/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
#include <sys/types.h>
#if !defined(WIN32)
#include <sys/time.h>
#include <unistd.h>
#else
#include <io.h>
#include <process.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "winstuff.h"
/*
* Local functions.
*/
ROOM_INDEX_DATA *find_location args ( ( CHAR_DATA * ch, char *arg ) );
CH_CMD ( do_wiznet )
{
FLAG flag;
char buf[MAX_STRING_LENGTH];
if ( argument[0] == '\0' )
{
if ( IS_SET ( ch->wiznet, WIZ_ON ) )
{
chsend ( "Signing off of Wiznet.\n\r", ch );
REMOVE_BIT ( ch->wiznet, WIZ_ON );
}
else
{
chsend ( "Welcome to Wiznet!\n\r", ch );
SET_BIT ( ch->wiznet, WIZ_ON );
}
return;
}
if ( !str_prefix ( argument, "on" ) )
{
chsend ( "Welcome to Wiznet!\n\r", ch );
SET_BIT ( ch->wiznet, WIZ_ON );
return;
}
if ( !str_prefix ( argument, "off" ) )
{
chsend ( "Signing off of Wiznet.\n\r", ch );
REMOVE_BIT ( ch->wiznet, WIZ_ON );
return;
}
/* show wiznet status */
if ( !str_prefix ( argument, "status" ) )
{
buf[0] = '\0';
if ( !IS_SET ( ch->wiznet, WIZ_ON ) )
strcat ( buf, "off " );
for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) )
{
strcat ( buf, wiznet_table[flag].name );
strcat ( buf, " " );
}
strcat ( buf, "\n\r" );
chsend ( "Wiznet status:\n\r", ch );
chsend ( buf, ch );
return;
}
if ( !str_prefix ( argument, "show" ) )
/* list of all wiznet options */
{
buf[0] = '\0';
for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
{
if ( wiznet_table[flag].level <= get_trust ( ch ) )
{
strcat ( buf, wiznet_table[flag].name );
strcat ( buf, " " );
}
}
strcat ( buf, "\n\r" );
chsend ( "Wiznet options available to you are:\n\r", ch );
chsend ( buf, ch );
return;
}
flag = wiznet_lookup ( argument );
if ( flag == -1 || get_trust ( ch ) < wiznet_table[flag].level )
{
chsend ( "No such option.\n\r", ch );
return;
}
if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) )
{
sprintf ( buf, "You will no longer see %s on wiznet.\n\r",
wiznet_table[flag].name );
chsend ( buf, ch );
REMOVE_BIT ( ch->wiznet, wiznet_table[flag].flag );
return;
}
else
{
sprintf ( buf, "You will now see %s on wiznet.\n\r",
wiznet_table[flag].name );
chsend ( buf, ch );
SET_BIT ( ch->wiznet, wiznet_table[flag].flag );
return;
}
}
void wiznet ( char *string, CHAR_DATA * ch, OBJ_DATA * obj, FLAG flag,
FLAG flag_skip, int min_level )
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && IS_IMMORTAL ( d->character ) &&
IS_SET ( d->character->wiznet, WIZ_ON ) && ( !flag ||
IS_SET ( d->
character->
wiznet,
flag ) ) &&
( !flag_skip || !IS_SET ( d->character->wiznet, flag_skip ) ) &&
get_trust ( d->character ) >= min_level && d->character != ch )
{
chsend ( CTAG ( _WIZNET ), ch );
if ( IS_SET ( d->character->wiznet, WIZ_PREFIX ) )
chsend ( "--> ", d->character );
act_new ( string, d->character, obj, ch, TO_CHAR, POS_DEAD );
}
}
return;
}
CH_CMD ( do_guild )
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int clan;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
chsend ( "Syntax: guild <char> <cln name>\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "They aren't playing.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "none" ) )
{
chsend ( "They are now clanless.\n\r", ch );
chsend ( "You are now a member of no clan!\n\r", victim );
victim->clan = 0;
return;
}
if ( ( clan = clan_lookup ( arg2 ) ) == 0 )
{
chsend ( "No such clan exists.\n\r", ch );
return;
}
if ( clan_table[clan].independent )
{
sprintf ( buf, "They are now a %s.\n\r", clan_table[clan].name );
chsend ( buf, ch );
sprintf ( buf, "You are now a %s.\n\r", clan_table[clan].name );
chsend ( buf, victim );
}
else
{
sprintf ( buf, "They are now a member of clan %s.\n\r",
capitalize ( clan_table[clan].name ) );
chsend ( buf, ch );
sprintf ( buf, "You are now a member of clan %s.\n\r",
capitalize ( clan_table[clan].name ) );
}
victim->clan = clan;
}
/* equips a character */
CH_CMD ( do_outfit )
{
OBJ_DATA *obj;
int i, sn;
VNUM vnum;
if ( ch->level > 5 || IS_NPC ( ch ) )
{
chsend ( "Find it yourself!\n\r", ch );
return;
}
if ( ( obj = get_eq_char ( ch, WEAR_LIGHT ) ) == NULL )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_BANNER ), 0 );
obj->cost = 0;
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_LIGHT );
}
if ( ( obj = get_eq_char ( ch, WEAR_BODY ) ) == NULL )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_VEST ), 0 );
obj->cost = 0;
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_BODY );
}
/* do the weapon thing */
if ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL )
{
sn = 0;
vnum = OBJ_VNUM_SCHOOL_SWORD; /* just in case! */
for ( i = 0; weapon_table[i].name != NULL; i++ )
{
if ( ch->pcdata->learned[sn] <
ch->pcdata->learned[*weapon_table[i].gsn] )
{
sn = *weapon_table[i].gsn;
vnum = weapon_table[i].vnum;
}
}
obj = create_object ( get_obj_index ( vnum ), 0 );
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_WIELD );
}
if ( ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL ||
!IS_WEAPON_STAT ( obj, WEAPON_TWO_HANDS ) ) &&
( obj = get_eq_char ( ch, WEAR_SHIELD ) ) == NULL )
{
obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_SHIELD ), 0 );
obj->cost = 0;
obj_to_char ( obj, ch );
equip_char ( ch, obj, WEAR_SHIELD );
}
chsend ( "You have been equipped by Mota.\n\r", ch );
}
/* RT nochannels command, for those spammers */
CH_CMD ( do_nochannels )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Nochannel whom?", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
chsend ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOCHANNELS ) )
{
REMOVE_BIT ( victim->comm, COMM_NOCHANNELS );
chsend ( "The gods have restored your channel priviliges.\n\r",
victim );
chsend ( "NOCHANNELS removed.\n\r", ch );
sprintf ( buf, "$N restores channels to %s", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOCHANNELS );
chsend ( "The gods have revoked your channel priviliges.\n\r",
victim );
chsend ( "NOCHANNELS set.\n\r", ch );
sprintf ( buf, "$N revokes %s's channels.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_smote )
{
CHAR_DATA *vch;
char *letter, *name;
char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
uint matches = 0;
if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) )
{
chsend ( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
chsend ( "Emote what?\n\r", ch );
return;
}
if ( strstr ( argument, ch->name ) == NULL )
{
chsend ( "You must include your name in an smote.\n\r", ch );
return;
}
chsend ( argument, ch );
chsend ( "\n\r", ch );
for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room )
{
if ( vch->desc == NULL || vch == ch )
continue;
if ( ( letter = strstr ( argument, vch->name ) ) == NULL )
{
chsend ( argument, vch );
chsend ( "\n\r", vch );
continue;
}
strcpy ( temp, argument );
temp[strlen ( argument ) - strlen ( letter )] = '\0';
last[0] = '\0';
name = vch->name;
for ( ; *letter != '\0'; letter++ )
{
if ( *letter == '\'' && matches == strlen ( vch->name ) )
{
strcat ( temp, "r" );
continue;
}
if ( *letter == 's' && matches == strlen ( vch->name ) )
{
matches = 0;
continue;
}
if ( matches == strlen ( vch->name ) )
{
matches = 0;
}
if ( *letter == *name )
{
matches++;
name++;
if ( matches == strlen ( vch->name ) )
{
strcat ( temp, "you" );
last[0] = '\0';
name = vch->name;
continue;
}
strncat ( last, letter, 1 );
continue;
}
matches = 0;
strcat ( temp, last );
strncat ( temp, letter, 1 );
last[0] = '\0';
name = vch->name;
}
chsend ( temp, vch );
chsend ( "\n\r", vch );
}
return;
}
CH_CMD ( do_bamfin )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC ( ch ) )
{
smash_tilde ( argument );
if ( argument[0] == '\0' )
{
sprintf ( buf, "Your poofin is %s\n\r", ch->pcdata->bamfin );
chsend ( buf, ch );
return;
}
if ( strstr ( argument, ch->name ) == NULL )
{
chsend ( "You must include your name.\n\r", ch );
return;
}
free_string ( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup ( argument );
sprintf ( buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin );
chsend ( buf, ch );
}
return;
}
CH_CMD ( do_bamfout )
{
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC ( ch ) )
{
smash_tilde ( argument );
if ( argument[0] == '\0' )
{
sprintf ( buf, "Your poofout is %s\n\r", ch->pcdata->bamfout );
chsend ( buf, ch );
return;
}
if ( strstr ( argument, ch->name ) == NULL )
{
chsend ( "You must include your name.\n\r", ch );
return;
}
free_string ( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup ( argument );
sprintf ( buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout );
chsend ( buf, ch );
}
return;
}
CH_CMD ( do_deny )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Deny whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
chsend ( "You failed.\n\r", ch );
return;
}
SET_BIT ( victim->act, PLR_DENY );
chsend ( "You are denied access!\n\r", victim );
sprintf ( buf, "$N denies access to %s", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
chsend ( "OK.\n\r", ch );
save_char_obj ( victim );
stop_fighting ( victim, TRUE );
do_function ( victim, &do_quit, "" );
return;
}
CH_CMD ( do_disconnect )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Disconnect whom?\n\r", ch );
return;
}
if ( is_number ( arg ) )
{
int desc;
desc = atoi ( arg );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->descriptor == desc )
{
close_socket ( d );
chsend ( "Ok.\n\r", ch );
return;
}
}
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
act ( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d == victim->desc )
{
close_socket ( d );
chsend ( "Ok.\n\r", ch );
return;
}
}
bug ( "Do_disconnect: desc not found.", 0 );
chsend ( "Descriptor not found!\n\r", ch );
return;
}
CH_CMD ( do_pardon )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
chsend ( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( !str_cmp ( arg2, "killer" ) )
{
if ( IS_SET ( victim->act, PLR_KILLER ) )
{
REMOVE_BIT ( victim->act, PLR_KILLER );
chsend ( "Killer flag removed.\n\r", ch );
chsend ( "You are no longer a KILLER.\n\r", victim );
}
return;
}
if ( !str_cmp ( arg2, "thief" ) )
{
if ( IS_SET ( victim->act, PLR_THIEF ) )
{
REMOVE_BIT ( victim->act, PLR_THIEF );
chsend ( "Thief flag removed.\n\r", ch );
chsend ( "You are no longer a THIEF.\n\r", victim );
}
return;
}
chsend ( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
return;
}
CH_CMD ( do_echo )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
chsend ( "Global echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING )
