/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* Based on MERC 2.2 MOBprograms by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
***************************************************************************
* 1stMud ROM Derivative (c) 2001-2004 by Markanth *
* http://www.firstmud.com/ <markanth@firstmud.com> *
* By using this code you have agreed to follow the term of *
* the 1stMud license in ../doc/1stMud/LICENSE *
***************************************************************************/
#include "merc.h"
#include "prog_cmds.h"
#include "interp.h"
#include "olc.h"
#include "tables.h"
Proto (RoomIndex * find_location, (CharData *, const char *));
const struct mob_cmd_type mob_cmd_table[] = {
{"asound", do_mpasound},
{"gecho", do_mpgecho},
{"zecho", do_mpzecho},
{"kill", do_mpkill},
{"assist", do_mpassist},
{"junk", do_mpjunk},
{"echo", do_mpecho},
{"echoaround", do_mpechoaround},
{"echoat", do_mpechoat},
{"mload", do_mpmload},
{"oload", do_mpoload},
{"purge", do_mppurge},
{"goto", do_mpgoto},
{"at", do_mpat},
{"transfer", do_mptransfer},
{"gtransfer", do_mpgtransfer},
{"otransfer", do_mpotransfer},
{"force", do_mpforce},
{"gforce", do_mpgforce},
{"vforce", do_mpvforce},
{"cast", do_mpcast},
{"damage", do_mpdamage},
{"remember", do_mpremember},
{"forget", do_mpforget},
{"delay", do_mpdelay},
{"cancel", do_mpcancel},
{"call", do_mpcall},
{"flee", do_mpflee},
{"remove", do_mpremove},
{"peace", do_mppeace},
{NULL, NULL}
};
const struct obj_cmd_type obj_cmd_table[] = {
{"gecho", do_opgecho},
{"zecho", do_opzecho},
{"echo", do_opecho},
{"echoaround", do_opechoaround},
{"echoat", do_opechoat},
{"mload", do_opmload},
{"oload", do_opoload},
{"purge", do_oppurge},
{"goto", do_opgoto},
{"transfer", do_optransfer},
{"gtransfer", do_opgtransfer},
{"otransfer", do_opotransfer},
{"force", do_opforce},
{"gforce", do_opgforce},
{"vforce", do_opvforce},
{"damage", do_opdamage},
{"remember", do_opremember},
{"forget", do_opforget},
{"delay", do_opdelay},
{"cancel", do_opcancel},
{"call", do_opcall},
{"remove", do_opremove},
{"attrib", do_opattrib},
{"peace", do_oppeace},
{NULL, NULL}
};
const struct room_cmd_type room_cmd_table[] = {
{"asound", do_rpasound},
{"gecho", do_rpgecho},
{"zecho", do_rpzecho},
{"echo", do_rpecho},
{"echoaround", do_rpechoaround},
{"echoat", do_rpechoat},
{"mload", do_rpmload},
{"oload", do_rpoload},
{"purge", do_rppurge},
{"transfer", do_rptransfer},
{"gtransfer", do_rpgtransfer},
{"otransfer", do_rpotransfer},
{"force", do_rpforce},
{"gforce", do_rpgforce},
{"vforce", do_rpvforce},
{"damage", do_rpdamage},
{"remember", do_rpremember},
{"forget", do_rpforget},
{"delay", do_rpdelay},
{"cancel", do_rpcancel},
{"call", do_rpcall},
{"remove", do_rpremove},
{"peace", do_rppeace},
{NULL, NULL}
};
char *
prog_type_to_name (flag_t type)
{
switch (type)
{
case TRIG_ACT:
return "ACT";
case TRIG_SPEECH:
return "SPEECH";
case TRIG_RANDOM:
return "RANDOM";
case TRIG_FIGHT:
return "FIGHT";
case TRIG_HPCNT:
return "HPCNT";
case TRIG_DEATH:
return "DEATH";
case TRIG_ENTRY:
return "ENTRY";
case TRIG_GREET:
return "GREET";
case TRIG_GRALL:
return "GRALL";
case TRIG_GIVE:
return "GIVE";
case TRIG_BRIBE:
return "BRIBE";
case TRIG_KILL:
return "KILL";
case TRIG_DELAY:
return "DELAY";
case TRIG_SURR:
return "SURRENDER";
case TRIG_EXIT:
return "EXIT";
case TRIG_EXALL:
return "EXALL";
case TRIG_GET:
return "GET";
case TRIG_DROP:
return "DROP";
case TRIG_SIT:
return "SIT";
default:
return "ERROR";
}
}
Do_Fun (do_mob)
{
if (ch->desc != NULL && get_trust (ch) < MAX_LEVEL)
return;
mob_interpret (ch, argument);
}
void
mob_interpret (CharData * ch, const char *argument)
{
char command[MIL];
int cmd;
argument = one_argument (argument, command);
for (cmd = 0; !NullStr (mob_cmd_table[cmd].name); cmd++)
{
if (command[0] == mob_cmd_table[cmd].name[0]
&& !str_prefix (command, mob_cmd_table[cmd].name))
{
(*mob_cmd_table[cmd].do_fun) (mob_cmd_table[cmd].name, ch,
argument);
tail_chain ();
return;
}
}
bugf ("invalid cmd from mob %ld: '%s'",
IsNPC (ch) ? ch->pIndexData->vnum : 0, command);
}
Do_Fun (do_mpgecho)
{
Descriptor *d;
if (NullStr (argument))
{
bugf ("missing argument from vnum %ld",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IsImmortal (d->character))
chprint (d->character, "Mob echo> ");
chprintln (d->character, argument);
}
}
}
Do_Fun (do_mpzecho)
{
Descriptor *d;
if (NullStr (argument))
{
bugf ("missing argument from vnum %ld",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->in_room == NULL)
return;
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING && d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
if (IsImmortal (d->character))
chprint (d->character, "Mob echo> ");
chprintln (d->character, argument);
}
}
}
Do_Fun (do_mpasound)
{
RoomIndex *was_in_room;
int door;
if (NullStr (argument))
return;
was_in_room = ch->in_room;
for (door = 0; door < MAX_DIR; door++)
{
ExitData *pexit;
if ((pexit = was_in_room->exit[door]) != NULL
&& pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room)
{
ch->in_room = pexit->u1.to_room;
MOBtrigger = false;
act (argument, ch, NULL, NULL, TO_ROOM);
MOBtrigger = true;
}
}
ch->in_room = was_in_room;
return;
}
Do_Fun (do_mpkill)
{
char arg[MIL];
CharData *victim;
one_argument (argument, arg);
if (NullStr (arg))
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch || IsNPC (victim) || ch->position == POS_FIGHTING)
return;
if (IsAffected (ch, AFF_CHARM) && ch->master == victim)
{
bugf ("Charmed mob attacking master from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
multi_hit (ch, victim, TYPE_UNDEFINED);
return;
}
Do_Fun (do_mpassist)
{
char arg[MIL];
CharData *victim;
one_argument (argument, arg);
if (NullStr (arg))
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch || ch->fighting != NULL || victim->fighting == NULL)
