/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
extern int _filbuf args ( ( FILE * ) );
/* int rename(const char *oldfname, const char *newfname); viene en stdio.h */
char *print_flags ( FLAG flag )
{
int count, pos = 0;
static char buf[52];
for ( count = 0; count < 32; count++ )
{
if ( IS_SET ( flag, 1 << count ) )
{
if ( count < 26 )
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + ( count - 26 );
pos++;
}
}
if ( pos == 0 )
{
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args ( ( CHAR_DATA * ch, FILE * fp ) );
void fwrite_obj
args ( ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest ) );
void fwrite_pet args ( ( CHAR_DATA * pet, FILE * fp ) );
void fread_char args ( ( CHAR_DATA * ch, FILE * fp ) );
void fread_pet args ( ( CHAR_DATA * ch, FILE * fp ) );
void fread_obj args ( ( CHAR_DATA * ch, FILE * fp ) );
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj ( CHAR_DATA * ch )
{
char strsave[MAX_INPUT_LENGTH];
FILE *fp;
if ( IS_NPC ( ch ) )
return;
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
/* create god log */
if ( IS_IMMORTAL ( ch ) || ch->level >= LEVEL_IMMORTAL )
{
sprintf ( strsave, "%s%s", GOD_DIR, capitalize ( ch->name ) );
if ( ( fp = file_open ( strsave, "w" ) ) == NULL )
{
bug ( "Save_char_obj: file_open", 0 );
perror ( strsave );
}
fprintf ( fp, "Lev %2d Trust %2d %s%s\n", ch->level,
get_trust ( ch ), ch->name, ch->pcdata->title );
file_close ( fp );
}
sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( ch->name ) );
if ( ( fp = file_open ( TEMP_FILE, "w" ) ) == NULL )
{
bug ( "Save_char_obj: file_open", 0 );
perror ( strsave );
}
else
{
fwrite_char ( ch, fp );
if ( ch->carrying != NULL )
fwrite_obj ( ch, ch->carrying, fp, 0 );
/* save the pets */
if ( ch->pet != NULL && ch->pet->in_room == ch->in_room )
fwrite_pet ( ch->pet, fp );
fprintf ( fp, "#END\n" );
}
file_close ( fp );
rename ( TEMP_FILE, strsave );
return;
}
/*
* Write the char.
*/
void fwrite_char ( CHAR_DATA * ch, FILE * fp )
{
AFFECT_DATA *paf;
int sn, gn, pos;
int i;
fprintf ( fp, "#%s\n", IS_NPC ( ch ) ? "MOB" : "PLAYER" );
fprintf ( fp, "Name %s~\n", ch->name );
fprintf ( fp, "Id %ld\n", ch->id );
fprintf ( fp, "LogO %ld\n", current_time );
fprintf ( fp, "Vers %d\n", 6 );
if ( ch->short_descr[0] != '\0' )
fprintf ( fp, "ShD %s~\n", ch->short_descr );
if ( ch->long_descr[0] != '\0' )
fprintf ( fp, "LnD %s~\n", ch->long_descr );
if ( ch->description[0] != '\0' )
fprintf ( fp, "Desc %s~\n", ch->description );
if ( ch->prompt != NULL || !str_cmp ( ch->prompt, "<%hhp %mm %vmv> " ) )
fprintf ( fp, "Prom %s~\n", ch->prompt );
fprintf ( fp, "Race %s~\n", pc_race_table[ch->race].name );
if ( ch->clan )
fprintf ( fp, "Clan %s~\n", clan_table[ch->clan].name );
fprintf ( fp, "Sex %d\n", ch->sex );
fprintf ( fp, "Cla %d\n", ch->Class );
fprintf ( fp, "Levl %d\n", ch->level );
if ( ch->trust != 0 )
fprintf ( fp, "Tru %d\n", ch->trust );
fprintf ( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */
fprintf ( fp, "Plyd %d\n",
ch->played + ( int ) ( current_time - ch->logon ) );
fprintf ( fp, "Scro %d\n", ch->lines );
fprintf ( fp, "Room %ld\n",
( ch->in_room == get_room_index ( ROOM_VNUM_LIMBO ) &&
ch->was_in_room !=
NULL ) ? ch->was_in_room->vnum : ch->in_room ==
NULL ? 3001 : ch->in_room->vnum );
fprintf ( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana,
ch->max_mana, ch->move, ch->max_move );
if ( ch->gold > 0 )
fprintf ( fp, "Gold %ld\n", ch->gold );
else
fprintf ( fp, "Gold %d\n", 0 );
if ( ch->silver > 0 )
fprintf ( fp, "Silv %ld\n", ch->silver );
else
fprintf ( fp, "Silv %d\n", 0 );
fprintf ( fp, "Exp %d\n", ch->exp );
if ( ch->act != 0 )
fprintf ( fp, "Act %s\n", print_flags ( ch->act ) );
if ( ch->affected_by != 0 )
fprintf ( fp, "AfBy %s\n", print_flags ( ch->affected_by ) );
fprintf ( fp, "Comm %s\n", print_flags ( ch->comm ) );
if ( ch->wiznet )
fprintf ( fp, "Wizn %s\n", print_flags ( ch->wiznet ) );
if ( ch->invis_level )
fprintf ( fp, "Invi %d\n", ch->invis_level );
if ( ch->incog_level )
fprintf ( fp, "Inco %d\n", ch->incog_level );
fprintf ( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
if ( ch->practice != 0 )
fprintf ( fp, "Prac %d\n", ch->practice );
if ( ch->train != 0 )
fprintf ( fp, "Trai %d\n", ch->train );
if ( ch->saving_throw != 0 )
fprintf ( fp, "Save %d\n", ch->saving_throw );
fprintf ( fp, "Alig %d\n", ch->alignment );
if ( ch->hitroll != 0 )
