/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops |~'~.VxvxV.~'~*
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Table load/save Module *
****************************************************************************/
#include <time.h>
#include <stdio.h>
#include <string.h>
#include "mud.h"
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
/* global variables */
int top_sn;
int top_herb;
SKILLTYPE * skill_table [MAX_SKILL];
struct class_type * class_table [MAX_CLASS];
char * title_table [MAX_CLASS]
[MAX_LEVEL+1]
[2];
SKILLTYPE * herb_table [MAX_HERB];
char * const skill_tname[] = { "unknown", "Spell", "Skill", "Weapon", "Tongue", "Herb" };
SPELL_FUN *spell_function( char *name )
{
if ( !str_cmp( name, "spell_smaug" )) return spell_smaug;
if ( !str_cmp( name, "spell_acid_blast" )) return spell_acid_blast;
if ( !str_cmp( name, "spell_animate_dead" )) return spell_animate_dead;
if ( !str_cmp( name, "spell_astral_walk" )) return spell_astral_walk;
if ( !str_cmp( name, "spell_blindness" )) return spell_blindness;
if ( !str_cmp( name, "spell_burning_hands" )) return spell_burning_hands;
if ( !str_cmp( name, "spell_call_lightning" )) return spell_call_lightning;
if ( !str_cmp( name, "spell_cause_critical" )) return spell_cause_critical;
if ( !str_cmp( name, "spell_cause_light" )) return spell_cause_light;
if ( !str_cmp( name, "spell_cause_serious" )) return spell_cause_serious;
if ( !str_cmp( name, "spell_change_sex" )) return spell_change_sex;
if ( !str_cmp( name, "spell_charm_person" )) return spell_charm_person;
if ( !str_cmp( name, "spell_chill_touch" )) return spell_chill_touch;
if ( !str_cmp( name, "spell_colour_spray" )) return spell_colour_spray;
if ( !str_cmp( name, "spell_control_weather" )) return spell_control_weather;
if ( !str_cmp( name, "spell_create_food" )) return spell_create_food;
if ( !str_cmp( name, "spell_create_water" )) return spell_create_water;
if ( !str_cmp( name, "spell_cure_blindness" )) return spell_cure_blindness;
if ( !str_cmp( name, "spell_cure_poison" )) return spell_cure_poison;
if ( !str_cmp( name, "spell_curse" )) return spell_curse;
if ( !str_cmp( name, "spell_detect_poison" )) return spell_detect_poison;
if ( !str_cmp( name, "spell_dispel_evil" )) return spell_dispel_evil;
if ( !str_cmp( name, "spell_dispel_magic" )) return spell_dispel_magic;
if ( !str_cmp( name, "spell_dream" )) return spell_dream;
if ( !str_cmp( name, "spell_earthquake" )) return spell_earthquake;
if ( !str_cmp( name, "spell_enchant_weapon" )) return spell_enchant_weapon;
if ( !str_cmp( name, "spell_energy_drain" )) return spell_energy_drain;
if ( !str_cmp( name, "spell_faerie_fire" )) return spell_faerie_fire;
if ( !str_cmp( name, "spell_faerie_fog" )) return spell_faerie_fog;
if ( !str_cmp( name, "spell_farsight" )) return spell_farsight;
if ( !str_cmp( name, "spell_fireball" )) return spell_fireball;
if ( !str_cmp( name, "spell_flamestrike" )) return spell_flamestrike;
if ( !str_cmp( name, "spell_gate" )) return spell_gate;
if ( !str_cmp( name, "spell_knock" )) return spell_knock;
if ( !str_cmp( name, "spell_harm" )) return spell_harm;
if ( !str_cmp( name, "spell_identify" )) return spell_identify;
if ( !str_cmp( name, "spell_invis" )) return spell_invis;
