/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#include <sys/types.h>
#if !defined(WIN32)
#include <sys/time.h>
#include <unistd.h>
#else
#include <io.h>
#include <process.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "merc.h"
#include "interp.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
#include "winstuff.h"

/*
 * Local functions.
 */
ROOM_INDEX_DATA *find_location args ( ( CHAR_DATA * ch, char *arg ) );

CH_CMD ( do_wiznet )
{
    FLAG flag;
    char buf[MAX_STRING_LENGTH];

    if ( argument[0] == '\0' )
    {
        if ( IS_SET ( ch->wiznet, WIZ_ON ) )
        {
            chsend ( "Signing off of Wiznet.\n\r", ch );
            REMOVE_BIT ( ch->wiznet, WIZ_ON );
        }
        else
        {
            chsend ( "Welcome to Wiznet!\n\r", ch );
            SET_BIT ( ch->wiznet, WIZ_ON );
        }
        return;
    }

    if ( !str_prefix ( argument, "on" ) )
    {
        chsend ( "Welcome to Wiznet!\n\r", ch );
        SET_BIT ( ch->wiznet, WIZ_ON );
        return;
    }

    if ( !str_prefix ( argument, "off" ) )
    {
        chsend ( "Signing off of Wiznet.\n\r", ch );
        REMOVE_BIT ( ch->wiznet, WIZ_ON );
        return;
    }

    /* show wiznet status */
    if ( !str_prefix ( argument, "status" ) )
    {
        buf[0] = '\0';

        if ( !IS_SET ( ch->wiznet, WIZ_ON ) )
            strcat ( buf, "off " );

        for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
            if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) )
            {
                strcat ( buf, wiznet_table[flag].name );
                strcat ( buf, " " );
            }

        strcat ( buf, "\n\r" );

        chsend ( "Wiznet status:\n\r", ch );
        chsend ( buf, ch );
        return;
    }

    if ( !str_prefix ( argument, "show" ) )
        /* list of all wiznet options */
    {
        buf[0] = '\0';

        for ( flag = 0; wiznet_table[flag].name != NULL; flag++ )
        {
            if ( wiznet_table[flag].level <= get_trust ( ch ) )
            {
                strcat ( buf, wiznet_table[flag].name );
                strcat ( buf, " " );
            }
        }

        strcat ( buf, "\n\r" );

        chsend ( "Wiznet options available to you are:\n\r", ch );
        chsend ( buf, ch );
        return;
    }

    flag = wiznet_lookup ( argument );

    if ( flag == -1 || get_trust ( ch ) < wiznet_table[flag].level )
    {
        chsend ( "No such option.\n\r", ch );
        return;
    }

    if ( IS_SET ( ch->wiznet, wiznet_table[flag].flag ) )
    {
        sprintf ( buf, "You will no longer see %s on wiznet.\n\r",
                  wiznet_table[flag].name );
        chsend ( buf, ch );
        REMOVE_BIT ( ch->wiznet, wiznet_table[flag].flag );
        return;
    }
    else
    {
        sprintf ( buf, "You will now see %s on wiznet.\n\r",
                  wiznet_table[flag].name );
        chsend ( buf, ch );
        SET_BIT ( ch->wiznet, wiznet_table[flag].flag );
        return;
    }

}

void wiznet ( char *string, CHAR_DATA * ch, OBJ_DATA * obj, FLAG flag,
              FLAG flag_skip, int min_level )
{
    DESCRIPTOR_DATA *d;

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        if ( d->connected == CON_PLAYING && IS_IMMORTAL ( d->character ) &&
             IS_SET ( d->character->wiznet, WIZ_ON ) && ( !flag ||
                                                          IS_SET ( d->
                                                                   character->
                                                                   wiznet,
                                                                   flag ) ) &&
             ( !flag_skip || !IS_SET ( d->character->wiznet, flag_skip ) ) &&
             get_trust ( d->character ) >= min_level && d->character != ch )
        {
            chsend ( CTAG ( _WIZNET ), ch );
            if ( IS_SET ( d->character->wiznet, WIZ_PREFIX ) )
                chsend ( "--> ", d->character );
            act_new ( string, d->character, obj, ch, TO_CHAR, POS_DEAD );
        }
    }

    return;
}

CH_CMD ( do_guild )
{
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    int clan;

    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
        chsend ( "Syntax: guild <char> <cln name>\n\r", ch );
        return;
    }
    if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "They aren't playing.\n\r", ch );
        return;
    }

    if ( !str_prefix ( arg2, "none" ) )
    {
        chsend ( "They are now clanless.\n\r", ch );
        chsend ( "You are now a member of no clan!\n\r", victim );
        victim->clan = 0;
        return;
    }

    if ( ( clan = clan_lookup ( arg2 ) ) == 0 )
    {
        chsend ( "No such clan exists.\n\r", ch );
        return;
    }

    if ( clan_table[clan].independent )
    {
        sprintf ( buf, "They are now a %s.\n\r", clan_table[clan].name );
        chsend ( buf, ch );
        sprintf ( buf, "You are now a %s.\n\r", clan_table[clan].name );
        chsend ( buf, victim );
    }
    else
    {
        sprintf ( buf, "They are now a member of clan %s.\n\r",
                  capitalize ( clan_table[clan].name ) );
        chsend ( buf, ch );
        sprintf ( buf, "You are now a member of clan %s.\n\r",
                  capitalize ( clan_table[clan].name ) );
    }

    victim->clan = clan;
}

/* equips a character */
CH_CMD ( do_outfit )
{
    OBJ_DATA *obj;
    int i, sn;
    VNUM vnum;

    if ( ch->level > 5 || IS_NPC ( ch ) )
    {
        chsend ( "Find it yourself!\n\r", ch );
        return;
    }

    if ( ( obj = get_eq_char ( ch, WEAR_LIGHT ) ) == NULL )
    {
        obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_BANNER ), 0 );
        obj->cost = 0;
        obj_to_char ( obj, ch );
        equip_char ( ch, obj, WEAR_LIGHT );
    }

    if ( ( obj = get_eq_char ( ch, WEAR_BODY ) ) == NULL )
    {
        obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_VEST ), 0 );
        obj->cost = 0;
        obj_to_char ( obj, ch );
        equip_char ( ch, obj, WEAR_BODY );
    }

    /* do the weapon thing */
    if ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL )
    {
        sn = 0;
        vnum = OBJ_VNUM_SCHOOL_SWORD;   /* just in case! */

        for ( i = 0; weapon_table[i].name != NULL; i++ )
        {
            if ( ch->pcdata->learned[sn] <
                 ch->pcdata->learned[*weapon_table[i].gsn] )
            {
                sn = *weapon_table[i].gsn;
                vnum = weapon_table[i].vnum;
            }
        }

        obj = create_object ( get_obj_index ( vnum ), 0 );
        obj_to_char ( obj, ch );
        equip_char ( ch, obj, WEAR_WIELD );
    }

    if ( ( ( obj = get_eq_char ( ch, WEAR_WIELD ) ) == NULL ||
           !IS_WEAPON_STAT ( obj, WEAPON_TWO_HANDS ) ) &&
         ( obj = get_eq_char ( ch, WEAR_SHIELD ) ) == NULL )
    {
        obj = create_object ( get_obj_index ( OBJ_VNUM_SCHOOL_SHIELD ), 0 );
        obj->cost = 0;
        obj_to_char ( obj, ch );
        equip_char ( ch, obj, WEAR_SHIELD );
    }

    chsend ( "You have been equipped by Mota.\n\r", ch );
}

/* RT nochannels command, for those spammers */
CH_CMD ( do_nochannels )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Nochannel whom?", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) )
    {
        chsend ( "You failed.\n\r", ch );
        return;
    }

    if ( IS_SET ( victim->comm, COMM_NOCHANNELS ) )
    {
        REMOVE_BIT ( victim->comm, COMM_NOCHANNELS );
        chsend ( "The gods have restored your channel priviliges.\n\r",
                 victim );
        chsend ( "NOCHANNELS removed.\n\r", ch );
        sprintf ( buf, "$N restores channels to %s", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }
    else
    {
        SET_BIT ( victim->comm, COMM_NOCHANNELS );
        chsend ( "The gods have revoked your channel priviliges.\n\r",
                 victim );
        chsend ( "NOCHANNELS set.\n\r", ch );
        sprintf ( buf, "$N revokes %s's channels.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }

    return;
}

CH_CMD ( do_smote )
{
    CHAR_DATA *vch;
    char *letter, *name;
    char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH];
    uint matches = 0;

    if ( !IS_NPC ( ch ) && IS_SET ( ch->comm, COMM_NOEMOTE ) )
    {
        chsend ( "You can't show your emotions.\n\r", ch );
        return;
    }

    if ( argument[0] == '\0' )
    {
        chsend ( "Emote what?\n\r", ch );
        return;
    }

    if ( strstr ( argument, ch->name ) == NULL )
    {
        chsend ( "You must include your name in an smote.\n\r", ch );
        return;
    }

    chsend ( argument, ch );
    chsend ( "\n\r", ch );

    for ( vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room )
    {
        if ( vch->desc == NULL || vch == ch )
            continue;

        if ( ( letter = strstr ( argument, vch->name ) ) == NULL )
        {
            chsend ( argument, vch );
            chsend ( "\n\r", vch );
            continue;
        }

        strcpy ( temp, argument );
        temp[strlen ( argument ) - strlen ( letter )] = '\0';
        last[0] = '\0';
        name = vch->name;

        for ( ; *letter != '\0'; letter++ )
        {
            if ( *letter == '\'' && matches == strlen ( vch->name ) )
            {
                strcat ( temp, "r" );
                continue;
            }

            if ( *letter == 's' && matches == strlen ( vch->name ) )
            {
                matches = 0;
                continue;
            }

            if ( matches == strlen ( vch->name ) )
            {
                matches = 0;
            }

            if ( *letter == *name )
            {
                matches++;
                name++;
                if ( matches == strlen ( vch->name ) )
                {
                    strcat ( temp, "you" );
                    last[0] = '\0';
                    name = vch->name;
                    continue;
                }
                strncat ( last, letter, 1 );
                continue;
            }

            matches = 0;
            strcat ( temp, last );
            strncat ( temp, letter, 1 );
            last[0] = '\0';
            name = vch->name;
        }

        chsend ( temp, vch );
        chsend ( "\n\r", vch );
    }

    return;
}

CH_CMD ( do_bamfin )
{
    char buf[MAX_STRING_LENGTH];

    if ( !IS_NPC ( ch ) )
    {
        smash_tilde ( argument );

        if ( argument[0] == '\0' )
        {
            sprintf ( buf, "Your poofin is %s\n\r", ch->pcdata->bamfin );
            chsend ( buf, ch );
            return;
        }

        if ( strstr ( argument, ch->name ) == NULL )
        {
            chsend ( "You must include your name.\n\r", ch );
            return;
        }

        free_string ( ch->pcdata->bamfin );
        ch->pcdata->bamfin = str_dup ( argument );

        sprintf ( buf, "Your poofin is now %s\n\r", ch->pcdata->bamfin );
        chsend ( buf, ch );
    }
    return;
}

CH_CMD ( do_bamfout )
{
    char buf[MAX_STRING_LENGTH];

    if ( !IS_NPC ( ch ) )
    {
        smash_tilde ( argument );

        if ( argument[0] == '\0' )
        {
            sprintf ( buf, "Your poofout is %s\n\r", ch->pcdata->bamfout );
            chsend ( buf, ch );
            return;
        }

        if ( strstr ( argument, ch->name ) == NULL )
        {
            chsend ( "You must include your name.\n\r", ch );
            return;
        }

        free_string ( ch->pcdata->bamfout );
        ch->pcdata->bamfout = str_dup ( argument );

        sprintf ( buf, "Your poofout is now %s\n\r", ch->pcdata->bamfout );
        chsend ( buf, ch );
    }
    return;
}

CH_CMD ( do_deny )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );
    if ( arg[0] == '\0' )
    {
        chsend ( "Deny whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( IS_NPC ( victim ) )
    {
        chsend ( "Not on NPC's.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) )
    {
        chsend ( "You failed.\n\r", ch );
        return;
    }

    SET_BIT ( victim->act, PLR_DENY );
    chsend ( "You are denied access!\n\r", victim );
    sprintf ( buf, "$N denies access to %s", victim->name );
    wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    chsend ( "OK.\n\r", ch );
    save_char_obj ( victim );
    stop_fighting ( victim, TRUE );
    do_function ( victim, &do_quit, "" );

    return;
}

CH_CMD ( do_disconnect )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    one_argument ( argument, arg );
    if ( arg[0] == '\0' )
    {
        chsend ( "Disconnect whom?\n\r", ch );
        return;
    }

    if ( is_number ( arg ) )
    {
        int desc;

        desc = atoi ( arg );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            if ( d->descriptor == desc )
            {
                close_socket ( d );
                chsend ( "Ok.\n\r", ch );
                return;
            }
        }
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( victim->desc == NULL )
    {
        act ( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
        return;
    }

    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        if ( d == victim->desc )
        {
            close_socket ( d );
            chsend ( "Ok.\n\r", ch );
            return;
        }
    }

    bug ( "Do_disconnect: desc not found.", 0 );
    chsend ( "Descriptor not found!\n\r", ch );
    return;
}

