/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#include <sys/types.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/time.h>
#include <sys/resource.h>
#else
#include <process.h>
#include <sys/timeb.h>
#include <winsock2.h>
#endif
#define IN_DB_C
#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"
#include "interp.h"
#include "winstuff.h"
#undef IN_DB_C
extern int _filbuf args ( ( FILE * ) );
#if !defined(OLD_RAND)
#if !defined(linux) && !defined(WIN32)
long random ( );
#endif
#endif
/*
* Globals.
*/
HELP_DATA *help_first;
HELP_DATA *help_last;
HELP_AREA *had_list;
SHOP_DATA *shop_first;
SHOP_DATA *shop_last;
MPROG_CODE *mprog_list;
char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char *help_greeting;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];
AREA_DATA *area_first;
AREA_DATA *area_last;
AREA_DATA *current_area;
char *string_space;
char *top_string;
char str_empty[1];
int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
VNUM top_vnum_room; /* OLC */
VNUM top_vnum_mob; /* OLC */
VNUM top_vnum_obj; /* OLC */
int top_mprog_index; /* OLC */
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;
/*
* Semi-locals.
*/
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
void init_mm args ( ( void ) );
void load_area args ( ( FILE * fp ) );
void new_load_area args ( ( FILE * fp ) ); /* OLC */
void load_helps args ( ( FILE * fp, char *fname ) );
void load_old_mob args ( ( FILE * fp ) );
void load_old_obj args ( ( FILE * fp ) );
void load_resets args ( ( FILE * fp ) );
void load_rooms args ( ( FILE * fp ) );
void load_shops args ( ( FILE * fp ) );
void load_specials args ( ( FILE * fp ) );
void load_mobprogs args ( ( FILE * fp ) );
void fix_exits args ( ( void ) );
void fix_mobprogs args ( ( void ) );
/*
* Big mama top level function.
*/
void boot_db ( void )
{
/*
* Init some data space stuff.
*/
{
top_string = strspace_alloc ( );
fBootDb = TRUE;
}
/*
* Init random number generator.
*/
{
init_mm ( );
}
/*
* Set time and weather.
*/
{
long lhour, lday, lmonth;
lhour =
( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND );
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
if ( time_info.hour < 5 )
weather_info.sunlight = SUN_DARK;
else if ( time_info.hour < 6 )
weather_info.sunlight = SUN_RISE;
else if ( time_info.hour < 19 )
weather_info.sunlight = SUN_LIGHT;
else if ( time_info.hour < 20 )
weather_info.sunlight = SUN_SET;
else
weather_info.sunlight = SUN_DARK;
weather_info.change = 0;
weather_info.mmhg = 960;
if ( time_info.month >= 7 && time_info.month <= 12 )
weather_info.mmhg += number_range ( 1, 50 );
else
weather_info.mmhg += number_range ( 1, 80 );
if ( weather_info.mmhg <= 980 )
weather_info.sky = SKY_LIGHTNING;
else if ( weather_info.mmhg <= 1000 )
weather_info.sky = SKY_RAINING;
else if ( weather_info.mmhg <= 1020 )
weather_info.sky = SKY_CLOUDY;
else
weather_info.sky = SKY_CLOUDLESS;
}
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].pgsn != NULL )
*skill_table[sn].pgsn = sn;
}
}
/*
* Read in all the area files.
*/
{
FILE *fpList;
if ( ( fpList = file_open ( AREA_LIST, "r" ) ) == NULL )
{
perror ( AREA_LIST );
exit ( 1 );
}
for ( ;; )
{
strcpy ( strArea, fread_word ( fpList ) );
if ( strArea[0] == '$' )
break;
if ( strArea[0] == '-' )
{
fpArea = stdin;
}
else
{
if ( ( fpArea = file_open ( strArea, "r" ) ) == NULL )
{
perror ( strArea );
exit ( 1 );
}
}
logf ( "Loading %s...", strArea );
current_area = NULL;
for ( ;; )
{
char *word;
if ( fread_letter ( fpArea ) != '#' )
{
bug ( "Boot_db: # not found.", 0 );
exit ( 1 );
}
word = fread_word ( fpArea );
if ( word[0] == '$' )
break;
else if ( !str_cmp ( word, "AREA" ) )
load_area ( fpArea );
/* OLC */
else if ( !str_cmp ( word, "AREADATA" ) )
new_load_area ( fpArea );
else if ( !str_cmp ( word, "HELPS" ) )
load_helps ( fpArea, strArea );
else if ( !str_cmp ( word, "MOBOLD" ) )
load_old_mob ( fpArea );
else if ( !str_cmp ( word, "MOBILES" ) )
load_mobiles ( fpArea );
else if ( !str_cmp ( word, "MOBPROGS" ) )
load_mobprogs ( fpArea );
else if ( !str_cmp ( word, "OBJOLD" ) )
load_old_obj ( fpArea );
else if ( !str_cmp ( word, "OBJECTS" ) )
load_objects ( fpArea );
else if ( !str_cmp ( word, "RESETS" ) )
load_resets ( fpArea );
else if ( !str_cmp ( word, "ROOMS" ) )
load_rooms ( fpArea );
else if ( !str_cmp ( word, "SHOPS" ) )
load_shops ( fpArea );
#if defined(CONST_SOCIAL)
else if ( !str_cmp ( word, "SOCIALS" ) )
load_socials ( fpArea );
#endif
else if ( !str_cmp ( word, "SPECIALS" ) )
load_specials ( fpArea );
else
{
bug ( "Boot_db: bad section name.", 0 );
exit ( 1 );
}
}
if ( fpArea != stdin )
file_close ( fpArea );
fpArea = NULL;
}
file_close ( fpList );
}
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the songs, notes and ban files.
*/
{
fix_exits ( );
fix_mobprogs ( );
fBootDb = FALSE;
convert_objects ( ); /* ROM OLC */
area_update ( );
load_boards ( ); /* Load all boards */
save_notes ( );
load_bans ( );
load_songs ( );
load_disabled ( );
#if defined(CONST_SOCIAL)
save_social_table ( );
#else
load_social_table ( );
#endif
}
return;
}
/*
* Snarf an 'area' header line.
*/
void load_area ( FILE * fp )
{
AREA_DATA *pArea;
pArea = ( AREA_DATA * ) alloc_perm ( sizeof ( *pArea ) );
pArea->file_name = fread_string ( fp );
pArea->area_flags = AREA_LOADING; /* OLC */
pArea->security = 9; /* OLC *//* 9 -- Hugin */
pArea->builders = str_dup ( "None" ); /* OLC */
pArea->vnum = top_area; /* OLC */
pArea->name = fread_string ( fp );
pArea->credits = fread_string ( fp );
pArea->min_vnum = fread_number ( fp );
pArea->max_vnum = fread_number ( fp );
pArea->age = 15;
pArea->nplayer = 0;
pArea->empty = FALSE;
if ( !area_first )
area_first = pArea;
if ( area_last )
{
area_last->next = pArea;
REMOVE_BIT ( area_last->area_flags, AREA_LOADING ); /* OLC */
}
area_last = pArea;
pArea->next = NULL;
current_area = pArea;
top_area++;
return;
}
/*
* OLC
* Use these macros to load any new area formats that you choose to
* support on your MUD. See the new_load_area format below for
* a short example.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
#define SKEY( string, field ) \
if ( !str_cmp( word, string ) ) \
{ \
free_string( field ); \
field = fread_string( fp ); \
fMatch = TRUE; \
break; \
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area ( FILE * fp )
{
AREA_DATA *pArea;
const char *word;
bool fMatch;
pArea = ( AREA_DATA * ) alloc_perm ( sizeof ( *pArea ) );
pArea->age = 15;
pArea->nplayer = 0;
pArea->file_name = str_dup ( strArea );
pArea->vnum = top_area;
pArea->name = str_dup ( "New Area" );
pArea->builders = str_dup ( "" );
pArea->security = 9; /* 9 -- Hugin */
pArea->min_vnum = 0;
pArea->max_vnum = 0;
pArea->area_flags = 0;
/* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */
for ( ;; )
{
word = feof ( fp ) ? "End" : fread_word ( fp );
fMatch = FALSE;
switch ( UPPER ( word[0] ) )
{
case 'N':
SKEY ( "Name", pArea->name );
break;
case 'S':
KEY ( "Security", pArea->security, fread_number ( fp ) );
break;
case 'V':
if ( !str_cmp ( word, "VNUMs" ) )
{
pArea->min_vnum = fread_number ( fp );
pArea->max_vnum = fread_number ( fp );
}
break;
case 'E':
if ( !str_cmp ( word, "End" ) )
{
fMatch = TRUE;
if ( area_first == NULL )
area_first = pArea;
if ( area_last != NULL )
area_last->next = pArea;
area_last = pArea;
pArea->next = NULL;
current_area = pArea;
top_area++;
return;
}
break;
case 'B':
SKEY ( "Builders", pArea->builders );
break;
case 'C':
SKEY ( "Credits", pArea->credits );
break;
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum ( VNUM vnum )
{
if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 )
area_last->min_vnum = area_last->max_vnum = vnum;
if ( vnum != URANGE ( area_last->min_vnum, vnum, area_last->max_vnum ) )
{
if ( vnum < area_last->min_vnum )
area_last->min_vnum = vnum;
else
area_last->max_vnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps ( FILE * fp, char *fname )
{
HELP_DATA *pHelp;
int level;
char *keyword;
for ( ;; )
{
HELP_AREA *had;
level = fread_number ( fp );
keyword = fread_string ( fp );
if ( keyword[0] == '$' )
break;
if ( !had_list )
{
had = new_had ( );
had->filename = str_dup ( fname );
had->area = current_area;