fprintf ( fp, "Hit %d\n", ch->hitroll );
if ( ch->damroll != 0 )
fprintf ( fp, "Dam %d\n", ch->damroll );
fprintf ( fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1],
ch->armor[2], ch->armor[3] );
if ( ch->wimpy != 0 )
fprintf ( fp, "Wimp %d\n", ch->wimpy );
fprintf ( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] );
fprintf ( fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] );
if ( IS_NPC ( ch ) )
{
fprintf ( fp, "Vnum %ld\n", ch->pIndexData->vnum );
}
else
{
fprintf ( fp, "Pass %s~\n", ch->pcdata->pwd );
if ( ch->pcdata->bamfin[0] != '\0' )
fprintf ( fp, "Bin %s~\n", ch->pcdata->bamfin );
if ( ch->pcdata->bamfout[0] != '\0' )
fprintf ( fp, "Bout %s~\n", ch->pcdata->bamfout );
fprintf ( fp, "Titl %s~\n", ch->pcdata->title );
fprintf ( fp, "Pnts %d\n", ch->pcdata->points );
fprintf ( fp, "TSex %d\n", ch->pcdata->true_sex );
fprintf ( fp, "LLev %d\n", ch->pcdata->last_level );
fprintf ( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana, ch->pcdata->perm_move );
fprintf ( fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0],
ch->pcdata->condition[1], ch->pcdata->condition[2],
ch->pcdata->condition[3] );
fprintf ( fp, "Colo %d ", MAX_CUSTOM_COLOUR );
for ( i = 0; i < MAX_CUSTOM_COLOUR; i++ )
fprintf ( fp, "%d ", ch->pcdata->colour[i] );
fprintf ( fp, "\n" );
if ( ch->pcdata->who_descr[0] != '\0' )
fprintf ( fp, "WhoD %s~\n", ch->pcdata->who_descr );
fprintf ( fp, "GStats %d ", MAX_GAMESTAT );
for ( i = 0; i < MAX_GAMESTAT; i++ )
fprintf ( fp, "%ld ", ch->pcdata->gamestat[i] );
fprintf ( fp, "\n" );
/* write alias */
for ( pos = 0; pos < MAX_ALIAS; pos++ )
{
if ( ch->pcdata->alias[pos] == NULL ||
ch->pcdata->alias_sub[pos] == NULL )
break;
fprintf ( fp, "Alias %s %s~\n", ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos] );
}
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf ( fp, "Boards %d ", MAX_BOARD );
for ( i = 0; i < MAX_BOARD; i++ )
fprintf ( fp, "%s %ld ", boards[i].short_name,
ch->pcdata->last_note[i] );
fprintf ( fp, "\n" );
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf ( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn],
skill_table[sn].name );
}
}
for ( gn = 0; gn < MAX_GROUP; gn++ )
{
if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn] )
{
fprintf ( fp, "Gr '%s'\n", group_table[gn].name );
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
skill_table[paf->type].name, paf->where, paf->level,
paf->duration, paf->modifier, paf->location,
print_flags ( paf->bitvector ) );
}
fprintf ( fp, "End\n\n" );
return;
}
/* write a pet */
void fwrite_pet ( CHAR_DATA * pet, FILE * fp )
{
AFFECT_DATA *paf;
fprintf ( fp, "#PET\n" );
fprintf ( fp, "Vnum %ld\n", pet->pIndexData->vnum );
fprintf ( fp, "Name %s~\n", pet->name );
fprintf ( fp, "LogO %ld\n", current_time );
if ( pet->short_descr != pet->pIndexData->short_descr )
fprintf ( fp, "ShD %s~\n", pet->short_descr );
if ( pet->long_descr != pet->pIndexData->long_descr )
fprintf ( fp, "LnD %s~\n", pet->long_descr );
if ( pet->description != pet->pIndexData->description )
fprintf ( fp, "Desc %s~\n", pet->description );
if ( pet->race != pet->pIndexData->race )
fprintf ( fp, "Race %s~\n", race_table[pet->race].name );
if ( pet->clan )
fprintf ( fp, "Clan %s~\n", clan_table[pet->clan].name );
fprintf ( fp, "Sex %d\n", pet->sex );
if ( pet->level != pet->pIndexData->level )
fprintf ( fp, "Levl %d\n", pet->level );
fprintf ( fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit,
pet->mana, pet->max_mana, pet->move, pet->max_move );
if ( pet->gold > 0 )
fprintf ( fp, "Gold %ld\n", pet->gold );
if ( pet->silver > 0 )
fprintf ( fp, "Silv %ld\n", pet->silver );
if ( pet->exp > 0 )
fprintf ( fp, "Exp %d\n", pet->exp );
if ( pet->act != pet->pIndexData->act )
fprintf ( fp, "Act %s\n", print_flags ( pet->act ) );
if ( pet->affected_by != pet->pIndexData->affected_by )
fprintf ( fp, "AfBy %s\n", print_flags ( pet->affected_by ) );
if ( pet->comm != 0 )
fprintf ( fp, "Comm %s\n", print_flags ( pet->comm ) );
fprintf ( fp, "Pos %d\n", pet->position =
POS_FIGHTING ? POS_STANDING : pet->position );
if ( pet->saving_throw != 0 )
fprintf ( fp, "Save %d\n", pet->saving_throw );
if ( pet->alignment != pet->pIndexData->alignment )
fprintf ( fp, "Alig %d\n", pet->alignment );
if ( pet->hitroll != pet->pIndexData->hitroll )
fprintf ( fp, "Hit %d\n", pet->hitroll );
if ( pet->damroll != pet->pIndexData->damage[DICE_BONUS] )