{
if ( get_trust ( d->character ) >= get_trust ( ch ) )
chsend ( "global> ", d->character );
chsend ( argument, d->character );
chsend ( "\n\r", d->character );
}
}
return;
}
CH_CMD ( do_recho )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
chsend ( "Local echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING &&
d->character->in_room == ch->in_room )
{
if ( get_trust ( d->character ) >= get_trust ( ch ) )
chsend ( "local> ", d->character );
chsend ( argument, d->character );
chsend ( "\n\r", d->character );
}
}
return;
}
CH_CMD ( do_zecho )
{
DESCRIPTOR_DATA *d;
if ( argument[0] == '\0' )
{
chsend ( "Zone echo what?\n\r", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character->in_room != NULL &&
ch->in_room != NULL &&
d->character->in_room->area == ch->in_room->area )
{
if ( get_trust ( d->character ) >= get_trust ( ch ) )
chsend ( "zone> ", d->character );
chsend ( argument, d->character );
chsend ( "\n\r", d->character );
}
}
}
CH_CMD ( do_pecho )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
argument = one_argument ( argument, arg );
if ( argument[0] == '\0' || arg[0] == '\0' )
{
chsend ( "Personal echo what?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "Target not found.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) &&
get_trust ( ch ) != MAX_LEVEL )
chsend ( "personal> ", victim );
chsend ( argument, victim );
chsend ( "\n\r", victim );
chsend ( "personal> ", ch );
chsend ( argument, ch );
chsend ( "\n\r", ch );
}
ROOM_INDEX_DATA *find_location ( CHAR_DATA * ch, char *arg )
{
CHAR_DATA *victim;
OBJ_DATA *obj;
if ( is_number ( arg ) )
return get_room_index ( atoi ( arg ) );
if ( ( victim = get_char_world ( ch, arg ) ) != NULL )
return victim->in_room;
if ( ( obj = get_obj_world ( ch, arg ) ) != NULL )
return obj->in_room;
return NULL;
}
CH_CMD ( do_transfer )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' )
{
chsend ( "Transfer whom (and where)?\n\r", ch );
return;
}
if ( !str_cmp ( arg1, "all" ) )
{
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->connected == CON_PLAYING && d->character != ch &&
d->character->in_room != NULL &&
can_see ( ch, d->character ) )
{
char buf[MAX_STRING_LENGTH];
sprintf ( buf, "%s %s", d->character->name, arg2 );
do_function ( ch, &do_transfer, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( ( location = find_location ( ch, arg2 ) ) == NULL )
{
chsend ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) && room_is_private ( location )
&& get_trust ( ch ) < MAX_LEVEL )
{
chsend ( "That room is private right now.\n\r", ch );
return;
}
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( victim->in_room == NULL )
{
chsend ( "They are in limbo.\n\r", ch );
return;
}
if ( victim->fighting != NULL )
stop_fighting ( victim, TRUE );
act ( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room ( victim );
char_to_room ( victim, location );
act ( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act ( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_function ( victim, &do_look, "auto" );
chsend ( "Ok.\n\r", ch );
}
CH_CMD ( do_at )
{
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
OBJ_DATA *on;
CHAR_DATA *wch;
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
chsend ( "At where what?\n\r", ch );
return;
}
if ( ( location = find_location ( ch, arg ) ) == NULL )
{
chsend ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) && room_is_private ( location ) &&
get_trust ( ch ) < MAX_LEVEL )
{
chsend ( "That room is private right now.\n\r", ch );
return;
}
original = ch->in_room;
on = ch->on;
char_from_room ( ch );
char_to_room ( ch, location );
interpret ( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch != NULL; wch = wch->next )
{
if ( wch == ch )
{
char_from_room ( ch );
char_to_room ( ch, original );
ch->on = on;
break;
}
}
return;
}
CH_CMD ( do_goto )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
int count = 0;
if ( argument[0] == '\0' )
{
chsend ( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location ( ch, argument ) ) == NULL )
{
chsend ( "No such location.\n\r", ch );
return;
}
count = 0;
for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
count++;
if ( !is_room_owner ( ch, location ) && room_is_private ( location ) &&
( count > 1 || get_trust ( ch ) < MAX_LEVEL ) )
{
chsend ( "That room is private right now.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting ( ch, TRUE );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust ( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
else
act ( "$n leaves in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
char_from_room ( ch );
char_to_room ( ch, location );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust ( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
else
act ( "$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
do_function ( ch, &do_look, "auto" );
return;
}
CH_CMD ( do_violate )
{
ROOM_INDEX_DATA *location;
CHAR_DATA *rch;
if ( argument[0] == '\0' )
{
chsend ( "Goto where?\n\r", ch );
return;
}
if ( ( location = find_location ( ch, argument ) ) == NULL )
{
chsend ( "No such location.\n\r", ch );
return;
}
if ( !room_is_private ( location ) )
{
chsend ( "That room isn't private, use goto.\n\r", ch );
return;
}
if ( ch->fighting != NULL )
stop_fighting ( ch, TRUE );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust ( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
else
act ( "$n leaves in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
char_from_room ( ch );
char_to_room ( ch, location );
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( get_trust ( rch ) >= ch->invis_level )
{
if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
else
act ( "$n appears in a swirling mist.", ch, NULL, rch,
TO_VICT );
}
}
do_function ( ch, &do_look, "auto" );
return;
}
/* RT to replace the 3 stat commands */
CH_CMD ( do_stat )
{
char arg[MAX_INPUT_LENGTH];
char *string;
OBJ_DATA *obj;
ROOM_INDEX_DATA *location;
CHAR_DATA *victim;
string = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " stat <name>\n\r", ch );
chsend ( " stat obj <name>\n\r", ch );
chsend ( " stat mob <name>\n\r", ch );
chsend ( " stat room <number>\n\r", ch );
return;
}
if ( !str_cmp ( arg, "room" ) )
{
do_function ( ch, &do_rstat, string );
return;
}
if ( !str_cmp ( arg, "obj" ) )
{
do_function ( ch, &do_ostat, string );
return;
}
if ( !str_cmp ( arg, "char" ) || !str_cmp ( arg, "mob" ) )
{
do_function ( ch, &do_mstat, string );
return;
}
/* do it the old way */
obj = get_obj_world ( ch, argument );
if ( obj != NULL )
{
do_function ( ch, &do_ostat, argument );
return;
}
victim = get_char_world ( ch, argument );
if ( victim != NULL )
{
do_function ( ch, &do_mstat, argument );
return;
}
location = find_location ( ch, argument );
if ( location != NULL )
{
do_function ( ch, &do_rstat, argument );
return;
}
chsend ( "Nothing by that name found anywhere.\n\r", ch );
}
CH_CMD ( do_rstat )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
OBJ_DATA *obj;
CHAR_DATA *rch;
int door;
one_argument ( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location ( ch, arg );
if ( location == NULL )
{
chsend ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) && ch->in_room != location &&
room_is_private ( location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
chsend ( "That room is private right now.\n\r", ch );
return;
}
sprintf ( buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name,
location->area->name );
chsend ( buf, ch );
sprintf ( buf,
"Vnum: %ld Sector: %d Light: %d Healing: %d Mana: %d\n\r",
location->vnum, location->sector_type, location->light,
location->heal_rate, location->mana_rate );
chsend ( buf, ch );
sprintf ( buf, "Room flags: %d.\n\rDescription:\n\r%s",
location->room_flags, location->description );
chsend ( buf, ch );
if ( location->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
chsend ( "Extra description keywords: '", ch );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
chsend ( ed->keyword, ch );
if ( ed->next != NULL )
chsend ( " ", ch );
}
chsend ( "'.\n\r", ch );
}
chsend ( "Characters:", ch );
for ( rch = location->people; rch; rch = rch->next_in_room )
{
if ( can_see ( ch, rch ) )
{
chsend ( " ", ch );
one_argument ( rch->name, buf );
chsend ( buf, ch );
}
}
chsend ( ".\n\rObjects: ", ch );
for ( obj = location->contents; obj; obj = obj->next_content )
{
chsend ( " ", ch );
one_argument ( obj->name, buf );
chsend ( buf, ch );
}
chsend ( ".\n\r", ch );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) != NULL )
{
sprintf ( buf,
"Door: %d. To: %ld. Key: %ld. Exit flags: %d.\n\rKeyword: '%s'. Description: %s",
door,
( pexit->u1.to_room ==
NULL ? -1 : pexit->u1.to_room->vnum ), pexit->key,
pexit->exit_info, pexit->keyword,
pexit->description[0] !=
'\0' ? pexit->description : "(none).\n\r" );
chsend ( buf, ch );
}
}
return;
}
CH_CMD ( do_ostat )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
OBJ_DATA *obj;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Stat what?\n\r", ch );
return;
}
if ( ( obj = get_obj_world ( ch, argument ) ) == NULL )
{
chsend ( "Nothing like that in hell, earth, or heaven.\n\r", ch );
return;
}
sprintf ( buf, "Name(s): %s\n\r", obj->name );
chsend ( buf, ch );
sprintf ( buf, "Vnum: %ld Format: %s Type: %s Resets: %d\n\r",
obj->pIndexData->vnum,
obj->pIndexData->new_format ? "new" : "old",
item_name ( obj->item_type ), obj->pIndexData->reset_num );
chsend ( buf, ch );
sprintf ( buf, "Short description: %s\n\rLong description: %s\n\r",
obj->short_descr, obj->description );
chsend ( buf, ch );
sprintf ( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
flag_string ( wear_flags, obj->wear_flags ),
flag_string ( extra_flags, obj->extra_flags ) );
chsend ( buf, ch );
sprintf ( buf, "Number: %d/%d Weight: %d/%d/%d (10th pounds)\n\r", 1,
get_obj_number ( obj ), obj->weight, get_obj_weight ( obj ),
get_true_weight ( obj ) );
chsend ( buf, ch );
sprintf ( buf, "Level: %d Cost: %d Condition: %d Timer: %d\n\r",
obj->level, obj->cost, obj->condition, obj->timer );
chsend ( buf, ch );
sprintf ( buf,
"In room: %ld In object: %s Carried by: %s Wear_loc: %d\n\r",
obj->in_room == NULL ? 0 : obj->in_room->vnum,
obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
obj->carried_by == NULL ? "(none)" : can_see ( ch,
obj->
carried_by ) ?