if ( current_area )
current_area->helps = had;
had_list = had;
}
else if ( str_cmp ( fname, had_list->filename ) )
{
had = new_had ( );
had->filename = str_dup ( fname );
had->area = current_area;
if ( current_area )
current_area->helps = had;
had->next = had_list;
had_list = had;
}
else
had = had_list;
pHelp = new_help ( );
pHelp->level = level;
pHelp->keyword = keyword;
pHelp->text = fread_string ( fp );
if ( !str_cmp ( pHelp->keyword, "greeting" ) )
help_greeting = pHelp->text;
if ( help_first == NULL )
help_first = pHelp;
if ( help_last != NULL )
help_last->next = pHelp;
help_last = pHelp;
pHelp->next = NULL;
if ( !had->first )
had->first = pHelp;
if ( !had->last )
had->last = pHelp;
had->last->next_area = pHelp;
had->last = pHelp;
pHelp->next_area = NULL;
top_help++;
}
return;
}
/*
* Snarf a mob section. old style
*/
void load_old_mob ( FILE * fp )
{
MOB_INDEX_DATA *pMobIndex;
/* for race updating */
int race;
char name[MAX_STRING_LENGTH];
if ( !area_last ) /* OLC */
{
bug ( "Load_mobiles: no #AREA seen yet.", 0 );
exit ( 1 );
}
for ( ;; )
{
VNUM vnum;
char letter;
int iHash;
letter = fread_letter ( fp );
if ( letter != '#' )
{
bug ( "Load_mobiles: # not found.", 0 );
exit ( 1 );
}
vnum = fread_number ( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mob_index ( vnum ) != NULL )
{
bug ( "Load_mobiles: vnum %d duplicated.", vnum );
exit ( 1 );
}
fBootDb = TRUE;
pMobIndex = ( MOB_INDEX_DATA * ) alloc_perm ( sizeof ( *pMobIndex ) );
pMobIndex->vnum = vnum;
pMobIndex->area = area_last; /* OLC */
pMobIndex->new_format = FALSE;
pMobIndex->player_name = fread_string ( fp );
pMobIndex->short_descr = fread_string ( fp );
pMobIndex->long_descr = fread_string ( fp );
pMobIndex->description = fread_string ( fp );
pMobIndex->long_descr[0] = UPPER ( pMobIndex->long_descr[0] );
pMobIndex->description[0] = UPPER ( pMobIndex->description[0] );
pMobIndex->act = fread_flag ( fp ) | ACT_IS_NPC;
pMobIndex->affected_by = fread_flag ( fp );
pMobIndex->pShop = NULL;
pMobIndex->alignment = fread_number ( fp );
letter = fread_letter ( fp );
pMobIndex->level = fread_number ( fp );
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
fread_number ( fp ); /* Unused */
fread_number ( fp ); /* Unused */
fread_number ( fp ); /* Unused */
/* 'd' */ fread_letter ( fp );
/* Unused */
fread_number ( fp ); /* Unused */
/* '+' */ fread_letter ( fp );
/* Unused */
fread_number ( fp ); /* Unused */
fread_number ( fp ); /* Unused */
/* 'd' */ fread_letter ( fp );
/* Unused */
fread_number ( fp ); /* Unused */
/* '+' */ fread_letter ( fp );
/* Unused */
fread_number ( fp ); /* Unused */
pMobIndex->wealth = fread_number ( fp ) / 20;
/* xp can't be used! */ fread_number ( fp );
/* Unused */
pMobIndex->start_pos = fread_number ( fp ); /* Unused */
pMobIndex->default_pos = fread_number ( fp ); /* Unused */
if ( pMobIndex->start_pos < POS_SLEEPING )
pMobIndex->start_pos = POS_STANDING;
if ( pMobIndex->default_pos < POS_SLEEPING )
pMobIndex->default_pos = POS_STANDING;
/*
* Back to meaningful values.
*/
pMobIndex->sex = fread_number ( fp );
/* compute the race BS */
one_argument ( pMobIndex->player_name, name );
if ( name[0] == '\0' || ( race = race_lookup ( name ) ) == 0 )
{
/* fill in with blanks */
pMobIndex->race = race_lookup ( "human" );
pMobIndex->off_flags =
OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM;
pMobIndex->imm_flags = 0;
pMobIndex->res_flags = 0;
pMobIndex->vuln_flags = 0;
pMobIndex->form =
FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL;
pMobIndex->parts =
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS |
PART_GUTS;
}
else
{
pMobIndex->race = race;
pMobIndex->off_flags =
OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE |
race_table[race].off;
pMobIndex->imm_flags = race_table[race].imm;
pMobIndex->res_flags = race_table[race].res;
pMobIndex->vuln_flags = race_table[race].vuln;
pMobIndex->form = race_table[race].form;
pMobIndex->parts = race_table[race].parts;
}
if ( letter != 'S' )
{
bug ( "Load_mobiles: vnum %d non-S.", vnum );
exit ( 1 );
}
convert_mobile ( pMobIndex ); /* ROM OLC */
iHash = vnum % MAX_KEY_HASH;
pMobIndex->next = mob_index_hash[iHash];
mob_index_hash[iHash] = pMobIndex;
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum ( vnum ); /* OLC */
kill_table[URANGE ( 0, pMobIndex->level, MAX_LEVEL - 1 )].number++;
}
return;
}
/*
* Snarf an obj section. old style
*/
void load_old_obj ( FILE * fp )
{
OBJ_INDEX_DATA *pObjIndex;
if ( !area_last ) /* OLC */
{
bug ( "Load_objects: no #AREA seen yet.", 0 );
exit ( 1 );
}
for ( ;; )
{
VNUM vnum;
char letter;
int iHash;
letter = fread_letter ( fp );
if ( letter != '#' )
{
bug ( "Load_objects: # not found.", 0 );
exit ( 1 );
}
vnum = fread_number ( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_obj_index ( vnum ) != NULL )
{
bug ( "Load_objects: vnum %d duplicated.", vnum );
exit ( 1 );
}
fBootDb = TRUE;
pObjIndex = ( OBJ_INDEX_DATA * ) alloc_perm ( sizeof ( *pObjIndex ) );
pObjIndex->vnum = vnum;
pObjIndex->area = area_last; /* OLC */
pObjIndex->new_format = FALSE;
pObjIndex->reset_num = 0;
pObjIndex->name = fread_string ( fp );
pObjIndex->short_descr = fread_string ( fp );
pObjIndex->description = fread_string ( fp );
/* Action description */ fread_string ( fp );
pObjIndex->short_descr[0] = LOWER ( pObjIndex->short_descr[0] );
pObjIndex->description[0] = UPPER ( pObjIndex->description[0] );
pObjIndex->material = str_dup ( "" );
pObjIndex->item_type = fread_number ( fp );
pObjIndex->extra_flags = fread_flag ( fp );
pObjIndex->wear_flags = fread_flag ( fp );
pObjIndex->value[0] = fread_number ( fp );
pObjIndex->value[1] = fread_number ( fp );
pObjIndex->value[2] = fread_number ( fp );
pObjIndex->value[3] = fread_number ( fp );
pObjIndex->value[4] = 0;
pObjIndex->level = 0;
pObjIndex->condition = 100;
pObjIndex->weight = fread_number ( fp );
pObjIndex->cost = fread_number ( fp ); /* Unused */
/* Cost per day */ fread_number ( fp );
if ( pObjIndex->item_type == ITEM_WEAPON )
{
if ( is_name ( "two", pObjIndex->name ) ||
is_name ( "two-handed", pObjIndex->name ) ||
is_name ( "claymore", pObjIndex->name ) )
SET_BIT ( pObjIndex->value[4], WEAPON_TWO_HANDS );
}
for ( ;; )
{
char pletter;
pletter = fread_letter ( fp );
if ( pletter == 'A' )
{
AFFECT_DATA *paf;
paf = ( AFFECT_DATA * ) alloc_perm ( sizeof ( *paf ) );
paf->where = TO_OBJECT;
paf->type = -1;
paf->level = 20; /* RT temp fix */
paf->duration = -1;
paf->location = fread_number ( fp );
paf->modifier = fread_number ( fp );
paf->bitvector = 0;
paf->next = pObjIndex->affected;
pObjIndex->affected = paf;
top_affect++;
}
else if ( pletter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = ( EXTRA_DESCR_DATA * ) alloc_perm ( sizeof ( *ed ) );
ed->keyword = fread_string ( fp );
ed->description = fread_string ( fp );
ed->next = pObjIndex->extra_descr;
pObjIndex->extra_descr = ed;
top_ed++;
}
else
{
ungetc ( pletter, fp );
break;
}
}
/* fix armors */
if ( pObjIndex->item_type == ITEM_ARMOR )
{
pObjIndex->value[1] = pObjIndex->value[0];
pObjIndex->value[2] = pObjIndex->value[1];
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch ( pObjIndex->item_type )
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
pObjIndex->value[1] = slot_lookup ( pObjIndex->value[1] );
pObjIndex->value[2] = slot_lookup ( pObjIndex->value[2] );
pObjIndex->value[3] = slot_lookup ( pObjIndex->value[3] );
pObjIndex->value[4] = slot_lookup ( pObjIndex->value[4] );
break;
case ITEM_STAFF:
case ITEM_WAND:
pObjIndex->value[3] = slot_lookup ( pObjIndex->value[3] );
break;
}
iHash = vnum % MAX_KEY_HASH;
pObjIndex->next = obj_index_hash[iHash];
obj_index_hash[iHash] = pObjIndex;
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum ( vnum ); /* OLC */
}
return;
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset ( ROOM_INDEX_DATA * pR, RESET_DATA * pReset )
{
RESET_DATA *pr;
if ( !pR )
return;
pr = pR->reset_last;
if ( !pr )
{
pR->reset_first = pReset;
pR->reset_last = pReset;
}
else
{
pR->reset_last->next = pReset;
pR->reset_last = pReset;
pR->reset_last->next = NULL;
}
/* top_reset++; no estamos asignando memoria!!!! */
return;
}
/*
* Snarf a reset section.