return;
multi_hit (ch, victim->fighting, TYPE_UNDEFINED);
return;
}
Do_Fun (do_mpjunk)
{
char arg[MIL];
ObjData *obj;
ObjData *obj_next;
one_argument (argument, arg);
if (NullStr (arg))
return;
if (str_cmp (arg, "all") && str_prefix ("all.", arg))
{
if ((obj = get_obj_wear (ch, arg, true)) != NULL)
{
unequip_char (ch, obj);
extract_obj (obj);
return;
}
if ((obj = get_obj_carry (ch, arg, ch)) == NULL)
return;
extract_obj (obj);
}
else
for (obj = ch->carrying_first; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (arg[3] == '\0' || is_name (&arg[4], obj->name))
{
if (obj->wear_loc != WEAR_NONE)
unequip_char (ch, obj);
extract_obj (obj);
}
}
return;
}
Do_Fun (do_mpechoaround)
{
char arg[MIL];
CharData *victim;
argument = one_argument (argument, arg);
if (NullStr (arg))
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
act (argument, ch, NULL, victim, TO_NOTVICT);
}
Do_Fun (do_mpechoat)
{
char arg[MIL];
CharData *victim;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
return;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
act (argument, ch, NULL, victim, TO_VICT);
}
Do_Fun (do_mpecho)
{
if (NullStr (argument))
return;
act (argument, ch, NULL, NULL, TO_ROOM);
}
Do_Fun (do_mpmload)
{
char arg[MIL];
CharIndex *pMobIndex;
CharData *victim;
vnum_t vnum;
one_argument (argument, arg);
if (ch->in_room == NULL || NullStr (arg) || !is_number (arg))
return;
vnum = atov (arg);
if ((pMobIndex = get_char_index (vnum)) == NULL)
{
bugf ("bad mob index (%ld) from mob %ld", vnum,
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
victim = create_mobile (pMobIndex);
char_to_room (victim, ch->in_room);
return;
}
Do_Fun (do_mpoload)
{
char arg1[MIL];
char arg2[MIL];
char arg3[MIL];
ObjIndex *pObjIndex;
ObjData *obj;
int level;
bool fToroom = false, fWear = false;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
one_argument (argument, arg3);
if (NullStr (arg1) || !is_number (arg1))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (NullStr (arg2))
{
level = get_trust (ch);
}
else
{
if (!is_number (arg2))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
level = atoi (arg2);
if (level < 0 || level > get_trust (ch))
{
bugf ("Bad level from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
}
if (arg3[0] == 'R' || arg3[0] == 'r')
fToroom = true;
else if (arg3[0] == 'W' || arg3[0] == 'w')
fWear = true;
if ((pObjIndex = get_obj_index (atov (arg1))) == NULL)
{
bugf ("Bad vnum arg from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
obj = create_object (pObjIndex, level);
if ((fWear || !fToroom) && CanWear (obj, ITEM_TAKE))
{
obj_to_char (obj, ch);
if (fWear)
wear_obj (ch, obj, true);
}
else
{
obj_to_room (obj, ch->in_room);
}
return;
}
Do_Fun (do_mppurge)
{
char arg[MIL];
CharData *victim;
ObjData *obj;
one_argument (argument, arg);
if (NullStr (arg))
{
CharData *vnext;
ObjData *obj_next;
for (victim = ch->in_room->person_first; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IsNPC (victim) && victim != ch
&& (IsNPC (victim) && !IsSet (victim->act, ACT_NOPURGE)))
extract_char (victim, true);
}
for (obj = ch->in_room->content_first; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IsObjStat (obj, ITEM_NOPURGE))
extract_obj (obj);
}
return;
}
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
{
if ((obj = get_obj_here (ch, NULL, arg)))
{
extract_obj (obj);
}
else
{
bugf ("Bad argument from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
}
return;
}
if (!IsNPC (victim))
{
bugf ("Purging a PC from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
extract_char (victim, true);
return;
}
Do_Fun (do_mpgoto)
{
char arg[MIL];
RoomIndex *location;
one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("No argument from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location (ch, arg)) == NULL)
{
bugf ("No such location from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->fighting != NULL)
stop_fighting (ch, true);
char_from_room (ch);
char_to_room (ch, location);
return;
}
Do_Fun (do_mpat)
{
char arg[MIL];
RoomIndex *location;
RoomIndex *original;
CharData *wch;
ObjData *on, *obj;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad argument from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location (ch, arg)) == NULL)
{
bugf ("No such location from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
original = ch->in_room;
on = ch->on;
char_from_room (ch);
char_to_room (ch, location);
interpret (ch, argument);
for (wch = char_first; wch != NULL; wch = wch->next)
{
if (wch == ch)
{
char_from_room (ch);
char_to_room (ch, original);
for (obj = original->content_first; obj; obj = obj->next_content)
{
if (obj == on)
{
ch->on = on;
break;
}
}
break;
}
}
return;
}
Do_Fun (do_mptransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
RoomIndex *location;
CharData *victim;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (NullStr (arg1))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp (arg1, "all"))
{
CharData *victim_next;
for (victim = ch->in_room->person_first; victim != NULL;
victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IsNPC (victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_function (ch, &do_mptransfer, buf);
}
}
return;
}
if (NullStr (arg2))
{
location = ch->in_room;
}
else
{
if ((location = find_location (ch, arg2)) == NULL)
{
bugf ("No such location from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (room_is_private (location))
return;
}
if ((victim = get_char_world (ch, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting (victim, true);
char_from_room (victim);
char_to_room (victim, location);
do_function (victim, &do_look, "auto");
if (!IsNPC (victim))
{
p_greet_trigger (victim, PRG_MPROG);
p_greet_trigger (victim, PRG_OPROG);