obj->carried_by->name : "someone", obj->wear_loc );
chsend ( buf, ch );
sprintf ( buf, "Values: %ld %ld %ld %ld %ld\n\r", obj->value[0],
obj->value[1], obj->value[2], obj->value[3], obj->value[4] );
chsend ( buf, ch );
/* now give out vital statistics as per identify */
switch ( obj->item_type )
{
case ITEM_SCROLL:
case ITEM_POTION:
case ITEM_PILL:
sprintf ( buf, "Level %ld spells of:", obj->value[0] );
chsend ( buf, ch );
if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
{
chsend ( " '", ch );
chsend ( skill_table[obj->value[1]].name, ch );
chsend ( "'", ch );
}
if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
{
chsend ( " '", ch );
chsend ( skill_table[obj->value[2]].name, ch );
chsend ( "'", ch );
}
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
chsend ( " '", ch );
chsend ( skill_table[obj->value[3]].name, ch );
chsend ( "'", ch );
}
if ( obj->value[4] >= 0 && obj->value[4] < MAX_SKILL )
{
chsend ( " '", ch );
chsend ( skill_table[obj->value[4]].name, ch );
chsend ( "'", ch );
}
chsend ( ".\n\r", ch );
break;
case ITEM_WAND:
case ITEM_STAFF:
sprintf ( buf, "Has %ld(%ld) charges of level %ld", obj->value[1],
obj->value[2], obj->value[0] );
chsend ( buf, ch );
if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
{
chsend ( " '", ch );
chsend ( skill_table[obj->value[3]].name, ch );
chsend ( "'", ch );
}
chsend ( ".\n\r", ch );
break;
case ITEM_DRINK_CON:
sprintf ( buf, "It holds %s-colored %s.\n\r",
liq_table[obj->value[2]].liq_color,
liq_table[obj->value[2]].liq_name );
chsend ( buf, ch );
break;
case ITEM_WEAPON:
chsend ( "Weapon type is ", ch );
switch ( obj->value[0] )
{
case ( WEAPON_EXOTIC ):
chsend ( "exotic\n\r", ch );
break;
case ( WEAPON_SWORD ):
chsend ( "sword\n\r", ch );
break;
case ( WEAPON_DAGGER ):
chsend ( "dagger\n\r", ch );
break;
case ( WEAPON_SPEAR ):
chsend ( "spear/staff\n\r", ch );
break;
case ( WEAPON_MACE ):
chsend ( "mace/club\n\r", ch );
break;
case ( WEAPON_AXE ):
chsend ( "axe\n\r", ch );
break;
case ( WEAPON_FLAIL ):
chsend ( "flail\n\r", ch );
break;
case ( WEAPON_WHIP ):
chsend ( "whip\n\r", ch );
break;
case ( WEAPON_POLEARM ):
chsend ( "polearm\n\r", ch );
break;
default:
chsend ( "unknown\n\r", ch );
break;
}
if ( obj->pIndexData->new_format )
sprintf ( buf, "Damage is %ldd%ld (average %ld)\n\r",
obj->value[1], obj->value[2],
( 1 + obj->value[2] ) * obj->value[1] / 2 );
else
sprintf ( buf, "Damage is %ld to %ld (average %ld)\n\r",
obj->value[1], obj->value[2],
( obj->value[1] + obj->value[2] ) / 2 );
chsend ( buf, ch );
sprintf ( buf, "Damage noun is %s.\n\r",
( obj->value[3] > 0 &&
obj->value[3] <
MAX_DAMAGE_MESSAGE ) ? attack_table[obj->value[3]].
noun : "undefined" );
chsend ( buf, ch );
if ( obj->value[4] ) /* weapon flags */
{
sprintf ( buf, "Weapons flags: %s\n\r",
flag_string ( weapon_type2, obj->value[4] ) );
chsend ( buf, ch );
}
break;
case ITEM_ARMOR:
sprintf ( buf,
"Armor class is %ld pierce, %ld bash, %ld slash, and %ld vs. magic\n\r",
obj->value[0], obj->value[1], obj->value[2],
obj->value[3] );
chsend ( buf, ch );
break;
case ITEM_CONTAINER:
sprintf ( buf,
"Capacity: %ld# Maximum weight: %ld# flags: %s\n\r",
obj->value[0], obj->value[3],
flag_string ( container_flags, obj->value[1] ) );
chsend ( buf, ch );
if ( obj->value[4] != 100 )
{
sprintf ( buf, "Weight multiplier: %ld%%\n\r",
obj->value[4] );
chsend ( buf, ch );
}
break;
}
if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
{
EXTRA_DESCR_DATA *ed;
chsend ( "Extra description keywords: '", ch );
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
chsend ( ed->keyword, ch );
if ( ed->next != NULL )
chsend ( " ", ch );
}
for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
{
chsend ( ed->keyword, ch );
if ( ed->next != NULL )
chsend ( " ", ch );
}
chsend ( "'\n\r", ch );
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
sprintf ( buf, "Affects %s by %d, level %d",
flag_string ( apply_flags, paf->location ), paf->modifier,
paf->level );
chsend ( buf, ch );
if ( paf->duration > -1 )
sprintf ( buf, ", %d hours.\n\r", paf->duration );
else
sprintf ( buf, ".\n\r" );
chsend ( buf, ch );
if ( paf->bitvector )
{
switch ( paf->where )
{
case TO_AFFECTS:
sprintf ( buf, "Adds %s affect.\n",
flag_string ( affect_flags, paf->bitvector ) );
break;
case TO_WEAPON:
sprintf ( buf, "Adds %s weapon flags.\n",
flag_string ( weapon_type2, paf->bitvector ) );
break;
case TO_OBJECT:
sprintf ( buf, "Adds %s object flag.\n",
flag_string ( extra_flags, paf->bitvector ) );
break;
case TO_IMMUNE:
sprintf ( buf, "Adds immunity to %s.\n",
flag_string ( imm_flags, paf->bitvector ) );
break;
case TO_RESIST:
sprintf ( buf, "Adds resistance to %s.\n\r",
flag_string ( imm_flags, paf->bitvector ) );
break;
case TO_VULN:
sprintf ( buf, "Adds vulnerability to %s.\n\r",
flag_string ( imm_flags, paf->bitvector ) );
break;
default:
sprintf ( buf, "Unknown bit %d.\n\r", paf->where );
break;
}
chsend ( buf, ch );
}
}
if ( !obj->enchanted )
for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
{
sprintf ( buf, "Affects %s by %d, level %d.\n\r",
flag_string ( apply_flags, paf->location ),
paf->modifier, paf->level );
chsend ( buf, ch );
if ( paf->bitvector )
{
switch ( paf->where )
{
case TO_AFFECTS:
sprintf ( buf, "Adds %s affect.\n",
flag_string ( affect_flags,
paf->bitvector ) );
break;
case TO_OBJECT:
sprintf ( buf, "Adds %s object flag.\n",
flag_string ( extra_flags,
paf->bitvector ) );
break;
case TO_IMMUNE:
sprintf ( buf, "Adds immunity to %s.\n",
flag_string ( imm_flags, paf->bitvector ) );
break;
case TO_RESIST:
sprintf ( buf, "Adds resistance to %s.\n\r",
flag_string ( imm_flags, paf->bitvector ) );
break;
case TO_VULN:
sprintf ( buf, "Adds vulnerability to %s.\n\r",
flag_string ( imm_flags, paf->bitvector ) );
break;
default:
sprintf ( buf, "Unknown bit %d.\n\r", paf->where );
break;
}
chsend ( buf, ch );
}
}
return;
}
CH_CMD ( do_mstat )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Stat whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, argument ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
sprintf ( buf, "Name: %s\n\r", victim->name );
chsend ( buf, ch );
sprintf ( buf,
"Vnum: %ld Format: %s Race: %s Group: %d Sex: %s Room: %ld\n\r",
IS_NPC ( victim ) ? victim->pIndexData->vnum : 0,
IS_NPC ( victim ) ? victim->pIndexData->
new_format ? "new" : "old" : "pc",
race_table[victim->race].name,
IS_NPC ( victim ) ? victim->group : 0,
sex_table[victim->sex].name,
victim->in_room == NULL ? 0 : victim->in_room->vnum );
chsend ( buf, ch );
if ( IS_NPC ( victim ) )
{
sprintf ( buf, "Count: %d Killed: %d\n\r", victim->pIndexData->count,
victim->pIndexData->killed );
chsend ( buf, ch );
}
sprintf ( buf,
"Str: %d(%d) Int: %d(%d) Wis: %d(%d) Dex: %d(%d) Con: %d(%d)\n\r",
victim->perm_stat[STAT_STR], get_curr_stat ( victim, STAT_STR ),
victim->perm_stat[STAT_INT], get_curr_stat ( victim, STAT_INT ),
victim->perm_stat[STAT_WIS], get_curr_stat ( victim, STAT_WIS ),
victim->perm_stat[STAT_DEX], get_curr_stat ( victim, STAT_DEX ),
victim->perm_stat[STAT_CON], get_curr_stat ( victim,
STAT_CON ) );
chsend ( buf, ch );
sprintf ( buf, "Hp: %d/%d Mana: %d/%d Move: %d/%d Practices: %d\n\r",
victim->hit, victim->max_hit, victim->mana, victim->max_mana,
victim->move, victim->max_move,
IS_NPC ( ch ) ? 0 : victim->practice );
chsend ( buf, ch );
sprintf ( buf,
"Lv: %d Class: %s Align: %d Gold: %ld Silver: %ld Exp: %d\n\r",
victim->level,
IS_NPC ( victim ) ? "mobile" : class_table[victim->Class].name,
victim->alignment, victim->gold, victim->silver, victim->exp );
chsend ( buf, ch );
sprintf ( buf, "Armor: pierce: %d bash: %d slash: %d magic: %d\n\r",
GET_AC ( victim, AC_PIERCE ), GET_AC ( victim, AC_BASH ),
GET_AC ( victim, AC_SLASH ), GET_AC ( victim, AC_EXOTIC ) );
chsend ( buf, ch );
sprintf ( buf,
"Hit: %d Dam: %d Saves: %d Size: %s Position: %s Wimpy: %d\n\r",
GET_HITROLL ( victim ), GET_DAMROLL ( victim ),
victim->saving_throw, size_table[victim->size].name,
position_table[victim->position].name, victim->wimpy );
chsend ( buf, ch );
if ( IS_NPC ( victim ) && victim->pIndexData->new_format )
{
sprintf ( buf, "Damage: %dd%d Message: %s\n\r",
victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE],
attack_table[victim->dam_type].noun );
chsend ( buf, ch );
}
sprintf ( buf, "Fighting: %s\n\r",
victim->fighting ? victim->fighting->name : "(none)" );
chsend ( buf, ch );
if ( !IS_NPC ( victim ) )
{
sprintf ( buf, "Thirst: %d Hunger: %d Full: %d Drunk: %d\n\r",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_HUNGER],
victim->pcdata->condition[COND_FULL],
victim->pcdata->condition[COND_DRUNK] );
chsend ( buf, ch );
}
sprintf ( buf, "Carry number: %d Carry weight: %ld\n\r",
victim->carry_number, get_carry_weight ( victim ) / 10 );
chsend ( buf, ch );
if ( !IS_NPC ( victim ) )
{
sprintf ( buf, "Age: %d Played: %d Last Level: %d Timer: %d\n\r",
get_age ( victim ),
( int ) ( victim->played + current_time -
victim->logon ) / 3600,
victim->pcdata->last_level, victim->timer );
chsend ( buf, ch );
}
sprintf ( buf, "Act: %s\n\r", flag_string ( act_flags, victim->act ) );
chsend ( buf, ch );
if ( victim->comm )
{
sprintf ( buf, "Comm: %s\n\r",
flag_string ( comm_flags, victim->comm ) );
chsend ( buf, ch );
}
if ( IS_NPC ( victim ) && victim->off_flags )
{
sprintf ( buf, "Offense: %s\n\r",
flag_string ( off_flags, victim->off_flags ) );
chsend ( buf, ch );
}
if ( victim->imm_flags )
{
sprintf ( buf, "Immune: %s\n\r",
flag_string ( imm_flags, victim->imm_flags ) );
chsend ( buf, ch );
}
if ( victim->res_flags )
{
sprintf ( buf, "Resist: %s\n\r",