fprintf ( fp, "Dam %d\n", pet->damroll );
fprintf ( fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1],
pet->armor[2], pet->armor[3] );
fprintf ( fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR],
pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS],
pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON] );
fprintf ( fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR],
pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS],
pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON] );
for ( paf = pet->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
skill_table[paf->type].name, paf->where, paf->level,
paf->duration, paf->modifier, paf->location,
print_flags ( paf->bitvector ) );
}
fprintf ( fp, "End\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj ( CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj ( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
if ( ( ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER ) ||
obj->item_type == ITEM_KEY || ( obj->item_type == ITEM_MAP &&
!obj->value[0] ) )
return;
fprintf ( fp, "#O\n" );
fprintf ( fp, "Vnum %ld\n", obj->pIndexData->vnum );
if ( !obj->pIndexData->new_format )
fprintf ( fp, "Oldstyle\n" );
if ( obj->enchanted )
fprintf ( fp, "Enchanted\n" );
fprintf ( fp, "Nest %d\n", iNest );
/* these data are only used if they do not match the defaults */
if ( obj->name != obj->pIndexData->name )
fprintf ( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr )
fprintf ( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description )
fprintf ( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags )
fprintf ( fp, "ExtF %s\n", print_flags ( obj->extra_flags ) );
if ( obj->wear_flags != obj->pIndexData->wear_flags )
fprintf ( fp, "WeaF %s\n", print_flags ( obj->wear_flags ) );
if ( obj->item_type != obj->pIndexData->item_type )
fprintf ( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight )
fprintf ( fp, "Wt %d\n", obj->weight );
if ( obj->condition != obj->pIndexData->condition )
fprintf ( fp, "Cond %d\n", obj->condition );
/* variable data */
fprintf ( fp, "Wear %d\n", obj->wear_loc );
if ( obj->level != obj->pIndexData->level )
fprintf ( fp, "Lev %d\n", obj->level );
if ( obj->timer != 0 )
fprintf ( fp, "Time %d\n", obj->timer );
fprintf ( fp, "Cost %d\n", obj->cost );
if ( obj->value[0] != obj->pIndexData->value[0] ||
obj->value[1] != obj->pIndexData->value[1] ||
obj->value[2] != obj->pIndexData->value[2] ||
obj->value[3] != obj->pIndexData->value[3] ||
obj->value[4] != obj->pIndexData->value[4] )
fprintf ( fp, "Val %ld %ld %ld %ld %ld\n", obj->value[0],
obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_PILL:
if ( obj->value[1] > 0 )
{
fprintf ( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf ( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf ( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf ( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if ( paf->type < 0 || paf->type >= MAX_SKILL )
continue;
fprintf ( fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
skill_table[paf->type].name, paf->where, paf->level,
paf->duration, paf->modifier, paf->location,
print_flags ( paf->bitvector ) );
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf ( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description );
}
fprintf ( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj ( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj ( DESCRIPTOR_DATA * d, char *name )
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat, i;
ch = new_char ( );
ch->pcdata = new_pcdata ( );
d->character = ch;
ch->desc = d;
ch->name = str_dup ( name );
ch->id = get_pc_id ( );
ch->race = race_lookup ( "human" );
ch->act = PLR_NOSUMMON;
ch->comm = COMM_COMBINE | COMM_PROMPT;
ch->prompt = str_dup ( "<%hhp %mm %vmv> " );
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->pwd = str_dup ( "" );
ch->pcdata->bamfin = str_dup ( "" );
ch->pcdata->bamfout = str_dup ( "" );
ch->pcdata->title = str_dup ( "" );
ch->pcdata->who_descr = str_dup ( "" );
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->security = 0; /* OLC */
default_colour ( ch, -1 );
for ( i = 0; i < MAX_GAMESTAT; i++ )
ch->pcdata->gamestat[i] = 0;
found = FALSE;
/* decompress if .gz file exists */
sprintf ( strsave, "%s%s%s", PLAYER_DIR, capitalize ( name ), ".gz" );
if ( ( fp = file_open ( strsave, "r" ) ) != NULL )
{
file_close ( fp );
sprintf ( buf, "gzip -dfq %s", strsave );
