buf))
return (get_obj_vnum_room (NULL, NULL, room, atov (buf)));
else
return ((bool) (get_obj_here (NULL, room, buf) != NULL));
case CHK_MOBEXISTS:
return ((bool) (get_char_world (NULL, buf) != NULL));
case CHK_OBJEXISTS:
return ((bool) (get_obj_world (NULL, buf) != NULL));
case CHK_PEOPLE:
rval = count_people_room (NULL, NULL, room, 0);
break;
case CHK_PLAYERS:
rval = count_people_room (NULL, NULL, room, 1);
break;
case CHK_MOBS:
rval = count_people_room (NULL, NULL, room, 2);
break;
case CHK_CLONES:
bug ("received CHK_CLONES.");
break;
case CHK_ORDER:
bug ("received CHK_ORDER.");
break;
case CHK_HOUR:
rval = time_info.hour;
break;
default:
;
}
if (rval >= 0)
{
if ((oper = keyword_lookup (fn_evals, buf)) < 0)
{
bugf ("prog %ld syntax error(2) '%s'", vnum, original);
return false;
}
one_argument (line, buf);
lval = rval;
rval = atoi (buf);
return (num_eval (lval, oper, rval));
}
if (buf[0] != '$' || buf[1] == '\0')
{
bugf ("prog %ld syntax error(3) '%s'", vnum, original);
return false;
}
else
code = buf[1];
switch (code)
{
case 'i':
bug ("received code case 'i'.");
break;
case 'n':
lval_char = ch;
break;
case 't':
lval_char = vch;
break;
case 'r':
lval_char = rch == NULL ? get_random_char (NULL, NULL, room) : rch;
break;
case 'o':
lval_obj = obj1;
break;
case 'p':
lval_obj = obj2;
break;
case 'q':
lval_char = room->rprog_target;
break;
default:
bugf ("prog %ld syntax error(4) '%s'", vnum, original);
return false;
}
if (lval_char == NULL && lval_obj == NULL)
return false;
switch (check)
{
case CHK_ISPC:
return (lval_char != NULL && !IsNPC (lval_char));
case CHK_ISNPC:
return (lval_char != NULL && IsNPC (lval_char));
case CHK_ISGOOD:
return (lval_char != NULL && IsGood (lval_char));
case CHK_ISEVIL:
return (lval_char != NULL && IsEvil (lval_char));
case CHK_ISNEUTRAL:
return (lval_char != NULL && IsNeutral (lval_char));
case CHK_ISIMMORT:
return (lval_char != NULL && IsImmortal (lval_char));
case CHK_ISCHARM:
return (lval_char != NULL && IsAffected (lval_char, AFF_CHARM));
case CHK_ISFOLLOW:
return (lval_char != NULL && lval_char->master != NULL
&& lval_char->master->in_room == lval_char->in_room);
case CHK_ISACTIVE:
return (lval_char != NULL && lval_char->position > POS_SLEEPING);
case CHK_ISDELAY:
return (lval_char != NULL && lval_char->mprog_delay > 0);
case CHK_HASTARGET:
return (lval_char != NULL && lval_char->mprog_target != NULL
&& lval_char->in_room == lval_char->mprog_target->in_room);
case CHK_ISTARGET:
return (lval_char != NULL && room->rprog_target == lval_char);
default:
;
}
line = one_argument (line, buf);
switch (check)
{
case CHK_AFFECTED:
if ((temp = flag_value (affect_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsAffected (lval_char, temp));
case CHK_ACT:
if ((temp = flag_value (act_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL
&& IsNPC (lval_char) && IsSet (lval_char->act, temp));
case CHK_PLR:
if ((temp = flag_value (plr_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL
&& !IsNPC (lval_char) && IsSet (lval_char->act, temp));
case CHK_IMM:
if ((temp = flag_value (imm_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsSet (lval_char->imm_flags, temp));
case CHK_OFF:
if ((temp = flag_value (off_flags, buf)) == NO_FLAG)
return false;
return (lval_char != NULL && IsSet (lval_char->off_flags, temp));
case CHK_CARRIES:
if (is_number (buf))
return (lval_char != NULL
&& has_item (lval_char, atov (buf), (item_t) - 1, false));
else
return (lval_char != NULL
&& (get_obj_carry (lval_char, buf, lval_char) != NULL));
case CHK_WEARS:
if (is_number (buf))
return (lval_char != NULL
&& has_item (lval_char, atov (buf), (item_t) - 1, true));
else
return (lval_char != NULL
&& (get_obj_wear (lval_char, buf, false) != NULL));
case CHK_HAS:
return (lval_char != NULL
&& has_item (lval_char, -1,
(item_t) flag_value (type_flags, buf), false));
case CHK_USES:
return (lval_char != NULL
&& has_item (lval_char, -1,
(item_t) flag_value (type_flags, buf), true));
case CHK_SKILL:
return (lval_char != NULL && !IsNPC (lval_char)
&& skill_lookup (buf) != -1
&& get_skill (lval_char, skill_lookup (buf)) >= atoi (line));
case CHK_NAME:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
return (lval_char != NULL && is_name (buf, lval_char->name));
case 'i':
return false;
case 'o':
case 'p':
return (lval_obj != NULL && is_name (buf, lval_obj->name));
}
case CHK_POS:
return (lval_char != NULL
&& lval_char->position == flag_value (position_flags, buf));
case CHK_CLAN:
return (lval_char != NULL && CharClan (lval_char) == clan_lookup (buf));
case CHK_CLASS:
return (lval_char != NULL
&& prime_class (lval_char) == class_lookup (buf));
case CHK_RACE:
return (lval_char != NULL && lval_char->race == race_lookup (buf));
case CHK_OBJTYPE:
return (lval_obj != NULL
&& lval_obj->item_type == (item_t) flag_value (type_flags,
buf));
default:
;
}
if ((oper = keyword_lookup (fn_evals, buf)) < 0)
{
bugf ("prog %ld syntax error(5): '%s'", vnum, original);