flag_string ( imm_flags, victim->res_flags ) );
chsend ( buf, ch );
}
if ( victim->vuln_flags )
{
sprintf ( buf, "Vulnerable: %s\n\r",
flag_string ( imm_flags, victim->vuln_flags ) );
chsend ( buf, ch );
}
sprintf ( buf, "Form: %s\n\rParts: %s\n\r",
flag_string ( form_flags, victim->form ),
flag_string ( part_flags, victim->parts ) );
chsend ( buf, ch );
if ( victim->affected_by )
{
sprintf ( buf, "Affected by %s\n\r",
flag_string ( affect_flags, victim->affected_by ) );
chsend ( buf, ch );
}
sprintf ( buf, "Master: %s Leader: %s Pet: %s\n\r",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
victim->pet ? victim->pet->name : "(none)" );
chsend ( buf, ch );
if ( !IS_NPC ( victim ) )
{
sprintf ( buf, "Security: %d.\n\r", victim->pcdata->security ); /* OLC */
chsend ( buf, ch ); /* OLC */
}
sprintf ( buf, "Short description: %s\n\rLong description: %s",
victim->short_descr,
victim->long_descr[0] !=
'\0' ? victim->long_descr : "(none)\n\r" );
chsend ( buf, ch );
if ( IS_NPC ( victim ) && victim->spec_fun != 0 )
{
sprintf ( buf, "Mobile has special procedure %s.\n\r",
spec_name ( victim->spec_fun ) );
chsend ( buf, ch );
}
for ( paf = victim->affected; paf != NULL; paf = paf->next )
{
sprintf ( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
skill_table[( int ) paf->type].name,
flag_string ( apply_flags, paf->location ), paf->modifier,
paf->duration, flag_string ( affect_flags, paf->bitvector ),
paf->level );
chsend ( buf, ch );
}
return;
}
/* ofind and mfind replaced with vnum, vnum skill also added */
CH_CMD ( do_vnum )
{
char arg[MAX_INPUT_LENGTH];
char *string;
string = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " vnum obj <name>\n\r", ch );
chsend ( " vnum mob <name>\n\r", ch );
chsend ( " vnum skill <skill or spell>\n\r", ch );
return;
}
if ( !str_cmp ( arg, "obj" ) )
{
do_function ( ch, &do_ofind, string );
return;
}
if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) )
{
do_function ( ch, &do_mfind, string );
return;
}
if ( !str_cmp ( arg, "skill" ) || !str_cmp ( arg, "spell" ) )
{
do_function ( ch, &do_slookup, string );
return;
}
/* do both */
do_function ( ch, &do_mfind, argument );
do_function ( ch, &do_ofind, argument );
}
CH_CMD ( do_mfind )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
VNUM vnum;
int nMatch;
bool fAll;
bool found;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Find whom?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index ( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name ( argument, pMobIndex->player_name ) )
{
found = TRUE;
sprintf ( buf, "[%5ld] %s\n\r", pMobIndex->vnum,
pMobIndex->short_descr );
chsend ( buf, ch );
}
}
}
if ( !found )
chsend ( "No mobiles by that name.\n\r", ch );
return;
}
CH_CMD ( do_ofind )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
VNUM vnum;
int nMatch;
bool fAll;
bool found;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Find what?\n\r", ch );
return;
}
fAll = FALSE; /* !str_cmp( arg, "all" ); */
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_obj_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL )
{
nMatch++;
if ( fAll || is_name ( argument, pObjIndex->name ) )
{
found = TRUE;
sprintf ( buf, "[%5ld] %s\n\r", pObjIndex->vnum,
pObjIndex->short_descr );
chsend ( buf, ch );
}
}
}
if ( !found )
chsend ( "No objects by that name.\n\r", ch );
return;
}
CH_CMD ( do_owhere )
{
char buf[MAX_INPUT_LENGTH];
BUFFER *buffer;
OBJ_DATA *obj;
OBJ_DATA *in_obj;
bool found;
int number = 0, max_found;
found = FALSE;
number = 0;
max_found = 200;
buffer = new_buf ( );
if ( argument[0] == '\0' )
{
chsend ( "Find what?\n\r", ch );
return;
}
for ( obj = object_list; obj != NULL; obj = obj->next )
{
if ( !can_see_obj ( ch, obj ) || !is_name ( argument, obj->name ) ||
ch->level < obj->level )
continue;
found = TRUE;
number++;
for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by != NULL && can_see ( ch, in_obj->carried_by )
&& in_obj->carried_by->in_room != NULL )
sprintf ( buf, "%3d) %s is carried by %s [Room %ld]\n\r", number,
obj->short_descr, PERS ( in_obj->carried_by, ch ),
in_obj->carried_by->in_room->vnum );
else if ( in_obj->in_room != NULL &&
can_see_room ( ch, in_obj->in_room ) )
sprintf ( buf, "%3d) %s is in %s [Room %ld]\n\r", number,
obj->short_descr, in_obj->in_room->name,
in_obj->in_room->vnum );
else
sprintf ( buf, "%3d) %s is somewhere\n\r", number,
obj->short_descr );
buf[0] = UPPER ( buf[0] );
add_buf ( buffer, buf );
if ( number >= max_found )
break;
}
if ( !found )
chsend ( "Nothing like that in heaven or earth.\n\r", ch );
else
page_to_char ( buf_string ( buffer ), ch );
free_buf ( buffer );
}
CH_CMD ( do_mwhere )
{
char buf[MAX_STRING_LENGTH];
BUFFER *buffer;
CHAR_DATA *victim;
bool found;
int count = 0;
if ( argument[0] == '\0' )
{
DESCRIPTOR_DATA *d;
/* show characters logged */
buffer = new_buf ( );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && d->connected == CON_PLAYING &&
d->character->in_room != NULL && can_see ( ch, d->character )
&& can_see_room ( ch, d->character->in_room ) )
{
victim = d->character;
count++;
if ( d->original != NULL )
sprintf ( buf,
"%3d) %s (in the body of %s) is in %s [%ld]\n\r",
count, d->original->name, victim->short_descr,
victim->in_room->name, victim->in_room->vnum );
else
sprintf ( buf, "%3d) %s is in %s [%ld]\n\r", count,
victim->name, victim->in_room->name,
victim->in_room->vnum );
add_buf ( buffer, buf );
}
}
page_to_char ( buf_string ( buffer ), ch );
free_buf ( buffer );
return;
}
found = FALSE;
buffer = new_buf ( );
for ( victim = char_list; victim != NULL; victim = victim->next )
{
if ( victim->in_room != NULL && is_name ( argument, victim->name ) )
{
found = TRUE;
count++;
sprintf ( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count,
IS_NPC ( victim ) ? victim->pIndexData->vnum : 0,
IS_NPC ( victim ) ? victim->short_descr : victim->name,
victim->in_room->vnum, victim->in_room->name );
add_buf ( buffer, buf );
}
}
if ( !found )
act ( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
else
page_to_char ( buf_string ( buffer ), ch );
free_buf ( buffer );
return;
}
CH_CMD ( do_reboo )
{
chsend ( "If you want to REBOOT, spell it out.\n\r", ch );
return;
}
CH_CMD ( do_reboot )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *vch;
if ( ch->invis_level < LEVEL_HERO )
{
sprintf ( buf, "Reboot by %s.", ch->name );
do_function ( ch, &do_echo, buf );
}
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if ( vch != NULL )
save_char_obj ( vch );
close_socket ( d );
}
return;
}
CH_CMD ( do_shutdow )
{
chsend ( "If you want to SHUTDOWN, spell it out.\n\r", ch );
return;
}
CH_CMD ( do_shutdown )
{
char buf[MAX_STRING_LENGTH];
extern bool merc_down;
DESCRIPTOR_DATA *d, *d_next;
CHAR_DATA *vch;
if ( ch->invis_level < LEVEL_HERO )
sprintf ( buf, "Shutdown by %s.", ch->name );
append_file ( ch, SHUTDOWN_FILE, buf );
strcat ( buf, "\n\r" );
if ( ch->invis_level < LEVEL_HERO )
{
do_function ( ch, &do_echo, buf );
}
merc_down = TRUE;
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
vch = d->original ? d->original : d->character;
if ( vch != NULL )
save_char_obj ( vch );
close_socket ( d );
}
return;
}
CH_CMD ( do_protect )
{
CHAR_DATA *victim;
if ( argument[0] == '\0' )
{
chsend ( "Protect whom from snooping?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, argument ) ) == NULL )
{
chsend ( "You can't find them.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_SNOOP_PROOF ) )
{
act_new ( "$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD );
chsend ( "Your snoop-proofing was just removed.\n\r", victim );
REMOVE_BIT ( victim->comm, COMM_SNOOP_PROOF );
}
else
{
act_new ( "$N is now snoop-proof.", ch, NULL, victim, TO_CHAR,
POS_DEAD );
chsend ( "You are now immune to snooping.\n\r", victim );
SET_BIT ( victim->comm, COMM_SNOOP_PROOF );
}
}
CH_CMD ( do_snoop )
{
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Snoop whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( victim->desc == NULL )
{
chsend ( "No descriptor to snoop.\n\r", ch );
return;
}
if ( victim == ch )
{
chsend ( "Cancelling all snoops.\n\r", ch );
wiznet ( "$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS,
WIZ_SECURE, get_trust ( ch ) );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by != NULL )
{
chsend ( "Busy already.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, victim->in_room ) &&
ch->in_room != victim->in_room && room_is_private ( victim->in_room )
&& !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
chsend ( "That character is in a private room.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) ||
IS_SET ( victim->comm, COMM_SNOOP_PROOF ) )
{
chsend ( "You failed.\n\r", ch );
return;
}
if ( ch->desc != NULL )
{
for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
chsend ( "No snoop loops.\n\r", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
sprintf ( buf, "$N starts snooping on %s",
( IS_NPC ( ch ) ? victim->short_descr : victim->name ) );
wiznet ( buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust ( ch ) );
chsend ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_switch )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Switch into whom?\n\r", ch );
return;
}
if ( ch->desc == NULL )
return;
if ( ch->desc->original != NULL )
{
chsend ( "You are already switched.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
chsend ( "Ok.\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) )
{
chsend ( "You can only switch into mobiles.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, victim->in_room ) &&