p_greet_trigger (victim, PRG_RPROG);
}
return;
}
Do_Fun (do_mpgtransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
CharData *who, *victim, *victim_next;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (NullStr (arg1))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((who = get_char_room (ch, NULL, arg1)) == NULL)
return;
for (victim = ch->in_room->person_first; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group (who, victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_function (ch, &do_mptransfer, buf);
}
}
return;
}
Do_Fun (do_mpforce)
{
char arg[MIL];
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp (arg, "all"))
{
CharData *vch;
CharData *vch_next;
for (vch = char_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (vch->in_room == ch->in_room
&& get_trust (vch) < get_trust (ch) && can_see (ch, vch))
{
interpret (vch, argument);
}
}
}
else
{
CharData *victim;
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch)
return;
interpret (victim, argument);
}
return;
}
Do_Fun (do_mpgforce)
{
char arg[MIL];
CharData *victim, *vch, *vch_next;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
if (victim == ch)
return;
for (vch = victim->in_room->person_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group (victim, vch))
{
interpret (vch, argument);
}
}
return;
}
Do_Fun (do_mpvforce)
{
CharData *victim, *victim_next;
char arg[MIL];
vnum_t vnum;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!is_number (arg))
{
bugf ("Non-number argument vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
vnum = atov (arg);
for (victim = char_first; victim; victim = victim_next)
{
victim_next = victim->next;
if (IsNPC (victim) && victim->pIndexData->vnum == vnum
&& ch != victim && victim->fighting == NULL)
interpret (victim, argument);
}
return;
}
Do_Fun (do_mpcast)
{
CharData *vch;
ObjData *obj;
void *victim = NULL;
char spell[MIL], target[MIL];
int sn;
argument = one_argument (argument, spell);
one_argument (argument, target);
if (NullStr (spell))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((sn = skill_lookup (spell)) == -1)
{
bugf ("No such spell from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = get_char_room (ch, NULL, target);
obj = get_obj_here (ch, NULL, target);
switch (skill_table[sn].target)
{
default:
return;
case TAR_IGNORE:
break;
case TAR_CHAR_OFFENSIVE:
if (vch == NULL || vch == ch)
return;
victim = (void *) vch;
break;
case TAR_CHAR_DEFENSIVE:
victim = vch == NULL ? (void *) ch : (void *) vch;
break;
case TAR_CHAR_SELF:
victim = (void *) ch;
break;
case TAR_OBJ_CHAR_DEF:
case TAR_OBJ_CHAR_OFF:
case TAR_OBJ_INV:
if (obj == NULL)
return;
victim = (void *) obj;
}
(*skill_table[sn].spell_fun) (sn, ch->level, ch, victim,
skill_table[sn].target);
return;
}
Do_Fun (do_mpdamage)
{
CharData *victim = NULL, *victim_next;
char target[MIL], min[MIL], max[MIL];
int low, high;
bool fAll = false, fKill = false;
argument = one_argument (argument, target);
argument = one_argument (argument, min);
argument = one_argument (argument, max);
if (NullStr (target))
{
bugf ("Bad syntax from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp (target, "all"))
fAll = true;
else if ((victim = get_char_room (ch, NULL, target)) == NULL)
return;
if (is_number (min))
low = atoi (min);
else
{
bugf ("Bad damage min vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if (is_number (max))
high = atoi (max);
else
{
bugf ("Bad damage max vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument (argument, target);
if (!NullStr (target))
fKill = true;
if (fAll)
{
for (victim = ch->in_room->person_first; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (victim != ch)
damage (victim, victim,
fKill ? number_range (low, high) : Min (victim->hit,
number_range
(low, high)),
TYPE_UNDEFINED, DAM_NONE, false);
}
}
else
damage (victim, victim,
fKill ? number_range (low, high) : Min (victim->hit,
number_range (low,
high)),
TYPE_UNDEFINED, DAM_NONE, false);
return;
}
Do_Fun (do_mpremember)
{
char arg[MIL];
one_argument (argument, arg);
if (!NullStr (arg))
ch->mprog_target = get_char_world (ch, arg);
else
bugf ("missing argument from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
}
Do_Fun (do_mpforget)
{
ch->mprog_target = NULL;
}
Do_Fun (do_mpdelay)
{
char arg[MIL];
one_argument (argument, arg);
if (!is_number (arg))
{
bugf ("invalid arg from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
ch->mprog_delay = atoi (arg);
}
Do_Fun (do_mpcancel)
{
ch->mprog_delay = -1;
}
Do_Fun (do_mpcall)
{
char arg[MIL];
CharData *vch;
ObjData *obj1, *obj2;
ProgCode *prg;
ProgList proglist_item;
argument = one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("missing arguments from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((prg = get_prog_index (atov (arg), PRG_MPROG)) == NULL)
{
bugf ("invalid prog from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
proglist_item.prog = prg;
proglist_item.next = NULL;
proglist_item.trig_phrase = "";
proglist_item.trig_type = 0;
argument = one_argument (argument, arg);
if (!NullStr (arg))
vch = get_char_room (ch, NULL, arg);
argument = one_argument (argument, arg);
if (!NullStr (arg))
obj1 = get_obj_here (ch, NULL, arg);
argument = one_argument (argument, arg);
if (!NullStr (arg))
obj2 = get_obj_here (ch, NULL, arg);
program_flow (&proglist_item, ch, NULL, NULL, vch, (void *) obj1,
(void *) obj2);
}
Do_Fun (do_mpflee)
{
RoomIndex *was_in;
ExitData *pexit;
int door, attempt;
if (ch->fighting != NULL)
return;
if ((was_in = ch->in_room) == NULL)
return;
for (attempt = 0; attempt < MAX_DIR; attempt++)
{
door = number_door ();
if ((pexit = was_in->exit[door]) == 0 || pexit->u1.to_room == NULL
|| IsSet (pexit->exit_info, EX_CLOSED) || (IsNPC (ch)
&&
IsSet
(pexit->u1.