return false;
}
one_argument (line, buf);
rval = atoi (buf);
switch (check)
{
case CHK_VNUM:
switch (code)
{
default:
case 'n':
case 't':
case 'r':
case 'q':
if (lval_char != NULL && IsNPC (lval_char))
lval = lval_char->pIndexData->vnum;
break;
case 'i':
return false;
case 'o':
case 'p':
if (lval_obj != NULL)
lval = lval_obj->pIndexData->vnum;
}
break;
case CHK_HPCNT:
if (lval_char != NULL)
lval = (lval_char->hit * 100) / (Max (1, lval_char->max_hit));
break;
case CHK_ROOM:
if (lval_char != NULL && lval_char->in_room != NULL)
lval = lval_char->in_room->vnum;
else if (lval_obj != NULL
&& (lval_obj->in_room != NULL || lval_obj->carried_by != NULL))
lval =
lval_obj->in_room ? lval_obj->in_room->vnum : lval_obj->
carried_by->in_room->vnum;
break;
case CHK_SEX:
if (lval_char != NULL)
lval = lval_char->sex;
break;
case CHK_LEVEL:
if (lval_char != NULL)
lval = lval_char->level;
break;
case CHK_WEIGHT:
if (lval_char != NULL)
lval = get_carry_weight (lval_char);
break;
case CHK_ALIGN:
if (lval_char != NULL)
lval = lval_char->alignment;
break;
case CHK_MONEY:
if (lval_char != NULL)
lval = lval_char->gold;
break;
case CHK_OBJVAL0:
if (lval_obj != NULL)
lval = lval_obj->value[0];
break;
case CHK_OBJVAL1:
if (lval_obj != NULL)
lval = lval_obj->value[1];
break;
case CHK_OBJVAL2:
if (lval_obj != NULL)
lval = lval_obj->value[2];
break;
case CHK_OBJVAL3:
if (lval_obj != NULL)
lval = lval_obj->value[3];
break;
case CHK_OBJVAL4:
if (lval_obj != NULL)
lval = lval_obj->value[4];
break;
case CHK_GRPSIZE:
if (lval_char != NULL)
lval = count_people_room (lval_char, NULL, NULL, 4);
break;
default:
return false;
}
return (num_eval (lval, oper, rval));
}
void
expand_arg_mob (char *buf, const char *format, CharData * mob,
CharData * ch, const void *arg1, const void *arg2,
CharData * rch)
{
const char *someone = "someone";
const char *something = "something";
const char *someones = "someone's";
char name[MIL];
CharData *vch = (CharData *) arg2;
ObjData *obj1 = (ObjData *) arg1;
ObjData *obj2 = (ObjData *) arg2;
const char *str;
const char *i;
char *point;
if (NullStr (format))
return;
point = buf;
str = format;
while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++;
continue;
}
++str;
switch (*str)
{
default:
bugf ("bad code %c.", *str);
i = " <@@@> ";
break;
case 'i':
one_argument (mob->name, name);
i = name;
break;
case 'I':
i = mob->short_descr;
break;
case 'n':
i = someone;
if (ch != NULL && can_see (mob, ch))
{
one_argument (ch->name, name);
i = capitalize (name);
}
break;
case 'N':
i = (ch != NULL
&& can_see (mob,
ch)) ? (IsNPC (ch) ? ch->
short_descr : ch->name) : someone;
break;
case 't':
i = someone;
if (vch != NULL && can_see (mob, vch))
{
one_argument (vch->name, name);
i = capitalize (name);
}
break;
case 'T':
i = (vch != NULL
&& can_see (mob,
vch)) ? (IsNPC (vch) ? vch->
short_descr : vch->name) : someone;
break;
case 'r':
if (rch == NULL)
rch = get_random_char (mob, NULL, NULL);
i = someone;
if (rch != NULL && can_see (mob, rch))
{
one_argument (rch->name, name);
i = capitalize (name);
}
break;
case 'R':
if (rch == NULL)
rch = get_random_char (mob, NULL, NULL);
i = (rch != NULL
&& can_see (mob,
rch)) ? (IsNPC (ch) ? ch->
short_descr : ch->name) : someone;
break;
case 'q':
i = someone;
if (mob->mprog_target != NULL && can_see (mob, mob->mprog_target))
{
one_argument (mob->mprog_target->name, name);
i = capitalize (name);
}
break;
case 'Q':
i = (mob->mprog_target != NULL
&& can_see (mob,
mob->mprog_target)) ? (IsNPC (mob->mprog_target) ?
mob->
mprog_target->short_descr :
mob->mprog_target->
name) : someone;
break;
case 'j':
i = he_she[Range (0, mob->sex, 2)];
break;
case 'e':
i = (ch != NULL
&& can_see (mob, ch)) ? he_she[Range (0, ch->sex,
2)] : someone;
break;
case 'E':
i = (vch != NULL
&& can_see (mob, vch)) ? he_she[Range (0, vch->sex,
2)] : someone;
break;
case 'J':
i = (rch != NULL
&& can_see (mob, rch)) ? he_she[Range (0, rch->sex,
2)] : someone;
break;
case 'X':
i = (mob->mprog_target != NULL
&& can_see (mob, mob->mprog_target)) ? he_she[Range (0,
mob->
mprog_target->
sex,
2)] :
someone;
break;
case 'k':
i = him_her[Range (0, mob->sex, 2)];
break;
case 'm':
i = (ch != NULL
&& can_see (mob, ch)) ? him_her[Range (0, ch->sex,
2)] : someone;
break;
case 'M':
i = (vch != NULL
&& can_see (mob, vch)) ? him_her[Range (0, vch->sex,
2)] : someone;
break;
case 'K':
if (rch == NULL)
rch = get_random_char (mob, NULL, NULL);
i = (rch != NULL
&& can_see (mob, rch)) ? him_her[Range (0, rch->sex,
2)] : someone;
break;
case 'Y':
i = (mob->mprog_target != NULL
&& can_see (mob, mob->mprog_target)) ? him_her[Range (0,
mob->
mprog_target->
sex,
2)] :
someone;
break;
case 'l':
i = his_her[Range (0, mob->sex, 2)];
break;
case 's':
i = (ch != NULL
&& can_see (mob, ch)) ? his_her[Range (0, ch->sex,
2)] : someones;
break;
case 'S':
i = (vch != NULL
&& can_see (mob, vch)) ? his_her[Range (0, vch->sex,
2)] : someones;
break;
