/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2003 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#define IN_DB_C
#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"
#include "interp.h"
#include "gcn.h"
#include "tablesave.h"
#include "save.h"
#undef IN_DB_C
/*
* Locals.
*/
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
AREA_DATA *current_area;
char str_empty[1];
/*
* Semi-locals.
*/
READ_DATA *fpArea;
char strArea[MAX_INPUT_LENGTH];
/*
* Local booting procedures.
*/
PROTOTYPE(void init_mm, (void));
PROTOTYPE(void load_area, (READ_DATA *));
PROTOTYPE(void new_load_area, (READ_DATA *)); /* OLC */
PROTOTYPE(void load_helps, (READ_DATA *));
PROTOTYPE(void load_old_mob, (READ_DATA *));
PROTOTYPE(void load_old_obj, (READ_DATA *));
PROTOTYPE(void load_resets, (READ_DATA *));
PROTOTYPE(void load_rooms, (READ_DATA *));
PROTOTYPE(void load_shops, (READ_DATA *));
PROTOTYPE(void load_specials, (READ_DATA *));
PROTOTYPE(void load_mobprogs, (READ_DATA *));
PROTOTYPE(void load_objprogs, (READ_DATA *));
PROTOTYPE(void load_roomprogs, (READ_DATA *));
PROTOTYPE(void fix_objprogs, (void));
PROTOTYPE(void fix_roomprogs, (void));
PROTOTYPE(void init_area_weather, (void));
PROTOTYPE(void fix_exits, (void));
PROTOTYPE(void fix_mobprogs, (void));
PROTOTYPE(void init_www_history, (void));
void load_time(void)
{
long lhour, lday, lmonth;
int total;
bool fail = FALSE;
READ_DATA *time_file;
if ((time_file = open_read(TIME_FILE)) != NULL)
{
total =
sscanf(time_file->str, "%d %d %d %d", &(time_info.hour),
&(time_info.day), &(time_info.month), &(time_info.year));
if (total != 4)
{
log_string("loading stored time failed, using default");
fail = TRUE;
}
close_read(time_file);
}
else
{
log_string("failed open of time_file, loading default time.");
fail = TRUE;
}
if (fail)
{
lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
time_info.hour = lhour % 24;
lday = lhour / 24;
time_info.day = lday % 35;
lmonth = lday / 35;
time_info.month = lmonth % 17;
time_info.year = lmonth / 17;
}
if (time_info.hour < 5)
{
time_info.sunlight = SUN_DARK;
}
else if (time_info.hour < 6)
{
time_info.sunlight = SUN_RISE;
}
else if (time_info.hour < 19)
{
time_info.sunlight = SUN_LIGHT;
}
else if (time_info.hour < 20)
{
time_info.sunlight = SUN_SET;
}
else
{
time_info.sunlight = SUN_DARK;
}
mud_info.weath_unit = 10;
mud_info.rand_factor = 2;
mud_info.climate_factor = 1;
mud_info.max_vector = mud_info.weath_unit * 3;
}
void load_area_db(void)
{
READ_DATA *fpList;
if ((fpList = open_read(AREA_LIST)) == NULL)
{
log_error(AREA_LIST);
exit(1);
}
for (;;)
{
strcpy(strArea, read_word(fpList));
if (strArea[0] == '$')
break;
if ((fpArea = open_read(AREA_DIR "%s", strArea)) == NULL)
{
log_error(strArea);
exit(1);
}
logf("Loading %s...", strArea);
current_area = NULL;
for (;;)
{
char *word;
if (read_letter(fpArea) != '#')
{
bug("Boot_db: # not found.");
exit(1);
}
word = read_word(fpArea);
if (word[0] == '$')
break;
else if (!str_cmp(word, "AREA"))
load_area(fpArea);
else if (!str_cmp(word, "AREADATA"))
new_load_area(fpArea);
else if (!str_cmp(word, "HELPS"))
load_helps(fpArea);
else if (!str_cmp(word, "MOBOLD"))
load_old_mob(fpArea);
else if (!str_cmp(word, "MOBILES"))
load_mobiles(fpArea);
else if (!str_cmp(word, "MOBPROGS"))
load_mobprogs(fpArea);
else if (!str_cmp(word, "OBJPROGS"))
load_objprogs(fpArea);
else if (!str_cmp(word, "ROOMPROGS"))
load_roomprogs(fpArea);
else if (!str_cmp(word, "OBJOLD"))
load_old_obj(fpArea);
else if (!str_cmp(word, "OBJECTS"))
load_objects(fpArea);
else if (!str_cmp(word, "RESETS"))
load_resets(fpArea);
else if (!str_cmp(word, "ROOMS"))
load_rooms(fpArea);
else if (!str_cmp(word, "SHOPS"))
load_shops(fpArea);
else if (!str_cmp(word, "SPECIALS"))
load_specials(fpArea);
else
{
bug("Boot_db: bad section name.");
exit(1);
}
}
close_read(fpArea);
}
close_read(fpList);
fpArea = NULL;
}
/*
* Big mama top level function.
*/
void boot_db(void)
{
run_level = RUNLEVEL_BOOTING;
/*
* Init random number generator.
*/
log_string("Starting random number generator...");
init_mm();
log_string("Loading mud data...");
rw_mud_data(action_read);
logf("Loading game time.");
load_time();
log_string("Loading classes...");
rw_classes(action_read);
log_string("Loading skills...");
rw_skills(action_read);
log_string("Loading groups...");
rw_groups(action_read);
log_string("Loading channels...");
rw_channels(action_read);
#if !defined(NO_WEB)
init_www_history();
#endif
/*
* Assign gsn's for skills which have them.
*/
{
int sn;
log_string("Assigning GSN's...");
for (sn = 0; sn < maxSkill; sn++)
{
if (skill_table[sn].pgsn != NULL
&& skill_table[sn].pgsn != &gsn_null)
*skill_table[sn].pgsn = sn;
}
for (sn = 0; sn < maxChannel; sn++)
{
if (channel_table[sn].index != NULL
&& channel_table[sn].index != &gcn_null)
*channel_table[sn].index = sn;
}
}
crs_info.status = CRS_NONE;
crs_info.who = &str_empty[0];
crs_info.reason = &str_empty[0];
crs_info.timer = -1;
log_string("Loading races...");
rw_races(action_read);
log_string("Loading clans...");
rw_clans(action_read);
rw_members(action_read);
/*
* Read in all the area files.
*/
load_area_db();
/*
* Fix up exits.
* Declare db booting over.
* Reset all areas once.
* Load up the songs, notes and ban files.
*/
fix_exits();
fix_mobprogs();
fix_objprogs();
fix_roomprogs();
run_level = RUNLEVEL_BOOT_NOEXIT;
convert_objects(); /* ROM OLC */
area_update();
log_string("Loading boards...");
load_boards(); /* Load all boards */
save_notes();
rw_bans(action_read);
rw_music(action_read);
load_disabled();
log_string("Loading socials...");
rw_socials(action_read);
rw_gquest_data(action_read);
rw_war_data(action_read);
log_string("Loading commands...");
rw_commands(action_read);
load_corpses();
load_donation_pit();
log_string("Loading deities...");
rw_deities(action_read);
log_string("Loading web passwords...");
rw_webpasswds(action_read);
logf("Initializing weather data.");
init_area_weather();
logf("Stored %d Areas, %d Rooms, %d Mobs & %d Objects", top_area,
top_room, top_mob_index, top_obj_index);
log_string("Finished.");
return;
}
PROTOTYPE(void convert_area_credits, (AREA_DATA *));
/*
* Snarf an 'area' header line.
*/
void load_area(READ_DATA * fp)
{
AREA_DATA *pArea;
pArea = new_area();
free_read_string(pArea->file_name, fp);
pArea->area_flags = AREA_LOADING; /* OLC */
free_read_string(pArea->name, fp);
free_read_string(pArea->credits, fp);
pArea->min_vnum = read_number(fp);
pArea->max_vnum = read_number(fp);
add_area(pArea);
current_area = pArea;
convert_area_credits(pArea);
top_area++;
return;
}
/* OLC
* Snarf an 'area' header line. Check this format. MUCH better. Add fields
* too.
*
* #AREAFILE
* Name { All } Locke Newbie School~
* Repop A teacher pops in the room and says, 'Repop coming!'~
* Recall 3001
* End
*/
void new_load_area(READ_DATA * fp)
{
AREA_DATA *pArea;
const char *word;
bool fMatch;
pArea = new_area();
replace_string(pArea->file_name, strArea);
for (;;)
{
word = steof(fp) ? "End" : read_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case 'L':
KEYS("LvlComment", pArea->lvl_comment);
break;
case 'M':
KEY("MinLevel", pArea->min_level, read_number(fp));
KEY("MaxLevel", pArea->max_level, read_number(fp));
break;
case 'N':
KEYS("Name", pArea->name);
break;
case 'F':
KEY("Flags", pArea->area_flags, read_flag(fp));
break;
case 'S':
KEY("Security", pArea->security, read_number(fp));
break;
case 'V':
KEY("Version", pArea->version, read_number(fp));
if (!str_cmp(word, "VNUMs"))
{
pArea->min_vnum = read_number(fp);
pArea->max_vnum = read_number(fp);
fMatch = TRUE;
break;
}
break;
case 'E':
if (!str_cmp(word, "End"))
{
fMatch = TRUE;
add_area(pArea);
current_area = pArea;
top_area++;
convert_area_credits(pArea);
return;
}
break;
case 'B':
KEYS("Builders", pArea->builders);
break;
case 'C':
KEYS("Credits", pArea->credits);
if (!str_cmp(word, "Climate"))
{
pArea->weather.climate_temp = read_number(fp);
pArea->weather.climate_precip = read_number(fp);
pArea->weather.climate_wind = read_number(fp);
fMatch = TRUE;
break;
}
break;
}
}
}
/*
* Sets vnum range for area using OLC protection features.