system ( buf );
}
sprintf ( strsave, "%s%s", PLAYER_DIR, capitalize ( name ) );
if ( ( fp = file_open ( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ;; )
{
char letter;
char *word;
letter = fread_letter ( fp );
if ( letter == '*' )
{
fread_to_eol ( fp );
continue;
}
if ( letter != '#' )
{
bug ( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word ( fp );
if ( !str_cmp ( word, "PLAYER" ) )
fread_char ( ch, fp );
else if ( !str_cmp ( word, "OBJECT" ) )
fread_obj ( ch, fp );
else if ( !str_cmp ( word, "O" ) )
fread_obj ( ch, fp );
else if ( !str_cmp ( word, "PET" ) )
fread_pet ( ch, fp );
else if ( !str_cmp ( word, "END" ) )
break;
else
{
bug ( "Load_char_obj: bad section.", 0 );
break;
}
}
}
file_close ( fp );
/* initialize race */
if ( found )
{
if ( ch->race == 0 )
ch->race = race_lookup ( "human" );
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /*punch */
for ( i = 0; i < 5; i++ )
{
if ( pc_race_table[ch->race].skills[i] == NULL )
break;
group_add ( ch, pc_race_table[ch->race].skills[i], FALSE );
}
ch->affected_by = ch->affected_by | race_table[ch->race].aff;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
if ( d != NULL )
{
if ( IS_SET ( ch->comm, COMM_NOCOLOUR ) )
REMOVE_BIT ( d->desc_flags, DESC_COLOUR );
}
}
/* RT initialize skills */
if ( found && ch->version < 2 ) /* need to add the new skills */
{
group_add ( ch, "rom basics", FALSE );
group_add ( ch, class_table[ch->Class].base_group, FALSE );
group_add ( ch, class_table[ch->Class].default_group, TRUE );
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if ( found && ch->version < 6 && ( ch->level > 51 || ch->trust > 51 ) )
{
ch->level += 149;
ch->trust += 149;
}
/* ream gold */
if ( found && ch->version < 4 )
{
ch->gold /= 100;
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
/* provided to free strings */
#if defined(KEYS)
#undef KEYS
#endif
#define KEYS( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
free_string(field); \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char ( CHAR_DATA * ch, FILE * fp )
{
char buf[MAX_STRING_LENGTH];
const char *word;
bool fMatch;
int count = 0;
int lastlogoff = current_time;
int percent;
sprintf ( buf, "Loading %s.", ch->name );
log_string ( buf );
for ( ;; )
{
word = feof ( fp ) ? "End" : fread_word ( fp );
fMatch = FALSE;
switch ( UPPER ( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol ( fp );
break;
case 'A':
KEY ( "Act", ch->act, fread_flag ( fp ) );
KEY ( "AffectedBy", ch->affected_by, fread_flag ( fp ) );
KEY ( "AfBy", ch->affected_by, fread_flag ( fp ) );
KEY ( "Alignment", ch->alignment, fread_number ( fp ) );
KEY ( "Alig", ch->alignment, fread_number ( fp ) );
if ( !str_cmp ( word, "Alia" ) )
{
if ( count >= MAX_ALIAS )
{
fread_to_eol ( fp );
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup ( fread_word ( fp ) );
ch->pcdata->alias_sub[count] =
str_dup ( fread_word ( fp ) );
count++;
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Alias" ) )
{
if ( count >= MAX_ALIAS )
{
fread_to_eol ( fp );
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup ( fread_word ( fp ) );
ch->pcdata->alias_sub[count] = fread_string ( fp );
count++;
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "AC" ) || !str_cmp ( word, "Armor" ) )
{
fread_to_eol ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "ACs" ) )
{
int i;
for ( i = 0; i < 4; i++ )
ch->armor[i] = fread_number ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "AffD" ) )
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ( );
sn = skill_lookup ( fread_word ( fp ) );
if ( sn < 0 )
bug ( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
paf->level = fread_number ( fp );
paf->duration = fread_number ( fp );
paf->modifier = fread_number ( fp );
paf->location = fread_number ( fp );
paf->bitvector = fread_number ( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Affc" ) )
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ( );
sn = skill_lookup ( fread_word ( fp ) );
if ( sn < 0 )
bug ( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
paf->where = fread_number ( fp );
paf->level = fread_number ( fp );
paf->duration = fread_number ( fp );
paf->modifier = fread_number ( fp );
paf->location = fread_number ( fp );
paf->bitvector = fread_flag ( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "AttrMod" ) ||