ch->in_room != victim->in_room && room_is_private ( victim->in_room )
&& !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
chsend ( "That character is in a private room.\n\r", ch );
return;
}
if ( victim->desc != NULL )
{
chsend ( "Character in use.\n\r", ch );
return;
}
sprintf ( buf, "$N switches into %s", victim->short_descr );
wiznet ( buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust ( ch ) );
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
/* change communications to match */
if ( ch->prompt != NULL )
victim->prompt = str_dup ( ch->prompt );
victim->comm = ch->comm;
victim->lines = ch->lines;
chsend ( "Ok.\n\r", victim );
return;
}
CH_CMD ( do_return )
{
char buf[MAX_STRING_LENGTH];
if ( ch->desc == NULL )
return;
if ( ch->desc->original == NULL )
{
chsend ( "You aren't switched.\n\r", ch );
return;
}
chsend
( "You return to your original body. Type replay to see any missed tells.\n\r",
ch );
if ( ch->prompt != NULL )
{
free_string ( ch->prompt );
ch->prompt = NULL;
}
sprintf ( buf, "$N returns from %s.", ch->short_descr );
wiznet ( buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE,
get_trust ( ch ) );
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
/* trust levels for load and clone */
bool obj_check ( CHAR_DATA * ch, OBJ_DATA * obj )
{
if ( IS_TRUSTED ( ch, GOD ) ||
( IS_TRUSTED ( ch, IMMORTAL ) && obj->level <= 20 &&
obj->cost <= 1000 ) || ( IS_TRUSTED ( ch, DEMI ) &&
obj->level <= 10 && obj->cost <= 500 ) ||
( IS_TRUSTED ( ch, ANGEL ) && obj->level <= 5 && obj->cost <= 250 )
|| ( IS_TRUSTED ( ch, AVATAR ) && obj->level == 0 &&
obj->cost <= 100 ) )
return TRUE;
else
return FALSE;
}
/* for clone, to insure that cloning goes many levels deep */
void recursive_clone ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone )
{
OBJ_DATA *c_obj, *t_obj;
for ( c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content )
{
if ( obj_check ( ch, c_obj ) )
{
t_obj = create_object ( c_obj->pIndexData, 0 );
clone_object ( c_obj, t_obj );
obj_to_obj ( t_obj, clone );
recursive_clone ( ch, c_obj, t_obj );
}
}
}
/* command that is similar to load */
CH_CMD ( do_clone )
{
char arg[MAX_INPUT_LENGTH];
char *rest;
CHAR_DATA *mob;
OBJ_DATA *obj;
rest = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Clone what?\n\r", ch );
return;
}
if ( !str_prefix ( arg, "object" ) )
{
mob = NULL;
obj = get_obj_here ( ch, rest );
if ( obj == NULL )
{
chsend ( "You don't see that here.\n\r", ch );
return;
}
}
else if ( !str_prefix ( arg, "mobile" ) ||
!str_prefix ( arg, "character" ) )
{
obj = NULL;
mob = get_char_room ( ch, rest );
if ( mob == NULL )
{
chsend ( "You don't see that here.\n\r", ch );
return;
}
}
else /* find both */
{
mob = get_char_room ( ch, argument );
obj = get_obj_here ( ch, argument );
if ( mob == NULL && obj == NULL )
{
chsend ( "You don't see that here.\n\r", ch );
return;
}
}
/* clone an object */
if ( obj != NULL )
{
OBJ_DATA *clone;
if ( !obj_check ( ch, obj ) )
{
chsend ( "Your powers are not great enough for such a task.\n\r",
ch );
return;
}
clone = create_object ( obj->pIndexData, 0 );
clone_object ( obj, clone );
if ( obj->carried_by != NULL )
obj_to_char ( clone, ch );
else
obj_to_room ( clone, ch->in_room );
recursive_clone ( ch, obj, clone );
act ( "$n has created $p.", ch, clone, NULL, TO_ROOM );
act ( "You clone $p.", ch, clone, NULL, TO_CHAR );
wiznet ( "$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE,
get_trust ( ch ) );
return;
}
else if ( mob != NULL )
{
CHAR_DATA *clone;
OBJ_DATA *new_pobj;
char buf[MAX_STRING_LENGTH];
if ( !IS_NPC ( mob ) )
{
chsend ( "You can only clone mobiles.\n\r", ch );
return;
}
if ( ( mob->level > 20 && !IS_TRUSTED ( ch, GOD ) ) ||
( mob->level > 10 && !IS_TRUSTED ( ch, IMMORTAL ) ) ||
( mob->level > 5 && !IS_TRUSTED ( ch, DEMI ) ) ||
( mob->level > 0 && !IS_TRUSTED ( ch, ANGEL ) ) ||
!IS_TRUSTED ( ch, AVATAR ) )
{
chsend ( "Your powers are not great enough for such a task.\n\r",
ch );
return;
}
clone = create_mobile ( mob->pIndexData );
clone_mobile ( mob, clone );
for ( obj = mob->carrying; obj != NULL; obj = obj->next_content )
{
if ( obj_check ( ch, obj ) )
{
new_pobj = create_object ( obj->pIndexData, 0 );
clone_object ( obj, new_pobj );
recursive_clone ( ch, obj, new_pobj );
obj_to_char ( new_pobj, clone );
new_pobj->wear_loc = obj->wear_loc;
}
}
char_to_room ( clone, ch->in_room );
act ( "$n has created $N.", ch, NULL, clone, TO_ROOM );
act ( "You clone $N.", ch, NULL, clone, TO_CHAR );
sprintf ( buf, "$N clones %s.", clone->short_descr );
wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) );
return;
}
}
/* RT to replace the two load commands */
CH_CMD ( do_load )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " load mob <vnum>\n\r", ch );
chsend ( " load obj <vnum> <level>\n\r", ch );
return;
}
if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) )
{
do_function ( ch, &do_mload, argument );
return;
}
if ( !str_cmp ( arg, "obj" ) )
{
do_function ( ch, &do_oload, argument );
return;
}
/* echo syntax */
do_function ( ch, &do_load, "" );
}
CH_CMD ( do_mload )
{
char arg[MAX_INPUT_LENGTH];
MOB_INDEX_DATA *pMobIndex;
CHAR_DATA *victim;
char buf[MAX_STRING_LENGTH];
one_argument ( argument, arg );
if ( arg[0] == '\0' || !is_number ( arg ) )
{
chsend ( "Syntax: load mob <vnum>.\n\r", ch );
return;
}
if ( ( pMobIndex = get_mob_index ( atoi ( arg ) ) ) == NULL )
{
chsend ( "No mob has that vnum.\n\r", ch );
return;
}
victim = create_mobile ( pMobIndex );
char_to_room ( victim, ch->in_room );
act ( "$n has created $N!", ch, NULL, victim, TO_ROOM );
sprintf ( buf, "$N loads %s.", victim->short_descr );
wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) );
chsend ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_oload )
{
char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
OBJ_INDEX_DATA *pObjIndex;
OBJ_DATA *obj;
int level;
argument = one_argument ( argument, arg1 );
one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || !is_number ( arg1 ) )
{
chsend ( "Syntax: load obj <vnum> <level>.\n\r", ch );
return;
}
level = get_trust ( ch ); /* default */
if ( arg2[0] != '\0' ) /* load with a level */
{
if ( !is_number ( arg2 ) )
{
chsend ( "Syntax: oload <vnum> <level>.\n\r", ch );
return;
}
level = atoi ( arg2 );
if ( level < 0 || level > get_trust ( ch ) )
{
chsend ( "Level must be be between 0 and your level.\n\r", ch );
return;
}
}
if ( ( pObjIndex = get_obj_index ( atoi ( arg1 ) ) ) == NULL )
{
chsend ( "No object has that vnum.\n\r", ch );
return;
}
obj = create_object ( pObjIndex, level );
if ( CAN_WEAR ( obj, ITEM_TAKE ) )
obj_to_char ( obj, ch );
else
obj_to_room ( obj, ch->in_room );
act ( "$n has created $p!", ch, obj, NULL, TO_ROOM );
wiznet ( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE,
get_trust ( ch ) );
chsend ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_purge )
{
char arg[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
OBJ_DATA *obj;
DESCRIPTOR_DATA *d;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
CHAR_DATA *vnext;
OBJ_DATA *obj_next;
for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
{
vnext = victim->next_in_room;
if ( IS_NPC ( victim ) && !IS_SET ( victim->act, ACT_NOPURGE ) &&
victim != ch /* safety precaution */ )
extract_char ( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( !IS_OBJ_STAT ( obj, ITEM_NOPURGE ) )
extract_obj ( obj );
}
act ( "$n purges the room!", ch, NULL, NULL, TO_ROOM );
chsend ( "Ok.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) )
{
if ( ch == victim )
{
chsend ( "Ho ho ho.\n\r", ch );
return;
}
if ( get_trust ( ch ) <= get_trust ( victim ) )
{
chsend ( "Maybe that wasn't a good idea...\n\r", ch );
sprintf ( buf, "%s tried to purge you!\n\r", ch->name );
chsend ( buf, victim );
return;
}
act ( "$n disintegrates $N.", ch, 0, victim, TO_NOTVICT );
if ( victim->level > 1 )
save_char_obj ( victim );
d = victim->desc;
extract_char ( victim, TRUE );
if ( d != NULL )
close_socket ( d );
return;
}
act ( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char ( victim, TRUE );
return;
}
CH_CMD ( do_advance )
{
char buf[MAX_STRING_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int level;
int iLevel;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) )
{
chsend ( "Syntax: advance <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "That player is not here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( ( level = atoi ( arg2 ) ) < 1 || level > MAX_LEVEL )
{
sprintf ( buf, "Level must be 1 to %d.\n\r", MAX_LEVEL );
chsend ( buf, ch );
return;
}
if ( level > get_trust ( ch ) )
{
chsend ( "Limited to your trust level.\n\r", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int temp_prac;
chsend ( "Lowering a player's level!\n\r", ch );
chsend ( "**** OOOOHHHHHHHHHH NNNNOOOO ****\n\r", victim );
temp_prac = victim->practice;
victim->level = 1;
victim->exp = exp_per_level ( victim, victim->pcdata->points );
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level ( victim, TRUE );
victim->practice = temp_prac;
}
else
{
chsend ( "Raising a player's level!\n\r", ch );
chsend ( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\n\r", victim );
}
for ( iLevel = victim->level; iLevel < level; iLevel++ )
{
victim->level += 1;
advance_level ( victim, TRUE );
}
sprintf ( buf, "You are now level %d.\n\r", victim->level );
chsend ( buf, victim );
victim->exp =
exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1,
victim->
level );
victim->trust = 0;
save_char_obj ( victim );
return;
}
CH_CMD ( do_trust )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