if ( !str_cmp( name, "spell_know_alignment" )) return spell_know_alignment;
if ( !str_cmp( name, "spell_lightning_bolt" )) return spell_lightning_bolt;
if ( !str_cmp( name, "spell_locate_object" )) return spell_locate_object;
if ( !str_cmp( name, "spell_magic_missile" )) return spell_magic_missile;
if ( !str_cmp( name, "spell_mist_walk" )) return spell_mist_walk;
if ( !str_cmp( name, "spell_pass_door" )) return spell_pass_door;
if ( !str_cmp( name, "spell_plant_pass" )) return spell_plant_pass;
if ( !str_cmp( name, "spell_poison" )) return spell_poison;
if ( !str_cmp( name, "spell_polymorph" )) return spell_polymorph;
if ( !str_cmp( name, "spell_possess" )) return spell_possess;
if ( !str_cmp( name, "spell_recharge" )) return spell_recharge;
if ( !str_cmp( name, "spell_remove_curse" )) return spell_remove_curse;
if ( !str_cmp( name, "spell_remove_invis" )) return spell_remove_invis;
if ( !str_cmp( name, "spell_remove_trap" )) return spell_remove_trap;
if ( !str_cmp( name, "spell_shocking_grasp" )) return spell_shocking_grasp;
if ( !str_cmp( name, "spell_sleep" )) return spell_sleep;
if ( !str_cmp( name, "spell_solar_flight" )) return spell_solar_flight;
if ( !str_cmp( name, "spell_summon" )) return spell_summon;
if ( !str_cmp( name, "spell_teleport" )) return spell_teleport;
if ( !str_cmp( name, "spell_ventriloquate" )) return spell_ventriloquate;
if ( !str_cmp( name, "spell_weaken" )) return spell_weaken;
if ( !str_cmp( name, "spell_word_of_recall" )) return spell_word_of_recall;
if ( !str_cmp( name, "spell_acid_breath" )) return spell_acid_breath;
if ( !str_cmp( name, "spell_fire_breath" )) return spell_fire_breath;
if ( !str_cmp( name, "spell_frost_breath" )) return spell_frost_breath;
if ( !str_cmp( name, "spell_gas_breath" )) return spell_gas_breath;
if ( !str_cmp( name, "spell_lightning_breath" )) return spell_lightning_breath;
if ( !str_cmp( name, "spell_spiral_blast" )) return spell_spiral_blast;
if ( !str_cmp( name, "spell_scorching_surge" )) return spell_scorching_surge;
if ( !str_cmp( name, "spell_helical_flow" )) return spell_helical_flow;
if ( !str_cmp( name, "spell_transport" )) return spell_transport;
if ( !str_cmp( name, "spell_portal" )) return spell_portal;
if ( !str_cmp( name, "reserved" )) return NULL;
if ( !str_cmp( name, "spell_null" )) return spell_null;
return spell_notfound;
}
DO_FUN *skill_function( char *name )
{
switch( name[3] )
{
case 'a':
if ( !str_cmp( name, "do_aassign" )) return do_aassign;
if ( !str_cmp( name, "do_advance" )) return do_advance;
if ( !str_cmp( name, "do_affected" )) return do_affected;
if ( !str_cmp( name, "do_afk" )) return do_afk;
if ( !str_cmp( name, "do_aid" )) return do_aid;
if ( !str_cmp( name, "do_allow" )) return do_allow;
if ( !str_cmp( name, "do_ansi" )) return do_ansi;
if ( !str_cmp( name, "do_answer" )) return do_answer;
if ( !str_cmp( name, "do_apply" )) return do_apply;
if ( !str_cmp( name, "do_appraise" )) return do_appraise;
if ( !str_cmp( name, "do_areas" )) return do_areas;
if ( !str_cmp( name, "do_aset" )) return do_aset;
if ( !str_cmp( name, "do_ask" )) return do_ask;
if ( !str_cmp( name, "do_astat" )) return do_astat;
if ( !str_cmp( name, "do_at" )) return do_at;
if ( !str_cmp( name, "do_auction" )) return do_auction;
