/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMud ROM Derivative (c) 2001-2004 by Markanth *
* http://www.firstmud.com/ <markanth@firstmud.com> *
* By using this code you have agreed to follow the term of *
* the 1stMud license in ../doc/1stMud/LICENSE *
***************************************************************************/
#include "merc.h"
#include "interp.h"
#include "tables.h"
#include "recycle.h"
#include "data_table.h"
#include "vnums.h"
TableSave_Fun(rw_mbr_data)
{
rw_list(type, MBR_FILE, ClanMember, mbr);
}
TableSave_Fun(rw_clan_data)
{
rw_list(type, CLAN_FILE, ClanData, clan);
}
bool is_leader(CharData * ch)
{
return ch->rank == (MAX_RANK - 1);
}
Do_Fun(do_promote)
{
char arg1[MIL];
CharData *victim;
int rank;
if (IsNPC(ch))
return;
argument = one_argument(argument, arg1);
if ((!is_clan(ch) || !is_leader(ch)) && !IsImmortal(ch))
{
chprintln(ch, "You must be a clan Leader to promote someone.");
return;
}
if (NullStr(arg1))
{
cmd_syntax(ch, NULL, n_fun, "<char> <rank #>", NULL);
return;
}
if ((victim = get_char_world(ch, arg1)) == NULL || IsNPC(victim))
{
chprintln(ch, "They aren't playing.");
return;
}
if (!is_clan(victim) || is_leader(victim)
|| (!is_same_clan(ch, victim) && !IsImmortal(ch)))
{
chprintln(ch, "You can't promote them.");
return;
}
if (!is_number(argument) || (atoi(argument) > MAX_RANK)
|| (atoi(argument) < 1))
{
chprintlnf(ch, "Rank must be between 1 and %d.", MAX_RANK);
return;
}
if ((rank = (atoi(argument) - 1)) == MAX_RANK - 1)
{
if (get_trust(victim) < LEVEL_HERO / 4)
{
chprintlnf(ch, "They must reach level %d first.", LEVEL_HERO / 4);
return;
}
}
if (victim->rank > rank)
{
chprintlnf(ch, "They have been demoted to %s.",
CharClan(victim)->rank[rank].rankname);
chprintlnf(victim, "You have been demoted to %s, by %s.",
CharClan(victim)->rank[rank].rankname, ch->name);
victim->rank = rank;
update_members(victim, false);
}
else
{
chprintlnf(ch, "They are now a %s of clan %s.",
CharClan(victim)->rank[rank].rankname,
capitalize(CharClan(victim)->name));
chprintlnf(victim, "You are now a %s of clan %s.",
CharClan(victim)->rank[rank].rankname,
capitalize(CharClan(victim)->name));
victim->rank = rank;
update_members(victim, false);
}
}
Do_Fun(do_clist)
{
ClanData *i;
ClanMember *pmbr;
char buf[MSL];
char buf2[MSL];
int e;
chprintln(ch, "Clans available:");
chprintln(ch, draw_line(ch, NULL, 0));
for (e = ETHOS_LAWFUL_GOOD; e != ETHOS_CHAOTIC_EVIL; e--)
for (i = clan_first; i; i = i->next)
{
if (i->ethos != (ethos_t) e)
continue;
chprintf(ch, "%s %s", str_width(18, i->who_name), i->description);
buf[0] = '\0';
buf2[0] = '\0';
for (pmbr = mbr_first; pmbr != NULL; pmbr = pmbr->next)
{
if (pmbr->clan != i || pmbr->rank != (MAX_RANK - 1))
continue;
sprintf(buf2, " %s,", pmbr->name);
strcat(buf, buf2);
}
if (!NullStr(buf))
{
buf[strlen(buf) - 1] = '\0';
chprintf(ch, " (Leaders:%s)", buf);
}
chprintln(ch, "{x");
}
chprintln(ch, draw_line(ch, NULL, 0));
chprintlnf(ch, "For more info use '%s <clan>'.", cmd_name(do_cinfo));
}
Do_Fun(do_cinfo)
{
int r;
ClanData *i;
if (NullStr(argument))
{
cmd_syntax(ch, NULL, n_fun, "<clan name>", NULL);
return;
}
if ((i = clan_lookup(argument)) == NULL)
{
chprintln(ch, "That is not a valid clan.");
