/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#include <sys/types.h>
#if !defined(WIN32)
#include <sys/time.h>
#include <sys/wait.h>
#include <unistd.h> /* OLC -- for close read write etc */
#else
#include <winsock2.h>
#include <sys\timeb.h>
#include <direct.h>
#include <io.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdarg.h> /* chprintf */
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
#include "winstuff.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args ( ( int ) );
extern int malloc_verify args ( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
#include <fcntl.h>
#if !defined(WIN32)
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#endif
#include "telnet.h"
const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str[] = { IAC, GA, '\0' };
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args ( ( int s, struct sockaddr * addr, int *addrlen ) );
int bind args ( ( int s, struct sockaddr * name, int namelen ) );
void bzero args ( ( char *b, int length ) );
int getpeername args ( ( int s, struct sockaddr * name, int *namelen ) );
int getsockname args ( ( int s, struct sockaddr * name, int *namelen ) );
int gettimeofday args ( ( struct timeval * tp, struct timezone * tzp ) );
int listen args ( ( int s, int backlog ) );
int setsockopt
args ( ( int s, int level, int optname, void *optval, int optlen ) );
int socket args ( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args ( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args ( ( int s, void *addr, int *addrlen ) );
int bind args ( ( int s, const void *addr, int addrlen ) );
void bzero args ( ( char *b, int length ) );
int getpeername args ( ( int s, void *addr, int *addrlen ) );
int getsockname args ( ( int s, void *name, int *addrlen ) );
int gettimeofday args ( ( struct timeval * tp, struct timezone * tzp ) );
int listen args ( ( int s, int backlog ) );
int setsockopt
args ( ( int s, int level, int optname, const void *optval, int optlen ) );
int socket args ( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fnctl.h>
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(NeXT)
int close args ( ( int fd ) );
int fcntl args ( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args ( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args ( ( u_long hostlong ) );
#endif
int read args ( ( int fd, char *buf, int nbyte ) );
int select
args ( ( int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds,
struct timeval * timeout ) );
int write args ( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args ( ( int s, struct sockaddr * addr, int *addrlen ) );
int bind args ( ( int s, struct sockaddr * name, int namelen ) );
int close args ( ( int fd ) );
int fcntl args ( ( int fd, int cmd, int arg ) );
int getpeername args ( ( int s, struct sockaddr * name, int *namelen ) );
int getsockname args ( ( int s, struct sockaddr * name, int *namelen ) );
int gettimeofday args ( ( struct timeval * tp, struct timezone * tzp ) );
#if !defined(htons)
u_short htons args ( ( u_short hostshort ) );
#endif
int listen args ( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args ( ( u_long hostlong ) );
#endif
int read args ( ( int fd, char *buf, int nbyte ) );
int select
args ( ( int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds,
struct timeval * timeout ) );
int setsockopt
args ( ( int s, int level, int optname, caddr_t optval, int optlen ) );
int socket args ( ( int domain, int type, int protocol ) );
int write args ( ( int fd, char *buf, int nbyte ) );
#endif
/* This includes Solaris Sys V as well */
#if defined(sun)
int accept args ( ( int s, struct sockaddr * addr, int *addrlen ) );
int bind args ( ( int s, struct sockaddr * name, int namelen ) );
void bzero args ( ( char *b, int length ) );
int close args ( ( int fd ) );
int getpeername args ( ( int s, struct sockaddr * name, int *namelen ) );
int getsockname args ( ( int s, struct sockaddr * name, int *namelen ) );
int listen args ( ( int s, int backlog ) );
int read args ( ( int fd, char *buf, int nbyte ) );
int select
args ( ( int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds,
struct timeval * timeout ) );
#if !defined(__SVR4)
int gettimeofday args ( ( struct timeval * tp, struct timezone * tzp ) );
#if defined(SYSV)
int setsockopt
args ( ( int s, int level, int optname, const char *optval, int optlen ) );
#else
int setsockopt
args ( ( int s, int level, int optname, void *optval, int optlen ) );
#endif
#endif
int socket args ( ( int domain, int type, int protocol ) );
int write args ( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args ( ( int s, struct sockaddr * addr, int *addrlen ) );
int bind args ( ( int s, struct sockaddr * name, int namelen ) );
void bzero args ( ( char *b, int length ) );
int close args ( ( int fd ) );
int getpeername args ( ( int s, struct sockaddr * name, int *namelen ) );
int getsockname args ( ( int s, struct sockaddr * name, int *namelen ) );
int gettimeofday args ( ( struct timeval * tp, struct timezone * tzp ) );
int listen args ( ( int s, int backlog ) );
int read args ( ( int fd, char *buf, int nbyte ) );
int select
args ( ( int width, fd_set * readfds, fd_set * writefds, fd_set * exceptfds,
struct timeval * timeout ) );
int setsockopt
args ( ( int s, int level, int optname, void *optval, int optlen ) );
int socket args ( ( int domain, int type, int protocol ) );
int write args ( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA *d_next; /* Next descriptor in loop */
FILE *fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* time of this pulse */
bool MOBtrigger = TRUE; /* act() switch */
/* Needs to be global because of do_copyover */
int port, control;
/* Global variable */
#if !defined(WIN32)
volatile sig_atomic_t crashed = 0; /* Are we currently crashing? */
#endif
#if defined( WIN32 )
#define WOULD_HAVE_BLOCKED ( WSAGetLastError() == WSAEWOULDBLOCK )
#else
#define WOULD_HAVE_BLOCKED ( errno == EWOULDBLOCK )
#endif
void game_loop args ( ( int ctrl ) );
int init_socket args ( ( int prt ) );
void init_descriptor args ( ( int ctrl ) );
bool read_from_descriptor args ( ( DESCRIPTOR_DATA * d ) );
bool write_to_descriptor args ( ( int desc, char *txt, int length ) );
void halt_mud args ( ( int sig ) );
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args ( ( char *name ) );
bool check_reconnect args ( ( DESCRIPTOR_DATA * d, char *name, bool fConn ) );
bool check_playing args ( ( DESCRIPTOR_DATA * d, char *name ) );
int main args ( ( int argc, char **argv ) );
void nanny args ( ( DESCRIPTOR_DATA * d, char *argument ) );
bool process_output args ( ( DESCRIPTOR_DATA * d, bool fPrompt ) );
void read_from_buffer args ( ( DESCRIPTOR_DATA * d ) );
void stop_idling args ( ( CHAR_DATA * ch ) );
void bust_a_prompt args ( ( CHAR_DATA * ch ) );
#if !defined(WIN32)
// Stop an endless loop
// Uses alarm() to check for game clock advance every 300 seconds. If more
// than 240 seconds of realtime has elapsed, assume loop and conduct a copyover.
static void sigalrm ( int sig )
{
time_t ptm;
time ( &ptm );
fprintf ( stderr, "TOCK!\n\r" );
if ( ( ptm - current_time ) > 240 )
{
fprintf ( stderr, "Looping - Last Command: %s\r", last_command );
// this requires you to add an "if (ch)" before the send_to_char
// statements in do_copyover.