case 'L':
if (rch == NULL)
rch = get_random_char (mob, NULL, NULL);
i = (rch != NULL
&& can_see (mob, rch)) ? his_her[Range (0, rch->sex,
2)] : someones;
break;
case 'Z':
i = (mob->mprog_target != NULL
&& can_see (mob, mob->mprog_target)) ? his_her[Range (0,
mob->
mprog_target->
sex,
2)] :
someones;
break;
case 'o':
i = something;
if (obj1 != NULL && can_see_obj (mob, obj1))
{
one_argument (obj1->name, name);
i = name;
}
break;
case 'O':
i = (obj1 != NULL
&& can_see_obj (mob, obj1)) ? obj1->short_descr : something;
break;
case 'p':
i = something;
if (obj2 != NULL && can_see_obj (mob, obj2))
{
one_argument (obj2->name, name);
i = name;
}
break;
case 'P':
i = (obj2 != NULL
&& can_see_obj (mob, obj2)) ? obj2->short_descr : something;
break;
}
++str;
while ((*point = *i) != '\0')
++point, ++i;
}
*point = '\0';
return;
}
void
expand_arg_other (char *buf, const char *format, ObjData * obj,
RoomIndex * room, CharData * ch,
const void *arg1, const void *arg2, CharData * rch)
{
const char *someone = "someone";
const char *something = "something";
const char *someones = "someone's";
char name[MIL];
CharData *vch = (CharData *) arg2;
ObjData *obj1 = (ObjData *) arg1;
ObjData *obj2 = (ObjData *) arg2;
const char *str;
const char *i;
char *point;
if (obj && room)
{
bug ("received a obj and a room");
return;
}
if (NullStr (format))
return;
point = buf;
str = format;
while (*str != '\0')
{
if (*str != '$')
{
*point++ = *str++;
continue;
}
++str;
switch (*str)
{
default:
bugf ("bad code %c.", *str);
i = " <@@@> ";
break;
case 'i':
if (obj)
{
one_argument (obj->name, name);
i = name;
}
else
{
bug ("room had an \"i\" case.");
i = " <@@@> ";
}
break;
case 'I':
if (obj)
i = obj->short_descr;
else
{
bug ("room had an \"I\" case.");
i = " <@@@> ";
}
break;
case 'n':
i = someone;
if (ch != NULL)
{
one_argument (ch->name, name);
i = capitalize (name);
}
break;
case 'N':
i = (ch !=
NULL) ? (IsNPC (ch) ? ch->short_descr : ch->name) : someone;
break;
case 't':
i = someone;
if (vch != NULL)
{
one_argument (vch->name, name);
i = capitalize (name);
}
break;
case 'T':
i = (vch !=
NULL) ? (IsNPC (vch) ? vch->short_descr : vch->name) : someone;
break;
case 'r':
if (rch == NULL && obj)
rch = get_random_char (NULL, obj, NULL);
else if (rch == NULL && room)
rch = get_random_char (NULL, NULL, room);
i = someone;
if (rch != NULL)
{
one_argument (rch->name, name);
i = capitalize (name);
}
break;
case 'R':
if (rch == NULL && obj)
rch = get_random_char (NULL, obj, NULL);
else if (rch == NULL && room)
rch = get_random_char (NULL, NULL, room);
i = (rch !=
NULL) ? (IsNPC (ch) ? ch->short_descr : ch->name) : someone;
break;
case 'q':
i = someone;
if (obj && obj->oprog_target != NULL)
{
one_argument (obj->oprog_target->name, name);
i = capitalize (name);
}
else if (room && room->rprog_target != NULL)
{
one_argument (room->rprog_target->name, name);
i = capitalize (name);
}
break;
case 'Q':
i = (obj
&& obj->oprog_target !=
NULL) ? (IsNPC (obj->oprog_target) ? obj->
oprog_target->short_descr : obj->oprog_target->
name) : (room
&& room->rprog_target !=
NULL) ? (IsNPC (room->rprog_target) ? room->
rprog_target->short_descr : room->
rprog_target->name) : someone;
break;
case 'j':
bug ("Obj/room received case 'j'");
i = " <@@@> ";
break;
case 'e':
i = (ch != NULL) ? he_she[Range (0, ch->sex, 2)] : someone;
break;
case 'E':
i = (vch != NULL) ? he_she[Range (0, vch->sex, 2)] : someone;
break;
case 'J':
i = (rch != NULL) ? he_she[Range (0, rch->sex, 2)] : someone;
break;
case 'X':
i = (obj
&& obj->oprog_target != NULL) ? he_she[Range (0,
obj->
oprog_target->
sex, 2)] : (room
&&
room->
rprog_target
!=
NULL)
? he_she[Range (0, room->rprog_target->sex, 2)] : someone;
break;
case 'k':
bug ("received case 'k'.");
i = " <@@@> ";
break;
case 'm':
i = (ch != NULL) ? him_her[Range (0, ch->sex, 2)] : someone;
break;
case 'M':
i = (vch != NULL) ? him_her[Range (0, vch->sex, 2)] : someone;
break;
case 'K':
if (obj && rch == NULL)
rch = get_random_char (NULL, obj, NULL);
else if (room && rch == NULL)
rch = get_random_char (NULL, NULL, room);
i = (rch != NULL) ? him_her[Range (0, rch->sex, 2)] : someone;
break;
case 'Y':
i = (obj
&& obj->oprog_target != NULL) ? him_her[Range (0,
obj->
oprog_target->
sex,
2)] : (room
&&
room->
rprog_target
!=
NULL) ?
him_her[Range (0, room->rprog_target->sex, 2)] : someone;
break;
case 'l':
bug ("received case 'l'.");
i = " <@@@> ";
break;
case 's':
i = (ch != NULL) ? his_her[Range (0, ch->sex, 2)] : someones;
break;
case 'S':
i = (vch != NULL) ? his_her[Range (0, vch->sex, 2)] : someones;
break;
case 'L':
if (obj && rch == NULL)
rch = get_random_char (NULL, obj, NULL);
else if (room && rch == NULL)
rch = get_random_char (NULL, NULL, room);
i = (rch != NULL) ? his_her[Range (0, rch->sex, 2)] : someones;
break;
case 'Z':
i = (obj
&& obj->oprog_target != NULL) ? his_her[Range (0,
obj->
oprog_target->
sex,
2)] : (room
&&
room->
rprog_target
!=
NULL) ?
