/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#if defined(WIN32)
#include <time.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "interp.h"
#include "telnet.h"
#include "recycle.h"
bool check_playing args ((DESCRIPTOR_DATA * d, const char *name));
bool check_parse_name args ((const char *name));
bool check_reconnect
args ((DESCRIPTOR_DATA * d, const char *name, bool fConn));
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
void handle_con_get_term (DESCRIPTOR_DATA * d, const char *argument)
{
switch (argument[0])
{
case 'y':
case 'Y':
SET_BIT (d->desc_flags, DESC_COLOUR);
write_to_buffer (d, "{cColour Enabled...{x\n\r", 0);
break;
case 'n':
case 'N':
REMOVE_BIT (d->desc_flags, DESC_COLOUR);
write_to_buffer (d, "Colour Disabled...\n\r", 0);
break;
case 't':
case 'T':
write_to_buffer (d,
"\n\rThis text should be " CB_GREEN
"GREEN" C_CLEAR
".\n\rThis text should be " CB_RED "RED"
C_CLEAR ".\n\r", 0);
write_to_buffer (d,
"\n\rDid you see colour? (Y)es, (N)o, (T)est: ", 0);
return;
default:
write_to_buffer (d, "Please answer (Y)es, (N)o, (T)est: ", 0);
return;
}
show_greeting (d);
d->connected = CON_GET_NAME;
}
void handle_con_get_name (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch;
bool fOld;
char buf[MAX_STRING_LENGTH];
if (argument[0] == '\0')
{
close_socket (d);
return;
}
//argument[0] = UPPER (argument[0]);
if (!check_parse_name (argument))
{
write_to_buffer (d, "Illegal name, try another.\n\rName: ", 0);
return;
}
fOld = load_char_obj (d, argument);
ch = d->character;
if (IS_SET (ch->act, PLR_DENY))
{
sprintf (log_buf, "Denying access to %s@%s.", argument, d->host);
log_string (log_buf);
write_to_buffer (d, "You are denied access.\n\r", 0);
close_socket (d);
return;
}
if (check_ban (d->host, BAN_PERMIT) && !IS_SET (ch->act, PLR_PERMIT))
{
write_to_buffer (d,
"Your site has been banned from this mud.\n\r", 0);
close_socket (d);
return;
}
if (check_reconnect (d, argument, FALSE))
{
fOld = TRUE;
}
else
{
if (wizlock && !IS_IMMORTAL (ch))
{
write_to_buffer (d, "The game is wizlocked.\n\r", 0);
close_socket (d);
return;
}
}
if (fOld)
{
/* Old player */
write_to_buffer (d, "Password: ", 0);
write_to_buffer (d, echo_off_str, 0);
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (newlock)
{
write_to_buffer (d, "The game is newlocked.\n\r", 0);
close_socket (d);
return;
}
if (check_ban (d->host, BAN_NEWBIES))
{
write_to_buffer (d,
"New players are not allowed from your site.\n\r",
0);
close_socket (d);
return;
}
sprintf (buf, "Did I get that right, %s (Y/N)? ", argument);
write_to_buffer (d, buf, 0);
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
}
void handle_con_get_old_password (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
write_to_buffer (d, "\n\r", 2);
if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
write_to_buffer (d, "Wrong password.\n\r", 0);
close_socket (d);
return;
}
write_to_buffer (d, echo_on_str, 0);
if (check_playing (d, ch->name))
return;
if (check_reconnect (d, ch->name, TRUE))
return;
sprintf (log_buf, "%s@%s has connected.", ch->name, d->host);
log_string (log_buf);
wiznet (log_buf, NULL, NULL, WIZ_SITES, 0, get_trust (ch));
if (IS_IMMORTAL (ch))
{
do_function (ch, &do_oldhelp, "imotd");
d->connected = CON_READ_IMOTD;
}
else
{
do_function (ch, &do_oldhelp, "motd");
d->connected = CON_READ_MOTD;
}
set_desc_flags (d);
}
void handle_con_break_connect (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
DESCRIPTOR_DATA *d_old, *pd_next;
switch (*argument)
{
case 'y':
case 'Y':
for (d_old = descriptor_list; d_old != NULL; d_old = pd_next)
{
pd_next = d_old->next;
if (d_old == d || d_old->character == NULL)
continue;
if (str_cmp
(ch->name,