to_room->room_flags,
ROOM_NO_MOB)))
continue;
move_char (ch, door, true);
if (ch->in_room != was_in)
return;
}
}
Do_Fun (do_mpotransfer)
{
ObjData *obj;
RoomIndex *location;
char arg[MIL];
char buf[MIL];
argument = one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("Missing argument from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument (argument, buf);
if ((location = find_location (ch, buf)) == NULL)
{
bugf ("No such location from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((obj = get_obj_here (ch, NULL, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room (obj);
else
{
if (obj->wear_loc != WEAR_NONE)
unequip_char (ch, obj);
obj_from_char (obj);
}
obj_to_room (obj, location);
}
Do_Fun (do_mpremove)
{
CharData *victim;
ObjData *obj, *obj_next;
vnum_t vnum = 0;
bool fAll = false;
char arg[MIL];
argument = one_argument (argument, arg);
if ((victim = get_char_room (ch, NULL, arg)) == NULL)
return;
one_argument (argument, arg);
if (!str_cmp (arg, "all"))
fAll = true;
else if (!is_number (arg))
{
bugf ("Invalid object from vnum %ld.",
IsNPC (ch) ? ch->pIndexData->vnum : 0);
return;
}
else
vnum = atov (arg);
for (obj = victim->carrying_first; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum)
{
unequip_char (victim, obj);
obj_from_char (obj);
extract_obj (obj);
}
}
}
Do_Fun (do_mppeace)
{
CharData *rch;
for (rch = ch->in_room->person_first; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting (rch, true);
if (IsNPC (rch) && IsSet (rch->act, ACT_AGGRESSIVE))
RemBit (rch->act, ACT_AGGRESSIVE);
}
}
Obj_Fun (do_obj)
{
if (obj->level < MAX_LEVEL)
return;
obj_interpret (obj, argument);
}
Obj_Fun (obj_interpret)
{
char command[MIL];
int cmd;
argument = one_argument (argument, command);
for (cmd = 0; !NullStr (obj_cmd_table[cmd].name); cmd++)
{
if (command[0] == obj_cmd_table[cmd].name[0]
&& !str_prefix (command, obj_cmd_table[cmd].name))
{
(*obj_cmd_table[cmd].obj_fun) (obj, argument);
tail_chain ();
return;
}
}
bugf ("invalid cmd from obj %ld: '%s'", obj->pIndexData->vnum, command);
}
Obj_Fun (do_opgecho)
{
Descriptor *d;
if (NullStr (argument))
{
bugf ("missing argument from vnum %ld", obj->pIndexData->vnum);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IsImmortal (d->character))
chprint (d->character, "Obj echo> ");
chprintln (d->character, argument);
}
}
}
Obj_Fun (do_opzecho)
{
Descriptor *d;
if (NullStr (argument))
{
bugf ("missing argument from vnum %ld", obj->pIndexData->vnum);
return;
}
if (obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
return;
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING && d->character->in_room != NULL
&&
((obj->in_room
&& d->character->in_room->area == obj->in_room->area)
|| (obj->carried_by
&& d->character->in_room->area ==
obj->carried_by->in_room->area)))
{
if (IsImmortal (d->character))
chprint (d->character, "Obj echo> ");
chprintln (d->character, argument);
}
}
}
Obj_Fun (do_opechoaround)
{
char arg[MIL];
CharData *victim, *vch;
argument = one_argument (argument, arg);
if (NullStr (arg))
return;
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
if (obj->in_room && obj->in_room->person_first)
vch = obj->in_room->person_first;
else if (obj->carried_by && obj->carried_by->in_room)
vch = obj->carried_by->in_room->person_first;
else
vch = NULL;
for (; vch; vch = vch->next_in_room)
{
if (vch == victim)
continue;
chprint (vch, argument);
}
}
Obj_Fun (do_opechoat)
{
char arg[MIL];
CharData *victim;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
return;
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
act (argument,
obj->carried_by ? obj->carried_by : obj->in_room->person_first,
obj, victim, TO_VICT);
}
Obj_Fun (do_opecho)
{
if (NullStr (argument))
return;
if (!obj->carried_by && !obj->in_room->person_first)
return;
act (argument,
obj->carried_by ? obj->carried_by : obj->in_room->person_first,
NULL, NULL, TO_ROOM);
act (argument,
obj->carried_by ? obj->carried_by : obj->in_room->person_first,
NULL, NULL, TO_CHAR);
}
Obj_Fun (do_opmload)
{
char arg[MIL];
CharIndex *pMobIndex;
CharData *victim;
vnum_t vnum;
one_argument (argument, arg);
if ((obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
|| NullStr (arg) || !is_number (arg))
return;
vnum = atov (arg);
if ((pMobIndex = get_char_index (vnum)) == NULL)
{
bugf ("bad mob index (%ld) from obj %ld", vnum, obj->pIndexData->vnum);
return;
}
victim = create_mobile (pMobIndex);
char_to_room (victim,
obj->in_room ? obj->in_room : obj->carried_by->in_room);
return;
}
Obj_Fun (do_opoload)
{
char arg1[MIL];
char arg2[MIL];
ObjIndex *pObjIndex;
ObjData *nobj;
int level;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (NullStr (arg1) || !is_number (arg1))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (NullStr (arg2))
{
level = obj->level;
}
else
{
if (!is_number (arg2))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
level = atoi (arg2);
if (level < 0 || level > obj->level)
{
bugf ("Bad level from vnum %ld.", obj->pIndexData->vnum);
return;
}
}
if ((pObjIndex = get_obj_index (atov (arg1))) == NULL)
{
bugf ("Bad vnum arg from vnum %ld.", obj->pIndexData->vnum);
return;
}
nobj = create_object (pObjIndex, level);
obj_to_room (nobj, obj->in_room ? obj->in_room : obj->carried_by->in_room);
return;
}
Obj_Fun (do_oppurge)
{
char arg[MIL];
CharData *victim;
ObjData *vobj;
one_argument (argument, arg);
if (NullStr (arg))
{
CharData *vnext;
ObjData *obj_next;
if (obj->in_room && obj->in_room->person_first)
victim = obj->in_room->person_first;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->person_first;
else
victim = NULL;
for (; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IsNPC (victim) && !IsSet (victim->act, ACT_NOPURGE))
extract_char (victim, true);
}
if (obj->in_room)
vobj = obj->in_room->content_first;
else
vobj = obj->carried_by->in_room->content_first;
for (; vobj != NULL; vobj = obj_next)
{
obj_next = vobj->next_content;
if (!IsObjStat (vobj, ITEM_NOPURGE) && vobj != obj)
extract_obj (vobj);
}
return;
}
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
{
if ((vobj =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->
carried_by->in_room, arg)))
{
extract_obj (vobj);
}
else if (obj->carried_by
&& (vobj = get_obj_carry (obj->carried_by, arg, NULL)) != NULL)
{
extract_obj (vobj);
}
else if (obj->carried_by
&& (vobj = get_obj_wear (obj->carried_by, arg, false)) != NULL)
{
unequip_char (vobj->carried_by, vobj);
