/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <time.h>
#include "merc.h"
#include "magic.h"
#include "interp.h"
/* item type list */
const struct item_type item_table[] = {
{ITEM_LIGHT, "light"},
{ITEM_SCROLL, "scroll"},
{ITEM_WAND, "wand"},
{ITEM_STAFF, "staff"},
{ITEM_WEAPON, "weapon"},
{ITEM_TREASURE, "treasure"},
{ITEM_ARMOR, "armor"},
{ITEM_POTION, "potion"},
{ITEM_CLOTHING, "clothing"},
{ITEM_FURNITURE, "furniture"},
{ITEM_TRASH, "trash"},
{ITEM_CONTAINER, "container"},
{ITEM_DRINK_CON, "drink"},
{ITEM_KEY, "key"},
{ITEM_FOOD, "food"},
{ITEM_MONEY, "money"},
{ITEM_BOAT, "boat"},
{ITEM_CORPSE_NPC, "npc_corpse"},
{ITEM_CORPSE_PC, "pc_corpse"},
{ITEM_FOUNTAIN, "fountain"},
{ITEM_PILL, "pill"},
{ITEM_PROTECT, "protect"},
{ITEM_MAP, "map"},
{ITEM_PORTAL, "portal"},
{ITEM_WARP_STONE, "warp_stone"},
{ITEM_ROOM_KEY, "room_key"},
{ITEM_GEM, "gem"},
{ITEM_JEWELRY, "jewelry"},
{ITEM_JUKEBOX, "jukebox"},
{0, NULL}
};
/* weapon selection table */
const struct weapon_type weapon_table[] = {
{"sword", OBJ_VNUM_SCHOOL_SWORD, WEAPON_SWORD, &gsn_sword},
{"mace", OBJ_VNUM_SCHOOL_MACE, WEAPON_MACE, &gsn_mace},
{"dagger", OBJ_VNUM_SCHOOL_DAGGER, WEAPON_DAGGER, &gsn_dagger},
{"axe", OBJ_VNUM_SCHOOL_AXE, WEAPON_AXE, &gsn_axe},
{"staff", OBJ_VNUM_SCHOOL_STAFF, WEAPON_SPEAR, &gsn_spear},
{"flail", OBJ_VNUM_SCHOOL_FLAIL, WEAPON_FLAIL, &gsn_flail},
{"whip", OBJ_VNUM_SCHOOL_WHIP, WEAPON_WHIP, &gsn_whip},
{"polearm", OBJ_VNUM_SCHOOL_POLEARM, WEAPON_POLEARM, &gsn_polearm},
{NULL, 0, 0, NULL}
};
/* wiznet table and prototype for future flag setting */
const struct wiznet_type wiznet_table[] = {
{"on", WIZ_ON, IM},
{"prefix", WIZ_PREFIX, IM},
{"ticks", WIZ_TICKS, IM},
{"logins", WIZ_LOGINS, IM},
{"sites", WIZ_SITES, L4},
{"links", WIZ_LINKS, L7},
{"newbies", WIZ_NEWBIE, IM},
{"spam", WIZ_SPAM, L5},
{"deaths", WIZ_DEATHS, IM},
{"resets", WIZ_RESETS, L4},
{"mobdeaths", WIZ_MOBDEATHS, L4},
{"flags", WIZ_FLAGS, L5},
{"penalties", WIZ_PENALTIES, L5},
{"saccing", WIZ_SACCING, L5},
{"levels", WIZ_LEVELS, IM},
{"load", WIZ_LOAD, L2},
{"restore", WIZ_RESTORE, L2},
{"snoops", WIZ_SNOOPS, L2},
{"switches", WIZ_SWITCHES, L2},
{"secure", WIZ_SECURE, L1},
{"bugs", WIZ_BUGS, L3},
{NULL, 0, 0}
};
/* attack table -- not very organized :( */
const struct attack_type attack_table[MAX_DAMAGE_MESSAGE] = {
{"none", "hit", -1}, /* 0 */
{"slice", "slice", DAM_SLASH},
{"stab", "stab", DAM_PIERCE},
{"slash", "slash", DAM_SLASH},
{"whip", "whip", DAM_SLASH},
{"claw", "claw", DAM_SLASH}, /* 5 */
{"blast", "blast", DAM_BASH},
{"pound", "pound", DAM_BASH},
{"crush", "crush", DAM_BASH},
{"grep", "grep", DAM_SLASH},
{"bite", "bite", DAM_PIERCE}, /* 10 */
{"pierce", "pierce", DAM_PIERCE},
{"suction", "suction", DAM_BASH},
{"beating", "beating", DAM_BASH},
{"digestion", "digestion", DAM_ACID},
{"charge", "charge", DAM_BASH}, /* 15 */
{"slap", "slap", DAM_BASH},
{"punch", "punch", DAM_BASH},
{"wrath", "wrath", DAM_ENERGY},
{"magic", "magic", DAM_ENERGY},
{"divine", "divine power", DAM_HOLY}, /* 20 */
{"cleave", "cleave", DAM_SLASH},
{"scratch", "scratch", DAM_PIERCE},
{"peck", "peck", DAM_PIERCE},
{"peckb", "peck", DAM_BASH},
{"chop", "chop", DAM_SLASH}, /* 25 */
{"sting", "sting", DAM_PIERCE},
{"smash", "smash", DAM_BASH},
{"shbite", "shocking bite", DAM_LIGHTNING},
{"flbite", "flaming bite", DAM_FIRE},
{"frbite", "freezing bite", DAM_COLD}, /* 30 */
{"acbite", "acidic bite", DAM_ACID},
{"chomp", "chomp", DAM_PIERCE},
{"drain", "life drain", DAM_NEGATIVE},
{"thrust", "thrust", DAM_PIERCE},
{"slime", "slime", DAM_ACID},
{"shock", "shock", DAM_LIGHTNING},
{"thwack", "thwack", DAM_BASH},
{"flame", "flame", DAM_FIRE},
{"chill", "chill", DAM_COLD},
{NULL, NULL, 0}
};
/* race table */
const struct race_type race_table[] = {
/*
{
name, pc_race?,
act bits, aff_by bits, off bits,
imm, res, vuln,
form, parts
},
*/
{"unique", FALSE, 0, 0, 0, 0, 0, 0, 0, 0},
{
"human", TRUE,
0, 0, 0,
0, 0, 0,
FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE},
{
"elf", TRUE,
0, AFF_INFRARED, 0,
0, RES_CHARM, VULN_IRON,
FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE},
{
"dwarf", TRUE,
0, AFF_INFRARED, 0,
0, RES_POISON | RES_DISEASE, VULN_DROWNING,
FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE},
{
"giant", TRUE,
0, 0, 0,
0, RES_FIRE | RES_COLD, VULN_MENTAL | VULN_LIGHTNING,
FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE},
{
"bat", FALSE,
0, AFF_FLYING | AFF_DARK_VISION, OFF_DODGE | OFF_FAST,
0, 0, VULN_LIGHT,
FORM_EDIBLE | FORM_ANIMAL | FORM_MAMMAL,
PART_HEAD | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS | PART_EAR |
PART_EYE | PART_WINGS},
{
"bear", FALSE,
0, 0, OFF_CRUSH | OFF_DISARM | OFF_BERSERK,
0, RES_BASH | RES_COLD, 0,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_FEET | PART_EAR | PART_EYE | PART_CLAWS},
{
"cat", FALSE,
0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE,
0, 0, 0,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_FEET | PART_EAR | PART_EYE | PART_CLAWS},
{
"centipede", FALSE,
0, AFF_DARK_VISION, 0,
0, RES_PIERCE | RES_COLD, VULN_BASH,
FORM_EDIBLE | FORM_POISON | FORM_ANIMAL | FORM_INSECT,
PART_HEAD | PART_LEGS | PART_EYE},
{
"dog", FALSE,
0, 0, OFF_FAST,
0, 0, 0,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_FEET | PART_EAR | PART_EYE | PART_CLAWS},
{
"doll", FALSE,
0, 0, 0,
