/* dbhandle.h */ void db_queue_for_alarm(struct object *obj, long delay, char *funcname); void remove_verb(struct object *obj, char *verb_name); void queue_command(struct object *player, char *cmd); void queue_for_destruct(struct object *obj); void queue_for_alarm(struct object *obj, long delay, char *funcname); long remove_alarm(struct object *obj, char *funcname); struct object *newobj(); struct object *find_proto(char *path); void compile_error(struct object *player, char *path, unsigned int line); struct object *ref_to_obj(signed long refno);