do_copyover ( NULL, "" );
exit ( 1 );
}
alarm ( 300 );
}
#endif
#if defined(WIN32)
void gettimeofday ( struct timeval *t, void *tz )
{
struct timeb timebuffer;
ftime ( &timebuffer );
t->tv_sec = timebuffer.time;
t->tv_usec = timebuffer.millitm * 1000;
}
#endif
int main ( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE;
#if !defined(WIN32)
struct sigaction halt_action, ignore_action, alarm_action;
halt_action.sa_handler = halt_mud;
sigemptyset ( &halt_action.sa_mask );
halt_action.sa_flags = SA_NOMASK;
ignore_action.sa_handler = SIG_IGN;
sigemptyset ( &ignore_action.sa_mask );
ignore_action.sa_flags = 0;
alarm_action.sa_handler = sigalrm;
sigemptyset ( &alarm_action.sa_mask );
alarm_action.sa_flags = SA_NOMASK;
sigaction ( SIGPIPE, &ignore_action, NULL ); /* who cares about pipes? */
sigaction ( SIGHUP, &ignore_action, NULL ); /* stay alive if user quits */
sigaction ( SIGINT, &halt_action, NULL ); /* interrupted at keyboard */
sigaction ( SIGQUIT, &halt_action, NULL ); /* quit at keyboard */
sigaction ( SIGILL, &halt_action, NULL ); /* illegal instruction */
sigaction ( SIGFPE, &halt_action, NULL ); /* floating point error */
sigaction ( SIGSEGV, &halt_action, NULL ); /* invalid memory reference */
sigaction ( SIGTERM, &halt_action, NULL ); /* terminate */
sigaction ( SIGBUS, &halt_action, NULL ); /* out of memory?? */
sigaction ( SIGALRM, &alarm_action, NULL ); /* endless loop check */
alarm ( 300 );
#endif
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug ( 2 );
#endif
/*
* Init time.
*/
gettimeofday ( &now_time, NULL );
current_time = ( time_t ) now_time.tv_sec;
strcpy ( str_boot_time, ctime ( ¤t_time ) );
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = file_open ( NULL_FILE, "r" ) ) == NULL )
{
perror ( NULL_FILE );
exit ( 1 );
}
/*
* Get the port number.
*/
port = 4000;
if ( argc > 1 )
{
if ( !is_number ( argv[1] ) )
{
fprintf ( stderr, "Usage: %s [port #]\n", argv[0] );
exit ( 1 );
}
else if ( ( port = atoi ( argv[1] ) ) <= 1024 )
{
fprintf ( stderr, "Port number must be above 1024.\n" );
exit ( 1 );
}
/* Are we recovering from a copyover? */
if ( argv[2] && argv[2][0] )
{
fCopyOver = TRUE;
control = atoi ( argv[3] );
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
if ( !fCopyOver )
control = init_socket ( port );
boot_db ( );
sprintf ( log_buf, "ROM is ready to rock on port %d.", port );
log_string ( log_buf );
if ( fCopyOver )
copyover_recover ( );
game_loop ( control );
close ( control );
/*
* That's all, folks.
*/
log_string ( "Normal termination of game." );
exit ( 0 );
return 0;
}
int init_socket ( int prt )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket ( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror ( "Init_socket: socket" );
exit ( 1 );
}
if ( setsockopt
( fd, SOL_SOCKET, SO_REUSEADDR, ( char * ) &x, sizeof ( x ) ) < 0 )
{
perror ( "Init_socket: SO_REUSEADDR" );
close ( fd );
exit ( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt
( fd, SOL_SOCKET, SO_DONTLINGER, ( char * ) &ld,
sizeof ( ld ) ) < 0 )
{
perror ( "Init_socket: SO_DONTLINGER" );
close ( fd );
exit ( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons ( prt );
if ( bind ( fd, ( struct sockaddr * ) &sa, sizeof ( sa ) ) < 0 )
{
perror ( "Init socket: bind" );
close ( fd );
exit ( 1 );
}
if ( listen ( fd, 3 ) < 0 )
{
perror ( "Init socket: listen" );
close ( fd );
exit ( 1 );
}
return fd;
}
void show_greeting ( DESCRIPTOR_DATA * dnew )
{
extern char *help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer ( dnew, help_greeting + 1, 0 );
else
write_to_buffer ( dnew, help_greeting, 0 );
}
void game_loop ( int ctrl )
{
static struct timeval null_time;
struct timeval last_time;
#if !defined(WIN32)
signal ( SIGPIPE, SIG_IGN );
#endif
gettimeofday ( &last_time, NULL );
current_time = ( time_t ) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify ( ) != 1 )
abort ( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO ( &in_set );
FD_ZERO ( &out_set );
FD_ZERO ( &exc_set );
FD_SET ( ctrl, &in_set );
maxdesc = ctrl;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX ( maxdesc, d->descriptor );
FD_SET ( d->descriptor, &in_set );
FD_SET ( d->descriptor, &out_set );
FD_SET ( d->descriptor, &exc_set );
}
if ( select ( maxdesc + 1, &in_set, &out_set, &exc_set, &null_time ) <
0 )
{
if ( errno != EINTR )
{
perror ( "Game_loop: select: poll" );
exit ( 1 );
}
}
/*
* New connection?
*/
if ( FD_ISSET ( ctrl, &in_set ) )
init_descriptor ( ctrl );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET ( d->descriptor, &exc_set ) )
{
FD_CLR ( d->descriptor, &in_set );
FD_CLR ( d->descriptor, &out_set );
if ( d->character && d->connected == CON_PLAYING )
save_char_obj ( d->character );
d->outtop = 0;
close_socket ( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET ( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor ( d ) )
{
FD_CLR ( d->descriptor, &out_set );
if ( d->character != NULL && d->connected == CON_PLAYING )
save_char_obj ( d->character );
d->outtop = 0;
close_socket ( d );
continue;
}
}
if ( d->character != NULL && d->character->daze > 0 )
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer ( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling ( d->character );
/* OLC */
if ( d->showstr_point )
show_string ( d, d->incomm );
else if ( d->pString )
string_add ( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor ( d ) )
substitute_alias ( d, d->incomm );
break;
default:
nanny ( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler ( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) &&
FD_ISSET ( d->descriptor, &out_set ) )
{
if ( !process_output ( d, TRUE ) )
{
if ( d->character != NULL && d->connected == CON_PLAYING )
save_char_obj ( d->character );
d->outtop = 0;
close_socket ( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday ( &now_time, NULL );
usecDelta =
( ( int ) last_time.tv_usec ) - ( ( int ) now_time.tv_usec ) +
1000000 / PULSE_PER_SECOND;
secDelta =
( ( int ) last_time.tv_sec ) - ( ( int ) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select ( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
if ( errno != EINTR )
{
perror ( "Game_loop: select: stall" );
exit ( 1 );
}
}
}
}
gettimeofday ( &last_time, NULL );
current_time = ( time_t ) last_time.tv_sec;
}
return;
}
void init_descriptor ( int ctrl )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
#if defined(WIN32)
static unsigned long ARGP = 1;
#endif
size = sizeof ( sock );
#if defined(WIN32)
getsockname ( ctrl, ( struct sockaddr * ) &sock, ( int * ) &size );
#else
getsockname ( ctrl, ( struct sockaddr * ) &sock, ( socklen_t * ) & size );
#endif
#if defined(WIN32)
if ( ( desc =
accept ( ctrl, ( struct sockaddr * ) &sock,
( int * ) &size ) ) < 0 )
#else
if ( ( desc =
accept ( ctrl, ( struct sockaddr * ) &sock,
( socklen_t * ) & size ) ) < 0 )
#endif
{
perror ( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
#if defined( WIN32 )
if ( ioctlsocket ( desc, FIONBIO, &ARGP ) != 0 )
{
bugf ( "ioctlsocket returned error code %d", WSAGetLastError ( ) );
return;
}
#else
if ( fcntl ( desc, F_SETFL, FNDELAY ) == -1 )
{
perror ( "New_descriptor: fcntl: FNDELAY" );
return;
}
#endif
/*
* Cons a new descriptor.