IMM_COLD | IMM_POISON | IMM_HOLY | IMM_NEGATIVE | IMM_MENTAL |
IMM_DISEASE | IMM_DROWNING, RES_BASH | RES_LIGHT,
VULN_SLASH | VULN_FIRE | VULN_ACID | VULN_LIGHTNING | VULN_ENERGY,
FORM_OTHER | FORM_CONSTRUCT | FORM_BIPED | FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HANDS | PART_FEET | PART_EYE},
{"dragon", FALSE,
0, AFF_INFRARED | AFF_FLYING, 0,
0, RES_FIRE | RES_BASH | RES_CHARM,
VULN_PIERCE | VULN_COLD,
FORM_EDIBLE | FORM_SENTIENT | FORM_DRAGON,
PART_HEAD | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS | PART_HANDS
| PART_FEET | PART_FINGERS | PART_EAR | PART_EYE | PART_WINGS | PART_TAIL
| PART_CLAWS | PART_FANGS | PART_HORNS | PART_SCALES},
{
"fido", FALSE,
0, 0, OFF_DODGE | ASSIST_RACE,
0, 0, VULN_MAGIC,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_FEET | PART_EAR | PART_EYE | PART_CLAWS},
{
"fox", FALSE,
0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE,
0, 0, 0,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_FEET | PART_EAR | PART_EYE | PART_CLAWS},
{
"goblin", FALSE,
0, AFF_INFRARED, 0,
0, RES_DISEASE, VULN_MAGIC,
FORM_EDIBLE | FORM_POISON | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL |
FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE |
PART_CLAWS | PART_TUSKS | PART_HORNS},
{
"hobgoblin", FALSE,
0, AFF_INFRARED, 0,
0, RES_DISEASE | RES_POISON, 0,
FORM_EDIBLE | FORM_POISON | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL |
FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE |
PART_CLAWS | PART_TUSKS | PART_HORNS},
{
"kobold", FALSE,
0, AFF_INFRARED, 0,
0, RES_POISON, VULN_MAGIC,
FORM_EDIBLE | FORM_POISON | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL |
FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE |
PART_CLAWS | PART_TUSKS | PART_HORNS},
{
"lizard", FALSE,
0, 0, 0,
0, RES_POISON, VULN_COLD,
FORM_EDIBLE | FORM_ANIMAL | FORM_REPTILE | FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE |
PART_LONG_TONGUE | PART_TAIL | PART_CLAWS},
{
"modron", FALSE,
0, AFF_INFRARED, ASSIST_RACE | ASSIST_ALIGN,
IMM_CHARM | IMM_DISEASE | IMM_MENTAL | IMM_HOLY | IMM_NEGATIVE,
RES_FIRE | RES_COLD | RES_ACID, 0,
FORM_SENTIENT,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HANDS | PART_FEET | PART_EAR |
PART_EYE},
{
"orc", FALSE,
0, AFF_INFRARED, 0,
0, RES_DISEASE, VULN_LIGHT,
FORM_EDIBLE | FORM_POISON | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL |
FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE |
PART_CLAWS | PART_TUSKS | PART_HORNS},
{
"pig", FALSE,
0, 0, 0,
0, 0, 0,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS | PART_FEET
| PART_EAR | PART_EYE | PART_TAIL},
{
"rabbit", FALSE,
0, 0, OFF_DODGE | OFF_FAST,
0, 0, 0,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS | PART_FEET
| PART_EAR | PART_EYE},
{
"school monster", FALSE,
ACT_NOALIGN, 0, 0,
IMM_CHARM | IMM_SUMMON, 0, VULN_MAGIC,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS | PART_FEET
| PART_EAR | PART_EYE | PART_TAIL | PART_CLAWS},
{
"snake", FALSE,
0, 0, 0,
0, RES_POISON, VULN_COLD,
FORM_EDIBLE | FORM_ANIMAL | FORM_REPTILE | FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE |
PART_LONG_TONGUE | PART_TAIL | PART_CLAWS},
{
"song bird", FALSE,
0, AFF_FLYING, OFF_FAST | OFF_DODGE,
0, 0, 0,
FORM_EDIBLE | FORM_ANIMAL | FORM_BIRD,
PART_HEAD | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS | PART_FEET
| PART_EYE | PART_WINGS},
{
"troll", FALSE,
0, AFF_REGENERATION | AFF_INFRARED | AFF_DETECT_HIDDEN,
OFF_BERSERK,
0, RES_CHARM | RES_BASH, VULN_FIRE | VULN_ACID,
FORM_EDIBLE | FORM_POISON | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL |
FORM_COLD_BLOOD,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_FINGERS | PART_EAR | PART_EYE |
PART_CLAWS | PART_TUSKS | PART_HORNS},
{
"water fowl", FALSE,
0, AFF_SWIM | AFF_FLYING, 0,
0, RES_DROWNING, 0,
FORM_EDIBLE | FORM_ANIMAL | FORM_BIRD,
PART_HEAD | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS | PART_FEET
| PART_EYE | PART_WINGS},
{
"wolf", FALSE,
0, AFF_DARK_VISION, OFF_FAST | OFF_DODGE,
0, 0, 0,
FORM_ANIMAL | FORM_MAMMAL | FORM_BIPED,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_FEET | PART_EAR | PART_EYE | PART_CLAWS},
{
"wyvern", FALSE,
0, AFF_FLYING | AFF_DETECT_INVIS | AFF_DETECT_HIDDEN,
OFF_BASH | OFF_FAST | OFF_DODGE,
IMM_POISON, 0, VULN_LIGHT,
FORM_EDIBLE | FORM_POISON | FORM_ANIMAL | FORM_DRAGON,
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS
| PART_HANDS | PART_FEET | PART_EAR | PART_EYE | PART_TAIL | PART_FANGS |
PART_SCALES},
{
"unique", FALSE,
0, 0, 0,
0, 0, 0,
0, 0},
{
NULL, 0, 0, 0, 0, 0, 0}
};
const struct pc_race_type pc_race_table[] = {
{"null race", "", 0, {100, 100, 100, 100},
{""}, {13, 13, 13, 13, 13}, {18, 18, 18, 18, 18}, 0},
/*
{
"race name", short name, points, { class multipliers },
{ bonus skills },
{ base stats }, { max stats }, size
},
*/
{
"human", "Human", 0, {100, 100, 100, 100},
{""},
{13, 13, 13, 13, 13}, {18, 18, 18, 18, 18}, SIZE_MEDIUM},
{
"elf", " Elf ", 5, {100, 125, 100, 120},
{"sneak", "hide"},
{12, 14, 13, 15, 11}, {16, 20, 18, 21, 15}, SIZE_SMALL},
{
"dwarf", "Dwarf", 8, {150, 100, 125, 100},
{"berserk"},
{14, 12, 14, 10, 15}, {20, 16, 19, 14, 21}, SIZE_MEDIUM},
{
"giant", "Giant", 6, {200, 150, 150, 105},
{"bash", "fast healing"},
{16, 11, 13, 11, 14}, {22, 15, 18, 15, 20}, SIZE_LARGE}
};
/*
* Class table.