his_her[Range (0, room->rprog_target->sex, 2)] : someones;
break;
case 'o':
i = something;
if (obj1 != NULL)
{
one_argument (obj1->name, name);
i = name;
}
break;
case 'O':
i = (obj1 != NULL) ? obj1->short_descr : something;
break;
case 'p':
i = something;
if (obj2 != NULL)
{
one_argument (obj2->name, name);
i = name;
}
break;
case 'P':
i = (obj2 != NULL) ? obj2->short_descr : something;
break;
}
++str;
while ((*point = *i) != '\0')
++point, ++i;
}
*point = '\0';
return;
}
const char *
prog_type (prog_t type)
{
switch (type)
{
case PRG_MPROG:
return "mobile";
case PRG_OPROG:
return "object";
case PRG_RPROG:
return "room";
default:
return "unknown";
}
}
#define MAX_NESTED_LEVEL 12
#define BEGIN_BLOCK 0
#define IN_BLOCK -1
#define END_BLOCK -2
#define MAX_CALL_LEVEL 5
#define MAX_PTRACE 500
int ptrace_current;
int ptrace_calledby[MAX_PTRACE];
vnum_t callstack_pvnum[MAX_CALL_LEVEL];
vnum_t callstack_mvnum[MAX_CALL_LEVEL];
vnum_t callstack_rvnum[MAX_CALL_LEVEL];
int callstack_line[MAX_CALL_LEVEL];
bool callstack_aborted[MAX_CALL_LEVEL];
prog_t callstack_type[MAX_CALL_LEVEL];
vnum_t ptrace_pvnum[MAX_PTRACE];
vnum_t ptrace_mvnum[MAX_PTRACE];
vnum_t ptrace_rvnum[MAX_PTRACE];
prog_t ptrace_type[MAX_PTRACE];
unsigned char ptrace_calllevel[MAX_PTRACE];
time_t ptrace_time[MAX_PTRACE];
bool ptrace_aborted[MAX_PTRACE];
int call_level = 0;
Do_Fun (do_preset)
{
int i;
chprintln (ch, "Progs reseted. (prog callstack depth to 0)");
for (i = 0; i < MAX_CALL_LEVEL; i++)
{
callstack_pvnum[i] = 0;
callstack_mvnum[i] = 0;
callstack_rvnum[i] = 0;
callstack_type[i] = PRG_NONE;
callstack_aborted[i] = false;
}
call_level = 0;
logf ("%s reset the prog callstack", ch->name);
return;
}
Do_Fun (do_pinfo)
{
int i;
Buffer *output;
output = new_buf ();
bprintlnf (output,
" Displaying program call abort history - calllevel currently is %d\r\n",
call_level);
for (i = 0; i < MAX_CALL_LEVEL; i++)
{
if (callstack_aborted[i])
{
bprintlnf
(output,
" [%2d] Program %ld on %s %ld (in room %ld) {RABORTED!!! (BUGGY?){X\r\n",
i, callstack_pvnum[i], prog_type (callstack_type[i]),
callstack_mvnum[i], callstack_rvnum[i]);
}
else
{
bprintlnf
(output,
" [%2d] Program %ld on %s %ld (in room %ld)\r\n", i,
callstack_pvnum[i], prog_type (callstack_type[i]),
callstack_mvnum[i], callstack_rvnum[i]);
}
}
{
ProgCode *prg;
for (prg = mprog_first; prg; prg = prg->next)
{
if (prg->disabled)
{
bprintlnf
(output,
"Mobprog %ld is disabled with the following text:{x",
prg->vnum);
bprintln (output, prg->disabled_text);
}
}
for (prg = oprog_first; prg; prg = prg->next)
{
if (prg->disabled)
{
bprintlnf
(output,
"Objprog %ld is disabled with the following text:{x",
prg->vnum);
bprintln (output, prg->disabled_text);
}
}
for (prg = rprog_first; prg; prg = prg->next)
{
if (prg->disabled)
{
bprintlnf
(output,
"Roomprog %ld is disabled with the following text:{x",
prg->vnum);
bprintln (output, prg->disabled_text);
}
}
}
sendpage (ch, buf_string (output));
free_buf (output);
return;
}
Do_Fun (do_ptrace)
{
char arg1[MIL];
Buffer *output;
int lines_to_show;
int line;
int count;
int i;
int lc;
argument = one_argument (argument, arg1);
if (NullStr (arg1))
{
lines_to_show = get_scr_cols (ch);
lines_to_show %= MAX_PTRACE;
}
else if (is_number (arg1))
{
lines_to_show = atoi (arg1);
if (lines_to_show < 1)
{
chprintln (ch, "Lines to show, increased to 1");
lines_to_show = 1;
}
else if (lines_to_show > MAX_PTRACE)
{
chprintlnf
(ch,
"Lines to show, decreased to the number logged in the trace - %d",
MAX_PTRACE);
lines_to_show = MAX_PTRACE;
}
}
else
{
chprintlnf (ch,
"{RThe only parameter for ptrace must be a numeric value"
NEWLINE
"for the number of lines of the trace you wish to see.{x");
return;
}
chprintlnf (ch, "Number of trace lines to show=%d", lines_to_show);
output = new_buf ();
bprintln (output, "{xPTrace {G#prog{x, {Mtype{x, {Yvnum{x, {Binroom{x");
line = ptrace_current + MAX_PTRACE - lines_to_show;
lc = 0;
for (count = 0; count < lines_to_show; count++)
{
line++;
line %= MAX_PTRACE;
if (ptrace_time[line] == 0)
continue;
bprintf (output, "[%3d]%s ", ++lc,
str_time (ptrace_time[line], GetTzone (ch), "%H:%M:%S"));
for (i = 0; i < ptrace_calllevel[line]; i++)
{
bprint (output, " ");
}
bprintlnf (output, "{G%5ld{x,{M%6s,{Y%5ld{x,{B%5ld{x, %s",
ptrace_pvnum[line],
prog_type (ptrace_type[line]),
ptrace_mvnum[line],
ptrace_rvnum[line],
prog_type_to_name (ptrace_calledby[line]));
}
sendpage (ch, buf_string (output));
free_buf (output);
}
Do_Fun (do_phelp)
{
cmd_syntax (ch, NULL, n_fun, "trace", "reset", "info", "stat", "dump",
NULL);
}
Do_Fun (do_pstat)
{
char cmd[MIL], arg[MIL];
ProgList *prg;
int i;
argument = one_argument (argument, cmd);
one_argument (argument, arg);
if (NullStr (cmd))
{
cmd_syntax (ch, NULL, n_fun, "mob <vnum>", "obj <vnum>",
"rpstat <vnum>", NULL);
return;
}
else if (!str_prefix (cmd, "room"))
{
RoomIndex *room;
if (NullStr (arg))
room = ch->in_room;
else if (!is_number (arg))
{
chprintln (ch, "You must provide a number.");
return;
}
else if ((room = get_room_index (atov (arg))) == NULL)
{
chprintln (ch, "No such room.");
return;
}
chprintlnf (ch, "Room #%-6ld [%s]", room->vnum, room->name);