CH_CMD ( do_pardon )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' )
    {
        chsend ( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( IS_NPC ( victim ) )
    {
        chsend ( "Not on NPC's.\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg2, "killer" ) )
    {
        if ( IS_SET ( victim->act, PLR_KILLER ) )
        {
            REMOVE_BIT ( victim->act, PLR_KILLER );
            chsend ( "Killer flag removed.\n\r", ch );
            chsend ( "You are no longer a KILLER.\n\r", victim );
        }
        return;
    }

    if ( !str_cmp ( arg2, "thief" ) )
    {
        if ( IS_SET ( victim->act, PLR_THIEF ) )
        {
            REMOVE_BIT ( victim->act, PLR_THIEF );
            chsend ( "Thief flag removed.\n\r", ch );
            chsend ( "You are no longer a THIEF.\n\r", victim );
        }
        return;
    }

    chsend ( "Syntax: pardon <character> <killer|thief>.\n\r", ch );
    return;
}

CH_CMD ( do_echo )
{
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        chsend ( "Global echo what?\n\r", ch );
        return;
    }

    for ( d = descriptor_list; d; d = d->next )
    {
        if ( d->connected == CON_PLAYING )
        {
            if ( get_trust ( d->character ) >= get_trust ( ch ) )
                chsend ( "global> ", d->character );
            chsend ( argument, d->character );
            chsend ( "\n\r", d->character );
        }
    }

    return;
}

CH_CMD ( do_recho )
{
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        chsend ( "Local echo what?\n\r", ch );

        return;
    }

    for ( d = descriptor_list; d; d = d->next )
    {
        if ( d->connected == CON_PLAYING &&
             d->character->in_room == ch->in_room )
        {
            if ( get_trust ( d->character ) >= get_trust ( ch ) )
                chsend ( "local> ", d->character );
            chsend ( argument, d->character );
            chsend ( "\n\r", d->character );
        }
    }

    return;
}

CH_CMD ( do_zecho )
{
    DESCRIPTOR_DATA *d;

    if ( argument[0] == '\0' )
    {
        chsend ( "Zone echo what?\n\r", ch );
        return;
    }

    for ( d = descriptor_list; d; d = d->next )
    {
        if ( d->connected == CON_PLAYING && d->character->in_room != NULL &&
             ch->in_room != NULL &&
             d->character->in_room->area == ch->in_room->area )
        {
            if ( get_trust ( d->character ) >= get_trust ( ch ) )
                chsend ( "zone> ", d->character );
            chsend ( argument, d->character );
            chsend ( "\n\r", d->character );
        }
    }
}

CH_CMD ( do_pecho )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    argument = one_argument ( argument, arg );

    if ( argument[0] == '\0' || arg[0] == '\0' )
    {
        chsend ( "Personal echo what?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "Target not found.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) &&
         get_trust ( ch ) != MAX_LEVEL )
        chsend ( "personal> ", victim );

    chsend ( argument, victim );
    chsend ( "\n\r", victim );
    chsend ( "personal> ", ch );
    chsend ( argument, ch );
    chsend ( "\n\r", ch );
}

ROOM_INDEX_DATA *find_location ( CHAR_DATA * ch, char *arg )
{
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    if ( is_number ( arg ) )
        return get_room_index ( atoi ( arg ) );

    if ( ( victim = get_char_world ( ch, arg ) ) != NULL )
        return victim->in_room;

    if ( ( obj = get_obj_world ( ch, arg ) ) != NULL )
        return obj->in_room;

    return NULL;
}

CH_CMD ( do_transfer )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;

    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );

    if ( arg1[0] == '\0' )
    {
        chsend ( "Transfer whom (and where)?\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg1, "all" ) )
    {
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            if ( d->connected == CON_PLAYING && d->character != ch &&
                 d->character->in_room != NULL &&
                 can_see ( ch, d->character ) )
            {
                char buf[MAX_STRING_LENGTH];
                sprintf ( buf, "%s %s", d->character->name, arg2 );
                do_function ( ch, &do_transfer, buf );
            }
        }
        return;
    }

    /*
     * Thanks to Grodyn for the optional location parameter.
     */
    if ( arg2[0] == '\0' )
    {
        location = ch->in_room;
    }
    else
    {
        if ( ( location = find_location ( ch, arg2 ) ) == NULL )
        {
            chsend ( "No such location.\n\r", ch );
            return;
        }

        if ( !is_room_owner ( ch, location ) && room_is_private ( location )
             && get_trust ( ch ) < MAX_LEVEL )
        {
            chsend ( "That room is private right now.\n\r", ch );
            return;
        }
    }

    if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( victim->in_room == NULL )
    {
        chsend ( "They are in limbo.\n\r", ch );
        return;
    }

    if ( victim->fighting != NULL )
        stop_fighting ( victim, TRUE );
    act ( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
    char_from_room ( victim );
    char_to_room ( victim, location );
    act ( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
    if ( ch != victim )
        act ( "$n has transferred you.", ch, NULL, victim, TO_VICT );
    do_function ( victim, &do_look, "auto" );
    chsend ( "Ok.\n\r", ch );
}

CH_CMD ( do_at )
{
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    ROOM_INDEX_DATA *original;
    OBJ_DATA *on;
    CHAR_DATA *wch;

    argument = one_argument ( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
        chsend ( "At where what?\n\r", ch );
        return;
    }

    if ( ( location = find_location ( ch, arg ) ) == NULL )
    {
        chsend ( "No such location.\n\r", ch );
        return;
    }

    if ( !is_room_owner ( ch, location ) && room_is_private ( location ) &&
         get_trust ( ch ) < MAX_LEVEL )
    {
        chsend ( "That room is private right now.\n\r", ch );
        return;
    }

    original = ch->in_room;
    on = ch->on;
    char_from_room ( ch );
    char_to_room ( ch, location );
    interpret ( ch, argument );

    /*
     * See if 'ch' still exists before continuing!
     * Handles 'at XXXX quit' case.
     */
    for ( wch = char_list; wch != NULL; wch = wch->next )
    {
        if ( wch == ch )
        {
            char_from_room ( ch );
            char_to_room ( ch, original );
            ch->on = on;
            break;
        }
    }

    return;
}

CH_CMD ( do_goto )
{
    ROOM_INDEX_DATA *location;
    CHAR_DATA *rch;
    int count = 0;

    if ( argument[0] == '\0' )
    {
        chsend ( "Goto where?\n\r", ch );
        return;
    }

    if ( ( location = find_location ( ch, argument ) ) == NULL )
    {
        chsend ( "No such location.\n\r", ch );
        return;
    }

    count = 0;
    for ( rch = location->people; rch != NULL; rch = rch->next_in_room )
        count++;

    if ( !is_room_owner ( ch, location ) && room_is_private ( location ) &&
         ( count > 1 || get_trust ( ch ) < MAX_LEVEL ) )
    {
        chsend ( "That room is private right now.\n\r", ch );
        return;
    }

    if ( ch->fighting != NULL )
        stop_fighting ( ch, TRUE );

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
        if ( get_trust ( rch ) >= ch->invis_level )
        {
            if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
                act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
            else
                act ( "$n leaves in a swirling mist.", ch, NULL, rch,
                      TO_VICT );
        }
    }

    char_from_room ( ch );
    char_to_room ( ch, location );

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
        if ( get_trust ( rch ) >= ch->invis_level )
        {
            if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
                act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
            else
                act ( "$n appears in a swirling mist.", ch, NULL, rch,
                      TO_VICT );
        }
    }

    do_function ( ch, &do_look, "auto" );
    return;
}

CH_CMD ( do_violate )
{
    ROOM_INDEX_DATA *location;
    CHAR_DATA *rch;

    if ( argument[0] == '\0' )
    {
        chsend ( "Goto where?\n\r", ch );
        return;
    }

    if ( ( location = find_location ( ch, argument ) ) == NULL )
    {
        chsend ( "No such location.\n\r", ch );
        return;
    }

    if ( !room_is_private ( location ) )
    {
        chsend ( "That room isn't private, use goto.\n\r", ch );
        return;
    }

    if ( ch->fighting != NULL )
        stop_fighting ( ch, TRUE );

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
        if ( get_trust ( rch ) >= ch->invis_level )
        {
            if ( ch->pcdata != NULL && ch->pcdata->bamfout[0] != '\0' )
                act ( "$t", ch, ch->pcdata->bamfout, rch, TO_VICT );
            else
                act ( "$n leaves in a swirling mist.", ch, NULL, rch,
                      TO_VICT );
        }
    }

    char_from_room ( ch );
    char_to_room ( ch, location );

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
        if ( get_trust ( rch ) >= ch->invis_level )
        {
            if ( ch->pcdata != NULL && ch->pcdata->bamfin[0] != '\0' )
                act ( "$t", ch, ch->pcdata->bamfin, rch, TO_VICT );
            else
                act ( "$n appears in a swirling mist.", ch, NULL, rch,
                      TO_VICT );
        }
    }

    do_function ( ch, &do_look, "auto" );
    return;
}

/* RT to replace the 3 stat commands */

CH_CMD ( do_stat )
{
    char arg[MAX_INPUT_LENGTH];
    char *string;
    OBJ_DATA *obj;
    ROOM_INDEX_DATA *location;
    CHAR_DATA *victim;

    string = one_argument ( argument, arg );
    if ( arg[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  stat <name>\n\r", ch );
        chsend ( "  stat obj <name>\n\r", ch );
        chsend ( "  stat mob <name>\n\r", ch );
        chsend ( "  stat room <number>\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg, "room" ) )
    {
        do_function ( ch, &do_rstat, string );
        return;
    }

    if ( !str_cmp ( arg, "obj" ) )
    {
        do_function ( ch, &do_ostat, string );
        return;
    }

    if ( !str_cmp ( arg, "char" ) || !str_cmp ( arg, "mob" ) )
    {
        do_function ( ch, &do_mstat, string );
        return;
    }

    /* do it the old way */

    obj = get_obj_world ( ch, argument );
    if ( obj != NULL )
    {
        do_function ( ch, &do_ostat, argument );
        return;
    }

    victim = get_char_world ( ch, argument );
    if ( victim != NULL )
    {
        do_function ( ch, &do_mstat, argument );
        return;
    }

    location = find_location ( ch, argument );
    if ( location != NULL )
    {
        do_function ( ch, &do_rstat, argument );
        return;
    }

    chsend ( "Nothing by that name found anywhere.\n\r", ch );
}

CH_CMD ( do_rstat )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    OBJ_DATA *obj;
    CHAR_DATA *rch;
    int door;

    one_argument ( argument, arg );
    location = ( arg[0] == '\0' ) ? ch->in_room : find_location ( ch, arg );
    if ( location == NULL )
    {
        chsend ( "No such location.\n\r", ch );
        return;
    }

    if ( !is_room_owner ( ch, location ) && ch->in_room != location &&
         room_is_private ( location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
    {
        chsend ( "That room is private right now.\n\r", ch );
        return;
    }

    sprintf ( buf, "Name: '%s'\n\rArea: '%s'\n\r", location->name,
              location->area->name );
    chsend ( buf, ch );

    sprintf ( buf,
              "Vnum: %ld  Sector: %d  Light: %d  Healing: %d  Mana: %d\n\r",
              location->vnum, location->sector_type, location->light,
              location->heal_rate, location->mana_rate );
    chsend ( buf, ch );

    sprintf ( buf, "Room flags: %d.\n\rDescription:\n\r%s",
              location->room_flags, location->description );
    chsend ( buf, ch );

    if ( location->extra_descr != NULL )
    {
        EXTRA_DESCR_DATA *ed;

        chsend ( "Extra description keywords: '", ch );
        for ( ed = location->extra_descr; ed; ed = ed->next )
        {
            chsend ( ed->keyword, ch );
            if ( ed->next != NULL )
                chsend ( " ", ch );
        }
        chsend ( "'.\n\r", ch );
    }

    chsend ( "Characters:", ch );
    for ( rch = location->people; rch; rch = rch->next_in_room )
    {
        if ( can_see ( ch, rch ) )
        {
            chsend ( " ", ch );
            one_argument ( rch->name, buf );
            chsend ( buf, ch );
        }
    }

    chsend ( ".\n\rObjects:   ", ch );
    for ( obj = location->contents; obj; obj = obj->next_content )
    {
        chsend ( " ", ch );
        one_argument ( obj->name, buf );
        chsend ( buf, ch );
    }
    chsend ( ".\n\r", ch );

    for ( door = 0; door <= 5; door++ )
    {
        EXIT_DATA *pexit;

        if ( ( pexit = location->exit[door] ) != NULL )
        {
            sprintf ( buf,
                      "Door: %d.  To: %ld.  Key: %ld.  Exit flags: %d.\n\rKeyword: '%s'.  Description: %s",
                      door,
                      ( pexit->u1.to_room ==
                        NULL ? -1 : pexit->u1.to_room->vnum ), pexit->key,
                      pexit->exit_info, pexit->keyword,
                      pexit->description[0] !=
                      '\0' ? pexit->description : "(none).\n\r" );
            chsend ( buf, ch );
        }
    }

    return;
}

CH_CMD ( do_ostat )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    OBJ_DATA *obj;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Stat what?\n\r", ch );
        return;
    }

    if ( ( obj = get_obj_world ( ch, argument ) ) == NULL )
    {
        chsend ( "Nothing like that in hell, earth, or heaven.\n\r", ch );
        return;
    }

    sprintf ( buf, "Name(s): %s\n\r", obj->name );
    chsend ( buf, ch );

    sprintf ( buf, "Vnum: %ld  Format: %s  Type: %s  Resets: %d\n\r",
              obj->pIndexData->vnum,
              obj->pIndexData->new_format ? "new" : "old",
              item_name ( obj->item_type ), obj->pIndexData->reset_num );
    chsend ( buf, ch );

    sprintf ( buf, "Short description: %s\n\rLong description: %s\n\r",
              obj->short_descr, obj->description );
    chsend ( buf, ch );

    sprintf ( buf, "Wear bits: %s\n\rExtra bits: %s\n\r",
              flag_string ( wear_flags, obj->wear_flags ),
              flag_string ( extra_flags, obj->extra_flags ) );
    chsend ( buf, ch );

    sprintf ( buf, "Number: %d/%d  Weight: %d/%d/%d (10th pounds)\n\r", 1,
              get_obj_number ( obj ), obj->weight, get_obj_weight ( obj ),
              get_true_weight ( obj ) );
    chsend ( buf, ch );

    sprintf ( buf, "Level: %d  Cost: %d  Condition: %d  Timer: %d\n\r",
              obj->level, obj->cost, obj->condition, obj->timer );
    chsend ( buf, ch );

    sprintf ( buf,
              "In room: %ld  In object: %s  Carried by: %s  Wear_loc: %d\n\r",
              obj->in_room == NULL ? 0 : obj->in_room->vnum,
              obj->in_obj == NULL ? "(none)" : obj->in_obj->short_descr,
              obj->carried_by == NULL ? "(none)" : can_see ( ch,
                                                             obj->
                                                             carried_by ) ?
              obj->carried_by->name : "someone", obj->wear_loc );
    chsend ( buf, ch );

    sprintf ( buf, "Values: %ld %ld %ld %ld %ld\n\r", obj->value[0],
              obj->value[1], obj->value[2], obj->value[3], obj->value[4] );
    chsend ( buf, ch );