*/
const struct class_type class_table[MAX_CLASS] = {
{
"mage", "Mag", STAT_INT, OBJ_VNUM_SCHOOL_DAGGER,
{3018, 9618}, 75, 20, 6, 6, 8, TRUE,
"mage basics", "mage default"},
{
"cleric", "Cle", STAT_WIS, OBJ_VNUM_SCHOOL_MACE,
{3003, 9619}, 75, 20, 2, 7, 10, TRUE,
"cleric basics", "cleric default"},
{
"thief", "Thi", STAT_DEX, OBJ_VNUM_SCHOOL_DAGGER,
{3028, 9639}, 75, 20, -4, 8, 13, FALSE,
"thief basics", "thief default"},
{
"warrior", "War", STAT_STR, OBJ_VNUM_SCHOOL_SWORD,
{3022, 9633}, 75, 20, -10, 11, 15, FALSE,
"warrior basics", "warrior default"}
};
/*
* Titles.
*/
char *const title_table[MAX_CLASS][MAX_LEVEL + 1][2] = {
{
{"Man", "Woman"},
{"Apprentice of Magic", "Apprentice of Magic"},
{"Spell Student", "Spell Student"},
{"Scholar of Magic", "Scholar of Magic"},
{"Delver in Spells", "Delveress in Spells"},
{"Medium of Magic", "Medium of Magic"},
{"Scribe of Magic", "Scribess of Magic"},
{"Seer", "Seeress"},
{"Sage", "Sage"},
{"Illusionist", "Illusionist"},
{"Abjurer", "Abjuress"},
{"Invoker", "Invoker"},
{"Enchanter", "Enchantress"},
{"Conjurer", "Conjuress"},
{"Magician", "Witch"},
{"Creator", "Creator"},
{"Savant", "Savant"},
{"Magus", "Craftess"},
{"Wizard", "Wizard"},
{"Warlock", "War Witch"},
{"Sorcerer", "Sorceress"},
{"Elder Sorcerer", "Elder Sorceress"},
{"Grand Sorcerer", "Grand Sorceress"},
{"Great Sorcerer", "Great Sorceress"},
{"Golem Maker", "Golem Maker"},
{"Greater Golem Maker", "Greater Golem Maker"},
{"Maker of Stones", "Maker of Stones",},
{"Maker of Potions", "Maker of Potions",},
{"Maker of Scrolls", "Maker of Scrolls",},
{"Maker of Wands", "Maker of Wands",},
{"Maker of Staves", "Maker of Staves",},
{"Demon Summoner", "Demon Summoner"},
{"Greater Demon Summoner", "Greater Demon Summoner"},
{"Dragon Charmer", "Dragon Charmer"},
{"Greater Dragon Charmer", "Greater Dragon Charmer"},
{"Master of all Magic", "Master of all Magic"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Master Mage", "Master Mage"},
{"Mage Hero", "Mage Heroine"},
{"Avatar of Magic", "Avatar of Magic"},
{"Angel of Magic", "Angel of Magic"},
{"Demigod of Magic", "Demigoddess of Magic"},
{"Immortal of Magic", "Immortal of Magic"},
{"God of Magic", "Goddess of Magic"},
{"Deity of Magic", "Deity of Magic"},
{"Supremity of Magic", "Supremity of Magic"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
},
{
{"Man", "Woman"},
{"Believer", "Believer"},
{"Attendant", "Attendant"},
{"Acolyte", "Acolyte"},
{"Novice", "Novice"},
{"Missionary", "Missionary"},
{"Adept", "Adept"},
{"Deacon", "Deaconess"},
{"Vicar", "Vicaress"},
{"Priest", "Priestess"},
{"Minister", "Lady Minister"},
{"Canon", "Canon"},
{"Levite", "Levitess"},
{"Curate", "Curess"},
{"Monk", "Nun"},
{"Healer", "Healess"},
{"Chaplain", "Chaplain"},
{"Expositor", "Expositress"},
{"Bishop", "Bishop"},
{"Arch Bishop", "Arch Lady of the Church"},
{"Patriarch", "Matriarch"},
{"Elder Patriarch", "Elder Matriarch"},
{"Grand Patriarch", "Grand Matriarch"},
{"Great Patriarch", "Great Matriarch"},
{"Demon Killer", "Demon Killer"},
{"Greater Demon Killer", "Greater Demon Killer"},
{"Cardinal of the Sea", "Cardinal of the Sea"},
{"Cardinal of the Earth", "Cardinal of the Earth"},
{"Cardinal of the Air", "Cardinal of the Air"},
{"Cardinal of the Ether", "Cardinal of the Ether"},
{"Cardinal of the Heavens", "Cardinal of the Heavens"},
{"Avatar of an Immortal", "Avatar of an Immortal"},
{"Avatar of a Deity", "Avatar of a Deity"},
{"Avatar of a Supremity", "Avatar of a Supremity"},
{"Avatar of an Implementor", "Avatar of an Implementor"},
{"Master of all Divinity", "Mistress of all Divinity"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Master Cleric", "Master Cleric"},
{"Holy Hero", "Holy Heroine"},
{"Holy Avatar", "Holy Avatar"},
{"Angel", "Angel"},
{"Demigod", "Demigoddess",},
{"Immortal", "Immortal"},
{"God", "Goddess"},
{"Deity", "Deity"},
{"Supreme Master", "Supreme Mistress"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
},
{
{"Man", "Woman"},
{"Pilferer", "Pilferess"},
{"Footpad", "Footpad"},
{"Filcher", "Filcheress"},
{"Pick-Pocket", "Pick-Pocket"},
{"Sneak", "Sneak"},
{"Pincher", "Pincheress"},
{"Cut-Purse", "Cut-Purse"},
{"Snatcher", "Snatcheress"},
{"Sharper", "Sharpress"},
{"Rogue", "Rogue"},
{"Robber", "Robber"},
{"Magsman", "Magswoman"},
{"Highwayman", "Highwaywoman"},
{"Burglar", "Burglaress"},
{"Thief", "Thief"},
{"Knifer", "Knifer"},
{"Quick-Blade", "Quick-Blade"},
{"Killer", "Murderess"},
{"Brigand", "Brigand"},
{"Cut-Throat", "Cut-Throat"},
{"Spy", "Spy"},
{"Grand Spy", "Grand Spy"},
{"Master Spy", "Master Spy"},
{"Assassin", "Assassin"},
{"Greater Assassin", "Greater Assassin"},
{"Master of Vision", "Mistress of Vision"},
{"Master of Hearing", "Mistress of Hearing"},
{"Master of Smell", "Mistress of Smell"},
{"Master of Taste", "Mistress of Taste"},
{"Master of Touch", "Mistress of Touch"},
{"Crime Lord", "Crime Mistress"},
{"Infamous Crime Lord", "Infamous Crime Mistress"},
{"Greater Crime Lord", "Greater Crime Mistress"},
{"Master Crime Lord", "Master Crime Mistress"},
{"Godfather", "Godmother"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Master Thief", "Master Thief"},
{"Assassin Hero", "Assassin Heroine"},
{"Avatar of Death", "Avatar of Death",},
{"Angel of Death", "Angel of Death"},
{"Demigod of Assassins", "Demigoddess of Assassins"},
{"Immortal Assasin", "Immortal Assassin"},
{"God of Assassins", "God of Assassins",},
{"Deity of Assassins", "Deity of Assassins"},
{"Supreme Master", "Supreme Mistress"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
},
{
{"Man", "Woman"},
{"Swordpupil", "Swordpupil"},
{"Recruit", "Recruit"},
{"Sentry", "Sentress"},
{"Fighter", "Fighter"},
{"Soldier", "Soldier"},
{"Warrior", "Warrior"},
{"Veteran", "Veteran"},
{"Swordsman", "Swordswoman"},
{"Fencer", "Fenceress"},
{"Combatant", "Combatess"},
{"Hero", "Heroine"},
{"Myrmidon", "Myrmidon"},
{"Swashbuckler", "Swashbuckleress"},
{"Mercenary", "Mercenaress"},
{"Swordmaster", "Swordmistress"},
{"Lieutenant", "Lieutenant"},
{"Champion", "Lady Champion"},
{"Dragoon", "Lady Dragoon"},
{"Cavalier", "Lady Cavalier"},
{"Knight", "Lady Knight"},
{"Grand Knight", "Grand Knight"},
{"Master Knight", "Master Knight"},
{"Paladin", "Paladin"},
{"Grand Paladin", "Grand Paladin"},
{"Demon Slayer", "Demon Slayer"},
{"Greater Demon Slayer", "Greater Demon Slayer"},
{"Dragon Slayer", "Dragon Slayer"},
{"Greater Dragon Slayer", "Greater Dragon Slayer"},
{"Underlord", "Underlord"},
{"Overlord", "Overlord"},
{"Baron of Thunder", "Baroness of Thunder"},
{"Baron of Storms", "Baroness of Storms"},
{"Baron of Tornadoes", "Baroness of Tornadoes"},
{"Baron of Hurricanes", "Baroness of Hurricanes"},
{"Baron of Meteors", "Baroness of Meteors"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Master Warrior", "Master Warrior"},
{"Knight Hero", "Knight Heroine"},
{"Avatar of War", "Avatar of War"},
{"Angel of War", "Angel of War"},
{"Demigod of War", "Demigoddess of War"},
{"Immortal Warlord", "Immortal Warlord"},
{"God of War", "God of War"},
{"Deity of War", "Deity of War"},
{"Supreme Master of War", "Supreme Mistress of War"},
{"Creator", "Creator"},
{"Implementor", "Implementress"}
}
};
/*
* Attribute bonus tables.