d_old->original ? d_old->original->name : d_old->character->
name))
continue;
close_socket (d_old);
}
if (check_reconnect (d, ch->name, TRUE))
return;
write_to_buffer (d, "Reconnect attempt failed.\n\rName: ", 0);
if (d->character != NULL)
{
free_char (d->character);
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n':
case 'N':
write_to_buffer (d, "Name: ", 0);
if (d->character != NULL)
{
free_char (d->character);
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer (d, "Please type Y or N? ", 0);
break;
}
}
void handle_con_confirm_new_name (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
char buf[MSL];
switch (*argument)
{
case 'y':
case 'Y':
sprintf (buf,
"New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str);
write_to_buffer (d, buf, 0);
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n':
case 'N':
write_to_buffer (d, "Ok, what IS it, then? ", 0);
free_char (d->character);
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer (d, "Please type Yes or No? ", 0);
break;
}
}
void handle_con_get_new_password (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
const char *pwdnew;
const char *p;
write_to_buffer (d, "\n\r", 2);
if (strlen (argument) < 5)
{
write_to_buffer (d,
"Password must be at least five characters long.\n\rPassword: ",
0);
return;
}
pwdnew = crypt (argument, ch->name);
for (p = pwdnew; *p != '\0'; p++)
{
if (*p == '~')
{
write_to_buffer (d,
"New password not acceptable, try again.\n\rPassword: ",
0);
return;
}
}
free_string (ch->pcdata->pwd);
ch->pcdata->pwd = str_dup (pwdnew);
write_to_buffer (d, "Please retype password: ", 0);
d->connected = CON_CONFIRM_NEW_PASSWORD;
}
void handle_con_confirm_new_password (DESCRIPTOR_DATA * d,
const char *argument)
{
CHAR_DATA *ch = CH (d);
int race;
write_to_buffer (d, "\n\r", 2);
if (strcmp (crypt (argument, ch->pcdata->pwd), ch->pcdata->pwd))
{
write_to_buffer (d, "Passwords don't match.\n\rRetype password: ", 0);
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer (d, echo_on_str, 0);
write_to_buffer (d, "The following races are available:\n\r ", 0);
for (race = 1; race_table[race].name != NULL; race++)
{
if (!race_table[race].pc_race)
break;
write_to_buffer (d, race_table[race].name, 0);
write_to_buffer (d, " ", 1);
}
write_to_buffer (d, "\n\r", 0);
write_to_buffer (d, "What is your race (help for more information)? ", 0);
d->connected = CON_GET_NEW_RACE;
}
void handle_con_get_new_race (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
char arg[MAX_INPUT_LENGTH];
int race, i;
one_argument (argument, arg);
if (!strcmp (arg, "help"))
{
argument = one_argument (argument, arg);
if (argument[0] == '\0')
do_function (ch, &do_oldhelp, "race help");
else
do_function (ch, &do_oldhelp, argument);
write_to_buffer (d,
"What is your race (help for more information)? ",
0);
return;
}
race = race_lookup (argument);
if (race == 0 || !race_table[race].pc_race)
{
write_to_buffer (d, "That is not a valid race.\n\r", 0);
write_to_buffer (d, "The following races are available:\n\r ", 0);
for (race = 1; race_table[race].name != NULL; race++)
{
if (!race_table[race].pc_race)
break;
write_to_buffer (d, race_table[race].name, 0);
write_to_buffer (d, " ", 1);
}
write_to_buffer (d, "\n\r", 0);
write_to_buffer (d,
"What is your race? (help for more information) ",
0);
return;
}
if (IS_SET (ch->act, PLR_REMORT) && ch->race != race)
{
char buf[MSL];
sprintf (buf, "You are now a %s forever.\n\r",
race_table[ch->race].name);
write_to_buffer (d, buf, 0);
ch->pcdata->stay_race = TRUE;
}
ch->race = race;
/* initialize stats */
for (i = 0; i < MAX_STATS; i++)
ch->perm_stat[i] = race_table[race].stats[i];
ch->affected_by = ch->affected_by | race_table[race].aff;