*/
void assign_area_vnum(vnum_t vnum)
{
if (current_area->min_vnum == 0 || current_area->max_vnum == 0)
current_area->min_vnum = current_area->max_vnum = vnum;
if (vnum != URANGE(current_area->min_vnum, vnum, current_area->max_vnum))
{
if (vnum < current_area->min_vnum)
current_area->min_vnum = vnum;
else
current_area->max_vnum = vnum;
}
return;
}
/*
* Snarf a help section.
*/
void load_helps(READ_DATA * fp)
{
HELP_DATA *pHelp;
int level;
const char *keyword;
for (;;)
{
level = read_number(fp);
keyword = read_string(fp);
if (keyword[0] == '$')
break;
pHelp = new_help();
pHelp->level = level;
free_string(pHelp->keyword);
pHelp->keyword = keyword;
free_read_string(pHelp->text, fp);
if (!str_cmp(pHelp->keyword, "greeting"))
help_greeting = pHelp->text;
add_help(pHelp);
top_help++;
}
return;
}
/*
* Snarf a mob section. old style
*/
void load_old_mob(READ_DATA * fp)
{
MOB_INDEX_DATA *pMobIndex;
/* for race updating */
RACE_DATA *race;
char name[MAX_STRING_LENGTH];
if (!current_area) /* OLC */
{
bug("Load_mobiles: no #AREA seen yet.");
exit(1);
}
for (;;)
{
vnum_t vnum;
char letter;
int iHash;
letter = read_letter(fp);
if (letter != '#')
{
bug("Load_mobiles: # not found.");
exit(1);
}
vnum = read_number(fp);
if (vnum == 0)
break;
run_level = RUNLEVEL_BOOT_NOEXIT;
if (get_mob_index(vnum) != NULL)
{
bugf("Load_mobiles: vnum %ld duplicated.", vnum);
exit(1);
}
run_level = RUNLEVEL_BOOTING;
pMobIndex = new_mob_index();
pMobIndex->vnum = vnum;
pMobIndex->area = current_area; /* OLC */
pMobIndex->new_format = FALSE;
free_read_string(pMobIndex->player_name, fp);
free_read_string(pMobIndex->short_descr, fp);
free_read_string(pMobIndex->long_descr, fp);
free_read_string(pMobIndex->description, fp);
/*
pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]);
pMobIndex->description[0] = UPPER (pMobIndex->description[0]);
*/
pMobIndex->act = read_flag(fp) | ACT_IS_NPC;
pMobIndex->affected_by = read_flag(fp);
pMobIndex->pShop = NULL;
pMobIndex->alignment = read_number(fp);
letter = read_letter(fp);
pMobIndex->level = read_number(fp);
/*
* The unused stuff is for imps who want to use the old-style
* stats-in-files method.
*/
read_number(fp); /* Unused */
read_number(fp); /* Unused */
read_number(fp); /* Unused */
/* 'd' */ read_letter(fp);
/* Unused */
read_number(fp); /* Unused */
/* '+' */ read_letter(fp);
/* Unused */
read_number(fp); /* Unused */
read_number(fp); /* Unused */
/* 'd' */ read_letter(fp);
/* Unused */
read_number(fp); /* Unused */
/* '+' */ read_letter(fp);
/* Unused */
read_number(fp); /* Unused */
pMobIndex->wealth = read_number(fp) / 20;
/* xp can't be used! */ read_number(fp);
/* Unused */
pMobIndex->start_pos = read_enum(position_t, fp); /* Unused */
pMobIndex->default_pos = read_enum(position_t, fp); /* Unused */
if (pMobIndex->start_pos < POS_SLEEPING)
pMobIndex->start_pos = POS_STANDING;
if (pMobIndex->default_pos < POS_SLEEPING)
pMobIndex->default_pos = POS_STANDING;
/*
* Back to meaningful values.
*/
pMobIndex->sex = read_number(fp);
/* compute the race BS */
one_argument(pMobIndex->player_name, name);
if (IS_NULLSTR(name) || (race = race_lookup(name)) == NULL)
{
/* fill in with blanks */
pMobIndex->race = default_race;
pMobIndex->off_flags =
OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM;
pMobIndex->imm_flags = 0;
pMobIndex->res_flags = 0;
pMobIndex->vuln_flags = 0;
pMobIndex->form =
FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL;
pMobIndex->parts =
PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART |
PART_BRAINS | PART_GUTS;
}
else
{
pMobIndex->race = race;
pMobIndex->off_flags =
OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE | race->off;
pMobIndex->imm_flags = race->imm;
pMobIndex->res_flags = race->res;
pMobIndex->vuln_flags = race->vuln;
pMobIndex->form = race->form;
pMobIndex->parts = race->parts;
}
if (letter != 'S')
{
bugf("Load_mobiles: vnum %ld non-S.", vnum);
exit(1);
}
convert_mobile(pMobIndex); /* ROM OLC */
iHash = vnum % MAX_KEY_HASH;
LINK_SINGLE(pMobIndex, next, mob_index_hash[iHash]);
top_mob_index++;
top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */
assign_area_vnum(vnum); /* OLC */
kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL - 1)].number++;
}
return;
}
/*
* Snarf an obj section. old style
*/
void load_old_obj(READ_DATA * fp)
{
OBJ_INDEX_DATA *pObjIndex;
if (!current_area) /* OLC */
{
bug("Load_objects: no #AREA seen yet.");
exit(1);
}
for (;;)
{
vnum_t vnum;
char letter;
int iHash;
letter = read_letter(fp);
if (letter != '#')
{
bug("Load_objects: # not found.");
exit(1);
}
vnum = read_number(fp);
if (vnum == 0)
break;
run_level = RUNLEVEL_BOOT_NOEXIT;
if (get_obj_index(vnum) != NULL)
{
bugf("Load_objects: vnum %ld duplicated.", vnum);
exit(1);
}
run_level = RUNLEVEL_BOOTING;
pObjIndex = new_obj_index();
pObjIndex->vnum = vnum;
pObjIndex->area = current_area; /* OLC */
pObjIndex->new_format = FALSE;
pObjIndex->reset_num = 0;
free_read_string(pObjIndex->name, fp);
free_read_string(pObjIndex->short_descr, fp);
free_read_string(pObjIndex->description, fp);
/* Action description */ read_string(fp);
/* pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]);
pObjIndex->description[0] = UPPER (pObjIndex->description[0]); */
pObjIndex->item_type = read_number(fp);
pObjIndex->extra_flags = read_flag(fp);
pObjIndex->wear_flags = read_flag(fp);
pObjIndex->value[0] = read_number(fp);
pObjIndex->value[1] = read_number(fp);
pObjIndex->value[2] = read_number(fp);
pObjIndex->value[3] = read_number(fp);
pObjIndex->value[4] = 0;
pObjIndex->level = 0;
pObjIndex->condition = 100;
pObjIndex->weight = read_number(fp);
pObjIndex->cost = read_number(fp); /* Unused */
/* Cost per day */ read_number(fp);
if (pObjIndex->item_type == ITEM_WEAPON)
{
if (is_name("two", pObjIndex->name) ||
is_name("two-handed", pObjIndex->name) ||
is_name("claymore", pObjIndex->name))
SET_BIT(pObjIndex->value[4], WEAPON_TWO_HANDS);
}
for (;;)
{
char pletter;
pletter = read_letter(fp);
if (pletter == 'A')
{
AFFECT_DATA *paf;
paf = new_affect();
paf->where = TO_OBJECT;
paf->type = -1;
paf->level = 20; /* RT temp fix */
paf->duration = -1;
paf->location = read_enum(apply_t, fp);
paf->modifier = read_number(fp);
paf->bitvector = 0;
LINK(paf, pObjIndex->first_affect, pObjIndex->last_affect, next,
prev);
top_affect++;
}
else if (pletter == 'E')
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
free_read_string(ed->keyword, fp);
free_read_string(ed->description, fp);
LINK(ed, pObjIndex->first_extra_descr,
pObjIndex->last_extra_descr, next, prev);
top_ed++;
}
else
{
fp->pos--;
break;
}
}
/* fix armors */
if (pObjIndex->item_type == ITEM_ARMOR)
{
pObjIndex->value[1] = pObjIndex->value[0];
pObjIndex->value[2] = pObjIndex->value[1];
}
/*
* Translate spell "slot numbers" to internal "skill numbers."
*/
switch (pObjIndex->item_type)
{
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
break;
case ITEM_STAFF:
case ITEM_WAND:
break;
}
iHash = vnum % MAX_KEY_HASH;
LINK_SINGLE(pObjIndex, next, obj_index_hash[iHash]);
top_obj_index++;
top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */
assign_area_vnum(vnum); /* OLC */
}
return;
}
/*
* Adds a reset to a room. OLC
* Similar to add_reset in olc.c
*/
void new_reset(ROOM_INDEX_DATA * pR, RESET_DATA * pReset)
{
if (!pR)
return;
LINK(pReset, pR->reset_first, pR->reset_last, next, prev);
return;
}
/*
* Snarf a reset section.