*/
dnew = new_descriptor ( ); /* new_descriptor now also allocates things */
dnew->descriptor = desc;
size = sizeof ( sock );
#if defined(WIN32)
if ( getpeername ( desc, ( struct sockaddr * ) &sock, ( int * ) &size ) <
0 )
#else
if ( getpeername
( desc, ( struct sockaddr * ) &sock, ( socklen_t * ) & size ) < 0 )
#endif
{
perror ( "New_descriptor: getpeername" );
dnew->host = str_dup ( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl ( sock.sin_addr.s_addr );
sprintf ( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF,
( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF,
( addr ) & 0xFF );
sprintf ( log_buf, "Sock.sinaddr: %s", buf );
log_string ( log_buf );
from =
gethostbyaddr ( ( char * ) &sock.sin_addr,
sizeof ( sock.sin_addr ), AF_INET );
dnew->host = str_dup ( from ? from->h_name : buf );
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*/
if ( check_ban ( dnew->host, BAN_ALL ) )
{
write_to_descriptor ( desc,
"Your site has been banned from this mud.\n\r",
0 );
close ( desc );
free_descriptor ( dnew );
return;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
/*
* Send the greeting.
*/
write_to_buffer ( dnew,
"Would you like ANSI color? (Y)es, (N)o, (T)est:\n\r",
0 );
return;
}
void close_socket ( DESCRIPTOR_DATA * dclose )
{
CHAR_DATA *ch;
if ( dclose->outtop > 0 )
process_output ( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer ( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf ( log_buf, "Closing link to %s.", ch->name );
log_string ( log_buf );
/* cut down on wiznet spam when rebooting */
/* If ch is writing note or playing, just lose link otherwise clear char */
if ( ( dclose->connected == CON_PLAYING && !merc_down ) ||
( ( dclose->connected >= CON_NOTE_TO ) &&
( dclose->connected <= CON_NOTE_FINISH ) ) )
{
act ( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
wiznet ( "Net death has claimed $N.", ch, NULL, WIZ_LINKS, 0, 0 );
ch->desc = NULL;
}
else
{
free_char ( dclose->original ? dclose->original : dclose->
character );
}
}
if ( d_next == dclose )
d_next = d_next->next;
if ( dclose == descriptor_list )
{
descriptor_list = descriptor_list->next;
}
else
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d && d->next != dclose; d = d->next )
;
if ( d != NULL )
d->next = dclose->next;
else
bug ( "Close_socket: dclose not found.", 0 );
}
close ( dclose->descriptor );
free_descriptor ( dclose );
return;
}
bool read_from_descriptor ( DESCRIPTOR_DATA * d )
{
uint iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen ( d->inbuf );
if ( iStart >= sizeof ( d->inbuf ) - 10 )
{
sprintf ( log_buf, "%s input overflow!", d->host );
log_string ( log_buf );
write_to_descriptor ( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
for ( ;; )
{
int nRead;
nRead =
read ( d->descriptor, d->inbuf + iStart,
sizeof ( d->inbuf ) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart - 1] == '\n' ||
d->inbuf[iStart - 1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string ( "EOF encountered on read." );
return FALSE;
}
else if ( WOULD_HAVE_BLOCKED )
break;
else
{
perror ( "Read_from_descriptor" );
return FALSE;
}
}
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer ( DESCRIPTOR_DATA * d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor ( d->descriptor, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i + 1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii ( d->inbuf[i] ) && isprint ( d->inbuf[i] ) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp ( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if ( ++d->repeat >= 25 && d->character &&
d->connected == CON_PLAYING )
{
sprintf ( log_buf, "%s input spamming!", d->host );
log_string ( log_buf );
wiznet ( "Spam spam spam $N spam spam spam spam spam!",
d->character, NULL, WIZ_SPAM, 0,
get_trust ( d->character ) );
if ( d->incomm[0] == '!' )
wiznet ( d->inlast, d->character, NULL, WIZ_SPAM, 0,
get_trust ( d->character ) );
else
wiznet ( d->incomm, d->character, NULL, WIZ_SPAM, 0,
get_trust ( d->character ) );
d->repeat = 0;
/*
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
strcpy( d->incomm, "quit" );
*/
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy ( d->incomm, d->inlast );
else
strcpy ( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i + j] ) != '\0'; j++ )
;
return;
}
char *random_colour ( void )
{
switch ( number_range ( 1, 14 ) )
{
case 1:
return C_BLUE;
case 2:
return C_CYAN;
case 3:
return C_GREEN;
case 4:
return C_MAGENTA;
case 5:
return C_RED;
case 6:
return C_YELLOW;
case 7:
return CB_BLUE;
case 8:
return CB_CYAN;
case 9:
return CB_GREEN;
case 10:
return CB_MAGENTA;
case 11:
return CB_WHITE;
case 12:
return CB_RED;
case 13:
return C_WHITE;
case 14:
return CB_YELLOW;
default:
return C_CLEAR;
}
}
char *random_background ( void )
{
switch ( number_range ( 0, 13 ) )
{
case 0:
return BLACK_BG;
case 1:
return BLUE_BG;
case 2:
return CYAN_BG;
case 3:
return GREEN_BG;
case 4:
return MAGENTA_BG;
case 5:
return RED_BG;
case 6:
return YELLOW_BG;
case 7:
return BLUE_BBG;
case 8:
return CYAN_BBG;
case 9:
return GREEN_BBG;
case 10:
return MAGENTA_BBG;
case 12:
return RED_BBG;
case 13:
return YELLOW_BBG;
default:
return BLACK_BBG;
}
}
/* Taken from Gary McNickel's WOTmud */
bool process_ansi_output ( DESCRIPTOR_DATA * d )
{
CHAR_DATA *ch;
char *counter;
char output[MSL];
char temp[MSL];
char *work;
bool success = TRUE;
char *i;
if ( d == NULL )
return FALSE;
ch = ( d->original ? d->original : d->character );
memset ( output, 0, MSL );
counter = output;
work = d->outbuf;
while ( *work != '\0' && ( work - d->outbuf ) < d->outtop )
{
if ( ( int ) ( counter - output ) >= MSL - 32 )
{
*counter++ = '\0';
if ( !
