void do_checkweaps(CHAR_DATA *ch, char *argument) { char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH],buf[MAX_INPUT_LENGTH], name[MAX_INPUT_LENGTH]; BUFFER *buffer; OBJ_DATA *obj; bool found; int level = 0, number = 0; found = FALSE; number = 0; name[0] = '\0'; buffer = new_buf(); argument = one_argument(argument, arg1); argument = one_argument(argument, arg2); if ( arg1[0] == '\0' ) { send_to_char("Syntax: checkweaps <level or name> <level or name>\n\r", ch); return; } if ( is_number(arg1) ) level = atoi(arg1); else sprintf(name,"%s",arg1); if ( arg2[0] != '\0' ) { if ( is_number(arg2) ) { if ( level ) // User entered 2 level values { send_to_char("Please enter only 1 level value.\n\r",ch); return; } else level = atoi(arg2); } else if ( name[0] != '\0' ) // User entered 2 name values { send_to_char("Please enter only 1 name value.\n\r", ch); return; } else sprintf(name,"%s",arg2); } // Now just execute 1 loop for ( obj = object_list; obj != NULL; obj = obj->next ) { if(obj->wear_loc == WEAR_WIELD && (name[0] == '\0' || is_name(name,obj->name)) && (!level || obj->level == level)) { number++; sprintf(buf," %d ) [ AVG DAM: %3d ] [ LEVEL: %3d ] %s (%d)\n\r",number,((1 + obj->value[2]) * obj->value[1] / 2),obj->level,obj->short_descr, obj->pIndexData->vnum); add_buf(buffer,buf); } } if ( buf_string(buffer)[0] == '\0' ) send_to_char("No matching weapons found.\n\r", ch); else page_to_char(buf_string(buffer),ch); free_buf(buffer); return; }