chprintlnf (ch, "Delay %-6d [%s]", room->rprog_delay,
room->rprog_target ==
NULL ? "No target" : room->rprog_target->name);
if (!room->rprog_flags)
{
chprintln (ch, "[No programs set]");
return;
}
for (i = 0, prg = room->rprog_first; prg != NULL; prg = prg->next)
{
chprintlnf (ch,
"[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]",
++i, prog_type_to_name (prg->trig_type),
prg->prog->vnum, prg->trig_phrase);
}
return;
}
else if (!str_prefix (cmd, "object"))
{
ObjData *obj;
if (NullStr (arg) || (obj = get_obj_world (ch, arg)) == NULL)
{
chprintln (ch, "No such object.");
return;
}
chprintlnf (ch, "Object #%-6ld [%s]", obj->pIndexData->vnum,
obj->short_descr);
chprintlnf (ch, "Delay %-6d [%s]", obj->oprog_delay,
obj->oprog_target ==
NULL ? "No target" : obj->oprog_target->name);
if (!obj->pIndexData->oprog_flags)
{
chprintln (ch, "[No programs set]");
return;
}
for (i = 0, prg = obj->pIndexData->oprog_first; prg != NULL;
prg = prg->next)
{
chprintlnf (ch,
"[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]",
++i, prog_type_to_name (prg->trig_type),
prg->prog->vnum, prg->trig_phrase);
}
return;
}
else if (!str_prefix (cmd, "mobile"))
{
CharData *victim;
if (NullStr (arg) || (victim = get_char_world (ch, arg)) == NULL)
{
chprintln (ch, "No such creature.");
return;
}
if (!IsNPC (victim))
{
chprintln (ch, "That is not a mobile.");
return;
}
chprintlnf (ch, "Mobile #%-6ld [%s]", victim->pIndexData->vnum,
victim->short_descr);
chprintlnf (ch, "Delay %-6d [%s]", victim->mprog_delay,
victim->mprog_target ==
NULL ? "No target" : victim->mprog_target->name);
if (!victim->pIndexData->mprog_flags)
{
chprintln (ch, "[No programs set]");
return;
}
for (i = 0, prg = victim->pIndexData->mprog_first; prg != NULL;
prg = prg->next)
{
chprintlnf (ch,
"[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]",
++i, prog_type_to_name (prg->trig_type),
prg->prog->vnum, prg->trig_phrase);
}
return;
}
else
do_pstat (n_fun, ch, "");
}
Do_Fun (do_pdump)
{
char cmd[MIL], buf[MIL];
ProgCode *prg;
argument = one_argument (argument, cmd);
one_argument (argument, buf);
if (NullStr (cmd))
{
cmd_syntax (ch, NULL, n_fun, "mob <vnum>", "obj <vnum>",
"room <vnum>", NULL);
return;
}
else if (!str_prefix (cmd, "mobile"))
{
if ((prg = get_prog_index (atov (buf), PRG_MPROG)) == NULL)
{
chprintln (ch, "No such MOBprogram.");
return;
}
sendpage (ch, prg->code);
}
else if (!str_prefix (cmd, "object"))
{
if ((prg = get_prog_index (atov (buf), PRG_OPROG)) == NULL)
{
chprintln (ch, "No such OBJprogram.");
return;
}
sendpage (ch, prg->code);
}
else if (!str_prefix (cmd, "room"))
{
if ((prg = get_prog_index (atov (buf), PRG_RPROG)) == NULL)
{
chprintln (ch, "No such ROOMprogram.");
return;
}
sendpage (ch, prg->code);
}
else
do_pdump (n_fun, ch, "");
}
Do_Fun (do_programs)
{
vinterpret (ch, n_fun, argument, "trace", do_ptrace, "reset", do_preset,
"info", do_pinfo, "stat", do_pstat, "dump", do_pdump, NULL,
do_phelp);
}
void
buggy_prog (ProgList * trigger, const char *fmt, ...)
{
char buf[MSL];
char *pBuf;
int i;
assert (trigger->prog->disabled == false);
trigger->prog->disabled = true;
sprintf (buf, "#############" NEWLINE
" Disabling prog %ld,%ld,%ld,%d,%d:" NEWLINE
" ",
callstack_pvnum[call_level - 1],
callstack_mvnum[call_level - 1],
callstack_rvnum[call_level - 1],
callstack_line[call_level - 1], call_level - 1);
if (!NullStr (fmt))
{
va_list args;
pBuf = &buf[strlen (buf)];
va_start (args, fmt);
vsnprintf (pBuf, sizeof (buf), fmt, args);
va_end (args);
bug (pBuf);
}
pBuf = &buf[strlen (buf)];
sprintf (pBuf,
NEWLINE " Trigger type '%s' phrase '%s'" NEWLINE,
prog_type_to_name (trigger->trig_type), trigger->trig_phrase);
strcat (pBuf, " Call stack info:" NEWLINE);
for (i = 0; i < call_level; i++)
{
if (!callstack_aborted[i] || (i == call_level - 1))
{
sprintf (pBuf + strlen (pBuf),
" Program %ld on %s %ld (in room %ld), line %d"
NEWLINE, callstack_pvnum[i],
prog_type (callstack_type[i]), callstack_mvnum[i],
callstack_rvnum[i], callstack_line[i]);
}
}
strcat (pBuf, "#############" NEWLINE NEWLINE);
replace_str (&trigger->prog->disabled_text, buf);
}
void
program_flow (ProgList * program, CharData * mob,
ObjData * obj, RoomIndex * room, CharData * ch,
const void *arg1, const void *arg2)
{
CharData *rch = NULL;
const char *source;
const char *code;
const char *line;
char ctrl[MAX_INPUT_LENGTH], data[MAX_STRING_LENGTH];
static bool init_ptrace = true;
char buf[MSL];
prog_t type = PRG_NONE;
int level, eval, check;
int state[MAX_NESTED_LEVEL], cond[MAX_NESTED_LEVEL];
vnum_t mvnum = 0, ovnum = 0, rvnum = 0, pvnum;
if (init_ptrace)
{
memset (&ptrace_time[0], 0, sizeof (time_t));
init_ptrace = false;
}
if (!program)
{
bug ("program_flow(): program==NULL!!!");
return;
}
if ((mob && obj) || (mob && room) || (obj && room))
{
bug ("received multiple prog types.");
return;
}
if (mob)
{
type = PRG_MPROG;
mvnum = mob->pIndexData->vnum;
rvnum = mob->in_room ? mob->in_room->vnum : 0;
}
else if (obj)
{
type = PRG_OPROG;
ovnum = obj->pIndexData->vnum;
mvnum = 0;
rvnum = obj->in_room ? obj->in_room->vnum : 0;
}
else if (room)
{
type = PRG_RPROG;