*/
void load_resets(READ_DATA * fp)
{
RESET_DATA *pReset;
EXIT_DATA *pexit;
ROOM_INDEX_DATA *pRoomIndex;
vnum_t rVnum = -1;
if (!current_area)
{
bug("Load_resets: no #AREA seen yet.");
exit(1);
}
for (;;)
{
char letter;
if ((letter = read_letter(fp)) == 'S')
break;
if (letter == '*')
{
read_to_eol(fp);
continue;
}
pReset = new_reset_data();
pReset->command = letter;
/* if_flag */ read_number(fp);
pReset->arg1 = read_number(fp);
pReset->arg2 = read_number(fp);
pReset->arg3 = (letter == 'G'
|| (current_area->version < 3
&& letter == 'R')) ? 0 : read_number(fp);
pReset->arg4 = (letter == 'P' || letter == 'M') ? read_number(fp) : 0;
read_to_eol(fp);
switch (pReset->command)
{
case 'M':
case 'O':
rVnum = pReset->arg3;
break;
case 'P':
case 'G':
case 'E':
break;
case 'D':
pRoomIndex = get_room_index((rVnum = pReset->arg1));
if (pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR ||
!pRoomIndex ||
!(pexit = pRoomIndex->exit[pReset->arg2]) ||
!IS_SET(pexit->rs_flags, EX_ISDOOR))
{
bugf("Load_resets: 'D': exit %d, room %ld not door.",
pReset->arg2, pReset->arg1);
exit(1);
}
switch (pReset->arg3)
{
default:
bugf("Load_resets: 'D': bad 'locks': %ld.", pReset->arg3);
break;
case 0:
break;
case 1:
SET_BIT(pexit->rs_flags, EX_CLOSED);
SET_BIT(pexit->exit_info, EX_CLOSED);
break;
case 2:
SET_BIT(pexit->rs_flags, EX_CLOSED | EX_LOCKED);
SET_BIT(pexit->exit_info, EX_CLOSED | EX_LOCKED);
break;
}
break;
case 'R':
rVnum = pReset->arg1;
break;
}
if (rVnum == -1)
{
bugf("load_resets : rVnum == -1");
exit(1);
}
if (pReset->command != 'D')
new_reset(get_room_index(rVnum), pReset);
else
free_reset_data(pReset);
}
return;
}
/*
* Snarf a room section.
*/
void load_rooms(READ_DATA * fp)
{
ROOM_INDEX_DATA *pRoomIndex;
if (current_area == NULL)
{
bug("Load_resets: no #AREA seen yet.");
exit(1);
}
for (;;)
{
vnum_t vnum;
char letter;
int door;
int iHash;
letter = read_letter(fp);
if (letter != '#')
{
bug("Load_rooms: # not found.");
exit(1);
}
vnum = read_number(fp);
if (vnum == 0)
break;
run_level = RUNLEVEL_BOOT_NOEXIT;
if (get_room_index(vnum) != NULL)
{
bugf("Load_rooms: vnum %ld duplicated.", vnum);
exit(1);
}
run_level = RUNLEVEL_BOOTING;
pRoomIndex = new_room_index();
pRoomIndex->first_person = NULL;
pRoomIndex->clan = NULL;
pRoomIndex->first_content = NULL;
pRoomIndex->first_extra_descr = NULL;
pRoomIndex->area = current_area;
pRoomIndex->vnum = vnum;
free_read_string(pRoomIndex->name, fp);
free_read_string(pRoomIndex->description, fp);
/* Area number */ read_number(fp);
pRoomIndex->room_flags = read_flag(fp);
/* horrible hack */
if (3000 <= vnum && vnum < 3400)
SET_BIT(pRoomIndex->room_flags, ROOM_LAW);
pRoomIndex->sector_type = read_enum(sector_t, fp);
pRoomIndex->light = 0;
for (door = 0; door <= 5; door++)
pRoomIndex->exit[door] = NULL;
/* defaults */
pRoomIndex->heal_rate = 100;
pRoomIndex->mana_rate = 100;
for (;;)
{
letter = read_letter(fp);
if (letter == 'S')
break;
if (letter == 'H') /* healing room */
pRoomIndex->heal_rate = read_number(fp);
else if (letter == 'M') /* mana room */
pRoomIndex->mana_rate = read_number(fp);
else if (letter == 'C') /* clan */
{
const char *tmp;
if (pRoomIndex->clan != NULL)
{
bug("Load_rooms: duplicate clan fields.");
exit(1);
}
tmp = read_string(fp);
pRoomIndex->clan = clan_lookup(tmp);
free_string(tmp);
SET_BIT(pRoomIndex->room_flags, ROOM_NOEXPLORE);
}
else if (letter == 'D')
{
EXIT_DATA *pexit;
door = read_number(fp);
if (door < 0 || door > 5)
{
bugf("Fread_rooms: vnum %ld has bad door number.", vnum);
exit(1);
}
pexit = new_exit();
free_read_string(pexit->description, fp);
free_read_string(pexit->keyword, fp);
pexit->exit_info = 0;
pexit->rs_flags = 0; /* OLC */
if (pRoomIndex->area->version < 2)
{
switch (read_number(fp))
{
case 1:
pexit->exit_info = EX_ISDOOR;
pexit->rs_flags = EX_ISDOOR;
break;
case 2:
pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
break;
case 3:
pexit->exit_info = EX_ISDOOR | EX_NOPASS;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS;
break;
case 4:
pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
break;
}
}
else
pexit->rs_flags = read_flag(fp);
if (IS_SET(pexit->rs_flags, EX_TEMP))
REMOVE_BIT(pexit->rs_flags, EX_TEMP);
pexit->exit_info = pexit->rs_flags;
pexit->key = read_number(fp);
pexit->u1.vnum = read_number(fp);
pexit->orig_door = door; /* OLC */
pRoomIndex->exit[door] = pexit;
top_exit++;
}
else if (letter == 'E')
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
free_read_string(ed->keyword, fp);
free_read_string(ed->description, fp);
LINK(ed, pRoomIndex->first_extra_descr,
pRoomIndex->last_extra_descr, next, prev);
top_ed++;
}
else if (letter == 'O')
{
if (!IS_NULLSTR(pRoomIndex->owner))
{
bug("Load_rooms: duplicate owner.");
exit(1);
}
pRoomIndex->owner = read_string(fp);
SET_BIT(pRoomIndex->room_flags, ROOM_NOEXPLORE);
}
else if (letter == 'R')
{
PROG_LIST *pRprog;
const char *word;
flag_t trigger = 0;
pRprog = new_prog();
word = read_word(fp);
if ((trigger = flag_value(rprog_flags, word)) == NO_FLAG)
{
bug("ROOMprogs: invalid trigger.");
exit(1);
}
SET_BIT(pRoomIndex->rprog_flags, trigger);
pRprog->trig_type = trigger;
pRprog->vnum = read_number(fp);
free_read_string(pRprog->trig_phrase, fp);
LINK(pRprog, pRoomIndex->first_rprog, pRoomIndex->last_rprog,
next, prev);
}
else
{
bugf("Load_rooms: vnum %ld has flag not 'DES'.", vnum);
exit(1);
}
}
iHash = vnum % MAX_KEY_HASH;
LINK_SINGLE(pRoomIndex, next, room_index_hash[iHash]);
top_room++;
if (!IS_SET(pRoomIndex->room_flags, ROOM_NOEXPLORE))
top_explored++;
top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */
assign_area_vnum(vnum); /* OLC */
}
return;
}
/*
* Snarf a shop section.
*/
void load_shops(READ_DATA * fp)
{
SHOP_DATA *pShop;
for (;;)
{
MOB_INDEX_DATA *pMobIndex;
int iTrade;
pShop = new_shop();
pShop->keeper = read_number(fp);
if (pShop->keeper == 0)
break;
for (iTrade = 0; iTrade < MAX_TRADE; iTrade++)
pShop->buy_type[iTrade] = read_number(fp);
pShop->profit_buy = read_number(fp);
pShop->profit_sell = read_number(fp);
pShop->open_hour = read_number(fp);
pShop->close_hour = read_number(fp);
read_to_eol(fp);
pMobIndex = get_mob_index(pShop->keeper);
pMobIndex->pShop = pShop;
LINK(pShop, shop_first, shop_last, next, prev);
top_shop++;
}
return;
}
/*
* Snarf spec proc declarations.
*/
void load_specials(READ_DATA * fp)
{
for (;;)
{
MOB_INDEX_DATA *pMobIndex;
char letter;
switch (letter = read_letter(fp))
{
default:
bugf("Load_specials: letter '%c' not *MS.", letter);
exit(1);
case 'S':
return;
case '*':
break;
case 'M':
pMobIndex = get_mob_index(read_number(fp));
pMobIndex->spec_fun = spec_lookup(read_word(fp));
if (pMobIndex->spec_fun == 0)
{
bugf("Load_specials: 'M': vnum %ld.", pMobIndex->vnum);
exit(1);
}
break;
}
read_to_eol(fp);
}
}
/*
* Translate all room exits from virtual to real.
* Has to be done after all rooms are read in.
* Check for bad reverse exits.
