This is a beta release of OBJ and ROOMprograms version 1.3 for ROM 2.4b6. ---------------------------------------------------------------------------------------------------------------------- Date of this release: 01-14-01 This release contains the following files: README - this file INSTALL.TXT - installation instructions PROGRAMS.DOC - Programs documentation, replaces the original MOBPROGS.DOC SNIPPET.c - code changes *.c, *.h - new source files REQUIREMENTS: ROM 2.4b6 Ivan's OLC 1.81 w/ MOBprog already installed ----------------------------------------------------------------------------------------------------------------------- Read the install.txt file (in the Docs directory) for instructions on installing this snippet. I have tried to make the installation instructions as simple as I can to make the installation go as smoothly as possible. If you find any major bugs or have any suggestions for improvements, e-mail me: ralgha@gatewaynight.betterbox.net. I will not debug for you, it works fine for me, and I can't make the installation directions any clearer. NOTE: This snippet was written using Ivan's OLC 1.81 WITH MOBprogs, if you do not have this version of OLC, I do not know whether it will work. I will not release a version that does not use OLC, I released this snippet because so many people have wanted it, anyone with some coding knowledge should be able to adapt this snippet to work with their MUD, so don't email me for help in debugging your particular code, I shall ignore any such emails. Many thanks to Elderon@Gateway to the Night, and all the players and staff of Gateway to the Night who helped me in debugging this code. ----------------------------------------------------------------------------------------------------------------------- CHANGES: v1.3: Fixed a bug in the get_obj_world function, replace your get_obj_world function with the one contained in snippet.c. v1.2: Fixed a bug in do_sit, added obj attrib function add the included source files to your source to get the new function (overwrite where required).