#define F_PERMANENT 1 /* object is permanent; do not destruct
on death */
#define F_FORSALE 2 /* object is duplicated when bought from
shopkeepers, destroyed when sold to */
#define F_HOSTILE 4 /* object is sociopathic */
#define F_TEMPLE 8 /* players can reincarnate here */
#define F_DARK 16 /* can't see inventory of object */