*/
const struct str_app_type str_app[26] = {
{-5, -4, 0, 0}, /* 0 */
{-5, -4, 3, 1}, /* 1 */
{-3, -2, 3, 2},
{-3, -1, 10, 3}, /* 3 */
{-2, -1, 25, 4},
{-2, -1, 55, 5}, /* 5 */
{-1, 0, 80, 6},
{-1, 0, 90, 7},
{0, 0, 100, 8},
{0, 0, 100, 9},
{0, 0, 115, 10}, /* 10 */
{0, 0, 115, 11},
{0, 0, 130, 12},
{0, 0, 130, 13}, /* 13 */
{0, 1, 140, 14},
{1, 1, 150, 15}, /* 15 */
{1, 2, 165, 16},
{2, 3, 180, 22},
{2, 3, 200, 25}, /* 18 */
{3, 4, 225, 30},
{3, 5, 250, 35}, /* 20 */
{4, 6, 300, 40},
{4, 6, 350, 45},
{5, 7, 400, 50},
{5, 8, 450, 55},
{6, 9, 500, 60} /* 25 */
};
const struct int_app_type int_app[26] = {
{3}, /* 0 */
{5}, /* 1 */
{7},
{8}, /* 3 */
{9},
{10}, /* 5 */
{11},
{12},
{13},
{15},
{17}, /* 10 */
{19},
{22},
{25},
{28},
{31}, /* 15 */
{34},
{37},
{40}, /* 18 */
{44},
{49}, /* 20 */
{55},
{60},
{70},
{80},
{85} /* 25 */
};
const struct wis_app_type wis_app[26] = {
{0}, /* 0 */
{0}, /* 1 */
{0},
{0}, /* 3 */
{0},
{1}, /* 5 */
{1},
{1},
{1},
{1},
{1}, /* 10 */
{1},
{1},
{1},
{1},
{2}, /* 15 */
{2},
{2},
{3}, /* 18 */
{3},
{3}, /* 20 */
{3},
{4},
{4},
{4},
{5} /* 25 */
};
const struct dex_app_type dex_app[26] = {
{60}, /* 0 */
{50}, /* 1 */
{50},
{40},
{30},
{20}, /* 5 */
{10},
{0},
{0},
{0},
{0}, /* 10 */
{0},
{0},
{0},
{0},
{-10}, /* 15 */
{-15},
{-20},
{-30},
{-40},
{-50}, /* 20 */
{-60},
{-75},
{-90},
{-105},
{-120} /* 25 */
};
const struct con_app_type con_app[26] = {
{-4, 20}, /* 0 */
{-3, 25}, /* 1 */
{-2, 30},
{-2, 35}, /* 3 */
{-1, 40},
{-1, 45}, /* 5 */
{-1, 50},
{0, 55},
{0, 60},
{0, 65},
{0, 70}, /* 10 */
{0, 75},
{0, 80},
{0, 85},
{0, 88},
{1, 90}, /* 15 */
{2, 95},
{2, 97},
{3, 99}, /* 18 */
{3, 99},
{4, 99}, /* 20 */
{4, 99},
{5, 99},
{6, 99},
{7, 99},
{8, 99} /* 25 */
};
/*
* Liquid properties.
* Used in world.obj.
*/
const struct liq_type liq_table[] = {
/* name color proof, full, thirst, food, ssize */
{"water", "clear", {0, 1, 10, 0, 16}},
{"beer", "amber", {12, 1, 8, 1, 12}},
{"red wine", "burgundy", {30, 1, 8, 1, 5}},
{"ale", "brown", {15, 1, 8, 1, 12}},
{"dark ale", "dark", {16, 1, 8, 1, 12}},
{"whisky", "golden", {120, 1, 5, 0, 2}},
{"lemonade", "pink", {0, 1, 9, 2, 12}},
{"firebreather", "boiling", {190, 0, 4, 0, 2}},
{"local specialty", "clear", {151, 1, 3, 0, 2}},
{"slime mold juice", "green", {0, 2, -8, 1, 2}},
{"milk", "white", {0, 2, 9, 3, 12}},
{"tea", "tan", {0, 1, 8, 0, 6}},
{"coffee", "black", {0, 1, 8, 0, 6}},
{"blood", "red", {0, 2, -1, 2, 6}},
{"salt water", "clear", {0, 1, -2, 0, 1}},
{"coke", "brown", {0, 2, 9, 2, 12}},
{"root beer", "brown", {0, 2, 9, 2, 12}},
{"elvish wine", "green", {35, 2, 8, 1, 5}},
{"white wine", "golden", {28, 1, 8, 1, 5}},
{"champagne", "golden", {32, 1, 8, 1, 5}},
{"mead", "honey-colored", {34, 2, 8, 2, 12}},
{"rose wine", "pink", {26, 1, 8, 1, 5}},
{"benedictine wine", "burgundy", {40, 1, 8, 1, 5}},
{"vodka", "clear", {130, 1, 5, 0, 2}},
{"cranberry juice", "red", {0, 1, 9, 2, 12}},
{"orange juice", "orange", {0, 2, 9, 3, 12}},
{"absinthe", "green", {200, 1, 4, 0, 2}},
{"brandy", "golden", {80, 1, 5, 0, 4}},
{"aquavit", "clear", {140, 1, 5, 0, 2}},
{"schnapps", "clear", {90, 1, 5, 0, 2}},
{"icewine", "purple", {50, 2, 6, 1, 5}},
{"amontillado", "burgundy", {35, 2, 8, 1, 5}},
{"sherry", "red", {38, 2, 7, 1, 5}},
{"framboise", "red", {50, 1, 7, 1, 5}},
{"rum", "amber", {151, 1, 4, 0, 2}},
{"cordial", "clear", {100, 1, 5, 0, 2}},
{NULL, NULL, {0, 0, 0, 0, 0}}
};
/*
* The skill and spell table.
