/* * These are skill_lookup return values for common skills and spells. */ GSN(gsn_backstab) GSN(gsn_dodge) GSN(gsn_envenom) GSN(gsn_hide) GSN(gsn_peek) GSN(gsn_pick_lock) GSN(gsn_sneak) GSN(gsn_steal) GSN(gsn_disarm) GSN(gsn_enhanced_damage) GSN(gsn_kick) GSN(gsn_parry) GSN(gsn_rescue) GSN(gsn_second_attack) GSN(gsn_third_attack) GSN(gsn_blindness) GSN(gsn_charm_person) GSN(gsn_curse) GSN(gsn_invis) GSN(gsn_mass_invis) GSN(gsn_plague) GSN(gsn_poison) GSN(gsn_sleep) GSN(gsn_fly) GSN(gsn_sanctuary) /* new gsns */ GSN(gsn_axe) GSN(gsn_dagger) GSN(gsn_flail) GSN(gsn_mace) GSN(gsn_polearm) GSN(gsn_shield_block) GSN(gsn_spear) GSN(gsn_sword) GSN(gsn_whip) GSN(gsn_bash) GSN(gsn_berserk) GSN(gsn_dirt) GSN(gsn_hand_to_hand) GSN(gsn_trip) GSN(gsn_fast_healing) GSN(gsn_haggle) GSN(gsn_lore) GSN(gsn_meditation) GSN(gsn_scrolls) GSN(gsn_staves) GSN(gsn_wands) GSN(gsn_recall)