    /* now give out vital statistics as per identify */

    switch ( obj->item_type )
    {
        case ITEM_SCROLL:
        case ITEM_POTION:
        case ITEM_PILL:
            sprintf ( buf, "Level %ld spells of:", obj->value[0] );
            chsend ( buf, ch );

            if ( obj->value[1] >= 0 && obj->value[1] < MAX_SKILL )
            {
                chsend ( " '", ch );
                chsend ( skill_table[obj->value[1]].name, ch );
                chsend ( "'", ch );
            }

            if ( obj->value[2] >= 0 && obj->value[2] < MAX_SKILL )
            {
                chsend ( " '", ch );
                chsend ( skill_table[obj->value[2]].name, ch );
                chsend ( "'", ch );
            }

            if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
            {
                chsend ( " '", ch );
                chsend ( skill_table[obj->value[3]].name, ch );
                chsend ( "'", ch );
            }

            if ( obj->value[4] >= 0 && obj->value[4] < MAX_SKILL )
            {
                chsend ( " '", ch );
                chsend ( skill_table[obj->value[4]].name, ch );
                chsend ( "'", ch );
            }

            chsend ( ".\n\r", ch );
            break;

        case ITEM_WAND:
        case ITEM_STAFF:
            sprintf ( buf, "Has %ld(%ld) charges of level %ld", obj->value[1],
                      obj->value[2], obj->value[0] );
            chsend ( buf, ch );

            if ( obj->value[3] >= 0 && obj->value[3] < MAX_SKILL )
            {
                chsend ( " '", ch );
                chsend ( skill_table[obj->value[3]].name, ch );
                chsend ( "'", ch );
            }

            chsend ( ".\n\r", ch );
            break;

        case ITEM_DRINK_CON:
            sprintf ( buf, "It holds %s-colored %s.\n\r",
                      liq_table[obj->value[2]].liq_color,
                      liq_table[obj->value[2]].liq_name );
            chsend ( buf, ch );
            break;

        case ITEM_WEAPON:
            chsend ( "Weapon type is ", ch );
            switch ( obj->value[0] )
            {
                case ( WEAPON_EXOTIC ):
                    chsend ( "exotic\n\r", ch );
                    break;
                case ( WEAPON_SWORD ):
                    chsend ( "sword\n\r", ch );
                    break;
                case ( WEAPON_DAGGER ):
                    chsend ( "dagger\n\r", ch );
                    break;
                case ( WEAPON_SPEAR ):
                    chsend ( "spear/staff\n\r", ch );
                    break;
                case ( WEAPON_MACE ):
                    chsend ( "mace/club\n\r", ch );
                    break;
                case ( WEAPON_AXE ):
                    chsend ( "axe\n\r", ch );
                    break;
                case ( WEAPON_FLAIL ):
                    chsend ( "flail\n\r", ch );
                    break;
                case ( WEAPON_WHIP ):
                    chsend ( "whip\n\r", ch );
                    break;
                case ( WEAPON_POLEARM ):
                    chsend ( "polearm\n\r", ch );
                    break;
                default:
                    chsend ( "unknown\n\r", ch );
                    break;
            }
            if ( obj->pIndexData->new_format )
                sprintf ( buf, "Damage is %ldd%ld (average %ld)\n\r",
                          obj->value[1], obj->value[2],
                          ( 1 + obj->value[2] ) * obj->value[1] / 2 );
            else
                sprintf ( buf, "Damage is %ld to %ld (average %ld)\n\r",
                          obj->value[1], obj->value[2],
                          ( obj->value[1] + obj->value[2] ) / 2 );
            chsend ( buf, ch );

            sprintf ( buf, "Damage noun is %s.\n\r",
                      ( obj->value[3] > 0 &&
                        obj->value[3] <
                        MAX_DAMAGE_MESSAGE ) ? attack_table[obj->value[3]].
                      noun : "undefined" );
            chsend ( buf, ch );

            if ( obj->value[4] )    /* weapon flags */
            {
                sprintf ( buf, "Weapons flags: %s\n\r",
                          flag_string ( weapon_type2, obj->value[4] ) );
                chsend ( buf, ch );
            }
            break;

        case ITEM_ARMOR:
            sprintf ( buf,
                      "Armor class is %ld pierce, %ld bash, %ld slash, and %ld vs. magic\n\r",
                      obj->value[0], obj->value[1], obj->value[2],
                      obj->value[3] );
            chsend ( buf, ch );
            break;

        case ITEM_CONTAINER:
            sprintf ( buf,
                      "Capacity: %ld#  Maximum weight: %ld#  flags: %s\n\r",
                      obj->value[0], obj->value[3],
                      flag_string ( container_flags, obj->value[1] ) );
            chsend ( buf, ch );
            if ( obj->value[4] != 100 )
            {
                sprintf ( buf, "Weight multiplier: %ld%%\n\r",
                          obj->value[4] );
                chsend ( buf, ch );
            }
            break;
    }

    if ( obj->extra_descr != NULL || obj->pIndexData->extra_descr != NULL )
    {
        EXTRA_DESCR_DATA *ed;

        chsend ( "Extra description keywords: '", ch );

        for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
        {
            chsend ( ed->keyword, ch );
            if ( ed->next != NULL )
                chsend ( " ", ch );
        }

        for ( ed = obj->pIndexData->extra_descr; ed != NULL; ed = ed->next )
        {
            chsend ( ed->keyword, ch );
            if ( ed->next != NULL )
                chsend ( " ", ch );
        }

        chsend ( "'\n\r", ch );
    }

    for ( paf = obj->affected; paf != NULL; paf = paf->next )
    {
        sprintf ( buf, "Affects %s by %d, level %d",
                  flag_string ( apply_flags, paf->location ), paf->modifier,
                  paf->level );
        chsend ( buf, ch );
        if ( paf->duration > -1 )
            sprintf ( buf, ", %d hours.\n\r", paf->duration );
        else
            sprintf ( buf, ".\n\r" );
        chsend ( buf, ch );
        if ( paf->bitvector )
        {
            switch ( paf->where )
            {
                case TO_AFFECTS:
                    sprintf ( buf, "Adds %s affect.\n",
                              flag_string ( affect_flags, paf->bitvector ) );
                    break;
                case TO_WEAPON:
                    sprintf ( buf, "Adds %s weapon flags.\n",
                              flag_string ( weapon_type2, paf->bitvector ) );
                    break;
                case TO_OBJECT:
                    sprintf ( buf, "Adds %s object flag.\n",
                              flag_string ( extra_flags, paf->bitvector ) );
                    break;
                case TO_IMMUNE:
                    sprintf ( buf, "Adds immunity to %s.\n",
                              flag_string ( imm_flags, paf->bitvector ) );
                    break;
                case TO_RESIST:
                    sprintf ( buf, "Adds resistance to %s.\n\r",
                              flag_string ( imm_flags, paf->bitvector ) );
                    break;
                case TO_VULN:
                    sprintf ( buf, "Adds vulnerability to %s.\n\r",
                              flag_string ( imm_flags, paf->bitvector ) );
                    break;
                default:
                    sprintf ( buf, "Unknown bit %d.\n\r", paf->where );
                    break;
            }
            chsend ( buf, ch );
        }
    }

    if ( !obj->enchanted )
        for ( paf = obj->pIndexData->affected; paf != NULL; paf = paf->next )
        {
            sprintf ( buf, "Affects %s by %d, level %d.\n\r",
                      flag_string ( apply_flags, paf->location ),
                      paf->modifier, paf->level );
            chsend ( buf, ch );
            if ( paf->bitvector )
            {
                switch ( paf->where )
                {
                    case TO_AFFECTS:
                        sprintf ( buf, "Adds %s affect.\n",
                                  flag_string ( affect_flags,
                                                paf->bitvector ) );
                        break;
                    case TO_OBJECT:
                        sprintf ( buf, "Adds %s object flag.\n",
                                  flag_string ( extra_flags,
                                                paf->bitvector ) );
                        break;
                    case TO_IMMUNE:
                        sprintf ( buf, "Adds immunity to %s.\n",
                                  flag_string ( imm_flags, paf->bitvector ) );
                        break;
                    case TO_RESIST:
                        sprintf ( buf, "Adds resistance to %s.\n\r",
                                  flag_string ( imm_flags, paf->bitvector ) );
                        break;
                    case TO_VULN:
                        sprintf ( buf, "Adds vulnerability to %s.\n\r",
                                  flag_string ( imm_flags, paf->bitvector ) );
                        break;
                    default:
                        sprintf ( buf, "Unknown bit %d.\n\r", paf->where );
                        break;
                }
                chsend ( buf, ch );
            }
        }

    return;
}

CH_CMD ( do_mstat )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    AFFECT_DATA *paf;
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Stat whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, argument ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    sprintf ( buf, "Name: %s\n\r", victim->name );
    chsend ( buf, ch );

    sprintf ( buf,
              "Vnum: %ld  Format: %s  Race: %s  Group: %d  Sex: %s  Room: %ld\n\r",
              IS_NPC ( victim ) ? victim->pIndexData->vnum : 0,
              IS_NPC ( victim ) ? victim->pIndexData->
              new_format ? "new" : "old" : "pc",
              race_table[victim->race].name,
              IS_NPC ( victim ) ? victim->group : 0,
              sex_table[victim->sex].name,
              victim->in_room == NULL ? 0 : victim->in_room->vnum );
    chsend ( buf, ch );

    if ( IS_NPC ( victim ) )
    {
        sprintf ( buf, "Count: %d  Killed: %d\n\r", victim->pIndexData->count,
                  victim->pIndexData->killed );
        chsend ( buf, ch );
    }

    sprintf ( buf,
              "Str: %d(%d)  Int: %d(%d)  Wis: %d(%d)  Dex: %d(%d)  Con: %d(%d)\n\r",
              victim->perm_stat[STAT_STR], get_curr_stat ( victim, STAT_STR ),
              victim->perm_stat[STAT_INT], get_curr_stat ( victim, STAT_INT ),
              victim->perm_stat[STAT_WIS], get_curr_stat ( victim, STAT_WIS ),
              victim->perm_stat[STAT_DEX], get_curr_stat ( victim, STAT_DEX ),
              victim->perm_stat[STAT_CON], get_curr_stat ( victim,
                                                           STAT_CON ) );
    chsend ( buf, ch );

    sprintf ( buf, "Hp: %d/%d  Mana: %d/%d  Move: %d/%d  Practices: %d\n\r",
              victim->hit, victim->max_hit, victim->mana, victim->max_mana,
              victim->move, victim->max_move,
              IS_NPC ( ch ) ? 0 : victim->practice );
    chsend ( buf, ch );

    sprintf ( buf,
              "Lv: %d  Class: %s  Align: %d  Gold: %ld  Silver: %ld  Exp: %d\n\r",
              victim->level,
              IS_NPC ( victim ) ? "mobile" : class_table[victim->Class].name,
              victim->alignment, victim->gold, victim->silver, victim->exp );
    chsend ( buf, ch );

    sprintf ( buf, "Armor: pierce: %d  bash: %d  slash: %d  magic: %d\n\r",
              GET_AC ( victim, AC_PIERCE ), GET_AC ( victim, AC_BASH ),
              GET_AC ( victim, AC_SLASH ), GET_AC ( victim, AC_EXOTIC ) );
    chsend ( buf, ch );

    sprintf ( buf,
              "Hit: %d  Dam: %d  Saves: %d  Size: %s  Position: %s  Wimpy: %d\n\r",
              GET_HITROLL ( victim ), GET_DAMROLL ( victim ),
              victim->saving_throw, size_table[victim->size].name,
              position_table[victim->position].name, victim->wimpy );
    chsend ( buf, ch );

    if ( IS_NPC ( victim ) && victim->pIndexData->new_format )
    {
        sprintf ( buf, "Damage: %dd%d  Message:  %s\n\r",
                  victim->damage[DICE_NUMBER], victim->damage[DICE_TYPE],
                  attack_table[victim->dam_type].noun );
        chsend ( buf, ch );
    }
    sprintf ( buf, "Fighting: %s\n\r",
              victim->fighting ? victim->fighting->name : "(none)" );
    chsend ( buf, ch );

    if ( !IS_NPC ( victim ) )
    {
        sprintf ( buf, "Thirst: %d  Hunger: %d  Full: %d  Drunk: %d\n\r",
                  victim->pcdata->condition[COND_THIRST],
                  victim->pcdata->condition[COND_HUNGER],
                  victim->pcdata->condition[COND_FULL],
                  victim->pcdata->condition[COND_DRUNK] );
        chsend ( buf, ch );
    }

    sprintf ( buf, "Carry number: %d  Carry weight: %ld\n\r",
              victim->carry_number, get_carry_weight ( victim ) / 10 );
    chsend ( buf, ch );

    if ( !IS_NPC ( victim ) )
    {
        sprintf ( buf, "Age: %d  Played: %d  Last Level: %d  Timer: %d\n\r",
                  get_age ( victim ),
                  ( int ) ( victim->played + current_time -
                            victim->logon ) / 3600,
                  victim->pcdata->last_level, victim->timer );
        chsend ( buf, ch );
    }

    sprintf ( buf, "Act: %s\n\r", flag_string ( act_flags, victim->act ) );
    chsend ( buf, ch );

    if ( victim->comm )
    {
        sprintf ( buf, "Comm: %s\n\r",
                  flag_string ( comm_flags, victim->comm ) );
        chsend ( buf, ch );
    }