( success =
write_to_descriptor ( d->descriptor, output,
strlen ( output ) ) ) )
break;
memset ( output, 0, MSL );
counter = output;
}
if ( *work == ANSI_KEY )
{
work++;
temp[0] = '\0';
if ( DESC_FLAGGED ( d, DESC_COLOUR ) &&
( !ch || !IS_SET ( ch->comm, COMM_NOCOLOUR ) ) )
{
switch ( *work )
{
case '\0':
break;
case ' ':
sprintf ( temp, "%c ", ANSI_KEY );
break;
case 'x':
case 'X':
strcpy ( temp, color_default ( ch ) );
break;
case 'v':
case 'V':
strcpy ( temp, C_REVERSE );
break;
case 'u':
case 'U':
strcpy ( temp, C_UNDERSCORE );
break;
case 'f':
case 'F':
strcpy ( temp, C_FLASH );
break;
case 'b':
strcpy ( temp, C_BLUE );
break;
case 'c':
strcpy ( temp, C_CYAN );
break;
case 'g':
strcpy ( temp, C_GREEN );
break;
case 'm':
strcpy ( temp, C_MAGENTA );
break;
case 'd':
strcpy ( temp, C_BLACK );
break;
case 'r':
strcpy ( temp, C_RED );
break;
case 'y':
strcpy ( temp, C_YELLOW );
break;
case 'w':
strcpy ( temp, C_WHITE );
break;
case 'B':
strcpy ( temp, CB_BLUE );
break;
case 'C':
strcpy ( temp, CB_CYAN );
break;
case 'G':
strcpy ( temp, CB_GREEN );
break;
case 'M':
strcpy ( temp, CB_MAGENTA );
break;
case 'D':
strcpy ( temp, CB_BLACK );
break;
case 'R':
strcpy ( temp, CB_RED );
break;
case 'W':
strcpy ( temp, CB_WHITE );
break;
case 'Y':
strcpy ( temp, CB_YELLOW );
break;
case '`':
strcpy ( temp, random_colour ( ) );
break;
case '1':
strcpy ( temp, RED_BG );
break;
case '2':
strcpy ( temp, BLUE_BG );
break;
case '3':
strcpy ( temp, GREEN_BG );
break;
case '4':
strcpy ( temp, BLACK_BG );
break;
case '5':
strcpy ( temp, WHITE_BG );
break;
case '6':
strcpy ( temp, MAGENTA_BG );
break;
case '7':
strcpy ( temp, YELLOW_BG );
break;
case '8':
strcpy ( temp, CYAN_BG );
break;
case '!':
strcpy ( temp, RED_BBG );
break;
case '@':
strcpy ( temp, BLUE_BBG );
break;
case '#':
strcpy ( temp, GREEN_BBG );
break;
case '$':
strcpy ( temp, BLACK_BBG );
break;
case '%':
strcpy ( temp, WHITE_BBG );
break;
case '^':
strcpy ( temp, MAGENTA_BBG );
break;
case '&':
strcpy ( temp, YELLOW_BBG );
break;
case '*':
strcpy ( temp, CYAN_BBG );
break;
case '+':
case '=':
strcpy ( temp, random_background ( ) );
break;
case '-':
sprintf ( temp, "%c", C_TILDE );
break;
case 'P':
case 'p':
sprintf ( temp, "%c", C_BEEP );
break;
case ANSI_KEY:
sprintf ( temp, "%c", ANSI_KEY );
break;
default:
strcpy ( temp, C_CLEAR );
break;
}
}
work++;
i = temp;
while ( ( *counter = *i ) != '\0' )
++counter, ++i;
}
/* Custom colour added by Markanth */
else if ( *work == ANSI_CUSTOM )
{
int slot = 0;
work++;
while ( *work != ANSI_END )
{
if ( isdigit ( *work ) )
slot = ( slot * 10 ) + ( *work - '0' );
work++;
}
work++;
temp[0] = '\0';
if ( slot < 0 || slot >= MAX_CUSTOM_COLOUR )
{
bug ( "ansi_output: invalid custom color", 0 );
strcpy ( temp, C_CLEAR );
}
else if ( DESC_FLAGGED ( d, DESC_COLOUR ) &&
( !ch || !IS_SET ( ch->comm, COMM_NOCOLOUR ) ) )
{
strcpy ( temp, char_colour ( ch, slot ) );
}
i = temp;
while ( ( *counter = *i ) != '\0' )
++counter, ++i;
}
else
*counter++ = *work++;
}
success = success &&
( write_to_descriptor ( d->descriptor, output, strlen ( output ) ) );
d->outtop = 0;
return success;
}
/*
* Low level output function.
*/
bool process_output ( DESCRIPTOR_DATA * d, bool fPrompt )
{
/*
* Bust a prompt.
*/
if ( !merc_down )
{
if ( d->showstr_point )
write_to_buffer ( d, "[Hit Return to continue]\n\r", 0 );
else if ( fPrompt && d->pString && d->connected == CON_PLAYING )
write_to_buffer ( d, "> ", 2 );
else if ( fPrompt && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
/* battle prompt */
if ( ( victim = ch->fighting ) != NULL && can_see ( ch, victim ) )
{
int percent;
char wound[100];
char buf[MAX_STRING_LENGTH];
if ( victim->max_hit > 0 )
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if ( percent >= 100 )
sprintf ( wound, "is in excellent condition." );
else if ( percent >= 90 )
sprintf ( wound, "has a few scratches." );
else if ( percent >= 75 )
sprintf ( wound, "has some small wounds and bruises." );
else if ( percent >= 50 )
sprintf ( wound, "has quite a few wounds." );
else if ( percent >= 30 )
sprintf ( wound,
"has some big nasty wounds and scratches." );
else if ( percent >= 15 )
sprintf ( wound, "looks pretty hurt." );
else if ( percent >= 0 )
sprintf ( wound, "is in awful condition." );
else
sprintf ( wound, "is bleeding to death." );
sprintf ( buf, "%s %s \n\r",
IS_NPC ( victim ) ? victim->short_descr : victim->
name, wound );
buf[0] = UPPER ( buf[0] );
write_to_buffer ( d, buf, 0 );
}
ch = d->original ? d->original : d->character;
if ( !IS_SET ( ch->comm, COMM_COMPACT ) )
write_to_buffer ( d, "\n\r", 2 );
if ( IS_SET ( ch->comm, COMM_PROMPT ) )
bust_a_prompt ( d->character );
if ( IS_SET ( ch->comm, COMM_TELNET_GA ) )
write_to_buffer ( d, go_ahead_str, 0 );
}
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
if ( d->character != NULL )
write_to_buffer ( d->snoop_by, d->character->name, 0 );
write_to_buffer ( d->snoop_by, "> ", 2 );
write_to_buffer ( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
return process_ansi_output ( d );
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt ( CHAR_DATA * ch )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i;
char *point;
char doors[MAX_INPUT_LENGTH];
EXIT_DATA *pexit;
bool found;
const char *dir_letter[] = { "N", "E", "S", "W", "U", "D" };
int door;
point = buf;
str = ch->prompt;
if ( str == NULL || str[0] == '\0' )
{
sprintf ( buf, "<%dhp %dm %dmv> %s", ch->hit, ch->mana, ch->move,
ch->prefix );
chsend ( buf, ch );
return;
}
if ( IS_SET ( ch->comm, COMM_AFK ) )
{
chsend ( "<AFK> ", ch );
return;
}
while ( *str != '\0' )
{
if ( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch ( *str )
{
default:
i = " ";
break;
case 'e':
found = FALSE;
doors[0] = '\0';
for ( door = 0; door < 6; door++ )
{
if ( ( pexit = ch->in_room->exit[door] ) != NULL &&
pexit->u1.to_room != NULL &&
( can_see_room ( ch, pexit->u1.to_room ) ||
( IS_AFFECTED ( ch, AFF_INFRARED ) &&
!IS_AFFECTED ( ch, AFF_BLIND ) ) ) &&
!IS_SET ( pexit->exit_info, EX_CLOSED ) )
{
found = TRUE;
strcat ( doors, dir_letter[door] );
}
}
if ( !found )
strcat ( buf, "none" );
sprintf ( buf2, "%s", doors );
i = buf2;
break;
case 'c':
sprintf ( buf2, "%s", "\n\r" );
i = buf2;
break;
case 'h':
sprintf ( buf2, "%d", ch->hit );
i = buf2;
break;
case 'H':
sprintf ( buf2, "%d", ch->max_hit );
i = buf2;
break;
case 'm':
sprintf ( buf2, "%d", ch->mana );
i = buf2;
break;
case 'M':
sprintf ( buf2, "%d", ch->max_mana );
i = buf2;
break;
case 'v':
sprintf ( buf2, "%d", ch->move );
i = buf2;
break;
case 'V':
sprintf ( buf2, "%d", ch->max_move );
i = buf2;
break;
case 'x':
sprintf ( buf2, "%d", ch->exp );
i = buf2;
break;
case 'X':
sprintf ( buf2, "%d",
IS_NPC ( ch ) ? 0 : ( ch->level +
1 ) * exp_per_level ( ch,
ch->
pcdata->
points )
- ch->exp );
i = buf2;
break;
case 'g':
sprintf ( buf2, "%ld", ch->gold );
i = buf2;
break;
case 's':
sprintf ( buf2, "%ld", ch->silver );
i = buf2;
break;
case 'a':
if ( ch->level > 9 )
sprintf ( buf2, "%d", ch->alignment );
else
sprintf ( buf2, "%s",
IS_GOOD ( ch ) ? "good" : IS_EVIL ( ch ) ?
