/* Original Code by Jason Huang (god@sure.net).                       */
/* Permission to use this code is granted provided this header is     */
/* retained and unaltered.                                            */ 

void spell_quench( int sn, int level, CHAR_DATA *ch, void *vo )
{

    if ( IS_NPC(ch) )
	return;
  
    ch->pcdata->condition[COND_THIRST] = 30;
    send_to_char( "You have quenched your thirst.\n\r", ch );
    return;

 }

void spell_sate( int sn, int level, CHAR_DATA *ch, void *vo )
{

    if ( IS_NPC(ch) )
	return;
  
    ch->pcdata->condition[COND_HUNGER] = 24;
    send_to_char( "You have sated your hunger.\n\r", ch );
    return;

 }