return;
}
chprintlnf(ch, "Name : %s", i->name);
chprintlnf(ch, "WhoName : %s", i->who_name);
chprintlnf(ch, "Descrip : %s", i->description);
chprintlnf(ch, "Ethos : %s", flag_string(ethos_types, i->ethos));
chprintlnf(ch, "Flags : %s", flag_string(clan_flags, i->clan_flags));
if (IsImmortal(ch))
{
chprintlnf(ch, "Entrance: %ld", i->rooms[CLAN_ROOM_ENTRANCE]);
chprintlnf(ch, "Morgue : %ld", i->rooms[CLAN_ROOM_MORGUE]);
}
for (r = 0; r < MAX_RANK; r++)
{
chprintlnf(ch, "Rank %d : %s", r + 1, i->rank[r].rankname);
}
}
Do_Fun(do_clanrecall)
{
RoomIndex *location;
if (!is_true_clan(ch))
{
chprintln(ch, "You're not in a clan.");
return;
}
location = get_room_index(CharClan(ch)->rooms[CLAN_ROOM_ENTRANCE]);
perform_recall(ch, location, "recall your clan");
return;
}
Do_Fun(do_clanadmin)
{
CharData *victim;
char arg1[MIL];
ClanData *clan;
if (IsNPC(ch))
return;
if (!is_true_clan(ch) || (!is_leader(ch) && !IsImmortal(ch)))
{
chprintln(ch, "You must be a valid clan leader to use this command.");
return;
}
argument = one_argument(argument, arg1);
if (NullStr(arg1))
{
cmd_syntax(ch, NULL, n_fun,
"where - show location of all members online.",
"promote <char> <rank#> - promote/demote a character.",
"invite <char> - invite a character to your clan.",
"outcast <char> - kick a person out of your clan.",
"members - list members in clan.",
NULL);
if (IsImmortal(ch))
cmd_syntax(ch, n_fun,
"<clan> <command> - do a clanadmin command for a specific clan.",
NULL);
return;
}
if (IsImmortal(ch))
{
char arg2[MIL];
if ((clan = clan_lookup(arg1)) == NULL)
{
chprintln(ch, "Invalid clan.");
return;
}
argument = one_argument(argument, arg2);
strcpy(arg1, arg2);
}
else
{
clan = CharClan(ch);
}
if (!str_cmp(arg1, "where"))
{
bool found = false;
chprintln(ch, "Name Position Area");
chprintln(ch, "---- -------- ----");
for (victim = player_first; victim != NULL;
victim = victim->next_player)
{
if (!IsNPC(victim) && can_see(ch, victim) && !IsSwitched(victim)
&& is_clan(victim) && CharClan(victim) == clan)
{
chprintlnf(ch, "%-12s %-8s %s", victim->name,
position_table[victim->position],
victim->in_room ? victim->in_room->
area->name : "Unknown");
found = true;
}
}
if (!found)
chprintln(ch, "No members found online.");
return;
}
else if (!str_prefix(arg1, "promote"))
{
do_function(ch, &do_promote, argument);
return;
}
else if (!str_prefix(arg1, "members"))
{
ClanMember *mbr;
bool found = false;
chprintln(ch,
"Lev Name Rank Gold Donated QP Donated");
chprintln(ch,
"--- ------------ ------------ ------------ ----------");
for (mbr = mbr_first; mbr != NULL; mbr = mbr->next)
{
if (mbr->clan != clan)
continue;
chprintlnf(ch, "%3d %12s %12s %12ld %d", mbr->level, mbr->name,
mbr->clan->rank[mbr->rank].rankname, mbr->gold_donated,
mbr->qp_donated);
found = true;
}
if (!found)
chprintln(ch, "No one in the clan.");
return;
}
else if (!str_prefix(arg1, "invite"))
{
if ((victim = get_char_world(ch, argument)) == NULL)
{
chprintln(ch, "They aren't playing.");
return;
}
if (IsNPC(victim))
{
chprintln(ch, "NPC's cannot join clans.");
return;
}
if (victim == ch)
{
chprintln(ch, "You're stuck...only a god can help you now!");
return;
}
if (is_true_clan(victim))
{
chprintln(ch, "They are in a clan already.");