if ( !str_cmp( name, "do_authorize" )) return do_authorize;
if ( !str_cmp( name, "do_avtalk" )) return do_avtalk;
break;
case 'b':
if ( !str_cmp( name, "do_backstab" )) return do_backstab;
if ( !str_cmp( name, "do_balzhur" )) return do_balzhur;
if ( !str_cmp( name, "do_bamfin" )) return do_bamfin;
if ( !str_cmp( name, "do_bamfout" )) return do_bamfout;
if ( !str_cmp( name, "do_ban" )) return do_ban;
if ( !str_cmp( name, "do_bash" )) return do_bash;
if ( !str_cmp( name, "do_bashdoor" )) return do_bashdoor;
if ( !str_cmp( name, "do_bestow" )) return do_bestow;
if ( !str_cmp( name, "do_bio" )) return do_bio;
if ( !str_cmp( name, "do_boards" )) return do_boards;
if ( !str_cmp( name, "do_bodybag" )) return do_bodybag;
if ( !str_cmp( name, "do_brandish" )) return do_brandish;
if ( !str_cmp( name, "do_brew" )) return do_brew;
if ( !str_cmp( name, "do_bset" )) return do_bset;
if ( !str_cmp( name, "do_bstat" )) return do_bstat;
if ( !str_cmp( name, "do_bug" )) return do_bug;
if ( !str_cmp( name, "do_bury" )) return do_bury;
if ( !str_cmp( name, "do_buy" )) return do_buy;
break;
case 'c':
if ( !str_cmp( name, "do_cast" )) return do_cast;
if ( !str_cmp( name, "do_cedit" )) return do_cedit;
if ( !str_cmp( name, "do_channels" )) return do_channels;
if ( !str_cmp( name, "do_chat" )) return do_chat;
if ( !str_cmp( name, "do_check_vnums" )) return do_check_vnums;
if ( !str_cmp( name, "do_circle" )) return do_circle;
if ( !str_cmp( name, "do_clans" )) return do_clans;
if ( !str_cmp( name, "do_clantalk" )) return do_clantalk;
if ( !str_cmp( name, "do_clear" )) return do_clear;
if ( !str_cmp( name, "do_climb" )) return do_climb;
if ( !str_cmp( name, "do_close" )) return do_close;
if ( !str_cmp( name, "do_cmdtable" )) return do_cmdtable;
if ( !str_cmp( name, "do_cmenu" )) return do_cmenu;
if ( !str_cmp( name, "do_commands" )) return do_commands;
if ( !str_cmp( name, "do_comment" )) return do_comment;
if ( !str_cmp( name, "do_compare" )) return do_compare;
if ( !str_cmp( name, "do_config" )) return do_config;
if ( !str_cmp( name, "do_consider" )) return do_consider;
if ( !str_cmp( name, "do_council_induct" )) return do_council_induct;
if ( !str_cmp( name, "do_council_outcast" )) return do_council_outcast;
if ( !str_cmp( name, "do_councils" )) return do_councils;
if ( !str_cmp( name, "do_counciltalk" )) return do_counciltalk;
if ( !str_cmp( name, "do_credits" )) return do_credits;
if ( !str_cmp( name, "do_cset" )) return do_cset;
break;
case 'd':
if ( !str_cmp( name, "do_deities" )) return do_deities;
if ( !str_cmp( name, "do_deny" )) return do_deny;
if ( !str_cmp( name, "do_description" )) return do_description;
if ( !str_cmp( name, "do_destro" )) return do_destro;
if ( !str_cmp( name, "do_destroy" )) return do_destroy;
if ( !str_cmp( name, "do_detrap" )) return do_detrap;
if ( !str_cmp( name, "do_devote" )) return do_devote;
if ( !str_cmp( name, "do_dig" )) return do_dig;
if ( !str_cmp( name, "do_disarm" )) return do_disarm;
if ( !str_cmp( name, "do_disconnect" )) return do_disconnect;
if ( !str_cmp( name, "do_dismount" )) return do_dismount;
if ( !str_cmp( name, "do_dmesg" )) return do_dmesg;
if ( !str_cmp( name, "do_down" )) return do_down;
