/*
 * These are skill_lookup return values for common skills and spells.
 */
GSN(gsn_backstab)
GSN(gsn_dodge)
GSN(gsn_envenom)
GSN(gsn_hide)
GSN(gsn_peek)
GSN(gsn_pick_lock)
GSN(gsn_sneak)
GSN(gsn_steal)

GSN(gsn_disarm)
GSN(gsn_enhanced_damage)
GSN(gsn_kick)
GSN(gsn_parry)
GSN(gsn_rescue)
GSN(gsn_second_attack)
GSN(gsn_third_attack)

GSN(gsn_blindness)
GSN(gsn_charm_person)
GSN(gsn_curse)
GSN(gsn_invis)
GSN(gsn_mass_invis)
GSN(gsn_plague)
GSN(gsn_poison)
GSN(gsn_sleep)
GSN(gsn_fly)
GSN(gsn_sanctuary)

/* new gsns */
GSN(gsn_axe)
GSN(gsn_dagger)
GSN(gsn_flail)
GSN(gsn_mace)
GSN(gsn_polearm)
GSN(gsn_shield_block)
GSN(gsn_spear)
GSN(gsn_sword)
GSN(gsn_whip)
 
GSN(gsn_bash)
GSN(gsn_berserk)
GSN(gsn_dirt)
GSN(gsn_hand_to_hand)
GSN(gsn_trip)
 
GSN(gsn_fast_healing)
GSN(gsn_haggle)
GSN(gsn_lore)
GSN(gsn_meditation)
 
GSN(gsn_scrolls)
GSN(gsn_staves)
GSN(gsn_wands)
GSN(gsn_recall)