*/
void load_resets ( FILE * fp )
{
RESET_DATA *pReset;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
VNUM rVnum = -1;
if ( !area_last )
{
bug ( "Load_resets: no #AREA seen yet.", 0 );
exit ( 1 );
}
for ( ;; )
{
char letter;
if ( ( letter = fread_letter ( fp ) ) == 'S' )
break;
if ( letter == '*' )
{
fread_to_eol ( fp );
continue;
}
pReset = new_reset_data ( );
pReset->command = letter;
/* if_flag */ fread_number ( fp );
pReset->arg1 = fread_number ( fp );
pReset->arg2 = fread_number ( fp );
pReset->arg3 = ( letter == 'G' ||
letter == 'R' ) ? 0 : fread_number ( fp );
pReset->arg4 = ( letter == 'P' ||
letter == 'M' ) ? fread_number ( fp ) : 0;
fread_to_eol ( fp );
switch ( pReset->command )
{
case 'M':
case 'O':
rVnum = pReset->arg3;
break;
case 'P':
case 'G':
case 'E':
break;
case 'D':
pRoomIndex = get_room_index ( ( rVnum = pReset->arg1 ) );
if ( pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR ||
!pRoomIndex ||
!( pexit = pRoomIndex->exit[pReset->arg2] ) ||
!IS_SET ( pexit->rs_flags, EX_ISDOOR ) )
{
bugf ( "Load_resets: 'D': exit %d, room %ld not door.",
pReset->arg2, pReset->arg1 );
exit ( 1 );
}
switch ( pReset->arg3 )
{
default:
bug ( "Load_resets: 'D': bad 'locks': %d.",
pReset->arg3 );
break;
case 0:
break;
case 1:
SET_BIT ( pexit->rs_flags, EX_CLOSED );
SET_BIT ( pexit->exit_info, EX_CLOSED );
break;
case 2:
SET_BIT ( pexit->rs_flags, EX_CLOSED | EX_LOCKED );
SET_BIT ( pexit->exit_info, EX_CLOSED | EX_LOCKED );
break;
}
break;
case 'R':
rVnum = pReset->arg1;
break;
}
if ( rVnum == -1 )
{
bugf ( "load_resets : rVnum == -1" );
exit ( 1 );
}
if ( pReset->command != 'D' )
new_reset ( get_room_index ( rVnum ), pReset );
else
free_reset_data ( pReset );
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms ( FILE * fp )
{
ROOM_INDEX_DATA *pRoomIndex;
if ( area_last == NULL )
{
bug ( "Load_resets: no #AREA seen yet.", 0 );
exit ( 1 );
}
for ( ;; )
{
VNUM vnum;
char letter;
int door;
int iHash;
letter = fread_letter ( fp );
if ( letter != '#' )
{
bug ( "Load_rooms: # not found.", 0 );
exit ( 1 );
}
vnum = fread_number ( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_room_index ( vnum ) != NULL )
{
bug ( "Load_rooms: vnum %d duplicated.", vnum );
exit ( 1 );
}
fBootDb = TRUE;
pRoomIndex =
( ROOM_INDEX_DATA * ) alloc_perm ( sizeof ( *pRoomIndex ) );
pRoomIndex->owner = str_dup ( "" );
pRoomIndex->people = NULL;
pRoomIndex->contents = NULL;
pRoomIndex->extra_descr = NULL;
pRoomIndex->area = area_last;
pRoomIndex->vnum = vnum;
pRoomIndex->name = fread_string ( fp );
pRoomIndex->description = fread_string ( fp );
/* Area number */ fread_number ( fp );
pRoomIndex->room_flags = fread_flag ( fp );
/* horrible hack */
if ( 3000 <= vnum && vnum < 3400 )
SET_BIT ( pRoomIndex->room_flags, ROOM_LAW );
pRoomIndex->sector_type = fread_number ( fp );
pRoomIndex->light = 0;
for ( door = 0; door <= 5; door++ )
pRoomIndex->exit[door] = NULL;
/* defaults */
pRoomIndex->heal_rate = 100;
pRoomIndex->mana_rate = 100;
for ( ;; )
{
letter = fread_letter ( fp );
if ( letter == 'S' )
break;
if ( letter == 'H' ) /* healing room */
pRoomIndex->heal_rate = fread_number ( fp );
else if ( letter == 'M' ) /* mana room */
pRoomIndex->mana_rate = fread_number ( fp );
else if ( letter == 'C' ) /* clan */
{
if ( pRoomIndex->clan )
{
bug ( "Load_rooms: duplicate clan fields.", 0 );
exit ( 1 );
}
pRoomIndex->clan = clan_lookup ( fread_string ( fp ) );
}
else if ( letter == 'D' )
{
EXIT_DATA *pexit;
int locks;
door = fread_number ( fp );
if ( door < 0 || door > 5 )
{
bug ( "Fread_rooms: vnum %d has bad door number.", vnum );
exit ( 1 );
}
pexit = ( EXIT_DATA * ) alloc_perm ( sizeof ( *pexit ) );
pexit->description = fread_string ( fp );
pexit->keyword = fread_string ( fp );
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
locks = fread_number ( fp );
pexit->key = fread_number ( fp );
pexit->u1.vnum = fread_number ( fp );
pexit->orig_door = door; /* OLC */
switch ( locks )
{
case 1:
pexit->exit_info = EX_ISDOOR;
pexit->rs_flags = EX_ISDOOR;
break;
case 2:
pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
break;
case 3:
pexit->exit_info = EX_ISDOOR | EX_NOPASS;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS;
break;
case 4:
pexit->exit_info =
EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
pexit->rs_flags =
EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
break;
}
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if ( letter == 'E' )
{
EXTRA_DESCR_DATA *ed;
ed = ( EXTRA_DESCR_DATA * ) alloc_perm ( sizeof ( *ed ) );
ed->keyword = fread_string ( fp );
ed->description = fread_string ( fp );
ed->next = pRoomIndex->extra_descr;
pRoomIndex->extra_descr = ed;
top_ed++;
}
else if ( letter == 'O' )
{
if ( pRoomIndex->owner[0] != '\0' )
{
bug ( "Load_rooms: duplicate owner.", 0 );
exit ( 1 );
}
pRoomIndex->owner = fread_string ( fp );
}
else
{
bug ( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
exit ( 1 );
}
}
iHash = vnum % MAX_KEY_HASH;
pRoomIndex->next = room_index_hash[iHash];
room_index_hash[iHash] = pRoomIndex;
top_room++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum ( vnum ); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops ( FILE * fp )
{
SHOP_DATA *pShop;
for ( ;; )
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = ( SHOP_DATA * ) alloc_perm ( sizeof ( *pShop ) );
pShop->keeper = fread_number ( fp );
if ( pShop->keeper == 0 )
break;
for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
pShop->buy_type[iTrade] = fread_number ( fp );
pShop->profit_buy = fread_number ( fp );
pShop->profit_sell = fread_number ( fp );
pShop->open_hour = fread_number ( fp );
pShop->close_hour = fread_number ( fp );
fread_to_eol ( fp );
pMobIndex = get_mob_index ( pShop->keeper );
pMobIndex->pShop = pShop;
if ( shop_first == NULL )
shop_first = pShop;
if ( shop_last != NULL )
shop_last->next = pShop;
shop_last = pShop;
pShop->next = NULL;
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials ( FILE * fp )
{
for ( ;; )
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch ( letter = fread_letter ( fp ) )
{
default:
bug ( "Load_specials: letter '%c' not *MS.", letter );
exit ( 1 );
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index ( fread_number ( fp ) );
pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) );
if ( pMobIndex->spec_fun == 0 )
{
bug ( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
exit ( 1 );
}
break;
}
fread_to_eol ( fp );
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits ( void )
{
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *pRoomIndex;
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit;
EXIT_DATA *pexit_rev;
RESET_DATA *pReset;
ROOM_INDEX_DATA *iLastRoom, *iLastObj;
int iHash;
int door;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
bool fexit;
iLastRoom = iLastObj = NULL;
/* OLC : nuevo chequeo de resets */
for ( pReset = pRoomIndex->reset_first; pReset;
pReset = pReset->next )
{
switch ( pReset->command )
{
default:
bugf ( "fix_exits : cuarto %ld con reset cmd %c",
pRoomIndex->vnum, pReset->command );
exit ( 1 );
break;
case 'M':
get_mob_index ( pReset->arg1 );
iLastRoom = get_room_index ( pReset->arg3 );
break;
case 'O':
get_obj_index ( pReset->arg1 );
iLastObj = get_room_index ( pReset->arg3 );
break;
case 'P':
get_obj_index ( pReset->arg1 );
if ( iLastObj == NULL )
{
bugf ( "fix_exits : reset en cuarto %ld con iLastObj NULL", pRoomIndex->vnum );
exit ( 1 );
}
break;
case 'G':
case 'E':
get_obj_index ( pReset->arg1 );
