#include <sys.h>
string name;
string short;
get_type() { return TYPE_CORPSE; }
self_destruct() { destruct(this_object()); return 1; }
id(arg) { return arg=="corpse" || arg=="body"; }
static init() {
if (prototype(this_object())) return;
alarm(30,"decay");
}
get_name() { return name; }
set_name(arg) { name=arg; short= "fresh corpse of "+name; return 1; }
get_short() { return short; }
get_long() { return "It's just the "+short; }
get() { return 1; }
static decay() {
short="rotten, gassy corpse of "+name;
alarm(30,"really_decay");
tell_room(location(this_object()),"The deliquescing corpse of "+name+
" is really starting to smell.\n");
}
static really_decay() {
tell_room(location(this_object()),"The gas-bloated corpse of "+name+
" bursts, showering you with rotting goo.\n");
destruct(this_object());
}
stat() {
tell_player(this_player(),"Object Type: CORPSE\n");
tell_player(this_player(),"Name: "+name+"\n");
return 1;
}