/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2003 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#include "merc.h"
#include "interp.h"
char *const distance[4] = {
"right here.", "nearby to the %s.", "not far %s.",
"off in the distance %s."
};
PROTOTYPE(void scan_list, (ROOM_INDEX_DATA *, CHAR_DATA *, int, int));
PROTOTYPE(void scan_char, (CHAR_DATA *, CHAR_DATA *, int, int));
CH_CMD(do_scan)
{
char arg1[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
ROOM_INDEX_DATA *scan_room;
EXIT_DATA *pExit;
int door, depth;
argument = one_argument(argument, arg1);
if (IS_NULLSTR(arg1))
{
act("$n looks all around.", ch, NULL, NULL, TO_ROOM);
chprintln(ch, "Looking around you see:");
scan_list(ch->in_room, ch, 0, -1);
for (door = 0; door < 6; door++)
{
if ((pExit = ch->in_room->exit[door]) != NULL)
scan_list(pExit->u1.to_room, ch, 1, door);
}
return;
}
else if (!str_cmp(arg1, "n") || !str_cmp(arg1, "north"))
door = 0;
else if (!str_cmp(arg1, "e") || !str_cmp(arg1, "east"))
door = 1;
else if (!str_cmp(arg1, "s") || !str_cmp(arg1, "south"))
door = 2;
else if (!str_cmp(arg1, "w") || !str_cmp(arg1, "west"))
door = 3;
else if (!str_cmp(arg1, "u") || !str_cmp(arg1, "up"))
door = 4;
else if (!str_cmp(arg1, "d") || !str_cmp(arg1, "down"))
door = 5;
else
{
chprintln(ch, "Which way do you want to scan?");
return;
}
act("You peer intently $T.", ch, NULL, dir_name[door], TO_CHAR);
act("$n peers intently $T.", ch, NULL, dir_name[door], TO_ROOM);
sprintf(buf, "Looking %s you see:\n\r", dir_name[door]);
scan_room = ch->in_room;
for (depth = 1; depth < 4; depth++)
{
if ((pExit = scan_room->exit[door]) != NULL)
{
scan_room = pExit->u1.to_room;
scan_list(pExit->u1.to_room, ch, depth, door);
}
}
return;
}
void scan_list(ROOM_INDEX_DATA * scan_room, CHAR_DATA * ch, int depth, int door)
{
CHAR_DATA *rch;
if (scan_room == NULL)
return;
for (rch = scan_room->first_person; rch != NULL; rch = rch->next_in_room)
{
if (rch == ch)
continue;
if (!IS_NPC(rch) && rch->invis_level > get_trust(ch))
continue;
if (can_see(ch, rch))
scan_char(rch, ch, depth, door);
}
return;
}
void scan_char(CHAR_DATA * victim, CHAR_DATA * ch, int depth, int door)
{
char buf[MAX_INPUT_LENGTH], buf2[MAX_INPUT_LENGTH];
buf[0] = '\0';
if (IS_QUESTOR(ch) && IS_NPC(victim)
&& victim->pIndexData->vnum == ch->pcdata->questmob)
strcat(buf, "{r[{RTARGET{r]{x ");
if (ON_GQUEST(ch) && IS_NPC(victim) &&
is_gqmob(ch->gquest, victim->pIndexData->vnum) != -1)
strcat(buf, "(Gquest) ");
strcat(buf, PERS(victim, ch));
strcat(buf, ", ");
sprintf(buf2, distance[depth], dir_name[door]);
strcat(buf, buf2);
chprintln(ch, buf);
return;
}