--- update.c Mon Jun 2 22:46:09 1997 +++ new/update.c Tue Jun 3 23:46:50 1997 @@ -123,11 +123,11 @@ } if ( ch->level < LEVEL_IMMORTAL ) { - if ( IS_VAMPIRE(ch) ) + if ( IS_VAMPIRE(ch) || IS_DEMON(ch) ) sprintf( buf, "Your gain is: %d/%d hp, %d/%d bp, %d/%d mv %d/%d prac.\n\r", add_hp, ch->max_hit, 1, ch->level + 10, add_move, ch->max_move, add_prac, ch->practice ); @@ -232,7 +232,7 @@ case POS_RESTING: gain += get_curr_con(ch); break; } - if ( IS_VAMPIRE(ch) ) { + if ( IS_VAMPIRE(ch) || IS_DEMON(ch) ) { if ( ch->pcdata->condition[COND_BLOODTHIRST] <= 1 ) gain /= 2; else @@ -327,7 +327,7 @@ case POS_RESTING: gain += get_curr_dex(ch); break; } - if ( IS_VAMPIRE(ch) ) { + if ( IS_VAMPIRE(ch) || IS_DEMON(ch) ) { if ( ch->pcdata->condition[COND_BLOODTHIRST] <= 1 ) gain /= 2; else @@ -373,7 +373,7 @@ condition = ch->pcdata->condition[iCond]; if ( iCond == COND_BLOODTHIRST ) ch->pcdata->condition[iCond] = URANGE( 0, condition + value, 10 + ch->level ); else ch->pcdata->condition[iCond] = URANGE( 0, condition + value, 48 ); @@ -382,7 +382,7 @@ switch ( iCond ) { case COND_FULL: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON )) { set_char_color( AT_HUNGRY, ch ); send_to_char( "You are STARVING!\n\r", ch ); @@ -394,7 +394,7 @@ break; case COND_THIRST: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON)) { set_char_color( AT_THIRSTY, ch ); send_to_char( "You are DYING of THIRST!\n\r", ch ); @@ -437,7 +437,8 @@ switch ( iCond ) { case COND_FULL: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON)) + { set_char_color( AT_HUNGRY, ch ); send_to_char( "You are really hungry.\n\r", ch ); @@ -448,7 +449,7 @@ break; case COND_THIRST: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON)) { set_char_color( AT_THIRSTY, ch ); send_to_char( "You are really thirsty.\n\r", ch ); @@ -482,7 +483,7 @@ switch ( iCond ) { case COND_FULL: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON)) { set_char_color( AT_HUNGRY, ch ); send_to_char( "You are hungry.\n\r", ch ); @@ -490,7 +491,7 @@ break; case COND_THIRST: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON)) { set_char_color( AT_THIRSTY, ch ); send_to_char( "You are thirsty.\n\r", ch ); @@ -512,7 +513,8 @@ switch ( iCond ) { case COND_FULL: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON)) + { set_char_color( AT_HUNGRY, ch ); send_to_char( "You are a mite peckish.\n\r", ch ); @@ -520,7 +522,7 @@ break; case COND_THIRST: - if ( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE ) + if (( ch->level < LEVEL_AVATAR && ch->class != CLASS_VAMPIRE) && ( ch->level < LEVEL_AVATAR && ch->class != CLASS_DEMON)) { set_char_color( AT_THIRSTY, ch ); send_to_char( "You could use a sip of something refreshing.\n\r", ch ); @@ -575,7 +577,7 @@ bug( "Short-cutting here", 0 ); gch_prev = NULL; ch->prev = NULL; - do_shout( ch, "Thoric says, 'Prepare for the worst!'" ); + do_shout( ch, "Tsunami says, 'Prepare for the worst!'" ); } if ( !IS_NPC(ch) ) @@ -1092,7 +1094,7 @@ } gain_condition( ch, COND_DRUNK, -1 ); gain_condition( ch, COND_FULL, -1 ); - if ( ch->class == CLASS_VAMPIRE && ch->level >= 10 ) + if (( ch->class == CLASS_VAMPIRE && ch->level >= 10 ) || ( ch->class == CLASS_DEMON && ch->level >= 10 )) { if ( time_info.hour < 21 && time_info.hour > 5 ) gain_condition( ch, COND_BLOODTHIRST, -1 );