!str_cmp ( word, "AMod" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->mod_stat[stat] = fread_number ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "AttrPerm" ) ||
!str_cmp ( word, "Attr" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
ch->perm_stat[stat] = fread_number ( fp );
fMatch = TRUE;
break;
}
break;
case 'B':
KEYS ( "Bamfin", ch->pcdata->bamfin, fread_string ( fp ) );
KEYS ( "Bamfout", ch->pcdata->bamfout, fread_string ( fp ) );
KEYS ( "Bin", ch->pcdata->bamfin, fread_string ( fp ) );
KEYS ( "Bout", ch->pcdata->bamfout, fread_string ( fp ) );
/* Read in board status */
if ( !str_cmp ( word, "Boards" ) )
{
int i, num = fread_number ( fp ); /* number of boards saved */
char *boardname;
for ( ; num; num-- ) /* for each of the board saved */
{
boardname = fread_word ( fp );
i = board_lookup ( boardname ); /* find board number */
if ( i == BOARD_NOTFOUND ) /* Does board still exist ? */
{
sprintf ( buf,
"fread_char: %s had unknown board name: %s. Skipped.",
ch->name, boardname );
log_string ( buf );
fread_number ( fp ); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number ( fp );
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY ( "Class", ch->Class, fread_number ( fp ) );
KEY ( "Cla", ch->Class, fread_number ( fp ) );
KEY ( "Clan", ch->clan, clan_lookup ( fread_string ( fp ) ) );
if ( !str_cmp ( word, "Condition" ) ||
!str_cmp ( word, "Cond" ) )
{
ch->pcdata->condition[0] = fread_number ( fp );
ch->pcdata->condition[1] = fread_number ( fp );
ch->pcdata->condition[2] = fread_number ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Cnd" ) )
{
ch->pcdata->condition[0] = fread_number ( fp );
ch->pcdata->condition[1] = fread_number ( fp );
ch->pcdata->condition[2] = fread_number ( fp );
ch->pcdata->condition[3] = fread_number ( fp );
fMatch = TRUE;
break;
}
KEY ( "Comm", ch->comm, fread_flag ( fp ) );
if ( !str_cmp ( word, "Colo" ) )
{
int i, num = fread_number ( fp );
for ( i = 0; i < num; i++ )
{
ch->pcdata->colour[i] = fread_number ( fp );
if ( i >= MAX_CUSTOM_COLOUR )
break;
}
fread_to_eol ( fp );
fMatch = TRUE;
break;
}
break;
case 'D':
KEY ( "Damroll", ch->damroll, fread_number ( fp ) );
KEY ( "Dam", ch->damroll, fread_number ( fp ) );
KEYS ( "Description", ch->description, fread_string ( fp ) );
KEYS ( "Desc", ch->description, fread_string ( fp ) );
break;
case 'E':
if ( !str_cmp ( word, "End" ) )
{
/* adjust hp mana move up -- here for speed's sake */
percent =
( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 );
percent = UMIN ( percent, 100 );
if ( percent > 0 && !IS_AFFECTED ( ch, AFF_POISON ) &&
!IS_AFFECTED ( ch, AFF_PLAGUE ) )
{
ch->hit += ( ch->max_hit - ch->hit ) * percent / 100;
ch->mana +=
( ch->max_mana - ch->mana ) * percent / 100;
ch->move +=
( ch->max_move - ch->move ) * percent / 100;
}
return;
}
KEY ( "Exp", ch->exp, fread_number ( fp ) );
break;
case 'G':
KEY ( "Gold", ch->gold, fread_number ( fp ) );
if ( !str_cmp ( word, "Group" ) || !str_cmp ( word, "Gr" ) )
{
int gn;
char *temp;
temp = fread_word ( fp );
gn = group_lookup ( temp );
/* gn = group_lookup( fread_word( fp ) ); */
if ( gn < 0 )
{
fprintf ( stderr, "%s", temp );
bug ( "Fread_char: unknown group. ", 0 );
}
else
gn_add ( ch, gn );
fMatch = TRUE;
}
if ( !str_cmp ( word, "GStats" ) )
{
int i, maxStat = 0;
maxStat = fread_number ( fp );
for ( i = 0; i < maxStat; i++ )
ch->pcdata->gamestat[i] = fread_number ( fp );
fMatch = TRUE;
break;
}
break;
case 'H':
KEY ( "Hitroll", ch->hitroll, fread_number ( fp ) );
KEY ( "Hit", ch->hitroll, fread_number ( fp ) );
if ( !str_cmp ( word, "HpManaMove" ) ||
!str_cmp ( word, "HMV" ) )
{
ch->hit = fread_number ( fp );
ch->max_hit = fread_number ( fp );
ch->mana = fread_number ( fp );
ch->max_mana = fread_number ( fp );
ch->move = fread_number ( fp );
ch->max_move = fread_number ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "HpManaMovePerm" ) ||
!str_cmp ( word, "HMVP" ) )
{
ch->pcdata->perm_hit = fread_number ( fp );
ch->pcdata->perm_mana = fread_number ( fp );
ch->pcdata->perm_move = fread_number ( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY ( "Id", ch->id, fread_number ( fp ) );
KEY ( "InvisLevel", ch->invis_level, fread_number ( fp ) );
KEY ( "Inco", ch->incog_level, fread_number ( fp ) );
KEY ( "Invi", ch->invis_level, fread_number ( fp ) );
break;
case 'L':
KEY ( "LastLevel", ch->pcdata->last_level,
fread_number ( fp ) );
KEY ( "LLev", ch->pcdata->last_level, fread_number ( fp ) );
