/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
/***************************************************************************
* *
* Based on MERC 2.2 MOBprograms by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <stdlib.h>
#include "merc.h"
#include "mob_cmds.h"
#include "interp.h"
#include "olc.h"
#include "tables.h"
extern ROOM_INDEX_DATA *find_location(CHAR_DATA *, const char *);
#define OBJ_CMD(name) void name(OBJ_DATA * obj, const char *argument)
#define ROOM_CMD(name) void name(ROOM_INDEX_DATA * room, const char *argument)
/*
* MOBcommand table.
*/
const struct mob_cmd_type mob_cmd_table[] = {
{"asound", do_mpasound},
{"gecho", do_mpgecho},
{"zecho", do_mpzecho},
{"kill", do_mpkill},
{"assist", do_mpassist},
{"junk", do_mpjunk},
{"echo", do_mpecho},
{"echoaround", do_mpechoaround},
{"echoat", do_mpechoat},
{"mload", do_mpmload},
{"oload", do_mpoload},
{"purge", do_mppurge},
{"goto", do_mpgoto},
{"at", do_mpat},
{"transfer", do_mptransfer},
{"gtransfer", do_mpgtransfer},
{"otransfer", do_mpotransfer},
{"force", do_mpforce},
{"gforce", do_mpgforce},
{"vforce", do_mpvforce},
{"cast", do_mpcast},
{"damage", do_mpdamage},
{"remember", do_mpremember},
{"forget", do_mpforget},
{"delay", do_mpdelay},
{"cancel", do_mpcancel},
{"call", do_mpcall},
{"flee", do_mpflee},
{"remove", do_mpremove},
{"peace", do_mppeace},
{NULL, NULL}
};
/*
* OBJcommand table.
*/
const struct obj_cmd_type obj_cmd_table[] = {
{"gecho", do_opgecho},
{"zecho", do_opzecho},
{"echo", do_opecho},
{"echoaround", do_opechoaround},
{"echoat", do_opechoat},
{"mload", do_opmload},
{"oload", do_opoload},
{"purge", do_oppurge},
{"goto", do_opgoto},
{"transfer", do_optransfer},
{"gtransfer", do_opgtransfer},
{"otransfer", do_opotransfer},
{"force", do_opforce},
{"gforce", do_opgforce},
{"vforce", do_opvforce},
{"damage", do_opdamage},
{"remember", do_opremember},
{"forget", do_opforget},
{"delay", do_opdelay},
{"cancel", do_opcancel},
{"call", do_opcall},
{"remove", do_opremove},
{"attrib", do_opattrib},
{"peace", do_oppeace},
{NULL, NULL}
};
/*
* ROOMcommand table.
*/
const struct room_cmd_type room_cmd_table[] = {
{"asound", do_rpasound},
{"gecho", do_rpgecho},
{"zecho", do_rpzecho},
{"echo", do_rpecho},
{"echoaround", do_rpechoaround},
{"echoat", do_rpechoat},
{"mload", do_rpmload},
{"oload", do_rpoload},
{"purge", do_rppurge},
{"transfer", do_rptransfer},
{"gtransfer", do_rpgtransfer},
{"otransfer", do_rpotransfer},
{"force", do_rpforce},
{"gforce", do_rpgforce},
{"vforce", do_rpvforce},
{"damage", do_rpdamage},
{"remember", do_rpremember},
{"forget", do_rpforget},
{"delay", do_rpdelay},
{"cancel", do_rpcancel},
{"call", do_rpcall},
{"remove", do_rpremove},
{"peace", do_rppeace},
{NULL, NULL}
};
char *prog_type_to_name(flag_t type)
{
switch (type)
{
case TRIG_ACT:
return "ACT";
case TRIG_SPEECH:
return "SPEECH";
case TRIG_RANDOM:
return "RANDOM";
case TRIG_FIGHT:
return "FIGHT";
case TRIG_HPCNT:
return "HPCNT";
case TRIG_DEATH:
return "DEATH";
case TRIG_ENTRY:
return "ENTRY";
case TRIG_GREET:
return "GREET";
case TRIG_GRALL:
return "GRALL";
case TRIG_GIVE:
return "GIVE";
case TRIG_BRIBE:
return "BRIBE";
case TRIG_KILL:
return "KILL";
case TRIG_DELAY:
return "DELAY";
case TRIG_SURR:
return "SURRENDER";
case TRIG_EXIT:
return "EXIT";
case TRIG_EXALL:
return "EXALL";
case TRIG_GET:
return "GET";
case TRIG_DROP:
return "DROP";
case TRIG_SIT:
return "SIT";
default:
return "ERROR";
}
}
/*
* MOBprog section
*/
CH_CMD(do_mob)
{
/*
* Security check!
*/
if (ch->desc != NULL && get_trust(ch) < MAX_LEVEL)
return;
mob_interpret(ch, argument);
}
/*
* Mob command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
void mob_interpret(CHAR_DATA * ch, const char *argument)
{
char command[MIL];
int cmd;
argument = one_argument(argument, command);
/*
* Look for command in command table.
*/
for (cmd = 0; !IS_NULLSTR(mob_cmd_table[cmd].name); cmd++)
{
if (command[0] == mob_cmd_table[cmd].name[0]
&& !str_prefix(command, mob_cmd_table[cmd].name))
{
(*mob_cmd_table[cmd].do_fun) (ch, argument);
tail_chain();
return;
}
}
bugf("invalid cmd from mob %ld: '%s'",
IS_NPC(ch) ? ch->pIndexData->vnum : 0, command);
}
/*
* Displays MOBprogram triggers of a mobile
*
* Syntax: mpstat [name]
*/
CH_CMD(do_mpstat)
{
char arg[MSL];
PROG_LIST *mprg;
CHAR_DATA *victim;
int i;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
chprintln(ch, "Mpstat whom?");
return;
}
if ((victim = get_char_world(ch, arg)) == NULL)
{
chprintln(ch, "No such creature.");
return;
}
if (!IS_NPC(victim))
{
chprintln(ch, "That is not a mobile.");
return;
}
chprintlnf(ch, "Mobile #%-6ld [%s]\n\r", victim->pIndexData->vnum,
victim->short_descr);
chprintlnf(ch, "Delay %-6d [%s]\n\r", victim->mprog_delay,
victim->mprog_target ==
NULL ? "No target" : victim->mprog_target->name);
if (!victim->pIndexData->mprog_flags)
{
chprintln(ch, "[No programs set]");
return;
}
for (i = 0, mprg = victim->pIndexData->first_mprog; mprg != NULL;
mprg = mprg->next)
{
chprintlnf(ch, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]", ++i,
prog_type_to_name(mprg->trig_type), mprg->vnum,
mprg->trig_phrase);
}
return;
}
/*
* Displays the source code of a given MOBprogram
*
* Syntax: mpdump [vnum]
*/
CH_CMD(do_mpdump)
{
char buf[MIL];
PROG_CODE *mprg;
one_argument(argument, buf);
if ((mprg = get_prog_index(atol(buf), PRG_MPROG)) == NULL)
{
chprintln(ch, "No such MOBprogram.");
return;
}
page_to_char(mprg->code, ch);
}
/*
* Prints the argument to all active players in the game
*
* Syntax: mob gecho [string]
*/
CH_CMD(do_mpgecho)
{
DESCRIPTOR_DATA *d;
if (IS_NULLSTR(argument))
{
bugf("missing argument from vnum %ld",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IS_IMMORTAL(d->character))
chprint(d->character, "Mob echo> ");
chprintln(d->character, argument);
}
}
}
/*
* Prints the argument to all players in the same area as the mob
*
* Syntax: mob zecho [string]
*/
CH_CMD(do_mpzecho)
{
DESCRIPTOR_DATA *d;
if (IS_NULLSTR(argument))
{
bugf("missing argument from vnum %ld",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->in_room == NULL)
return;
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING && d->character->in_room != NULL
&& d->character->in_room->area == ch->in_room->area)
{
if (IS_IMMORTAL(d->character))
chprint(d->character, "Mob echo> ");
chprintln(d->character, argument);
}
}
}
/*
* Prints the argument to all the rooms aroud the mobile