extract_obj (vobj);
}
else
{
bugf ("Bad argument from vnum %ld.", obj->pIndexData->vnum);
}
return;
}
if (!IsNPC (victim))
{
bugf ("Purging a PC from vnum %ld.", obj->pIndexData->vnum);
return;
}
extract_char (victim, true);
return;
}
Obj_Fun (do_opgoto)
{
char arg[MIL];
RoomIndex *location;
CharData *victim;
ObjData *dobj;
one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("No argument from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (is_number (arg))
location = get_room_index (atov (arg));
else if ((victim = get_char_world (NULL, arg)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world (NULL, arg)) != NULL)
location = dobj->in_room;
else
{
bugf ("No such location from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (obj->in_room != NULL)
obj_from_room (obj);
else if (obj->carried_by != NULL)
obj_from_char (obj);
obj_to_room (obj, location);
return;
}
Obj_Fun (do_optransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
RoomIndex *location;
CharData *victim;
ObjData *dobj;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (NullStr (arg1))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg1, "all"))
{
CharData *victim_next;
if (obj->in_room && obj->in_room->person_first)
victim = obj->in_room->person_first;
else if (obj->carried_by)
victim = obj->carried_by->in_room->person_first;
else
victim = NULL;
for (; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IsNPC (victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_optransfer (obj, buf);
}
}
return;
}
if (NullStr (arg2))
{
location = obj->in_room ? obj->in_room : obj->carried_by->in_room;
}
else
{
if (is_number (arg2))
location = get_room_index (atov (arg2));
else if ((victim = get_char_world (NULL, arg2)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world (NULL, arg2)) != NULL)
location = dobj->in_room;
else
{
bugf ("No such location from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (room_is_private (location))
return;
}
if ((victim = get_char_world (NULL, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting (victim, true);
char_from_room (victim);
char_to_room (victim, location);
do_function (victim, &do_look, "auto");
if (!IsNPC (victim))
{
p_greet_trigger (victim, PRG_MPROG);
p_greet_trigger (victim, PRG_OPROG);
p_greet_trigger (victim, PRG_RPROG);
}
return;
}
Obj_Fun (do_opgtransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
CharData *who, *victim, *victim_next;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (NullStr (arg1))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((who =
get_char_room (NULL,
(obj->in_room) ? obj->in_room : obj->
carried_by->in_room, arg1)) == NULL)
return;
if (obj->in_room && obj->in_room->person_first)
victim = obj->in_room->person_first;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->person_first;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group (who, victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_optransfer (obj, buf);
}
}
return;
}
Obj_Fun (do_opforce)
{
char arg[MIL];
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!obj->in_room && !obj->carried_by)
return;
if (obj->in_room && !obj->in_room->person_first)
return;
if (obj->carried_by && !obj->carried_by->in_room)
return;
if (!str_cmp (arg, "all"))
{
CharData *vch;
CharData *vch_next;
for (vch = char_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (((obj->in_room && vch->in_room == obj->in_room)
|| (obj->carried_by
&& vch->in_room == obj->carried_by->in_room))
&& get_trust (vch) < obj->level)
{
interpret (vch, argument);
}
}
}
else
{
CharData *victim;
if ((victim =
get_char_room (NULL,
(obj->in_room) ? obj->in_room : obj->
carried_by->in_room, arg)) == NULL)
return;
interpret (victim, argument);
}
return;
}
Obj_Fun (do_opgforce)
{
char arg[MIL];
CharData *victim, *vch, *vch_next;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
for (vch = victim->in_room->person_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group (victim, vch))
{
interpret (vch, argument);
}
}
return;
}
Obj_Fun (do_opvforce)
{
CharData *victim, *victim_next;
char arg[MIL];
vnum_t vnum;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!is_number (arg))
{
bugf ("Non-number argument vnum %ld.", obj->pIndexData->vnum);
return;
}
vnum = atov (arg);
for (victim = char_first; victim; victim = victim_next)
{
victim_next = victim->next;
if (IsNPC (victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL)
interpret (victim, argument);
}
return;
}
Obj_Fun (do_opdamage)
{
CharData *victim = NULL, *victim_next;
char target[MIL], min[MIL], max[MIL];
int low, high;
bool fAll = false, fKill = false;
argument = one_argument (argument, target);
argument = one_argument (argument, min);
argument = one_argument (argument, max);
if (NullStr (target))
{
bugf ("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!str_cmp (target, "all"))
fAll = true;
else if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->
carried_by->in_room, target)) == NULL)
return;
if (is_number (min))
low = atoi (min);
else
{
bugf ("Bad damage min vnum %ld.", obj->pIndexData->vnum);
return;
}
if (is_number (max))
high = atoi (max);
else
{
bugf ("Bad damage max vnum %ld.", obj->pIndexData->vnum);
return;
}
one_argument (argument, target);
if (!NullStr (target))
fKill = true;
if (fAll)
{
if (obj->in_room && obj->in_room->person_first)
victim = obj->in_room->person_first;
else if (obj->carried_by)
victim = obj->carried_by->in_room->person_first;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (obj->carried_by && victim != obj->carried_by)
damage (victim, victim,
fKill ? number_range (low, high) : Min (victim->hit,
number_range
(low, high)),
TYPE_UNDEFINED, DAM_NONE, false);
}
}
else
damage (victim, victim,
fKill ? number_range (low, high) : Min (victim->hit,
number_range (low,
high)),
TYPE_UNDEFINED, DAM_NONE, false);
return;
}
Obj_Fun (do_opremember)
{
char arg[MIL];
one_argument (argument, arg);
if (!NullStr (arg))
obj->oprog_target = get_char_world (NULL, arg);
else
bugf ("missing argument from vnum %ld.", obj->pIndexData->vnum);
}
Obj_Fun (do_opforget)
{
obj->oprog_target = NULL;
}
Obj_Fun (do_opdelay)
{
char arg[MIL];
one_argument (argument, arg);
if (!is_number (arg))
{
bugf ("invalid arg from vnum %ld.", obj->pIndexData->vnum);
return;
}
obj->oprog_delay = atoi (arg);
}
Obj_Fun (do_opcancel)
{
obj->oprog_delay = -1;
}
Obj_Fun (do_opcall)
{
char arg[MIL];
CharData *vch;
ObjData *obj1, *obj2;
ProgCode *prg;