*/
void fix_exits(void)
{
ROOM_INDEX_DATA *pRoomIndex;
/* Remove Markanth - 21/09/02
char buf[MAX_STRING_LENGTH];
ROOM_INDEX_DATA *to_room;
EXIT_DATA *pexit_rev; */
EXIT_DATA *pexit;
RESET_DATA *pReset;
ROOM_INDEX_DATA *iLastRoom, *iLastObj;
int iHash;
int door;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
bool fexit;
iLastRoom = iLastObj = NULL;
/* OLC : nuevo chequeo de resets */
for (pReset = pRoomIndex->reset_first; pReset;
pReset = pReset->next)
{
switch (pReset->command)
{
default:
bugf("fix_exits : cuarto %ld con reset cmd %c",
pRoomIndex->vnum, pReset->command);
exit(1);
break;
case 'M':
get_mob_index(pReset->arg1);
iLastRoom = get_room_index(pReset->arg3);
break;
case 'O':
get_obj_index(pReset->arg1);
iLastObj = get_room_index(pReset->arg3);
break;
case 'P':
get_obj_index(pReset->arg1);
if (iLastObj == NULL)
{
bugf
("fix_exits : reset en cuarto %ld con iLastObj NULL",
pRoomIndex->vnum);
exit(1);
}
break;
case 'G':
case 'E':
get_obj_index(pReset->arg1);
if (iLastRoom == NULL)
{
bugf
("fix_exits : reset en cuarto %ld con iLastRoom NULL",
pRoomIndex->vnum);
exit(1);
}
iLastObj = iLastRoom;
break;
case 'D':
bugf("???");
break;
case 'R':
get_room_index(pReset->arg1);
if (pReset->arg2 < 0 || pReset->arg2 > MAX_DIR)
{
bugf
("fix_exits : reset en cuarto %ld con arg2 %d >= MAX_DIR",
pRoomIndex->vnum, pReset->arg2);
exit(1);
}
break;
} /* switch */
} /* for */
fexit = FALSE;
for (door = 0; door <= 5; door++)
{
if ((pexit = pRoomIndex->exit[door]) != NULL)
{
if (pexit->u1.vnum <= 0 ||
get_room_index(pexit->u1.vnum) == NULL)
pexit->u1.to_room = NULL;
else
{
fexit = TRUE;
pexit->u1.to_room = get_room_index(pexit->u1.vnum);
}
}
}
if (!fexit)
SET_BIT(pRoomIndex->room_flags, ROOM_NO_MOB);
}
}
/* Removed - Markanth 21/09/02
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL;
pRoomIndex = pRoomIndex->next)
{
for (door = 0; door <= 5; door++)
{
if ((pexit = pRoomIndex->exit[door]) != NULL &&
(to_room = pexit->u1.to_room) != NULL &&
(pexit_rev =
to_room->exit[rev_dir[door]]) != NULL
&& pexit_rev->u1.to_room != pRoomIndex
&& (pRoomIndex->vnum < 1200
|| pRoomIndex->vnum > 1299))
{
sprintf (buf,
"Fix_exits: %ld:%d -> %ld:%d -> %ld.",
pRoomIndex->vnum, door,
to_room->vnum, rev_dir[door],
(pexit_rev->u1.to_room ==
NULL) ? 0 : pexit_rev->u1.
to_room->vnum);
bug (buf, 0);
}
}
}
}
*/
return;
}
/*
* Load mobprogs section
*/
void load_mobprogs(READ_DATA * fp)
{
PROG_CODE *pMprog;
if (current_area == NULL)
{
bug("Load_mobprogs: no #AREA seen yet.");
exit(1);
}
for (;;)
{
vnum_t vnum;
char letter;
letter = read_letter(fp);
if (letter != '#')
{
bug("Load_mobprogs: # not found.");
exit(1);
}
vnum = read_number(fp);
if (vnum == 0)
break;
run_level = RUNLEVEL_BOOT_NOEXIT;
if (get_prog_index(vnum, PRG_MPROG) != NULL)
{
bugf("Load_mobprogs: vnum %ld duplicated.", vnum);
exit(1);
}
run_level = RUNLEVEL_BOOTING;
pMprog = new_pcode();
pMprog->vnum = vnum;
free_read_string(pMprog->code, fp);
pMprog->area = current_area;
LINK(pMprog, mprog_first, mprog_last, next, prev);
top_mprog_index++;
}
return;
}
/*
* Translate mobprog vnums pointers to real code
*/
void fix_mobprogs(void)
{
MOB_INDEX_DATA *pMobIndex;
PROG_LIST *list;
PROG_CODE *prog;
int iHash;
for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
{
for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL;
pMobIndex = pMobIndex->next)
{
for (list = pMobIndex->first_mprog; list != NULL; list = list->next)
{
if ((prog = get_prog_index(list->vnum, PRG_MPROG)) != NULL)
replace_string(list->code, prog->code);
else
{
bugf("Fix_mobprogs: code vnum %ld not found.", list->vnum);
exit(1);
}
}
}
}
}
/*
* Repopulate areas periodically.
*/
void area_update(void)
{
AREA_DATA *pArea;
char buf[MAX_STRING_LENGTH];
int hash;
ROOM_INDEX_DATA *room;
for (pArea = area_first; pArea != NULL; pArea = pArea->next)
{
if (++pArea->age < 3)
continue;
/*
* Check age and reset.
* Note: Mud School resets every 3 minutes (not 15).
*/
if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
|| pArea->age >= 31)
{
ROOM_INDEX_DATA *pRoomIndex;
reset_area(pArea);
sprintf(buf, "%s has just been reset.", pArea->name);
wiznet(buf, NULL, NULL, WIZ_RESETS, 0, 0);
pArea->age = number_range(0, 3);
pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL);
if (pRoomIndex != NULL && pArea == pRoomIndex->area)
pArea->age = 15 - 2;
else if (pArea->nplayer == 0)
pArea->empty = TRUE;
}
}
/*
* ROOMprog Triggers!
*/
for (hash = 0; hash < MAX_KEY_HASH; hash++)
for (room = room_index_hash[hash]; room; room = room->next)
{
if (room->area->empty)
continue;
if (HAS_TRIGGER_ROOM(room, TRIG_DELAY) && room->rprog_delay > 0)
{
if (--room->rprog_delay <= 0)
p_percent_trigger(NULL, NULL, room, NULL, NULL, NULL,
TRIG_DELAY);
}
else if (HAS_TRIGGER_ROOM(room, TRIG_RANDOM))
p_percent_trigger(NULL, NULL, room, NULL, NULL, NULL,
TRIG_RANDOM);
}
return;
}
/* OLC
* Reset one room. Called by reset_area and olc.
*/
void reset_room(ROOM_INDEX_DATA * pRoom)
{
RESET_DATA *pReset;
CHAR_DATA *pMob;
CHAR_DATA *mob;
OBJ_DATA *pObj;
CHAR_DATA *LastMob = NULL;
OBJ_DATA *LastObj = NULL;
int iExit;
int level = 0;
bool last;
if (!pRoom)
return;
pMob = NULL;
last = FALSE;
for (iExit = 0; iExit < MAX_DIR; iExit++)
{
EXIT_DATA *pExit;
if ((pExit = pRoom->exit[iExit])
/* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ )
{
pExit->exit_info = pExit->rs_flags;
if ((pExit->u1.to_room != NULL) &&
((pExit = pExit->u1.to_room->exit[rev_dir[iExit]])))
{
/* nail the other side */
pExit->exit_info = pExit->rs_flags;
}
}
}
for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next)
{
MOB_INDEX_DATA *pMobIndex;
OBJ_INDEX_DATA *pObjIndex;
OBJ_INDEX_DATA *pObjToIndex;
ROOM_INDEX_DATA *pRoomIndex;
char buf[MAX_STRING_LENGTH];
int count, limit = 0;
switch (pReset->command)
{
default:
bugf("Reset_room: bad command %c.", pReset->command);
break;
case 'M':
if (!(pMobIndex = get_mob_index(pReset->arg1)))
{
bugf("Reset_room: 'M': bad vnum %ld.", pReset->arg1);
continue;
}
if ((pRoomIndex = get_room_index(pReset->arg3)) == NULL)
{
bugf("Reset_area: 'R': bad vnum %ld.", pReset->arg3);
continue;
}
if (pMobIndex->count >= pReset->arg2)
{
last = FALSE;
break;
}
/* */
count = 0;
for (mob = pRoomIndex->first_person; mob != NULL;
mob = mob->next_in_room)
if (mob->pIndexData == pMobIndex)
{
count++;
if (count >= pReset->arg4)
{
last = FALSE;
break;
}
}
if (count >= pReset->arg4)
break;
/* */
pMob = create_mobile(pMobIndex);
/*
* Some more hard coding.
*/
if (room_is_dark(pRoom))
SET_BIT(pMob->affected_by, AFF_INFRARED);
/*
* Pet shop mobiles get ACT_PET set.