"evil" : "neutral" );
i = buf2;
break;
case 'r':
if ( ch->in_room != NULL )
sprintf ( buf2, "%s",
( ( !IS_NPC ( ch ) &&
IS_SET ( ch->act, PLR_HOLYLIGHT ) ) ||
( !IS_AFFECTED ( ch, AFF_BLIND ) &&
!room_is_dark ( ch->in_room ) ) ) ? ch->
in_room->name : "darkness" );
else
sprintf ( buf2, " " );
i = buf2;
break;
case 'R':
if ( IS_IMMORTAL ( ch ) && ch->in_room != NULL )
sprintf ( buf2, "%ld", ch->in_room->vnum );
else
sprintf ( buf2, " " );
i = buf2;
break;
case 'z':
if ( IS_IMMORTAL ( ch ) && ch->in_room != NULL )
sprintf ( buf2, "%s", ch->in_room->area->name );
else
sprintf ( buf2, " " );
i = buf2;
break;
case '%':
sprintf ( buf2, "%%" );
i = buf2;
break;
case 'o':
sprintf ( buf2, "%s", olc_ed_name ( ch ) );
i = buf2;
break;
case 'O':
sprintf ( buf2, "%s", olc_ed_vnum ( ch ) );
i = buf2;
break;
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
write_to_buffer ( ch->desc, buf, point - buf );
if ( ch->prefix[0] != '\0' )
write_to_buffer ( ch->desc, ch->prefix, 0 );
return;
}
/*
* Append onto an output buffer.
*/
void write_to_buffer ( DESCRIPTOR_DATA * d, const char *txt, int length )
{
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen ( txt );
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if ( d->outsize >= 32000 )
{
bug ( "Buffer overflow. Closing.\n\r", 0 );
close_socket ( d );
return;
}
outbuf = ( char * ) alloc_mem ( 2 * d->outsize );
strncpy ( outbuf, d->outbuf, d->outtop );
free_mem ( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy ( d->outbuf + d->outtop, txt, length );
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor ( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
if ( length <= 0 )
length = strlen ( txt );
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN ( length - iStart, 4096 );
if ( ( nWrite = write ( desc, txt + iStart, nBlock ) ) < 0 )
{
perror ( "Write_to_descriptor" );
return FALSE;
}
}
return TRUE;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny ( DESCRIPTOR_DATA * d, char *argument )
{
DESCRIPTOR_DATA *d_old, *pd_next;
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int iClass, race, i, weapon;
bool fOld;
/* Delete leading spaces UNLESS character is writing a note */
if ( d->connected != CON_NOTE_TEXT )
{
while ( isspace ( *argument ) )
argument++;
}
ch = d->character;
switch ( d->connected )
{
default:
bug ( "Nanny: bad d->connected %d.", d->connected );
close_socket ( d );
return;
case CON_GET_TERM:
switch ( argument[0] )
{
case 'y':
case 'Y':
SET_BIT ( d->desc_flags, DESC_COLOUR );
write_to_buffer ( d, "{cColour Enabled...{x\n\r", 0 );
break;
case 'n':
case 'N':
REMOVE_BIT ( d->desc_flags, DESC_COLOUR );
write_to_buffer ( d, "Colour Disabled...\n\r", 0 );
break;
case 't':
case 'T':
write_to_buffer ( d,
"\n\rThis text should be " CB_GREEN
"GREEN" C_CLEAR
".\n\rThis text should be " CB_RED "RED"
C_CLEAR ".\n\r", 0 );
write_to_buffer ( d,
"\n\rDid you see colour? (Y)es, (N)o, (T)est: ",
0 );
return;
default:
write_to_buffer ( d,
"Please answer (Y)es, (N)o, (T)est: ",
0 );
return;
}
show_greeting ( d );
d->connected = CON_GET_NAME;
break;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket ( d );
return;
}
argument[0] = UPPER ( argument[0] );
if ( !check_parse_name ( argument ) )
{
write_to_buffer ( d, "Illegal name, try another.\n\rName: ",
0 );
return;
}
fOld = load_char_obj ( d, argument );
ch = d->character;
if ( IS_SET ( ch->act, PLR_DENY ) )
{
sprintf ( log_buf, "Denying access to %s@%s.", argument,
d->host );
log_string ( log_buf );
write_to_buffer ( d, "You are denied access.\n\r", 0 );
close_socket ( d );
return;
}
if ( check_ban ( d->host, BAN_PERMIT ) &&
!IS_SET ( ch->act, PLR_PERMIT ) )
{
write_to_buffer ( d,
"Your site has been banned from this mud.\n\r",
0 );
close_socket ( d );
return;
}
if ( check_reconnect ( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_IMMORTAL ( ch ) )
{
write_to_buffer ( d, "The game is wizlocked.\n\r", 0 );
close_socket ( d );
return;
}
}
if ( fOld )
{
/* Old player */
write_to_buffer ( d, "Password: ", 0 );
write_to_buffer ( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if ( newlock )
{
write_to_buffer ( d, "The game is newlocked.\n\r", 0 );
close_socket ( d );
return;
}
if ( check_ban ( d->host, BAN_NEWBIES ) )
{
write_to_buffer ( d,
"New players are not allowed from your site.\n\r",
0 );
close_socket ( d );
return;
}
sprintf ( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer ( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
write_to_buffer ( d, "\n\r", 2 );
if ( strcmp
( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer ( d, "Wrong password.\n\r", 0 );
close_socket ( d );
return;
}
write_to_buffer ( d, echo_on_str, 0 );
if ( check_playing ( d, ch->name ) )
return;
if ( check_reconnect ( d, ch->name, TRUE ) )
return;
sprintf ( log_buf, "%s@%s has connected.", ch->name, d->host );
log_string ( log_buf );
wiznet ( log_buf, NULL, NULL, WIZ_SITES, 0, get_trust ( ch ) );
if ( IS_IMMORTAL ( ch ) )
{
do_function ( ch, &do_help, "imotd" );
d->connected = CON_READ_IMOTD;
}
else
{
do_function ( ch, &do_help, "motd" );
d->connected = CON_READ_MOTD;
}
break;
/* RT code for breaking link */
case CON_BREAK_CONNECT:
switch ( *argument )
{
case 'y':
case 'Y':
for ( d_old = descriptor_list; d_old != NULL;
d_old = pd_next )
{
pd_next = d_old->next;
if ( d_old == d || d_old->character == NULL )
continue;
if ( str_cmp
( ch->name,
d_old->original ? d_old->original->
name : d_old->character->name ) )
continue;
close_socket ( d_old );
}
if ( check_reconnect ( d, ch->name, TRUE ) )
return;
write_to_buffer ( d,
"Reconnect attempt failed.\n\rName: ",
0 );
if ( d->character != NULL )
{
free_char ( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
case 'n':
case 'N':
write_to_buffer ( d, "Name: ", 0 );
if ( d->character != NULL )
{
free_char ( d->character );
d->character = NULL;
}
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer ( d, "Please type Y or N? ", 0 );
break;
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y':
case 'Y':
sprintf ( buf,
"New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str );
write_to_buffer ( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n':
case 'N':
write_to_buffer ( d, "Ok, what IS it, then? ", 0 );
free_char ( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer ( d, "Please type Yes or No? ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
write_to_buffer ( d, "\n\r", 2 );
if ( strlen ( argument ) < 5 )
{