ProgList proglist_item;
argument = one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("missing arguments from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((prg = get_prog_index (atov (arg), PRG_OPROG)) == NULL)
{
bugf ("invalid prog from vnum %ld.", obj->pIndexData->vnum);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
proglist_item.prog = prg;
proglist_item.next = NULL;
proglist_item.trig_phrase = "";
proglist_item.trig_type = 0;
argument = one_argument (argument, arg);
if (!NullStr (arg))
vch =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->
in_room, arg);
argument = one_argument (argument, arg);
if (!NullStr (arg))
obj1 =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->carried_by->
in_room, arg);
argument = one_argument (argument, arg);
if (!NullStr (arg))
obj2 =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->carried_by->
in_room, arg);
program_flow (&proglist_item, NULL, obj, NULL, vch, (void *) obj1,
(void *) obj2);
}
Obj_Fun (do_opotransfer)
{
ObjData *obj1, *dobj;
RoomIndex *location;
char arg[MIL];
char buf[MIL];
CharData *victim;
argument = one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("Missing argument from vnum %ld.", obj->pIndexData->vnum);
return;
}
one_argument (argument, buf);
if (is_number (buf))
location = get_room_index (atov (buf));
else if ((victim = get_char_world (NULL, buf)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world (NULL, arg)) != NULL)
location = dobj->in_room;
else
{
bugf ("No such location from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((obj1 =
get_obj_here (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
if (obj1->carried_by == NULL)
obj_from_room (obj1);
else
{
if (obj1->wear_loc != WEAR_NONE)
unequip_char (obj1->carried_by, obj1);
obj_from_char (obj1);
}
obj_to_room (obj1, location);
}
Obj_Fun (do_opremove)
{
CharData *victim;
ObjData *obj1, *obj_next;
vnum_t vnum = 0;
bool fAll = false;
char arg[MIL];
argument = one_argument (argument, arg);
if ((victim =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
one_argument (argument, arg);
if (!str_cmp (arg, "all"))
fAll = true;
else if (!is_number (arg))
{
bugf ("Invalid object from vnum %ld.", obj->pIndexData->vnum);
return;
}
else
vnum = atov (arg);
for (obj1 = victim->carrying_first; obj1; obj1 = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj1->pIndexData->vnum == vnum)
{
unequip_char (victim, obj1);
obj_from_char (obj1);
extract_obj (obj1);
}
}
}
Obj_Fun (do_opattrib)
{
CharData *ch;
char target[MIL], arg1[MIL], arg2[MIL];
char arg3[MIL], arg4[MIL], arg5[MIL];
char arg6[MIL], arg7[MIL];
char mod, *p;
int i, level, condition;
vnum_t value0, value1, value2, value3, value4;
argument = one_argument (argument, target);
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
argument = one_argument (argument, arg3);
argument = one_argument (argument, arg4);
argument = one_argument (argument, arg5);
argument = one_argument (argument, arg6);
one_argument (argument, arg7);
if (!str_cmp (target, "worn"))
{
if (!obj->carried_by)
return;
else
ch = obj->carried_by;
}
else if ((ch =
get_char_room (NULL,
obj->in_room ? obj->in_room : obj->
carried_by->in_room, target)) == NULL)
return;
if (!str_cmp (arg1, "none"))
level = obj->level;
else if (!isdigit (arg1[0]))
{
p = arg1;
mod = arg1[0];
for (i = 1; i; i++)
{
if (arg1[i] == '\0')
{
*p = '\0';
break;
}
*p = arg1[i];
p++;
}
if (!is_number (arg1))
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
level = ch->level + atoi (arg1);
break;
case '-':
level = ch->level - atoi (arg1);
break;
case '*':
level = ch->level * atoi (arg1);
break;
case '/':
level = ch->level / atoi (arg1);
break;
default:
bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number (arg1))
level = atoi (arg1);
else
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg2, "none"))
condition = obj->condition;
else if (!isdigit (arg2[0]))
{
p = arg2;
mod = arg2[0];
for (i = 1; i; i++)
{
if (arg2[i] == '\0')
{
*p = '\0';
break;
}
*p = arg2[i];
p++;
}
if (!is_number (arg2))
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
condition = ch->level + atoi (arg2);
break;
case '-':
condition = ch->level - atoi (arg2);
break;
case '*':
condition = ch->level * atoi (arg2);
break;
case '/':
condition = ch->level / atoi (arg2);
break;
default:
bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number (arg2))
condition = atoi (arg2);
else
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg3, "none"))
value0 = obj->value[0];
else if (!isdigit (arg3[0]))
{
p = arg3;
mod = arg3[0];
for (i = 1; i; i++)
{
if (arg3[i] == '\0')
{
*p = '\0';
break;
}
*p = arg3[i];
p++;
}
if (!is_number (arg3))
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value0 = ch->level + atol (arg3);
break;
case '-':
value0 = ch->level - atol (arg3);
break;
case '*':
value0 = ch->level * atol (arg3);
break;
case '/':
value0 = ch->level / atol (arg3);
break;
default:
bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number (arg3))
value0 = atol (arg3);
else
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg4, "none"))
value1 = obj->value[1];
else if (!isdigit (arg4[0]))
{
p = arg4;
mod = arg4[0];
for (i = 1; i; i++)
{
if (arg4[i] == '\0')
{
*p = '\0';
break;
}
*p = arg4[i];
p++;
}
if (!is_number (arg4))
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value1 = ch->level + atol (arg4);
break;
case '-':
value1 = ch->level - atol (arg4);
break;
case '*':
value1 = ch->level * atol (arg4);
break;
case '/':
value1 = ch->level / atol (arg4);
break;
default:
bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number (arg4))
value1 = atol (arg4);
else
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg5, "none"))
value2 = obj->value[2];
else if (!isdigit (arg5[0]))
{
p = arg5;
mod = arg5[0];
for (i = 1; i; i++)
{
if (arg5[i] == '\0')
{
*p = '\0';
break;
}
*p = arg5[i];
p++;
}
if (!is_number (arg5))
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value2 = ch->level + atol (arg5);
break;
case '-':
value2 = ch->level - atol (arg5);
break;
case '*':
value2 = ch->level * atol (arg5);
break;
case '/':
value2 = ch->level / atol (arg5);
break;
default:
bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number (arg5))
value2 = atol (arg5);
else
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg6, "none"))
value3 = obj->value[3];
else if (!isdigit (arg6[0]))
{
p = arg6;
mod = arg6[0];
for (i = 1; i; i++)
{
if (arg6[i] == '\0')
{
*p = '\0';