if ( iLastRoom == NULL )
{
bugf ( "fix_exits : reset en cuarto %ld con iLastRoom NULL", pRoomIndex->vnum );
exit ( 1 );
}
iLastObj = iLastRoom;
break;
case 'D':
bugf ( "???" );
break;
case 'R':
get_room_index ( pReset->arg1 );
if ( pReset->arg2 < 0 || pReset->arg2 > MAX_DIR )
{
bugf ( "fix_exits : reset en cuarto %ld con arg2 %d >= MAX_DIR", pRoomIndex->vnum, pReset->arg2 );
exit ( 1 );
}
break;
} /* switch */
} /* for */
fexit = FALSE;
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
{
if ( pexit->u1.vnum <= 0 ||
get_room_index ( pexit->u1.vnum ) == NULL )
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index ( pexit->u1.vnum );
}
}
}
if ( !fexit )
SET_BIT ( pRoomIndex->room_flags, ROOM_NO_MOB );
}
}
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next )
{
for ( door = 0; door <= 5; door++ )
{
if ( ( pexit = pRoomIndex->exit[door] ) != NULL &&
( to_room = pexit->u1.to_room ) != NULL &&
( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL &&
pexit_rev->u1.to_room != pRoomIndex &&
( pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299 ) )
{
sprintf ( buf, "Fix_exits: %ld:%d -> %ld:%d -> %ld.",
pRoomIndex->vnum, door, to_room->vnum,
rev_dir[door],
( pexit_rev->u1.to_room ==
NULL ) ? 0 : pexit_rev->u1.to_room->vnum );
bug ( buf, 0 );
}
}
}
}
return;
}
/*
* Load mobprogs section
*/
void load_mobprogs ( FILE * fp )
{
MPROG_CODE *pMprog;
if ( area_last == NULL )
{
bug ( "Load_mobprogs: no #AREA seen yet.", 0 );
exit ( 1 );
}
for ( ;; )
{
VNUM vnum;
char letter;
letter = fread_letter ( fp );
if ( letter != '#' )
{
bug ( "Load_mobprogs: # not found.", 0 );
exit ( 1 );
}
vnum = fread_number ( fp );
if ( vnum == 0 )
break;
fBootDb = FALSE;
if ( get_mprog_index ( vnum ) != NULL )
{
bug ( "Load_mobprogs: vnum %d duplicated.", vnum );
exit ( 1 );
}
fBootDb = TRUE;
pMprog = ( MPROG_CODE * ) alloc_perm ( sizeof ( *pMprog ) );
pMprog->vnum = vnum;
pMprog->code = fread_string ( fp );
if ( mprog_list == NULL )
mprog_list = pMprog;
else
{
pMprog->next = mprog_list;
mprog_list = pMprog;
}
top_mprog_index++;
}
return;
}
/*
* Translate mobprog vnums pointers to real code
*/
void fix_mobprogs ( void )
{
MOB_INDEX_DATA *pMobIndex;
MPROG_LIST *list;
MPROG_CODE *prog;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
for ( list = pMobIndex->mprogs; list != NULL; list = list->next )
{
if ( ( prog = get_mprog_index ( list->vnum ) ) != NULL )
list->code = prog->code;
else
{
bug ( "Fix_mobprogs: code vnum %d not found.",
list->vnum );
exit ( 1 );
}
}
}
}
}
/*
* Repopulate areas periodically.
*/
void area_update ( void )
{
AREA_DATA *pArea;
char buf[MAX_STRING_LENGTH];
for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
{
if ( ++pArea->age < 3 )
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ( ( !pArea->empty && ( pArea->nplayer == 0 || pArea->age >= 15 ) )
|| pArea->age >= 31 )
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area ( pArea );
sprintf ( buf, "%s has just been reset.", pArea->name );
wiznet ( buf, NULL, NULL, WIZ_RESETS, 0, 0 );
pArea->age = number_range ( 0, 3 );
pRoomIndex = get_room_index ( ROOM_VNUM_SCHOOL );
if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
pArea->age = 15 - 2;
else if ( pArea->nplayer == 0 )
pArea->empty = TRUE;
}
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room ( ROOM_INDEX_DATA * pRoom )
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
CHAR_DATA *mob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
if ( !pRoom )
return;
pMob = NULL;
last = FALSE;
for ( iExit = 0; iExit < MAX_DIR; iExit++ )
{
EXIT_DATA *pExit;
if ( ( pExit = pRoom->exit[iExit] )
/* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ )
{
pExit->exit_info = pExit->rs_flags;
if ( ( pExit->u1.to_room != NULL ) &&
( ( pExit = pExit->u1.to_room->exit[rev_dir[iExit]] ) ) )
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
char buf[MAX_STRING_LENGTH];
int count, limit = 0;
switch ( pReset->command )
{
default:
bug ( "Reset_room: bad command %c.", pReset->command );
break;
case 'M':
if ( !( pMobIndex = get_mob_index ( pReset->arg1 ) ) )
{
bug ( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
continue;
}
if ( ( pRoomIndex =
get_room_index ( pReset->arg3 ) ) == NULL )
{
bug ( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pMobIndex->count >= pReset->arg2 )
{
last = FALSE;
break;
}
/* */
count = 0;
for ( mob = pRoomIndex->people; mob != NULL;
mob = mob->next_in_room )
if ( mob->pIndexData == pMobIndex )
{
count++;
if ( count >= pReset->arg4 )
{
last = FALSE;
break;
}
}
if ( count >= pReset->arg4 )
break;
/* */
pMob = create_mobile ( pMobIndex );
/*
* Some more hard coding.
*/
if ( room_is_dark ( pRoom ) )
SET_BIT ( pMob->affected_by, AFF_INFRARED );
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index ( pRoom->vnum - 1 );
if ( pRoomIndexPrev &&
IS_SET ( pRoomIndexPrev->room_flags,
ROOM_PET_SHOP ) )
SET_BIT ( pMob->act, ACT_PET );
}
char_to_room ( pMob, pRoom );
LastMob = pMob;
level = URANGE ( 0, pMob->level - 2, LEVEL_HERO - 1 ); /* -1 ROM */
last = TRUE;
break;
case 'O':
if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) )
{
bug ( "Reset_room: 'O' 1 : bad vnum %d", pReset->arg1 );
sprintf ( buf, "%ld %d %ld %d", pReset->arg1,
pReset->arg2, pReset->arg3, pReset->arg4 );
bug ( buf, 1 );
continue;
}
if ( !( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
{
bug ( "Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3 );
sprintf ( buf, "%ld %d %ld %d", pReset->arg1,
pReset->arg2, pReset->arg3, pReset->arg4 );
bug ( buf, 1 );
continue;
}
if ( pRoom->area->nplayer > 0 ||
count_obj_list ( pObjIndex, pRoom->contents ) > 0 )
{
last = FALSE;
break;
}
pObj = create_object ( pObjIndex, /* UMIN - ROM OLC */
UMIN ( number_fuzzy ( level ),
LEVEL_HERO - 1 ) );
pObj->cost = 0;
obj_to_room ( pObj, pRoom );
last = TRUE;
break;
case 'P':
if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) )
{
bug ( "Reset_room: 'P': bad vnum %d.", pReset->arg1 );
continue;
}
if ( !( pObjToIndex = get_obj_index ( pReset->arg3 ) ) )
{
bug ( "Reset_room: 'P': bad vnum %d.", pReset->arg3 );
continue;
}
if ( pReset->arg2 > 50 ) /* old format */
limit = 6;
else if ( pReset->arg2 == -1 ) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if ( pRoom->area->nplayer > 0 ||
( LastObj = get_obj_type ( pObjToIndex ) ) == NULL ||
( LastObj->in_room == NULL && !last ) ||
( pObjIndex->count >=
limit /* && number_range(0,4) != 0 */ )
|| ( count =
count_obj_list ( pObjIndex,
LastObj->contains ) ) >
pReset->arg4 )
{
last = FALSE;
break;
}
/* lastObj->level - ROM */
while ( count < pReset->arg4 )
{
pObj =
create_object ( pObjIndex,
number_fuzzy ( LastObj->level ) );
obj_to_obj ( pObj, LastObj );
count++;
if ( pObjIndex->count >= limit )
break;
}
/* fix object lock state! */
LastObj->value[1] = LastObj->pIndexData->value[1];
last = TRUE;
break;
case 'G':
case 'E':
if ( !( pObjIndex = get_obj_index ( pReset->arg1 ) ) )
{
bug ( "Reset_room: 'E' or 'G': bad vnum %d.",
pReset->arg1 );
continue;
}
if ( !last )
break;
if ( !LastMob )
{
bug ( "Reset_room: 'E' or 'G': null mob for vnum %d.",
pReset->arg1 );
last = FALSE;
break;
}
if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */
{
int olevel = 0, i, j;
if ( !pObjIndex->new_format )
switch ( pObjIndex->item_type )
{
default:
olevel = 0;
break;
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
olevel = ANGEL;
for ( i = 1; i < 5; i++ )
{
if ( pObjIndex->value[i] > 0 )
{
for ( j = 0; j < MAX_CLASS; j++ )
{
olevel =
UMIN ( olevel,
skill_table[pObjIndex->
value[i]].