    if ( IS_NPC ( victim ) && victim->off_flags )
    {
        sprintf ( buf, "Offense: %s\n\r",
                  flag_string ( off_flags, victim->off_flags ) );
        chsend ( buf, ch );
    }

    if ( victim->imm_flags )
    {
        sprintf ( buf, "Immune: %s\n\r",
                  flag_string ( imm_flags, victim->imm_flags ) );
        chsend ( buf, ch );
    }

    if ( victim->res_flags )
    {
        sprintf ( buf, "Resist: %s\n\r",
                  flag_string ( imm_flags, victim->res_flags ) );
        chsend ( buf, ch );
    }

    if ( victim->vuln_flags )
    {
        sprintf ( buf, "Vulnerable: %s\n\r",
                  flag_string ( imm_flags, victim->vuln_flags ) );
        chsend ( buf, ch );
    }

    sprintf ( buf, "Form: %s\n\rParts: %s\n\r",
              flag_string ( form_flags, victim->form ),
              flag_string ( part_flags, victim->parts ) );
    chsend ( buf, ch );

    if ( victim->affected_by )
    {
        sprintf ( buf, "Affected by %s\n\r",
                  flag_string ( affect_flags, victim->affected_by ) );
        chsend ( buf, ch );
    }

    sprintf ( buf, "Master: %s  Leader: %s  Pet: %s\n\r",
              victim->master ? victim->master->name : "(none)",
              victim->leader ? victim->leader->name : "(none)",
              victim->pet ? victim->pet->name : "(none)" );
    chsend ( buf, ch );

    if ( !IS_NPC ( victim ) )
    {
        sprintf ( buf, "Security: %d.\n\r", victim->pcdata->security ); /* OLC */
        chsend ( buf, ch );     /* OLC */
    }

    sprintf ( buf, "Short description: %s\n\rLong  description: %s",
              victim->short_descr,
              victim->long_descr[0] !=
              '\0' ? victim->long_descr : "(none)\n\r" );
    chsend ( buf, ch );

    if ( IS_NPC ( victim ) && victim->spec_fun != 0 )
    {
        sprintf ( buf, "Mobile has special procedure %s.\n\r",
                  spec_name ( victim->spec_fun ) );
        chsend ( buf, ch );
    }

    for ( paf = victim->affected; paf != NULL; paf = paf->next )
    {
        sprintf ( buf,
                  "Spell: '%s' modifies %s by %d for %d hours with bits %s, level %d.\n\r",
                  skill_table[( int ) paf->type].name,
                  flag_string ( apply_flags, paf->location ), paf->modifier,
                  paf->duration, flag_string ( affect_flags, paf->bitvector ),
                  paf->level );
        chsend ( buf, ch );
    }

    return;
}

/* ofind and mfind replaced with vnum, vnum skill also added */

CH_CMD ( do_vnum )
{
    char arg[MAX_INPUT_LENGTH];
    char *string;

    string = one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  vnum obj <name>\n\r", ch );
        chsend ( "  vnum mob <name>\n\r", ch );
        chsend ( "  vnum skill <skill or spell>\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg, "obj" ) )
    {
        do_function ( ch, &do_ofind, string );
        return;
    }

    if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) )
    {
        do_function ( ch, &do_mfind, string );
        return;
    }

    if ( !str_cmp ( arg, "skill" ) || !str_cmp ( arg, "spell" ) )
    {
        do_function ( ch, &do_slookup, string );
        return;
    }
    /* do both */
    do_function ( ch, &do_mfind, argument );
    do_function ( ch, &do_ofind, argument );
}

CH_CMD ( do_mfind )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    VNUM vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument ( argument, arg );
    if ( arg[0] == '\0' )
    {
        chsend ( "Find whom?\n\r", ch );
        return;
    }

    fAll = FALSE;               /* !str_cmp( arg, "all" ); */
    found = FALSE;
    nMatch = 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_mob_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_mob_index; vnum++ )
    {
        if ( ( pMobIndex = get_mob_index ( vnum ) ) != NULL )
        {
            nMatch++;
            if ( fAll || is_name ( argument, pMobIndex->player_name ) )
            {
                found = TRUE;
                sprintf ( buf, "[%5ld] %s\n\r", pMobIndex->vnum,
                          pMobIndex->short_descr );
                chsend ( buf, ch );
            }
        }
    }

    if ( !found )
        chsend ( "No mobiles by that name.\n\r", ch );

    return;
}

CH_CMD ( do_ofind )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    VNUM vnum;
    int nMatch;
    bool fAll;
    bool found;

    one_argument ( argument, arg );
    if ( arg[0] == '\0' )
    {
        chsend ( "Find what?\n\r", ch );
        return;
    }

    fAll = FALSE;               /* !str_cmp( arg, "all" ); */
    found = FALSE;
    nMatch = 0;

    /*
     * Yeah, so iterating over all vnum's takes 10,000 loops.
     * Get_obj_index is fast, and I don't feel like threading another link.
     * Do you?
     * -- Furey
     */
    for ( vnum = 0; nMatch < top_obj_index; vnum++ )
    {
        if ( ( pObjIndex = get_obj_index ( vnum ) ) != NULL )
        {
            nMatch++;
            if ( fAll || is_name ( argument, pObjIndex->name ) )
            {
                found = TRUE;
                sprintf ( buf, "[%5ld] %s\n\r", pObjIndex->vnum,
                          pObjIndex->short_descr );
                chsend ( buf, ch );
            }
        }
    }

    if ( !found )
        chsend ( "No objects by that name.\n\r", ch );

    return;
}

CH_CMD ( do_owhere )
{
    char buf[MAX_INPUT_LENGTH];
    BUFFER *buffer;
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    bool found;
    int number = 0, max_found;

    found = FALSE;
    number = 0;
    max_found = 200;

    buffer = new_buf (  );

    if ( argument[0] == '\0' )
    {
        chsend ( "Find what?\n\r", ch );
        return;
    }

    for ( obj = object_list; obj != NULL; obj = obj->next )
    {
        if ( !can_see_obj ( ch, obj ) || !is_name ( argument, obj->name ) ||
             ch->level < obj->level )
            continue;

        found = TRUE;
        number++;

        for ( in_obj = obj; in_obj->in_obj != NULL; in_obj = in_obj->in_obj )
            ;

        if ( in_obj->carried_by != NULL && can_see ( ch, in_obj->carried_by )
             && in_obj->carried_by->in_room != NULL )
            sprintf ( buf, "%3d) %s is carried by %s [Room %ld]\n\r", number,
                      obj->short_descr, PERS ( in_obj->carried_by, ch ),
                      in_obj->carried_by->in_room->vnum );
        else if ( in_obj->in_room != NULL &&
                  can_see_room ( ch, in_obj->in_room ) )
            sprintf ( buf, "%3d) %s is in %s [Room %ld]\n\r", number,
                      obj->short_descr, in_obj->in_room->name,
                      in_obj->in_room->vnum );
        else
            sprintf ( buf, "%3d) %s is somewhere\n\r", number,
                      obj->short_descr );

        buf[0] = UPPER ( buf[0] );
        add_buf ( buffer, buf );

        if ( number >= max_found )
            break;
    }

    if ( !found )
        chsend ( "Nothing like that in heaven or earth.\n\r", ch );
    else
        page_to_char ( buf_string ( buffer ), ch );

    free_buf ( buffer );
}

CH_CMD ( do_mwhere )
{
    char buf[MAX_STRING_LENGTH];
    BUFFER *buffer;
    CHAR_DATA *victim;
    bool found;
    int count = 0;

    if ( argument[0] == '\0' )
    {
        DESCRIPTOR_DATA *d;

        /* show characters logged */

        buffer = new_buf (  );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            if ( d->character != NULL && d->connected == CON_PLAYING &&
                 d->character->in_room != NULL && can_see ( ch, d->character )
                 && can_see_room ( ch, d->character->in_room ) )
            {
                victim = d->character;
                count++;
                if ( d->original != NULL )
                    sprintf ( buf,
                              "%3d) %s (in the body of %s) is in %s [%ld]\n\r",
                              count, d->original->name, victim->short_descr,
                              victim->in_room->name, victim->in_room->vnum );
                else
                    sprintf ( buf, "%3d) %s is in %s [%ld]\n\r", count,
                              victim->name, victim->in_room->name,
                              victim->in_room->vnum );
                add_buf ( buffer, buf );
            }
        }

        page_to_char ( buf_string ( buffer ), ch );
        free_buf ( buffer );
        return;
    }

    found = FALSE;
    buffer = new_buf (  );
    for ( victim = char_list; victim != NULL; victim = victim->next )
    {
        if ( victim->in_room != NULL && is_name ( argument, victim->name ) )
        {
            found = TRUE;
            count++;
            sprintf ( buf, "%3d) [%5ld] %-28s [%5ld] %s\n\r", count,
                      IS_NPC ( victim ) ? victim->pIndexData->vnum : 0,
                      IS_NPC ( victim ) ? victim->short_descr : victim->name,
                      victim->in_room->vnum, victim->in_room->name );
            add_buf ( buffer, buf );
        }
    }

    if ( !found )
        act ( "You didn't find any $T.", ch, NULL, argument, TO_CHAR );
    else
        page_to_char ( buf_string ( buffer ), ch );

    free_buf ( buffer );

    return;
}

CH_CMD ( do_reboo )
{
    chsend ( "If you want to REBOOT, spell it out.\n\r", ch );
    return;
}

CH_CMD ( do_reboot )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;
    DESCRIPTOR_DATA *d, *d_next;
    CHAR_DATA *vch;

    if ( ch->invis_level < LEVEL_HERO )
    {
        sprintf ( buf, "Reboot by %s.", ch->name );
        do_function ( ch, &do_echo, buf );
    }

    merc_down = TRUE;
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
        d_next = d->next;
        vch = d->original ? d->original : d->character;
        if ( vch != NULL )
            save_char_obj ( vch );
        close_socket ( d );
    }

    return;
}

CH_CMD ( do_shutdow )
{
    chsend ( "If you want to SHUTDOWN, spell it out.\n\r", ch );
    return;
}

CH_CMD ( do_shutdown )
{
    char buf[MAX_STRING_LENGTH];
    extern bool merc_down;
    DESCRIPTOR_DATA *d, *d_next;
    CHAR_DATA *vch;

    if ( ch->invis_level < LEVEL_HERO )
        sprintf ( buf, "Shutdown by %s.", ch->name );
    append_file ( ch, SHUTDOWN_FILE, buf );
    strcat ( buf, "\n\r" );
    if ( ch->invis_level < LEVEL_HERO )
    {
        do_function ( ch, &do_echo, buf );
    }
    merc_down = TRUE;
    for ( d = descriptor_list; d != NULL; d = d_next )
    {
        d_next = d->next;
        vch = d->original ? d->original : d->character;
        if ( vch != NULL )
            save_char_obj ( vch );
        close_socket ( d );
    }
    return;
}

CH_CMD ( do_protect )
{
    CHAR_DATA *victim;

    if ( argument[0] == '\0' )
    {
        chsend ( "Protect whom from snooping?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, argument ) ) == NULL )
    {
        chsend ( "You can't find them.\n\r", ch );
        return;
    }

    if ( IS_SET ( victim->comm, COMM_SNOOP_PROOF ) )
    {
        act_new ( "$N is no longer snoop-proof.", ch, NULL, victim, TO_CHAR,
                  POS_DEAD );
        chsend ( "Your snoop-proofing was just removed.\n\r", victim );
        REMOVE_BIT ( victim->comm, COMM_SNOOP_PROOF );
    }
    else
    {
        act_new ( "$N is now snoop-proof.", ch, NULL, victim, TO_CHAR,
                  POS_DEAD );
        chsend ( "You are now immune to snooping.\n\r", victim );
        SET_BIT ( victim->comm, COMM_SNOOP_PROOF );
    }
}

CH_CMD ( do_snoop )
{
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    CHAR_DATA *victim;
    char buf[MAX_STRING_LENGTH];

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Snoop whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( victim->desc == NULL )
    {
        chsend ( "No descriptor to snoop.\n\r", ch );
        return;
    }

    if ( victim == ch )
    {
        chsend ( "Cancelling all snoops.\n\r", ch );
        wiznet ( "$N stops being such a snoop.", ch, NULL, WIZ_SNOOPS,
                 WIZ_SECURE, get_trust ( ch ) );
        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            if ( d->snoop_by == ch->desc )
                d->snoop_by = NULL;
        }
        return;
    }

    if ( victim->desc->snoop_by != NULL )
    {
        chsend ( "Busy already.\n\r", ch );
        return;
    }

    if ( !is_room_owner ( ch, victim->in_room ) &&
         ch->in_room != victim->in_room && room_is_private ( victim->in_room )
         && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
    {
        chsend ( "That character is in a private room.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) ||
         IS_SET ( victim->comm, COMM_SNOOP_PROOF ) )
    {
        chsend ( "You failed.\n\r", ch );
        return;
    }

    if ( ch->desc != NULL )
    {
        for ( d = ch->desc->snoop_by; d != NULL; d = d->snoop_by )
        {
            if ( d->character == victim || d->original == victim )
            {
                chsend ( "No snoop loops.\n\r", ch );
                return;
            }
        }
    }

    victim->desc->snoop_by = ch->desc;
    sprintf ( buf, "$N starts snooping on %s",
              ( IS_NPC ( ch ) ? victim->short_descr : victim->name ) );
    wiznet ( buf, ch, NULL, WIZ_SNOOPS, WIZ_SECURE, get_trust ( ch ) );
    chsend ( "Ok.\n\r", ch );
    return;
}