int level;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) )
{
chsend ( "Syntax: trust <char> <level>.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "That player is not here.\n\r", ch );
return;
}
if ( ( level = atoi ( arg2 ) ) < 0 || level > MAX_LEVEL )
{
sprintf ( buf, "Level must be 0 (reset) or 1 to %d.\n\r", MAX_LEVEL );
chsend ( buf, ch );
return;
}
if ( level > get_trust ( ch ) )
{
chsend ( "Limited to your trust.\n\r", ch );
return;
}
victim->trust = level;
return;
}
CH_CMD ( do_restore )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
DESCRIPTOR_DATA *d;
one_argument ( argument, arg );
if ( arg[0] == '\0' || !str_cmp ( arg, "room" ) )
{
/* cure room */
for ( vch = ch->in_room->people; vch != NULL;
vch = vch->next_in_room )
{
affect_strip ( vch, gsn_plague );
affect_strip ( vch, gsn_poison );
affect_strip ( vch, gsn_blindness );
affect_strip ( vch, gsn_sleep );
affect_strip ( vch, gsn_curse );
vch->hit = vch->max_hit;
vch->mana = vch->max_mana;
vch->move = vch->max_move;
update_pos ( vch );
act ( "$n has restored you.", ch, NULL, vch, TO_VICT );
}
sprintf ( buf, "$N restored room %ld.", ch->in_room->vnum );
wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) );
chsend ( "Room restored.\n\r", ch );
return;
}
if ( get_trust ( ch ) >= MAX_LEVEL - 1 && !str_cmp ( arg, "all" ) )
{
/* cure all */
for ( d = descriptor_list; d != NULL; d = d->next )
{
victim = d->character;
if ( victim == NULL || IS_NPC ( victim ) )
continue;
affect_strip ( victim, gsn_plague );
affect_strip ( victim, gsn_poison );
affect_strip ( victim, gsn_blindness );
affect_strip ( victim, gsn_sleep );
affect_strip ( victim, gsn_curse );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos ( victim );
if ( victim->in_room != NULL )
act ( "$n has restored you.", ch, NULL, victim, TO_VICT );
}
chsend ( "All active players restored.\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
affect_strip ( victim, gsn_plague );
affect_strip ( victim, gsn_poison );
affect_strip ( victim, gsn_blindness );
affect_strip ( victim, gsn_sleep );
affect_strip ( victim, gsn_curse );
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos ( victim );
act ( "$n has restored you.", ch, NULL, victim, TO_VICT );
sprintf ( buf, "$N restored %s",
IS_NPC ( victim ) ? victim->short_descr : victim->name );
wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) );
chsend ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_freeze )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Freeze whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
chsend ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->act, PLR_FREEZE ) )
{
REMOVE_BIT ( victim->act, PLR_FREEZE );
chsend ( "You can play again.\n\r", victim );
chsend ( "FREEZE removed.\n\r", ch );
sprintf ( buf, "$N thaws %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->act, PLR_FREEZE );
chsend ( "You can't do ANYthing!\n\r", victim );
chsend ( "FREEZE set.\n\r", ch );
sprintf ( buf, "$N puts %s in the deep freeze.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
save_char_obj ( victim );
return;
}
CH_CMD ( do_log )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Log whom?\n\r", ch );
return;
}
if ( !str_cmp ( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
chsend ( "Log ALL off.\n\r", ch );
}
else
{
fLogAll = TRUE;
chsend ( "Log ALL on.\n\r", ch );
}
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET ( victim->act, PLR_LOG ) )
{
REMOVE_BIT ( victim->act, PLR_LOG );
chsend ( "LOG removed.\n\r", ch );
}
else
{
SET_BIT ( victim->act, PLR_LOG );
chsend ( "LOG set.\n\r", ch );
}
return;
}
CH_CMD ( do_noemote )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Noemote whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
chsend ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOEMOTE ) )
{
REMOVE_BIT ( victim->comm, COMM_NOEMOTE );
chsend ( "You can emote again.\n\r", victim );
chsend ( "NOEMOTE removed.\n\r", ch );
sprintf ( buf, "$N restores emotes to %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOEMOTE );
chsend ( "You can't emote!\n\r", victim );
chsend ( "NOEMOTE set.\n\r", ch );
sprintf ( buf, "$N revokes %s's emotes.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_noshout )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Noshout whom?\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
chsend ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOSHOUT ) )
{
REMOVE_BIT ( victim->comm, COMM_NOSHOUT );
chsend ( "You can shout again.\n\r", victim );
chsend ( "NOSHOUT removed.\n\r", ch );
sprintf ( buf, "$N restores shouts to %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOSHOUT );
chsend ( "You can't shout!\n\r", victim );
chsend ( "NOSHOUT set.\n\r", ch );
sprintf ( buf, "$N revokes %s's shouts.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_notell )
{
char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Notell whom?", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
chsend ( "You failed.\n\r", ch );
return;
}
if ( IS_SET ( victim->comm, COMM_NOTELL ) )
{
REMOVE_BIT ( victim->comm, COMM_NOTELL );
chsend ( "You can tell again.\n\r", victim );
chsend ( "NOTELL removed.\n\r", ch );
sprintf ( buf, "$N restores tells to %s.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
else
{
SET_BIT ( victim->comm, COMM_NOTELL );
chsend ( "You can't tell!\n\r", victim );
chsend ( "NOTELL set.\n\r", ch );
sprintf ( buf, "$N revokes %s's tells.", victim->name );
wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
}
return;
}
CH_CMD ( do_peace )
{
CHAR_DATA *rch;
for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
{
if ( rch->fighting != NULL )
stop_fighting ( rch, TRUE );
if ( IS_NPC ( rch ) && IS_SET ( rch->act, ACT_AGGRESSIVE ) )
REMOVE_BIT ( rch->act, ACT_AGGRESSIVE );
}
chsend ( "Ok.\n\r", ch );
return;
}
CH_CMD ( do_wizlock )
{
extern bool wizlock;
wizlock = !wizlock;
if ( wizlock )
{
wiznet ( "$N has wizlocked the game.", ch, NULL, 0, 0, 0 );
chsend ( "Game wizlocked.\n\r", ch );
}
else
{
wiznet ( "$N removes wizlock.", ch, NULL, 0, 0, 0 );
chsend ( "Game un-wizlocked.\n\r", ch );
}
return;
}
/* RT anti-newbie code */
CH_CMD ( do_newlock )
{
extern bool newlock;
newlock = !newlock;
if ( newlock )
{
wiznet ( "$N locks out new characters.", ch, NULL, 0, 0, 0 );
chsend ( "New characters have been locked out.\n\r", ch );
}
else
{
wiznet ( "$N allows new characters back in.", ch, NULL, 0, 0, 0 );
chsend ( "Newlock removed.\n\r", ch );
}
return;
}
CH_CMD ( do_slookup )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
int sn;
one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Lookup which skill or spell?\n\r", ch );
return;
}
if ( !str_cmp ( arg, "all" ) )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name == NULL )
break;
sprintf ( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn,
skill_table[sn].slot, skill_table[sn].name );
chsend ( buf, ch );
}
}
else
{
if ( ( sn = skill_lookup ( arg ) ) < 0 )
{
chsend ( "No such skill or spell.\n\r", ch );
return;
}
sprintf ( buf, "Sn: %3d Slot: %3d Skill/spell: '%s'\n\r", sn,
skill_table[sn].slot, skill_table[sn].name );
chsend ( buf, ch );
}
return;
}
/* RT set replaces sset, mset, oset, and rset */
CH_CMD ( do_set )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " set mob <name> <field> <value>\n\r", ch );
chsend ( " set obj <name> <field> <value>\n\r", ch );
chsend ( " set room <room> <field> <value>\n\r", ch );
chsend ( " set skill <name> <spell or skill> <value>\n\r", ch );
return;
}
if ( !str_prefix ( arg, "mobile" ) || !str_prefix ( arg, "character" ) )
{
do_function ( ch, &do_mset, argument );
return;
}
if ( !str_prefix ( arg, "skill" ) || !str_prefix ( arg, "spell" ) )
{
do_function ( ch, &do_sset, argument );
return;
}
if ( !str_prefix ( arg, "object" ) )
{
do_function ( ch, &do_oset, argument );
return;
}
if ( !str_prefix ( arg, "room" ) )
{
do_function ( ch, &do_rset, argument );
return;
}
/* echo syntax */
do_function ( ch, &do_set, "" );
}
CH_CMD ( do_sset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int value;
int sn;
bool fAll;
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
argument = one_argument ( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " set skill <name> <spell or skill> <value>\n\r", ch );
chsend ( " set skill <name> all <value>\n\r", ch );
chsend ( " (use the name of the skill, not the number)\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
fAll = !str_cmp ( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup ( arg2 ) ) < 0 )
{
chsend ( "No such skill or spell.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number ( arg3 ) )
{
chsend ( "Value must be numeric.\n\r", ch );
return;
}
value = atoi ( arg3 );
if ( value < 0 || value > 100 )
{
chsend ( "Value range is 0 to 100.\n\r", ch );
return;
}
if ( fAll )
{
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL )
victim->pcdata->learned[sn] = value;
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
CH_CMD ( do_mset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *victim;
long value;
smash_tilde ( argument );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " set char <name> <field> <value>\n\r", ch );
chsend ( " Field being one of:\n\r", ch );
chsend ( " str int wis dex con sex class level\n\r", ch );
chsend ( " race group gold silver hp mana move prac\n\r", ch );
chsend ( " align train thirst hunger drunk full\n\r", ch );
chsend ( " security\n\r", ch );
return;
}
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
/* clear zones for mobs */
victim->zone = NULL;
/*
* Snarf the value (which need not be numeric).