break;
}
*p = arg6[i];
p++;
}
if (!is_number (arg6))
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value3 = ch->level + atol (arg6);
break;
case '-':
value3 = ch->level - atol (arg6);
break;
case '*':
value3 = ch->level * atol (arg6);
break;
case '/':
value3 = ch->level / atol (arg6);
break;
default:
bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number (arg6))
value3 = atol (arg6);
else
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp (arg7, "none"))
value4 = obj->value[4];
else if (!isdigit (arg7[0]))
{
p = arg7;
mod = arg7[0];
for (i = 1; i; i++)
{
if (arg7[i] == '\0')
{
*p = '\0';
break;
}
*p = arg7[i];
p++;
}
if (!is_number (arg7))
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value4 = ch->level + atol (arg7);
break;
case '-':
value4 = ch->level - atol (arg7);
break;
case '*':
value4 = ch->level * atol (arg7);
break;
case '/':
value4 = ch->level / atol (arg7);
break;
default:
bugf ("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number (arg7))
value4 = atol (arg7);
else
{
bugf ("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
obj->level = level;
obj->condition = condition;
obj->value[0] = value0;
obj->value[1] = value1;
obj->value[2] = value2;
obj->value[3] = value3;
obj->value[4] = value4;
}
Obj_Fun (do_oppeace)
{
CharData *rch;
RoomIndex *room = obj->in_room ? obj->in_room : obj->carried_by->in_room;
for (rch = room->person_first; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting (rch, true);
if (IsNPC (rch) && IsSet (rch->act, ACT_AGGRESSIVE))
RemBit (rch->act, ACT_AGGRESSIVE);
}
}
Room_Fun (do_room)
{
room_interpret (room, argument);
}
Room_Fun (room_interpret)
{
char command[MIL];
int cmd;
argument = one_argument (argument, command);
for (cmd = 0; !NullStr (room_cmd_table[cmd].name); cmd++)
{
if (command[0] == room_cmd_table[cmd].name[0]
&& !str_prefix (command, room_cmd_table[cmd].name))
{
(*room_cmd_table[cmd].room_fun) (room, argument);
tail_chain ();
return;
}
}
bugf ("invalid cmd from room %ld: '%s'", room->vnum, command);
}
Room_Fun (do_rpgecho)
{
Descriptor *d;
if (NullStr (argument))
{
bugf ("missing argument from vnum %ld", room->vnum);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IsImmortal (d->character))
chprint (d->character, "Room echo> ");
chprintln (d->character, argument);
}
}
}
Room_Fun (do_rpzecho)
{
Descriptor *d;
if (NullStr (argument))
{
bugf ("missing argument from vnum %ld", room->vnum);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING && d->character->in_room != NULL
&& d->character->in_room->area == room->area)
{
if (IsImmortal (d->character))
chprint (d->character, "Room echo> ");
chprintln (d->character, argument);
}
}
}
Room_Fun (do_rpasound)
{
int door;
if (NullStr (argument))
return;
for (door = 0; door < MAX_DIR; door++)
{
ExitData *pexit;
if ((pexit = room->exit[door]) != NULL && pexit->u1.to_room != NULL
&& pexit->u1.to_room != room
&& pexit->u1.to_room->person_first != NULL)
{
act (argument, pexit->u1.to_room->person_first, NULL, NULL,
TO_ROOM);
act (argument, pexit->u1.to_room->person_first, NULL, NULL,
TO_CHAR);
}
}
return;
}
Room_Fun (do_rpechoaround)
{
char arg[MIL];
CharData *victim;
argument = one_argument (argument, arg);
if (NullStr (arg))
return;
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
act (argument, victim, NULL, victim, TO_NOTVICT);
}
Room_Fun (do_rpechoat)
{
char arg[MIL];
CharData *victim;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
return;
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
act (argument, victim, NULL, NULL, TO_CHAR);
}
Room_Fun (do_rpecho)
{
if (NullStr (argument))
return;
if (!room->person_first)
return;
act (argument, room->person_first, NULL, NULL, TO_ROOM);
act (argument, room->person_first, NULL, NULL, TO_CHAR);
}
Room_Fun (do_rpmload)
{
char arg[MIL];
CharIndex *pMobIndex;
CharData *victim;
vnum_t vnum;
one_argument (argument, arg);
if (NullStr (arg) || !is_number (arg))
return;
vnum = atov (arg);
if ((pMobIndex = get_char_index (vnum)) == NULL)
{
bugf ("bad mob index (%ld) from room %ld", vnum, room->vnum);
return;
}
victim = create_mobile (pMobIndex);
char_to_room (victim, room);
return;
}
Room_Fun (do_rpoload)
{
char arg1[MIL];
char arg2[MIL];
char arg3[MIL];
ObjIndex *pObjIndex;
ObjData *obj;
int level;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
one_argument (argument, arg3);
if (NullStr (arg1) || !is_number (arg1) || NullStr (arg2)
|| !is_number (arg2))
{
bugf ("Bad syntax from vnum %ld.", room->vnum);
return;
}
level = atoi (arg2);
if (level < 0 || level > LEVEL_IMMORTAL)
{
bugf ("Bad level from vnum %ld.", room->vnum);
return;
}
if ((pObjIndex = get_obj_index (atov (arg1))) == NULL)
{
bugf ("Bad vnum arg from vnum %ld.", room->vnum);
return;
}
obj = create_object (pObjIndex, level);
obj_to_room (obj, room);
return;
}
Room_Fun (do_rppurge)
{
char arg[MIL];
CharData *victim;
ObjData *obj;
one_argument (argument, arg);
if (NullStr (arg))
{
CharData *vnext;
ObjData *obj_next;
for (victim = room->person_first; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IsNPC (victim) && !IsSet (victim->act, ACT_NOPURGE))
extract_char (victim, true);
}
for (obj = room->content_first; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IsObjStat (obj, ITEM_NOPURGE))
extract_obj (obj);
}
return;
}
if ((victim = get_char_room (NULL, room, arg)) == NULL)
{
if ((obj = get_obj_here (NULL, room, arg)))
{
extract_obj (obj);
}
else
{
bugf ("Bad argument from vnum %ld.", room->vnum);
}
return;
}
if (!IsNPC (victim))
{
bugf ("Purging a PC from vnum %ld.", room->vnum);
return;
}
extract_char (victim, true);
return;
}
Room_Fun (do_rptransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
RoomIndex *location;
CharData *victim;
ObjData *tobj;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (NullStr (arg1))
{
bugf ("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!str_cmp (arg1, "all"))
{
CharData *victim_next;
for (victim = room->person_first; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IsNPC (victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_rptransfer (room, buf);
}
}
return;
}
if (NullStr (arg2))
{
location = room;
}
else
{
if (is_number (arg2))
location = get_room_index (atov (arg2));
else if ((victim = get_char_world (NULL, arg2)) != NULL)
location = victim->in_room;
else if ((tobj = get_obj_world (NULL, arg2)) != NULL)
location = tobj->in_room;
else
{
bugf ("No such location from vnum %ld.", room->vnum);