*
* Syntax: mob asound [string]
*/
CH_CMD(do_mpasound)
{
ROOM_INDEX_DATA *was_in_room;
int door;
if (IS_NULLSTR(argument))
return;
was_in_room = ch->in_room;
for (door = 0; door < MAX_DIR; door++)
{
EXIT_DATA *pexit;
if ((pexit = was_in_room->exit[door]) != NULL
&& pexit->u1.to_room != NULL && pexit->u1.to_room != was_in_room)
{
ch->in_room = pexit->u1.to_room;
MOBtrigger = FALSE;
act(argument, ch, NULL, NULL, TO_ROOM);
MOBtrigger = TRUE;
}
}
ch->in_room = was_in_room;
return;
}
/*
* Lets the mobile kill any player or mobile without murder
*
* Syntax: mob kill [victim]
*/
CH_CMD(do_mpkill)
{
char arg[MIL];
CHAR_DATA *victim;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
return;
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
return;
if (victim == ch || IS_NPC(victim) || ch->position == POS_FIGHTING)
return;
if (IS_AFFECTED(ch, AFF_CHARM) && ch->master == victim)
{
bugf("Charmed mob attacking master from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
multi_hit(ch, victim, TYPE_UNDEFINED);
return;
}
/*
* Lets the mobile assist another mob or player
*
* Syntax: mob assist [character]
*/
CH_CMD(do_mpassist)
{
char arg[MIL];
CHAR_DATA *victim;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
return;
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
return;
if (victim == ch || ch->fighting != NULL || victim->fighting == NULL)
return;
multi_hit(ch, victim->fighting, TYPE_UNDEFINED);
return;
}
/*
* Lets the mobile destroy an object in its inventory
* it can also destroy a worn object and it can destroy
* items using all.xxxxx or just plain all of them
*
* Syntax: mob junk [item]
*/
CH_CMD(do_mpjunk)
{
char arg[MIL];
OBJ_DATA *obj;
OBJ_DATA *obj_next;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
return;
if (str_cmp(arg, "all") && str_prefix("all.", arg))
{
if ((obj = get_obj_wear(ch, arg, TRUE)) != NULL)
{
unequip_char(ch, obj);
extract_obj(obj);
return;
}
if ((obj = get_obj_carry(ch, arg, ch)) == NULL)
return;
extract_obj(obj);
}
else
for (obj = ch->first_carrying; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (arg[3] == '\0' || is_name(&arg[4], obj->name))
{
if (obj->wear_loc != WEAR_NONE)
unequip_char(ch, obj);
extract_obj(obj);
}
}
return;
}
/*
* Prints the message to everyone in the room other than the mob and victim
*
* Syntax: mob echoaround [victim] [string]
*/
CH_CMD(do_mpechoaround)
{
char arg[MIL];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
return;
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
return;
act(argument, ch, NULL, victim, TO_NOTVICT);
}
/*
* Prints the message to only the victim
*
* Syntax: mob echoat [victim] [string]
*/
CH_CMD(do_mpechoat)
{
char arg[MIL];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
return;
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
return;
act(argument, ch, NULL, victim, TO_VICT);
}
/*
* Prints the message to the room at large
*
* Syntax: mpecho [string]
*/
CH_CMD(do_mpecho)
{
if (IS_NULLSTR(argument))
return;
act(argument, ch, NULL, NULL, TO_ROOM);
}
/*
* Lets the mobile load another mobile.
*
* Syntax: mob mload [vnum]
*/
CH_CMD(do_mpmload)
{
char arg[MIL];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
vnum_t vnum;
one_argument(argument, arg);
if (ch->in_room == NULL || IS_NULLSTR(arg) || !is_number(arg))
return;
vnum = atol(arg);
if ((pMobIndex = get_mob_index(vnum)) == NULL)
{
bugf("bad mob index (%ld) from mob %ld", vnum,
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
victim = create_mobile(pMobIndex);
char_to_room(victim, ch->in_room);
return;
}
/*
* Lets the mobile load an object
*
* Syntax: mob oload [vnum] [level] {R}
*/
CH_CMD(do_mpoload)
{
char arg1[MIL];
char arg2[MIL];
char arg3[MIL];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
bool fToroom = FALSE, fWear = FALSE;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
one_argument(argument, arg3);
if (IS_NULLSTR(arg1) || !is_number(arg1))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (IS_NULLSTR(arg2))
{
level = get_trust(ch);
}
else
{
/*
* New feature from Alander.
*/
if (!is_number(arg2))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
level = atoi(arg2);
if (level < 0 || level > get_trust(ch))
{
bugf("Bad level from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
}
/*
* Added 3rd argument
* omitted - load to mobile's inventory
* 'R' - load to room
* 'W' - load to mobile and force wear
*/
if (arg3[0] == 'R' || arg3[0] == 'r')
fToroom = TRUE;
else if (arg3[0] == 'W' || arg3[0] == 'w')
fWear = TRUE;
if ((pObjIndex = get_obj_index(atol(arg1))) == NULL)
{
bugf("Bad vnum arg from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
obj = create_object(pObjIndex, level);
if ((fWear || !fToroom) && CAN_WEAR(obj, ITEM_TAKE))
{
obj_to_char(obj, ch);
if (fWear)
wear_obj(ch, obj, TRUE);
}
else
{
obj_to_room(obj, ch->in_room);
}
return;
}
/*
* Lets the mobile purge all objects and other npcs in the room,
* or purge a specified object or mob in the room. The mobile cannot
* purge itself for safety reasons.
*
* syntax mob purge {target}
*/
CH_CMD(do_mppurge)
{
char arg[MIL];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = ch->in_room->first_person; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && victim != ch
&& (IS_NPC(victim) && !IS_SET(victim->act, ACT_NOPURGE)))
extract_char(victim, TRUE);
}
for (obj = ch->in_room->first_content; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj, ITEM_NOPURGE))
extract_obj(obj);
}
return;
}
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
{
if ((obj = get_obj_here(ch, NULL, arg)))
{
extract_obj(obj);
}
else
{
bugf("Bad argument from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
}
return;
}
if (!IS_NPC(victim))
{
bugf("Purging a PC from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
extract_char(victim, TRUE);
return;
}
/*
* Lets the mobile goto any location it wishes that is not private.
*
* Syntax: mob goto [location]
*/
CH_CMD(do_mpgoto)
{
char arg[MIL];
ROOM_INDEX_DATA *location;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("No argument from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location(ch, arg)) == NULL)
{
bugf("No such location from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (ch->fighting != NULL)
stop_fighting(ch, TRUE);
char_from_room(ch);
char_to_room(ch, location);
return;
}
/*
* Lets the mobile do a command at another location.