*/
value = is_number ( arg3 ) ? atoi ( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp ( arg2, "str" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_STR ) )
{
sprintf ( buf, "Strength range is 3 to %d\n\r.",
get_max_train ( victim, STAT_STR ) );
chsend ( buf, ch );
return;
}
victim->perm_stat[STAT_STR] = value;
return;
}
if ( !str_cmp ( arg2, "security" ) ) /* OLC */
{
if ( IS_NPC ( ch ) )
{
chsend ( "Si, claro.\n\r", ch );
return;
}
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( value > ch->pcdata->security || value < 0 )
{
if ( ch->pcdata->security != 0 )
{
sprintf ( buf, "Valid security is 0-%d.\n\r",
ch->pcdata->security );
chsend ( buf, ch );
}
else
{
chsend ( "Valid security is 0 only.\n\r", ch );
}
return;
}
victim->pcdata->security = value;
return;
}
if ( !str_cmp ( arg2, "int" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_INT ) )
{
sprintf ( buf, "Intelligence range is 3 to %d.\n\r",
get_max_train ( victim, STAT_INT ) );
chsend ( buf, ch );
return;
}
victim->perm_stat[STAT_INT] = value;
return;
}
if ( !str_cmp ( arg2, "wis" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_WIS ) )
{
sprintf ( buf, "Wisdom range is 3 to %d.\n\r",
get_max_train ( victim, STAT_WIS ) );
chsend ( buf, ch );
return;
}
victim->perm_stat[STAT_WIS] = value;
return;
}
if ( !str_cmp ( arg2, "dex" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_DEX ) )
{
sprintf ( buf, "Dexterity range is 3 to %d.\n\r",
get_max_train ( victim, STAT_DEX ) );
chsend ( buf, ch );
return;
}
victim->perm_stat[STAT_DEX] = value;
return;
}
if ( !str_cmp ( arg2, "con" ) )
{
if ( value < 3 || value > get_max_train ( victim, STAT_CON ) )
{
sprintf ( buf, "Constitution range is 3 to %d.\n\r",
get_max_train ( victim, STAT_CON ) );
chsend ( buf, ch );
return;
}
victim->perm_stat[STAT_CON] = value;
return;
}
if ( !str_prefix ( arg2, "sex" ) )
{
if ( value < 0 || value > 2 )
{
chsend ( "Sex range is 0 to 2.\n\r", ch );
return;
}
victim->sex = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->true_sex = value;
return;
}
if ( !str_prefix ( arg2, "class" ) )
{
int Class;
if ( IS_NPC ( victim ) )
{
chsend ( "Mobiles have no class.\n\r", ch );
return;
}
Class = class_lookup ( arg3 );
if ( Class == -1 )
{
strcpy ( buf, "Possible classes are: " );
for ( Class = 0; Class < MAX_CLASS; Class++ )
{
if ( Class > 0 )
strcat ( buf, " " );
strcat ( buf, class_table[Class].name );
}
strcat ( buf, ".\n\r" );
chsend ( buf, ch );
return;
}
victim->Class = Class;
return;
}
if ( !str_prefix ( arg2, "level" ) )
{
if ( !IS_NPC ( victim ) )
{
chsend ( "Not on PC's.\n\r", ch );
return;
}
if ( value < 0 || value > MAX_LEVEL )
{
sprintf ( buf, "Level range is 0 to %d.\n\r", MAX_LEVEL );
chsend ( buf, ch );
return;
}
victim->level = value;
return;
}
if ( !str_prefix ( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_prefix ( arg2, "silver" ) )
{
victim->silver = value;
return;
}
if ( !str_prefix ( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
chsend ( "Hp range is -10 to 30,000 hit points.\n\r", ch );
return;
}
victim->max_hit = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_hit = value;
return;
}
if ( !str_prefix ( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
chsend ( "Mana range is 0 to 30,000 mana points.\n\r", ch );
return;
}
victim->max_mana = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_mana = value;
return;
}
if ( !str_prefix ( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
chsend ( "Move range is 0 to 30,000 move points.\n\r", ch );
return;
}
victim->max_move = value;
if ( !IS_NPC ( victim ) )
victim->pcdata->perm_move = value;
return;
}
if ( !str_prefix ( arg2, "practice" ) )
{
if ( value < 0 || value > 250 )
{
chsend ( "Practice range is 0 to 250 sessions.\n\r", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_prefix ( arg2, "train" ) )
{
if ( value < 0 || value > 50 )
{
chsend ( "Training session range is 0 to 50 sessions.\n\r", ch );
return;
}
victim->train = value;
return;
}
if ( !str_prefix ( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
chsend ( "Alignment range is -1000 to 1000.\n\r", ch );
return;
}
victim->alignment = value;
return;
}
if ( !str_prefix ( arg2, "thirst" ) )
{
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
chsend ( "Thirst range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_prefix ( arg2, "drunk" ) )
{
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
chsend ( "Drunk range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_prefix ( arg2, "full" ) )
{
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
chsend ( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_prefix ( arg2, "hunger" ) )
{
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( value < -1 || value > 100 )
{
chsend ( "Full range is -1 to 100.\n\r", ch );
return;
}
victim->pcdata->condition[COND_HUNGER] = value;
return;
}
if ( !str_prefix ( arg2, "race" ) )
{
int race;
race = race_lookup ( arg3 );
if ( race == 0 )
{
chsend ( "That is not a valid race.\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) && !race_table[race].pc_race )
{
chsend ( "That is not a valid player race.\n\r", ch );
return;
}
victim->race = race;
return;
}
if ( !str_prefix ( arg2, "group" ) )
{
if ( !IS_NPC ( victim ) )
{
chsend ( "Only on NPCs.\n\r", ch );
return;
}
victim->group = value;
return;
}
/*
* Generate usage message.
*/
do_function ( ch, &do_mset, "" );
return;
}
CH_CMD ( do_string )
{
char type[MAX_INPUT_LENGTH];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
OBJ_DATA *obj;
smash_tilde ( argument );
argument = one_argument ( argument, type );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' ||
arg3[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " string char <name> <field> <string>\n\r", ch );
chsend ( " fields: name short long desc title spec who\n\r", ch );
chsend ( " string obj <name> <field> <string>\n\r", ch );
chsend ( " fields: name short long extended\n\r", ch );
return;
}
if ( !str_prefix ( type, "character" ) || !str_prefix ( type, "mobile" ) )
{
if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
/* clear zone for mobs */
victim->zone = NULL;
/* string something */
if ( !str_prefix ( arg2, "name" ) )
{
if ( !IS_NPC ( victim ) )
{
chsend ( "Not on PC's.\n\r", ch );
return;
}
free_string ( victim->name );
victim->name = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "description" ) )
{
free_string ( victim->description );
victim->description = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "short" ) )
{
free_string ( victim->short_descr );
victim->short_descr = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "long" ) )
{
free_string ( victim->long_descr );
strcat ( arg3, "\n\r" );
victim->long_descr = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "title" ) )
{
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
set_title ( victim, arg3 );
return;
}
if ( !str_prefix ( arg2, "who" ) )
{
if ( IS_NPC ( victim ) )
{
chsend ( "Not on NPC's.\n\r", ch );
return;
}
if ( !str_cmp ( arg3, "none" ) )
{
free_string ( victim->pcdata->who_descr );
victim->pcdata->who_descr = str_dup ( "" );
return;
}
if ( strlen_color ( arg3 ) > 14 )
{
chsend ( "Limited to 14 characters. (minus color)\n\r", ch );
return;
}
free_string ( victim->pcdata->who_descr );
victim->pcdata->who_descr = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "spec" ) )
{
if ( !IS_NPC ( victim ) )
{
chsend ( "Not on PC's.\n\r", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup ( arg3 ) ) == 0 )
{
chsend ( "No such spec fun.\n\r", ch );
return;
}
return;
}
}
if ( !str_prefix ( type, "object" ) )
{
/* string an obj */
if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL )
{
chsend ( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
if ( !str_prefix ( arg2, "name" ) )
{
free_string ( obj->name );
obj->name = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "short" ) )
{
free_string ( obj->short_descr );
obj->short_descr = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "long" ) )
{
free_string ( obj->description );
obj->description = str_dup ( arg3 );
return;
}
if ( !str_prefix ( arg2, "ed" ) || !str_prefix ( arg2, "extended" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument ( argument, arg3 );
if ( argument == NULL )
{
chsend ( "Syntax: oset <object> ed <keyword> <string>\n\r",
ch );
return;
}
strcat ( argument, "\n\r" );
ed = new_extra_descr ( );
ed->keyword = str_dup ( arg3 );
ed->description = str_dup ( argument );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
}
/* echo bad use message */
do_function ( ch, &do_string, "" );
}
CH_CMD ( do_oset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
OBJ_DATA *obj;
long value;
smash_tilde ( argument );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " set obj <object> <field> <value>\n\r", ch );
chsend ( " Field being one of:\n\r", ch );
chsend ( " value0 value1 value2 value3 value4 (v1-v4)\n\r", ch );
chsend ( " extra wear level weight cost timer\n\r", ch );
return;
}
if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL )
{
chsend ( "Nothing like that in heaven or earth.\n\r", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi ( arg3 );
/*
* Set something.
*/
if ( !str_cmp ( arg2, "value0" ) || !str_cmp ( arg2, "v0" ) )
{
obj->value[0] = UMIN ( 50, value );
return;
}
if ( !str_cmp ( arg2, "value1" ) || !str_cmp ( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp ( arg2, "value2" ) || !str_cmp ( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp ( arg2, "value3" ) || !str_cmp ( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp ( arg2, "value4" ) || !str_cmp ( arg2, "v4" ) )
{
obj->value[4] = value;
return;
}
if ( !str_prefix ( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_prefix ( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_prefix ( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_prefix ( arg2, "weight" ) )
{
obj->weight = value;
return;
}
if ( !str_prefix ( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_prefix ( arg2, "timer" ) )
{
obj->timer = value;
return;
}
/*
* Generate usage message.
*/
do_function ( ch, &do_oset, "" );
return;
}
CH_CMD ( do_rset )
{
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char arg3[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *location;
long value;
smash_tilde ( argument );
argument = one_argument ( argument, arg1 );
argument = one_argument ( argument, arg2 );
strcpy ( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
chsend ( "Syntax:\n\r", ch );
chsend ( " set room <location> <field> <value>\n\r", ch );
chsend ( " Field being one of:\n\r", ch );
chsend ( " flags sector\n\r", ch );
return;
}
if ( ( location = find_location ( ch, arg1 ) ) == NULL )
{
chsend ( "No such location.\n\r", ch );
return;
}
if ( !is_room_owner ( ch, location ) && ch->in_room != location &&
room_is_private ( location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
chsend ( "That room is private right now.\n\r", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number ( arg3 ) )
{
chsend ( "Value must be numeric.\n\r", ch );
return;
}
value = atol ( arg3 );
/*
* Set something.