* Slot numbers must never be changed as they appear in #OBJECTS sections.
*/
#define SLOT(n) n
const struct skill_type skill_table[MAX_SKILL] = {
/*
* Magic spells.
*/
{
"reserved", {999, 999, 999, 999}, {999, 999, 999, 999},
0, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 0 ), 0, 0,
"", "", ""},
{
"acid blast", {28, ANGEL, 35, 32}, {1, 1, 2, 2},
spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 70 ), 20, 12,
"acid blast", "!Acid Blast!"},
{
"armor", {7, 2, 10, 5}, {1, 1, 2, 2},
spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 1 ), 5, 12,
"", "You feel less armored.", ""},
{
"bless", {ANGEL, 7, ANGEL, 8}, {1, 1, 2, 2},
spell_bless, TAR_OBJ_CHAR_DEF, POS_STANDING,
NULL, SLOT ( 3 ), 5, 12,
"", "You feel less righteous.",
"$p's holy aura fades."},
{
"blindness", {12, 8, 17, 15}, {1, 1, 2, 2},
spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_blindness, SLOT ( 4 ), 5, 12,
"", "You can see again.", ""},
{
"burning hands", {7, ANGEL, 10, 9}, {1, 1, 2, 2},
spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 5 ), 15, 12,
"burning hands", "!Burning Hands!", ""},
{
"call lightning", {26, 18, 31, 22}, {1, 1, 2, 2},
spell_call_lightning, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT ( 6 ), 15, 12,
"lightning bolt", "!Call Lightning!", ""},
{"calm", {48, 16, 50, 20}, {1, 1, 2, 2},
spell_calm, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT ( 509 ), 30, 12,
"", "You have lost your peace of mind.", ""},
{
"cancellation", {18, 26, 34, 34}, {1, 1, 2, 2},
spell_cancellation, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 507 ), 20, 12,
"" "!cancellation!", ""},
{
"cause critical", {ANGEL, 13, ANGEL, 19}, {1, 1, 2, 2},
spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 63 ), 20, 12,
"spell", "!Cause Critical!", ""},
{
"cause light", {ANGEL, 1, ANGEL, 3}, {1, 1, 2, 2},
spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 62 ), 15, 12,
"spell", "!Cause Light!", ""},
{
"cause serious", {ANGEL, 7, ANGEL, 10}, {1, 1, 2, 2},
spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 64 ), 17, 12,
"spell", "!Cause Serious!", ""},
{
"chain lightning", {33, ANGEL, 39, 36}, {1, 1, 2, 2},
spell_chain_lightning, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 500 ), 25, 12,
"lightning", "!Chain Lightning!", ""},
{
"change sex", {ANGEL, ANGEL, ANGEL, 53}, {1, 1, 2, 2},
spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 82 ), 15, 12,
"", "Your body feels familiar again.", ""},
{
"charm person", {20, ANGEL, 25, 53}, {1, 1, 2, 2},
spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_charm_person, SLOT ( 7 ), 5, 12,
"", "You feel more self-confident.", ""},
{
"chill touch", {4, ANGEL, 6, 6}, {1, 1, 2, 2},
spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 8 ), 15, 12,
"chilling touch", "You feel less cold.", ""},
{
"colour spray", {16, ANGEL, 22, 20}, {1, 1, 2, 2},
spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 10 ), 15, 12,
"colour spray", "!Colour Spray!", ""},
{
"continual light", {6, 4, 6, 9}, {1, 1, 2, 2},
spell_continual_light, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 57 ), 7, 12,
"", "!Continual Light!", ""},
{
"control weather", {15, 19, 28, 22}, {1, 1, 2, 2},
spell_control_weather, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 11 ), 25, 12,
"", "!Control Weather!", ""},
{
"create food", {10, 5, 11, 12}, {1, 1, 2, 2},
spell_create_food, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 12 ), 5, 12,
"", "!Create Food!", ""},
{
"create rose", {16, 11, 10, 24}, {1, 1, 2, 2},
spell_create_rose, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 511 ), 30, 12,
"", "!Create Rose!", ""},
{
"create spring", {14, 17, 23, 20}, {1, 1, 2, 2},
spell_create_spring, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 80 ), 20, 12,
"", "!Create Spring!", ""},
{
"create water", {8, 3, 12, 11}, {1, 1, 2, 2},
spell_create_water, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT ( 13 ), 5, 12,
"", "!Create Water!", ""},
{
"cure blindness", {ANGEL, 6, ANGEL, 8}, {1, 1, 2, 2},
spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 14 ), 5, 12,
"", "!Cure Blindness!", ""},
{
"cure critical", {ANGEL, 13, ANGEL, 19}, {1, 1, 2, 2},
spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 15 ), 20, 12,
"", "!Cure Critical!", ""},
{
"cure disease", {ANGEL, 13, ANGEL, 14}, {1, 1, 2, 2},
spell_cure_disease, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 501 ), 20, 12,
"", "!Cure Disease!", ""},
{
"cure light", {ANGEL, 1, ANGEL, 3}, {1, 1, 2, 2},
spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 16 ), 10, 12,
"", "!Cure Light!", ""},
{
"cure poison", {ANGEL, 14, ANGEL, 16}, {1, 1, 2, 2},
spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 43 ), 5, 12,
"", "!Cure Poison!", ""},
{
"cure serious", {ANGEL, 7, ANGEL, 10}, {1, 1, 2, 2},
spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 61 ), 15, 12,
"", "!Cure Serious!", ""},
{
"curse", {18, 18, 26, 22}, {1, 1, 2, 2},
spell_curse, TAR_OBJ_CHAR_OFF, POS_FIGHTING,
&gsn_curse, SLOT ( 17 ), 20, 12,
"curse", "The curse wears off.",
"$p is no longer impure."},
{
"demonfire", {ANGEL, 34, ANGEL, 45}, {1, 1, 2, 2},
spell_demonfire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 505 ), 20, 12,
"torments", "!Demonfire!", ""},
{
"detect evil", {11, 4, 12, 53}, {1, 1, 2, 2},
spell_detect_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 18 ), 5, 12,
"", "The red in your vision disappears.", ""},
{
"detect good", {11, 4, 12, 53}, {1, 1, 2, 2},
spell_detect_good, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 513 ), 5, 12,
"", "The gold in your vision disappears.", ""},
{
"detect hidden", {15, 11, 12, 53}, {1, 1, 2, 2},
spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 44 ), 5, 12,
"", "You feel less aware of your surroundings.",
""},
{
"detect invis", {3, 8, 6, 53}, {1, 1, 2, 2},
spell_detect_invis, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 19 ), 5, 12,
"", "You no longer see invisible objects.",
""},
{
"detect magic", {2, 6, 5, 53}, {1, 1, 2, 2},
spell_detect_magic, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 20 ), 5, 12,
"", "The detect magic wears off.", ""},
{
"detect poison", {15, 7, 9, 53}, {1, 1, 2, 2},
spell_detect_poison, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT ( 21 ), 5, 12,