if ( !str_cmp( name, "do_drag" )) return do_drag;
if ( !str_cmp( name, "do_drink" )) return do_drink;
if ( !str_cmp( name, "do_drop" )) return do_drop;
if ( !str_cmp( name, "do_diagnose" )) return do_diagnose;
break;
case 'e':
if ( !str_cmp( name, "do_east" )) return do_east;
if ( !str_cmp( name, "do_eat" )) return do_eat;
if ( !str_cmp( name, "do_echo" )) return do_echo;
if ( !str_cmp( name, "do_emote" )) return do_emote;
if ( !str_cmp( name, "do_empty" )) return do_empty;
if ( !str_cmp( name, "do_enter" )) return do_enter;
if ( !str_cmp( name, "do_equipment" )) return do_equipment;
if ( !str_cmp( name, "do_examine" )) return do_examine;
if ( !str_cmp( name, "do_exits" )) return do_exits;
break;
case 'f':
if ( !str_cmp( name, "do_feed" )) return do_feed;
if ( !str_cmp( name, "do_fill" )) return do_fill;
if ( !str_cmp( name, "do_fixchar" )) return do_fixchar;
if ( !str_cmp( name, "do_flee" )) return do_flee;
if ( !str_cmp( name, "do_foldarea" )) return do_foldarea;
if ( !str_cmp( name, "do_follow" )) return do_follow;
if ( !str_cmp( name, "do_for" )) return do_for;
if ( !str_cmp( name, "do_force" )) return do_force;
if ( !str_cmp( name, "do_forceclose" )) return do_forceclose;
if ( !str_cmp( name, "do_form_password" )) return do_form_password;
if ( !str_cmp( name, "do_fquit" )) return do_fquit;
if ( !str_cmp( name, "do_freeze" )) return do_freeze;
break;
case 'g':
if ( !str_cmp( name, "do_get" )) return do_get;
if ( !str_cmp( name, "do_give" )) return do_give;
if ( !str_cmp( name, "do_glance" )) return do_glance;
if ( !str_cmp( name, "do_gold" )) return do_gold;
if ( !str_cmp( name, "do_goto" )) return do_goto;
if ( !str_cmp( name, "do_gouge" )) return do_gouge;
if ( !str_cmp( name, "do_group" )) return do_group;
if ( !str_cmp( name, "do_gtell" )) return do_gtell;
if ( !str_cmp( name, "do_guilds" )) return do_guilds;
if ( !str_cmp( name, "do_guildtalk" )) return do_guildtalk;
break;
case 'h':
if ( !str_cmp( name, "do_hedit" )) return do_hedit;
if ( !str_cmp( name, "do_hell" )) return do_hell;
if ( !str_cmp( name, "do_help" )) return do_help;
if ( !str_cmp( name, "do_hide" )) return do_hide;
if ( !str_cmp( name, "do_hitall" )) return do_hitall;
if ( !str_cmp( name, "do_hlist" )) return do_hlist;
if ( !str_cmp( name, "do_holylight" )) return do_holylight;
if ( !str_cmp( name, "do_homepage" )) return do_homepage;
if ( !str_cmp( name, "do_hset" )) return do_hset;
break;
case 'i':
if ( !str_cmp( name, "do_ide" )) return do_ide;
if ( !str_cmp( name, "do_idea" )) return do_idea;
if ( !str_cmp( name, "do_immortalize" )) return do_immortalize;
if ( !str_cmp( name, "do_immtalk" )) return do_immtalk;
if ( !str_cmp( name, "do_induct" )) return do_induct;
if ( !str_cmp( name, "do_installarea" )) return do_installarea;
if ( !str_cmp( name, "do_instaroom" )) return do_instaroom;
if ( !str_cmp( name, "do_instazone" )) return do_instazone;
if ( !str_cmp( name, "do_inventory" )) return do_inventory;
if ( !str_cmp( name, "do_invis" )) return do_invis;
break;
case 'k':
if ( !str_cmp( name, "do_kick" )) return do_kick;
if ( !str_cmp( name, "do_kill" )) return do_kill;
break;
case 'l':
if ( !str_cmp( name, "do_languages" )) return do_languages;
if ( !str_cmp( name, "do_last" )) return do_last;