*/
if ( !str_prefix ( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_prefix ( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_function ( ch, &do_rset, "" );
return;
}
CH_CMD ( do_sockets )
{
char buf[2 * MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
int count;
count = 0;
buf[0] = '\0';
one_argument ( argument, arg );
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->character != NULL && can_see ( ch, d->character ) &&
( arg[0] == '\0' || is_name ( arg, d->character->name ) ||
( d->original && is_name ( arg, d->original->name ) ) ) )
{
count++;
sprintf ( buf + strlen ( buf ), "[%3d %2d] %s@%s\n\r",
d->descriptor, d->connected,
d->original ? d->original->name : d->character ? d->
character->name : "(none)", d->host );
}
}
if ( count == 0 )
{
chsend ( "No one by that name is connected.\n\r", ch );
return;
}
sprintf ( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
strcat ( buf, buf2 );
page_to_char ( buf, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
CH_CMD ( do_force )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
argument = one_argument ( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
chsend ( "Force whom to do what?\n\r", ch );
return;
}
one_argument ( argument, arg2 );
if ( !str_cmp ( arg2, "delete" ) || !str_prefix ( arg2, "mob" ) )
{
chsend ( "That will NOT be done.\n\r", ch );
return;
}
sprintf ( buf, "$n forces you to '%s'.", argument );
if ( !str_cmp ( arg, "all" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if ( get_trust ( ch ) < MAX_LEVEL - 3 )
{
chsend ( "Not at your level!\n\r", ch );
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) )
{
act ( buf, ch, NULL, vch, TO_VICT );
interpret ( vch, argument );
}
}
}
else if ( !str_cmp ( arg, "players" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if ( get_trust ( ch ) < MAX_LEVEL - 2 )
{
chsend ( "Not at your level!\n\r", ch );
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) &&
vch->level < LEVEL_HERO )
{
act ( buf, ch, NULL, vch, TO_VICT );
interpret ( vch, argument );
}
}
}
else if ( !str_cmp ( arg, "gods" ) )
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
if ( get_trust ( ch ) < MAX_LEVEL - 2 )
{
chsend ( "Not at your level!\n\r", ch );
return;
}
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) &&
vch->level >= LEVEL_HERO )
{
act ( buf, ch, NULL, vch, TO_VICT );
interpret ( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
{
chsend ( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
chsend ( "Aye aye, right away!\n\r", ch );
return;
}
if ( !is_room_owner ( ch, victim->in_room ) &&
ch->in_room != victim->in_room &&
room_is_private ( victim->in_room ) &&
!IS_TRUSTED ( ch, IMPLEMENTOR ) )
{
chsend ( "That character is in a private room.\n\r", ch );
return;
}
if ( get_trust ( victim ) >= get_trust ( ch ) )
{
chsend ( "Do it yourself!\n\r", ch );
return;
}
if ( !IS_NPC ( victim ) && get_trust ( ch ) < MAX_LEVEL - 3 )
{
chsend ( "Not at your level!\n\r", ch );
return;
}
act ( buf, ch, NULL, victim, TO_VICT );
interpret ( victim, argument );
}
chsend ( "Ok.\n\r", ch );
return;
}
/*
* New routines by Dionysos.
*/
CH_CMD ( do_invis )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument ( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->invis_level )
{
ch->invis_level = 0;
act ( "$n slowly fades into existence.", ch, NULL, NULL,
TO_ROOM );
chsend ( "You slowly fade back into existence.\n\r", ch );
}
else
{
ch->invis_level = get_trust ( ch );
act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
chsend ( "You slowly vanish into thin air.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi ( arg );
if ( level < 2 || level > get_trust ( ch ) )
{
chsend ( "Invis level must be between 2 and your level.\n\r",
ch );
return;
}
else
{
ch->reply = NULL;
ch->invis_level = level;
act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
chsend ( "You slowly vanish into thin air.\n\r", ch );
}
}
return;
}
CH_CMD ( do_incognito )
{
int level;
char arg[MAX_STRING_LENGTH];
/* RT code for taking a level argument */
one_argument ( argument, arg );
if ( arg[0] == '\0' )
/* take the default path */
if ( ch->incog_level )
{
ch->incog_level = 0;
act ( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
chsend ( "You are no longer cloaked.\n\r", ch );
}
else
{
ch->incog_level = get_trust ( ch );
act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
chsend ( "You cloak your presence.\n\r", ch );
}
else
/* do the level thing */
{
level = atoi ( arg );
if ( level < 2 || level > get_trust ( ch ) )
{
chsend ( "Incog level must be between 2 and your level.\n\r",
ch );
return;
}
else
{
ch->reply = NULL;
ch->incog_level = level;
act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
chsend ( "You cloak your presence.\n\r", ch );
}
}
return;
}
CH_CMD ( do_holylight )
{
if ( IS_NPC ( ch ) )
return;
if ( IS_SET ( ch->act, PLR_HOLYLIGHT ) )
{
REMOVE_BIT ( ch->act, PLR_HOLYLIGHT );
chsend ( "Holy light mode off.\n\r", ch );
}
else
{
SET_BIT ( ch->act, PLR_HOLYLIGHT );
chsend ( "Holy light mode on.\n\r", ch );
}
return;
}
/* prefix command: it will put the string typed on each line typed */
CH_CMD ( do_prefi )
{
chsend ( "You cannot abbreviate the prefix command.\r\n", ch );
return;
}
CH_CMD ( do_prefix )
{
char buf[MAX_INPUT_LENGTH];
if ( argument[0] == '\0' )
{
if ( ch->prefix[0] == '\0' )
{
chsend ( "You have no prefix to clear.\r\n", ch );
return;
}
chsend ( "Prefix removed.\r\n", ch );
free_string ( ch->prefix );
ch->prefix = str_dup ( "" );
return;
}
if ( ch->prefix[0] != '\0' )
{
sprintf ( buf, "Prefix changed to %s.\r\n", argument );
free_string ( ch->prefix );
}
else
{
sprintf ( buf, "Prefix set to %s.\r\n", argument );
}
ch->prefix = str_dup ( argument );
}
/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"
/* This is the executable file */
#define EXE_FILE "../src/rom"
bool write_to_descriptor args ( ( int desc, char *txt, int length ) );
/* Copyover - Original idea: Fusion of MUD++
* Adapted to Diku by Erwin S. Andreasen, <erwin@andreasen.org>
* http://www.andreasen.org
* Changed into a ROM patch after seeing the 100th request for it :)
*/
CH_CMD ( do_copyover )
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf[100], buf2[100];
extern int port, control; /* db.c */
fp = file_open ( COPYOVER_FILE, "w" );
if ( !fp )
{
if ( ch )
chsend ( "Copyover file not writeable, aborted.\n\r", ch );
logf ( "Could not write to copyover file: %s", COPYOVER_FILE );
perror ( "do_copyover:file_open" );
return;
}
/* Consider changing all saved areas here, if you use OLC */
do_asave ( NULL, "" );
sprintf ( buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r",
ch ? ch->name : "System" );
/* For each playing descriptor, save its state */
for ( d = descriptor_list; d; d = d_next )
{
CHAR_DATA *och = CH ( d );
d_next = d->next; /* We delete from the list , so need to save this */
if ( !d->character || d->connected > CON_PLAYING ) /* drop those logging on */
{
write_to_descriptor ( d->descriptor,
"\n\rSorry, we are rebooting. Come back in a few minutes.\n\r",
0 );
close_socket ( d ); /* throw'em out */
}
else
{
fprintf ( fp, "%d %s %s\n", d->descriptor, och->name, d->host );
#if 0 /* This is not necessary for ROM */
if ( och->level == 1 )
{
write_to_descriptor ( d->descriptor,
"Since you are level one, and level one characters do not save, you gain a free level!\n\r",
0 );
advance_level ( och );
och->level++; /* Advance_level doesn't do that */
}
#endif
save_char_obj ( och );
write_to_descriptor ( d->descriptor, buf, 0 );
}
}
fprintf ( fp, "-1\n" );
file_close ( fp );
/* Close reserve and other always-open files and release other resources */
fclose ( fpReserve );
/* exec - descriptors are inherited */
sprintf ( buf, "%d", port );
sprintf ( buf2, "%d", control );
execl ( EXE_FILE, "rom", buf, "copyover", buf2, ( char * ) NULL );
/* Failed - sucessful exec will not return */
perror ( "do_copyover: execl" );
chsend ( "Copyover FAILED!\n\r", ch );
/* Here you might want to reopen fpReserve */
fpReserve = fopen ( NULL_FILE, "r" );
}
/* Recover from a copyover - load players */
void copyover_recover ( )
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name[100];
char host[MSL];
int desc;
bool fOld;
logf ( "Copyover recovery initiated" );
fp = file_open ( COPYOVER_FILE, "r" );
if ( !fp ) /* there are some descriptors open which will hang forever then ? */
{
perror ( "copyover_recover:file_open" );
logf ( "Copyover file not found. Exitting.\n\r" );
exit ( 1 );
}
unlink ( COPYOVER_FILE ); /* In case something crashes - doesn't prevent reading */
for ( ;; )
{
fscanf ( fp, "%d %s %s\n", &desc, name, host );
if ( desc == -1 )
break;
/* Write something, and check if it goes error-free */
if ( !write_to_descriptor
( desc, "\n\rRestoring from copyover...\n\r", 0 ) )
{
close ( desc ); /* nope */
continue;
}
d = new_descriptor ( );
d->descriptor = desc;
d->host = str_dup ( host );
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
/* Now, find the pfile */
fOld = load_char_obj ( d, name );
if ( !fOld ) /* Player file not found?! */
{
write_to_descriptor ( desc,
"\n\rSomehow, your character was lost in the copyover. Sorry.\n\r",
0 );
close_socket ( d );
}
else /* ok! */
{
write_to_descriptor ( desc, "\n\rCopyover recovery complete.\n\r",
0 );
/* Just In Case */
if ( !d->character->in_room )
d->character->in_room = get_room_index ( ROOM_VNUM_TEMPLE );
/* Insert in the char_list */
d->character->next = char_list;
char_list = d->character;
char_to_room ( d->character, d->character->in_room );
do_look ( d->character, "auto" );
act ( "$n materializes!", d->character, NULL, NULL, TO_ROOM );
d->connected = CON_PLAYING;
if ( d->character->pet != NULL )
{
char_to_room ( d->character->pet, d->character->in_room );
act ( "$n materializes!.", d->character->pet, NULL, NULL,
TO_ROOM );
}
}
}
file_close ( fp );
}