skill_level[j] );
}
}
}
olevel = UMAX ( 0, ( olevel * 3 / 4 ) - 2 );
break;
case ITEM_WAND:
olevel = number_range ( 10, 20 );
break;
case ITEM_STAFF:
olevel = number_range ( 15, 25 );
break;
case ITEM_ARMOR:
olevel = number_range ( 5, 15 );
break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON:
olevel = number_range ( 5, 15 );
break;
case ITEM_TREASURE:
olevel = number_range ( 10, 20 );
break;
}
pObj = create_object ( pObjIndex, olevel );
SET_BIT ( pObj->extra_flags, ITEM_INVENTORY ); /* ROM OLC */
}
else /* ROM OLC else version */
{
int plimit;
if ( pReset->arg2 > 50 ) /* old format */
plimit = 6;
else if ( pReset->arg2 == -1 || pReset->arg2 == 0 ) /* no limit */
plimit = 999;
else
plimit = pReset->arg2;
if ( pObjIndex->count < plimit ||
number_range ( 0, 4 ) == 0 )
{
pObj =
create_object ( pObjIndex,
UMIN ( number_fuzzy ( level ),
LEVEL_HERO - 1 ) );
/* error message if it is too high
if (pObj->level > LastMob->level + 3
|| (pObj->item_type == ITEM_WEAPON
&& pReset->command == 'E'
&& pObj->level < LastMob->level -5 && pObj->level < 45))
fprintf(stderr,
"Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n",
pObj->short_descr,pObj->pIndexData->vnum,pObj->level,
LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level);
*/
}
else
break;
}
obj_to_char ( pObj, LastMob );
if ( pReset->command == 'E' )
equip_char ( LastMob, pObj, pReset->arg3 );
last = TRUE;
break;
case 'D':
break;
case 'R':
if ( !( pRoomIndex = get_room_index ( pReset->arg1 ) ) )
{
bug ( "Reset_room: 'R': bad vnum %d.", pReset->arg1 );
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
{
d1 = number_range ( d0, pReset->arg2 - 1 );
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area ( AREA_DATA * pArea )
{
ROOM_INDEX_DATA *pRoom;
VNUM vnum;
for ( vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++ )
{
if ( ( pRoom = get_room_index ( vnum ) ) )
reset_room ( pRoom );
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile ( MOB_INDEX_DATA * pMobIndex )
{
CHAR_DATA *mob;
int i;
AFFECT_DATA af;
mobile_count++;
if ( pMobIndex == NULL )
{
bug ( "Create_mobile: NULL pMobIndex.", 0 );
exit ( 1 );
}
mob = new_char ( );
mob->pIndexData = pMobIndex;
mob->name = str_dup ( pMobIndex->player_name ); /* OLC */
mob->short_descr = str_dup ( pMobIndex->short_descr ); /* OLC */
mob->long_descr = str_dup ( pMobIndex->long_descr ); /* OLC */
mob->description = str_dup ( pMobIndex->description ); /* OLC */
mob->id = get_mob_id ( );
mob->spec_fun = pMobIndex->spec_fun;
mob->prompt = NULL;
mob->mprog_target = NULL;
if ( pMobIndex->wealth == 0 )
{
mob->silver = 0;
mob->gold = 0;
}
else
{
long wealth;
wealth =
number_range ( pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2 );
mob->gold = number_range ( wealth / 200, wealth / 100 );
mob->silver = wealth - ( mob->gold * 100 );
}
if ( pMobIndex->new_format )
/* load in new style */
{
/* read from prototype */
mob->group = pMobIndex->group;
mob->act = pMobIndex->act;
mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit =
dice ( pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE] ) + pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana =
dice ( pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE] ) + pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
if ( mob->dam_type == 0 )
switch ( number_range ( 1, 3 ) )
{
case ( 1 ):
mob->dam_type = 3;
break; /* slash */
case ( 2 ):
mob->dam_type = 7;
break; /* pound */
case ( 3 ):
mob->dam_type = 11;
break; /* pierce */
}
for ( i = 0; i < 4; i++ )
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if ( mob->sex == 3 ) /* random sex */
mob->sex = number_range ( 1, 2 );
mob->race = pMobIndex->race;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = str_dup ( pMobIndex->material );
/* computed on the spot */
for ( i = 0; i < MAX_STATS; i++ )
mob->perm_stat[i] = UMIN ( 25, 11 + mob->level / 4 );
if ( IS_SET ( mob->act, ACT_WARRIOR ) )
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if ( IS_SET ( mob->act, ACT_THIEF ) )
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if ( IS_SET ( mob->act, ACT_CLERIC ) )
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if ( IS_SET ( mob->act, ACT_MAGE ) )
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if ( IS_SET ( mob->off_flags, OFF_FAST ) )
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += ( mob->size - SIZE_MEDIUM ) / 2;
/* let's get some spell action */
if ( IS_AFFECTED ( mob, AFF_SANCTUARY ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup ( "sanctuary" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SANCTUARY;
affect_to_char ( mob, &af );
}
if ( IS_AFFECTED ( mob, AFF_HASTE ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup ( "haste" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_DEX;
af.modifier =
1 + ( mob->level >= 18 ) + ( mob->level >=
25 ) + ( mob->level >= 32 );
af.bitvector = AFF_HASTE;
affect_to_char ( mob, &af );
}
if ( IS_AFFECTED ( mob, AFF_PROTECT_EVIL ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup ( "protection evil" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_EVIL;
affect_to_char ( mob, &af );
}
if ( IS_AFFECTED ( mob, AFF_PROTECT_GOOD ) )
{
af.where = TO_AFFECTS;
af.type = skill_lookup ( "protection good" );
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_GOOD;
affect_to_char ( mob, &af );
}
}
else /* read in old format and convert */
{
mob->act = pMobIndex->act;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = 0;
mob->max_hit =
mob->level * 8 + number_range ( mob->level * mob->level / 4,
mob->level * mob->level );
mob->max_hit = mob->max_hit * 9 / 10;
mob->hit = mob->max_hit;
mob->max_mana = 100 + dice ( mob->level, 10 );
mob->mana = mob->max_mana;
switch ( number_range ( 1, 3 ) )
{
case ( 1 ):
mob->dam_type = 3;
break; /* slash */
case ( 2 ):
mob->dam_type = 7;
break; /* pound */
case ( 3 ):
mob->dam_type = 11;
break; /* pierce */
}
for ( i = 0; i < 3; i++ )
mob->armor[i] = interpolate ( mob->level, 100, -100 );
mob->armor[3] = interpolate ( mob->level, 100, 0 );
mob->race = pMobIndex->race;
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = SIZE_MEDIUM;
mob->material = "";
for ( i = 0; i < MAX_STATS; i++ )
mob->perm_stat[i] = 11 + mob->level / 4;
}
mob->position = mob->start_pos;
/* link the mob to the world list */
mob->next = char_list;
char_list = mob;
pMobIndex->count++;
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile ( CHAR_DATA * parent, CHAR_DATA * clone )
{
int i;
AFFECT_DATA *paf;
if ( parent == NULL || clone == NULL || !IS_NPC ( parent ) )
return;
/* start fixing values */
clone->name = str_dup ( parent->name );
clone->version = parent->version;
clone->short_descr = str_dup ( parent->short_descr );
clone->long_descr = str_dup ( parent->long_descr );
clone->description = str_dup ( parent->description );
clone->group = parent->group;
clone->sex = parent->sex;
clone->Class = parent->Class;
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->silver = parent->silver;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
clone->material = str_dup ( parent->material );
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
clone->spec_fun = parent->spec_fun;
for ( i = 0; i < 4; i++ )
clone->armor[i] = parent->armor[i];
for ( i = 0; i < MAX_STATS; i++ )
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for ( i = 0; i < 3; i++ )
clone->damage[i] = parent->damage[i];
/* now add the affects */
for ( paf = parent->affected; paf != NULL; paf = paf->next )
affect_to_char ( clone, paf );
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object ( OBJ_INDEX_DATA * pObjIndex, int level )
{
AFFECT_DATA *paf;
OBJ_DATA *obj;
int i;
if ( pObjIndex == NULL )
{
bug ( "Create_object: NULL pObjIndex.", 0 );
exit ( 1 );
}
obj = new_obj ( );
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
if ( pObjIndex->new_format )
obj->level = pObjIndex->level;
else
obj->level = UMAX ( 0, level );
obj->wear_loc = -1;
obj->name = str_dup ( pObjIndex->name ); /* OLC */
obj->short_descr = str_dup ( pObjIndex->short_descr ); /* OLC */
obj->description = str_dup ( pObjIndex->description ); /* OLC */
obj->material = str_dup ( pObjIndex->material );
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
if ( level == -1 || pObjIndex->new_format )
obj->cost = pObjIndex->cost;
else
obj->cost =
number_fuzzy ( 10 ) * number_fuzzy ( level ) *
number_fuzzy ( level );
/*
* Mess with object properties.