*
* Syntax: mob at [location] [commands]
*/
CH_CMD(do_mpat)
{
char arg[MIL];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
CHAR_DATA *wch;
OBJ_DATA *on, *obj;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad argument from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((location = find_location(ch, arg)) == NULL)
{
bugf("No such location from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
original = ch->in_room;
on = ch->on;
char_from_room(ch);
char_to_room(ch, location);
interpret(ch, argument);
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for (wch = char_first; wch != NULL; wch = wch->next)
{
if (wch == ch)
{
char_from_room(ch);
char_to_room(ch, original);
for (obj = original->first_content; obj; obj = obj->next_content)
{
if (obj == on)
{
ch->on = on;
break;
}
}
break;
}
}
return;
}
/*
* Lets the mobile transfer people. The 'all' argument transfers
* everyone in the current room to the specified location
*
* Syntax: mob transfer [target|'all'] [location]
*/
CH_CMD(do_mptransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NULLSTR(arg1))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(arg1, "all"))
{
CHAR_DATA *victim_next;
for (victim = ch->in_room->first_person; victim != NULL;
victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC(victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_function(ch, &do_mptransfer, buf);
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if (IS_NULLSTR(arg2))
{
location = ch->in_room;
}
else
{
if ((location = find_location(ch, arg2)) == NULL)
{
bugf("No such location from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (room_is_private(location))
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting(victim, TRUE);
char_from_room(victim);
char_to_room(victim, location);
do_function(victim, &do_look, "auto");
if (!IS_NPC(victim))
{
p_greet_trigger(victim, PRG_MPROG);
p_greet_trigger(victim, PRG_OPROG);
p_greet_trigger(victim, PRG_RPROG);
}
return;
}
/*
* Lets the mobile transfer all chars in same group as the victim.
*
* Syntax: mob gtransfer [victim] [location]
*/
CH_CMD(do_mpgtransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NULLSTR(arg1))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((who = get_char_room(ch, NULL, arg1)) == NULL)
return;
for (victim = ch->in_room->first_person; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group(who, victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_function(ch, &do_mptransfer, buf);
}
}
return;
}
/*
* Lets the mobile force someone to do something. Must be mortal level
* and the all argument only affects those in the room with the mobile.
*
* Syntax: mob force [victim] [commands]
*/
CH_CMD(do_mpforce)
{
char arg[MIL];
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (vch->in_room == ch->in_room
&& get_trust(vch) < get_trust(ch) && can_see(ch, vch))
{
interpret(vch, argument);
}
}
}
else
{
CHAR_DATA *victim;
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
return;
if (victim == ch)
return;
interpret(victim, argument);
}
return;
}
/*
* Lets the mobile force a group something. Must be mortal level.
*
* Syntax: mob gforce [victim] [commands]
*/
CH_CMD(do_mpgforce)
{
char arg[MIL];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
return;
if (victim == ch)
return;
for (vch = victim->in_room->first_person; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group(victim, vch))
{
interpret(vch, argument);
}
}
return;
}
/*
* Forces all mobiles of certain vnum to do something (except ch)
*
* Syntax: mob vforce [vnum] [commands]
*/
CH_CMD(do_mpvforce)
{
CHAR_DATA *victim, *victim_next;
char arg[MIL];
vnum_t vnum;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!is_number(arg))
{
bugf("Non-number argument vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vnum = atol(arg);
for (victim = char_first; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& ch != victim && victim->fighting == NULL)
interpret(victim, argument);
}
return;
}
/*
* Lets the mobile cast spells --
* Beware: this does only crude checking on the target validity
* and does not account for mana etc., so you should do all the
* necessary checking in your mob program before issuing this cmd!
*
* Syntax: mob cast [spell] {target}
*/
CH_CMD(do_mpcast)
{
CHAR_DATA *vch;
OBJ_DATA *obj;
void *victim = NULL;
char spell[MIL], target[MIL];
int sn;
argument = one_argument(argument, spell);
one_argument(argument, target);
if (IS_NULLSTR(spell))
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((sn = skill_lookup(spell)) == -1)
{
bugf("No such spell from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = get_char_room(ch, NULL, target);
obj = get_obj_here(ch, NULL, target);
switch (skill_table[sn].target)
{
default:
return;
case TAR_IGNORE:
break;
case TAR_CHAR_OFFENSIVE:
if (vch == NULL || vch == ch)
return;
victim = (void *) vch;
break;
case TAR_CHAR_DEFENSIVE:
victim = vch == NULL ? (void *) ch : (void *) vch;
break;
case TAR_CHAR_SELF:
victim = (void *) ch;
break;
case TAR_OBJ_CHAR_DEF:
case TAR_OBJ_CHAR_OFF:
case TAR_OBJ_INV:
if (obj == NULL)
return;
victim = (void *) obj;
}
(*skill_table[sn].spell_fun) (sn, ch->level, ch, victim,
skill_table[sn].target);
return;
}
/*
* Lets mob cause unconditional damage to someone. Nasty, use with caution.
* Also, this is silent, you must show your own damage message...
*
* Syntax: mob damage [victim] [min] [max] {kill}
*/
CH_CMD(do_mpdamage)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[MIL], min[MIL], max[MIL];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument(argument, target);
argument = one_argument(argument, min);
argument = one_argument(argument, max);
if (target[0] == '\0')
{
bugf("Bad syntax from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (!str_cmp(target, "all"))
fAll = TRUE;
else if ((victim = get_char_room(ch, NULL, target)) == NULL)
return;
if (is_number(min))
low = atoi(min);
else
{
bugf("Bad damage min vnum %ld.", IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if (is_number(max))
high = atoi(max);
else
{
bugf("Bad damage max vnum %ld.", IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument(argument, target);
/*
* If kill parameter is omitted, this command is "safe" and will not
* kill the victim.
*/
if (target[0] != '\0')
fKill = TRUE;
if (fAll)
{
for (victim = ch->in_room->first_person; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (victim != ch)
damage(victim, victim,
fKill ? number_range(low, high) : UMIN(victim->hit,
number_range
(low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
}
else
damage(victim, victim,
fKill ? number_range(low, high) : UMIN(victim->hit,
number_range(low,
high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
/*
* Lets the mobile to remember a target. The target can be referred to
* with $q and $Q codes in MOBprograms. See also "mob forget".
*
* Syntax: mob remember [victim]
*/
CH_CMD(do_mpremember)
{
char arg[MIL];
one_argument(argument, arg);
if (!IS_NULLSTR(arg))
ch->mprog_target = get_char_world(ch, arg);
else
bugf("missing argument from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
}
/*
* Reverse of "mob remember".
*
* Syntax: mob forget
*/
CH_CMD(do_mpforget)
{
ch->mprog_target = NULL;
}
/*
* Sets a delay for MOBprogram execution. When the delay time expires,
* the mobile is checked for a MObprogram with DELAY trigger, and if
* one is found, it is executed. Delay is counted in PULSE_MOBILE
*
* Syntax: mob delay [pulses]
*/
CH_CMD(do_mpdelay)
{
char arg[MIL];
one_argument(argument, arg);
if (!is_number(arg))
{
bugf("invalid arg from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
ch->mprog_delay = atoi(arg);
}
/*
* Reverse of "mob delay", deactivates the timer.
*
* Syntax: mob cancel
*/
CH_CMD(do_mpcancel)
{
ch->mprog_delay = -1;
}
/*
* Lets the mobile to call another MOBprogram withing a MOBprogram.
* This is a crude way to implement subroutines/functions. Beware of
* nested loops and unwanted triggerings... Stack usage might be a problem.
* Characters and objects referred to must be in the same room with the
* mobile.
*
* Syntax: mob call [vnum] [victim|'null'] [object1|'null'] [object2|'null']
*
*/
CH_CMD(do_mpcall)
{
char arg[MIL];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("missing arguments from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((prg = get_prog_index(atol(arg), PRG_MPROG)) == NULL)
{
bugf("invalid prog from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
vch = get_char_room(ch, NULL, arg);
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
obj1 = get_obj_here(ch, NULL, arg);
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
obj2 = get_obj_here(ch, NULL, arg);
program_flow(prg->vnum, prg->code, ch, NULL, NULL, vch, (void *) obj1,
(void *) obj2);
}
/*
* Forces the mobile to flee.