"", "!Detect Poison!", ""},
{
"dispel evil", {ANGEL, 15, ANGEL, 21}, {1, 1, 2, 2},
spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 22 ), 15, 12,
"dispel evil", "!Dispel Evil!", ""},
{
"dispel good", {ANGEL, 15, ANGEL, 21}, {1, 1, 2, 2},
spell_dispel_good, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 512 ), 15, 12,
"dispel good", "!Dispel Good!", ""},
{
"dispel magic", {16, 24, 30, 30}, {1, 1, 2, 2},
spell_dispel_magic, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 59 ), 15, 12,
"", "!Dispel Magic!", ""},
{
"earthquake", {ANGEL, 10, ANGEL, 14}, {1, 1, 2, 2},
spell_earthquake, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT ( 23 ), 15, 12,
"earthquake", "!Earthquake!", ""},
{
"enchant armor", {16, ANGEL, ANGEL, 53}, {2, 2, 4, 4},
spell_enchant_armor, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT ( 510 ), 100, 24,
"", "!Enchant Armor!", ""},
{
"enchant weapon", {17, ANGEL, ANGEL, 53}, {2, 2, 4, 4},
spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT ( 24 ), 100, 24,
"", "!Enchant Weapon!", ""},
{
"energy drain", {19, 22, 26, 23}, {1, 1, 2, 2},
spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 25 ), 35, 12,
"energy drain", "!Energy Drain!", ""},
{
"faerie fire", {6, 3, 5, 8}, {1, 1, 2, 2},
spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 72 ), 5, 12,
"faerie fire", "The pink aura around you fades away.",
""},
{
"faerie fog", {14, 21, 16, 24}, {1, 1, 2, 2},
spell_faerie_fog, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 73 ), 12, 12,
"faerie fog", "!Faerie Fog!", ""},
{
"farsight", {14, 16, 16, 53}, {1, 1, 2, 2},
spell_farsight, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 521 ), 36, 20,
"farsight", "!Farsight!", ""},
{
"fireball", {22, ANGEL, 30, 26}, {1, 1, 2, 2},
spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 26 ), 15, 12,
"fireball", "!Fireball!", ""},
{
"fireproof", {13, 12, 19, 18}, {1, 1, 2, 2},
spell_fireproof, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT ( 523 ), 10, 12,
"", "", "$p's protective aura fades."},
{
"flamestrike", {ANGEL, 20, ANGEL, 27}, {1, 1, 2, 2},
spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 65 ), 20, 12,
"flamestrike", "!Flamestrike!", ""},
{
"fly", {10, 18, 20, 22}, {1, 1, 2, 2},
spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 56 ), 10, 18,
"", "You slowly float to the ground.", ""},
{
"floating disc", {4, 10, 7, 16}, {1, 1, 2, 2},
spell_floating_disc, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 522 ), 40, 24,
"", "!Floating disc!", ""},
{
"frenzy", {ANGEL, 24, ANGEL, 26}, {1, 1, 2, 2},
spell_frenzy, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 504 ), 30, 24,
"", "Your rage ebbs.", ""},
{
"gate", {27, 17, 32, 28}, {1, 1, 2, 2},
spell_gate, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT ( 83 ), 80, 12,
"", "!Gate!", ""},
{
"giant strength", {11, ANGEL, 22, 20}, {1, 1, 2, 2},
spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 39 ), 20, 12,
"", "You feel weaker.", ""},
{
"harm", {ANGEL, 23, ANGEL, 28}, {1, 1, 2, 2},
spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 27 ), 35, 12,
"harm spell", "!Harm!, " ""},
{
"haste", {21, ANGEL, 26, 29}, {1, 1, 2, 2},
spell_haste, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 502 ), 30, 12,
"", "You feel yourself slow down.", ""},
{
"heal", {ANGEL, 21, 33, 30}, {1, 1, 2, 2},
spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 28 ), 50, 12,
"", "!Heal!", ""},
{
"heat metal", {ANGEL, 16, ANGEL, 23}, {1, 1, 2, 2},
spell_heat_metal, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 516 ), 25, 18,
"spell", "!Heat Metal!", ""},
{
"holy word", {ANGEL, 36, ANGEL, 42}, {2, 2, 4, 4},
spell_holy_word, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT ( 506 ), 200, 24,
"divine wrath", "!Holy Word!", ""},
{
"identify", {15, 16, 18, 53}, {1, 1, 2, 2},
spell_identify, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT ( 53 ), 12, 24,
"", "!Identify!", ""},
{
"infravision", {9, 13, 10, 16}, {1, 1, 2, 2},
spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 77 ), 5, 18,
"", "You no longer see in the dark.", ""},
{
"invisibility", {5, ANGEL, 9, 53}, {1, 1, 2, 2},
spell_invis, TAR_OBJ_CHAR_DEF, POS_STANDING,
&gsn_invis, SLOT ( 29 ), 5, 12,
"", "You are no longer invisible.",
"$p fades into view."},
{
"know alignment", {12, 9, 20, 53}, {1, 1, 2, 2},
spell_know_alignment, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT ( 58 ), 9, 12,
"", "!Know Alignment!", ""},
{
"lightning bolt", {13, 23, 18, 16}, {1, 1, 2, 2},
spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 30 ), 15, 12,
"lightning bolt", "!Lightning Bolt!", ""},
{
"locate object", {9, 15, 11, 53}, {1, 1, 2, 2},
spell_locate_object, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 31 ), 20, 18,
"", "!Locate Object!", ""},
{
"magic missile", {1, ANGEL, 2, 2}, {1, 1, 2, 2},
spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 32 ), 15, 12,
"magic missile", "!Magic Missile!", ""},
{
"mass healing", {ANGEL, 38, ANGEL, 46}, {2, 2, 4, 4},
spell_mass_healing, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 508 ), 100, 36,
"", "!Mass Healing!", ""},
{
"mass invis", {22, 25, 31, 53}, {1, 1, 2, 2},
spell_mass_invis, TAR_IGNORE, POS_STANDING,
&gsn_mass_invis, SLOT ( 69 ), 20, 24,
"", "You are no longer invisible.", ""},
{
"nexus", {40, 35, 50, 45}, {2, 2, 4, 4},
spell_nexus, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 520 ), 150, 36,
"", "!Nexus!", ""},
{
"pass door", {24, 32, 25, 37}, {1, 1, 2, 2},
spell_pass_door, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 74 ), 20, 12,
"", "You feel solid again.", ""},
{
"plague", {23, 17, 36, 26}, {1, 1, 2, 2},
spell_plague, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_plague, SLOT ( 503 ), 20, 12,
"sickness", "Your sores vanish.", ""},
{
"poison", {17, 12, 15, 21}, {1, 1, 2, 2},
spell_poison, TAR_OBJ_CHAR_OFF, POS_FIGHTING,
&gsn_poison, SLOT ( 33 ), 10, 12,
"poison", "You feel less sick.",
"The poison on $p dries up."},
{
"portal", {35, 30, 45, 40}, {2, 2, 4, 4},
spell_portal, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 519 ), 100, 24,
"", "!Portal!", ""},
{
"protection evil", {12, 9, 17, 11}, {1, 1, 2, 2},
spell_protection_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 34 ), 5, 12,
"", "You feel less protected.", ""},