*/
{
ROOM_INDEX_DATA *pRoomIndexPrev;
pRoomIndexPrev = get_room_index(pRoom->vnum - 1);
if (pRoomIndexPrev &&
IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP))
SET_BIT(pMob->act, ACT_PET);
}
char_to_room(pMob, pRoom);
LastMob = pMob;
level = URANGE(0, pMob->level - 2, MAX_MORTAL_LEVEL - 1); /* -1 ROM */
last = TRUE;
break;
case 'O':
if (!(pObjIndex = get_obj_index(pReset->arg1)))
{
bugf("Reset_room: 'O' 1 : bad vnum %ld", pReset->arg1);
sprintf(buf, "%ld %d %ld %d", pReset->arg1,
pReset->arg2, pReset->arg3, pReset->arg4);
bugf(buf, 1);
continue;
}
if (!(pRoomIndex = get_room_index(pReset->arg3)))
{
bugf("Reset_room: 'O' 2 : bad vnum %ld.", pReset->arg3);
sprintf(buf, "%ld %d %ld %d", pReset->arg1,
pReset->arg2, pReset->arg3, pReset->arg4);
bugf(buf, 1);
continue;
}
if (pRoom->area->nplayer > 0 ||
count_obj_list(pObjIndex, pRoom->first_content) > 0)
{
last = FALSE;
break;
}
pObj = create_object(pObjIndex, /* UMIN - ROM OLC */
UMIN(number_fuzzy(level),
MAX_MORTAL_LEVEL - 1));
pObj->cost = 0;
obj_to_room(pObj, pRoom);
last = TRUE;
break;
case 'P':
if (!(pObjIndex = get_obj_index(pReset->arg1)))
{
bugf("Reset_room: 'P': bad vnum %ld.", pReset->arg1);
continue;
}
if (!(pObjToIndex = get_obj_index(pReset->arg3)))
{
bugf("Reset_room: 'P': bad vnum %ld.", pReset->arg3);
continue;
}
if (pReset->arg2 > 50) /* old format */
limit = 6;
else if (pReset->arg2 == -1) /* no limit */
limit = 999;
else
limit = pReset->arg2;
if (pRoom->area->nplayer > 0
|| (LastObj = get_obj_type(pObjToIndex)) == NULL
|| (LastObj->in_room == NULL && !last) || (pObjIndex->count >= limit /* && number_range(0,4) != 0 */
)
|| (count =
count_obj_list(pObjIndex,
LastObj->first_content)) > pReset->arg4)
{
last = FALSE;
break;
}
/* lastObj->level - ROM */
while (count < pReset->arg4)
{
pObj = create_object(pObjIndex, number_fuzzy(LastObj->level));
obj_to_obj(pObj, LastObj);
count++;
if (pObjIndex->count >= limit)
break;
}
/* fix object lock state! */
LastObj->value[1] = LastObj->pIndexData->value[1];
last = TRUE;
break;
case 'G':
case 'E':
if (!(pObjIndex = get_obj_index(pReset->arg1)))
{
bugf("Reset_room: 'E' or 'G': bad vnum %ld.", pReset->arg1);
continue;
}
if (!last)
break;
if (!LastMob)
{
bugf("Reset_room: 'E' or 'G': null mob for vnum %ld.",
pReset->arg1);
last = FALSE;
break;
}
if (LastMob->pIndexData->pShop) /* Shop-keeper? */
{
int olevel = 0, i, j;
if (!pObjIndex->new_format)
switch (pObjIndex->item_type)
{
default:
olevel = 0;
break;
case ITEM_PILL:
case ITEM_POTION:
case ITEM_SCROLL:
olevel = ANGEL;
for (i = 1; i < 5; i++)
{
if (pObjIndex->value[i] > 0)
{
for (j = 0; j < maxClass; j++)
{
olevel =
UMIN
(olevel,
skill_table
[pObjIndex->value[i]].skill_level[j]);
}
}
}
olevel = UMAX(0, (olevel * 3 / 4) - 2);
break;
case ITEM_WAND:
olevel = number_range(10, 20);
break;
case ITEM_STAFF:
olevel = number_range(15, 25);
break;
case ITEM_ARMOR:
olevel = number_range(5, 15);
break;
/* ROM patch weapon, treasure */
case ITEM_WEAPON:
olevel = number_range(5, 15);
break;
case ITEM_TREASURE:
olevel = number_range(10, 20);
break;
}
pObj = create_object(pObjIndex, olevel);
SET_BIT(pObj->extra_flags, ITEM_INVENTORY); /* ROM OLC */
}
else /* ROM OLC else version */
{
int plimit;
if (pReset->arg2 > 50) /* old format */
plimit = 6;
else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */
plimit = 999;
else
plimit = pReset->arg2;
if (pObjIndex->count < plimit || number_range(0, 4) == 0)
{
pObj =
create_object(pObjIndex,
UMIN(number_fuzzy
(level), MAX_MORTAL_LEVEL - 1));
/* error message if it is too high
if (pObj->level > LastMob->level + 3
|| (pObj->item_type == ITEM_WEAPON
&& pReset->command == 'E'
&& pObj->level < LastMob->level -5 && pObj->level < 45))
logf(
"Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n",
pObj->short_descr,pObj->pIndexData->vnum,pObj->level,
LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level);
*/
}
else
break;
}
obj_to_char(pObj, LastMob);
if (pReset->command == 'E')
equip_char(LastMob, pObj, (wloc_t) pReset->arg3);
last = TRUE;
break;
case 'D':
break;
case 'R':
if (!(pRoomIndex = get_room_index(pReset->arg1)))
{
bugf("Reset_room: 'R': bad vnum %ld.", pReset->arg1);
continue;
}
{
EXIT_DATA *pExit;
int d0;
int d1;
switch (pReset->arg3)
{
default:
for (d0 = 0; d0 < pReset->arg2 - 1; d0++)
{
d1 = number_range(d0, pReset->arg2 - 1);
pExit = pRoomIndex->exit[d0];
pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
pRoomIndex->exit[d1] = pExit;
}
break;
case 1:
add_random_exit(pRoomIndex, pReset, TRUE);
break;
case 2:
add_random_exit(pRoomIndex, pReset, FALSE);
break;
}
}
break;
}
}
return;
}
/* OLC
* Reset one area.
*/
void reset_area(AREA_DATA * pArea)
{
ROOM_INDEX_DATA *pRoom;
vnum_t vnum;
for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++)
{
if ((pRoom = get_room_index(vnum)))
reset_room(pRoom);
}
return;
}
/*
* Create an instance of a mobile.
*/
CHAR_DATA *create_mobile(MOB_INDEX_DATA * pMobIndex)
{
CHAR_DATA *mob;
int i;
AFFECT_DATA af;
mobile_count++;
if (pMobIndex == NULL)
{
bug("Create_mobile: NULL pMobIndex.");
exit(1);
}
mob = new_char();
mob->pIndexData = pMobIndex;
mob->name = str_dup(pMobIndex->player_name); /* OLC */
mob->short_descr = str_dup(pMobIndex->short_descr); /* OLC */
mob->long_descr = str_dup(pMobIndex->long_descr); /* OLC */
mob->description = str_dup(pMobIndex->description); /* OLC */
mob->id = get_mob_id();
mob->spec_fun = pMobIndex->spec_fun;
mob->prompt = NULL;
mob->mprog_target = NULL;
if (pMobIndex->wealth == 0)
{
mob->silver = 0;
mob->gold = 0;
}
else
{
long wealth;
wealth = number_range(pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2);
mob->gold = number_range(wealth / 200, wealth / 100);
mob->silver = wealth - (mob->gold * 100);
}
if (pMobIndex->new_format)
/* load in new style */
{
/* read from prototype */
mob->group = pMobIndex->group;
mob->act = pMobIndex->act;
mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = pMobIndex->damage[DICE_BONUS];
mob->max_hit =
dice(pMobIndex->hit[DICE_NUMBER],
pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS];
mob->hit = mob->max_hit;
mob->max_mana =
dice(pMobIndex->mana[DICE_NUMBER],
pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS];
mob->mana = mob->max_mana;
mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
mob->dam_type = pMobIndex->dam_type;
if (mob->dam_type == 0)
switch (number_range(1, 3))
{
case (1):
mob->dam_type = 3;
break; /* slash */
case (2):
mob->dam_type = 7;
break; /* pound */
case (3):
mob->dam_type = 11;
break; /* pierce */
}
for (i = 0; i < 4; i++)
mob->armor[i] = pMobIndex->ac[i];
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
if (mob->sex == 3) /* random sex */
mob->sex = number_range(1, 2);
mob->race = pMobIndex->race;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = pMobIndex->size;
mob->material = str_dup(pMobIndex->material);
/* computed on the spot */
for (i = 0; i < MAX_STATS; i++)
mob->perm_stat[i] = UMIN(25, 11 + mob->level / 4);
{
int stance = number_range(STANCE_NORMAL, STANCE_SWALLOW);
SET_STANCE(mob, STANCE_CURRENT, STANCE_NONE);
SET_STANCE(mob, STANCE_AUTODROP, stance);
}
if (IS_SET(mob->act, ACT_WARRIOR))
{
mob->perm_stat[STAT_STR] += 3;
mob->perm_stat[STAT_INT] -= 1;
mob->perm_stat[STAT_CON] += 2;
}
if (IS_SET(mob->act, ACT_THIEF))
{
mob->perm_stat[STAT_DEX] += 3;
mob->perm_stat[STAT_INT] += 1;
mob->perm_stat[STAT_WIS] -= 1;
}
if (IS_SET(mob->act, ACT_CLERIC))
{
mob->perm_stat[STAT_WIS] += 3;
mob->perm_stat[STAT_DEX] -= 1;
mob->perm_stat[STAT_STR] += 1;
}
if (IS_SET(mob->act, ACT_MAGE))
{
mob->perm_stat[STAT_INT] += 3;
mob->perm_stat[STAT_STR] -= 1;
mob->perm_stat[STAT_DEX] += 1;
}
if (IS_SET(mob->off_flags, OFF_FAST))
mob->perm_stat[STAT_DEX] += 2;
mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;
/* let's get some spell action */
if (IS_AFFECTED(mob, AFF_SANCTUARY))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("sanctuary");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_NONE;
af.modifier = 0;
af.bitvector = AFF_SANCTUARY;
affect_to_char(mob, &af);
}
if (IS_AFFECTED(mob, AFF_HASTE))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("haste");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_DEX;
af.modifier =
1 + (mob->level >= 18) + (mob->level >=
25) + (mob->level >= 32);
af.bitvector = AFF_HASTE;
affect_to_char(mob, &af);
}
if (IS_AFFECTED(mob, AFF_PROTECT_EVIL))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("protection evil");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_EVIL;
affect_to_char(mob, &af);
}
if (IS_AFFECTED(mob, AFF_PROTECT_GOOD))
{
af.where = TO_AFFECTS;
af.type = skill_lookup("protection good");
af.level = mob->level;