write_to_buffer ( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = crypt ( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer ( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string ( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup ( pwdnew );
write_to_buffer ( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
write_to_buffer ( d, "\n\r", 2 );
if ( strcmp
( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer ( d,
"Passwords don't match.\n\rRetype password: ",
0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer ( d, echo_on_str, 0 );
write_to_buffer ( d, "The following races are available:\n\r ",
0 );
for ( race = 1; race_table[race].name != NULL; race++ )
{
if ( !race_table[race].pc_race )
break;
write_to_buffer ( d, race_table[race].name, 0 );
write_to_buffer ( d, " ", 1 );
}
write_to_buffer ( d, "\n\r", 0 );
write_to_buffer ( d,
"What is your race (help for more information)? ",
0 );
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
one_argument ( argument, arg );
if ( !strcmp ( arg, "help" ) )
{
argument = one_argument ( argument, arg );
if ( argument[0] == '\0' )
do_function ( ch, &do_help, "race help" );
else
do_function ( ch, &do_help, argument );
write_to_buffer ( d,
"What is your race (help for more information)? ",
0 );
break;
}
race = race_lookup ( argument );
if ( race == 0 || !race_table[race].pc_race )
{
write_to_buffer ( d, "That is not a valid race.\n\r", 0 );
write_to_buffer ( d,
"The following races are available:\n\r ",
0 );
for ( race = 1; race_table[race].name != NULL; race++ )
{
if ( !race_table[race].pc_race )
break;
write_to_buffer ( d, race_table[race].name, 0 );
write_to_buffer ( d, " ", 1 );
}
write_to_buffer ( d, "\n\r", 0 );
write_to_buffer ( d,
"What is your race? (help for more information) ",
0 );
break;
}
ch->race = race;
/* initialize stats */
for ( i = 0; i < MAX_STATS; i++ )
ch->perm_stat[i] = pc_race_table[race].stats[i];
ch->affected_by = ch->affected_by | race_table[race].aff;
ch->imm_flags = ch->imm_flags | race_table[race].imm;
ch->res_flags = ch->res_flags | race_table[race].res;
ch->vuln_flags = ch->vuln_flags | race_table[race].vuln;
ch->form = race_table[race].form;
ch->parts = race_table[race].parts;
/* add skills */
for ( i = 0; i < 5; i++ )
{
if ( pc_race_table[race].skills[i] == NULL )
break;
group_add ( ch, pc_race_table[race].skills[i], FALSE );
}
/* add cost */
ch->pcdata->points = pc_race_table[race].points;
ch->size = pc_race_table[race].size;
write_to_buffer ( d, "What is your sex (M/F)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm':
case 'M':
ch->sex = SEX_MALE;
ch->pcdata->true_sex = SEX_MALE;
break;
case 'f':
case 'F':
ch->sex = SEX_FEMALE;
ch->pcdata->true_sex = SEX_FEMALE;
break;
default:
write_to_buffer ( d,
"That's not a sex.\n\rWhat IS your sex? ",
0 );
return;
}
strcpy ( buf, "Select a class [" );
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
if ( iClass > 0 )
strcat ( buf, " " );
strcat ( buf, class_table[iClass].name );
}
strcat ( buf, "]: " );
write_to_buffer ( d, buf, 0 );
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
iClass = class_lookup ( argument );
if ( iClass == -1 )
{
write_to_buffer ( d,
"That's not a class.\n\rWhat IS your class? ",
0 );
return;
}
ch->Class = iClass;
sprintf ( log_buf, "%s@%s new player.", ch->name, d->host );
log_string ( log_buf );
wiznet ( "Newbie alert! $N sighted.", ch, NULL, WIZ_NEWBIE, 0,
0 );
wiznet ( log_buf, NULL, NULL, WIZ_SITES, 0, get_trust ( ch ) );
write_to_buffer ( d, "\n\r", 2 );
write_to_buffer ( d, "You may be good, neutral, or evil.\n\r",
0 );
write_to_buffer ( d, "Which alignment (G/N/E)? ", 0 );
d->connected = CON_GET_ALIGNMENT;
break;
case CON_GET_ALIGNMENT:
switch ( argument[0] )
{
case 'g':
case 'G':
ch->alignment = 750;
break;
case 'n':
case 'N':
ch->alignment = 0;
break;
case 'e':
case 'E':
ch->alignment = -750;
break;
default:
write_to_buffer ( d, "That's not a valid alignment.\n\r",
0 );
write_to_buffer ( d, "Which alignment (G/N/E)? ", 0 );
return;
}
write_to_buffer ( d, "\n\r", 0 );
group_add ( ch, "rom basics", FALSE );
group_add ( ch, class_table[ch->Class].base_group, FALSE );
ch->pcdata->learned[gsn_recall] = 50;
write_to_buffer ( d,
"Do you wish to customize this character?\n\r",
0 );
write_to_buffer ( d,
"Customization takes time, but allows a wider range of skills and abilities.\n\r",
0 );
write_to_buffer ( d, "Customize (Y/N)? ", 0 );
d->connected = CON_DEFAULT_CHOICE;
break;
case CON_DEFAULT_CHOICE:
write_to_buffer ( d, "\n\r", 2 );
switch ( argument[0] )
{
case 'y':
case 'Y':
ch->gen_data = new_gen_data ( );
ch->gen_data->points_chosen = ch->pcdata->points;
do_function ( ch, &do_help, "group header" );
list_group_costs ( ch );
write_to_buffer ( d,
"You already have the following skills:\n\r",
0 );
do_function ( ch, &do_skills, "" );
do_function ( ch, &do_help, "menu choice" );
d->connected = CON_GEN_GROUPS;
break;
case 'n':
case 'N':
group_add ( ch, class_table[ch->Class].default_group,
TRUE );
write_to_buffer ( d, "\n\r", 2 );
write_to_buffer ( d,
"Please pick a weapon from the following choices:\n\r",
0 );
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++ )
if ( ch->pcdata->learned[*weapon_table[i].gsn] > 0 )
{
strcat ( buf, weapon_table[i].name );
strcat ( buf, " " );
}
strcat ( buf, "\n\rYour choice? " );
write_to_buffer ( d, buf, 0 );
d->connected = CON_PICK_WEAPON;
break;
default:
write_to_buffer ( d, "Please answer (Y/N)? ", 0 );
return;
}
break;
case CON_PICK_WEAPON:
write_to_buffer ( d, "\n\r", 2 );
weapon = weapon_lookup ( argument );
if ( weapon == -1 ||
ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0 )
{
write_to_buffer ( d,
"That's not a valid selection. Choices are:\n\r",
0 );
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++ )
if ( ch->pcdata->learned[*weapon_table[i].gsn] > 0 )
{
strcat ( buf, weapon_table[i].name );
strcat ( buf, " " );
}
strcat ( buf, "\n\rYour choice? " );
write_to_buffer ( d, buf, 0 );
return;
}
ch->pcdata->learned[*weapon_table[weapon].gsn] = 40;
write_to_buffer ( d, "\n\r", 2 );
do_function ( ch, &do_help, "motd" );
d->connected = CON_READ_MOTD;
break;
case CON_GEN_GROUPS:
chsend ( "\n\r", ch );
if ( !str_cmp ( argument, "done" ) )
{
if ( ch->pcdata->points == pc_race_table[ch->race].points )
{
chsend ( "You didn't pick anything.\n\r", ch );
break;
}
if ( ch->pcdata->points <=
40 + pc_race_table[ch->race].points )
{
sprintf ( buf,
"You must take at least %d points of skills and groups",