*
* Syntax: mob flee
*
*/
CH_CMD(do_mpflee)
{
ROOM_INDEX_DATA *was_in;
EXIT_DATA *pexit;
int door, attempt;
if (ch->fighting != NULL)
return;
if ((was_in = ch->in_room) == NULL)
return;
for (attempt = 0; attempt < MAX_DIR; attempt++)
{
door = number_door();
if ((pexit = was_in->exit[door]) == 0 || pexit->u1.to_room == NULL
|| IS_SET(pexit->exit_info, EX_CLOSED) || (IS_NPC(ch)
&&
IS_SET
(pexit->u1.
to_room->room_flags,
ROOM_NO_MOB)))
continue;
move_char(ch, door, TRUE);
if (ch->in_room != was_in)
return;
}
}
/*
* Lets the mobile to transfer an object. The object must be in the same
* room with the mobile.
*
* Syntax: mob otransfer [item name] [location]
*/
CH_CMD(do_mpotransfer)
{
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
char arg[MIL];
char buf[MIL];
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("Missing argument from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
one_argument(argument, buf);
if ((location = find_location(ch, buf)) == NULL)
{
bugf("No such location from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
if ((obj = get_obj_here(ch, NULL, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room(obj);
else
{
if (obj->wear_loc != WEAR_NONE)
unequip_char(ch, obj);
obj_from_char(obj);
}
obj_to_room(obj, location);
}
/*
* Lets the mobile to strip an object or all objects from the victim.
* Useful for removing e.g. quest objects from a character.
*
* Syntax: mob remove [victim] [object vnum|'all']
*/
CH_CMD(do_mpremove)
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
vnum_t vnum = 0;
bool fAll = FALSE;
char arg[MIL];
argument = one_argument(argument, arg);
if ((victim = get_char_room(ch, NULL, arg)) == NULL)
return;
one_argument(argument, arg);
if (!str_cmp(arg, "all"))
fAll = TRUE;
else if (!is_number(arg))
{
bugf("Invalid object from vnum %ld.",
IS_NPC(ch) ? ch->pIndexData->vnum : 0);
return;
}
else
vnum = atol(arg);
for (obj = victim->first_carrying; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum)
{
unequip_char(victim, obj);
obj_from_char(obj);
extract_obj(obj);
}
}
}
CH_CMD(do_mppeace)
{
CHAR_DATA *rch;
for (rch = ch->in_room->first_person; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting(rch, TRUE);
if (IS_NPC(rch) && IS_SET(rch->act, ACT_AGGRESSIVE))
REMOVE_BIT(rch->act, ACT_AGGRESSIVE);
}
}
/*
* OBJprog section
*/
OBJ_CMD(do_obj)
{
/*
* Security check!
*/
if (obj->level < MAX_LEVEL)
return;
obj_interpret(obj, argument);
}
/*
* Obj command interpreter. Implemented separately for security and speed
* reasons. A trivial hack of interpret()
*/
OBJ_CMD(obj_interpret)
{
char command[MIL];
int cmd;
argument = one_argument(argument, command);
/*
* Look for command in command table.
*/
for (cmd = 0; !IS_NULLSTR(obj_cmd_table[cmd].name); cmd++)
{
if (command[0] == obj_cmd_table[cmd].name[0]
&& !str_prefix(command, obj_cmd_table[cmd].name))
{
(*obj_cmd_table[cmd].obj_fun) (obj, argument);
tail_chain();
return;
}
}
bugf("invalid cmd from obj %ld: '%s'", obj->pIndexData->vnum, command);
}
CH_CMD(do_opstat)
{
char arg[MSL];
PROG_LIST *oprg;
OBJ_DATA *obj;
int i;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
chprintln(ch, "Opstat what?");
return;
}
if ((obj = get_obj_world(ch, arg)) == NULL)
{
chprintln(ch, "No such object.");
return;
}
chprintlnf(ch, "Object #%-6ld [%s]", obj->pIndexData->vnum,
obj->short_descr);
chprintlnf(ch, "Delay %-6d [%s]", obj->oprog_delay,
obj->oprog_target ==
NULL ? "No target" : obj->oprog_target->name);
if (!obj->pIndexData->oprog_flags)
{
chprintln(ch, "[No programs set]");
return;
}
for (i = 0, oprg = obj->pIndexData->first_oprog; oprg != NULL;
oprg = oprg->next)
{
chprintlnf(ch, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]", ++i,
prog_type_to_name(oprg->trig_type), oprg->vnum,
oprg->trig_phrase);
}
return;
}
CH_CMD(do_opdump)
{
char buf[MIL];
PROG_CODE *oprg;
one_argument(argument, buf);
if ((oprg = get_prog_index(atol(buf), PRG_OPROG)) == NULL)
{
chprintln(ch, "No such OBJprogram.");
return;
}
page_to_char(oprg->code, ch);
}
OBJ_CMD(do_opgecho)
{
DESCRIPTOR_DATA *d;
if (IS_NULLSTR(argument))
{
bugf("missing argument from vnum %ld", obj->pIndexData->vnum);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IS_IMMORTAL(d->character))
chprint(d->character, "Obj echo> ");
chprintln(d->character, argument);
}
}
}
OBJ_CMD(do_opzecho)
{
DESCRIPTOR_DATA *d;
if (IS_NULLSTR(argument))
{
bugf("missing argument from vnum %ld", obj->pIndexData->vnum);
return;
}
if (obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
return;
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING && d->character->in_room != NULL
&&
((obj->in_room
&& d->character->in_room->area == obj->in_room->area)
|| (obj->carried_by
&& d->character->in_room->area ==
obj->carried_by->in_room->area)))
{
if (IS_IMMORTAL(d->character))
chprint(d->character, "Obj echo> ");
chprintln(d->character, argument);
}
}
}
OBJ_CMD(do_opechoaround)
{
char arg[MIL];
CHAR_DATA *victim, *vch;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
return;
if ((victim =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
if (obj->in_room && obj->in_room->first_person)
vch = obj->in_room->first_person;
else if (obj->carried_by && obj->carried_by->in_room)
vch = obj->carried_by->in_room->first_person;
else
vch = NULL;
for (; vch; vch = vch->next_in_room)
{
if (vch == victim)
continue;
chprint(vch, argument);
}
}
OBJ_CMD(do_opechoat)
{
char arg[MIL];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
return;
if ((victim =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
act(argument,
obj->carried_by ? obj->carried_by : obj->in_room->first_person, obj,
victim, TO_VICT);
}
OBJ_CMD(do_opecho)
{
if (IS_NULLSTR(argument))
return;
if (!obj->carried_by && !obj->in_room->first_person)
return;
act(argument,
obj->carried_by ? obj->carried_by : obj->in_room->first_person, NULL,
NULL, TO_ROOM);
act(argument,
obj->carried_by ? obj->carried_by : obj->in_room->first_person, NULL,
NULL, TO_CHAR);
}
OBJ_CMD(do_opmload)
{
char arg[MIL];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
vnum_t vnum;
one_argument(argument, arg);
if ((obj->in_room == NULL
&& (obj->carried_by == NULL || obj->carried_by->in_room == NULL))
|| IS_NULLSTR(arg) || !is_number(arg))
return;
vnum = atol(arg);
if ((pMobIndex = get_mob_index(vnum)) == NULL)
{
bugf("bad mob index (%ld) from obj %ld", vnum, obj->pIndexData->vnum);
return;
}
victim = create_mobile(pMobIndex);
char_to_room(victim,
obj->in_room ? obj->in_room : obj->carried_by->in_room);
return;
}
OBJ_CMD(do_opoload)
{
char arg1[MIL];
char arg2[MIL];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *nobj;
int level;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NULLSTR(arg1) || !is_number(arg1))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (IS_NULLSTR(arg2))
{
level = obj->level;
}
else
{
if (!is_number(arg2))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
