/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "olc.h"
#include "lookup.h"
#include "interp.h"
#include "tables.h"
#define CLEDIT(fun) bool fun (CHAR_DATA *ch, const char *argument)
CLEDIT(cledit_create)
{
int j, i = maxClass;
int x = 0;
CLASS_DATA *pClass;
struct class_type *new_table;
RACE_DATA *race;
char buf[MIL];
if (!IS_NULLSTR(argument) && class_lookup(argument) == -1)
sprintf(buf, argument);
else
sprintf(buf, "New Class%d", maxClass + 1);
maxClass++;
alloc_mem(new_table, struct class_type, maxClass);
if (!new_table)
{
chprintln(ch, "Memory Allocation Failed!!! Unable to create class.");
return FALSE;
}
for (j = 0; j < i; j++)
new_table[j] = class_table[j];
for (x = 0; x < maxSkill; x++)
{
realloc_mem(skill_table[x].rating, int, maxClass);
skill_table[x].rating[i] = 0;
realloc_mem(skill_table[x].skill_level, int, maxClass);
skill_table[x].skill_level[i] = ANGEL;
}
for (race = race_first; race; race = race->next)
{
realloc_mem(race->class_mult, int, maxClass);
race->class_mult[i] = 100;
}
for (x = 0; x < maxGroup; x++)
{
realloc_mem(group_table[x].rating, int, maxClass);
group_table[x].rating[i] = 0;
}
free_mem(class_table);
class_table = new_table;
class_table[i].name = str_dup(buf);
pClass = &class_table[i];
edit_start(ch, pClass, ED_CLASS);
chprintln(ch, "Class created.");
return TRUE;
}
CLEDIT(cledit_delete)
{
CLASS_DATA *pClass;
EDIT_CLASS(ch, pClass);
if (str_cmp(argument, "confirm"))
{
chprintln
(ch, "Typing 'delete confirm' will permanetely remove this class!");
return FALSE;
}
else
{
int i, j = 0, c;
struct class_type *new_table;
RACE_DATA *race;
CHAR_DATA *pch;
int iClass;
bool invalid;
alloc_mem(new_table, struct class_type, maxClass);
if (!new_table)
{
chprintln(ch, "Memory Allocation error!!! Unable to delete class.");
return FALSE;
}
c = class_lookup(pClass->name);
for (pch = player_first; pch != NULL; pch = pch->next_player)
{
invalid = FALSE;
for (iClass = 0; iClass < MAX_MCLASS; iClass++)
{
if (invalid)
{
pch->Class[iClass - 1] = pch->Class[iClass];
pch->Class[iClass] = -1;
continue;
}
if (pch->Class[iClass] == c)
{
pch->Class[iClass] = -1;
invalid = TRUE;
}
}
}
for (i = 0; i < maxClass; i++)
if (i != c)
new_table[j++] = class_table[i];
free_mem(class_table);
class_table = new_table;
maxClass--;
for (i = 0; i < maxSkill; i++)
{
realloc_mem(skill_table[i].rating, int, maxClass);
realloc_mem(skill_table[i].skill_level, int, maxClass);
}
for (i = 0; i < maxGroup; i++)
realloc_mem(group_table[i].rating, int, maxClass);
for (race = race_first; race; race = race->next)
realloc_mem(race->class_mult, int, maxClass);
pClass = &class_table[0];
edit_start(ch, pClass, ED_CLASS);
chprintln(ch, "Class deleted.");
}
return TRUE;
}
char *stat_name(int stat)
{
switch (stat)
{
case STAT_STR:
return "strength";
case STAT_INT:
return "intelligence";
case STAT_WIS:
return "wisdom";
case STAT_DEX:
return "dexterity";
case STAT_CON:
return "consitution";
default:
return "unknown";
}
}
CLEDIT(cledit_show)
{
CLASS_DATA *pClass;
int i;
EDIT_CLASS(ch, pClass);
chprintln(ch, draw_line(ch, NULL, 0));
chprintlnf(ch, "Name : %s", pClass->name);
chprintlnf(ch, "Prime Attribute: %s", stat_name(pClass->attr_prime));
chprintlnf(ch, "Weapon Vnum : %ld", pClass->weapon);
chprintlnf(ch, "Skill Adept : %d", pClass->skill_adept);
chprint(ch, "Guild : ");
for (i = 0; i < MAX_GUILD; i++)
chprintf(ch, "%ld ", pClass->guild[i]);
chprintln(ch, "");
chprintlnf(ch, "Thac00 : %d", pClass->thac0_00);
chprintlnf(ch, "Thac32 : %d", pClass->thac0_32);
chprintlnf(ch, "HP Min : %d", pClass->hp_min);
chprintlnf(ch, "HP Max : %d", pClass->hp_max);
