/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops |~'~.VxvxV.~'~* * ------------------------------------------------------------------------ * * Special clan module * ****************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <string.h> /* #include <stdlib.h> */ #include <time.h> #include "mud.h" #define MAX_NEST 100 static OBJ_DATA * rgObjNest [MAX_NEST]; CLAN_DATA * first_clan; CLAN_DATA * last_clan; COUNCIL_DATA * first_council; COUNCIL_DATA * last_council; /* local routines */ void fread_clan args( ( CLAN_DATA *clan, FILE *fp ) ); bool load_clan_file args( ( char *clanfile ) ); void write_clan_list args( ( void ) ); void fread_council args( ( COUNCIL_DATA *council, FILE *fp ) ); bool load_council_file args( ( char *councilfile ) ); void write_council_list args( ( void ) ); /* * Get pointer to clan structure from clan name. */ CLAN_DATA *get_clan( char *name ) { CLAN_DATA *clan; for ( clan = first_clan; clan; clan = clan->next ) if ( !str_cmp( name, clan->name ) ) return clan; return NULL; } COUNCIL_DATA *get_council( char *name ) { COUNCIL_DATA *council; for ( council = first_council; council; council = council->next ) if ( !str_cmp( name, council->name ) ) return council; return NULL; } void write_clan_list( ) { CLAN_DATA *tclan; FILE *fpout; char filename[256]; sprintf( filename, "%s%s", CLAN_DIR, CLAN_LIST ); fpout = fopen( filename, "w" ); if ( !fpout ) { bug( "FATAL: cannot open clan.lst for writing!\n\r", 0 ); return; } for ( tclan = first_clan; tclan; tclan = tclan->next ) fprintf( fpout, "%s\n", tclan->filename ); fprintf( fpout, "$\n" ); fclose( fpout ); } void write_council_list( ) { COUNCIL_DATA *tcouncil; FILE *fpout; char filename[256]; sprintf( filename, "%s%s", COUNCIL_DIR, COUNCIL_LIST ); fpout = fopen( filename, "w" ); if ( !fpout ) { bug( "FATAL: cannot open council.lst for writing!\n\r", 0 ); return; } for ( tcouncil = first_council; tcouncil; tcouncil = tcouncil->next ) fprintf( fpout, "%s\n", tcouncil->filename ); fprintf( fpout, "$\n" ); fclose( fpout ); } /* * Save a clan's data to its data file */ void save_clan( CLAN_DATA *clan ) { FILE *fp; char filename[256]; char buf[MAX_STRING_LENGTH]; if ( !clan ) { bug( "save_clan: null clan pointer!", 0 ); return; } if ( !clan->filename || clan->filename[0] == '\0' ) { sprintf( buf, "save_clan: %s has no filename", clan->name ); bug( buf, 0 ); return; } sprintf( filename, "%s%s", CLAN_DIR, clan->filename ); fclose( fpReserve ); if ( ( fp = fopen( filename, "w" ) ) == NULL ) { bug( "save_clan: fopen", 0 ); perror( filename ); } else { fprintf( fp, "#CLAN\n" ); fprintf( fp, "Name %s~\n", clan->name ); fprintf( fp, "Filename %s~\n", clan->filename ); fprintf( fp, "Motto %s~\n", clan->motto ); fprintf( fp, "Description %s~\n", clan->description ); fprintf( fp, "Deity %s~\n", clan->deity ); fprintf( fp, "Leader %s~\n", clan->leader ); fprintf( fp, "NumberOne %s~\n", clan->number1 ); fprintf( fp, "NumberTwo %s~\n", clan->number2 ); fprintf( fp, "PKills %d\n", clan->pkills ); fprintf( fp, "PDeaths %d\n", clan->pdeaths ); fprintf( fp, "MKills %d\n", clan->mkills ); fprintf( fp, "MDeaths %d\n", clan->mdeaths ); fprintf( fp, "IllegalPK %d\n", clan->illegal_pk ); fprintf( fp, "Score %d\n", clan->score ); fprintf( fp, "Type %d\n", clan->clan_type ); fprintf( fp, "Class %d\n", clan->class ); fprintf( fp, "Favour %d\n", clan->favour ); fprintf( fp, "Strikes %d\n", clan->strikes ); fprintf( fp, "Members %d\n", clan->members ); fprintf( fp, "Alignment %d\n", clan->alignment ); fprintf( fp, "Board %d\n", clan->board ); fprintf( fp, "ClanObjOne %d\n", clan->clanobj1 ); fprintf( fp, "ClanObjTwo %d\n", clan->clanobj2 ); fprintf( fp, "ClanObjThree %d\n", clan->clanobj3 ); fprintf( fp, "Recall %d\n", clan->recall ); fprintf( fp, "Storeroom %d\n", clan->storeroom ); fprintf( fp, "GuardOne %d\n", clan->guard1 ); fprintf( fp, "GuardTwo %d\n", clan->guard2 ); fprintf( fp, "End\n\n" ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Save a council's data to its data file */ void save_council( COUNCIL_DATA *council ) { FILE *fp; char filename[256]; char buf[MAX_STRING_LENGTH]; if ( !council ) { bug( "save_council: null council pointer!", 0 ); return; } if ( !council->filename || council->filename[0] == '\0' ) { sprintf( buf, "save_council: %s has no filename", council->name ); bug( buf, 0 ); return; } sprintf( filename, "%s%s", COUNCIL_DIR, council->filename ); fclose( fpReserve ); if ( ( fp = fopen( filename, "w" ) ) == NULL ) { bug( "save_council: fopen", 0 ); perror( filename ); } else { fprintf( fp, "#COUNCIL\n" ); fprintf( fp, "Name %s~\n", council->name ); fprintf( fp, "Filename %s~\n", council->filename ); fprintf( fp, "Description %s~\n", council->description ); fprintf( fp, "Head %s~\n", council->head ); fprintf( fp, "Members %d\n", council->members ); fprintf( fp, "Board %d\n", council->board ); fprintf( fp, "Meeting %d\n", council->meeting ); fprintf( fp, "Powers %s~\n", council->powers ); fprintf( fp, "End\n\n" ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Read in actual clan data. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_clan( CLAN_DATA *clan, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Alignment", clan->alignment, fread_number( fp ) ); break; case 'B': KEY( "Board", clan->board, fread_number( fp ) ); break; case 'C': KEY( "ClanObjOne", clan->clanobj1, fread_number( fp ) ); KEY( "ClanObjTwo", clan->clanobj2, fread_number( fp ) ); KEY( "ClanObjThree",clan->clanobj3, fread_number( fp ) ); KEY( "Class", clan->class, fread_number( fp ) ); break; case 'D': KEY( "Deity", clan->deity, fread_string( fp ) ); KEY( "Description", clan->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if (!clan->name) clan->name = STRALLOC( "" ); if (!clan->leader) clan->leader = STRALLOC( "" ); if (!clan->description) clan->description = STRALLOC( "" ); if (!clan->motto) clan->motto = STRALLOC( "" ); if (!clan->number1) clan->number1 = STRALLOC( "" ); if (!clan->number2) clan->number2 = STRALLOC( "" ); if (!clan->deity) clan->deity = STRALLOC( "" ); return; } break; case 'F': KEY( "Favour", clan->favour, fread_number( fp ) ); KEY( "Filename", clan->filename, fread_string_nohash( fp ) ); case 'G': KEY( "GuardOne", clan->guard1, fread_number( fp ) ); KEY( "GuardTwo", clan->guard2, fread_number( fp ) ); break; case 'I': KEY( "IllegalPK", clan->illegal_pk, fread_number( fp ) ); break; case 'L': KEY( "Leader", clan->leader, fread_string( fp ) ); break; case 'M': KEY( "MDeaths", clan->mdeaths, fread_number( fp ) ); KEY( "Members", clan->members, fread_number( fp ) ); KEY( "MKills", clan->mkills, fread_number( fp ) ); KEY( "Motto", clan->motto, fread_string( fp ) ); break; case 'N': KEY( "Name", clan->name, fread_string( fp ) ); KEY( "NumberOne", clan->number1, fread_string( fp ) ); KEY( "NumberTwo", clan->number2, fread_string( fp ) ); break; case 'P': KEY( "PDeaths", clan->pdeaths, fread_number( fp ) ); KEY( "PKills", clan->pkills, fread_number( fp ) ); break; case 'R': KEY( "Recall", clan->recall, fread_number( fp ) ); break; case 'S': KEY( "Score", clan->score, fread_number( fp ) ); KEY( "Strikes", clan->strikes, fread_number( fp ) ); KEY( "Storeroom", clan->storeroom, fread_number( fp ) ); break; case 'T': KEY( "Type", clan->clan_type, fread_number( fp ) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_clan: no match: %s", word ); bug( buf, 0 ); } } } /* * Read in actual council data. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } void fread_council( COUNCIL_DATA *council, FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'B': KEY( "Board", council->board, fread_number( fp ) ); break; case 'D': KEY( "Description", council->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if (!council->name) council->name = STRALLOC( "" ); if (!council->description) council->description = STRALLOC( "" ); if (!council->powers) council->powers = STRALLOC( "" ); return; } break; case 'F': KEY( "Filename", council->filename, fread_string_nohash( fp ) ); break; case 'H': KEY( "Head", council->head, fread_string( fp ) ); break; case 'M': KEY( "Members", council->members, fread_number( fp ) ); KEY( "Meeting", council->meeting, fread_number( fp ) ); break; case 'N': KEY( "Name", council->name, fread_string( fp ) ); break; case 'P': KEY( "Powers", council->powers, fread_string( fp ) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_council: no match: %s", word ); bug( buf, 0 ); } } } /* * Load a clan file */ bool load_clan_file( char *clanfile ) { char filename[256]; CLAN_DATA *clan; FILE *fp; bool found; CREATE( clan, CLAN_DATA, 1 ); found = FALSE; sprintf( filename, "%s%s", CLAN_DIR, clanfile ); if ( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_clan_file: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "CLAN" ) ) { fread_clan( clan, fp ); break; } else if ( !str_cmp( word, "END" ) ) break; else { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Load_clan_file: bad section: %s.", word ); bug( buf, 0 ); break; } } fclose( fp ); } if ( found ) { ROOM_INDEX_DATA *storeroom; LINK( clan, first_clan, last_clan, next, prev ); if ( clan->storeroom == 0 || (storeroom = get_room_index( clan->storeroom )) == NULL ) { log_string( "Storeroom not found" ); return found; } sprintf( filename, "%s%s.vault", CLAN_DIR, clan->filename ); if ( ( fp = fopen( filename, "r" ) ) != NULL ) { int iNest; bool found; OBJ_DATA *tobj, *tobj_next; log_string( "Loading clan storage room" ); rset_supermob(storeroom); for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_clan_vault: # not found.", 0 ); bug( clan->name, 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "OBJECT" ) ) /* Objects */ fread_obj ( supermob, fp, OS_CARRY ); else if ( !str_cmp( word, "END" ) ) /* Done */ break; else { bug( "Load_clan_vault: bad section.", 0 ); bug( clan->name, 0 ); break; } } fclose( fp ); for ( tobj = supermob->first_carrying; tobj; tobj = tobj_next ) { tobj_next = tobj->next_content; obj_from_char( tobj ); obj_to_room( tobj, storeroom ); } release_supermob(); } else log_string( "Cannot open clan vault" ); } else DISPOSE( clan ); return found; } /* * Load a council file */ bool load_council_file( char *councilfile ) { char filename[256]; COUNCIL_DATA *council; FILE *fp; bool found; CREATE( council, COUNCIL_DATA, 1 ); found = FALSE; sprintf( filename, "%s%s", COUNCIL_DIR, councilfile ); if ( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_council_file: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "COUNCIL" ) ) { fread_council( council, fp ); break; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_council_file: bad section.", 0 ); break; } } fclose( fp ); } if ( found ) LINK( council, first_council, last_council, next, prev ); else DISPOSE( council ); return found; } /* * Load in all the clan files. */ void load_clans( ) { FILE *fpList; char *filename; char clanlist[256]; char buf[MAX_STRING_LENGTH]; first_clan = NULL; last_clan = NULL; log_string( "Loading clans..." ); sprintf( clanlist, "%s%s", CLAN_DIR, CLAN_LIST ); fclose( fpReserve ); if ( ( fpList = fopen( clanlist, "r" ) ) == NULL ) { perror( clanlist ); exit( 1 ); } for ( ; ; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); log_string( filename ); if ( filename[0] == '$' ) break; if ( !load_clan_file( filename ) ) { sprintf( buf, "Cannot load clan file: %s", filename ); bug( buf, 0 ); } } fclose( fpList ); log_string(" Done clans " ); fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Load in all the council files. */ void load_councils( ) { FILE *fpList; char *filename; char councillist[256]; char buf[MAX_STRING_LENGTH]; first_council = NULL; last_council = NULL; log_string( "Loading councils..." ); sprintf( councillist, "%s%s", COUNCIL_DIR, COUNCIL_LIST ); fclose( fpReserve ); if ( ( fpList = fopen( councillist, "r" ) ) == NULL ) { perror( councillist ); exit( 1 ); } for ( ; ; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); log_string( filename ); if ( filename[0] == '$' ) break; if ( !load_council_file( filename ) ) { sprintf( buf, "Cannot load council file: %s", filename ); bug( buf, 0 ); } } fclose( fpList ); log_string(" Done councils " ); fpReserve = fopen( NULL_FILE, "r" ); return; } void do_make( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; OBJ_INDEX_DATA *pObjIndex; OBJ_DATA *obj; CLAN_DATA *clan; int level; if ( IS_NPC( ch ) || !ch->pcdata->clan ) { send_to_char( "Huh?\n\r", ch ); return; } clan = ch->pcdata->clan; if ( str_cmp( ch->name, clan->leader ) && str_cmp( ch->name, clan->deity ) && (clan->clan_type != CLAN_GUILD || str_cmp( ch->name, clan->number1 )) ) { send_to_char( "Huh?\n\r", ch ); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Make what?\n\r", ch ); return; } pObjIndex = get_obj_index( clan->clanobj1 ); level = 40; if ( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { pObjIndex = get_obj_index( clan->clanobj2 ); level = 45; } if ( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { pObjIndex = get_obj_index( clan->clanobj3 ); level = 50; } if ( !pObjIndex || !is_name( arg, pObjIndex->name ) ) { send_to_char( "You don't know how to make that.\n\r", ch ); return; } obj = create_object( pObjIndex, level ); SET_BIT( obj->extra_flags, ITEM_CLANOBJECT ); if ( CAN_WEAR(obj, ITEM_TAKE) ) obj = obj_to_char( obj, ch ); else obj = obj_to_room( obj, ch->in_room ); act( AT_MAGIC, "$n makes $p!", ch, obj, NULL, TO_ROOM ); act( AT_MAGIC, "You make $p!", ch, obj, NULL, TO_CHAR ); return; } void do_induct( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CLAN_DATA *clan; if ( IS_NPC( ch ) || !ch->pcdata->clan ) { send_to_char( "Huh?\n\r", ch ); return; } clan = ch->pcdata->clan; if ( (ch->pcdata && ch->pcdata->bestowments && is_name("induct", ch->pcdata->bestowments)) || !str_cmp( ch->name, clan->deity ) || !str_cmp( ch->name, clan->leader ) || !str_cmp( ch->name, clan->number1 ) || !str_cmp( ch->name, clan->number2 ) ) ; else { send_to_char( "Huh?\n\r", ch ); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Induct whom?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( clan->clan_type == CLAN_GUILD ) { if ( victim->class != clan->class) { send_to_char( "This player's will is not in accordance with your guild.\n\r", ch); return; } } else { if ( victim->level < 10 ) { send_to_char( "This player is not worthy of joining yet.\n\r", ch ); return; } if ( victim->level > ch->level ) { send_to_char( "This player is too powerful for you to induct.\n\r", ch ); return; } } if ( victim->pcdata->clan ) { if ( victim->pcdata->clan->clan_type == CLAN_ORDER ) { if ( victim->pcdata->clan == clan ) send_to_char( "This player already belongs to your order!\n\r", ch ); else send_to_char( "This player already belongs to an order!\n\r", ch ); return; } else if ( victim->pcdata->clan->clan_type == CLAN_GUILD ) { if ( victim->pcdata->clan == clan ) send_to_char( "This player already belongs to your guild!