return;
}
if (victim->pcdata->invited != NULL)
{
chprintln(ch, "They have already been invited to join a clan.");
return;
}
if (victim->deity->ethos < clan->ethos - 1
|| victim->deity->ethos > clan->ethos + 1)
{
chprintlnf(ch,
"%s's ethos is %s, too different from %s's ethos of %s.",
flag_string(ethos_types, victim->deity->ethos),
flag_string(ethos_types, clan->ethos));
return;
}
chprintlnf(ch, "%s has been invited to join your clan.",
victim->name);
chprintlnf(victim, "{RYou have been invited to join {x%s{x",
clan->who_name);
chprintln(victim, "{YUse {Gjoin accept{Y to join this clan,{x");
chprintln(victim,
"{Yor {Gjoin deny{Y to turn down the invitation.{x");
victim->pcdata->invited = clan;
return;
}
else if (!str_prefix(arg1, "outcast"))
{
if ((victim = get_char_world(ch, argument)) == NULL)
{
chprintln(ch, "There is no such player.");
return;
}
if (IsNPC(victim))
{
chprintln(ch, "NPC's cannot join clans.");
return;
}
if (victim == ch)
{
chprintln(ch, "You're stuck...only a god can help you now!");
return;
}
if (!is_clan(victim) || CharClan(victim) != clan)
{
chprintln(ch, "They aren't in your clan.");
return;
}
if (is_leader(victim) && !IsImmortal(ch))
{
chprintln(ch, "You can't kick out another leader.");
return;
}
chprintln(ch, "They are now clanless.");
chprintln(victim, "Your clan leader has kicked you out!");
update_members(victim, true);
victim->pcdata->clan = NULL;
victim->rank = 0;
char_from_room(victim);
char_to_room(victim, get_room_index(ROOM_VNUM_TEMPLE));
do_function(victim, &do_look, "auto");
return;
}
else
do_function(ch, &do_clanadmin, "");
}
Do_Fun(do_join)
{
char arg1[MIL];
CharData *victim;
argument = one_argument(argument, arg1);
if (IsNPC(ch))
{
return;
}
if (is_true_clan(ch))
{
chprintln(ch, "You are already in a clan.");
return;
}
if (ch->pcdata->invited == NULL)
{
chprintln(ch, "You have not been invited to join a clan.");
return;
}
if (IsSet(ch->act, PLR_PK) && ClanFlag(ch->pcdata->invited, CLAN_NO_PK))
{
chprintln(ch, "You can't join a non-pk clan.");
return;
}
if (!str_cmp(arg1, "accept"))
{
for (victim = player_first; victim != NULL;
victim = victim->next_player)
if (is_clan(victim) && CharClan(victim) == ch->pcdata->invited)
chprintlnf(victim, "%s accepts the invitation to join %s.",
Pers(ch, victim), CharClan(victim)->name);
ch->pcdata->clan = ch->pcdata->invited;
ch->rank = 0;
chprintlnf(ch, "{RYou are now a %s of {x%s{x",
CharClan(ch)->rank[ch->rank].rankname,
CharClan(ch)->who_name);
ch->pcdata->invited = NULL;
update_members(ch, false);
return;
}
else if (!str_cmp(arg1, "deny"))
{
chprintln(ch, "You turn down the invitation.");
for (victim = player_first; victim != NULL;
victim = victim->next_player)
if (is_clan(victim) && CharClan(victim) == ch->pcdata->invited
&& victim->rank >= MAX_RANK - 2)
chprintlnf(victim, "%s denies the invitation to join %s.",
Pers(ch, victim), CharClan(victim)->name);
ch->pcdata->invited = NULL;
return;
}
else
{
cmd_syntax(ch, NULL, n_fun, "join <accept|deny>", NULL);
return;
}
}
void update_members(CharData * ch, bool pdelete)
{
ClanMember *curr, *next;
money_t g_don = 0;
int qp_don = 0;
if (IsNPC(ch))
return;
for (curr = mbr_first; curr != NULL; curr = next)
{
next = curr->next;