level = atol(arg2);
if (level < 0 || level > obj->level)
{
bugf("Bad level from vnum %ld.", obj->pIndexData->vnum);
return;
}
}
if ((pObjIndex = get_obj_index(atol(arg1))) == NULL)
{
bugf("Bad vnum arg from vnum %ld.", obj->pIndexData->vnum);
return;
}
nobj = create_object(pObjIndex, level);
obj_to_room(nobj, obj->in_room ? obj->in_room : obj->carried_by->in_room);
return;
}
OBJ_CMD(do_oppurge)
{
char arg[MIL];
CHAR_DATA *victim;
OBJ_DATA *vobj;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
if (obj->in_room && obj->in_room->first_person)
victim = obj->in_room->first_person;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->first_person;
else
victim = NULL;
for (; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && !IS_SET(victim->act, ACT_NOPURGE))
extract_char(victim, TRUE);
}
if (obj->in_room)
vobj = obj->in_room->first_content;
else
vobj = obj->carried_by->in_room->first_content;
for (; vobj != NULL; vobj = obj_next)
{
obj_next = vobj->next_content;
if (!IS_OBJ_STAT(vobj, ITEM_NOPURGE) && vobj != obj)
extract_obj(vobj);
}
return;
}
if ((victim =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
{
if ((vobj =
get_obj_here(NULL,
obj->in_room ? obj->in_room : obj->
carried_by->in_room, arg)))
{
extract_obj(vobj);
}
else if (obj->carried_by
&& (vobj = get_obj_carry(obj->carried_by, arg, NULL)) != NULL)
{
extract_obj(vobj);
}
else if (obj->carried_by
&& (vobj = get_obj_wear(obj->carried_by, arg, FALSE)) != NULL)
{
unequip_char(vobj->carried_by, vobj);
extract_obj(vobj);
}
else
{
bugf("Bad argument from vnum %ld.", obj->pIndexData->vnum);
}
return;
}
if (!IS_NPC(victim))
{
bugf("Purging a PC from vnum %ld.", obj->pIndexData->vnum);
return;
}
extract_char(victim, TRUE);
return;
}
OBJ_CMD(do_opgoto)
{
char arg[MIL];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("No argument from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (is_number(arg))
location = get_room_index(atol(arg));
else if ((victim = get_char_world(NULL, arg)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world(NULL, arg)) != NULL)
location = dobj->in_room;
else
{
bugf("No such location from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (obj->in_room != NULL)
obj_from_room(obj);
else if (obj->carried_by != NULL)
obj_from_char(obj);
obj_to_room(obj, location);
return;
}
OBJ_CMD(do_optransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *dobj;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NULLSTR(arg1))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!str_cmp(arg1, "all"))
{
CHAR_DATA *victim_next;
if (obj->in_room && obj->in_room->first_person)
victim = obj->in_room->first_person;
else if (obj->carried_by)
victim = obj->carried_by->in_room->first_person;
else
victim = NULL;
for (; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC(victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_optransfer(obj, buf);
}
}
return;
}
if (IS_NULLSTR(arg2))
{
location = obj->in_room ? obj->in_room : obj->carried_by->in_room;
}
else
{
if (is_number(arg2))
location = get_room_index(atol(arg2));
else if ((victim = get_char_world(NULL, arg2)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world(NULL, arg2)) != NULL)
location = dobj->in_room;
else
{
bugf("No such location from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (room_is_private(location))
return;
}
if ((victim = get_char_world(NULL, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting(victim, TRUE);
char_from_room(victim);
char_to_room(victim, location);
do_function(victim, &do_look, "auto");
if (!IS_NPC(victim))
{
p_greet_trigger(victim, PRG_MPROG);
p_greet_trigger(victim, PRG_OPROG);
p_greet_trigger(victim, PRG_RPROG);
}
return;
}
OBJ_CMD(do_opgtransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NULLSTR(arg1))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((who =
get_char_room(NULL,
(obj->in_room) ? obj->in_room : obj->carried_by->in_room,
arg1)) == NULL)
return;
if (obj->in_room && obj->in_room->first_person)
victim = obj->in_room->first_person;
else if (obj->carried_by && obj->carried_by->in_room)
victim = obj->carried_by->in_room->first_person;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group(who, victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_optransfer(obj, buf);
}
}
return;
}
OBJ_CMD(do_opforce)
{
char arg[MIL];
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!obj->in_room && !obj->carried_by)
return;
if (obj->in_room && !obj->in_room->first_person)
return;
if (obj->carried_by && !obj->carried_by->in_room)
return;
if (!str_cmp(arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (((obj->in_room && vch->in_room == obj->in_room)
|| (obj->carried_by
&& vch->in_room == obj->carried_by->in_room))
&& get_trust(vch) < obj->level)
{
interpret(vch, argument);
}
}
}
else
{
CHAR_DATA *victim;
if ((victim =
get_char_room(NULL,
(obj->in_room) ? obj->in_room : obj->
carried_by->in_room, arg)) == NULL)
return;
interpret(victim, argument);
}
return;
}
OBJ_CMD(do_opgforce)
{
char arg[MIL];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((victim =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
for (vch = victim->in_room->first_person; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group(victim, vch))
{
interpret(vch, argument);
}
}
return;
}
OBJ_CMD(do_opvforce)
{
CHAR_DATA *victim, *victim_next;
char arg[MIL];
vnum_t vnum;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!is_number(arg))
{
bugf("Non-number argument vnum %ld.", obj->pIndexData->vnum);
return;
}
vnum = atol(arg);
for (victim = char_first; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL)
interpret(victim, argument);
}
return;
}
OBJ_CMD(do_opdamage)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[MIL], min[MIL], max[MIL];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument(argument, target);
argument = one_argument(argument, min);
argument = one_argument(argument, max);
if (IS_NULLSTR(target))
{
bugf("Bad syntax from vnum %ld.", obj->pIndexData->vnum);
return;
}
if (!str_cmp(target, "all"))
fAll = TRUE;
else if ((victim =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->
carried_by->in_room, target)) == NULL)
return;
if (is_number(min))
low = atoi(min);
else
{
bugf("Bad damage min vnum %ld.", obj->pIndexData->vnum);
return;
}
if (is_number(max))
high = atoi(max);
else
{
bugf("Bad damage max vnum %ld.", obj->pIndexData->vnum);
return;
}
one_argument(argument, target);
if (!IS_NULLSTR(target))
fKill = TRUE;
if (fAll)
{
if (obj->in_room && obj->in_room->first_person)
victim = obj->in_room->first_person;
else if (obj->carried_by)
victim = obj->carried_by->in_room->first_person;
else
victim = NULL;
for (; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (obj->carried_by && victim != obj->carried_by)
damage(victim, victim,
fKill ? number_range(low, high) : UMIN(victim->hit,
number_range
(low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
}
else