CH_CMD ( do_switch )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Switch into whom?\n\r", ch );
        return;
    }

    if ( ch->desc == NULL )
        return;

    if ( ch->desc->original != NULL )
    {
        chsend ( "You are already switched.\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( victim == ch )
    {
        chsend ( "Ok.\n\r", ch );
        return;
    }

    if ( !IS_NPC ( victim ) )
    {
        chsend ( "You can only switch into mobiles.\n\r", ch );
        return;
    }

    if ( !is_room_owner ( ch, victim->in_room ) &&
         ch->in_room != victim->in_room && room_is_private ( victim->in_room )
         && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
    {
        chsend ( "That character is in a private room.\n\r", ch );
        return;
    }

    if ( victim->desc != NULL )
    {
        chsend ( "Character in use.\n\r", ch );
        return;
    }

    sprintf ( buf, "$N switches into %s", victim->short_descr );
    wiznet ( buf, ch, NULL, WIZ_SWITCHES, WIZ_SECURE, get_trust ( ch ) );

    ch->desc->character = victim;
    ch->desc->original = ch;
    victim->desc = ch->desc;
    ch->desc = NULL;
    /* change communications to match */
    if ( ch->prompt != NULL )
        victim->prompt = str_dup ( ch->prompt );
    victim->comm = ch->comm;
    victim->lines = ch->lines;
    chsend ( "Ok.\n\r", victim );
    return;
}

CH_CMD ( do_return )
{
    char buf[MAX_STRING_LENGTH];

    if ( ch->desc == NULL )
        return;

    if ( ch->desc->original == NULL )
    {
        chsend ( "You aren't switched.\n\r", ch );
        return;
    }

    chsend
        ( "You return to your original body. Type replay to see any missed tells.\n\r",
          ch );
    if ( ch->prompt != NULL )
    {
        free_string ( ch->prompt );
        ch->prompt = NULL;
    }

    sprintf ( buf, "$N returns from %s.", ch->short_descr );
    wiznet ( buf, ch->desc->original, 0, WIZ_SWITCHES, WIZ_SECURE,
             get_trust ( ch ) );
    ch->desc->character = ch->desc->original;
    ch->desc->original = NULL;
    ch->desc->character->desc = ch->desc;
    ch->desc = NULL;
    return;
}

/* trust levels for load and clone */
bool obj_check ( CHAR_DATA * ch, OBJ_DATA * obj )
{
    if ( IS_TRUSTED ( ch, GOD ) ||
         ( IS_TRUSTED ( ch, IMMORTAL ) && obj->level <= 20 &&
           obj->cost <= 1000 ) || ( IS_TRUSTED ( ch, DEMI ) &&
                                    obj->level <= 10 && obj->cost <= 500 ) ||
         ( IS_TRUSTED ( ch, ANGEL ) && obj->level <= 5 && obj->cost <= 250 )
         || ( IS_TRUSTED ( ch, AVATAR ) && obj->level == 0 &&
              obj->cost <= 100 ) )
        return TRUE;
    else
        return FALSE;
}

/* for clone, to insure that cloning goes many levels deep */
void recursive_clone ( CHAR_DATA * ch, OBJ_DATA * obj, OBJ_DATA * clone )
{
    OBJ_DATA *c_obj, *t_obj;

    for ( c_obj = obj->contains; c_obj != NULL; c_obj = c_obj->next_content )
    {
        if ( obj_check ( ch, c_obj ) )
        {
            t_obj = create_object ( c_obj->pIndexData, 0 );
            clone_object ( c_obj, t_obj );
            obj_to_obj ( t_obj, clone );
            recursive_clone ( ch, c_obj, t_obj );
        }
    }
}

/* command that is similar to load */
CH_CMD ( do_clone )
{
    char arg[MAX_INPUT_LENGTH];
    char *rest;
    CHAR_DATA *mob;
    OBJ_DATA *obj;

    rest = one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Clone what?\n\r", ch );
        return;
    }

    if ( !str_prefix ( arg, "object" ) )
    {
        mob = NULL;
        obj = get_obj_here ( ch, rest );
        if ( obj == NULL )
        {
            chsend ( "You don't see that here.\n\r", ch );
            return;
        }
    }
    else if ( !str_prefix ( arg, "mobile" ) ||
              !str_prefix ( arg, "character" ) )
    {
        obj = NULL;
        mob = get_char_room ( ch, rest );
        if ( mob == NULL )
        {
            chsend ( "You don't see that here.\n\r", ch );
            return;
        }
    }
    else                        /* find both */
    {
        mob = get_char_room ( ch, argument );
        obj = get_obj_here ( ch, argument );
        if ( mob == NULL && obj == NULL )
        {
            chsend ( "You don't see that here.\n\r", ch );
            return;
        }
    }

    /* clone an object */
    if ( obj != NULL )
    {
        OBJ_DATA *clone;

        if ( !obj_check ( ch, obj ) )
        {
            chsend ( "Your powers are not great enough for such a task.\n\r",
                     ch );
            return;
        }

        clone = create_object ( obj->pIndexData, 0 );
        clone_object ( obj, clone );
        if ( obj->carried_by != NULL )
            obj_to_char ( clone, ch );
        else
            obj_to_room ( clone, ch->in_room );
        recursive_clone ( ch, obj, clone );

        act ( "$n has created $p.", ch, clone, NULL, TO_ROOM );
        act ( "You clone $p.", ch, clone, NULL, TO_CHAR );
        wiznet ( "$N clones $p.", ch, clone, WIZ_LOAD, WIZ_SECURE,
                 get_trust ( ch ) );
        return;
    }
    else if ( mob != NULL )
    {
        CHAR_DATA *clone;
        OBJ_DATA *new_pobj;
        char buf[MAX_STRING_LENGTH];

        if ( !IS_NPC ( mob ) )
        {
            chsend ( "You can only clone mobiles.\n\r", ch );
            return;
        }

        if ( ( mob->level > 20 && !IS_TRUSTED ( ch, GOD ) ) ||
             ( mob->level > 10 && !IS_TRUSTED ( ch, IMMORTAL ) ) ||
             ( mob->level > 5 && !IS_TRUSTED ( ch, DEMI ) ) ||
             ( mob->level > 0 && !IS_TRUSTED ( ch, ANGEL ) ) ||
             !IS_TRUSTED ( ch, AVATAR ) )
        {
            chsend ( "Your powers are not great enough for such a task.\n\r",
                     ch );
            return;
        }

        clone = create_mobile ( mob->pIndexData );
        clone_mobile ( mob, clone );

        for ( obj = mob->carrying; obj != NULL; obj = obj->next_content )
        {
            if ( obj_check ( ch, obj ) )
            {
                new_pobj = create_object ( obj->pIndexData, 0 );
                clone_object ( obj, new_pobj );
                recursive_clone ( ch, obj, new_pobj );
                obj_to_char ( new_pobj, clone );
                new_pobj->wear_loc = obj->wear_loc;
            }
        }
        char_to_room ( clone, ch->in_room );
        act ( "$n has created $N.", ch, NULL, clone, TO_ROOM );
        act ( "You clone $N.", ch, NULL, clone, TO_CHAR );
        sprintf ( buf, "$N clones %s.", clone->short_descr );
        wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) );
        return;
    }
}

/* RT to replace the two load commands */

CH_CMD ( do_load )
{
    char arg[MAX_INPUT_LENGTH];

    argument = one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  load mob <vnum>\n\r", ch );
        chsend ( "  load obj <vnum> <level>\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg, "mob" ) || !str_cmp ( arg, "char" ) )
    {
        do_function ( ch, &do_mload, argument );
        return;
    }

    if ( !str_cmp ( arg, "obj" ) )
    {
        do_function ( ch, &do_oload, argument );
        return;
    }
    /* echo syntax */
    do_function ( ch, &do_load, "" );
}

CH_CMD ( do_mload )
{
    char arg[MAX_INPUT_LENGTH];
    MOB_INDEX_DATA *pMobIndex;
    CHAR_DATA *victim;
    char buf[MAX_STRING_LENGTH];

    one_argument ( argument, arg );

    if ( arg[0] == '\0' || !is_number ( arg ) )
    {
        chsend ( "Syntax: load mob <vnum>.\n\r", ch );
        return;
    }

    if ( ( pMobIndex = get_mob_index ( atoi ( arg ) ) ) == NULL )
    {
        chsend ( "No mob has that vnum.\n\r", ch );
        return;
    }

    victim = create_mobile ( pMobIndex );
    char_to_room ( victim, ch->in_room );
    act ( "$n has created $N!", ch, NULL, victim, TO_ROOM );
    sprintf ( buf, "$N loads %s.", victim->short_descr );
    wiznet ( buf, ch, NULL, WIZ_LOAD, WIZ_SECURE, get_trust ( ch ) );
    chsend ( "Ok.\n\r", ch );
    return;
}

CH_CMD ( do_oload )
{
    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    OBJ_INDEX_DATA *pObjIndex;
    OBJ_DATA *obj;
    int level;

    argument = one_argument ( argument, arg1 );
    one_argument ( argument, arg2 );

    if ( arg1[0] == '\0' || !is_number ( arg1 ) )
    {
        chsend ( "Syntax: load obj <vnum> <level>.\n\r", ch );
        return;
    }

    level = get_trust ( ch );   /* default */

    if ( arg2[0] != '\0' )      /* load with a level */
    {
        if ( !is_number ( arg2 ) )
        {
            chsend ( "Syntax: oload <vnum> <level>.\n\r", ch );
            return;
        }
        level = atoi ( arg2 );
        if ( level < 0 || level > get_trust ( ch ) )
        {
            chsend ( "Level must be be between 0 and your level.\n\r", ch );
            return;
        }
    }

    if ( ( pObjIndex = get_obj_index ( atoi ( arg1 ) ) ) == NULL )
    {
        chsend ( "No object has that vnum.\n\r", ch );
        return;
    }

    obj = create_object ( pObjIndex, level );
    if ( CAN_WEAR ( obj, ITEM_TAKE ) )
        obj_to_char ( obj, ch );
    else
        obj_to_room ( obj, ch->in_room );
    act ( "$n has created $p!", ch, obj, NULL, TO_ROOM );
    wiznet ( "$N loads $p.", ch, obj, WIZ_LOAD, WIZ_SECURE,
             get_trust ( ch ) );
    chsend ( "Ok.\n\r", ch );
    return;
}

CH_CMD ( do_purge )
{
    char arg[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *victim;
    OBJ_DATA *obj;
    DESCRIPTOR_DATA *d;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        /* 'purge' */
        CHAR_DATA *vnext;
        OBJ_DATA *obj_next;

        for ( victim = ch->in_room->people; victim != NULL; victim = vnext )
        {
            vnext = victim->next_in_room;
            if ( IS_NPC ( victim ) && !IS_SET ( victim->act, ACT_NOPURGE ) &&
                 victim != ch /* safety precaution */  )
                extract_char ( victim, TRUE );
        }

        for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
        {
            obj_next = obj->next_content;
            if ( !IS_OBJ_STAT ( obj, ITEM_NOPURGE ) )
                extract_obj ( obj );
        }

        act ( "$n purges the room!", ch, NULL, NULL, TO_ROOM );
        chsend ( "Ok.\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( !IS_NPC ( victim ) )
    {

        if ( ch == victim )
        {
            chsend ( "Ho ho ho.\n\r", ch );
            return;
        }

        if ( get_trust ( ch ) <= get_trust ( victim ) )
        {
            chsend ( "Maybe that wasn't a good idea...\n\r", ch );
            sprintf ( buf, "%s tried to purge you!\n\r", ch->name );
            chsend ( buf, victim );
            return;
        }

        act ( "$n disintegrates $N.", ch, 0, victim, TO_NOTVICT );

        if ( victim->level > 1 )
            save_char_obj ( victim );
        d = victim->desc;
        extract_char ( victim, TRUE );
        if ( d != NULL )
            close_socket ( d );

        return;
    }

    act ( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
    extract_char ( victim, TRUE );
    return;
}

CH_CMD ( do_advance )
{
    char buf[MAX_STRING_LENGTH];
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int level;
    int iLevel;

    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) )
    {
        chsend ( "Syntax: advance <char> <level>.\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "That player is not here.\n\r", ch );
        return;
    }

    if ( IS_NPC ( victim ) )
    {
        chsend ( "Not on NPC's.\n\r", ch );
        return;
    }

    if ( ( level = atoi ( arg2 ) ) < 1 || level > MAX_LEVEL )
    {
        sprintf ( buf, "Level must be 1 to %d.\n\r", MAX_LEVEL );
        chsend ( buf, ch );
        return;
    }

    if ( level > get_trust ( ch ) )
    {
        chsend ( "Limited to your trust level.\n\r", ch );
        return;
    }

    /*
     * Lower level:
     *   Reset to level 1.
     *   Then raise again.
     *   Currently, an imp can lower another imp.
     *   -- Swiftest
     */
    if ( level <= victim->level )
    {
        int temp_prac;

        chsend ( "Lowering a player's level!\n\r", ch );
        chsend ( "**** OOOOHHHHHHHHHH  NNNNOOOO ****\n\r", victim );
        temp_prac = victim->practice;
        victim->level = 1;
        victim->exp = exp_per_level ( victim, victim->pcdata->points );
        victim->max_hit = 10;
        victim->max_mana = 100;
        victim->max_move = 100;
        victim->practice = 0;
        victim->hit = victim->max_hit;
        victim->mana = victim->max_mana;
        victim->move = victim->max_move;
        advance_level ( victim, TRUE );
        victim->practice = temp_prac;
    }
    else
    {
        chsend ( "Raising a player's level!\n\r", ch );
        chsend ( "**** OOOOHHHHHHHHHH  YYYYEEEESSS ****\n\r", victim );
    }

    for ( iLevel = victim->level; iLevel < level; iLevel++ )
    {
        victim->level += 1;
        advance_level ( victim, TRUE );
    }
    sprintf ( buf, "You are now level %d.\n\r", victim->level );
    chsend ( buf, victim );
    victim->exp =
        exp_per_level ( victim, victim->pcdata->points ) * UMAX ( 1,
                                                                  victim->
                                                                  level );
    victim->trust = 0;
    save_char_obj ( victim );
    return;
}

CH_CMD ( do_trust )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    int level;