{
"protection good", {12, 9, 17, 11}, {1, 1, 2, 2},
spell_protection_good, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 514 ), 5, 12,
"", "You feel less protected.", ""},
{
"ray of truth", {ANGEL, 35, ANGEL, 47}, {1, 1, 2, 2},
spell_ray_of_truth, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 518 ), 20, 12,
"ray of truth", "!Ray of Truth!", ""},
{
"recharge", {9, ANGEL, ANGEL, 53}, {1, 1, 2, 2},
spell_recharge, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT ( 517 ), 60, 24,
"", "!Recharge!", ""},
{
"refresh", {8, 5, 12, 9}, {1, 1, 2, 2},
spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 81 ), 12, 18,
"refresh", "!Refresh!", ""},
{
"remove curse", {ANGEL, 18, ANGEL, 22}, {1, 1, 2, 2},
spell_remove_curse, TAR_OBJ_CHAR_DEF, POS_STANDING,
NULL, SLOT ( 35 ), 5, 12,
"", "!Remove Curse!", ""},
{
"sanctuary", {36, 20, 42, 30}, {1, 1, 2, 2},
spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING,
&gsn_sanctuary, SLOT ( 36 ), 75, 12,
"", "The white aura around your body fades.",
""},
{
"shield", {20, 35, 35, 40}, {1, 1, 2, 2},
spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT ( 67 ), 12, 18,
"", "Your force shield shimmers then fades away.",
""},
{
"shocking grasp", {10, ANGEL, 14, 13}, {1, 1, 2, 2},
spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 53 ), 15, 12,
"shocking grasp", "!Shocking Grasp!", ""},
{
"sleep", {10, ANGEL, 11, 53}, {1, 1, 2, 2},
spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_sleep, SLOT ( 38 ), 15, 12,
"", "You feel less tired.", ""},
{
"slow", {23, 30, 29, 32}, {1, 1, 2, 2},
spell_slow, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 515 ), 30, 12,
"", "You feel yourself speed up.", ""},
{
"stone skin", {25, 40, 40, 45}, {1, 1, 2, 2},
spell_stone_skin, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT ( 66 ), 12, 18,
"", "Your skin feels soft again.", ""},
{
"summon", {24, 12, 29, 22}, {1, 1, 2, 2},
spell_summon, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 40 ), 50, 12,
"", "!Summon!", ""},
{
"teleport", {13, 22, 25, 36}, {1, 1, 2, 2},
spell_teleport, TAR_CHAR_SELF, POS_FIGHTING,
NULL, SLOT ( 2 ), 35, 12,
"", "!Teleport!", ""},
{
"ventriloquate", {1, ANGEL, 2, 53}, {1, 1, 2, 2},
spell_ventriloquate, TAR_IGNORE, POS_STANDING,
NULL, SLOT ( 41 ), 5, 12,
"", "!Ventriloquate!", ""},
{
"weaken", {11, 14, 16, 17}, {1, 1, 2, 2},
spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 68 ), 20, 12,
"spell", "You feel stronger.", ""},
{
"word of recall", {32, 28, 40, 30}, {1, 1, 2, 2},
spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING,
NULL, SLOT ( 42 ), 5, 12,
"", "!Word of Recall!", ""},
/*
* Dragon breath
*/
{
"acid breath", {31, 32, 33, 34}, {1, 1, 2, 2},
spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 200 ), 100, 24,
"blast of acid", "!Acid Breath!", ""},
{
"fire breath", {40, 45, 50, 51}, {1, 1, 2, 2},
spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 201 ), 200, 24,
"blast of flame", "The smoke leaves your eyes.", ""},
{
"frost breath", {34, 36, 38, 40}, {1, 1, 2, 2},
spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 202 ), 125, 24,
"blast of frost", "!Frost Breath!", ""},
{
"gas breath", {39, 43, 47, 50}, {1, 1, 2, 2},
spell_gas_breath, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT ( 203 ), 175, 24,
"blast of gas", "!Gas Breath!", ""},
{
"lightning breath", {37, 40, 43, 46}, {1, 1, 2, 2},
spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 204 ), 150, 24,
"blast of lightning", "!Lightning Breath!", ""},
/*
* Spells for mega1.are from Glop/Erkenbrand.
*/
{
"general purpose", {ANGEL, ANGEL, ANGEL, 53}, {0, 0, 0, 0},
spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 401 ), 0, 12,
"general purpose ammo", "!General Purpose Ammo!", ""},
{
"high explosive", {ANGEL, ANGEL, ANGEL, 53}, {0, 0, 0, 0},
spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT ( 402 ), 0, 12,
"high explosive ammo", "!High Explosive Ammo!", ""},
/* combat and weapons skills */
{
"axe", {1, 1, 1, 1}, {6, 6, 5, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_axe, SLOT ( 0 ), 0, 0,
"", "!Axe!", ""},
{
"dagger", {1, 1, 1, 1}, {2, 3, 2, 2},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dagger, SLOT ( 0 ), 0, 0,
"", "!Dagger!", ""},
{
"flail", {1, 1, 1, 1}, {6, 3, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_flail, SLOT ( 0 ), 0, 0,
"", "!Flail!", ""},
{
"mace", {1, 1, 1, 1}, {5, 2, 3, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_mace, SLOT ( 0 ), 0, 0,
"", "!Mace!", ""},
{
"polearm", {1, 1, 1, 1}, {6, 6, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_polearm, SLOT ( 0 ), 0, 0,
"", "!Polearm!", ""},
{
"shield block", {1, 1, 1, 1}, {6, 4, 6, 2},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_shield_block, SLOT ( 0 ), 0, 0,
"", "!Shield!", ""},
{
"spear", {1, 1, 1, 1}, {4, 4, 4, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_spear, SLOT ( 0 ), 0, 0,
"", "!Spear!", ""},
{
"sword", {1, 1, 1, 1}, {5, 6, 3, 2},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_sword, SLOT ( 0 ), 0, 0,
"", "!sword!", ""},
{
"whip", {1, 1, 1, 1}, {6, 5, 5, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_whip, SLOT ( 0 ), 0, 0,
"", "!Whip!", ""},
{
"backstab", {ANGEL, ANGEL, 1, 53}, {0, 0, 5, 0},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_backstab, SLOT ( 0 ), 0, 24,
"backstab", "!Backstab!", ""},
{
"bash", {ANGEL, ANGEL, ANGEL, 1}, {0, 0, 0, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_bash, SLOT ( 0 ), 0, 24,
"bash", "!Bash!", ""},
{
"berserk", {ANGEL, ANGEL, ANGEL, 18}, {0, 0, 0, 5},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_berserk, SLOT ( 0 ), 0, 24,
"", "You feel your pulse slow down.", ""},
{
"dirt kicking", {ANGEL, ANGEL, 3, 3}, {0, 0, 4, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dirt, SLOT ( 0 ), 0, 24,
"kicked dirt", "You rub the dirt out of your eyes.", ""},
{
"disarm", {ANGEL, ANGEL, 12, 11}, {0, 0, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_disarm, SLOT ( 0 ), 0, 24,
"", "!Disarm!", ""},
{
"dodge", {20, 22, 1, 13}, {8, 8, 4, 6},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dodge, SLOT ( 0 ), 0, 0,
"", "!Dodge!", ""},
{
"enhanced damage", {45, 30, 25, 1}, {10, 9, 5, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_enhanced_damage, SLOT ( 0 ), 0, 0,