\n\r", ch ); else send_to_char( "This player already belongs to an guild!\n\r", ch ); return; } else { if ( victim->pcdata->clan == clan ) send_to_char( "This player already belongs to your clan!\n\r", ch ); else send_to_char( "This player already belongs to a clan!\n\r", ch ); return; } } clan->members++; if ( clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_GUILD ) SET_BIT(victim->speaks, LANG_CLAN); if ( clan->clan_type != CLAN_NOKILL && clan->clan_type != CLAN_ORDER && clan->clan_type != CLAN_GUILD ) SET_BIT( victim->pcdata->flags, PCFLAG_DEADLY ); if ( clan->clan_type == CLAN_GUILD ) { int sn; for ( sn = 0; sn < top_sn; sn++ ) { if (skill_table[sn]->guild == clan->class && skill_table[sn]->name != NULL ) { victim->pcdata->learned[sn] = GET_ADEPT(victim, sn); ch_printf( victim, "%s instructs you in the ways of %s.\n\r", ch->name, skill_table[sn]->name); } } } victim->pcdata->clan = clan; STRFREE(victim->pcdata->clan_name); victim->pcdata->clan_name = QUICKLINK( clan->name ); act( AT_MAGIC, "You induct $N into $t", ch, clan->name, victim, TO_CHAR ); act( AT_MAGIC, "$n inducts $N into $t", ch, clan->name, victim, TO_NOTVICT ); act( AT_MAGIC, "$n inducts you into $t", ch, clan->name, victim, TO_VICT ); save_char_obj( victim ); return; } void do_council_induct( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; COUNCIL_DATA *council; if ( IS_NPC( ch ) || !ch->pcdata->council ) { send_to_char( "Huh?\n\r", ch ); return; } council = ch->pcdata->council; if ( str_cmp( ch->name, council->head) ) { send_to_char( "Huh?\n\r", ch ); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Induct whom into your council?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } /* if ( victim->level < 51 ) { send_to_char( "This player is not worthy of joining any council yet.\n\r", ch ); return; } */ if ( victim->pcdata->council ) { send_to_char( "This player already belongs to a council!\n\r", ch ); return; } council->members++; victim->pcdata->council = council; STRFREE(victim->pcdata->council_name); victim->pcdata->council_name = QUICKLINK( council->name ); act( AT_MAGIC, "You induct $N into $t", ch, council->name, victim, TO_CHAR ); act( AT_MAGIC, "$n inducts $N into $t", ch, council->name, victim, TO_ROOM ); act( AT_MAGIC, "$n inducts you into $t", ch, council->name, victim, TO_VICT ); save_char_obj( victim ); save_council( council ); return; } void do_outcast( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CLAN_DATA *clan; char buf[MAX_STRING_LENGTH]; if ( IS_NPC( ch ) || !ch->pcdata->clan ) { send_to_char( "Huh?\n\r", ch ); return; } clan = ch->pcdata->clan; if ( (ch->pcdata && ch->pcdata->bestowments && is_name("outcast", ch->pcdata->bestowments)) || !str_cmp( ch->name, clan->deity ) || !str_cmp( ch->name, clan->leader ) || !str_cmp( ch->name, clan->number1 ) || !str_cmp( ch->name, clan->number2 ) ) ; else { send_to_char( "Huh?\n\r", ch ); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Outcast whom?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( victim == ch ) { if ( ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_char( "Kick yourself out of your own order?\n\r", ch ); return; } else if ( ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_char( "Kick yourself out of your own guild?\n\r", ch ); return; } else { send_to_char( "Kick yourself out of your own clan?\n\r", ch ); return; } } if ( victim->level > ch->level ) { send_to_char( "This player is too powerful for you to outcast.\n\r", ch ); return; } if ( victim->pcdata->clan != ch->pcdata->clan ) { if ( ch->pcdata->clan->clan_type == CLAN_ORDER ) { send_to_char( "This player does not belong to your order!\n\r", ch ); return; } else if ( ch->pcdata->clan->clan_type == CLAN_GUILD ) { send_to_char( "This player does not belong to your guild!\n\r", ch ); return; } else { send_to_char( "This player does not belong to your clan!\n\r", ch ); return; } } if ( clan->clan_type == CLAN_GUILD ) { int sn; for ( sn = 0; sn < top_sn; sn++ ) if ( skill_table[sn]->guild == victim->pcdata->clan->class && skill_table[sn]->name != NULL ) { victim->pcdata->learned[sn] = 0; ch_printf( ch, "You forget the ways of %s.\n\r", skill_table[sn]->name); } } if ( victim->speaking & LANG_CLAN ) victim->speaking = LANG_COMMON; REMOVE_BIT( victim->speaks, LANG_CLAN ); --clan->members; if ( !str_cmp( victim->name, ch->pcdata->clan->number1 ) ) { STRFREE( ch->pcdata->clan->number1 ); ch->pcdata->clan->number1 = STRALLOC( "" ); } if ( !str_cmp( victim->name, ch->pcdata->clan->number2 ) ) { STRFREE( ch->pcdata->clan->number2 ); ch->pcdata->clan->number2 = STRALLOC( "" ); } victim->pcdata->clan = NULL; STRFREE(victim->pcdata->clan_name); victim->pcdata->clan_name = STRALLOC( "" ); act( AT_MAGIC, "You outcast $N from $t", ch, clan->name, victim, TO_CHAR ); act( AT_MAGIC, "$n outcasts $N from $t", ch, clan->name, victim, TO_ROOM ); act( AT_MAGIC, "$n outcasts you from $t", ch, clan->name, victim, TO_VICT ); if ( clan->clan_type != CLAN_GUILD ) { sprintf(buf, "%s has been outcast from %s!", victim->name, clan->name); echo_to_all(AT_MAGIC, buf, ECHOTAR_ALL); } /* Outcast flag setting removed by Narn. It's useless now that deadlies remain deadly even on being cast out of a clan. */ /* if ( clan->clan_type != CLAN_GUILD ) SET_BIT(victim->act, PLR_OUTCAST); */ save_char_obj( victim ); /* clan gets saved when pfile is saved */ return; } void do_council_outcast( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; COUNCIL_DATA *council; if ( IS_NPC( ch ) || !ch->pcdata->council ) { send_to_char( "Huh?