40 + pc_race_table[ch->race].points );
chsend ( buf, ch );
break;
}
sprintf ( buf, "Creation points: %d\n\r",
ch->pcdata->points );
chsend ( buf, ch );
sprintf ( buf, "Experience per level: %d\n\r",
exp_per_level ( ch, ch->gen_data->points_chosen ) );
if ( ch->pcdata->points < 40 )
ch->train = ( 40 - ch->pcdata->points + 1 ) / 2;
free_gen_data ( ch->gen_data );
ch->gen_data = NULL;
chsend ( buf, ch );
write_to_buffer ( d, "\n\r", 2 );
write_to_buffer ( d,
"Please pick a weapon from the following choices:\n\r",
0 );
buf[0] = '\0';
for ( i = 0; weapon_table[i].name != NULL; i++ )
if ( ch->pcdata->learned[*weapon_table[i].gsn] > 0 )
{
strcat ( buf, weapon_table[i].name );
strcat ( buf, " " );
}
strcat ( buf, "\n\rYour choice? " );
write_to_buffer ( d, buf, 0 );
d->connected = CON_PICK_WEAPON;
break;
}
if ( !parse_gen_groups ( ch, argument ) )
chsend
( "Choices are: list,learned,premise,add,drop,info,help, and done.\n\r",
ch );
do_function ( ch, &do_help, "menu choice" );
break;
case CON_READ_IMOTD:
write_to_buffer ( d, "\n\r", 2 );
do_function ( ch, &do_help, "motd" );
d->connected = CON_READ_MOTD;
break;
/* states for new note system, (c)1995-96 erwin@andreasen.org */
/* ch MUST be PC here; have nwrite check for PC status! */
case CON_NOTE_TO:
handle_con_note_to ( d, argument );
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject ( d, argument );
break; /* subject */
case CON_NOTE_EXPIRE:
handle_con_note_expire ( d, argument );
break;
case CON_NOTE_TEXT:
handle_con_note_text ( d, argument );
break;
case CON_NOTE_FINISH:
handle_con_note_finish ( d, argument );
break;
case CON_READ_MOTD:
if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0' )
{
write_to_buffer ( d, "Warning! Null password!\n\r", 0 );
write_to_buffer ( d,
"Please report old password with bug.\n\r",
0 );
write_to_buffer ( d,
"Type 'password null <new password>' to fix.\n\r",
0 );
}
write_to_buffer ( d,
"\n\rWelcome to ROM 2.4. Please do not feed the mobiles.\n\r",
0 );
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
reset_char ( ch );
if ( ch->level == 0 )
{
ch->perm_stat[class_table[ch->Class].attr_prime] += 3;
ch->level = 1;
ch->exp = exp_per_level ( ch, ch->pcdata->points );
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->train = 3;
ch->practice = 5;
sprintf ( buf, "the %s",
title_table[ch->Class][ch->level][ch->sex ==
SEX_FEMALE ? 1 :
0] );
set_title ( ch, buf );
do_function ( ch, &do_outfit, "" );
obj_to_char ( create_object
( get_obj_index ( OBJ_VNUM_MAP ), 0 ), ch );
char_to_room ( ch, get_room_index ( ROOM_VNUM_SCHOOL ) );
chsend ( "\n\r", ch );
do_function ( ch, &do_help, "newbie info" );
chsend ( "\n\r", ch );
}
else if ( ch->in_room != NULL )
{
char_to_room ( ch, ch->in_room );
}
else if ( IS_IMMORTAL ( ch ) )
{
char_to_room ( ch, get_room_index ( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room ( ch, get_room_index ( ROOM_VNUM_TEMPLE ) );
}
act ( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
do_function ( ch, &do_look, "auto" );
wiznet ( "$N has left real life behind.", ch, NULL, WIZ_LOGINS,
WIZ_SITES, get_trust ( ch ) );
if ( ch->pet != NULL )
{
char_to_room ( ch->pet, ch->in_room );
act ( "$n has entered the game.", ch->pet, NULL, NULL,
TO_ROOM );
}
do_function ( ch, &do_board, "" );
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name ( char *name )
{
int clan;
/*
* Reserved words.
*/
if ( is_exact_name
( name,
"all auto immortal self someone something the you loner none" ) )
{
return FALSE;
}
/* check clans */
for ( clan = 0; clan < MAX_CLAN; clan++ )
{
if ( LOWER ( name[0] ) == LOWER ( clan_table[clan].name[0] ) &&
!str_cmp ( name, clan_table[clan].name ) )
return FALSE;
}
if ( str_cmp ( capitalize ( name ), "Alander" ) &&
( !str_prefix ( "Alan", name ) || !str_suffix ( "Alander", name ) ) )
return FALSE;
/*
* Length restrictions.
*/
if ( strlen ( name ) < 2 )
return FALSE;
if ( strlen ( name ) > 12 )
return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll, adjcaps = FALSE, cleancaps = FALSE;
uint total_caps = 0;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha ( *pc ) )
return FALSE;
if ( isupper ( *pc ) ) /* ugly anti-caps hack */
{
if ( adjcaps )
cleancaps = TRUE;
total_caps++;
adjcaps = TRUE;
}
else
adjcaps = FALSE;
if ( LOWER ( *pc ) != 'i' && LOWER ( *pc ) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
if ( cleancaps ||
( total_caps > ( strlen ( name ) ) / 2 && strlen ( name ) < 3 ) )
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name ( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect ( DESCRIPTOR_DATA * d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC ( ch ) && ( !fConn || ch->desc == NULL ) &&
!str_cmp ( d->character->name, ch->name ) )
{
if ( fConn == FALSE )
{
free_string ( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup ( ch->pcdata->pwd );
}
else
{
free_char ( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
chsend ( "Reconnecting. Type replay to see missed tells.\n\r",
ch );
act ( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
sprintf ( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string ( log_buf );
wiznet ( "$N groks the fullness of $S link.", ch, NULL,
WIZ_LINKS, 0, 0 );
d->connected = CON_PLAYING;
/* Inform the character of a note in progress and the possbility
* of continuation!
*/
if ( ch->pcdata->in_progress )
chsend
( "You have a note in progress. Type NOTE WRITE to continue it.\n\r",
ch );
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing ( DESCRIPTOR_DATA * d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold; dold = dold->next )
{
if ( dold != d && dold->character != NULL &&
dold->connected != CON_GET_NAME &&
dold->connected != CON_GET_OLD_PASSWORD &&
!str_cmp ( name,
dold->original ? dold->original->name : dold->
character->name ) )
{
write_to_buffer ( d, "That character is already playing.\n\r",
0 );
write_to_buffer ( d, "Do you wish to connect anyway (Y/N)?", 0 );
d->connected = CON_BREAK_CONNECT;
return TRUE;
}
}
return FALSE;
}
void stop_idling ( CHAR_DATA * ch )
{
if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL ||
ch->in_room != get_room_index ( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room ( ch );
char_to_room ( ch, ch->was_in_room );
ch->was_in_room = NULL;
act ( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void chsend ( const char *txt, CHAR_DATA * ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer ( ch->desc, txt, strlen ( txt ) );
return;
}
/*
* Send a page to one char.