mvnum = 0;
rvnum = room->vnum;
}
else
{
bug ("did not receive a prog type.");
return;
}
pvnum = program->prog->vnum;
callstack_pvnum[call_level] = pvnum;
callstack_mvnum[call_level] = mvnum;
callstack_rvnum[call_level] = rvnum;
callstack_aborted[call_level] = true;
callstack_line[call_level] = 0;
callstack_type[call_level] = type;
ptrace_current++;
ptrace_current %= MAX_PTRACE;
ptrace_calledby[ptrace_current] = program->trig_type;
ptrace_pvnum[ptrace_current] = pvnum;
ptrace_mvnum[ptrace_current] = mvnum;
ptrace_rvnum[ptrace_current] = rvnum;
ptrace_time[ptrace_current] = current_time;
ptrace_calllevel[ptrace_current] = call_level;
ptrace_type[ptrace_current] = type;
if (++call_level > MAX_CALL_LEVEL)
{
int i;
if (mob)
bugf
("Progs: MAX_CALL_LEVEL exceeded, vnum %ld, mprog vnum %ld",
mvnum, pvnum);
else if (obj)
bugf
("Progs: MAX_CALL_LEVEL exceeded, vnum %ld oprog vnum %ld.",
ovnum, pvnum);
else
bugf
("Progs: MAX_CALL_LEVEL exceeded, vnum %ld rprog vnum %ld.",
rvnum, pvnum);
log_string ("Program callstack:\n");
for (i = 0; i < MAX_CALL_LEVEL; i++)
{
logf ("[%2d] Program %ld on %s %ld (in room %ld)", i,
callstack_pvnum[i], prog_type (callstack_type[i]),
callstack_mvnum[i], callstack_rvnum[i]);
}
return;
}
if (program->prog->disabled)
{
if (ch)
{
bugf
("Prog %ld triggered (%s) on me by '%s', not run cause prog is disabled.",
program->prog->vnum,
prog_type_to_name (program->trig_type), ch->name);
}
else
{
bugf
("Prog %ld triggered (%s), not run cause prog is disabled.",
program->prog->vnum, prog_type_to_name (program->trig_type));
}
call_level--;
callstack_aborted[call_level] = false;
return;
}
for (level = 0; level < MAX_NESTED_LEVEL; level++)
{
state[level] = IN_BLOCK;
cond[level] = true;
}
level = 0;
source = program->prog->code;
code = source;
while (*code)
{
bool arg_first = true;
char *b = buf, *c = ctrl, *d = data;
while (isspace (*code) && *code)
code++;
while (*code)
{
if (*code == '\n' || *code == '\r')
break;
else if (isspace (*code))
{
if (arg_first)
arg_first = false;
else
*d++ = *code;
}
else
{
if (arg_first)
*c++ = *code;
else
*d++ = *code;
}
*b++ = *code++;
}
*b = *c = *d = '\0';
if (NullStr (buf))
break;
if (buf[0] == '*')
continue;
line = data;
if (!str_cmp (ctrl, "if"))
{
if (state[level] == BEGIN_BLOCK)
{
if (mob)
buggy_prog (program,
"misplaced if statement, mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
buggy_prog (program,
"misplaced if statement, obj %ld prog %ld",
ovnum, pvnum);
else
buggy_prog (program,
"misplaced if statement, room %ld prog %ld",
rvnum, pvnum);
call_level--;
return;
}
state[level] = BEGIN_BLOCK;
if (++level >= MAX_NESTED_LEVEL)
{
if (mob)
buggy_prog (program,
"Max nested level exceeded, mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
buggy_prog (program,
"Max nested level exceeded, obj %ld prog %ld",
ovnum, pvnum);
else
buggy_prog (program,
"Max nested level exceeded, room %ld prog %ld",
rvnum, pvnum);
call_level--;
return;
}
if (level && cond[level - 1] == false)
{
cond[level] = false;
continue;
}
line = one_argument (line, ctrl);
if (mob && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
cond[level] =
cmd_eval_mob (pvnum, line, check, mob, ch, arg1, arg2, rch);
}
else if (obj && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
cond[level] =
cmd_eval_obj (pvnum, line, check, obj, ch, arg1, arg2, rch);
}
else if (room && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
cond[level] =
cmd_eval_room (pvnum, line, check, room, ch, arg1, arg2, rch);
}
else
{
if (mob)
buggy_prog (program,
"invalid if_check (if), mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
buggy_prog (program,
"invalid if_check (if), obj %ld prog %ld",
ovnum, pvnum);
else
buggy_prog (program,
"invalid if_check (if), room %ld prog %ld",
rvnum, pvnum);
call_level--;
return;
}
state[level] = END_BLOCK;
}
else if (!str_cmp (ctrl, "or"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
buggy_prog (program, "or without if, mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
buggy_prog (program, "or without if, obj %ld prog %ld",
ovnum, pvnum);
else
buggy_prog (program, "or without if, room %ld prog %ld",
rvnum, pvnum);
return;
}
if (level && cond[level - 1] == false)
continue;
line = one_argument (line, ctrl);
if (mob && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_mob (pvnum, line, check, mob, ch, arg1, arg2, rch);
}
else if (obj && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_obj (pvnum, line, check, obj, ch, arg1, arg2, rch);
}
else if (room && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_room (pvnum, line, check, room, ch, arg1, arg2, rch);
}
else
{
if (mob)
buggy_prog (program,
"invalid if_check (or), mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
buggy_prog (program,
"invalid if_check (or), obj %ld prog %ld",
ovnum, pvnum);
else
buggy_prog (program,
"invalid if_check (or), room %ld prog %ld",
rvnum, pvnum);
call_level--;
return;
}
cond[level] = (eval == (int) true) ? true : cond[level];
}
else if (!str_cmp (ctrl, "and"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
buggy_prog (program, "and without if, mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