af.duration = -1;
af.location = APPLY_SAVES;
af.modifier = -1;
af.bitvector = AFF_PROTECT_GOOD;
affect_to_char(mob, &af);
}
}
else /* read in old format and convert */
{
mob->act = pMobIndex->act;
mob->affected_by = pMobIndex->affected_by;
mob->alignment = pMobIndex->alignment;
mob->level = pMobIndex->level;
mob->hitroll = pMobIndex->hitroll;
mob->damroll = 0;
mob->max_hit =
mob->level * 8 + number_range(mob->level * mob->level / 4,
mob->level * mob->level);
mob->max_hit = mob->max_hit * 9 / 10;
mob->hit = mob->max_hit;
mob->max_mana = 100 + dice(mob->level, 10);
mob->mana = mob->max_mana;
switch (number_range(1, 3))
{
case (1):
mob->dam_type = 3;
break; /* slash */
case (2):
mob->dam_type = 7;
break; /* pound */
case (3):
mob->dam_type = 11;
break; /* pierce */
}
for (i = 0; i < 3; i++)
mob->armor[i] = interpolate(mob->level, 100, -100);
mob->armor[3] = interpolate(mob->level, 100, 0);
mob->race = pMobIndex->race;
mob->off_flags = pMobIndex->off_flags;
mob->imm_flags = pMobIndex->imm_flags;
mob->res_flags = pMobIndex->res_flags;
mob->vuln_flags = pMobIndex->vuln_flags;
mob->start_pos = pMobIndex->start_pos;
mob->default_pos = pMobIndex->default_pos;
mob->sex = pMobIndex->sex;
mob->form = pMobIndex->form;
mob->parts = pMobIndex->parts;
mob->size = SIZE_MEDIUM;
mob->material = "";
for (i = 0; i < MAX_STATS; i++)
mob->perm_stat[i] = 11 + mob->level / 4;
}
mob->position = mob->start_pos;
/* link the mob to the world list */
LINK(mob, char_first, char_last, next, prev);
pMobIndex->count++;
return mob;
}
/* duplicate a mobile exactly -- except inventory */
void clone_mobile(CHAR_DATA * parent, CHAR_DATA * clone)
{
int i;
AFFECT_DATA *paf;
if (parent == NULL || clone == NULL || !IS_NPC(parent))
return;
/* start fixing values */
replace_string(clone->name, parent->name);
clone->version = parent->version;
replace_string(clone->short_descr, parent->short_descr);
replace_string(clone->long_descr, parent->long_descr);
replace_string(clone->description, parent->description);
clone->group = parent->group;
clone->sex = parent->sex;
for (i = 0; i < MAX_MCLASS; i++)
clone->Class[i] = parent->Class[i];
clone->race = parent->race;
clone->level = parent->level;
clone->trust = 0;
clone->timer = parent->timer;
clone->wait = parent->wait;
clone->hit = parent->hit;
clone->max_hit = parent->max_hit;
clone->mana = parent->mana;
clone->max_mana = parent->max_mana;
clone->move = parent->move;
clone->max_move = parent->max_move;
clone->gold = parent->gold;
clone->silver = parent->silver;
clone->exp = parent->exp;
clone->act = parent->act;
clone->comm = parent->comm;
clone->imm_flags = parent->imm_flags;
clone->res_flags = parent->res_flags;
clone->vuln_flags = parent->vuln_flags;
clone->invis_level = parent->invis_level;
clone->affected_by = parent->affected_by;
clone->position = parent->position;
clone->practice = parent->practice;
clone->train = parent->train;
clone->saving_throw = parent->saving_throw;
clone->alignment = parent->alignment;
clone->hitroll = parent->hitroll;
clone->damroll = parent->damroll;
clone->wimpy = parent->wimpy;
clone->form = parent->form;
clone->parts = parent->parts;
clone->size = parent->size;
replace_string(clone->material, parent->material);
clone->off_flags = parent->off_flags;
clone->dam_type = parent->dam_type;
clone->start_pos = parent->start_pos;
clone->default_pos = parent->default_pos;
clone->spec_fun = parent->spec_fun;
for (i = 0; i < 4; i++)
clone->armor[i] = parent->armor[i];
for (i = 0; i < MAX_STATS; i++)
{
clone->perm_stat[i] = parent->perm_stat[i];
clone->mod_stat[i] = parent->mod_stat[i];
}
for (i = 0; i < 3; i++)
clone->damage[i] = parent->damage[i];
/* now add the affects */
for (paf = parent->first_affect; paf != NULL; paf = paf->next)
affect_to_char(clone, paf);
}
/*
* Create an instance of an object.
*/
OBJ_DATA *create_object(OBJ_INDEX_DATA * pObjIndex, int level)
{
AFFECT_DATA *paf;
OBJ_DATA *obj;
int i;
if (pObjIndex == NULL)
{
bug("Create_object: NULL pObjIndex.");
exit(1);
}
obj = new_obj();
obj->pIndexData = pObjIndex;
obj->in_room = NULL;
obj->enchanted = FALSE;
if (pObjIndex->new_format)
obj->level = pObjIndex->level;
else
obj->level = UMAX(0, level);
obj->wear_loc = WEAR_NONE;
obj->name = str_dup(pObjIndex->name); /* OLC */
obj->short_descr = str_dup(pObjIndex->short_descr); /* OLC */
obj->description = str_dup(pObjIndex->description); /* OLC */
obj->material = str_dup(pObjIndex->material);
obj->item_type = pObjIndex->item_type;
obj->extra_flags = pObjIndex->extra_flags;
obj->wear_flags = pObjIndex->wear_flags;
obj->value[0] = pObjIndex->value[0];
obj->value[1] = pObjIndex->value[1];
obj->value[2] = pObjIndex->value[2];
obj->value[3] = pObjIndex->value[3];
obj->value[4] = pObjIndex->value[4];
obj->weight = pObjIndex->weight;
if (level == -1 || pObjIndex->new_format)
obj->cost = pObjIndex->cost;
else
obj->cost =
number_fuzzy(10) * number_fuzzy(level) * number_fuzzy(level);
/*
* Mess with object properties.
*/
switch (obj->item_type)
{
default:
bugf("Read_object: vnum %ld bad type.", pObjIndex->vnum);
break;
case ITEM_LIGHT:
if (obj->value[2] == 999)
obj->value[2] = -1;
break;
case ITEM_FURNITURE:
case ITEM_TRASH:
case ITEM_CONTAINER:
case ITEM_DRINK_CON:
case ITEM_KEY:
case ITEM_FOOD:
case ITEM_BOAT:
case ITEM_CORPSE_NPC:
case ITEM_CORPSE_PC:
case ITEM_FOUNTAIN:
case ITEM_MAP:
case ITEM_CLOTHING:
case ITEM_PORTAL:
if (!pObjIndex->new_format)
obj->cost /= 5;
break;
case ITEM_TREASURE:
case ITEM_WARP_STONE:
case ITEM_ROOM_KEY:
case ITEM_GEM:
case ITEM_JEWELRY:
break;
case ITEM_JUKEBOX:
for (i = 0; i < 5; i++)
obj->value[i] = -1;
break;
case ITEM_SCROLL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy(obj->value[0]);
break;
case ITEM_WAND:
case ITEM_STAFF:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy(obj->value[0]);
obj->value[1] = number_fuzzy(obj->value[1]);
obj->value[2] = obj->value[1];
}
if (!pObjIndex->new_format)
obj->cost *= 2;
break;
case ITEM_WEAPON:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[1] = number_fuzzy(number_fuzzy(1 * level / 4 + 2));
obj->value[2] = number_fuzzy(number_fuzzy(3 * level / 4 + 6));
}
break;
case ITEM_ARMOR:
if (level != -1 && !pObjIndex->new_format)
{
obj->value[0] = number_fuzzy(level / 5 + 3);
obj->value[1] = number_fuzzy(level / 5 + 3);
obj->value[2] = number_fuzzy(level / 5 + 3);
}
break;
case ITEM_POTION:
case ITEM_PILL:
if (level != -1 && !pObjIndex->new_format)
obj->value[0] = number_fuzzy(number_fuzzy(obj->value[0]));
break;
case ITEM_MONEY:
if (!pObjIndex->new_format)
obj->value[0] = obj->cost;
break;
}
for (paf = pObjIndex->first_affect; paf != NULL; paf = paf->next)
if (paf->location == APPLY_SPELL_AFFECT)
affect_to_obj(obj, paf);
LINK(obj, object_first, object_last, next, prev);
pObjIndex->count++;
return obj;
}
/* duplicate an object exactly -- except contents */
void clone_object(OBJ_DATA * parent, OBJ_DATA * clone)
{
int i;
AFFECT_DATA *paf;
EXTRA_DESCR_DATA *ed, *ed_new;
if (parent == NULL || clone == NULL)
return;
/* start fixing the object */
replace_string(clone->name, parent->name);
replace_string(clone->short_descr, parent->short_descr);
replace_string(clone->description, parent->description);
clone->item_type = parent->item_type;
clone->extra_flags = parent->extra_flags;
clone->wear_flags = parent->wear_flags;
clone->weight = parent->weight;
clone->cost = parent->cost;
clone->level = parent->level;
clone->condition = parent->condition;
replace_string(clone->material, parent->material);
clone->timer = parent->timer;
for (i = 0; i < 5; i++)
clone->value[i] = parent->value[i];
/* affects */
clone->enchanted = parent->enchanted;
for (paf = parent->first_affect; paf != NULL; paf = paf->next)
affect_to_obj(clone, paf);
/* extended desc */
for (ed = parent->first_extra_descr; ed != NULL; ed = ed->next)
{
ed_new = new_extra_descr();
ed_new->keyword = str_dup(ed->keyword);
ed_new->description = str_dup(ed->description);
LINK(ed_new, clone->first_extra_descr, clone->last_extra_descr, next,
prev);
}
}
/*
* Clear a new character.
*/
void clear_char(CHAR_DATA * ch)
{
static CHAR_DATA ch_zero;
int i;
*ch = ch_zero;
ch->name = &str_empty[0];
ch->short_descr = &str_empty[0];
ch->long_descr = &str_empty[0];
ch->description = &str_empty[0];
ch->prompt = &str_empty[0];
ch->logon = current_time;
ch->lines = 0;
ch->columns = 0;
for (i = 0; i < 4; i++)
ch->armor[i] = 100;
ch->position = POS_STANDING;
ch->hit = 20;
ch->max_hit = 20;
ch->mana = 100;
ch->max_mana = 100;
ch->move = 100;
ch->max_move = 100;
ch->on = NULL;
for (i = 0; i < MAX_STATS; i++)
{
ch->perm_stat[i] = 13;
ch->mod_stat[i] = 0;
}
return;
}
/*
* Get an extra description from a list.