    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number ( arg2 ) )
    {
        chsend ( "Syntax: trust <char> <level>.\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "That player is not here.\n\r", ch );
        return;
    }

    if ( ( level = atoi ( arg2 ) ) < 0 || level > MAX_LEVEL )
    {
        sprintf ( buf, "Level must be 0 (reset) or 1 to %d.\n\r", MAX_LEVEL );
        chsend ( buf, ch );
        return;
    }

    if ( level > get_trust ( ch ) )
    {
        chsend ( "Limited to your trust.\n\r", ch );
        return;
    }

    victim->trust = level;
    return;
}

CH_CMD ( do_restore )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;
    CHAR_DATA *vch;
    DESCRIPTOR_DATA *d;

    one_argument ( argument, arg );
    if ( arg[0] == '\0' || !str_cmp ( arg, "room" ) )
    {
        /* cure room */

        for ( vch = ch->in_room->people; vch != NULL;
              vch = vch->next_in_room )
        {
            affect_strip ( vch, gsn_plague );
            affect_strip ( vch, gsn_poison );
            affect_strip ( vch, gsn_blindness );
            affect_strip ( vch, gsn_sleep );
            affect_strip ( vch, gsn_curse );

            vch->hit = vch->max_hit;
            vch->mana = vch->max_mana;
            vch->move = vch->max_move;
            update_pos ( vch );
            act ( "$n has restored you.", ch, NULL, vch, TO_VICT );
        }

        sprintf ( buf, "$N restored room %ld.", ch->in_room->vnum );
        wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) );

        chsend ( "Room restored.\n\r", ch );
        return;

    }

    if ( get_trust ( ch ) >= MAX_LEVEL - 1 && !str_cmp ( arg, "all" ) )
    {
        /* cure all */

        for ( d = descriptor_list; d != NULL; d = d->next )
        {
            victim = d->character;

            if ( victim == NULL || IS_NPC ( victim ) )
                continue;

            affect_strip ( victim, gsn_plague );
            affect_strip ( victim, gsn_poison );
            affect_strip ( victim, gsn_blindness );
            affect_strip ( victim, gsn_sleep );
            affect_strip ( victim, gsn_curse );

            victim->hit = victim->max_hit;
            victim->mana = victim->max_mana;
            victim->move = victim->max_move;
            update_pos ( victim );
            if ( victim->in_room != NULL )
                act ( "$n has restored you.", ch, NULL, victim, TO_VICT );
        }
        chsend ( "All active players restored.\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    affect_strip ( victim, gsn_plague );
    affect_strip ( victim, gsn_poison );
    affect_strip ( victim, gsn_blindness );
    affect_strip ( victim, gsn_sleep );
    affect_strip ( victim, gsn_curse );
    victim->hit = victim->max_hit;
    victim->mana = victim->max_mana;
    victim->move = victim->max_move;
    update_pos ( victim );
    act ( "$n has restored you.", ch, NULL, victim, TO_VICT );
    sprintf ( buf, "$N restored %s",
              IS_NPC ( victim ) ? victim->short_descr : victim->name );
    wiznet ( buf, ch, NULL, WIZ_RESTORE, WIZ_SECURE, get_trust ( ch ) );
    chsend ( "Ok.\n\r", ch );
    return;
}

CH_CMD ( do_freeze )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Freeze whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( IS_NPC ( victim ) )
    {
        chsend ( "Not on NPC's.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) )
    {
        chsend ( "You failed.\n\r", ch );
        return;
    }

    if ( IS_SET ( victim->act, PLR_FREEZE ) )
    {
        REMOVE_BIT ( victim->act, PLR_FREEZE );
        chsend ( "You can play again.\n\r", victim );
        chsend ( "FREEZE removed.\n\r", ch );
        sprintf ( buf, "$N thaws %s.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }
    else
    {
        SET_BIT ( victim->act, PLR_FREEZE );
        chsend ( "You can't do ANYthing!\n\r", victim );
        chsend ( "FREEZE set.\n\r", ch );
        sprintf ( buf, "$N puts %s in the deep freeze.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }

    save_char_obj ( victim );

    return;
}

CH_CMD ( do_log )
{
    char arg[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Log whom?\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg, "all" ) )
    {
        if ( fLogAll )
        {
            fLogAll = FALSE;
            chsend ( "Log ALL off.\n\r", ch );
        }
        else
        {
            fLogAll = TRUE;
            chsend ( "Log ALL on.\n\r", ch );
        }
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( IS_NPC ( victim ) )
    {
        chsend ( "Not on NPC's.\n\r", ch );
        return;
    }

    /*
     * No level check, gods can log anyone.
     */
    if ( IS_SET ( victim->act, PLR_LOG ) )
    {
        REMOVE_BIT ( victim->act, PLR_LOG );
        chsend ( "LOG removed.\n\r", ch );
    }
    else
    {
        SET_BIT ( victim->act, PLR_LOG );
        chsend ( "LOG set.\n\r", ch );
    }

    return;
}

CH_CMD ( do_noemote )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Noemote whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) )
    {
        chsend ( "You failed.\n\r", ch );
        return;
    }

    if ( IS_SET ( victim->comm, COMM_NOEMOTE ) )
    {
        REMOVE_BIT ( victim->comm, COMM_NOEMOTE );
        chsend ( "You can emote again.\n\r", victim );
        chsend ( "NOEMOTE removed.\n\r", ch );
        sprintf ( buf, "$N restores emotes to %s.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }
    else
    {
        SET_BIT ( victim->comm, COMM_NOEMOTE );
        chsend ( "You can't emote!\n\r", victim );
        chsend ( "NOEMOTE set.\n\r", ch );
        sprintf ( buf, "$N revokes %s's emotes.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }

    return;
}

CH_CMD ( do_noshout )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Noshout whom?\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( IS_NPC ( victim ) )
    {
        chsend ( "Not on NPC's.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) )
    {
        chsend ( "You failed.\n\r", ch );
        return;
    }

    if ( IS_SET ( victim->comm, COMM_NOSHOUT ) )
    {
        REMOVE_BIT ( victim->comm, COMM_NOSHOUT );
        chsend ( "You can shout again.\n\r", victim );
        chsend ( "NOSHOUT removed.\n\r", ch );
        sprintf ( buf, "$N restores shouts to %s.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }
    else
    {
        SET_BIT ( victim->comm, COMM_NOSHOUT );
        chsend ( "You can't shout!\n\r", victim );
        chsend ( "NOSHOUT set.\n\r", ch );
        sprintf ( buf, "$N revokes %s's shouts.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }

    return;
}

CH_CMD ( do_notell )
{
    char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH];
    CHAR_DATA *victim;

    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Notell whom?", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( get_trust ( victim ) >= get_trust ( ch ) )
    {
        chsend ( "You failed.\n\r", ch );
        return;
    }

    if ( IS_SET ( victim->comm, COMM_NOTELL ) )
    {
        REMOVE_BIT ( victim->comm, COMM_NOTELL );
        chsend ( "You can tell again.\n\r", victim );
        chsend ( "NOTELL removed.\n\r", ch );
        sprintf ( buf, "$N restores tells to %s.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }
    else
    {
        SET_BIT ( victim->comm, COMM_NOTELL );
        chsend ( "You can't tell!\n\r", victim );
        chsend ( "NOTELL set.\n\r", ch );
        sprintf ( buf, "$N revokes %s's tells.", victim->name );
        wiznet ( buf, ch, NULL, WIZ_PENALTIES, WIZ_SECURE, 0 );
    }

    return;
}

CH_CMD ( do_peace )
{
    CHAR_DATA *rch;

    for ( rch = ch->in_room->people; rch != NULL; rch = rch->next_in_room )
    {
        if ( rch->fighting != NULL )
            stop_fighting ( rch, TRUE );
        if ( IS_NPC ( rch ) && IS_SET ( rch->act, ACT_AGGRESSIVE ) )
            REMOVE_BIT ( rch->act, ACT_AGGRESSIVE );
    }

    chsend ( "Ok.\n\r", ch );
    return;
}

CH_CMD ( do_wizlock )
{
    extern bool wizlock;
    wizlock = !wizlock;

    if ( wizlock )
    {
        wiznet ( "$N has wizlocked the game.", ch, NULL, 0, 0, 0 );
        chsend ( "Game wizlocked.\n\r", ch );
    }
    else
    {
        wiznet ( "$N removes wizlock.", ch, NULL, 0, 0, 0 );
        chsend ( "Game un-wizlocked.\n\r", ch );
    }

    return;
}

/* RT anti-newbie code */

CH_CMD ( do_newlock )
{
    extern bool newlock;
    newlock = !newlock;

    if ( newlock )
    {
        wiznet ( "$N locks out new characters.", ch, NULL, 0, 0, 0 );
        chsend ( "New characters have been locked out.\n\r", ch );
    }
    else
    {
        wiznet ( "$N allows new characters back in.", ch, NULL, 0, 0, 0 );
        chsend ( "Newlock removed.\n\r", ch );
    }

    return;
}

CH_CMD ( do_slookup )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    int sn;

    one_argument ( argument, arg );
    if ( arg[0] == '\0' )
    {
        chsend ( "Lookup which skill or spell?\n\r", ch );
        return;
    }

    if ( !str_cmp ( arg, "all" ) )
    {
        for ( sn = 0; sn < MAX_SKILL; sn++ )
        {
            if ( skill_table[sn].name == NULL )
                break;
            sprintf ( buf, "Sn: %3d  Slot: %3d  Skill/spell: '%s'\n\r", sn,
                      skill_table[sn].slot, skill_table[sn].name );
            chsend ( buf, ch );
        }
    }
    else
    {
        if ( ( sn = skill_lookup ( arg ) ) < 0 )
        {
            chsend ( "No such skill or spell.\n\r", ch );
            return;
        }

        sprintf ( buf, "Sn: %3d  Slot: %3d  Skill/spell: '%s'\n\r", sn,
                  skill_table[sn].slot, skill_table[sn].name );
        chsend ( buf, ch );
    }

    return;
}

/* RT set replaces sset, mset, oset, and rset */

CH_CMD ( do_set )
{
    char arg[MAX_INPUT_LENGTH];

    argument = one_argument ( argument, arg );

    if ( arg[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  set mob   <name> <field> <value>\n\r", ch );
        chsend ( "  set obj   <name> <field> <value>\n\r", ch );
        chsend ( "  set room  <room> <field> <value>\n\r", ch );
        chsend ( "  set skill <name> <spell or skill> <value>\n\r", ch );
        return;
    }

    if ( !str_prefix ( arg, "mobile" ) || !str_prefix ( arg, "character" ) )
    {
        do_function ( ch, &do_mset, argument );
        return;
    }

    if ( !str_prefix ( arg, "skill" ) || !str_prefix ( arg, "spell" ) )
    {
        do_function ( ch, &do_sset, argument );
        return;
    }

    if ( !str_prefix ( arg, "object" ) )
    {
        do_function ( ch, &do_oset, argument );
        return;
    }

    if ( !str_prefix ( arg, "room" ) )
    {
        do_function ( ch, &do_rset, argument );
        return;
    }
    /* echo syntax */
    do_function ( ch, &do_set, "" );
}

CH_CMD ( do_sset )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    int value;
    int sn;
    bool fAll;

    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );
    argument = one_argument ( argument, arg3 );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  set skill <name> <spell or skill> <value>\n\r", ch );
        chsend ( "  set skill <name> all <value>\n\r", ch );
        chsend ( "   (use the name of the skill, not the number)\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    if ( IS_NPC ( victim ) )
    {
        chsend ( "Not on NPC's.\n\r", ch );
        return;
    }

    fAll = !str_cmp ( arg2, "all" );
    sn = 0;
    if ( !fAll && ( sn = skill_lookup ( arg2 ) ) < 0 )
    {
        chsend ( "No such skill or spell.\n\r", ch );
        return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number ( arg3 ) )
    {
        chsend ( "Value must be numeric.\n\r", ch );
        return;
    }

    value = atoi ( arg3 );
    if ( value < 0 || value > 100 )
    {
        chsend ( "Value range is 0 to 100.\n\r", ch );
        return;
    }

    if ( fAll )
    {
        for ( sn = 0; sn < MAX_SKILL; sn++ )
        {
            if ( skill_table[sn].name != NULL )
                victim->pcdata->learned[sn] = value;
        }
    }
    else
    {
        victim->pcdata->learned[sn] = value;
    }

    return;
}

CH_CMD ( do_mset )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
    char buf[100];
    CHAR_DATA *victim;
    long value;

    smash_tilde ( argument );
    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );
    strcpy ( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  set char <name> <field> <value>\n\r", ch );
        chsend ( "  Field being one of:\n\r", ch );
        chsend ( "    str int wis dex con sex class level\n\r", ch );
        chsend ( "    race group gold silver hp mana move prac\n\r", ch );
        chsend ( "    align train thirst hunger drunk full\n\r", ch );
        chsend ( "    security\n\r", ch );
        return;
    }

    if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "They aren't here.\n\r", ch );
        return;
    }

    /* clear zones for mobs */
    victim->zone = NULL;

    /*
     * Snarf the value (which need not be numeric).
     */
    value = is_number ( arg3 ) ? atoi ( arg3 ) : -1;