buggy_prog (program, "and without if, obj %ld prog %ld",
ovnum, pvnum);
else
buggy_prog (program,
"and without if, room %ld prog %ld", rvnum,
pvnum);
call_level--;
return;
}
if (level && cond[level - 1] == false)
continue;
line = one_argument (line, ctrl);
if (mob && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_mob (pvnum, line, check, mob, ch, arg1, arg2, rch);
}
else if (obj && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_obj (pvnum, line, check, obj, ch, arg1, arg2, rch);
}
else if (room && (check = keyword_lookup (fn_keyword, ctrl)) >= 0)
{
eval =
cmd_eval_room (pvnum, line, check, room, ch, arg1, arg2, rch);
}
else
{
if (mob)
buggy_prog (program,
"invalid if_check (and), mob %ld prog %ld",
mvnum, pvnum);
else if (obj)
buggy_prog (program,
"invalid if_check (and), obj %ld prog %ld",
ovnum, pvnum);
else
buggy_prog (program,
"invalid if_check (and), room %ld prog %ld",
rvnum, pvnum);
call_level--;
return;
}
cond[level] = (cond[level] == (int) true)
&& (eval == (int) true) ? true : false;
}
else if (!str_cmp (ctrl, "endif"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
buggy_prog (program,
"endif without if, mob %ld prog %ld", mvnum,
pvnum);
else if (obj)
buggy_prog (program,
"endif without if, obj %ld prog %ld", ovnum,
pvnum);
else
buggy_prog (program,
"endif without if, room %ld prog %ld",
rvnum, pvnum);
call_level--;
return;
}
cond[level] = true;
state[level] = IN_BLOCK;
state[--level] = END_BLOCK;
}
else if (!str_cmp (ctrl, "else"))
{
if (!level || state[level - 1] != BEGIN_BLOCK)
{
if (mob)
buggy_prog (program,
"else without if, mob %ld prog %ld", mvnum,
pvnum);
else if (obj)
buggy_prog (program,
"else without if, obj %ld prog %ld", ovnum,
pvnum);
else
buggy_prog (program,
"else without if, room %ld prog %ld", rvnum,
pvnum);
call_level--;
return;
}
if (level && cond[level - 1] == false)
continue;
state[level] = IN_BLOCK;
cond[level] = (cond[level] == (int) true) ? false : true;
}
else if (cond[level] == (int) true
&& (!str_cmp (ctrl, "break") || !str_cmp (ctrl, "end")))
{
call_level--;
callstack_aborted[call_level] = false;
return;
}
else if ((!level || cond[level] == (int) true) && !NullStr (buf))
{
state[level] = IN_BLOCK;
if (mob)
expand_arg_mob (data, buf, mob, ch, arg1, arg2, rch);
else if (obj)
expand_arg_other (data, buf, obj, NULL, ch, arg1, arg2, rch);
else
expand_arg_other (data, buf, NULL, room, ch, arg1, arg2, rch);
if (!str_cmp (ctrl, "mob"))
{
line = one_argument (data, ctrl);
if (!mob)
bug ("mob command in non MOBprog");
else
mob_interpret (mob, line);
}
else if (!str_cmp (ctrl, "obj"))
{
line = one_argument (data, ctrl);
if (!obj)
bug ("obj command in non OBJprog");
else
obj_interpret (obj, line);
}
else if (!str_cmp (ctrl, "room"))
{
line = one_argument (data, ctrl);
if (!room)
bug ("room command in non ROOMprog");
else
room_interpret (room, line);
}
else
{
if (!mob)
bugf
("Normal Mud command in non-MOBprog, prog vnum %ld", pvnum);
else
interpret (mob, data);
}
}
}
call_level--;
callstack_aborted[call_level] = false;
}
void
p_act_trigger (const char *argument, CharData * mob, ObjData * obj,
RoomIndex * room, CharData * ch, const void *arg1,
const void *arg2, flag_t type)
{
ProgList *prg;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug ("Multiple program types in ACT trigger.");
return;
}
if (mob)
{
if (!IsNPC (mob))
{
bug ("Attempt to access p_act_trigger on a PLAYER.");
return;
}
for (prg = mob->pIndexData->mprog_first; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& strstr (argument, prg->trig_phrase) != NULL)
{
program_flow (prg, mob, NULL, NULL, ch, arg1, arg2);
break;
}
}
}
else if (obj)
{
for (prg = obj->pIndexData->oprog_first; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& strstr (argument, prg->trig_phrase) != NULL)
{
program_flow (prg, NULL, obj, NULL, ch, arg1, arg2);
break;
}
}
}
else if (room)
{
for (prg = room->rprog_first; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& strstr (argument, prg->trig_phrase) != NULL)
{
program_flow (prg, NULL, NULL, room, ch, arg1, arg2);
break;
}
}
}
else
bug ("ACT trigger with no program type.");
return;
}
bool
p_percent_trigger (CharData * mob, ObjData * obj,
RoomIndex * room, CharData * ch,
const void *arg1, const void *arg2, flag_t type)
{
ProgList *prg;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug ("Multiple program types in PERCENT trigger.");
return (false);
}
if (mob)
{
for (prg = mob->pIndexData->mprog_first; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& number_percent () < atoi (prg->trig_phrase))
{
program_flow (prg, mob, NULL, NULL, ch, arg1, arg2);
return (true);
}
}
}
else if (obj)
{
for (prg = obj->pIndexData->oprog_first; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& number_percent () < atoi (prg->trig_phrase))
{
program_flow (prg, NULL, obj, NULL, ch, arg1, arg2);
return (true);
}
}
}
else if (room)
{
for (prg = room->rprog_first; prg != NULL; prg = prg->next)
{
if (prg->trig_type == type
&& number_percent () < atoi (prg->trig_phrase))
{
program_flow (prg, NULL, NULL, room, ch, arg1, arg2);
return (true);