*/
const char *get_extra_descr(const char *name, EXTRA_DESCR_DATA * ed)
{
for (; ed != NULL; ed = ed->next)
{
if (is_name(name, ed->keyword))
return ed->description;
}
return NULL;
}
/*
* Translates mob virtual number to its mob index struct.
* Hash table lookup.
*/
MOB_INDEX_DATA *get_mob_index(vnum_t vnum)
{
MOB_INDEX_DATA *pMobIndex;
for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL;
pMobIndex = pMobIndex->next)
{
if (pMobIndex->vnum == vnum)
return pMobIndex;
}
if (run_level == RUNLEVEL_BOOTING)
{
bugf("Get_mob_index: bad vnum %ld.", vnum);
exit(1);
}
return NULL;
}
/*
* Translates mob virtual number to its obj index struct.
* Hash table lookup.
*/
OBJ_INDEX_DATA *get_obj_index(vnum_t vnum)
{
OBJ_INDEX_DATA *pObjIndex;
for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL;
pObjIndex = pObjIndex->next)
{
if (pObjIndex->vnum == vnum)
return pObjIndex;
}
if (run_level == RUNLEVEL_BOOTING)
{
bugf("Get_obj_index: bad vnum %ld.", vnum);
exit(1);
}
return NULL;
}
/*
* Translates mob virtual number to its room index struct.
* Hash table lookup.
*/
ROOM_INDEX_DATA *get_room_index(vnum_t vnum)
{
ROOM_INDEX_DATA *pRoomIndex;
for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
{
if (pRoomIndex->vnum == vnum)
return pRoomIndex;
}
if (run_level == RUNLEVEL_BOOTING)
{
bugf("Get_room_index: bad vnum %ld.", vnum);
exit(1);
}
return NULL;
}
PROG_CODE *get_prog_index(vnum_t vnum, prog_t type)
{
PROG_CODE *prg;
switch (type)
{
case PRG_MPROG:
prg = mprog_first;
break;
case PRG_OPROG:
prg = oprog_first;
break;
case PRG_RPROG:
prg = rprog_first;
break;
default:
return NULL;
}
for (; prg; prg = prg->next)
{
if (prg->vnum == vnum)
return (prg);
}
return NULL;
}
flag_t flag_convert(char letter)
{
flag_t bitsum = 0;
char i;
if ('A' <= letter && letter <= 'Z')
{
bitsum = ((flag_t) 1 << 0);
for (i = letter; i > 'A'; i--)
bitsum <<= 1;
}
else if ('a' <= letter && letter <= 'z')
{
bitsum = ((flag_t) 1 << 26);
for (i = letter; i > 'a'; i--)
bitsum <<= 1;
}
return bitsum;
}
/*
* Duplicate a string into dynamic memory.
* Fread_strings are read-only and shared.
*/
const char *str_dup(const char *pstr)
{
char *str_new;
size_t size;
if (IS_NULLSTR(pstr))
return &str_empty[0];
size = strlen(pstr) + 1;
alloc_mem(str_new, char, size);
if (str_new == NULL)
{
bug("Failed to grab memory for str_dup...");
return &str_empty[0];
}
strcpy(str_new, pstr);
sAllocString += size;
nAllocString += 1;
return str_new;
}
/*
* Free a string.
* Null is legal here to simplify callers.
* Read-only shared strings are not touched.
*/
void _free_string(const char *pstr)
{
if (IS_NULLSTR(pstr))
return;
sAllocString -= strlen(pstr);
nAllocString -= 1;
free_mem(pstr);
return;
}
AREA_DATA *area_first_sorted;
void newarea_insert_level_sort(AREA_DATA * a)
{
AREA_DATA *lsort = area_first_sorted;
AREA_DATA *lsort_prev = NULL;
if (!area_first_sorted)
{
area_first_sorted = a;
return;
}
// sort areas by level
for (; lsort; lsort_prev = lsort, lsort = lsort->next_sort)
{
if (IS_NULLSTR(a->lvl_comment))
{
if (IS_NULLSTR(lsort->lvl_comment))
{
if (lsort->min_level > 0)
{
if (a->min_level <= 0 || a->min_level > lsort->min_level)
{
continue;
}
if (a->min_level == lsort->min_level
&& a->max_level > lsort->max_level)
{
continue;
}
}
else
{
if (a->min_level < lsort->min_level)
{
continue;
}
}
}
}
else
{
int i;
if (IS_NULLSTR(lsort->lvl_comment))
{
continue;
}
i = str_cmp(a->lvl_comment, lsort->lvl_comment);
if (i > 0)
{
continue;
}
if (i == 0 && str_cmp(a->name, lsort->name) > 0)
{
continue;
}
}
// add area to this point in the list
if (lsort_prev)
{ // insert in the list
a->next_sort = lsort;
lsort_prev->next_sort = a;
}
else // we are at the head
{
// insert at the head
a->next_sort = area_first_sorted;
area_first_sorted = a;
}
return;
}
lsort_prev->next_sort = a;
}
void add_area(AREA_DATA * pArea)
{
newarea_insert_level_sort(pArea);
LINK(pArea, area_first, area_last, next, prev);
}
void unlink_area(AREA_DATA * pArea)
{
UNLINK_SINGLE(pArea, next_sort, AREA_DATA, area_first_sorted);
UNLINK(pArea, area_first, area_last, next, prev);
}
CH_CMD(do_areas)
{
AREA_DATA *pArea1;
AREA_DATA *pArea2;
int iArea;
int iAreaHalf;
if (!IS_NULLSTR(argument))
{
chprintln(ch, "No argument is used with this command.");
return;
}
iAreaHalf = (top_area + 1) / 2;
pArea1 = area_first_sorted;
pArea2 = area_first_sorted;
for (iArea = 0; iArea < iAreaHalf; iArea++)
pArea2 = pArea2->next_sort;
for (iArea = 0; iArea < iAreaHalf; iArea++)
{
if (IS_NULLSTR(pArea1->lvl_comment))
chprintf(ch, "[%03d %03d] %-7.7s %-30.30s ", pArea1->min_level,
pArea1->max_level, pArea1->credits, pArea1->name);
else
chprintf(ch, "[%-7.7s] %-7.7s %-30.30s ", pArea1->lvl_comment,
pArea1->credits, pArea1->name);
pArea1 = pArea1->next_sort;
if (pArea2 != NULL)
{
if (IS_NULLSTR(pArea2->lvl_comment))
chprintlnf(ch, "[%03d %03d] %-7.7s %-30.30s", pArea2->min_level,
pArea2->max_level, pArea2->credits, pArea2->name);
else
chprintlnf(ch, "[%-7.7s] %-7.7s %-30.30s", pArea2->lvl_comment,
pArea2->credits, pArea2->name);
pArea2 = pArea2->next_sort;
}
else
chprintln(ch, "");
}
return;
}
#if defined(WIN32)
#pragma warning(disable:4101)
#endif
CH_CMD(do_dump)
{
int count, count2, num_pcs, aff_count;
CHAR_DATA *fch;
MOB_INDEX_DATA *pMobIndex;
PC_DATA *pc;
OBJ_DATA *obj;
OBJ_INDEX_DATA *pObjIndex;
ROOM_INDEX_DATA *room;
EXIT_DATA *pexit;
DESCRIPTOR_DATA *d;
AFFECT_DATA *af;
WRITE_DATA *fp;
vnum_t vnum;
int nMatch = 0;
/* open file */
fp = open_write(LOG_DIR "mem.dmp");
/* report use of data structures */
num_pcs = 0;
aff_count = 0;
/* mobile prototypes */
fprintf(fp->stream, "MobProt %4d (%8d bytes)\n", top_mob_index,
top_mob_index * (sizeof(*pMobIndex)));
/* mobs */
count = 0;
count2 = 0;
for (fch = char_first; fch != NULL; fch = fch->next)
{
count++;
if (fch->pcdata != NULL)
num_pcs++;
for (af = fch->first_affect; af != NULL; af = af->next)
aff_count++;
}
for (fch = char_free; fch != NULL; fch = fch->next)
count2++;
fprintf(fp->stream, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * (sizeof(*fch)), count2, count2 * (sizeof(*fch)));
/* pcdata */
count = 0;
for (pc = pcdata_free; pc != NULL; pc = pc->next)
count++;
fprintf(fp->stream, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n",
num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc)));
/* descriptors */
count = 0;
count2 = 0;
for (d = descriptor_first; d != NULL; d = d->next)
count++;
for (d = descriptor_free; d != NULL; d = d->next)
count2++;
fprintf(fp->stream, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * (sizeof(*d)), count2, count2 * (sizeof(*d)));
/* object prototypes */
for (vnum = 0; nMatch < top_obj_index; vnum++)
if ((pObjIndex = get_obj_index(vnum)) != NULL)
{
for (af = pObjIndex->first_affect; af != NULL; af = af->next)
aff_count++;
nMatch++;
}
fprintf(fp->stream, "ObjProt %4d (%8d bytes)\n", top_obj_index,
top_obj_index * (sizeof(*pObjIndex)));
/* objects */
count = 0;
count2 = 0;
for (obj = object_first; obj != NULL; obj = obj->next)
{
count++;
for (af = obj->first_affect; af != NULL; af = af->next)
aff_count++;
}
for (obj = obj_free; obj != NULL; obj = obj->next)
count2++;
fprintf(fp->stream, "Objs %4d (%8d bytes), %2d free (%d bytes)\n", count,
count * (sizeof(*obj)), count2, count2 * (sizeof(*obj)));
/* affects */
count = 0;
for (af = affect_free; af != NULL; af = af->next)
count++;
fprintf(fp->stream, "Affects %4d (%8d bytes), %2d free (%d bytes)\n",
aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af)));
/* rooms */
fprintf(fp->stream, "Rooms %4d (%8d bytes)\n", top_room,
top_room * (sizeof(*room)));
/* exits */
fprintf(fp->stream, "Exits %4d (%8d bytes)\n", top_exit,
top_exit * (sizeof(*pexit)));
close_write(fp);
/* start printing out mobile data */
fp = open_write(LOG_DIR "mob.dmp");
fprintf(fp->stream, "\nMobile Analysis\n");
fprintf(fp->stream, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_mob_index; vnum++)
if ((pMobIndex = get_mob_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp->stream, "#%-4ld %3d active %3d killed %s\n",
pMobIndex->vnum, pMobIndex->count, pMobIndex->killed,
pMobIndex->short_descr);
}
close_write(fp);
/* start printing out object data */
fp = open_write(LOG_DIR "obj.dmp");
fprintf(fp->stream, "\nObject Analysis\n");
fprintf(fp->stream, "---------------\n");
nMatch = 0;
for (vnum = 0; nMatch < top_obj_index; vnum++)
if ((pObjIndex = get_obj_index(vnum)) != NULL)
{
nMatch++;
fprintf(fp->stream, "#%-4ld %3d active %3d reset %s\n",
pObjIndex->vnum, pObjIndex->count,
pObjIndex->reset_num, pObjIndex->short_descr);
}
/* close file */
close_write(fp);
}
#if defined(WIN32)
#pragma warning(default: 4101)
#endif
/*
* Stick a little fuzz on a number.