damage(victim, victim,
fKill ? number_range(low, high) : UMIN(victim->hit,
number_range(low,
high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
OBJ_CMD(do_opremember)
{
char arg[MIL];
one_argument(argument, arg);
if (!IS_NULLSTR(arg))
obj->oprog_target = get_char_world(NULL, arg);
else
bugf("missing argument from vnum %ld.", obj->pIndexData->vnum);
}
OBJ_CMD(do_opforget)
{
obj->oprog_target = NULL;
}
OBJ_CMD(do_opdelay)
{
char arg[MIL];
one_argument(argument, arg);
if (!is_number(arg))
{
bugf("invalid arg from vnum %ld.", obj->pIndexData->vnum);
return;
}
obj->oprog_delay = atoi(arg);
}
OBJ_CMD(do_opcancel)
{
obj->oprog_delay = -1;
}
OBJ_CMD(do_opcall)
{
char arg[MIL];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("missing arguments from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((prg = get_prog_index(atol(arg), PRG_OPROG)) == NULL)
{
bugf("invalid prog from vnum %ld.", obj->pIndexData->vnum);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
vch =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->
carried_by->in_room, arg);
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
obj1 =
get_obj_here(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg);
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
obj2 =
get_obj_here(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg);
program_flow(prg->vnum, prg->code, NULL, obj, NULL, vch, (void *) obj1,
(void *) obj2);
}
OBJ_CMD(do_opotransfer)
{
OBJ_DATA *obj1, *dobj;
ROOM_INDEX_DATA *location;
char arg[MIL];
char buf[MIL];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("Missing argument from vnum %ld.", obj->pIndexData->vnum);
return;
}
one_argument(argument, buf);
if (is_number(buf))
location = get_room_index(atol(buf));
else if ((victim = get_char_world(NULL, buf)) != NULL)
location = victim->in_room;
else if ((dobj = get_obj_world(NULL, arg)) != NULL)
location = dobj->in_room;
else
{
bugf("No such location from vnum %ld.", obj->pIndexData->vnum);
return;
}
if ((obj1 =
get_obj_here(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
if (obj1->carried_by == NULL)
obj_from_room(obj1);
else
{
if (obj1->wear_loc != WEAR_NONE)
unequip_char(obj1->carried_by, obj1);
obj_from_char(obj1);
}
obj_to_room(obj1, location);
}
OBJ_CMD(do_opremove)
{
CHAR_DATA *victim;
OBJ_DATA *obj1, *obj_next;
vnum_t vnum = 0;
bool fAll = FALSE;
char arg[MIL];
argument = one_argument(argument, arg);
if ((victim =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->carried_by->in_room,
arg)) == NULL)
return;
one_argument(argument, arg);
if (!str_cmp(arg, "all"))
fAll = TRUE;
else if (!is_number(arg))
{
bugf("Invalid object from vnum %ld.", obj->pIndexData->vnum);
return;
}
else
vnum = atol(arg);
for (obj1 = victim->first_carrying; obj1; obj1 = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj1->pIndexData->vnum == vnum)
{
unequip_char(victim, obj1);
obj_from_char(obj1);
extract_obj(obj1);
}
}
}
OBJ_CMD(do_opattrib)
{
CHAR_DATA *ch;
char target[MIL], arg1[MIL], arg2[MIL];
char arg3[MIL], arg4[MIL], arg5[MIL];
char arg6[MIL], arg7[MIL];
char mod, *p;
int i, level, condition;
vnum_t value0, value1, value2, value3, value4;
argument = one_argument(argument, target);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
argument = one_argument(argument, arg4);
argument = one_argument(argument, arg5);
argument = one_argument(argument, arg6);
one_argument(argument, arg7);
if (!str_cmp(target, "worn"))
{
if (!obj->carried_by)
return;
else
ch = obj->carried_by;
}
else if ((ch =
get_char_room(NULL,
obj->in_room ? obj->in_room : obj->
carried_by->in_room, target)) == NULL)
return;
if (!str_cmp(arg1, "none"))
level = obj->level;
else if (!isdigit(arg1[0]))
{
p = arg1;
mod = arg1[0];
for (i = 1; i; i++)
{
if (arg1[i] == '\0')
{
*p = '\0';
break;
}
*p = arg1[i];
p++;
}
if (!is_number(arg1))
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
level = ch->level + atoi(arg1);
break;
case '-':
level = ch->level - atoi(arg1);
break;
case '*':
level = ch->level * atoi(arg1);
break;
case '/':
level = ch->level / atoi(arg1);
break;
default:
bugf("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number(arg1))
level = atoi(arg1);
else
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp(arg2, "none"))
condition = obj->condition;
else if (!isdigit(arg2[0]))
{
p = arg2;
mod = arg2[0];
for (i = 1; i; i++)
{
if (arg2[i] == '\0')
{
*p = '\0';
break;
}
*p = arg2[i];
p++;
}
if (!is_number(arg2))
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
condition = ch->level + atoi(arg2);
break;
case '-':
condition = ch->level - atoi(arg2);
break;
case '*':
condition = ch->level * atoi(arg2);
break;
case '/':
condition = ch->level / atoi(arg2);
break;
default:
bugf("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number(arg2))
condition = atoi(arg2);
else
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp(arg3, "none"))
value0 = obj->value[0];
else if (!isdigit(arg3[0]))
{
p = arg3;
mod = arg3[0];
for (i = 1; i; i++)
{
if (arg3[i] == '\0')
{
*p = '\0';
break;
}
*p = arg3[i];
p++;
}
if (!is_number(arg3))
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value0 = ch->level + atol(arg3);
break;
case '-':
value0 = ch->level - atol(arg3);
break;
case '*':
value0 = ch->level * atol(arg3);
break;
case '/':
value0 = ch->level / atol(arg3);
break;
default:
bugf("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number(arg3))
value0 = atol(arg3);
else
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp(arg4, "none"))
value1 = obj->value[1];
else if (!isdigit(arg4[0]))
{
p = arg4;
mod = arg4[0];
for (i = 1; i; i++)
{
if (arg4[i] == '\0')
{
*p = '\0';
break;
}
*p = arg4[i];
p++;
}
if (!is_number(arg4))
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value1 = ch->level + atol(arg4);
break;
case '-':
value1 = ch->level - atol(arg4);
break;
case '*':
value1 = ch->level * atol(arg4);
break;
case '/':
value1 = ch->level / atol(arg4);
break;
default:
bugf("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number(arg4))
value1 = atol(arg4);
else
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp(arg5, "none"))
value2 = obj->value[2];
else if (!isdigit(arg5[0]))
{
p = arg5;
mod = arg5[0];
for (i = 1; i; i++)
{
if (arg5[i] == '\0')
{
*p = '\0';
break;
}
*p = arg5[i];
p++;
}
if (!is_number(arg5))
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value2 = ch->level + atol(arg5);
break;
case '-':
value2 = ch->level - atol(arg5);
break;
case '*':
value2 = ch->level * atol(arg5);
break;
case '/':
value2 = ch->level / atol(arg5);
break;
default:
bugf("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number(arg5))
value2 = atol(arg5);
else
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp(arg6, "none"))
value3 = obj->value[3];
else if (!isdigit(arg6[0]))
{
p = arg6;
mod = arg6[0];
for (i = 1; i; i++)
{
if (arg6[i] == '\0')
{
*p = '\0';
break;
}
*p = arg6[i];
p++;
}
if (!is_number(arg6))