\n\r", ch ); return; } council = ch->pcdata->council; if ( str_cmp( ch->name, council->head ) ) { send_to_char( "Huh?\n\r", ch ); return; } argument = one_argument( argument, arg ); if ( arg[0] == '\0' ) { send_to_char( "Outcast whom from your council?\n\r", ch ); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "That player is not here.\n\r", ch); return; } if ( IS_NPC(victim) ) { send_to_char( "Not on NPC's.\n\r", ch ); return; } if ( victim == ch ) { send_to_char( "Kick yourself out of your own council?\n\r", ch ); return; } if ( victim->pcdata->council != ch->pcdata->council ) { send_to_char( "This player does not belong to your council!\n\r", ch ); return; } --council->members; victim->pcdata->council = NULL; STRFREE(victim->pcdata->council_name); victim->pcdata->council_name = STRALLOC( "" ); act( AT_MAGIC, "You outcast $N from $t", ch, council->name, victim, TO_CHAR ); act( AT_MAGIC, "$n outcasts $N from $t", ch, council->name, victim, TO_ROOM ); act( AT_MAGIC, "$n outcasts you from $t", ch, council->name, victim, TO_VICT ); save_char_obj( victim ); save_council( council ); return; } void do_setclan( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; CLAN_DATA *clan; if ( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Usage: setclan <clan> <field> <deity|leader|number1|number2> <player>\n\r", ch ); send_to_char( "\n\rField being one of:\n\r", ch ); send_to_char( " deity leader number1 number2\n\r", ch ); send_to_char( " members board recall storage\n\r", ch ); send_to_char( " align", ch ); send_to_char( " obj1 obj2 obj3 guard1 guard2\n\r", ch ); if ( get_trust( ch ) >= LEVEL_SUB_IMPLEM ) { send_to_char( " name filename motto desc\n\r", ch ); send_to_char( " favour strikes type\n\r", ch ); } return; } clan = get_clan( arg1 ); if ( !clan ) { send_to_char( "No such clan.\n\r", ch ); return; } if ( !strcmp( arg2, "deity" ) ) { STRFREE( clan->deity ); clan->deity = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "leader" ) ) { STRFREE( clan->leader ); clan->leader = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "number1" ) ) { STRFREE( clan->number1 ); clan->number1 = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "number2" ) ) { STRFREE( clan->number2 ); clan->number2 = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "board" ) ) { clan->board = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "members" ) ) { clan->members = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "recall" ) ) { clan->recall = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "storage" ) ) { clan->storeroom = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "obj1" ) ) { clan->clanobj1 = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "obj2" ) ) { clan->clanobj2 = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "obj3" ) ) { clan->clanobj3 = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "guard1" ) ) { clan->guard1 = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "guard2" ) ) { clan->guard2 = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( get_trust( ch ) < LEVEL_SUB_IMPLEM ) { do_setclan( ch, "" ); return; } if ( !strcmp( arg2, "align" ) ) { clan->alignment = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "type" ) ) { if ( !str_cmp( argument, "order" ) ) clan->clan_type = CLAN_ORDER; else if ( !str_cmp( argument, "guild" ) ) clan->clan_type = CLAN_GUILD; else clan->clan_type = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "class" ) ) { clan->class = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "name" ) ) { STRFREE( clan->name ); clan->name = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "filename" ) ) { DISPOSE( clan->filename ); clan->filename = str_dup( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); write_clan_list( ); return; } if ( !strcmp( arg2, "motto" ) ) { STRFREE( clan->motto ); clan->motto = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } if ( !strcmp( arg2, "desc" ) ) { STRFREE( clan->description ); clan->description = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_clan( clan ); return; } do_setclan( ch, "" ); return; } void do_setcouncil( CHAR_DATA *ch, char *argument ) { char arg1[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; COUNCIL_DATA *council; if ( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } argument = one_argument( argument, arg1 ); argument = one_argument( argument, arg2 ); if ( arg1[0] == '\0' ) { send_to_char( "Usage: setcouncil <council> <field> <deity|leader|number1|number2> <player>\n\r", ch ); send_to_char( "\n\rField being one of:\n\r", ch ); send_to_char( " head members board meeting\n\r", ch ); if ( get_trust( ch ) >= LEVEL_GOD ) send_to_char( " name filename desc\n\r", ch ); if ( get_trust( ch ) >= LEVEL_SUB_IMPLEM ) send_to_char( " powers\n\r", ch); return; } council = get_council( arg1 ); if ( !council ) { send_to_char( "No such council.