return;
}
if (room_is_private (location))
return;
}
if ((victim = get_char_world (NULL, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting (victim, true);
char_from_room (victim);
char_to_room (victim, location);
do_function (victim, &do_look, "auto");
if (!IsNPC (victim))
{
p_greet_trigger (victim, PRG_MPROG);
p_greet_trigger (victim, PRG_OPROG);
p_greet_trigger (victim, PRG_RPROG);
}
return;
}
Room_Fun (do_rpgtransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
CharData *who, *victim, *victim_next;
argument = one_argument (argument, arg1);
argument = one_argument (argument, arg2);
if (NullStr (arg1))
{
bugf ("Bad syntax from vnum %ld.", room->vnum);
return;
}
if ((who = get_char_room (NULL, room, arg1)) == NULL)
return;
for (victim = room->person_first; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group (who, victim))
{
sprintf (buf, "%s %s", victim->name, arg2);
do_rptransfer (room, buf);
}
}
return;
}
Room_Fun (do_rpforce)
{
char arg[MIL];
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!str_cmp (arg, "all"))
{
CharData *vch;
CharData *vch_next;
for (vch = char_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (vch->in_room == room && !IsImmortal (vch))
interpret (vch, argument);
}
}
else
{
CharData *victim;
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
interpret (victim, argument);
}
return;
}
Room_Fun (do_rpgforce)
{
char arg[MIL];
CharData *victim, *vch, *vch_next;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.", room->vnum);
return;
}
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
for (vch = victim->in_room->person_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group (victim, vch))
interpret (vch, argument);
}
return;
}
Room_Fun (do_rpvforce)
{
CharData *victim, *victim_next;
char arg[MIL];
vnum_t vnum;
argument = one_argument (argument, arg);
if (NullStr (arg) || NullStr (argument))
{
bugf ("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!is_number (arg))
{
bugf ("Non-number argument vnum %ld.", room->vnum);
return;
}
vnum = atov (arg);
for (victim = char_first; victim; victim = victim_next)
{
victim_next = victim->next;
if (IsNPC (victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL)
interpret (victim, argument);
}
return;
}
Room_Fun (do_rpdamage)
{
CharData *victim = NULL, *victim_next;
char target[MIL], min[MIL], max[MIL];
int low, high;
bool fAll = false, fKill = false;
argument = one_argument (argument, target);
argument = one_argument (argument, min);
argument = one_argument (argument, max);
if (NullStr (target))
{
bugf ("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!str_cmp (target, "all"))
fAll = true;
else if ((victim = get_char_room (NULL, room, target)) == NULL)
return;
if (is_number (min))
low = atoi (min);
else
{
bugf ("Bad damage min vnum %ld.", room->vnum);
return;
}
if (is_number (max))
high = atoi (max);
else
{
bugf ("Bad damage max vnum %ld.", room->vnum);
return;
}
one_argument (argument, target);
if (!NullStr (target))
fKill = true;
if (fAll)
{
for (victim = room->person_first; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
damage (victim, victim,
fKill ? number_range (low, high) : Min (victim->hit,
number_range
(low, high)),
TYPE_UNDEFINED, DAM_NONE, false);
}
}
else
damage (victim, victim,
fKill ? number_range (low, high) : Min (victim->hit,
number_range (low,
high)),
TYPE_UNDEFINED, DAM_NONE, false);
return;
}
Room_Fun (do_rpremember)
{
char arg[MIL];
one_argument (argument, arg);
if (!NullStr (arg))
room->rprog_target = get_char_world (NULL, arg);
else
bugf ("missing argument from vnum %ld.", room->vnum);
}
Room_Fun (do_rpforget)
{
room->rprog_target = NULL;
}
Room_Fun (do_rpdelay)
{
char arg[MIL];
one_argument (argument, arg);
if (!is_number (arg))
{
bugf ("invalid arg from vnum %ld.", room->vnum);
return;
}
room->rprog_delay = atoi (arg);
}
Room_Fun (do_rpcancel)
{
room->rprog_delay = -1;
}
Room_Fun (do_rpcall)
{
char arg[MIL];
CharData *vch;
ObjData *obj1, *obj2;
ProgCode *prg;
ProgList proglist_item;
argument = one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("missing arguments from vnum %ld.", room->vnum);
return;
}
if ((prg = get_prog_index (atov (arg), PRG_RPROG)) == NULL)
{
bugf ("invalid prog from vnum %ld.", room->vnum);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
proglist_item.prog = prg;
proglist_item.next = NULL;
proglist_item.trig_phrase = "";
proglist_item.trig_type = 0;
argument = one_argument (argument, arg);
if (!NullStr (arg))
vch = get_char_room (NULL, room, arg);
argument = one_argument (argument, arg);
if (!NullStr (arg))
obj1 = get_obj_here (NULL, room, arg);
argument = one_argument (argument, arg);
if (!NullStr (arg))
obj2 = get_obj_here (NULL, room, arg);
program_flow (&proglist_item, NULL, NULL, room, vch, (void *) obj1,
(void *) obj2);
}
Room_Fun (do_rpotransfer)
{
ObjData *obj, *tobj;
RoomIndex *location;
char arg[MIL];
char buf[MIL];
CharData *victim;
argument = one_argument (argument, arg);
if (NullStr (arg))
{
bugf ("Missing argument from vnum %ld.", room->vnum);
return;
}
one_argument (argument, buf);
if (is_number (buf))
location = get_room_index (atov (buf));
else if ((victim = get_char_world (NULL, buf)) != NULL)
location = victim->in_room;
else if ((tobj = get_obj_world (NULL, arg)) != NULL)
location = tobj->in_room;
else
{
bugf ("No such location from vnum %ld.", room->vnum);
return;
}
if ((obj = get_obj_here (NULL, room, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room (obj);
else
{
if (obj->wear_loc != WEAR_NONE)
unequip_char (obj->carried_by, obj);
obj_from_char (obj);
}
obj_to_room (obj, location);
}
Room_Fun (do_rpremove)
{
CharData *victim;
ObjData *obj, *obj_next;
vnum_t vnum = 0;
bool fAll = false;
char arg[MIL];
argument = one_argument (argument, arg);
if ((victim = get_char_room (NULL, room, arg)) == NULL)
return;
one_argument (argument, arg);
if (!str_cmp (arg, "all"))
fAll = true;
else if (!is_number (arg))
{
bugf ("Invalid object from vnum %ld.", room->vnum);
return;
}
else
vnum = atov (arg);
for (obj = victim->carrying_first; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum)
{
unequip_char (victim, obj);
obj_from_char (obj);
extract_obj (obj);
}
}
}
Room_Fun (do_rppeace)
{
CharData *rch;
for (rch = room->person_first; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting (rch, true);
if (IsNPC (rch) && IsSet (rch->act, ACT_AGGRESSIVE))
RemBit (rch->act, ACT_AGGRESSIVE);
}
}