"", "!Enhanced Damage!", ""},
{
"envenom", {ANGEL, ANGEL, 10, 53}, {0, 0, 4, 0},
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_envenom, SLOT ( 0 ), 0, 36,
"", "!Envenom!", ""},
{
"hand to hand", {25, 10, 15, 6}, {8, 5, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_hand_to_hand, SLOT ( 0 ), 0, 0,
"", "!Hand to Hand!", ""},
{
"kick", {ANGEL, 12, 14, 8}, {0, 4, 6, 3},
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_kick, SLOT ( 0 ), 0, 12,
"kick", "!Kick!", ""},
{
"parry", {22, 20, 13, 1}, {8, 8, 6, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_parry, SLOT ( 0 ), 0, 0,
"", "!Parry!", ""},
{
"rescue", {ANGEL, ANGEL, ANGEL, 1}, {0, 0, 0, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_rescue, SLOT ( 0 ), 0, 12,
"", "!Rescue!", ""},
{
"trip", {ANGEL, ANGEL, 1, 15}, {0, 0, 4, 8},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_trip, SLOT ( 0 ), 0, 24,
"trip", "!Trip!", ""},
{
"second attack", {30, 24, 12, 5}, {10, 8, 5, 3},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_second_attack, SLOT ( 0 ), 0, 0,
"", "!Second Attack!", ""},
{
"third attack", {ANGEL, ANGEL, 24, 12}, {0, 0, 10, 4},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_third_attack, SLOT ( 0 ), 0, 0,
"", "!Third Attack!", ""},
/* non-combat skills */
{
"fast healing", {15, 9, 16, 6}, {8, 5, 6, 4},
spell_null, TAR_IGNORE, POS_SLEEPING,
&gsn_fast_healing, SLOT ( 0 ), 0, 0,
"", "!Fast Healing!", ""},
{
"haggle", {7, 18, 1, 14}, {5, 8, 3, 6},
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_haggle, SLOT ( 0 ), 0, 0,
"", "!Haggle!", ""},
{
"hide", {ANGEL, ANGEL, 1, 12}, {0, 0, 4, 6},
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_hide, SLOT ( 0 ), 0, 12,
"", "!Hide!", ""},
{
"lore", {10, 10, 6, 20}, {6, 6, 4, 8},
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_lore, SLOT ( 0 ), 0, 36,
"", "!Lore!", ""},
{
"meditation", {6, 6, 15, 15}, {5, 5, 8, 8},
spell_null, TAR_IGNORE, POS_SLEEPING,
&gsn_meditation, SLOT ( 0 ), 0, 0,
"", "Meditation", ""},
{
"peek", {8, 21, 1, 14}, {5, 7, 3, 6},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_peek, SLOT ( 0 ), 0, 0,
"", "!Peek!", ""},
{
"pick lock", {25, 25, 7, 25}, {8, 8, 4, 8},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_pick_lock, SLOT ( 0 ), 0, 12,
"", "!Pick!", ""},
{
"sneak", {ANGEL, ANGEL, 4, 10}, {0, 0, 4, 6},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_sneak, SLOT ( 0 ), 0, 12,
"", "You no longer feel stealthy.", ""},
{
"steal", {ANGEL, ANGEL, 5, 53}, {0, 0, 4, 0},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_steal, SLOT ( 0 ), 0, 24,
"", "!Steal!", ""},
{
"scrolls", {1, 1, 1, 1}, {2, 3, 5, 8},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_scrolls, SLOT ( 0 ), 0, 24,
"", "!Scrolls!", ""},
{
"staves", {1, 1, 1, 1}, {2, 3, 5, 8},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_staves, SLOT ( 0 ), 0, 12,
"", "!Staves!", ""},
{
"wands", {1, 1, 1, 1}, {2, 3, 5, 8},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_wands, SLOT ( 0 ), 0, 12,
"", "!Wands!", ""},
{
"recall", {1, 1, 1, 1}, {2, 2, 2, 2},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_recall, SLOT ( 0 ), 0, 12,
"", "!Recall!", ""}
};
const struct group_type group_table[MAX_GROUP] = {
{
"rom basics", {0, 0, 0, 0},
{"scrolls", "staves", "wands", "recall"}
},
{
"mage basics", {0, -1, -1, -1},
{"dagger"}
},
{
"cleric basics", {-1, 0, -1, -1},
{"mace"}
},
{
"thief basics", {-1, -1, 0, -1},
{"dagger", "steal"}
},
{
"warrior basics", {-1, -1, -1, 0},
{"sword", "second attack"}
},
{
"mage default", {40, -1, -1, -1},
{"lore", "beguiling", "combat", "detection", "enhancement", "illusion",
"maladictions", "protective", "transportation", "weather"}
},
{
"cleric default", {-1, 40, -1, -1},
{"flail", "attack", "creation", "curative", "benedictions",
"detection", "healing", "maladictions", "protective", "shield block",
"transportation", "weather"}
},
{
"thief default", {-1, -1, 40, -1},
{"mace", "sword", "backstab", "disarm", "dodge", "second attack",
"trip", "hide", "peek", "pick lock", "sneak"}
},
{
"warrior default", {-1, -1, -1, 40},
{"weaponsmaster", "shield block", "bash", "disarm", "enhanced damage",
"parry", "rescue", "third attack"}
},
{
"weaponsmaster", {40, 40, 40, 20},
{"axe", "dagger", "flail", "mace", "polearm", "spear", "sword", "whip"}
},
{
"attack", {-1, 5, -1, 8},
{"demonfire", "dispel evil", "dispel good", "earthquake",
"flamestrike", "heat metal", "ray of truth"}
},
{
"beguiling", {4, -1, 6, -1},
{"calm", "charm person", "sleep"}
},
{
"benedictions", {-1, 4, -1, 8},
{"bless", "calm", "frenzy", "holy word", "remove curse"}
},
{
"combat", {6, -1, 10, 9},
{"acid blast", "burning hands", "chain lightning", "chill touch",
"colour spray", "fireball", "lightning bolt", "magic missile",
"shocking grasp"}
},
{
"creation", {4, 4, 8, 8},
{"continual light", "create food", "create spring", "create water",
"create rose", "floating disc"}
},
{
"curative", {-1, 4, -1, 8},
{"cure blindness", "cure disease", "cure poison"}
},
{
"detection", {4, 3, 6, -1},
{"detect evil", "detect good", "detect hidden", "detect invis",
"detect magic", "detect poison", "farsight", "identify",
"know alignment", "locate object"}
},
{
"draconian", {8, -1, -1, -1},
{"acid breath", "fire breath", "frost breath", "gas breath",
"lightning breath"}
},
{
"enchantment", {6, -1, -1, -1},
{"enchant armor", "enchant weapon", "fireproof", "recharge"}
},
{
"enhancement", {5, -1, 9, 9},
{"giant strength", "haste", "infravision", "refresh"}
},
{
"harmful", {-1, 3, -1, 6},
{"cause critical", "cause light", "cause serious", "harm"}
},
{
"healing", {-1, 3, -1, 6},
{"cure critical", "cure light", "cure serious", "heal",
"mass healing", "refresh"}
},
{
"illusion", {4, -1, 7, -1},
{"invis", "mass invis", "ventriloquate"}
},
{
"maladictions", {5, 5, 9, 9},
{"blindness", "change sex", "curse", "energy drain", "plague",
"poison", "slow", "weaken"}
},
{
"protective", {4, 4, 7, 8},
{"armor", "cancellation", "dispel magic", "fireproof",
"protection evil", "protection good", "sanctuary", "shield",
"stone skin"}
},
{
"transportation", {4, 4, 8, 9},
{"fly", "gate", "nexus", "pass door", "portal", "summon", "teleport",
"word of recall"}
},
{
"weather", {4, 4, 8, 8},
{"call lightning", "control weather", "faerie fire", "faerie fog",
"lightning bolt"}
}
};