/********************************************************************** * Wilderness Set snipplet (C) 2004 by Zachery Crosswhite. * * Snipplet writen for SoulblightMUD. * * telnet://soulblight.slayn.net:5500 (5501) * * http://soulblight.slayn.net * * Email: cyhawk@comcast.net * * ICQ: 5335308 * * AIM: CalibanL * * * * Also check out 'The Void' a website devoted to area exchange * * and building. Located at http://void.slayn.net * * * * Orginal Idea by Drey of Underworld dreams. * * http://dreams.daestroke.com * * * * Credit also goes to mlkesl@stthomas.edu for creating * * the Ascii Automapper utility for which I based this code * * on, and to be used with. * * * * The command do_set_wilderness is a re-work of mlk's * * do_set_wild function in his Ascii Automapper utility. * * * * In order to use any part of this snipplet, you must * * Comply with the Orginal Diku/Merc and Rom lience agreements * * in 'licence.doc' and 'licence.txt'. You may NOT remove this * * copyright notice from this file. * * * * In order to use this code, you must also create a helpfile * * with the following information. (Just copy/paste it) * * * * -1 SET_WILD~ * * . * * Random Descriptions for wilderness area code, created by * * Thri of Soulblight Mud. (http://soulblight.slayn.net). * * ~ * * * * * * Several hours have gone into this code you are benfiting from. * * I encourage you to share your work with others as well. * * Remember, what comes around, goes around. * * * **********************************************************************/ #define FOREST_NAME 4 #define FOREST_MOOD 4 #define FOREST_TERRAIN 4 #define FOREST_WIND 4 #define SWAMP_NAME 5 #define SWAMP_TERRAIN 4 #define SWAMP_WIND 5 #define SWAMP_MOOD 5 #define PLAINS_NAME 3 #define PLAINS_TERRAIN 4 #define PLAINS_WIND 4 #define PLAINS_MOOD 5 #define MOUNTIANS_NAME 5 #define MOUNTIANS_TERRAIN 4 #define MOUNTIANS_WIND 3 #define MOUNTIANS_MOOD 4 #define DESERT_NAME 6 #define DESERT_TERRAIN 5 #define DESERT_WIND 6 #define DESERT_MOOD 8 #define SHALLOW_NAME 3 #define SHALLOW_TERRAIN 3 #define SHALLOW_WIND 3 #define SHALLOW_MOOD 3 #define DEEP_OCEAN_NAME 3 #define DEEP_OCEAN_TERRAIN 3 #define DEEP_OCEAN_WIND 3 #define DEEP_OCEAN_MOOD 3 char * sector_by_number_name args ((int sector)); char * sector_by_number_wind args ((int sector)); char * sector_by_number_mood args ((int sector)); char * sector_by_number_terrain args ((int sector)); extern const struct sector_swamp_name_type sector_swamp_name_table []; extern const struct sector_swamp_mood_type sector_swamp_mood_table []; extern const struct sector_swamp_terrain_type sector_swamp_terrain_table []; extern const struct sector_swamp_wind_type sector_swamp_wind_table []; extern const struct sector_forest_name_type sector_forest_name_table []; extern const struct sector_forest_mood_type sector_forest_mood_table []; extern const struct sector_forest_terrain_type sector_forest_terrain_table []; extern const struct sector_forest_wind_type sector_forest_wind_table []; extern const struct sector_plains_name_type sector_plains_name_table []; extern const struct sector_plains_mood_type sector_plains_mood_table []; extern const struct sector_plains_terrain_type sector_plains_terrain_table []; extern const struct sector_plains_wind_type sector_plains_wind_table []; extern const struct sector_mountians_name_type sector_mountians_name_table []; extern const struct sector_mountians_mood_type sector_mountians_mood_table []; extern const struct sector_mountians_terrain_type sector_mountians_terrain_table []; extern const struct sector_mountians_wind_type sector_mountians_wind_table []; extern const struct sector_desert_name_type sector_desert_name_table []; extern const struct sector_desert_mood_type sector_desert_mood_table []; extern const struct sector_desert_terrain_type sector_desert_terrain_table []; extern const struct sector_desert_wind_type sector_desert_wind_table []; extern const struct sector_shallow_water_name_type sector_shallow_water_name_table []; extern const struct sector_shallow_water_mood_type sector_shallow_water_mood_table []; extern const struct sector_shallow_water_terrain_type sector_shallow_water_terrain_table []; extern const struct sector_shallow_water_wind_type sector_shallow_water_wind_table []; extern const struct sector_deep_water_name_type sector_deep_water_name_table []; extern const struct sector_deep_water_mood_type sector_deep_water_mood_table []; extern const struct sector_deep_water_terrain_type sector_deep_water_terrain_table []; extern const struct sector_deep_water_wind_type sector_deep_water_wind_table []; struct sector_forest_name_type { char * name; }; struct sector_forest_wind_type { char * name; }; struct sector_forest_mood_type { char * name; }; struct sector_forest_terrain_type { char * name; }; struct sector_swamp_name_type { char * name; }; struct sector_swamp_wind_type { char * name; }; struct sector_swamp_mood_type { char * name; }; struct sector_swamp_terrain_type { char * name; }; struct sector_plains_name_type { char * name; }; struct sector_plains_wind_type { char * name; }; struct sector_plains_mood_type { char * name; }; struct sector_plains_terrain_type { char * name; }; struct sector_mountians_name_type { char * name; }; struct sector_mountians_wind_type { char * name; }; struct sector_mountians_mood_type { char * name; }; struct sector_mountians_terrain_type { char * name; }; struct sector_desert_name_type { char * name; }; struct sector_desert_wind_type { char * name; }; struct sector_desert_mood_type { char * name; }; struct sector_desert_terrain_type { char * name; }; struct sector_shallow_water_name_type { char * name; }; struct sector_shallow_water_wind_type { char * name; }; struct sector_shallow_water_mood_type { char * name; }; struct sector_shallow_water_terrain_type { char * name; }; struct sector_deep_water_name_type { char * name; }; struct sector_deep_water_wind_type { char * name; }; struct sector_deep_water_mood_type { char * name; }; struct sector_deep_water_terrain_type { char * name; };