#define F_PERMANENT 1 /* object is permanent; do not destruct on death */ #define F_FORSALE 2 /* object is duplicated when bought from shopkeepers, destroyed when sold to */ #define F_HOSTILE 4 /* object is sociopathic */ #define F_TEMPLE 8 /* players can reincarnate here */ #define F_DARK 16 /* can't see inventory of object */