\n\r", ch ); return; } if ( !strcmp( arg2, "head" ) ) { STRFREE( council->head ); council->head = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); return; } if ( !strcmp( arg2, "board" ) ) { council->board = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); return; } if ( !strcmp( arg2, "members" ) ) { council->members = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); return; } if ( !strcmp( arg2, "meeting" ) ) { council->meeting = atoi( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); return; } if ( get_trust( ch ) < LEVEL_GOD ) { do_setcouncil( ch, "" ); return; } if ( !strcmp( arg2, "name" ) ) { STRFREE( council->name ); council->name = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); return; } if ( !strcmp( arg2, "filename" ) ) { DISPOSE( council->filename ); council->filename = str_dup( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); write_council_list( ); return; } if ( !strcmp( arg2, "desc" ) ) { STRFREE( council->description ); council->description = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); return; } if ( get_trust( ch ) < LEVEL_SUB_IMPLEM ) { do_setcouncil( ch, "" ); return; } if ( !strcmp( arg2, "powers" ) ) { STRFREE( council->powers ); council->powers = STRALLOC( argument ); send_to_char( "Done.\n\r", ch ); save_council( council ); return; } do_setcouncil( ch, "" ); return; } void do_showclan( CHAR_DATA *ch, char *argument ) { CLAN_DATA *clan; if ( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Usage: showclan <clan>\n\r", ch ); return; } clan = get_clan( argument ); if ( !clan ) { send_to_char( "No such clan.\n\r", ch ); return; } ch_printf( ch, "%s : %s\n\rFilename: %s\n\rMotto : %s\n\r", clan->clan_type == CLAN_ORDER ? "Order" : (clan->clan_type == CLAN_GUILD ? "Guild" : "Clan "), clan->name, clan->filename, clan->motto ); ch_printf( ch, "Description: %s\n\rDeity: %s\n\rLeader: %s\n\r", clan->description, clan->deity, clan->leader ); ch_printf( ch, "Number1: %s\n\rNumber2: %s\n\rPKills: %6d PDeaths: %6d\n\r", clan->number1, clan->number2, clan->pkills, clan->pdeaths ); ch_printf( ch, "MKills: %6d MDeaths: %6d\n\r", clan->mkills, clan->mdeaths ); ch_printf( ch, "IllegalPK: %-6d Score: %d\n\r", clan->illegal_pk, clan->score ); ch_printf( ch, "Type: %d Favour: %6d Strikes: %d\n\r", clan->clan_type, clan->favour, clan->strikes ); ch_printf( ch, "Members: %3d Alignment: %d Class: %d\n\r", clan->members, clan->alignment, clan->class ); ch_printf( ch, "Board: %5d Object1: %5d Object2: %5d Object3: %5d\n\r", clan->board, clan->clanobj1, clan->clanobj2, clan->clanobj3 ); ch_printf( ch, "Recall: %5d Storeroom: %5d Guard1: %5d Guard2: %5d\n\r", clan->recall, clan->storeroom, clan->guard1, clan->guard2 ); return; } void do_showcouncil( CHAR_DATA *ch, char *argument ) { COUNCIL_DATA *council; if ( IS_NPC( ch ) ) { send_to_char( "Huh?\n\r", ch ); return; } if ( argument[0] == '\0' ) { send_to_char( "Usage: showcouncil <council>\n\r", ch ); return; } council = get_council( argument ); if ( !council ) { send_to_char( "No such council.\n\r", ch ); return; } ch_printf( ch, "Council : %s\n\rFilename: %s\n\r", council->name, council->filename ); ch_printf( ch, "Description: %s\n\rHead: %s\n\rMembers: %3d\n\r", council->description, council->head, council->members ); ch_printf( ch, "Board: %5d\n\rMeeting: %5d\n\rPowers: %s\n\r", council->board, council->meeting, council->powers ); return; } void do_makeclan( CHAR_DATA *ch, char *argument ) { char filename[256]; CLAN_DATA *clan; bool found; if ( !argument || argument[0] == '\0' ) { send_to_char( "Usage: makeclan <clan name>\n\r", ch ); return; } found = FALSE; sprintf( filename, "%s%s", CLAN_DIR, strlower(argument) ); CREATE( clan, CLAN_DATA, 1 ); LINK( clan, first_clan, last_clan, next, prev ); clan->name = STRALLOC( argument ); clan->motto = STRALLOC( "" ); clan->description = STRALLOC( "" ); clan->deity = STRALLOC( "" ); clan->leader = STRALLOC( "" ); clan->number1 = STRALLOC( "" ); clan->number2 = STRALLOC( "" ); } void do_makecouncil( CHAR_DATA *ch, char *argument ) { char filename[256]; COUNCIL_DATA *council; bool found; if ( !argument || argument[0] == '\0' ) { send_to_char( "Usage: makecouncil <council name>\n\r", ch ); return; } found = FALSE; sprintf( filename, "%s%s", COUNCIL_DIR, strlower(argument) ); CREATE( council, COUNCIL_DATA, 1 ); LINK( council, first_council, last_council, next, prev ); council->name = STRALLOC( argument ); council->head = STRALLOC( "" ); council->powers = STRALLOC( "" ); } void do_clans( CHAR_DATA *ch, char *argument ) { CLAN_DATA *clan; int count = 0; /* Switched deadly clan mobkills/mobdeaths to pkills -- Blodkai */ set_char_color( AT_BLOOD, ch ); send_to_char( "\n\rClan Deity Leader Pkills\n\r", ch ); for ( clan = first_clan; clan; clan = clan->next ) { if ( clan->clan_type == CLAN_ORDER || clan->clan_type == CLAN_GUILD ) continue; set_char_color( AT_NOTE, ch ); ch_printf( ch, "%-14s %-14s %-14s", clan->name, clan->deity, clan->leader ); set_char_color( AT_BLOOD, ch ); ch_printf( ch, " %7d\n\r", clan->pkills ); count++; } if ( !count ) { set_char_color( AT_BLOOD, ch); send_to_char( "There are no clans currently formed.\n\r", ch ); return; } } void do_orders( CHAR_DATA *ch, char *argument ) { CLAN_DATA *order; int count = 0; /* Added displaying of mkills and mdeaths - Brittany */ set_char_color( AT_NOTE, ch ); send_to_char( "Order Deity Leader Mkills Mdeaths\n\r", ch ); for ( order = first_clan; order; order = order->next ) if ( order->clan_type == CLAN_ORDER ) { ch_printf( ch, "%-16s %-14s %-14s %5d %5d\n\r", order->name, order->deity, order->leader, order->mkills, order->mdeaths ); count++; } if ( !count ) { send_to_char( "There are no Orders currently formed.\n\r", ch ); return; } } void do_councils( CHAR_DATA *ch, char *argument) { COUNCIL_DATA *council; if ( !first_council ) { send_to_char( "There are no councils currently formed.\n\r", ch ); return; } set_char_color( AT_NOTE, ch ); send_to_char( "Name Head\n\r", ch); for ( council = first_council; council; council = council->next ) ch_printf( ch, "%-21s %-14s\n\r", council->name, council->head); } void do_guilds( CHAR_DATA *ch, char *argument) { CLAN_DATA *guild; int count = 0; /* Added guild mobkills/mobdeaths -- Blodkai */ set_char_color( AT_NOTE, ch ); send_to_char( "\n\rGuild Leader Mkills Mdeaths\n\r", ch); for ( guild = first_clan; guild; guild = guild->next ) if ( guild->clan_type == CLAN_GUILD ) { ++count; set_char_color( AT_YELLOW, ch ); ch_printf( ch, "%-20s %-14s %-6d %6d\n\r", guild->name, guild->leader, guild->mkills, guild->mdeaths ); } set_char_color( AT_NOTE, ch ); if ( !count ) send_to_char( "There are no Guilds currently formed.\n\r", ch ); else ch_printf( ch, "%d guilds found.\n\r", count ); } void do_shove( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int exit_dir; EXIT_DATA *pexit; CHAR_DATA *victim; bool nogo; ROOM_INDEX_DATA *to_room; int chance; int race_bonus; argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); if ( IS_NPC(ch) || !IS_SET( ch->pcdata->flags, PCFLAG_DEADLY ) ) { send_to_char("Only deadly characters can shove.\n\r", ch); return; } if ( arg[0] == '\0' ) { send_to_char( "Shove whom?\n\r", ch); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch); return; } if (victim == ch) { send_to_char("You shove yourself around, to no avail.\n\r", ch); return; } if ( IS_NPC(victim) || !IS_SET( victim->pcdata->flags, PCFLAG_DEADLY ) ) { send_to_char("You can only shove deadly characters.\n\r", ch); return; } if ( ch->level - victim->level > 5 || victim->level - ch->level > 5 ) { send_to_char("There is too great an experience difference for you to even bother.\n\r", ch); return; } if ( (victim->position) != POS_STANDING ) { act( AT_PLAIN, "$N isn't standing up.", ch, NULL, victim, TO_CHAR ); return; } if ( arg2[0] == '\0' ) { send_to_char( "Shove them in which direction?\n\r", ch); return; } exit_dir = get_dir( arg2 ); if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE) && get_timer(victim, TIMER_SHOVEDRAG) <= 0) { send_to_char("That character cannot be shoved right now.\n\r", ch); return; } victim->position = POS_SHOVE; nogo = FALSE; if ((pexit = get_exit(ch->in_room, exit_dir)) == NULL ) nogo = TRUE; else if ( IS_SET(pexit->exit_info, EX_CLOSED) && (!IS_AFFECTED(victim, AFF_PASS_DOOR) || IS_SET(pexit->exit_info, EX_NOPASSDOOR)) ) nogo = TRUE; if ( nogo ) { send_to_char( "There's no exit in that direction.\n\r", ch ); victim->position = POS_STANDING; return; } to_room = pexit->to_room; if (IS_SET(to_room->room_flags, ROOM_DEATH)) { send_to_char("You cannot shove someone into a death trap.\n\r", ch); victim->position = POS_STANDING; return; } if (ch->in_room->area != to_room->area && !in_hard_range( victim, to_room->area ) ) { send_to_char("That character cannot enter that area.