*/
int number_fuzzy(int number)
{
switch (number_bits(2))
{
case 0:
number -= 1;
break;
case 3:
number += 1;
break;
}
return UMAX(1, number);
}
int number_fuzzier(int number)
{
switch (number_range(0, 4))
{
case 0:
number -= 2;
break;
case 1:
number -= 1;
break;
case 3:
number += 1;
break;
case 4:
number += 2;
break;
}
return UMAX(1, number);
}
/*
* Generate a random number.
*/
int number_range(int from, int to)
{
int power;
int number;
if (from == 0 && to == 0)
return 0;
if ((to = to - from + 1) <= 1)
return from;
for (power = 2; power < to; power <<= 1)
;
while ((number = number_mm() & (power - 1)) >= to)
;
return from + number;
}
/*
* Generate a percentile roll.
*/
int number_percent(void)
{
int percent;
while ((percent = number_mm() & (128 - 1)) > 99)
;
return 1 + percent;
}
/*
* Generate a random door.
*/
int number_door(void)
{
int door;
while ((door = number_mm() & (8 - 1)) > 5)
;
return door;
}
int number_bits(int width)
{
return number_mm() & ((1 << width) - 1);
}
/*
* I've gotten too many bad reports on OS-supplied random number generators.
* This is the Mitchell-Moore algorithm from Knuth Volume II.
* Best to leave the constants alone unless you've read Knuth.
* -- Furey
*/
/* I noticed streaking with this random number generator, so I switched
back to the system srandom call. If this doesn't work for you,
define OLD_RAND to use the old system -- Alander */
#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif
void init_mm()
{
#if defined (OLD_RAND)
int *piState;
int iState;
piState = &rgiState[2];
piState[-2] = 55 - 55;
piState[-1] = 55 - 24;
piState[0] = ((int) current_time) & ((1 << 30) - 1);
piState[1] = 1;
for (iState = 2; iState < 55; iState++)
{
piState[iState] =
(piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1);
}
#else
srandom(time(NULL) ^ getpid());
#endif
return;
}
long number_mm(void)
{
#if defined (OLD_RAND)
int *piState;
int iState1;
int iState2;
int iRand;
piState = &rgiState[2];
iState1 = piState[-2];
iState2 = piState[-1];
iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1);
piState[iState1] = iRand;
if (++iState1 == 55)
iState1 = 0;
if (++iState2 == 55)
iState2 = 0;
piState[-2] = iState1;
piState[-1] = iState2;
return iRand >> 6;
#else
return random() >> 6;
#endif
}
/*
* Roll some dice.
*/
int dice(int number, int size)
{
int idice;
int sum;
switch (size)
{
case 0:
return 0;
case 1:
return number;
}
for (idice = 0, sum = 0; idice < number; idice++)
sum += number_range(1, size);
return sum;
}
/*
* Simple linear interpolation.
*/
int interpolate(int level, int value_00, int value_32)
{
return value_00 + level * (value_32 - value_00) / 32;
}
/*
* Removes the tildes from a string.
* Used for player-entered strings that go into disk files.
*/
void smash_tilde(const char *str)
{
for (; *str != '\0'; str++)
{
if (*str == '~')
*(char *) str = '-';
}
return;
}
/* Returns -1 if astr is shorter than bstr,
0 if they are the same,
1 if astr is longer than bstr.
CaSe InSeNsiTiVe.
*/
int str_cmp(const char *astr, const char *bstr)
{
if (astr == NULL)
return bstr == NULL ? 0 : -1;
if (bstr == NULL)
return 1;
return strcasecmp(astr, bstr);
}
/* Returns -1 if astr is shorter than bstr,
0 if they are the same,
1 if astr is longer than bstr.
Case Sensitive.
*/
int str_casecmp(const char *astr, const char *bstr)
{
if (astr == NULL)
return bstr == NULL ? 0 : -1;
if (bstr == NULL)
return 1;
return strcmp(astr, bstr);
}
/* Returns -1 if astr is shorter than bstr,
0 if they are the same,
1 if astr is longer than bstr.
Only compares length of len.
CaSe InSeNsiTiVe.
*/
int str_ncmp(const char *astr, const char *bstr, size_t len)
{
if (astr == NULL)
return bstr == NULL ? 0 : -1;
if (bstr == NULL)
return 1;
return strncasecmp(astr, bstr, len);
}
/* Returns -1 if astr is shorter than bstr,
0 if they are the same,
1 if astr is longer than bstr.
Only compares length of len.
Case Sensitive.
*/
int str_ncasecmp(const char *astr, const char *bstr, size_t len)
{
if (astr == NULL)
return bstr == NULL ? 0 : -1;
if (bstr == NULL)
return 1;
return strncmp(astr, bstr, len);
}
/*
* Compare strings, case insensitive, for prefix matching.
* Return TRUE if astr not a prefix of bstr
* (compatibility with historical functions).
*/
bool str_prefix(const char *astr, const char *bstr)
{
if (astr == NULL)
{
bug("Str_prefix: null astr.");
return TRUE;
}
if (bstr == NULL)
{
bug("Str_prefix: null bstr.");
return TRUE;
}
for (; *astr; astr++, bstr++)
{
if (LOWER(*astr) != LOWER(*bstr))
return TRUE;
}
return FALSE;
}
/*
* Compare strings, case insensitive, for match anywhere.
* Returns TRUE is astr not part of bstr.
* (compatibility with historical functions).
*/
bool str_infix(const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
int ichar;
char c0;
if ((c0 = LOWER(astr[0])) == '\0')
return FALSE;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
for (ichar = 0; ichar <= sstr2 - sstr1; ichar++)
{
if (c0 == LOWER(bstr[ichar]) && !str_prefix(astr, bstr + ichar))
return FALSE;
}
return TRUE;
}
/*
* Compare strings, case insensitive, for suffix matching.
* Return TRUE if astr not a suffix of bstr
* (compatibility with historical functions).
*/
bool str_suffix(const char *astr, const char *bstr)
{
int sstr1;
int sstr2;
sstr1 = strlen(astr);
sstr2 = strlen(bstr);
if (sstr1 <= sstr2 && !str_cmp(astr, bstr + sstr2 - sstr1))
return FALSE;
else
return TRUE;
}
/*
* Returns an initial-capped string.
*/
char *capitalize(const char *str)
{
static char strcap[MAX_STRING_LENGTH];
int i;
for (i = 0; str[i] != '\0'; i++)
strcap[i] = LOWER(str[i]);
strcap[i] = '\0';
strcap[0] = UPPER(strcap[0]);
return strcap;
}
/*
* Append a string to a file.
*/
void append_file(CHAR_DATA * ch, char *file, const char *str)
{
WRITE_DATA *fp;
if (IS_NPC(ch) || IS_NULLSTR(str))
return;
if ((fp = open_append(file)) == NULL)
{
log_error(file);
chprintln(ch, "Could not open the file!");
}
else
{
fprintf(fp->stream, "[%5ld] %s: %s\n",
ch->in_room ? ch->in_room->vnum : 0, ch->name, str);
close_append(fp);
}
return;
}
/*
* Reports a bug.
*/
void bug(const char *str)
{
char buf[MAX_STRING_LENGTH];
if (fpArea != NULL)
{
size_t iLine;
int iCount = 0;
for (iLine = 0; iLine < UMIN(fpArea->pos, fpArea->size); iLine++)
{
if (fpArea->str[iLine] == '\n')
iCount++;
}
sprintf(buf, "[*****] FILE: %s LINE: %d", strArea, iCount);
log_string(buf);
}
sprintf(buf, "[*****] BUG: %s", str);
log_string(buf);
wiznet(buf, NULL, NULL, WIZ_BUGS, 0, 0);
return;
}
/*
* Writes a string to the log.
*/
void log_string(const char *str)
{
fprintf(stderr, "%s :: %s\n", str_time(-1, -1, NULL), str);
return;
}
void log_error(const char *str)
{
char buf[MSL];
sprintf(buf, "%s :: %s", str_time(-1, -1, NULL), str);
perror(buf);
return;
}
/*
* This function is here to aid in debugging.
* If the last expression in a function is another function call,
* gcc likes to generate a JMP instead of a CALL.
* This is called "tail chaining."
* It hoses the debugger call stack for that call.
* So I make this the last call in certain critical functions,
* where I really need the call stack to be right for debugging!
*
* If you don't understand this, then LEAVE IT ALONE.
* Don't remove any calls to tail_chain anywhere.
*
* -- Furey
*/
void tail_chain(void)
{
return;
}