KEY ( "Level", ch->level, fread_number ( fp ) );
KEY ( "Lev", ch->level, fread_number ( fp ) );
KEY ( "Levl", ch->level, fread_number ( fp ) );
KEY ( "LogO", lastlogoff, fread_number ( fp ) );
KEYS ( "LongDescr", ch->long_descr, fread_string ( fp ) );
KEYS ( "LnD", ch->long_descr, fread_string ( fp ) );
break;
case 'N':
KEYS ( "Name", ch->name, fread_string ( fp ) );
if ( !str_cmp ( word, "Not" ) )
{
fread_number ( fp );
fread_number ( fp );
fread_number ( fp );
fread_number ( fp );
fread_number ( fp );
fMatch = TRUE;
break;
}
break;
case 'P':
KEYS ( "Password", ch->pcdata->pwd, fread_string ( fp ) );
KEYS ( "Pass", ch->pcdata->pwd, fread_string ( fp ) );
KEY ( "Played", ch->played, fread_number ( fp ) );
KEY ( "Plyd", ch->played, fread_number ( fp ) );
KEY ( "Points", ch->pcdata->points, fread_number ( fp ) );
KEY ( "Pnts", ch->pcdata->points, fread_number ( fp ) );
KEY ( "Position", ch->position, fread_number ( fp ) );
KEY ( "Pos", ch->position, fread_number ( fp ) );
KEY ( "Practice", ch->practice, fread_number ( fp ) );
KEY ( "Prac", ch->practice, fread_number ( fp ) );
KEYS ( "Prompt", ch->prompt, fread_string ( fp ) );
KEYS ( "Prom", ch->prompt, fread_string ( fp ) );
break;
case 'R':
KEY ( "Race", ch->race, race_lookup ( fread_string ( fp ) ) );
if ( !str_cmp ( word, "Room" ) )
{
ch->in_room = get_room_index ( fread_number ( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index ( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY ( "SavingThrow", ch->saving_throw, fread_number ( fp ) );
KEY ( "Save", ch->saving_throw, fread_number ( fp ) );
KEY ( "Scro", ch->lines, fread_number ( fp ) );
KEY ( "Sex", ch->sex, fread_number ( fp ) );
KEYS ( "ShortDescr", ch->short_descr, fread_string ( fp ) );
KEYS ( "ShD", ch->short_descr, fread_string ( fp ) );
KEY ( "Sec", ch->pcdata->security, fread_number ( fp ) ); /* OLC */
KEY ( "Silv", ch->silver, fread_number ( fp ) );
if ( !str_cmp ( word, "Skill" ) || !str_cmp ( word, "Sk" ) )
{
int sn;
int value;
char *temp;
value = fread_number ( fp );
temp = fread_word ( fp );
sn = skill_lookup ( temp );
/* sn = skill_lookup( fread_word( fp ) ); */
if ( sn < 0 )
{
fprintf ( stderr, "%s", temp );
bug ( "Fread_char: unknown skill. ", 0 );
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
break;
case 'T':
KEY ( "TrueSex", ch->pcdata->true_sex, fread_number ( fp ) );
KEY ( "TSex", ch->pcdata->true_sex, fread_number ( fp ) );
KEY ( "Trai", ch->train, fread_number ( fp ) );
KEY ( "Trust", ch->trust, fread_number ( fp ) );
KEY ( "Tru", ch->trust, fread_number ( fp ) );
if ( !str_cmp ( word, "Title" ) || !str_cmp ( word, "Titl" ) )
{
ch->pcdata->title = fread_string ( fp );
if ( ch->pcdata->title[0] != '.' &&
ch->pcdata->title[0] != ',' &&
ch->pcdata->title[0] != '!' &&
ch->pcdata->title[0] != '?' )
{
sprintf ( buf, " %s", ch->pcdata->title );
free_string ( ch->pcdata->title );
ch->pcdata->title = str_dup ( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY ( "Version", ch->version, fread_number ( fp ) );
KEY ( "Vers", ch->version, fread_number ( fp ) );
if ( !str_cmp ( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index ( fread_number ( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY ( "Wimpy", ch->wimpy, fread_number ( fp ) );
KEY ( "Wimp", ch->wimpy, fread_number ( fp ) );
KEY ( "Wizn", ch->wiznet, fread_flag ( fp ) );
KEYS ( "WhoD", ch->pcdata->who_descr, fread_string ( fp ) );
break;
}
if ( !fMatch )
{
bug ( "Fread_char: no match.", 0 );
fread_to_eol ( fp );
}
}
}
/* load a pet from the forgotten reaches */
void fread_pet ( CHAR_DATA * ch, FILE * fp )
{
const char *word;
CHAR_DATA *pet;
bool fMatch;
int lastlogoff = current_time;
int percent;
/* first entry had BETTER be the vnum or we barf */
word = feof ( fp ) ? "END" : fread_word ( fp );
if ( !str_cmp ( word, "Vnum" ) )
{
VNUM vnum;
vnum = fread_number ( fp );
if ( get_mob_index ( vnum ) == NULL )
{
bug ( "Fread_pet: bad vnum %d.", vnum );
pet = create_mobile ( get_mob_index ( MOB_VNUM_FIDO ) );
}
else
pet = create_mobile ( get_mob_index ( vnum ) );
}
else
{
bug ( "Fread_pet: no vnum in file.", 0 );
pet = create_mobile ( get_mob_index ( MOB_VNUM_FIDO ) );
}
for ( ;; )
{
word = feof ( fp ) ? "END" : fread_word ( fp );
fMatch = FALSE;
switch ( UPPER ( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol ( fp );
break;
case 'A':
KEY ( "Act", pet->act, fread_flag ( fp ) );
KEY ( "AfBy", pet->affected_by, fread_flag ( fp ) );