*/
switch ( obj->item_type )
{
default:
bug ( "Read_object: vnum %d bad type.", pObjIndex->vnum );
break;
case ITEM_LIGHT:
if ( obj->value[2] == 999 )
obj->value[2] = -1;
break;
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_MAP:
case ITEM_CLOTHING:
case ITEM_PORTAL:
if ( !pObjIndex->new_format )
obj->cost /= 5;
break;
case ITEM_TREASURE:
case ITEM_WARP_STONE:
case ITEM_ROOM_KEY:
case ITEM_GEM:
case ITEM_JEWELRY:
break;
case ITEM_JUKEBOX:
for ( i = 0; i < 5; i++ )
obj->value[i] = -1;
break;
case ITEM_SCROLL:
if ( level != -1 && !pObjIndex->new_format )
obj->value[0] = number_fuzzy ( obj->value[0] );
break;
case ITEM_WAND:
case ITEM_STAFF:
if ( level != -1 && !pObjIndex->new_format )
{
obj->value[0] = number_fuzzy ( obj->value[0] );
obj->value[1] = number_fuzzy ( obj->value[1] );
obj->value[2] = obj->value[1];
}
if ( !pObjIndex->new_format )
obj->cost *= 2;
break;
case ITEM_WEAPON:
if ( level != -1 && !pObjIndex->new_format )
{
obj->value[1] =
number_fuzzy ( number_fuzzy ( 1 * level / 4 + 2 ) );
obj->value[2] =
number_fuzzy ( number_fuzzy ( 3 * level / 4 + 6 ) );
}
break;
case ITEM_ARMOR:
if ( level != -1 && !pObjIndex->new_format )
{
obj->value[0] = number_fuzzy ( level / 5 + 3 );
obj->value[1] = number_fuzzy ( level / 5 + 3 );
obj->value[2] = number_fuzzy ( level / 5 + 3 );
}
break;
case ITEM_POTION:
case ITEM_PILL:
if ( level != -1 && !pObjIndex->new_format )
obj->value[0] =
number_fuzzy ( number_fuzzy ( obj->value[0] ) );
break;
case ITEM_MONEY:
if ( !pObjIndex->new_format )
obj->value[0] = obj->cost;
break;
}
for ( paf = pObjIndex->affected; paf != NULL; paf = paf->next )
if ( paf->location == APPLY_SPELL_AFFECT )
affect_to_obj ( obj, paf );
obj->next = object_list;
object_list = obj;
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object ( OBJ_DATA * parent, OBJ_DATA * clone )
{
int i;
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed, *ed_new;
if ( parent == NULL || clone == NULL )
return;
/* start fixing the object */
clone->name = str_dup ( parent->name );
clone->short_descr = str_dup ( parent->short_descr );
clone->description = str_dup ( parent->description );
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
clone->material = str_dup ( parent->material );
clone->timer = parent->timer;
for ( i = 0; i < 5; i++ )
clone->value[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for ( paf = parent->affected; paf != NULL; paf = paf->next )
affect_to_obj ( clone, paf );
/* extended desc */
for ( ed = parent->extra_descr; ed != NULL; ed = ed->next )
{
ed_new = new_extra_descr ( );
ed_new->keyword = str_dup ( ed->keyword );
ed_new->description = str_dup ( ed->description );
ed_new->next = clone->extra_descr;
clone->extra_descr = ed_new;
}
}
/*
* Clear a new character.
*/
void clear_char ( CHAR_DATA * ch )
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->prompt = &str_empty[0];
ch->logon = current_time;
ch->lines = PAGELEN;
for ( i = 0; i < 4; i++ )
ch->armor[i] = 100;
ch->position = POS_STANDING;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
ch->on = NULL;
for ( i = 0; i < MAX_STATS; i++ )
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
return;
}
/*
* Get an extra description from a list.
*/
char *get_extra_descr ( const char *name, EXTRA_DESCR_DATA * ed )
{
for ( ; ed != NULL; ed = ed->next )
{
if ( is_name ( ( char * ) name, ed->keyword ) )
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index ( VNUM vnum )
{
MOB_INDEX_DATA *pMobIndex;
for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( pMobIndex->vnum == vnum )
return pMobIndex;
}
if ( fBootDb )
{
bug ( "Get_mob_index: bad vnum %d.", vnum );
exit ( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index ( VNUM vnum )
{
OBJ_INDEX_DATA *pObjIndex;
for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL;
pObjIndex = pObjIndex->next )
{
if ( pObjIndex->vnum == vnum )
return pObjIndex;
}
if ( fBootDb )
{
bug ( "Get_obj_index: bad vnum %d.", vnum );
exit ( 1 );
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index ( VNUM vnum )
{
ROOM_INDEX_DATA *pRoomIndex;
for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
{
if ( pRoomIndex->vnum == vnum )
return pRoomIndex;
}
if ( fBootDb )
{
bug ( "Get_room_index: bad vnum %d.", vnum );
exit ( 1 );
}
return NULL;
}
MPROG_CODE *get_mprog_index ( VNUM vnum )
{
MPROG_CODE *prg;
for ( prg = mprog_list; prg; prg = prg->next )
{
if ( prg->vnum == vnum )
return ( prg );
}
return NULL;
}
/*
* Read a letter from a file.
*/
char fread_letter ( FILE * fp )
{
char c;
do
{
c = getc ( fp );
}
while ( isspace ( c ) );
return c;
}
/*
* Read a number from a file.
*/
int fread_number ( FILE * fp )
{
int number;
bool sign;
char c;
do
{
c = getc ( fp );
}
while ( isspace ( c ) );
number = 0;
sign = FALSE;
if ( c == '+' )
{
c = getc ( fp );
}
else if ( c == '-' )
{
sign = TRUE;
c = getc ( fp );
}
if ( !isdigit ( c ) )
{
bug ( "Fread_number: bad format.", 0 );
exit ( 1 );
}
while ( isdigit ( c ) )
{
number = number * 10 + c - '0';
c = getc ( fp );
}
if ( sign )
number = 0 - number;
if ( c == '|' )
number += fread_number ( fp );
else if ( c != ' ' )
ungetc ( c, fp );
return number;
}
FLAG fread_flag ( FILE * fp )
{
FLAG number;
char c;
bool negative = FALSE;
do
{
c = getc ( fp );
}
while ( isspace ( c ) );
if ( c == '-' )
{
negative = TRUE;
c = getc ( fp );
}
number = 0;
if ( !isdigit ( c ) )
{
while ( ( 'A' <= c && c <= 'Z' ) || ( 'a' <= c && c <= 'z' ) )
{
number += flag_convert ( c );
c = getc ( fp );
}
}
while ( isdigit ( c ) )
{
number = number * 10 + c - '0';
c = getc ( fp );
}
if ( c == '|' )
number += fread_flag ( fp );
else if ( c != ' ' )
ungetc ( c, fp );
if ( negative )
return -1 * number;
return number;
}
FLAG flag_convert ( char letter )
{
FLAG bitsum = 0;
char i;
if ( 'A' <= letter && letter <= 'Z' )
{
bitsum = 1;
for ( i = letter; i > 'A'; i-- )
bitsum *= 2;
}
else if ( 'a' <= letter && letter <= 'z' )
{
bitsum = 67108864; /* 2^26 */
for ( i = letter; i > 'a'; i-- )
bitsum *= 2;
}
return bitsum;
}
/*
* Read and allocate space for a string from a file.
* These strings are read-only and shared.
* Strings are hashed:
* each string prepended with hash pointer to prev string,
* hash code is simply the string length.
* this function takes 40% to 50% of boot-up time.
*/
char *fread_string ( FILE * fp )
{
char *plast;
char c;
plast = top_string + sizeof ( char * );
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
bug ( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
exit ( 1 );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc ( fp );
}
while ( isspace ( c ) );
if ( ( *plast++ = c ) == '~' )
return &str_empty[0];
for ( ;; )
{
/*
* Back off the char type lookup,
* it was too dirty for portability.
* -- Furey
*/
switch ( *plast = getc ( fp ) )
{
default:
plast++;
break;
case EOF:
/* temp fix */
bug ( "Fread_string: EOF", 0 );
return NULL;
/* exit( 1 ); */
break;
case '\n':
plast++;
*plast++ = '\r';
break;
case '\r':
break;
case '~':
plast++;
{
union
{
char *pc;
char rgc[sizeof ( char * )];
}
u1;
uint ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN ( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash;
pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof ( char * ); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof ( char * );
if ( top_string[sizeof ( char * )] == pHash[0] &&
!strcmp ( top_string + sizeof ( char * ) + 1,
pHash + 1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof ( char * ); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof ( char * );
}
else
{
return str_dup ( top_string + sizeof ( char * ) );
}
}
}
}
}
char *fread_string_eol ( FILE * fp )
{
static bool char_special[256 - EOF];
char *plast;
char c;
if ( char_special[EOF - EOF] != TRUE )
{
char_special[EOF - EOF] = TRUE;
char_special['\n' - EOF] = TRUE;
char_special['\r' - EOF] = TRUE;
}
plast = top_string + sizeof ( char * );
if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
{
bug ( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
exit ( 1 );
}
/*
* Skip blanks.