*/
void page_to_char ( const char *txt, CHAR_DATA * ch )
{
if ( txt == NULL || ch->desc == NULL )
return;
if ( ch->lines == 0 )
{
chsend ( txt, ch );
return;
}
ch->desc->showstr_head = ( char * ) alloc_mem ( strlen ( txt ) + 1 );
strcpy ( ch->desc->showstr_head, txt );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string ( ch->desc, "" );
}
/* string pager */
void show_string ( struct descriptor_data *d, char *input )
{
char buffer[4 * MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument ( input, buf );
if ( buf[0] != '\0' )
{
if ( d->showstr_head )
{
free_mem ( d->showstr_head, strlen ( d->showstr_head ) );
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if ( d->character )
show_lines = d->character->lines;
else
show_lines = 0;
for ( scan = buffer;; scan++, d->showstr_point++ )
{
if ( ( ( *scan = *d->showstr_point ) == '\n' || *scan == '\r' ) &&
( toggle = -toggle ) < 0 )
lines++;
else if ( !*scan || ( show_lines > 0 && lines >= show_lines ) )
{
*scan = '\0';
write_to_buffer ( d, buffer, strlen ( buffer ) );
for ( chk = d->showstr_point; isspace ( *chk ); chk++ );
{
if ( !*chk )
{
if ( d->showstr_head )
{
free_mem ( d->showstr_head,
strlen ( d->showstr_head ) );
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
/* quick sex fixer */
void fix_sex ( CHAR_DATA * ch )
{
if ( ch->sex < 0 || ch->sex > 2 )
ch->sex = IS_NPC ( ch ) ? 0 : ch->pcdata->true_sex;
}
void act_new ( const char *format, CHAR_DATA * ch, const void *arg1,
const void *arg2, int type, int min_pos )
{
static char *const he_she[] = { "it", "he", "she" };
static char *const him_her[] = { "it", "him", "her" };
static char *const his_her[] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
const char *str;
const char *i;
char *point;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
/* discard null rooms and chars */
if ( ch == NULL || ch->in_room == NULL )
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL )
{
bug ( "Act: null vch with TO_VICT.", 0 );
return;
}
if ( vch->in_room == NULL )
return;
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
if ( ( !IS_NPC ( to ) && to->desc == NULL ) ||
( IS_NPC ( to ) && !HAS_TRIGGER ( to, TRIG_ACT ) ) ||
to->position < min_pos )
continue;
if ( ( type == TO_CHAR ) && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && ( to == ch || to == vch ) )
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
bug ( "Act: missing arg2 for code %d.", *str );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default:
bug ( "Act: bad code %d.", *str );
i = " <@@@> ";
break;
/* Thx alex for 't' idea */
case 't':
i = ( char * ) arg1;
break;
case 'T':
i = ( char * ) arg2;
break;
case 'n':
i = PERS ( ch, to );
break;
case 'N':
i = PERS ( vch, to );
break;
case 'e':
i = he_she[URANGE ( 0, ch->sex, 2 )];
break;
case 'E':
i = he_she[URANGE ( 0, vch->sex, 2 )];
break;
case 'm':
i = him_her[URANGE ( 0, ch->sex, 2 )];
break;
case 'M':
i = him_her[URANGE ( 0, vch->sex, 2 )];
break;
case 's':
i = his_her[URANGE ( 0, ch->sex, 2 )];
break;
case 'S':
i = his_her[URANGE ( 0, vch->sex, 2 )];
break;
case 'p':
i = can_see_obj ( to,
obj1 ) ? obj1->
short_descr : "something";
break;
case 'P':
i = can_see_obj ( to,
obj2 ) ? obj2->
short_descr : "something";
break;
case 'd':
if ( arg2 == NULL || ( ( char * ) arg2 )[0] == '\0' )
{
i = "door";
}
else
{
one_argument ( ( char * ) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER ( buf[0] );
if ( to->desc != NULL )
{
if ( to->desc == CON_PLAYING )
write_to_buffer ( to->desc, buf, point - buf );
}
else if ( MOBtrigger )
mp_act_trigger ( buf, to, ch, arg1, arg2, TRIG_ACT );
}
return;
}
/* source: EOD, by John Booth <???> */
void chprintf ( CHAR_DATA * ch, char *fmt, ... )
{
char buf[MAX_STRING_LENGTH];
va_list args;
va_start ( args, fmt );
vsprintf ( buf, fmt, args );
va_end ( args );
chsend ( buf, ch );
}
void bugf ( char *fmt, ... )
{
char buf[2 * MSL];
va_list args;
va_start ( args, fmt );
vsprintf ( buf, fmt, args );
va_end ( args );
bug ( buf, 0 );
}
void logf ( char *fmt, ... )
{
char buf[2 * MSL];
va_list args;
va_start ( args, fmt );
vsprintf ( buf, fmt, args );
va_end ( args );
log_string ( buf );
}
#if !defined(WIN32)
// See sample script at bottom, provided by Erwin Andreasen
#define CORE_EXAMINE_SCRIPT "../corefiles/gdbscript"
void halt_mud ( int sig )
{
DESCRIPTOR_DATA *d;
CHAR_DATA *ch;
extern char last_command2[MAX_INPUT_LENGTH];
extern int last_descriptor;
struct sigaction default_action;
int i;
pid_t forkpid;
wait ( NULL );
if ( !crashed )
{
crashed++;
fprintf ( stderr, "GAME CRASHED (SIGNAL %d).\rLast command: %s\r",
sig, last_command );
// Inform last command typer that he caused the crash
if ( strlen ( last_command2 ) )
{
write_to_descriptor ( last_descriptor,
"\n\rThe last command you typed, '", 0 );
write_to_descriptor ( last_descriptor, last_command2, 0 );
write_to_descriptor ( last_descriptor,
"', might have caused this crash.\n\r"
"Please note any unusual circumstances to IMP and avoid using that command.\n\r",
0 );
}
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
ch = CH ( d );
if ( !ch )
{
close_socket ( d );
continue;
}
if ( IS_NPC ( ch ) )
continue;
write_to_descriptor ( d->descriptor,
"\n\rThe mud has CRASHED.\007\n\r", 0 );
}
// try to save all characters - save_char_obj has sanity checking
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
ch = CH ( d );
if ( !ch )
{
close_socket ( d );
continue;
}
save_char_obj ( ch );
}
// success - proceed with fork/copyover plan. Otherwise will go to
// next section and crash with a full reboot to recover
if ( ( forkpid = fork ( ) ) > 0 )
{
// Parent process copyover and exit
waitpid ( forkpid, NULL, WNOHANG | WUNTRACED );
// this requires you to add an "if (ch)" before the send_to_char
// statements in do_copyover.
do_copyover ( NULL, "" );
exit ( 0 );
}
else if ( forkpid < 0 )
{
exit ( 1 );
}
// Child process proceed to dump
// Close all files!
for ( i = 255; i >= 0; i-- )
close ( i );
// Dup /dev/null to STD{IN,OUT,ERR}
open ( "/dev/null", O_RDWR );
dup ( 0 );
dup ( 0 );
default_action.sa_handler = SIG_DFL;
sigaction ( sig, &default_action, NULL );
// I run different scripts depending on my port
if ( !fork ( ) )
{
execl ( CORE_EXAMINE_SCRIPT, CORE_EXAMINE_SCRIPT,
( char * ) NULL );
exit ( 0 );
}
else
return;
raise ( sig );
}
if ( crashed == 1 )
{
crashed++;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
ch = d->original ? d->original : d->character;
if ( ch == NULL )
{
close_socket ( d );
continue;
}
if ( IS_NPC ( ch ) )
continue;
write_to_descriptor ( d->descriptor,
"** Error saving character files; conducting full reboot. **\007\n\r",
0 );
close_socket ( d );
continue;
}
fprintf ( stderr, "CHARACTERS NOT SAVED.\r" );
default_action.sa_handler = SIG_DFL;
sigaction ( sig, &default_action, NULL );
if ( !fork ( ) )
{
kill ( getppid ( ), sig );
exit ( 1 );
}
else
return;
raise ( sig );
}
if ( crashed == 2 )
{
crashed++;
fprintf ( stderr, "TOTAL GAME CRASH." );
default_action.sa_handler = SIG_DFL;
sigaction ( sig, &default_action, NULL );
if ( !fork ( ) )
{
kill ( getppid ( ), sig );
exit ( 1 );
}
else
return;
raise ( sig );
}
if ( crashed == 3 )
{
default_action.sa_handler = SIG_DFL;
sigaction ( sig, &default_action, NULL );
if ( !fork ( ) )
{
kill ( getppid ( ), sig );
exit ( 1 );
}
else
return;
raise ( sig );
}
}
#endif