KEY ( "Alig", pet->alignment, fread_number ( fp ) );
if ( !str_cmp ( word, "ACs" ) )
{
int i;
for ( i = 0; i < 4; i++ )
pet->armor[i] = fread_number ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "AffD" ) )
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ( );
sn = skill_lookup ( fread_word ( fp ) );
if ( sn < 0 )
bug ( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
paf->level = fread_number ( fp );
paf->duration = fread_number ( fp );
paf->modifier = fread_number ( fp );
paf->location = fread_number ( fp );
paf->bitvector = fread_number ( fp );
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Affc" ) )
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ( );
sn = skill_lookup ( fread_word ( fp ) );
if ( sn < 0 )
bug ( "Fread_char: unknown skill.", 0 );
else
paf->type = sn;
paf->where = fread_number ( fp );
paf->level = fread_number ( fp );
paf->duration = fread_number ( fp );
paf->modifier = fread_number ( fp );
paf->location = fread_number ( fp );
paf->bitvector = fread_flag ( fp );
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "AMod" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
pet->mod_stat[stat] = fread_number ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Attr" ) )
{
int stat;
for ( stat = 0; stat < MAX_STATS; stat++ )
pet->perm_stat[stat] = fread_number ( fp );
fMatch = TRUE;
break;
}
break;
case 'C':
KEY ( "Clan", pet->clan,
clan_lookup ( fread_string ( fp ) ) );
KEY ( "Comm", pet->comm, fread_flag ( fp ) );
break;
case 'D':
KEY ( "Dam", pet->damroll, fread_number ( fp ) );
KEY ( "Desc", pet->description, fread_string ( fp ) );
break;
case 'E':
if ( !str_cmp ( word, "End" ) )
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/* adjust hp mana move up -- here for speed's sake */
percent =
( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 );
if ( percent > 0 && !IS_AFFECTED ( ch, AFF_POISON ) &&
!IS_AFFECTED ( ch, AFF_PLAGUE ) )
{
percent = UMIN ( percent, 100 );
pet->hit +=
( pet->max_hit - pet->hit ) * percent / 100;
pet->mana +=
( pet->max_mana - pet->mana ) * percent / 100;
pet->move +=
( pet->max_move - pet->move ) * percent / 100;
}
return;
}
KEY ( "Exp", pet->exp, fread_number ( fp ) );
break;
case 'G':
KEY ( "Gold", pet->gold, fread_number ( fp ) );
break;
case 'H':
KEY ( "Hit", pet->hitroll, fread_number ( fp ) );
if ( !str_cmp ( word, "HMV" ) )
{
pet->hit = fread_number ( fp );
pet->max_hit = fread_number ( fp );
pet->mana = fread_number ( fp );
pet->max_mana = fread_number ( fp );
pet->move = fread_number ( fp );
pet->max_move = fread_number ( fp );
fMatch = TRUE;
break;
}
break;
case 'L':
KEY ( "Levl", pet->level, fread_number ( fp ) );
KEY ( "LnD", pet->long_descr, fread_string ( fp ) );
KEY ( "LogO", lastlogoff, fread_number ( fp ) );
break;
case 'N':
KEY ( "Name", pet->name, fread_string ( fp ) );
break;
case 'P':
KEY ( "Pos", pet->position, fread_number ( fp ) );
break;
case 'R':
KEY ( "Race", pet->race,
race_lookup ( fread_string ( fp ) ) );
break;
case 'S':
KEY ( "Save", pet->saving_throw, fread_number ( fp ) );
KEY ( "Sex", pet->sex, fread_number ( fp ) );
KEY ( "ShD", pet->short_descr, fread_string ( fp ) );
KEY ( "Silv", pet->silver, fread_number ( fp ) );
break;
if ( !fMatch )
{
bug ( "Fread_pet: no match.", 0 );
fread_to_eol ( fp );
}
}
}
}
extern OBJ_DATA *obj_free;
void fread_obj ( CHAR_DATA * ch, FILE * fp )
{
OBJ_DATA *obj;
const char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof ( fp ) ? "End" : fread_word ( fp );
if ( !str_cmp ( word, "Vnum" ) )
{
VNUM vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number ( fp );
if ( get_obj_index ( vnum ) == NULL )
{
bug ( "Fread_obj: bad vnum %d.", vnum );
}
else
{
obj = create_object ( get_obj_index ( vnum ), -1 );
new_format = TRUE;
}
}
if ( obj == NULL ) /* either not found or old style */
{
obj = new_obj ( );
obj->name = str_dup ( "" );
obj->short_descr = str_dup ( "" );
obj->description = str_dup ( "" );
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ;; )
{
if ( first )
first = FALSE;
else
word = feof ( fp ) ? "End" : fread_word ( fp );
fMatch = FALSE;
switch ( UPPER ( word[0] ) )
{
case '*':
fMatch = TRUE;
fread_to_eol ( fp );
break;
case 'A':
if ( !str_cmp ( word, "AffD" ) )
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ( );
sn = skill_lookup ( fread_word ( fp ) );
if ( sn < 0 )
bug ( "Fread_obj: unknown skill.", 0 );
else
paf->type = sn;