ch->imm_flags = ch->imm_flags | race_table[race].imm;
ch->res_flags = ch->res_flags | race_table[race].res;
ch->vuln_flags = ch->vuln_flags | race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
/* add skills */
for (i = 0; i < 5; i++)
{
if (race_table[race].skills[i] == NULL)
break;
group_add (ch, race_table[race].skills[i], FALSE);
}
/* add cost */
ch->pcdata->points = race_table[race].points;
ch->size = race_table[race].size;
write_to_buffer (d, "What is your sex (M/F)? ", 0);
d->connected = CON_GET_NEW_SEX;
}
void handle_con_get_new_sex (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
int iClass;
char buf[MSL];
switch (argument[0])
{
case 'm':
case 'M':
ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f':
case 'F':
ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
default:
write_to_buffer (d, "That's not a sex.\n\rWhat IS your sex? ", 0);
return;
}
strcpy (buf, "Select a class [");
for (iClass = 0; iClass < maxClass; iClass++)
{
if (is_class (ch, iClass))
continue;
if (iClass > 0)
strcat (buf, " ");
strcat (buf, class_table[iClass].name);
}
strcat (buf, "]: ");
write_to_buffer (d, buf, 0);
d->connected = CON_GET_NEW_CLASS;
}
void handle_con_get_new_class (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
int iClass = class_lookup (argument);
if (iClass == -1)
{
write_to_buffer (d, "That's not a class.\n\rWhat IS your class? ", 0);
return;
}
/* check to see if person is already a class */
if (is_class (ch, iClass))
{
char buf[MSL];
sprintf (buf, "You are already part %s. Try another!\n\r",
class_table[iClass].name);
write_to_buffer (d, buf, 0);
return;
}
/* Set the class. */
ch->Class[number_classes (ch)] = iClass;
ch->Class[number_classes (ch) + 1] = -1;
/* Last class is ALWAYS -1 */
if (!IS_SET (ch->act, PLR_REMORT))
{
sprintf (log_buf, "%s@%s new player.", ch->name, d->host);
log_string (log_buf);
wiznet ("Newbie alert! $N sighted.", ch, NULL, WIZ_NEWBIE, 0, 0);
wiznet (log_buf, NULL, NULL, WIZ_SITES, 0, get_trust (ch));
write_to_buffer (d, "\n\r", 2);
write_to_buffer (d, "You may be good, neutral, or evil.\n\r", 0);
write_to_buffer (d, "Which alignment (G/N/E)? ", 0);
d->connected = CON_GET_ALIGNMENT;
}
else
{
/* send remorts to customization */
write_to_buffer (d, "\n\r", 2);
ch->gen_data = new_gen_data ();
ch->gen_data->points_chosen = ch->pcdata->points;
add_base_groups (ch);
ch->pcdata->learned[gsn_recall] =
UMAX (50, ch->pcdata->learned[gsn_recall]);
write_to_buffer (d,
"Do you wish to customize this character?\n\r", 0);
write_to_buffer (d,
"Customization takes time, but allows a wider range of skills and abilities.\n\r",
0);
write_to_buffer (d, "Customize (Y/N)? ", 0);
d->connected = CON_DEFAULT_CHOICE;
}
}
void handle_con_get_alignment (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
switch (argument[0])
{
case 'g':
case 'G':
ch->alignment = 750;
break;
case 'n':
case 'N':
ch->alignment = 0;
break;
case 'e':
case 'E':
ch->alignment = -750;
break;
default:
write_to_buffer (d, "That's not a valid alignment.\n\r", 0);
write_to_buffer (d, "Which alignment (G/N/E)? ", 0);
return;
}
write_to_buffer (d, "\n\r", 0);
group_add (ch, "rom basics", FALSE);
add_base_groups (ch);
ch->pcdata->learned[gsn_recall] = 50;
write_to_buffer (d, "Do you wish to customize this character?\n\r", 0);
write_to_buffer (d,
"Customization takes time, but allows a wider range of skills and abilities.\n\r",
0);
write_to_buffer (d, "Customize (Y/N)? ", 0);
d->connected = CON_DEFAULT_CHOICE;
}
void handle_con_default_choice (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
int i;
char buf[MSL];
write_to_buffer (d, "\n\r", 2);
switch (argument[0])
{
case 'y':
case 'Y':
ch->gen_data = new_gen_data ();
