/* Original Code by Jason Huang (god@sure.net). */ /* Permission to use this code is granted provided this header is */ /* retained and unaltered. */ void spell_quench( int sn, int level, CHAR_DATA *ch, void *vo ) { if ( IS_NPC(ch) ) return; ch->pcdata->condition[COND_THIRST] = 30; send_to_char( "You have quenched your thirst.\n\r", ch ); return; } void spell_sate( int sn, int level, CHAR_DATA *ch, void *vo ) { if ( IS_NPC(ch) ) return; ch->pcdata->condition[COND_HUNGER] = 24; send_to_char( "You have sated your hunger.\n\r", ch ); return; }