if ( !str_cmp( name, "do_leave" )) return do_leave;
if ( !str_cmp( name, "do_level" )) return do_level;
if ( !str_cmp( name, "do_light" )) return do_light;
if ( !str_cmp( name, "do_list" )) return do_list;
if ( !str_cmp( name, "do_litterbug" )) return do_litterbug;
if ( !str_cmp( name, "do_loadarea" )) return do_loadarea;
if ( !str_cmp( name, "do_loadup" )) return do_loadup;
if ( !str_cmp( name, "do_lock" )) return do_lock;
if ( !str_cmp( name, "do_log" )) return do_log;
if ( !str_cmp( name, "do_look" )) return do_look;
if ( !str_cmp( name, "do_lookmap" )) return do_lookmap;
if ( !str_cmp( name, "do_low_purge" )) return do_low_purge;
break;
case 'm':
if ( !str_cmp( name, "do_mailroom" )) return do_mailroom;
if ( !str_cmp( name, "do_make" )) return do_make;
if ( !str_cmp( name, "do_makeboard" )) return do_makeboard;
if ( !str_cmp( name, "do_makeclan" )) return do_makeclan;
if ( !str_cmp( name, "do_makecouncil" )) return do_makecouncil;
if ( !str_cmp( name, "do_makedeity" )) return do_makedeity;
if ( !str_cmp( name, "do_makerepair" )) return do_makerepair;
if ( !str_cmp( name, "do_makeshop" )) return do_makeshop;
if ( !str_cmp( name, "do_makewizlist" )) return do_makewizlist;
if ( !str_cmp( name, "do_mapout" )) return do_mapout;
if ( !str_cmp( name, "do_massign" )) return do_massign;
if ( !str_cmp( name, "do_mcreate" )) return do_mcreate;
if ( !str_cmp( name, "do_mdelete" )) return do_mdelete;
if ( !str_cmp( name, "do_memory" )) return do_memory;
if ( !str_cmp( name, "do_mfind" )) return do_mfind;
if ( !str_cmp( name, "do_minvoke" )) return do_minvoke;
if ( !str_cmp( name, "do_mlist" )) return do_mlist;
if ( !str_cmp( name, "do_mmenu" )) return do_mmenu;
if ( !str_cmp( name, "do_mount" )) return do_mount;
if ( !str_cmp( name, "do_mp_close_passage" )) return do_mp_close_passage;
if ( !str_cmp( name, "do_mp_damage" )) return do_mp_damage;
if ( !str_cmp( name, "do_mp_deposit" )) return do_mp_deposit;
if ( !str_cmp( name, "do_mp_open_passage" )) return do_mp_open_passage;
if ( !str_cmp( name, "do_mp_practice" )) return do_mp_practice;
if ( !str_cmp( name, "do_mp_restore" )) return do_mp_restore;
if ( !str_cmp( name, "do_mp_slay" )) return do_mp_slay;
if ( !str_cmp( name, "do_mp_withdraw" )) return do_mp_withdraw;
if ( !str_cmp( name, "do_mpadvance" )) return do_mpadvance;
if ( !str_cmp( name, "do_mpapply" )) return do_mpapply;
if ( !str_cmp( name, "do_mpapplyb" )) return do_mpapplyb;
if ( !str_cmp( name, "do_mpasound" )) return do_mpasound;
if ( !str_cmp( name, "do_mpat" )) return do_mpat;
if ( !str_cmp( name, "do_mpdream" )) return do_mpdream;
if ( !str_cmp( name, "do_mpecho" )) return do_mpecho;
if ( !str_cmp( name, "do_mpechoaround" )) return do_mpechoaround;
if ( !str_cmp( name, "do_mpechoat" )) return do_mpechoat;
if ( !str_cmp( name, "do_mpedit" )) return do_mpedit;
if ( !str_cmp( name, "do_mpforce" )) return do_mpforce;
if ( !str_cmp( name, "do_mpgoto" )) return do_mpgoto;
if ( !str_cmp( name, "do_mpinvis" )) return do_mpinvis;
if ( !str_cmp( name, "do_mpjunk" )) return do_mpjunk;
if ( !str_cmp( name, "do_mpkill" )) return do_mpkill;
if ( !str_cmp( name, "do_mpmload" )) return do_mpmload;
if ( !str_cmp( name, "do_mpmset" )) return do_mpmset;
if ( !str_cmp( name, "do_mpnothing" )) return do_mpnothing;