if (!str_cmp(ch->name, curr->name))
{
g_don = curr->gold_donated;
qp_don = curr->qp_donated;
UnLink(curr, mbr, next, prev);
free_mbr(curr);
break;
}
}
if (pdelete || !is_clan(ch))
{
rw_mbr_data(act_write);
return;
}
curr = new_mbr();
replace_str(&curr->name, ch->name);
curr->rank = ch->rank;
curr->clan = CharClan(ch);
curr->level = ch->level;
curr->gold_donated = g_don;
curr->qp_donated = qp_don;
Link(curr, mbr, next, prev);
rw_mbr_data(act_write);
return;
}
Do_Fun(do_roster)
{
int i, count = 0;
ClanData *clan;
ClanMember *pmbr;
char buf[MSL], buf2[MSL];
char arg[MIL];
char *rcol[MAX_RANK] = { "{R", "{B", "{Y", "{M", "{G", "{C" };
argument = one_argument(argument, arg);
if (NullStr(arg))
{
cmd_syntax(ch, NULL, n_fun, "<clan name>", NULL);
if (IsImmortal(ch))
cmd_syntax(ch, NULL, n_fun, "delete <name>", NULL);
return;
}
if (!str_cmp(arg, "delete") && IsImmortal(ch))
{
ClanMember *next = NULL;
ClanMember *curr = NULL;
bool found = false;
for (curr = mbr_first; curr != NULL; curr = next)
{
next = curr->next;
if (!str_cmp(argument, curr->name))
{
UnLink(curr, mbr, next, prev);
free_mbr(curr);
rw_mbr_data(act_write);
found = true;
}
}
if (!found)
chprintlnf(ch, "Error deleting %s.", argument);
else
chprintlnf(ch, "%s removed from member list.", argument);
return;
}
if ((clan = clan_lookup(arg)) == NULL)
{
chprintln(ch, "That clan does not exist.");
return;
}
if (ClanFlag(clan, CLAN_INDEPENDENT))
{
chprintln(ch, "That is not a real clan.");
return;
}
chprintln(ch,
stringf(ch, 0, Center, "{W-{w=", "[ %s{W Roster ]",
clan->who_name));
for (i = MAX_RANK - 1; i >= 0; i--)
{
chprintf(ch, "%s%12ss {W:%s", rcol[i], clan->rank[i].rankname,
rcol[i]);
buf[0] = '\0';
buf2[0] = '\0';
count = 0;
for (pmbr = mbr_first; pmbr != NULL; pmbr = pmbr->next)
{
if (pmbr->rank != i || pmbr->clan != clan || NullStr(pmbr->name))
continue;
sprintf(buf2, " %s%12s {W({wLvl:{R%3d{W) ", rcol[i], pmbr->name,
pmbr->level);
strcat(buf, buf2);
if (++count % 2 == 0)
{
sprintf(buf2, NEWLINE "%15s", " ");
strcat(buf, buf2);
}
}
if (NullStr(buf))
chprintlnf(ch, " %12s", "No one.");
else
{
if (count % 2 != 0)
strcat(buf, NEWLINE);
chprintln(ch, buf);
}
}
chprintln(ch, draw_line(ch, "{w-{W=", 0));
return;
}
Do_Fun(do_pk)
{
if (IsNPC(ch))
return;
if (CharClan(ch) == NULL)
{
chprintln(ch, "You aren't in a clan.");
return;
}
if (PlrFlag(ch, PLR_PK))
{
chprintlnf(ch, "You are already a player killer for %s.",
timestr(GetTimer(ch, TIMER_PK) - current_time, false));
return;
}
if (!NullStr(argument))
{
if (!ch->pcdata->confirm_pk)
cmd_syntax(ch, NULL, n_fun, "with no arguments.", NULL);
else
{
ch->pcdata->confirm_pk = false;
chprintln(ch, "PK mode cancelled.");
}
return;
}
if (!ch->pcdata->confirm_pk)
{
do_function(ch, &do_help, "PK");
chprintlnf(ch,
"Type '%s' again to confirm going to {RPK{x mode for %s.",
n_fun, timestr(HOUR * 100, false));
chprintlnf(ch, "Type '%s' with any argument to cancel.", n_fun);
ch->pcdata->confirm_pk = true;
}
else
{
SetBit(ch->act, PLR_PK);
SetTimer(ch, TIMER_PK, current_time + (HOUR * 100));
chprintlnf(ch, "You are now a player killer for %s.",
timestr(GetTimer(ch, TIMER_PK) - current_time, false));
new_wiznet(ch, NULL, WIZ_DEATHS, true, 0,
"$N is now a player killer.");
}
}