ch->gen_data->points_chosen = ch->pcdata->points;
do_function (ch, &do_oldhelp, "group header");
list_group_costs (ch);
if (!IS_SET (ch->act, PLR_REMORT)) /* too spammy at tier 6 or 7 */
{
write_to_buffer (d,
"You already have the following skills:\n\r", 0);
do_function (ch, &do_skills, "");
}
do_function (ch, &do_oldhelp, "menu choice");
d->connected = CON_GEN_GROUPS;
break;
case 'n':
case 'N':
add_default_groups (ch);
write_to_buffer (d, "\n\r", 2);
write_to_buffer (d,
"Please pick a weapon from the following choices:\n\r",
0);
buf[0] = '\0';
for (i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat (buf, weapon_table[i].name);
strcat (buf, " ");
}
strcat (buf, "\n\rYour choice? ");
write_to_buffer (d, buf, 0);
d->connected = CON_PICK_WEAPON;
break;
default:
write_to_buffer (d, "Please answer (Y/N)? ", 0);
return;
}
}
void handle_con_pick_weapon (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
int i, weapon;
char buf[MSL];
write_to_buffer (d, "\n\r", 2);
weapon = weapon_lookup (argument);
if (weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0)
{
write_to_buffer (d,
"That's not a valid selection. Choices are:\n\r", 0);
buf[0] = '\0';
for (i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat (buf, weapon_table[i].name);
strcat (buf, " ");
}
strcat (buf, "\n\rYour choice? ");
write_to_buffer (d, buf, 0);
return;
}
ch->pcdata->learned[*weapon_table[weapon].gsn] =
UMAX (40, ch->pcdata->learned[*weapon_table[weapon].gsn]);
write_to_buffer (d, "\n\r", 2);
if (IS_SET (ch->act, PLR_REMORT))
{
write_to_buffer (d, "Sucessful Remort!\n\r", 0);
wiznet ("Sucessful Remort! $N sighted.", ch, NULL, 0, 0, 0);
REMOVE_BIT (ch->comm, COMM_QUIET);
char_from_room (ch);
char_to_room (ch, get_room_index (ROOM_VNUM_SCHOOL));
d->connected = CON_PLAYING;
act
("The Priest brings you back to reality, and you feel quite different now...",
ch, NULL, NULL, TO_CHAR);
do_function (ch, &do_outfit, "");
save_char_obj (ch);
return;
}
do_function (ch, &do_oldhelp, "motd");
d->connected = CON_READ_MOTD;
}
void handle_con_gen_groups (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
char buf[MSL];
int i;
chprintln (ch, "");
if (!str_cmp (argument, "done"))
{
if (ch->pcdata->points == race_table[ch->race].points)
{
chprintln (ch, "You didn't pick anything.");
return;
}
if (!IS_SET (ch->act, PLR_REMORT)
&& ch->pcdata->points <= 40 + race_table[ch->race].points)
{
chprintlnf (ch,
"You must take at least %d points of skills and groups",
40 + race_table[ch->race].points);
return;
}
chprintlnf (ch, "Creation points: %d", ch->pcdata->points);
chprintlnf (ch, "Experience per level: %d",
exp_per_level (ch, ch->gen_data->points_chosen));
if (ch->pcdata->points < 40)
ch->train = (40 - ch->pcdata->points + 1) / 2;
free_gen_data (ch->gen_data);
ch->gen_data = NULL;
write_to_buffer (d, "\n\r", 2);
write_to_buffer (d,
"Please pick a weapon from the following choices:\n\r",
0);
buf[0] = '\0';
for (i = 0; weapon_table[i].name != NULL; i++)
if (ch->pcdata->learned[*weapon_table[i].gsn] > 0)
{
strcat (buf, weapon_table[i].name);
strcat (buf, " ");
}
strcat (buf, "\n\rYour choice? ");
write_to_buffer (d, buf, 0);
d->connected = CON_PICK_WEAPON;
return;
}
if (!parse_gen_groups (ch, argument))
chprintln (ch,
"Choices are: list,learned,premise,add,drop,info,help, and done.");
do_function (ch, &do_oldhelp, "menu choice");
}
void handle_con_read_imotd (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
write_to_buffer (d, "\n\r", 2);
do_function (ch, &do_oldhelp, "motd");
d->connected = CON_READ_MOTD;
}
void handle_con_read_motd (DESCRIPTOR_DATA * d, const char *argument)
{
CHAR_DATA *ch = CH (d);
char buf[MSL];
if (ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0')