    /*
     * Set something.
     */
    if ( !str_cmp ( arg2, "str" ) )
    {
        if ( value < 3 || value > get_max_train ( victim, STAT_STR ) )
        {
            sprintf ( buf, "Strength range is 3 to %d\n\r.",
                      get_max_train ( victim, STAT_STR ) );
            chsend ( buf, ch );
            return;
        }

        victim->perm_stat[STAT_STR] = value;
        return;
    }

    if ( !str_cmp ( arg2, "security" ) )    /* OLC */
    {
        if ( IS_NPC ( ch ) )
        {
            chsend ( "Si, claro.\n\r", ch );
            return;
        }

        if ( IS_NPC ( victim ) )
        {
            chsend ( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value > ch->pcdata->security || value < 0 )
        {
            if ( ch->pcdata->security != 0 )
            {
                sprintf ( buf, "Valid security is 0-%d.\n\r",
                          ch->pcdata->security );
                chsend ( buf, ch );
            }
            else
            {
                chsend ( "Valid security is 0 only.\n\r", ch );
            }
            return;
        }
        victim->pcdata->security = value;
        return;
    }

    if ( !str_cmp ( arg2, "int" ) )
    {
        if ( value < 3 || value > get_max_train ( victim, STAT_INT ) )
        {
            sprintf ( buf, "Intelligence range is 3 to %d.\n\r",
                      get_max_train ( victim, STAT_INT ) );
            chsend ( buf, ch );
            return;
        }

        victim->perm_stat[STAT_INT] = value;
        return;
    }

    if ( !str_cmp ( arg2, "wis" ) )
    {
        if ( value < 3 || value > get_max_train ( victim, STAT_WIS ) )
        {
            sprintf ( buf, "Wisdom range is 3 to %d.\n\r",
                      get_max_train ( victim, STAT_WIS ) );
            chsend ( buf, ch );
            return;
        }

        victim->perm_stat[STAT_WIS] = value;
        return;
    }

    if ( !str_cmp ( arg2, "dex" ) )
    {
        if ( value < 3 || value > get_max_train ( victim, STAT_DEX ) )
        {
            sprintf ( buf, "Dexterity range is 3 to %d.\n\r",
                      get_max_train ( victim, STAT_DEX ) );
            chsend ( buf, ch );
            return;
        }

        victim->perm_stat[STAT_DEX] = value;
        return;
    }

    if ( !str_cmp ( arg2, "con" ) )
    {
        if ( value < 3 || value > get_max_train ( victim, STAT_CON ) )
        {
            sprintf ( buf, "Constitution range is 3 to %d.\n\r",
                      get_max_train ( victim, STAT_CON ) );
            chsend ( buf, ch );
            return;
        }

        victim->perm_stat[STAT_CON] = value;
        return;
    }

    if ( !str_prefix ( arg2, "sex" ) )
    {
        if ( value < 0 || value > 2 )
        {
            chsend ( "Sex range is 0 to 2.\n\r", ch );
            return;
        }
        victim->sex = value;
        if ( !IS_NPC ( victim ) )
            victim->pcdata->true_sex = value;
        return;
    }

    if ( !str_prefix ( arg2, "class" ) )
    {
        int Class;

        if ( IS_NPC ( victim ) )
        {
            chsend ( "Mobiles have no class.\n\r", ch );
            return;
        }

        Class = class_lookup ( arg3 );
        if ( Class == -1 )
        {
            strcpy ( buf, "Possible classes are: " );
            for ( Class = 0; Class < MAX_CLASS; Class++ )
            {
                if ( Class > 0 )
                    strcat ( buf, " " );
                strcat ( buf, class_table[Class].name );
            }
            strcat ( buf, ".\n\r" );

            chsend ( buf, ch );
            return;
        }

        victim->Class = Class;
        return;
    }

    if ( !str_prefix ( arg2, "level" ) )
    {
        if ( !IS_NPC ( victim ) )
        {
            chsend ( "Not on PC's.\n\r", ch );
            return;
        }

        if ( value < 0 || value > MAX_LEVEL )
        {
            sprintf ( buf, "Level range is 0 to %d.\n\r", MAX_LEVEL );
            chsend ( buf, ch );
            return;
        }
        victim->level = value;
        return;
    }

    if ( !str_prefix ( arg2, "gold" ) )
    {
        victim->gold = value;
        return;
    }

    if ( !str_prefix ( arg2, "silver" ) )
    {
        victim->silver = value;
        return;
    }

    if ( !str_prefix ( arg2, "hp" ) )
    {
        if ( value < -10 || value > 30000 )
        {
            chsend ( "Hp range is -10 to 30,000 hit points.\n\r", ch );
            return;
        }
        victim->max_hit = value;
        if ( !IS_NPC ( victim ) )
            victim->pcdata->perm_hit = value;
        return;
    }

    if ( !str_prefix ( arg2, "mana" ) )
    {
        if ( value < 0 || value > 30000 )
        {
            chsend ( "Mana range is 0 to 30,000 mana points.\n\r", ch );
            return;
        }
        victim->max_mana = value;
        if ( !IS_NPC ( victim ) )
            victim->pcdata->perm_mana = value;
        return;
    }

    if ( !str_prefix ( arg2, "move" ) )
    {
        if ( value < 0 || value > 30000 )
        {
            chsend ( "Move range is 0 to 30,000 move points.\n\r", ch );
            return;
        }
        victim->max_move = value;
        if ( !IS_NPC ( victim ) )
            victim->pcdata->perm_move = value;
        return;
    }

    if ( !str_prefix ( arg2, "practice" ) )
    {
        if ( value < 0 || value > 250 )
        {
            chsend ( "Practice range is 0 to 250 sessions.\n\r", ch );
            return;
        }
        victim->practice = value;
        return;
    }

    if ( !str_prefix ( arg2, "train" ) )
    {
        if ( value < 0 || value > 50 )
        {
            chsend ( "Training session range is 0 to 50 sessions.\n\r", ch );
            return;
        }
        victim->train = value;
        return;
    }

    if ( !str_prefix ( arg2, "align" ) )
    {
        if ( value < -1000 || value > 1000 )
        {
            chsend ( "Alignment range is -1000 to 1000.\n\r", ch );
            return;
        }
        victim->alignment = value;
        return;
    }

    if ( !str_prefix ( arg2, "thirst" ) )
    {
        if ( IS_NPC ( victim ) )
        {
            chsend ( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < -1 || value > 100 )
        {
            chsend ( "Thirst range is -1 to 100.\n\r", ch );
            return;
        }

        victim->pcdata->condition[COND_THIRST] = value;
        return;
    }

    if ( !str_prefix ( arg2, "drunk" ) )
    {
        if ( IS_NPC ( victim ) )
        {
            chsend ( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < -1 || value > 100 )
        {
            chsend ( "Drunk range is -1 to 100.\n\r", ch );
            return;
        }

        victim->pcdata->condition[COND_DRUNK] = value;
        return;
    }

    if ( !str_prefix ( arg2, "full" ) )
    {
        if ( IS_NPC ( victim ) )
        {
            chsend ( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < -1 || value > 100 )
        {
            chsend ( "Full range is -1 to 100.\n\r", ch );
            return;
        }

        victim->pcdata->condition[COND_FULL] = value;
        return;
    }

    if ( !str_prefix ( arg2, "hunger" ) )
    {
        if ( IS_NPC ( victim ) )
        {
            chsend ( "Not on NPC's.\n\r", ch );
            return;
        }

        if ( value < -1 || value > 100 )
        {
            chsend ( "Full range is -1 to 100.\n\r", ch );
            return;
        }

        victim->pcdata->condition[COND_HUNGER] = value;
        return;
    }

    if ( !str_prefix ( arg2, "race" ) )
    {
        int race;

        race = race_lookup ( arg3 );

        if ( race == 0 )
        {
            chsend ( "That is not a valid race.\n\r", ch );
            return;
        }

        if ( !IS_NPC ( victim ) && !race_table[race].pc_race )
        {
            chsend ( "That is not a valid player race.\n\r", ch );
            return;
        }

        victim->race = race;
        return;
    }

    if ( !str_prefix ( arg2, "group" ) )
    {
        if ( !IS_NPC ( victim ) )
        {
            chsend ( "Only on NPCs.\n\r", ch );
            return;
        }
        victim->group = value;
        return;
    }

    /*
     * Generate usage message.
     */
    do_function ( ch, &do_mset, "" );
    return;
}

CH_CMD ( do_string )
{
    char type[MAX_INPUT_LENGTH];
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
    OBJ_DATA *obj;

    smash_tilde ( argument );
    argument = one_argument ( argument, type );
    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );
    strcpy ( arg3, argument );

    if ( type[0] == '\0' || arg1[0] == '\0' || arg2[0] == '\0' ||
         arg3[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  string char <name> <field> <string>\n\r", ch );
        chsend ( "    fields: name short long desc title spec who\n\r", ch );
        chsend ( "  string obj  <name> <field> <string>\n\r", ch );
        chsend ( "    fields: name short long extended\n\r", ch );
        return;
    }

    if ( !str_prefix ( type, "character" ) || !str_prefix ( type, "mobile" ) )
    {
        if ( ( victim = get_char_world ( ch, arg1 ) ) == NULL )
        {
            chsend ( "They aren't here.\n\r", ch );
            return;
        }

        /* clear zone for mobs */
        victim->zone = NULL;

        /* string something */

        if ( !str_prefix ( arg2, "name" ) )
        {
            if ( !IS_NPC ( victim ) )
            {
                chsend ( "Not on PC's.\n\r", ch );
                return;
            }
            free_string ( victim->name );
            victim->name = str_dup ( arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "description" ) )
        {
            free_string ( victim->description );
            victim->description = str_dup ( arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "short" ) )
        {
            free_string ( victim->short_descr );
            victim->short_descr = str_dup ( arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "long" ) )
        {
            free_string ( victim->long_descr );
            strcat ( arg3, "\n\r" );
            victim->long_descr = str_dup ( arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "title" ) )
        {
            if ( IS_NPC ( victim ) )
            {
                chsend ( "Not on NPC's.\n\r", ch );
                return;
            }

            set_title ( victim, arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "who" ) )
        {
            if ( IS_NPC ( victim ) )
            {
                chsend ( "Not on NPC's.\n\r", ch );
                return;
            }
            if ( !str_cmp ( arg3, "none" ) )
            {
                free_string ( victim->pcdata->who_descr );
                victim->pcdata->who_descr = str_dup ( "" );
                return;
            }
            if ( strlen_color ( arg3 ) > 14 )
            {
                chsend ( "Limited to 14 characters. (minus color)\n\r", ch );
                return;
            }
            free_string ( victim->pcdata->who_descr );
            victim->pcdata->who_descr = str_dup ( arg3 );
            return;
        }
        if ( !str_prefix ( arg2, "spec" ) )
        {
            if ( !IS_NPC ( victim ) )
            {
                chsend ( "Not on PC's.\n\r", ch );
                return;
            }

            if ( ( victim->spec_fun = spec_lookup ( arg3 ) ) == 0 )
            {
                chsend ( "No such spec fun.\n\r", ch );
                return;
            }

            return;
        }
    }

    if ( !str_prefix ( type, "object" ) )
    {
        /* string an obj */

        if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL )
        {
            chsend ( "Nothing like that in heaven or earth.\n\r", ch );
            return;
        }

        if ( !str_prefix ( arg2, "name" ) )
        {
            free_string ( obj->name );
            obj->name = str_dup ( arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "short" ) )
        {
            free_string ( obj->short_descr );
            obj->short_descr = str_dup ( arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "long" ) )
        {
            free_string ( obj->description );
            obj->description = str_dup ( arg3 );
            return;
        }

        if ( !str_prefix ( arg2, "ed" ) || !str_prefix ( arg2, "extended" ) )
        {
            EXTRA_DESCR_DATA *ed;

            argument = one_argument ( argument, arg3 );
            if ( argument == NULL )
            {
                chsend ( "Syntax: oset <object> ed <keyword> <string>\n\r",
                         ch );
                return;
            }

            strcat ( argument, "\n\r" );

            ed = new_extra_descr (  );

            ed->keyword = str_dup ( arg3 );
            ed->description = str_dup ( argument );
            ed->next = obj->extra_descr;
            obj->extra_descr = ed;
            return;
        }
    }

    /* echo bad use message */
    do_function ( ch, &do_string, "" );
}

CH_CMD ( do_oset )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    long value;

    smash_tilde ( argument );
    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );
    strcpy ( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  set obj <object> <field> <value>\n\r", ch );
        chsend ( "  Field being one of:\n\r", ch );
        chsend ( "    value0 value1 value2 value3 value4 (v1-v4)\n\r", ch );
        chsend ( "    extra wear level weight cost timer\n\r", ch );
        return;
    }

    if ( ( obj = get_obj_world ( ch, arg1 ) ) == NULL )
    {
        chsend ( "Nothing like that in heaven or earth.\n\r", ch );
        return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = atoi ( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp ( arg2, "value0" ) || !str_cmp ( arg2, "v0" ) )
    {
        obj->value[0] = UMIN ( 50, value );
        return;
    }

    if ( !str_cmp ( arg2, "value1" ) || !str_cmp ( arg2, "v1" ) )
    {
        obj->value[1] = value;
        return;
    }

    if ( !str_cmp ( arg2, "value2" ) || !str_cmp ( arg2, "v2" ) )
    {
        obj->value[2] = value;
        return;
    }

    if ( !str_cmp ( arg2, "value3" ) || !str_cmp ( arg2, "v3" ) )
    {
        obj->value[3] = value;
        return;
    }

    if ( !str_cmp ( arg2, "value4" ) || !str_cmp ( arg2, "v4" ) )
    {
        obj->value[4] = value;
        return;
    }

    if ( !str_prefix ( arg2, "extra" ) )
    {
        obj->extra_flags = value;
        return;
    }

    if ( !str_prefix ( arg2, "wear" ) )
    {
        obj->wear_flags = value;
        return;
    }

    if ( !str_prefix ( arg2, "level" ) )
    {
        obj->level = value;
        return;
    }

    if ( !str_prefix ( arg2, "weight" ) )
    {
        obj->weight = value;
        return;
    }

    if ( !str_prefix ( arg2, "cost" ) )
    {
        obj->cost = value;
        return;
    }

    if ( !str_prefix ( arg2, "timer" ) )
    {
        obj->timer = value;
        return;
    }

    /*
     * Generate usage message.
     */
    do_function ( ch, &do_oset, "" );
    return;
}