* Read first char.
*/
do
{
c = getc ( fp );
}
while ( isspace ( c ) );
if ( ( *plast++ = c ) == '\n' )
return &str_empty[0];
for ( ;; )
{
if ( !char_special[( *plast++ = getc ( fp ) ) - EOF] )
continue;
switch ( plast[-1] )
{
default:
break;
case EOF:
bug ( "Fread_string_eol EOF", 0 );
exit ( 1 );
break;
case '\n':
case '\r':
{
union
{
char *pc;
char rgc[sizeof ( char * )];
}
u1;
uint ic;
int iHash;
char *pHash;
char *pHashPrev;
char *pString;
plast[-1] = '\0';
iHash = UMIN ( MAX_KEY_HASH - 1, plast - 1 - top_string );
for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
{
for ( ic = 0; ic < sizeof ( char * ); ic++ )
u1.rgc[ic] = pHash[ic];
pHashPrev = u1.pc;
pHash += sizeof ( char * );
if ( top_string[sizeof ( char * )] == pHash[0] &&
!strcmp ( top_string + sizeof ( char * ) + 1,
pHash + 1 ) )
return pHash;
}
if ( fBootDb )
{
pString = top_string;
top_string = plast;
u1.pc = string_hash[iHash];
for ( ic = 0; ic < sizeof ( char * ); ic++ )
pString[ic] = u1.rgc[ic];
string_hash[iHash] = pString;
nAllocString += 1;
sAllocString += top_string - pString;
return pString + sizeof ( char * );
}
else
{
return str_dup ( top_string + sizeof ( char * ) );
}
}
}
}
}
/*
* Read to end of line (for comments).
*/
void fread_to_eol ( FILE * fp )
{
char c;
do
{
c = getc ( fp );
}
while ( c != '\n' && c != '\r' );
do
{
c = getc ( fp );
}
while ( c == '\n' || c == '\r' );
ungetc ( c, fp );
return;
}
/*
* Read one word (into static buffer).
*/
char *fread_word ( FILE * fp )
{
static char word[MAX_INPUT_LENGTH];
char *pword;
char cEnd;
do
{
cEnd = getc ( fp );
}
while ( isspace ( cEnd ) );
if ( cEnd == '\'' || cEnd == '"' )
{
pword = word;
}
else
{
word[0] = cEnd;
pword = word + 1;
cEnd = ' ';
}
for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
{
*pword = getc ( fp );
if ( cEnd == ' ' ? isspace ( *pword ) : *pword == cEnd )
{
if ( cEnd == ' ' )
ungetc ( *pword, fp );
*pword = '\0';
return word;
}
}
bug ( "Fread_word: word too long.", 0 );
exit ( 1 );
return NULL;
}
/*
* Allocate some ordinary memory,
* with the expectation of freeing it someday.
*/
void *alloc_mem ( size_t sMem )
{
char *pMem;
int iList;
#ifdef MAGIC_CHECKING
int *magic;
sMem += sizeof ( *magic );
#endif
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug ( "Alloc_mem: size %d too large.", sMem );
exit ( 1 );
}
if ( rgFreeList[iList] == NULL )
{
pMem = ( char * ) alloc_perm ( rgSizeList[iList] );
nAllocGP[iList]++;
}
else
{
pMem = ( char * ) rgFreeList[iList];
rgFreeList[iList] = *( ( void ** ) rgFreeList[iList] );
}
#ifdef MAGIC_CHECKING
magic = ( int * ) pMem;
*magic = MAGIC_NUM;
pMem += sizeof ( *magic );
#endif
return pMem;
}
/*
* Free some memory.
* Recycle it back onto the free list for blocks of that size.
*/
void free_mem ( void *wMem, size_t sMem )
{
int iList;
char *pMem = ( char * ) wMem;
#ifdef MAGIC_CHECKING
int *magic;
pMem -= sizeof ( *magic );
magic = ( int * ) pMem;
if ( *magic != MAGIC_NUM )
{
bugf ( "Attempt to recycle invalid memory of size %d. '%s'", sMem,
pMem + sizeof ( *magic ) );
return;
}
*magic = 0;
sMem += sizeof ( *magic );
#endif
for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
{
if ( sMem <= rgSizeList[iList] )
break;
}
if ( iList == MAX_MEM_LIST )
{
bug ( "Free_mem: size %d too large.", sMem );
exit ( 1 );
}
*( ( void ** ) pMem ) = rgFreeList[iList];
rgFreeList[iList] = pMem;
return;
}
/*
* Allocate some permanent memory.
* Permanent memory is never freed,
* pointers into it may be copied safely.
*/
void *alloc_perm ( int sMem )
{
static char *pMemPerm;
static int iMemPerm;
void *pMem;
while ( sMem % ALLOC_PERM_ALIGN != 0 )
sMem++;
if ( sMem > MAX_PERM_BLOCK )
{
bug ( "Alloc_perm: %d too large.", sMem );
exit ( 1 );
}
if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
{
iMemPerm = 0;
nPermBlocks++;
if ( ( pMemPerm = ( char * ) calloc ( 1, MAX_PERM_BLOCK ) ) == NULL )
{
perror ( "Alloc_perm" );
exit ( 1 );
}
}
pMem = pMemPerm + iMemPerm;
iMemPerm += sMem;
nAllocPerm += 1;
sAllocPerm += sMem;
return pMem;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
char *str_dup ( const char *str )
{
char *str_new;
if ( str[0] == '\0' )
return &str_empty[0];
if ( str >= string_space && str < top_string )
return ( char * ) str;
str_new = ( char * ) alloc_mem ( strlen ( str ) + 1 );
strcpy ( str_new, str );
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void free_string ( char *pstr )
{
if ( pstr == NULL || pstr == &str_empty[0] ||
( pstr >= string_space && pstr < top_string ) )
return;
free_mem ( pstr, strlen ( pstr ) + 1 );
return;
}
CH_CMD ( do_areas )
{
char buf[MAX_STRING_LENGTH];
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if ( argument[0] != '\0' )
{
chsend ( "No argument is used with this command.\n\r", ch );
return;
}
iAreaHalf = ( top_area + 1 ) / 2;
pArea1 = area_first;
pArea2 = area_first;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
pArea2 = pArea2->next;
for ( iArea = 0; iArea < iAreaHalf; iArea++ )
{
sprintf ( buf, "%-39s%-39s\n\r", pArea1->credits,
( pArea2 != NULL ) ? pArea2->credits : "" );
chsend ( buf, ch );
pArea1 = pArea1->next;
if ( pArea2 != NULL )
pArea2 = pArea2->next;
}
return;
}
/*
CH_CMD( do_memory )
{
char buf[MAX_STRING_LENGTH];
sprintf ( buf, "Affects %5d\n\r", top_affect );
chsend ( buf, ch );
sprintf ( buf, "Areas %5d\n\r", top_area );
chsend ( buf, ch );
sprintf ( buf, "ExDes %5d\n\r", top_ed );
chsend ( buf, ch );
sprintf ( buf, "Exits %5d\n\r", top_exit );
chsend ( buf, ch );
sprintf ( buf, "Helps %5d\n\r", top_help );
chsend ( buf, ch );
#if defined(CONST_SOCIAL)
sprintf ( buf, "Socials %5d\n\r", social_count );
chsend ( buf, ch );
#else
sprintf( buf, "Socials %5d\n\r", maxSocial );
chsend( buf, ch );
#endif
sprintf ( buf, "Mobs %5d(%d new format)\n\r", top_mob_index, newmobs );
chsend ( buf, ch );
sprintf ( buf, "(in use)%5d\n\r", mobile_count );
chsend ( buf, ch );
sprintf ( buf, "Objs %5d(%d new format)\n\r", top_obj_index, newobjs );
chsend ( buf, ch );
sprintf ( buf, "Resets %5d\n\r", top_reset );
chsend ( buf, ch );
sprintf ( buf, "Rooms %5d\n\r", top_room );
chsend ( buf, ch );
sprintf ( buf, "Shops %5d\n\r", top_shop );
chsend ( buf, ch );
sprintf ( buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
nAllocString, sAllocString, MAX_STRING );
chsend ( buf, ch );
sprintf ( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm,
sAllocPerm );
chsend ( buf, ch );
return;
}
*/
#if defined(WIN32)
#pragma warning(disable:4101)
#endif
CH_CMD ( do_dump )
{
int count, count2, num_pcs, aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *room;
EXIT_DATA *pexit;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
FILE *fp;
VNUM vnum;
int nMatch = 0;
/* open file */
fp = file_open ( "mem.dmp", "w" );
/* report use of data structures */
num_pcs = 0;
aff_count = 0;
/* mobile prototypes */
fprintf ( fp, "MobProt %4d (%8d bytes)\n", top_mob_index,
top_mob_index * ( sizeof ( *pMobIndex ) ) );
/* mobs */
count = 0;
count2 = 0;
for ( fch = char_list; fch != NULL; fch = fch->next )
{
count++;
if ( fch->pcdata != NULL )
num_pcs++;
for ( af = fch->affected; af != NULL; af = af->next )
aff_count++;
}
for ( fch = char_free; fch != NULL; fch = fch->next )
count2++;
fprintf ( fp, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * ( sizeof ( *fch ) ), count2,
count2 * ( sizeof ( *fch ) ) );
/* pcdata */
count = 0;
for ( pc = pcdata_free; pc != NULL; pc = pc->next )
count++;
fprintf ( fp, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs,
num_pcs * ( sizeof ( *pc ) ), count,
count * ( sizeof ( *pc ) ) );
/* descriptors */
count = 0;
count2 = 0;
for ( d = descriptor_list; d != NULL; d = d->next )