\n\r", ch); victim->position = POS_STANDING; return; } /* Check for class, assign percentage based on that. */ if (ch->class == CLASS_WARRIOR) chance = 70; if (ch->class == CLASS_VAMPIRE) chance = 65; if (ch->class == CLASS_RANGER) chance = 60; if (ch->class == CLASS_DRUID) chance = 45; if (ch->class == CLASS_CLERIC) chance = 35; if (ch->class == CLASS_THIEF) chance = 30; if (ch->class == CLASS_MAGE) chance = 15; /* Add 3 points to chance for every str point above 15, subtract for below 15 */ chance += ((get_curr_str(ch) - 15) * 3); chance += (ch->level - victim->level); if (ch->race == 1) race_bonus = -3; if (ch->race == 2) race_bonus = 3; if (ch->race == 3) race_bonus = -5; if (ch->race == 4) race_bonus = -7; if (ch->race == 6) race_bonus = 5; if (ch->race == 7) race_bonus = 7; if (ch->race == 8) race_bonus = 10; if (ch->race == 9) race_bonus = -2; chance += race_bonus; /* Debugging purposes - show percentage for testing */ /* sprintf(buf, "Shove percentage of %s = %d", ch->name, chance); act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM ); */ if (chance < number_percent( )) { send_to_char("You failed.\n\r", ch); victim->position = POS_STANDING; return; } act( AT_ACTION, "You shove $M.", ch, NULL, victim, TO_CHAR ); act( AT_ACTION, "$n shoves you.", ch, NULL, victim, TO_VICT ); move_char( victim, get_exit(ch->in_room,exit_dir), 0); if ( !char_died(victim) ) victim->position = POS_STANDING; WAIT_STATE(ch, 12); /* Remove protection from shove/drag if char shoves -- Blodkai */ if ( IS_SET(ch->in_room->room_flags, ROOM_SAFE) && get_timer(ch, TIMER_SHOVEDRAG) <= 0 ) add_timer( ch, TIMER_SHOVEDRAG, 10, NULL, 0 ); } void do_drag( CHAR_DATA *ch, char *argument ) { char arg[MAX_INPUT_LENGTH]; char arg2[MAX_INPUT_LENGTH]; int exit_dir; CHAR_DATA *victim; EXIT_DATA *pexit; ROOM_INDEX_DATA *to_room; bool nogo; int chance; int race_bonus; argument = one_argument( argument, arg ); argument = one_argument( argument, arg2 ); if ( IS_NPC(ch) || !IS_SET( ch->pcdata->flags, PCFLAG_DEADLY ) ) { send_to_char("Only deadly characters can drag.\n\r", ch); return; } if ( arg[0] == '\0' ) { send_to_char( "Drag whom?\n\r", ch); return; } if ( ( victim = get_char_room( ch, arg ) ) == NULL ) { send_to_char( "They aren't here.\n\r", ch); return; } if ( victim == ch ) { send_to_char("You take yourself by the scruff of your neck, but go nowhere.\n\r", ch); return; } if ( IS_NPC(victim) || !IS_SET( victim->pcdata->flags, PCFLAG_DEADLY ) ) { send_to_char("You can only drag deadly characters.\n\r", ch); return; } if ( victim->fighting ) { send_to_char( "You try, but can't get close enough.\n\r", ch); return; } if ( arg2[0] == '\0' ) { send_to_char( "Drag them in which direction?\n\r", ch); return; } if ( ch->level - victim->level > 5 || victim->level - ch->level > 5 ) { send_to_char("There is too great an experience difference for you to even bother.\n\r", ch); return; } exit_dir = get_dir( arg2 ); if ( IS_SET(victim->in_room->room_flags, ROOM_SAFE) && get_timer( victim, TIMER_SHOVEDRAG ) <= 0) { send_to_char("That character cannot be dragged right now.\n\r", ch); return; } nogo = FALSE; if ((pexit = get_exit(ch->in_room, exit_dir)) == NULL ) nogo = TRUE; else if ( IS_SET(pexit->exit_info, EX_CLOSED) && (!IS_AFFECTED(victim, AFF_PASS_DOOR) || IS_SET(pexit->exit_info, EX_NOPASSDOOR)) ) nogo = TRUE; if ( nogo ) { send_to_char( "There's no exit in that direction.\n\r", ch ); return; } to_room = pexit->to_room; if (IS_SET(to_room->room_flags, ROOM_DEATH)) { send_to_char("You cannot drag someone into a death trap.\n\r", ch); return; } if (ch->in_room->area != to_room->area && !in_hard_range( victim, to_room->area ) ) { send_to_char("That character cannot enter that area.\n\r", ch); victim->position = POS_STANDING; return; } /* Check for class, assign percentage based on that. */ if (ch->class == CLASS_WARRIOR) chance = 70; if (ch->class == CLASS_VAMPIRE) chance = 65; if (ch->class == CLASS_RANGER) chance = 60; if (ch->class == CLASS_DRUID) chance = 45; if (ch->class == CLASS_CLERIC) chance = 35; if (ch->class == CLASS_THIEF) chance = 30; if (ch->class == CLASS_MAGE) chance = 15; /* Add 3 points to chance for every str point above 15, subtract for below 15 */ chance += ((get_curr_str(ch) - 15) * 3); chance += (ch->level - victim->level); if (ch->race == 1) race_bonus = -3; if (ch->race == 2) race_bonus = 3; if (ch->race == 3) race_bonus = -5; if (ch->race == 4) race_bonus = -7; if (ch->race == 6) race_bonus = 5; if (ch->race == 7) race_bonus = 7; if (ch->race == 8) race_bonus = 10; if (ch->race == 9) race_bonus = -2; chance += race_bonus; /* sprintf(buf, "Drag percentage of %s = %d", ch->name, chance); act( AT_ACTION, buf, ch, NULL, NULL, TO_ROOM ); */ if (chance < number_percent( )) { send_to_char("You failed.\n\r", ch); victim->position = POS_STANDING; return; } if ( victim->position < POS_STANDING ) { sh_int temp; temp = victim->position; victim->position = POS_DRAG; act( AT_ACTION, "You drag $M into the next room.", ch, NULL, victim, TO_CHAR ); act( AT_ACTION, "$n grabs your hair and drags you.", ch, NULL, victim, TO_VICT ); move_char( victim, get_exit(ch->in_room,exit_dir), 0); if ( !char_died(victim) ) victim->position = temp; /* Move ch to the room too.. they are doing dragging - Scryn */ move_char( ch, get_exit(ch->in_room,exit_dir), 0); WAIT_STATE(ch, 12); return; } send_to_char("You cannot do that to someone who is standing.\n\r", ch); return; }