paf->level = fread_number ( fp );
paf->duration = fread_number ( fp );
paf->modifier = fread_number ( fp );
paf->location = fread_number ( fp );
paf->bitvector = fread_number ( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Affc" ) )
{
AFFECT_DATA *paf;
int sn;
paf = new_affect ( );
sn = skill_lookup ( fread_word ( fp ) );
if ( sn < 0 )
bug ( "Fread_obj: unknown skill.", 0 );
else
paf->type = sn;
paf->where = fread_number ( fp );
paf->level = fread_number ( fp );
paf->duration = fread_number ( fp );
paf->modifier = fread_number ( fp );
paf->location = fread_number ( fp );
paf->bitvector = fread_flag ( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY ( "Cond", obj->condition, fread_number ( fp ) );
KEY ( "Cost", obj->cost, fread_number ( fp ) );
break;
case 'D':
KEY ( "Description", obj->description, fread_string ( fp ) );
KEY ( "Desc", obj->description, fread_string ( fp ) );
break;
case 'E':
if ( !str_cmp ( word, "Enchanted" ) )
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY ( "ExtraFlags", obj->extra_flags, fread_number ( fp ) );
KEY ( "ExtF", obj->extra_flags, fread_flag ( fp ) );
if ( !str_cmp ( word, "ExtraDescr" ) ||
!str_cmp ( word, "ExDe" ) )
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr ( );
ed->keyword = fread_string ( fp );
ed->description = fread_string ( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp ( word, "End" ) )
{
if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
{
bug ( "Fread_obj: incomplete object.", 0 );
free_obj ( obj );
return;
}
else
{
if ( !fVnum )
{
free_obj ( obj );
obj =
create_object ( get_obj_index
( OBJ_VNUM_DUMMY ), 0 );
}
if ( !new_format )
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if ( !obj->pIndexData->new_format &&
obj->item_type == ITEM_ARMOR &&
obj->value[1] == 0 )
{
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
if ( make_new )
{
int wear;
wear = obj->wear_loc;
extract_obj ( obj );
obj = create_object ( obj->pIndexData, 0 );
obj->wear_loc = wear;
}
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char ( obj, ch );
else
obj_to_obj ( obj, rgObjNest[iNest - 1] );
return;
}
}
break;
case 'I':
KEY ( "ItemType", obj->item_type, fread_number ( fp ) );
KEY ( "Ityp", obj->item_type, fread_number ( fp ) );
break;
case 'L':
KEY ( "Level", obj->level, fread_number ( fp ) );
KEY ( "Lev", obj->level, fread_number ( fp ) );
break;
case 'N':
KEY ( "Name", obj->name, fread_string ( fp ) );
if ( !str_cmp ( word, "Nest" ) )
{
iNest = fread_number ( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug ( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if ( !str_cmp ( word, "Oldstyle" ) )
{
if ( obj->pIndexData != NULL &&
obj->pIndexData->new_format )
make_new = TRUE;
fMatch = TRUE;
}
break;
case 'S':
KEY ( "ShortDescr", obj->short_descr, fread_string ( fp ) );
KEY ( "ShD", obj->short_descr, fread_string ( fp ) );
if ( !str_cmp ( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number ( fp );
sn = skill_lookup ( fread_word ( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug ( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug ( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY ( "Timer", obj->timer, fread_number ( fp ) );
KEY ( "Time", obj->timer, fread_number ( fp ) );
break;
case 'V':
if ( !str_cmp ( word, "Values" ) ||
!str_cmp ( word, "Vals" ) )
{
obj->value[0] = fread_number ( fp );
obj->value[1] = fread_number ( fp );
obj->value[2] = fread_number ( fp );
obj->value[3] = fread_number ( fp );
if ( obj->item_type == ITEM_WEAPON && obj->value[0] == 0 )
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Val" ) )
{
obj->value[0] = fread_number ( fp );
obj->value[1] = fread_number ( fp );
obj->value[2] = fread_number ( fp );
obj->value[3] = fread_number ( fp );
obj->value[4] = fread_number ( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp ( word, "Vnum" ) )
{
VNUM vnum;
vnum = fread_number ( fp );
if ( ( obj->pIndexData =
get_obj_index ( vnum ) ) == NULL )
bug ( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY ( "WearFlags", obj->wear_flags, fread_number ( fp ) );
KEY ( "WeaF", obj->wear_flags, fread_flag ( fp ) );
KEY ( "WearLoc", obj->wear_loc, fread_number ( fp ) );
KEY ( "Wear", obj->wear_loc, fread_number ( fp ) );
KEY ( "Weight", obj->weight, fread_number ( fp ) );
KEY ( "Wt", obj->weight, fread_number ( fp ) );
break;
}
if ( !fMatch )
{
bug ( "Fread_obj: no match.", 0 );
fread_to_eol ( fp );
}
}
}