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value3 = ch->level + atol(arg6);
break;
case '-':
value3 = ch->level - atol(arg6);
break;
case '*':
value3 = ch->level * atol(arg6);
break;
case '/':
value3 = ch->level / atol(arg6);
break;
default:
bugf("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number(arg6))
value3 = atol(arg6);
else
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
if (!str_cmp(arg7, "none"))
value4 = obj->value[4];
else if (!isdigit(arg7[0]))
{
p = arg7;
mod = arg7[0];
for (i = 1; i; i++)
{
if (arg7[i] == '\0')
{
*p = '\0';
break;
}
*p = arg7[i];
p++;
}
if (!is_number(arg7))
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
switch (mod)
{
case '+':
value4 = ch->level + atol(arg7);
break;
case '-':
value4 = ch->level - atol(arg7);
break;
case '*':
value4 = ch->level * atol(arg7);
break;
case '/':
value4 = ch->level / atol(arg7);
break;
default:
bugf("invalid modifier from vnum %ld", obj->pIndexData->vnum);
return;
}
}
else if (is_number(arg7))
value4 = atol(arg7);
else
{
bugf("received non-number argument from vnum %ld",
obj->pIndexData->vnum);
return;
}
obj->level = level;
obj->condition = condition;
obj->value[0] = value0;
obj->value[1] = value1;
obj->value[2] = value2;
obj->value[3] = value3;
obj->value[4] = value4;
}
OBJ_CMD(do_oppeace)
{
CHAR_DATA *rch;
ROOM_INDEX_DATA *room =
obj->in_room ? obj->in_room : obj->carried_by->in_room;
for (rch = room->first_person; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting(rch, TRUE);
if (IS_NPC(rch) && IS_SET(rch->act, ACT_AGGRESSIVE))
REMOVE_BIT(rch->act, ACT_AGGRESSIVE);
}
}
ROOM_CMD(do_room)
{
room_interpret(room, argument);
}
ROOM_CMD(room_interpret)
{
char command[MIL];
int cmd;
argument = one_argument(argument, command);
for (cmd = 0; !IS_NULLSTR(room_cmd_table[cmd].name); cmd++)
{
if (command[0] == room_cmd_table[cmd].name[0]
&& !str_prefix(command, room_cmd_table[cmd].name))
{
(*room_cmd_table[cmd].room_fun) (room, argument);
tail_chain();
return;
}
}
bugf("invalid cmd from room %ld: '%s'", room->vnum, command);
}
CH_CMD(do_rpstat)
{
char arg[MSL];
PROG_LIST *rprg;
ROOM_INDEX_DATA *room;
int i;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
room = ch->in_room;
else if (!is_number(arg))
{
chprintln(ch, "You must provide a number.");
return;
}
else if ((room = get_room_index(atol(arg))) == NULL)
{
chprintln(ch, "No such room.");
return;
}
chprintlnf(ch, "Room #%-6ld [%s]", room->vnum, room->name);
chprintlnf(ch, "Delay %-6d [%s]", room->rprog_delay,
room->rprog_target ==
NULL ? "No target" : room->rprog_target->name);
if (!room->rprog_flags)
{
chprintln(ch, "[No programs set]");
return;
}
for (i = 0, rprg = room->first_rprog; rprg != NULL; rprg = rprg->next)
{
chprintlnf(ch, "[%2d] Trigger [%-8s] Program [%4ld] Phrase [%s]", ++i,
prog_type_to_name(rprg->trig_type), rprg->vnum,
rprg->trig_phrase);
}
return;
}
CH_CMD(do_rpdump)
{
char buf[MIL];
PROG_CODE *rprg;
one_argument(argument, buf);
if ((rprg = get_prog_index(atol(buf), PRG_RPROG)) == NULL)
{
chprintln(ch, "No such ROOMprogram.");
return;
}
page_to_char(rprg->code, ch);
}
ROOM_CMD(do_rpgecho)
{
DESCRIPTOR_DATA *d;
if (IS_NULLSTR(argument))
{
bugf("missing argument from vnum %ld", room->vnum);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING)
{
if (IS_IMMORTAL(d->character))
chprint(d->character, "Room echo> ");
chprintln(d->character, argument);
}
}
}
ROOM_CMD(do_rpzecho)
{
DESCRIPTOR_DATA *d;
if (IS_NULLSTR(argument))
{
bugf("missing argument from vnum %ld", room->vnum);
return;
}
for (d = descriptor_first; d; d = d->next)
{
if (d->connected == CON_PLAYING && d->character->in_room != NULL
&& d->character->in_room->area == room->area)
{
if (IS_IMMORTAL(d->character))
chprint(d->character, "Room echo> ");
chprintln(d->character, argument);
}
}
}
ROOM_CMD(do_rpasound)
{
int door;
if (IS_NULLSTR(argument))
return;
for (door = 0; door < MAX_DIR; door++)
{
EXIT_DATA *pexit;
if ((pexit = room->exit[door]) != NULL && pexit->u1.to_room != NULL
&& pexit->u1.to_room != room
&& pexit->u1.to_room->first_person != NULL)
{
act(argument, pexit->u1.to_room->first_person, NULL, NULL, TO_ROOM);
act(argument, pexit->u1.to_room->first_person, NULL, NULL, TO_CHAR);
}
}
return;
}
ROOM_CMD(do_rpechoaround)
{
char arg[MIL];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
return;
if ((victim = get_char_room(NULL, room, arg)) == NULL)
return;
act(argument, victim, NULL, victim, TO_NOTVICT);
}
ROOM_CMD(do_rpechoat)
{
char arg[MIL];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
return;
if ((victim = get_char_room(NULL, room, arg)) == NULL)
return;
act(argument, victim, NULL, NULL, TO_CHAR);
}
ROOM_CMD(do_rpecho)
{
if (IS_NULLSTR(argument))
return;
if (!room->first_person)
return;
act(argument, room->first_person, NULL, NULL, TO_ROOM);
act(argument, room->first_person, NULL, NULL, TO_CHAR);
}
ROOM_CMD(do_rpmload)
{
char arg[MIL];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
vnum_t vnum;
one_argument(argument, arg);
if (IS_NULLSTR(arg) || !is_number(arg))
return;
vnum = atol(arg);
if ((pMobIndex = get_mob_index(vnum)) == NULL)
{
bugf("bad mob index (%ld) from room %ld", vnum, room->vnum);
return;
}
victim = create_mobile(pMobIndex);
char_to_room(victim, room);
return;
}
ROOM_CMD(do_rpoload)
{
char arg1[MIL];
char arg2[MIL];
char arg3[MIL];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
one_argument(argument, arg3);
if (IS_NULLSTR(arg1) || !is_number(arg1) || IS_NULLSTR(arg2)
|| !is_number(arg2))
{
bugf("Bad syntax from vnum %ld.", room->vnum);
return;
}
level = atoi(arg2);
if (level < 0 || level > LEVEL_IMMORTAL)
{
bugf("Bad level from vnum %ld.", room->vnum);
return;
}
if ((pObjIndex = get_obj_index(atol(arg1))) == NULL)
{
bugf("Bad vnum arg from vnum %ld.", room->vnum);
return;
}
obj = create_object(pObjIndex, level);
obj_to_room(obj, room);
return;
}
ROOM_CMD(do_rppurge)
{
char arg[MIL];
CHAR_DATA *victim;
OBJ_DATA *obj;
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for (victim = room->first_person; victim != NULL; victim = vnext)
{
vnext = victim->next_in_room;
if (IS_NPC(victim) && !IS_SET(victim->act, ACT_NOPURGE))
extract_char(victim, TRUE);
}
for (obj = room->first_content; obj != NULL; obj = obj_next)
{
obj_next = obj->next_content;
if (!IS_OBJ_STAT(obj, ITEM_NOPURGE))
extract_obj(obj);
}
return;
}
if ((victim = get_char_room(NULL, room, arg)) == NULL)
{
if ((obj = get_obj_here(NULL, room, arg)))
{
extract_obj(obj);
}
else
{
bugf("Bad argument from vnum %ld.", room->vnum);
}
return;
}
if (!IS_NPC(victim))
{
bugf("Purging a PC from vnum %ld.", room->vnum);
return;
}
extract_char(victim, TRUE);
return;
}
ROOM_CMD(do_rptransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
OBJ_DATA *tobj;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NULLSTR(arg1))
{
bugf("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!str_cmp(arg1, "all"))
{
CHAR_DATA *victim_next;
