/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2003 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
/***************************************************************************
* *
* Based on MERC 2.2 MOBprograms by N'Atas-ha. *
* Written and adapted to ROM 2.4 by *
* Markku Nylander (markku.nylander@uta.fi) *
* *
***************************************************************************/
#if !defined(MOB_CMDS_H)
#define MOB_CMDS_H
struct mob_cmd_type
{
char *const name;
DO_FUN *do_fun;
};
struct obj_cmd_type
{
char *const name;
OBJ_FUN *obj_fun;
};
struct room_cmd_type
{
char *const name;
ROOM_FUN *room_fun;
};
/* the command table itself */
extern const struct mob_cmd_type mob_cmd_table[];
/*
* MOBcommand functions.
* Defined in mob_cmds.c
*/
DECLARE_DO_FUN(do_mpasound);
DECLARE_DO_FUN(do_mpgecho);
DECLARE_DO_FUN(do_mpzecho);
DECLARE_DO_FUN(do_mpkill);
DECLARE_DO_FUN(do_mpassist);
DECLARE_DO_FUN(do_mpjunk);
DECLARE_DO_FUN(do_mpechoaround);
DECLARE_DO_FUN(do_mpecho);
DECLARE_DO_FUN(do_mpechoat);
DECLARE_DO_FUN(do_mpmload);
DECLARE_DO_FUN(do_mpoload);
DECLARE_DO_FUN(do_mppurge);
DECLARE_DO_FUN(do_mpgoto);
DECLARE_DO_FUN(do_mpat);
DECLARE_DO_FUN(do_mptransfer);
DECLARE_DO_FUN(do_mpgtransfer);
DECLARE_DO_FUN(do_mpforce);
DECLARE_DO_FUN(do_mpgforce);
DECLARE_DO_FUN(do_mpvforce);
DECLARE_DO_FUN(do_mpcast);
DECLARE_DO_FUN(do_mpdamage);
DECLARE_DO_FUN(do_mpremember);
DECLARE_DO_FUN(do_mpforget);
DECLARE_DO_FUN(do_mpdelay);
DECLARE_DO_FUN(do_mpcancel);
DECLARE_DO_FUN(do_mpcall);
DECLARE_DO_FUN(do_mpflee);
DECLARE_DO_FUN(do_mpotransfer);
DECLARE_DO_FUN(do_mpremove);
DECLARE_DO_FUN(do_mppeace);
/*
* OBJcommand functions
* Defined in mob_cmds.c
*/
DECLARE_OBJ_FUN(do_opgecho);
DECLARE_OBJ_FUN(do_opzecho);
DECLARE_OBJ_FUN(do_opecho);
DECLARE_OBJ_FUN(do_opechoaround);
DECLARE_OBJ_FUN(do_opechoat);
DECLARE_OBJ_FUN(do_opmload);
DECLARE_OBJ_FUN(do_opoload);
DECLARE_OBJ_FUN(do_oppurge);
DECLARE_OBJ_FUN(do_opgoto);
DECLARE_OBJ_FUN(do_optransfer);
DECLARE_OBJ_FUN(do_opgtransfer);
DECLARE_OBJ_FUN(do_opotransfer);
DECLARE_OBJ_FUN(do_opforce);
DECLARE_OBJ_FUN(do_opgforce);
DECLARE_OBJ_FUN(do_opvforce);
DECLARE_OBJ_FUN(do_opdamage);
DECLARE_OBJ_FUN(do_opremember);
DECLARE_OBJ_FUN(do_opforget);
DECLARE_OBJ_FUN(do_opdelay);
DECLARE_OBJ_FUN(do_opcancel);
DECLARE_OBJ_FUN(do_opcall);
DECLARE_OBJ_FUN(do_opremove);
DECLARE_OBJ_FUN(do_opattrib);
DECLARE_OBJ_FUN(do_oppeace);
/*
* ROOMcommand functions
* Defined in mob_cmds.c
*/
DECLARE_ROOM_FUN(do_rpasound);
DECLARE_ROOM_FUN(do_rpgecho);
DECLARE_ROOM_FUN(do_rpzecho);
DECLARE_ROOM_FUN(do_rpecho);
DECLARE_ROOM_FUN(do_rpechoaround);
DECLARE_ROOM_FUN(do_rpechoat);
DECLARE_ROOM_FUN(do_rpmload);
DECLARE_ROOM_FUN(do_rpoload);
DECLARE_ROOM_FUN(do_rppurge);
DECLARE_ROOM_FUN(do_rptransfer);
DECLARE_ROOM_FUN(do_rpgtransfer);
DECLARE_ROOM_FUN(do_rpotransfer);
DECLARE_ROOM_FUN(do_rpforce);
DECLARE_ROOM_FUN(do_rpgforce);
DECLARE_ROOM_FUN(do_rpvforce);
DECLARE_ROOM_FUN(do_rpdamage);
DECLARE_ROOM_FUN(do_rpremember);
DECLARE_ROOM_FUN(do_rpforget);
DECLARE_ROOM_FUN(do_rpdelay);
DECLARE_ROOM_FUN(do_rpcancel);
DECLARE_ROOM_FUN(do_rpcall);
DECLARE_ROOM_FUN(do_rpremove);
DECLARE_ROOM_FUN(do_rppeace);
#endif