chprintlnf(ch, "Uses spells : %s", pClass->fMana ? "TRUE" : "FALSE");
chprintlnf(ch, "Base Group : %s", pClass->base_group);
chprintlnf(ch, "Default Group : %s", pClass->default_group);
chprintln(ch, draw_line(ch, NULL, 0));
return TRUE;
}
CLEDIT(cledit_prime)
{
CLASS_DATA *pClass;
char arg[MIL];
int stat;
EDIT_CLASS(ch, pClass);
one_argument(argument, arg);
if (IS_NULLSTR(arg))
{
chprintln(ch, "Syntax: cledit prime [str|int|wiz|dex|con]");
return FALSE;
}
if (!str_cmp(arg, "str"))
stat = STAT_STR;
else if (!str_cmp(arg, "int"))
stat = STAT_INT;
else if (!str_cmp(arg, "wis"))
stat = STAT_WIS;
else if (!str_cmp(arg, "dex"))
stat = STAT_DEX;
else if (!str_cmp(arg, "con"))
stat = STAT_CON;
else
{
chprintln(ch, "Syntax: cledit prime [str|int|wiz|dex|con]");
return FALSE;
}
pClass->attr_prime = stat;
chprintln(ch, "Prime attribute changed.");
return TRUE;
}
VALIDATE_FUN(validate_weapon)
{
OBJ_INDEX_DATA *obj;
if ((obj = get_obj_index(*(vnum_t *) arg)) == NULL)
{
chprintln(ch, "Invalid vnum.");
return FALSE;
}
if (obj->item_type != ITEM_WEAPON)
{
chprintln(ch, "Thats not a vnum of a weapon.");
return FALSE;
}
return TRUE;
}
VALIDATE_FUN(validate_adept)
{
int value = *(int *) arg;
if (value < 20 || value > 90)
{
chprintln(ch, "Please choose a value between 20 & 90");
return FALSE;
}
return TRUE;
}
VALIDATE_FUN(validate_hmv)
{
int *value = (int *) arg;
if (*value < 1 || *value > 100)
{
chprintln(ch, "Please choose a value from 1-100.");
return FALSE;
}
return TRUE;
}
VALIDATE_FUN(validate_group)
{
int g;
g = group_lookup((const char *) arg);
if (g < 0 || g >= maxGroup)
{
chprintln(ch, "That group doesn't exist");
return FALSE;
}
return TRUE;
}
CLEDIT(cledit_skill)
{
int sn;
CLASS_DATA *pClass;
int Class;
int value;
bool pLevel;
char arg1[MIL], arg2[MIL], arg3[MIL];
EDIT_CLASS(ch, pClass);
argument = one_argument(argument, arg1);
argument = one_argument(argument, arg2);
argument = one_argument(argument, arg3);
if (IS_NULLSTR(arg1) || IS_NULLSTR(arg2) || IS_NULLSTR(arg3))
{
chprintln(ch, "Syntax: cledit skill <skill> rating|level <value>");
return FALSE;
}
if ((sn = skill_lookup(arg1)) < 0 || sn >= maxSkill)
{
chprintln(ch, "Thats not a valid skill.");
return FALSE;
}
if (!str_cmp(arg2, "rating"))
pLevel = FALSE;
else if (!str_cmp(arg2, "level"))
pLevel = TRUE;
else
{
chprintln(ch, "Please choose either a skill 'rating' or 'level'.");
return FALSE;
}
value = atoi(arg3);
if (pLevel && (value < 1 || value > MAX_LEVEL))
{
chprintlnf(ch, "Please choose a level between 1 and %d.", MAX_LEVEL);
return FALSE;
}
Class = class_lookup(pClass->name);
if (pLevel)
{
skill_table[sn].skill_level[Class] = value;
chprintln(ch, "Class skill level set.");
}
else
{
skill_table[sn].rating[Class] = value;
chprintln(ch, "Class rating set.");
}
return TRUE;
}
VALIDATE_FUN(validate_classname)
{
if (class_lookup((const char *) arg) != -1
&& !str_casecmp(((CLASS_DATA *) ch->desc->pEdit)->name,
(const char *) arg))
{
chprintln(ch, "A class with that name already exits.");
return FALSE;
}
return TRUE;
}
CLEDIT(cledit_guilds)
{
int slot;
vnum_t guild;
CLASS_DATA *pClass;
char arg[MIL];
EDIT_CLASS(ch, pClass);
argument = one_argument(argument, arg);
if (IS_NULLSTR(arg) || IS_NULLSTR(argument))
{
chprintln(ch, "Syntax: guild <slot> <room vnum>");
return FALSE;
}
slot = atoi(arg);
if (slot < 1 || slot > MAX_GUILD)
{
chprintlnf(ch, "Valid slots are 1 - %d.", MAX_GUILD);
return FALSE;
}
guild = atol(argument);
if (get_room_index(guild) == NULL)
{
chprintln(ch, "That is not a valid room vnum.");
return FALSE;
}
pClass->guild[slot] = guild;
chprintln(ch, "Guild set.");
return TRUE;
}