for (victim = room->first_person; victim != NULL; victim = victim_next)
{
victim_next = victim->next_in_room;
if (!IS_NPC(victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_rptransfer(room, buf);
}
}
return;
}
if (IS_NULLSTR(arg2))
{
location = room;
}
else
{
if (is_number(arg2))
location = get_room_index(atol(arg2));
else if ((victim = get_char_world(NULL, arg2)) != NULL)
location = victim->in_room;
else if ((tobj = get_obj_world(NULL, arg2)) != NULL)
location = tobj->in_room;
else
{
bugf("No such location from vnum %ld.", room->vnum);
return;
}
if (room_is_private(location))
return;
}
if ((victim = get_char_world(NULL, arg1)) == NULL)
return;
if (victim->in_room == NULL)
return;
if (victim->fighting != NULL)
stop_fighting(victim, TRUE);
char_from_room(victim);
char_to_room(victim, location);
do_function(victim, &do_look, "auto");
if (!IS_NPC(victim))
{
p_greet_trigger(victim, PRG_MPROG);
p_greet_trigger(victim, PRG_OPROG);
p_greet_trigger(victim, PRG_RPROG);
}
return;
}
ROOM_CMD(do_rpgtransfer)
{
char arg1[MIL];
char arg2[MIL];
char buf[MSL];
CHAR_DATA *who, *victim, *victim_next;
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
if (IS_NULLSTR(arg1))
{
bugf("Bad syntax from vnum %ld.", room->vnum);
return;
}
if ((who = get_char_room(NULL, room, arg1)) == NULL)
return;
for (victim = room->first_person; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
if (is_same_group(who, victim))
{
sprintf(buf, "%s %s", victim->name, arg2);
do_rptransfer(room, buf);
}
}
return;
}
ROOM_CMD(do_rpforce)
{
char arg[MIL];
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!str_cmp(arg, "all"))
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for (vch = char_first; vch != NULL; vch = vch_next)
{
vch_next = vch->next;
if (vch->in_room == room && !IS_IMMORTAL(vch))
interpret(vch, argument);
}
}
else
{
CHAR_DATA *victim;
if ((victim = get_char_room(NULL, room, arg)) == NULL)
return;
interpret(victim, argument);
}
return;
}
ROOM_CMD(do_rpgforce)
{
char arg[MIL];
CHAR_DATA *victim, *vch, *vch_next;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.", room->vnum);
return;
}
if ((victim = get_char_room(NULL, room, arg)) == NULL)
return;
for (vch = victim->in_room->first_person; vch != NULL; vch = vch_next)
{
vch_next = vch->next_in_room;
if (is_same_group(victim, vch))
interpret(vch, argument);
}
return;
}
ROOM_CMD(do_rpvforce)
{
CHAR_DATA *victim, *victim_next;
char arg[MIL];
vnum_t vnum;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
bugf("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!is_number(arg))
{
bugf("Non-number argument vnum %ld.", room->vnum);
return;
}
vnum = atol(arg);
for (victim = char_first; victim; victim = victim_next)
{
victim_next = victim->next;
if (IS_NPC(victim) && victim->pIndexData->vnum == vnum
&& victim->fighting == NULL)
interpret(victim, argument);
}
return;
}
ROOM_CMD(do_rpdamage)
{
CHAR_DATA *victim = NULL, *victim_next;
char target[MIL], min[MIL], max[MIL];
int low, high;
bool fAll = FALSE, fKill = FALSE;
argument = one_argument(argument, target);
argument = one_argument(argument, min);
argument = one_argument(argument, max);
if (IS_NULLSTR(target))
{
bugf("Bad syntax from vnum %ld.", room->vnum);
return;
}
if (!str_cmp(target, "all"))
fAll = TRUE;
else if ((victim = get_char_room(NULL, room, target)) == NULL)
return;
if (is_number(min))
low = atoi(min);
else
{
bugf("Bad damage min vnum %ld.", room->vnum);
return;
}
if (is_number(max))
high = atoi(max);
else
{
bugf("Bad damage max vnum %ld.", room->vnum);
return;
}
one_argument(argument, target);
if (!IS_NULLSTR(target))
fKill = TRUE;
if (fAll)
{
for (victim = room->first_person; victim; victim = victim_next)
{
victim_next = victim->next_in_room;
damage(victim, victim,
fKill ? number_range(low, high) : UMIN(victim->hit,
number_range
(low, high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
}
}
else
damage(victim, victim,
fKill ? number_range(low, high) : UMIN(victim->hit,
number_range(low,
high)),
TYPE_UNDEFINED, DAM_NONE, FALSE);
return;
}
ROOM_CMD(do_rpremember)
{
char arg[MIL];
one_argument(argument, arg);
if (!IS_NULLSTR(arg))
room->rprog_target = get_char_world(NULL, arg);
else
bugf("missing argument from vnum %ld.", room->vnum);
}
ROOM_CMD(do_rpforget)
{
room->rprog_target = NULL;
}
ROOM_CMD(do_rpdelay)
{
char arg[MIL];
one_argument(argument, arg);
if (!is_number(arg))
{
bugf("invalid arg from vnum %ld.", room->vnum);
return;
}
room->rprog_delay = atoi(arg);
}
ROOM_CMD(do_rpcancel)
{
room->rprog_delay = -1;
}
ROOM_CMD(do_rpcall)
{
char arg[MIL];
CHAR_DATA *vch;
OBJ_DATA *obj1, *obj2;
PROG_CODE *prg;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("missing arguments from vnum %ld.", room->vnum);
return;
}
if ((prg = get_prog_index(atol(arg), PRG_RPROG)) == NULL)
{
bugf("invalid prog from vnum %ld.", room->vnum);
return;
}
vch = NULL;
obj1 = obj2 = NULL;
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
vch = get_char_room(NULL, room, arg);
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
obj1 = get_obj_here(NULL, room, arg);
argument = one_argument(argument, arg);
if (!IS_NULLSTR(arg))
obj2 = get_obj_here(NULL, room, arg);
program_flow(prg->vnum, prg->code, NULL, NULL, room, vch, (void *) obj1,
(void *) obj2);
}
ROOM_CMD(do_rpotransfer)
{
OBJ_DATA *obj, *tobj;
ROOM_INDEX_DATA *location;
char arg[MIL];
char buf[MIL];
CHAR_DATA *victim;
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
bugf("Missing argument from vnum %ld.", room->vnum);
return;
}
one_argument(argument, buf);
if (is_number(buf))
location = get_room_index(atol(buf));
else if ((victim = get_char_world(NULL, buf)) != NULL)
location = victim->in_room;
else if ((tobj = get_obj_world(NULL, arg)) != NULL)
location = tobj->in_room;
else
{
bugf("No such location from vnum %ld.", room->vnum);
return;
}
if ((obj = get_obj_here(NULL, room, arg)) == NULL)
return;
if (obj->carried_by == NULL)
obj_from_room(obj);
else
{
if (obj->wear_loc != WEAR_NONE)
unequip_char(obj->carried_by, obj);
obj_from_char(obj);
}
obj_to_room(obj, location);
}
ROOM_CMD(do_rpremove)
{
CHAR_DATA *victim;
OBJ_DATA *obj, *obj_next;
vnum_t vnum = 0;
bool fAll = FALSE;
char arg[MIL];
argument = one_argument(argument, arg);
if ((victim = get_char_room(NULL, room, arg)) == NULL)
return;
one_argument(argument, arg);
if (!str_cmp(arg, "all"))
fAll = TRUE;
else if (!is_number(arg))
{
bugf("Invalid object from vnum %ld.", room->vnum);
return;
}
else
vnum = atol(arg);
for (obj = victim->first_carrying; obj; obj = obj_next)
{
obj_next = obj->next_content;
if (fAll || obj->pIndexData->vnum == vnum)
{
unequip_char(victim, obj);
obj_from_char(obj);
extract_obj(obj);
}
}
}
ROOM_CMD(do_rppeace)
{
CHAR_DATA *rch;
for (rch = room->first_person; rch != NULL; rch = rch->next_in_room)
{
if (rch->fighting != NULL)
stop_fighting(rch, TRUE);
if (IS_NPC(rch) && IS_SET(rch->act, ACT_AGGRESSIVE))
REMOVE_BIT(rch->act, ACT_AGGRESSIVE);
}
}