}
}
}
else
bug ("PERCENT trigger missing program type.");
return (false);
}
void
p_bribe_trigger (CharData * mob, CharData * ch, money_t amount)
{
ProgList *prg;
for (prg = mob->pIndexData->mprog_first; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_BRIBE
&& amount >= strtoul (prg->trig_phrase, (char **) NULL, 10))
{
program_flow (prg, mob, NULL, NULL, ch, NULL, NULL);
break;
}
}
return;
}
bool
p_exit_trigger (CharData * ch, int dir, prog_t type)
{
CharData *mob;
ObjData *obj;
RoomIndex *room;
ProgList *prg;
if (type == PRG_MPROG)
{
for (mob = ch->in_room->person_first; mob != NULL;
mob = mob->next_in_room)
{
if (IsNPC (mob)
&& (HasTriggerMob (mob, TRIG_EXIT)
|| HasTriggerMob (mob, TRIG_EXALL)))
{
for (prg = mob->pIndexData->mprog_first; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_EXIT
&& dir == atoi (prg->trig_phrase)
&& mob->position == mob->pIndexData->default_pos
&& can_see (mob, ch))
{
program_flow (prg, mob, NULL, NULL, ch, NULL, NULL);
return true;
}
else if (prg->trig_type == TRIG_EXALL
&& dir == atoi (prg->trig_phrase))
{
program_flow (prg, mob, NULL, NULL, ch, NULL, NULL);
return true;
}
}
}
}
}
else if (type == PRG_OPROG)
{
for (obj = ch->in_room->content_first; obj != NULL;
obj = obj->next_content)
{
if (HasTriggerObj (obj, TRIG_EXALL))
{
for (prg = obj->pIndexData->oprog_first; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_EXALL
&& dir == atoi (prg->trig_phrase))
{
program_flow (prg, NULL, obj, NULL, ch, NULL, NULL);
return true;
}
}
}
}
for (mob = ch->in_room->person_first; mob; mob = mob->next_in_room)
{
for (obj = mob->carrying_first; obj; obj = obj->next_content)
{
if (HasTriggerObj (obj, TRIG_EXALL))
{
for (prg = obj->pIndexData->oprog_first; prg;
prg = prg->next)
{
if (prg->trig_type == TRIG_EXALL
&& dir == atoi (prg->trig_phrase))
{
program_flow (prg, NULL, obj, NULL, ch, NULL, NULL);
return true;
}
}
}
}
}
}
else if (type == PRG_RPROG)
{
room = ch->in_room;
if (HasTriggerRoom (room, TRIG_EXALL))
{
for (prg = room->rprog_first; prg; prg = prg->next)
{
if (prg->trig_type == TRIG_EXALL
&& dir == atoi (prg->trig_phrase))
{
program_flow (prg, NULL, NULL, room, ch, NULL, NULL);
return true;
}
}
}
}
return false;
}
void
p_give_trigger (CharData * mob, ObjData * obj, RoomIndex * room,
CharData * ch, ObjData * dropped, flag_t type)
{
char buf[MIL];
const char *p;
ProgList *prg;
if ((mob && obj) || (mob && room) || (obj && room))
{
bug ("Multiple program types in GIVE trigger.");
return;
}
if (mob)
{
for (prg = mob->pIndexData->mprog_first; prg; prg = prg->next)
if (prg->trig_type == TRIG_GIVE)
{
p = prg->trig_phrase;
if (is_number (p))
{
if (dropped->pIndexData->vnum == atov (p))
{
program_flow (prg, mob, NULL, NULL,
ch, (void *) dropped, NULL);
return;
}
}
else
{
while (*p)
{
p = one_argument (p, buf);
if (is_name (buf, dropped->name) || !str_cmp ("all", buf))
{
program_flow (prg, mob, NULL, NULL, ch,
(void *) dropped, NULL);
return;
}
}
}
}
}
else if (obj)
{
for (prg = obj->pIndexData->oprog_first; prg; prg = prg->next)
if (prg->trig_type == type)
{
program_flow (prg, NULL, obj, NULL, ch, (void *) obj, NULL);
return;
}
}
else if (room)
{
for (prg = room->rprog_first; prg; prg = prg->next)
if (prg->trig_type == type)
{
p = prg->trig_phrase;
if (is_number (p))
{
if (dropped->pIndexData->vnum == atov (p))
{
program_flow (prg, NULL, NULL, room,
ch, (void *) dropped, NULL);
return;
}
}
else
{
while (*p)
{
p = one_argument (p, buf);
if (is_name (buf, dropped->name) || !str_cmp ("all", buf))
{
program_flow (prg, NULL, NULL, room, ch,
(void *) dropped, NULL);
return;
}
}
}
}
}
}
void
p_greet_trigger (CharData * ch, prog_t type)
{
CharData *mob;
ObjData *obj;
RoomIndex *room;
if (type == PRG_MPROG)
{
for (mob = ch->in_room->person_first; mob != NULL;
mob = mob->next_in_room)
{
if (IsNPC (mob)
&& (HasTriggerMob (mob, TRIG_GREET)
|| HasTriggerMob (mob, TRIG_GRALL)))
{
if (HasTriggerMob (mob, TRIG_GREET)
&& mob->position == mob->pIndexData->default_pos
&& can_see (mob, ch))
p_percent_trigger (mob, NULL, NULL, ch, NULL, NULL,
TRIG_GREET);
else if (HasTriggerMob (mob, TRIG_GRALL))
p_percent_trigger (mob, NULL, NULL, ch, NULL, NULL,
TRIG_GRALL);
}
}
}
else if (type == PRG_OPROG)
{
for (obj = ch->in_room->content_first; obj != NULL;
obj = obj->next_content)
{
if (HasTriggerObj (obj, TRIG_GRALL))
{
p_percent_trigger (NULL, obj, NULL, ch, NULL, NULL, TRIG_GRALL);
return;
}
}
for (mob = ch->in_room->person_first; mob; mob = mob->next_in_room)
{
for (obj = mob->carrying_first; obj; obj = obj->next_content)
{
if (HasTriggerObj (obj, TRIG_GRALL))
{
p_percent_trigger (NULL, obj, NULL, ch, NULL, NULL,
TRIG_GRALL);
return;
}
}
}
}
else if (type == PRG_RPROG)
{
room = ch->in_room;
if (HasTriggerRoom (room, TRIG_GRALL))
p_percent_trigger (NULL, NULL, room, ch, NULL, NULL, TRIG_GRALL);
}
return;
}
void
p_hprct_trigger (CharData * mob, CharData * ch)
{
ProgList *prg;
for (prg = mob->pIndexData->mprog_first; prg != NULL; prg = prg->next)
if ((prg->trig_type == TRIG_HPCNT)
&& ((100 * mob->hit / mob->max_hit) < atoi (prg->trig_phrase)))
{
program_flow (prg, mob, NULL, NULL, ch, NULL, NULL);
break;
}
}