CH_CMD ( do_rset )
{
    char arg1[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];
    char arg3[MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    long value;

    smash_tilde ( argument );
    argument = one_argument ( argument, arg1 );
    argument = one_argument ( argument, arg2 );
    strcpy ( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
        chsend ( "Syntax:\n\r", ch );
        chsend ( "  set room <location> <field> <value>\n\r", ch );
        chsend ( "  Field being one of:\n\r", ch );
        chsend ( "    flags sector\n\r", ch );
        return;
    }

    if ( ( location = find_location ( ch, arg1 ) ) == NULL )
    {
        chsend ( "No such location.\n\r", ch );
        return;
    }

    if ( !is_room_owner ( ch, location ) && ch->in_room != location &&
         room_is_private ( location ) && !IS_TRUSTED ( ch, IMPLEMENTOR ) )
    {
        chsend ( "That room is private right now.\n\r", ch );
        return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number ( arg3 ) )
    {
        chsend ( "Value must be numeric.\n\r", ch );
        return;
    }
    value = atol ( arg3 );

    /*
     * Set something.
     */
    if ( !str_prefix ( arg2, "flags" ) )
    {
        location->room_flags = value;
        return;
    }

    if ( !str_prefix ( arg2, "sector" ) )
    {
        location->sector_type = value;
        return;
    }

    /*
     * Generate usage message.
     */
    do_function ( ch, &do_rset, "" );
    return;
}

CH_CMD ( do_sockets )
{
    char buf[2 * MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    DESCRIPTOR_DATA *d;
    int count;

    count = 0;
    buf[0] = '\0';

    one_argument ( argument, arg );
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
        if ( d->character != NULL && can_see ( ch, d->character ) &&
             ( arg[0] == '\0' || is_name ( arg, d->character->name ) ||
               ( d->original && is_name ( arg, d->original->name ) ) ) )
        {
            count++;
            sprintf ( buf + strlen ( buf ), "[%3d %2d] %s@%s\n\r",
                      d->descriptor, d->connected,
                      d->original ? d->original->name : d->character ? d->
                      character->name : "(none)", d->host );
        }
    }
    if ( count == 0 )
    {
        chsend ( "No one by that name is connected.\n\r", ch );
        return;
    }

    sprintf ( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
    strcat ( buf, buf2 );
    page_to_char ( buf, ch );
    return;
}

/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
CH_CMD ( do_force )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    char arg2[MAX_INPUT_LENGTH];

    argument = one_argument ( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
        chsend ( "Force whom to do what?\n\r", ch );
        return;
    }

    one_argument ( argument, arg2 );

    if ( !str_cmp ( arg2, "delete" ) || !str_prefix ( arg2, "mob" ) )
    {
        chsend ( "That will NOT be done.\n\r", ch );
        return;
    }

    sprintf ( buf, "$n forces you to '%s'.", argument );

    if ( !str_cmp ( arg, "all" ) )
    {
        CHAR_DATA *vch;
        CHAR_DATA *vch_next;

        if ( get_trust ( ch ) < MAX_LEVEL - 3 )
        {
            chsend ( "Not at your level!\n\r", ch );
            return;
        }

        for ( vch = char_list; vch != NULL; vch = vch_next )
        {
            vch_next = vch->next;

            if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) )
            {
                act ( buf, ch, NULL, vch, TO_VICT );
                interpret ( vch, argument );
            }
        }
    }
    else if ( !str_cmp ( arg, "players" ) )
    {
        CHAR_DATA *vch;
        CHAR_DATA *vch_next;

        if ( get_trust ( ch ) < MAX_LEVEL - 2 )
        {
            chsend ( "Not at your level!\n\r", ch );
            return;
        }

        for ( vch = char_list; vch != NULL; vch = vch_next )
        {
            vch_next = vch->next;

            if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) &&
                 vch->level < LEVEL_HERO )
            {
                act ( buf, ch, NULL, vch, TO_VICT );
                interpret ( vch, argument );
            }
        }
    }
    else if ( !str_cmp ( arg, "gods" ) )
    {
        CHAR_DATA *vch;
        CHAR_DATA *vch_next;

        if ( get_trust ( ch ) < MAX_LEVEL - 2 )
        {
            chsend ( "Not at your level!\n\r", ch );
            return;
        }

        for ( vch = char_list; vch != NULL; vch = vch_next )
        {
            vch_next = vch->next;

            if ( !IS_NPC ( vch ) && get_trust ( vch ) < get_trust ( ch ) &&
                 vch->level >= LEVEL_HERO )
            {
                act ( buf, ch, NULL, vch, TO_VICT );
                interpret ( vch, argument );
            }
        }
    }
    else
    {
        CHAR_DATA *victim;

        if ( ( victim = get_char_world ( ch, arg ) ) == NULL )
        {
            chsend ( "They aren't here.\n\r", ch );
            return;
        }

        if ( victim == ch )
        {
            chsend ( "Aye aye, right away!\n\r", ch );
            return;
        }

        if ( !is_room_owner ( ch, victim->in_room ) &&
             ch->in_room != victim->in_room &&
             room_is_private ( victim->in_room ) &&
             !IS_TRUSTED ( ch, IMPLEMENTOR ) )
        {
            chsend ( "That character is in a private room.\n\r", ch );
            return;
        }

        if ( get_trust ( victim ) >= get_trust ( ch ) )
        {
            chsend ( "Do it yourself!\n\r", ch );
            return;
        }

        if ( !IS_NPC ( victim ) && get_trust ( ch ) < MAX_LEVEL - 3 )
        {
            chsend ( "Not at your level!\n\r", ch );
            return;
        }

        act ( buf, ch, NULL, victim, TO_VICT );
        interpret ( victim, argument );
    }

    chsend ( "Ok.\n\r", ch );
    return;
}

/*
 * New routines by Dionysos.
 */
CH_CMD ( do_invis )
{
    int level;
    char arg[MAX_STRING_LENGTH];

    /* RT code for taking a level argument */
    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
        /* take the default path */

        if ( ch->invis_level )
        {
            ch->invis_level = 0;
            act ( "$n slowly fades into existence.", ch, NULL, NULL,
                  TO_ROOM );
            chsend ( "You slowly fade back into existence.\n\r", ch );
        }
        else
        {
            ch->invis_level = get_trust ( ch );
            act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
            chsend ( "You slowly vanish into thin air.\n\r", ch );
        }
    else
        /* do the level thing */
    {
        level = atoi ( arg );
        if ( level < 2 || level > get_trust ( ch ) )
        {
            chsend ( "Invis level must be between 2 and your level.\n\r",
                     ch );
            return;
        }
        else
        {
            ch->reply = NULL;
            ch->invis_level = level;
            act ( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
            chsend ( "You slowly vanish into thin air.\n\r", ch );
        }
    }

    return;
}

CH_CMD ( do_incognito )
{
    int level;
    char arg[MAX_STRING_LENGTH];

    /* RT code for taking a level argument */
    one_argument ( argument, arg );

    if ( arg[0] == '\0' )
        /* take the default path */

        if ( ch->incog_level )
        {
            ch->incog_level = 0;
            act ( "$n is no longer cloaked.", ch, NULL, NULL, TO_ROOM );
            chsend ( "You are no longer cloaked.\n\r", ch );
        }
        else
        {
            ch->incog_level = get_trust ( ch );
            act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
            chsend ( "You cloak your presence.\n\r", ch );
        }
    else
        /* do the level thing */
    {
        level = atoi ( arg );
        if ( level < 2 || level > get_trust ( ch ) )
        {
            chsend ( "Incog level must be between 2 and your level.\n\r",
                     ch );
            return;
        }
        else
        {
            ch->reply = NULL;
            ch->incog_level = level;
            act ( "$n cloaks $s presence.", ch, NULL, NULL, TO_ROOM );
            chsend ( "You cloak your presence.\n\r", ch );
        }
    }

    return;
}

CH_CMD ( do_holylight )
{
    if ( IS_NPC ( ch ) )
        return;

    if ( IS_SET ( ch->act, PLR_HOLYLIGHT ) )
    {
        REMOVE_BIT ( ch->act, PLR_HOLYLIGHT );
        chsend ( "Holy light mode off.\n\r", ch );
    }
    else
    {
        SET_BIT ( ch->act, PLR_HOLYLIGHT );
        chsend ( "Holy light mode on.\n\r", ch );
    }

    return;
}

/* prefix command: it will put the string typed on each line typed */

CH_CMD ( do_prefi )
{
    chsend ( "You cannot abbreviate the prefix command.\r\n", ch );
    return;
}

CH_CMD ( do_prefix )
{
    char buf[MAX_INPUT_LENGTH];

    if ( argument[0] == '\0' )
    {
        if ( ch->prefix[0] == '\0' )
        {
            chsend ( "You have no prefix to clear.\r\n", ch );
            return;
        }

        chsend ( "Prefix removed.\r\n", ch );
        free_string ( ch->prefix );
        ch->prefix = str_dup ( "" );
        return;
    }

    if ( ch->prefix[0] != '\0' )
    {
        sprintf ( buf, "Prefix changed to %s.\r\n", argument );
        free_string ( ch->prefix );
    }
    else
    {
        sprintf ( buf, "Prefix set to %s.\r\n", argument );
    }

    ch->prefix = str_dup ( argument );
}

/* This file holds the copyover data */
#define COPYOVER_FILE "copyover.data"

/* This is the executable file */
#define EXE_FILE	  "../src/rom"

bool write_to_descriptor args ( ( int desc, char *txt, int length ) );

/*  Copyover - Original idea: Fusion of MUD++
 *  Adapted to Diku by Erwin S. Andreasen, <erwin@andreasen.org>
 *  http://www.andreasen.org
 *  Changed into a ROM patch after seeing the 100th request for it :)
 */
CH_CMD ( do_copyover )
{
    FILE *fp;
    DESCRIPTOR_DATA *d, *d_next;
    char buf[100], buf2[100];
    extern int port, control;   /* db.c */

    fp = file_open ( COPYOVER_FILE, "w" );

    if ( !fp )
    {
        if ( ch )
            chsend ( "Copyover file not writeable, aborted.\n\r", ch );
        logf ( "Could not write to copyover file: %s", COPYOVER_FILE );
        perror ( "do_copyover:file_open" );
        return;
    }

    /* Consider changing all saved areas here, if you use OLC */

    do_asave ( NULL, "" );

    sprintf ( buf, "\n\r *** COPYOVER by %s - please remain seated!\n\r",
              ch ? ch->name : "System" );

    /* For each playing descriptor, save its state */
    for ( d = descriptor_list; d; d = d_next )
    {
        CHAR_DATA *och = CH ( d );
        d_next = d->next;       /* We delete from the list , so need to save this */

        if ( !d->character || d->connected > CON_PLAYING )  /* drop those logging on */
        {
            write_to_descriptor ( d->descriptor,
                                  "\n\rSorry, we are rebooting. Come back in a few minutes.\n\r",
                                  0 );
            close_socket ( d ); /* throw'em out */
        }
        else
        {
            fprintf ( fp, "%d %s %s\n", d->descriptor, och->name, d->host );

#if 0                           /* This is not necessary for ROM */
            if ( och->level == 1 )
            {
                write_to_descriptor ( d->descriptor,
                                      "Since you are level one, and level one characters do not save, you gain a free level!\n\r",
                                      0 );
                advance_level ( och );
                och->level++;   /* Advance_level doesn't do that */
            }
#endif
            save_char_obj ( och );

            write_to_descriptor ( d->descriptor, buf, 0 );
        }
    }

    fprintf ( fp, "-1\n" );
    file_close ( fp );

    /* Close reserve and other always-open files and release other resources */

    fclose ( fpReserve );

    /* exec - descriptors are inherited */

    sprintf ( buf, "%d", port );
    sprintf ( buf2, "%d", control );
    execl ( EXE_FILE, "rom", buf, "copyover", buf2, ( char * ) NULL );

    /* Failed - sucessful exec will not return */

    perror ( "do_copyover: execl" );
    chsend ( "Copyover FAILED!\n\r", ch );

    /* Here you might want to reopen fpReserve */
    fpReserve = fopen ( NULL_FILE, "r" );
}

/* Recover from a copyover - load players */
void copyover_recover (  )
{
    DESCRIPTOR_DATA *d;
    FILE *fp;
    char name[100];
    char host[MSL];
    int desc;
    bool fOld;

    logf ( "Copyover recovery initiated" );

    fp = file_open ( COPYOVER_FILE, "r" );

    if ( !fp )                  /* there are some descriptors open which will hang forever then ? */
    {
        perror ( "copyover_recover:file_open" );
        logf ( "Copyover file not found. Exitting.\n\r" );
        exit ( 1 );
    }

    unlink ( COPYOVER_FILE );   /* In case something crashes - doesn't prevent reading  */

    for ( ;; )
    {
        fscanf ( fp, "%d %s %s\n", &desc, name, host );
        if ( desc == -1 )
            break;

        /* Write something, and check if it goes error-free */
        if ( !write_to_descriptor
             ( desc, "\n\rRestoring from copyover...\n\r", 0 ) )
        {
            close ( desc );     /* nope */
            continue;
        }

        d = new_descriptor (  );
        d->descriptor = desc;

        d->host = str_dup ( host );
        d->next = descriptor_list;
        descriptor_list = d;
        d->connected = CON_COPYOVER_RECOVER;    /* -15, so close_socket frees the char */

        /* Now, find the pfile */

        fOld = load_char_obj ( d, name );

        if ( !fOld )            /* Player file not found?! */
        {
            write_to_descriptor ( desc,
                                  "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r",
                                  0 );
            close_socket ( d );
        }
        else                    /* ok! */
        {
            write_to_descriptor ( desc, "\n\rCopyover recovery complete.\n\r",
                                  0 );

            /* Just In Case */
            if ( !d->character->in_room )
                d->character->in_room = get_room_index ( ROOM_VNUM_TEMPLE );

            /* Insert in the char_list */
            d->character->next = char_list;
            char_list = d->character;

            char_to_room ( d->character, d->character->in_room );
            do_look ( d->character, "auto" );
            act ( "$n materializes!", d->character, NULL, NULL, TO_ROOM );
            d->connected = CON_PLAYING;

            if ( d->character->pet != NULL )
            {
                char_to_room ( d->character->pet, d->character->in_room );
                act ( "$n materializes!.", d->character->pet, NULL, NULL,
                      TO_ROOM );
            }
        }

    }
    file_close ( fp );

}