count++;
for ( d = descriptor_free; d != NULL; d = d->next )
count2++;
fprintf ( fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * ( sizeof ( *d ) ), count2, count2 * ( sizeof ( *d ) ) );
/* object prototypes */
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL )
{
for ( af = pObjIndex->affected; af != NULL; af = af->next )
aff_count++;
nMatch++;
}
fprintf ( fp, "ObjProt %4d (%8d bytes)\n", top_obj_index,
top_obj_index * ( sizeof ( *pObjIndex ) ) );
/* objects */
count = 0;
count2 = 0;
for ( obj = object_list; obj != NULL; obj = obj->next )
{
count++;
for ( af = obj->affected; af != NULL; af = af->next )
aff_count++;
}
for ( obj = obj_free; obj != NULL; obj = obj->next )
count2++;
fprintf ( fp, "Objs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * ( sizeof ( *obj ) ), count2,
count2 * ( sizeof ( *obj ) ) );
/* affects */
count = 0;
for ( af = affect_free; af != NULL; af = af->next )
count++;
fprintf ( fp, "Affects %4d (%8d bytes), %2d free (%d bytes)\n",
aff_count, aff_count * ( sizeof ( *af ) ), count,
count * ( sizeof ( *af ) ) );
/* rooms */
fprintf ( fp, "Rooms %4d (%8d bytes)\n", top_room,
top_room * ( sizeof ( *room ) ) );
/* exits */
fprintf ( fp, "Exits %4d (%8d bytes)\n", top_exit,
top_exit * ( sizeof ( *pexit ) ) );
file_close ( fp );
/* start printing out mobile data */
fp = file_open ( "mob.dmp", "w" );
fprintf ( fp, "\nMobile Analysis\n" );
fprintf ( fp, "---------------\n" );
nMatch = 0;
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
if ( ( pMobIndex = get_mob_index ( vnum ) ) != NULL )
{
nMatch++;
fprintf ( fp, "#%-4ld %3d active %3d killed %s\n",
pMobIndex->vnum, pMobIndex->count, pMobIndex->killed,
pMobIndex->short_descr );
}
file_close ( fp );
/* start printing out object data */
fp = file_open ( "obj.dmp", "w" );
fprintf ( fp, "\nObject Analysis\n" );
fprintf ( fp, "---------------\n" );
nMatch = 0;
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL )
{
nMatch++;
fprintf ( fp, "#%-4ld %3d active %3d reset %s\n",
pObjIndex->vnum, pObjIndex->count, pObjIndex->reset_num,
pObjIndex->short_descr );
}
/* close file */
file_close ( fp );
}
#if defined(WIN32)
#pragma warning(default: 4101)
#endif
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy ( int number )
{
switch ( number_bits ( 2 ) )
{
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX ( 1, number );
}
/*
* Generate a random number.
*/
int number_range ( int from, int to )
{
int power;
int number;
if ( from == 0 && to == 0 )
return 0;
if ( ( to = to - from + 1 ) <= 1 )
return from;
for ( power = 2; power < to; power <<= 1 )
;
while ( ( number = number_mm ( ) & ( power - 1 ) ) >= to )
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent ( void )
{
int percent;
while ( ( percent = number_mm ( ) & ( 128 - 1 ) ) > 99 )
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door ( void )
{
int door;
while ( ( door = number_mm ( ) & ( 8 - 1 ) ) > 5 )
;
return door;
}
int number_bits ( int width )
{
return number_mm ( ) & ( ( 1 << width ) - 1 );
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
/* I noticed streaking with this random number generator, so I switched
back to the system srandom call. If this doesn't work for you,
define OLD_RAND to use the old system -- Alander */
#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif
void init_mm ( )
{
#if defined (OLD_RAND)
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ( ( int ) current_time ) & ( ( 1 << 30 ) - 1 );
piState[1] = 1;
for ( iState = 2; iState < 55; iState++ )
{
piState[iState] =
( piState[iState - 1] + piState[iState - 2] ) & ( ( 1 << 30 ) -
1 );
}
#else
srandom ( time ( NULL ) ^ getpid ( ) );
#endif
return;
}
long number_mm ( void )
{
#if defined (OLD_RAND)
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 );
piState[iState1] = iRand;
if ( ++iState1 == 55 )
iState1 = 0;
if ( ++iState2 == 55 )
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
#else
return random ( ) >> 6;
#endif
}
/*
* Roll some dice.
*/
int dice ( int number, int size )
{
int idice;
int sum;
switch ( size )
{
case 0:
return 0;
case 1:
return number;
}
for ( idice = 0, sum = 0; idice < number; idice++ )
sum += number_range ( 1, size );
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate ( int level, int value_00, int value_32 )
{
return value_00 + level * ( value_32 - value_00 ) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde ( char *str )
{
for ( ; *str != '\0'; str++ )
{
if ( *str == '~' )
*str = '-';
}
return;
}
/*
* Compare strings, case insensitive.
* Return TRUE if different
* (compatibility with historical functions).
*/
bool str_cmp ( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug ( "Str_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug ( "Str_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr || *bstr; astr++, bstr++ )
{
if ( LOWER ( *astr ) != LOWER ( *bstr ) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix ( const char *astr, const char *bstr )
{
if ( astr == NULL )
{
bug ( "Strn_cmp: null astr.", 0 );
return TRUE;
}
if ( bstr == NULL )
{
bug ( "Strn_cmp: null bstr.", 0 );
return TRUE;
}
for ( ; *astr; astr++, bstr++ )
{
if ( LOWER ( *astr ) != LOWER ( *bstr ) )
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix ( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ( ( c0 = LOWER ( astr[0] ) ) == '\0' )
return FALSE;
sstr1 = strlen ( astr );
sstr2 = strlen ( bstr );
for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
{
if ( c0 == LOWER ( bstr[ichar] ) &&
!str_prefix ( astr, bstr + ichar ) )
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix ( const char *astr, const char *bstr )
{
int sstr1;
int sstr2;
sstr1 = strlen ( astr );
sstr2 = strlen ( bstr );
if ( sstr1 <= sstr2 && !str_cmp ( astr, bstr + sstr2 - sstr1 ) )
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize ( const char *str )
{
static char strcap[MAX_STRING_LENGTH];
int i;
for ( i = 0; str[i] != '\0'; i++ )
strcap[i] = LOWER ( str[i] );
strcap[i] = '\0';
strcap[0] = UPPER ( strcap[0] );
return strcap;
}
/*
* Append a string to a file.
*/
void append_file ( CHAR_DATA * ch, char *file, char *str )
{
FILE *fp;
if ( IS_NPC ( ch ) || str[0] == '\0' )
return;
if ( ( fp = file_open ( file, "a" ) ) == NULL )
{
perror ( file );
chsend ( "Could not open the file!\n\r", ch );
}
else
{
fprintf ( fp, "[%5ld] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0,
ch->name, str );
file_close ( fp );
}
return;
}
/*
* Reports a bug.
*/
void bug ( const char *str, int param )
{
char buf[MAX_STRING_LENGTH];
if ( fpArea != NULL )
{
int iLine;
int iChar;
if ( fpArea == stdin )
{
iLine = 0;
}
else
{
iChar = ftell ( fpArea );
fseek ( fpArea, 0, 0 );
for ( iLine = 0; ftell ( fpArea ) < iChar; iLine++ )
{
while ( getc ( fpArea ) != '\n' )
;
}
fseek ( fpArea, iChar, 0 );
}
sprintf ( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
log_string ( buf );
/* RT removed because we don't want bugs shutting the mud
if ( ( fp = file_open( "shutdown.txt", "a" ) ) != NULL )
{
fprintf( fp, "[*****] %s\n", buf );
file_close( fp );
}
*/
}
strcpy ( buf, "[*****] BUG: " );
sprintf ( buf + strlen ( buf ), str, param );
log_string ( buf );
/* RT removed due to bug-file spamming
if ( ( fp = file_open( BUG_FILE, "a" ) ) != NULL )
{
fprintf( fp, "%s\n", buf );
file_close( fp );
}
*/
return;
}
/*
* Writes a string to the log.
*/
void log_string ( const char *str )
{
char *strtime;
strtime = ctime ( ¤t_time );
strtime[strlen ( strtime ) - 1] = '\0';
fprintf ( stderr, "%s :: %s\n", strtime, str );
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain ( void )
{
return;
}