{
write_to_buffer (d, "Warning! Null password!\n\r", 0);
write_to_buffer (d, "Please report old password with bug.\n\r", 0);
write_to_buffer (d,
"Type 'password null <new password>' to fix.\n\r",
0);
}
write_to_buffer (d,
"\n\rWelcome to ROM 2.4. Please do not feed the mobiles.\n\r",
0);
ch->next = char_list;
char_list = ch;
ch->next_player = player_list;
player_list = ch;
d->connected = CON_PLAYING;
reset_char (ch);
if (ch->level == 0)
{
if (ch->Class[0] == -1)
ch->Class[0] = 0;
ch->perm_stat[class_table[ch->Class[0]].attr_prime] += 3;
ch->level = 1;
ch->exp = exp_per_level (ch, ch->pcdata->points);
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->train = 3;
ch->practice = 5;
sprintf (buf, "the %s", class_table[ch->Class[0]].name);
set_title (ch, buf);
do_function (ch, &do_outfit, "");
obj_to_char (create_object (get_obj_index (OBJ_VNUM_MAP), 0), ch);
char_to_room (ch, get_room_index (ROOM_VNUM_SCHOOL));
chprintln (ch, "");
do_function (ch, &do_oldhelp, "newbie info");
chprintln (ch, "");
}
else if (ch->in_room != NULL)
{
char_to_room (ch, ch->in_room);
}
else if (IS_IMMORTAL (ch))
{
char_to_room (ch, get_room_index (ROOM_VNUM_CHAT));
}
else
{
char_to_room (ch, get_room_index (ROOM_VNUM_TEMPLE));
}
announce (ch, INFO_LOGIN, "$n has entered the realms.");
act ("$n has entered the game.", ch, NULL, NULL, TO_ROOM);
do_function (ch, &do_look, "auto");
wiznet ("$N has left real life behind.", ch, NULL, WIZ_LOGINS,
WIZ_SITES, get_trust (ch));
if (ch->pet != NULL)
{
char_to_room (ch->pet, ch->in_room);
act ("$n has entered the game.", ch->pet, NULL, NULL, TO_ROOM);
}
do_function (ch, &do_board, "");
unfinished_quest (ch);
update_explored (ch);
checkcorpse (ch);
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny (DESCRIPTOR_DATA * d, const char *argument)
{
/* Delete leading spaces UNLESS character is writing a note */
if (d->connected != CON_NOTE_TEXT)
{
while (isspace (*argument))
argument++;
}
switch (d->connected)
{
default:
bug ("Nanny: bad d->connected %d.", d->connected);
close_socket (d);
return;
case CON_GET_TERM:
handle_con_get_term (d, argument);
break;
case CON_GET_NAME:
handle_con_get_name (d, argument);
break;
case CON_GET_OLD_PASSWORD:
handle_con_get_old_password (d, argument);
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
handle_con_break_connect (d, argument);
break;
case CON_CONFIRM_NEW_NAME:
handle_con_confirm_new_name (d, argument);
break;
case CON_GET_NEW_PASSWORD:
handle_con_get_new_password (d, argument);
break;
case CON_CONFIRM_NEW_PASSWORD:
handle_con_confirm_new_password (d, argument);
break;
case CON_GET_NEW_RACE:
handle_con_get_new_race (d, argument);
break;
case CON_GET_NEW_SEX:
handle_con_get_new_sex (d, argument);
break;
case CON_GET_NEW_CLASS:
handle_con_get_new_class (d, argument);
break;
case CON_GET_ALIGNMENT:
handle_con_get_alignment (d, argument);
break;
case CON_DEFAULT_CHOICE:
handle_con_default_choice (d, argument);
break;
case CON_PICK_WEAPON:
handle_con_pick_weapon (d, argument);
break;
case CON_GEN_GROUPS:
handle_con_gen_groups (d, argument);
break;
case CON_READ_IMOTD:
handle_con_read_imotd (d, argument);
break;
/* states for new note system, (c)1995-96 erwin@andreasen.org */
/* ch MUST be PC here; have nwrite check for PC status! */
case CON_NOTE_TO:
handle_con_note_to (d, argument);
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject (d, argument);
break; /* subject */
case CON_NOTE_EXPIRE:
handle_con_note_expire (d, argument);
break;
case CON_NOTE_TEXT:
handle_con_note_text (d, argument);
break;
case CON_NOTE_FINISH:
handle_con_note_finish (d, argument);
break;
case CON_READ_MOTD:
handle_con_read_motd (d, argument);
break;
}
return;
}