if ( !str_cmp( name, "do_mpoload" )) return do_mpoload;
if ( !str_cmp( name, "do_mposet" )) return do_mposet;
if ( !str_cmp( name, "do_mppkset" )) return do_mppkset;
if ( !str_cmp( name, "do_mppurge" )) return do_mppurge;
if ( !str_cmp( name, "do_mpstat" )) return do_mpstat;
if ( !str_cmp( name, "do_mptransfer" )) return do_mptransfer;
if ( !str_cmp( name, "do_mrange" )) return do_mrange;
if ( !str_cmp( name, "do_mset" )) return do_mset;
if ( !str_cmp( name, "do_mstat" )) return do_mstat;
if ( !str_cmp( name, "do_murde" )) return do_murde;
if ( !str_cmp( name, "do_murder" )) return do_murder;
if ( !str_cmp( name, "do_muse" )) return do_muse;
if ( !str_cmp( name, "do_music" )) return do_music;
if ( !str_cmp( name, "do_mwhere" )) return do_mwhere;
break;
case 'n':
if ( !str_cmp( name, "do_name" )) return do_name;
if ( !str_cmp( name, "do_newbiechat" )) return do_newbiechat;
if ( !str_cmp( name, "do_newbieset" )) return do_newbieset;
if ( !str_cmp( name, "do_newzones" )) return do_newzones;
if ( !str_cmp( name, "do_noemote" )) return do_noemote;
if ( !str_cmp( name, "do_noresolve" )) return do_noresolve;
if ( !str_cmp( name, "do_north" )) return do_north;
if ( !str_cmp( name, "do_northeast" )) return do_northeast;
if ( !str_cmp( name, "do_northwest" )) return do_northwest;
if ( !str_cmp( name, "do_notell" )) return do_notell;
if ( !str_cmp( name, "do_noteroom" )) return do_noteroom;
break;
case 'o':
if ( !str_cmp( name, "do_oassign" )) return do_oassign;
if ( !str_cmp( name, "do_ocreate" )) return do_ocreate;
if ( !str_cmp( name, "do_odelete" )) return do_odelete;
if ( !str_cmp( name, "do_ofind" )) return do_ofind;
if ( !str_cmp( name, "do_oinvoke" )) return do_oinvoke;
if ( !str_cmp( name, "do_oldscore" )) return do_oldscore;
if ( !str_cmp( name, "do_olist" )) return do_olist;
if ( !str_cmp( name, "do_omenu" )) return do_omenu;
if ( !str_cmp( name, "do_opedit" )) return do_opedit;
if ( !str_cmp( name, "do_open" )) return do_open;
/* if ( !str_cmp( name, "do_opentourney" )) return do_opentourney; */
if ( !str_cmp( name, "do_opstat" )) return do_opstat;
if ( !str_cmp( name, "do_orange" )) return do_orange;
if ( !str_cmp( name, "do_order" )) return do_order;
if ( !str_cmp( name, "do_orders" )) return do_orders;
if ( !str_cmp( name, "do_ordertalk" )) return do_ordertalk;
if ( !str_cmp( name, "do_oset" )) return do_oset;
if ( !str_cmp( name, "do_ostat" )) return do_ostat;
if ( !str_cmp( name, "do_outcast" )) return do_outcast;
if ( !str_cmp( name, "do_owhere" )) return do_owhere;
break;
case 'p':
if ( !str_cmp( name, "do_pagelen" )) return do_pagelen;
if ( !str_cmp( name, "do_pager" )) return do_pager;
if ( !str_cmp( name, "do_pardon" )) return do_pardon;
if ( !str_cmp( name, "do_password" )) return do_password;
if ( !str_cmp( name, "do_peace" )) return do_peace;
if ( !str_cmp( name, "do_pick" )) return do_pick;
if ( !str_cmp( name, "do_poison_weapon" )) return do_poison_weapon;
if ( !str_cmp( name, "do_practice" )) return do_practice;
if ( !str_cmp( name, "do_prompt" )) return do_prompt;
if ( !str_cmp( name, "do_pull" )) return do_pull;
if ( !str_cmp( name, "do_punch" )) return do_punch;
if ( !str_cmp( name, "do_purge" )) return do_purge;
if ( !str_cmp( name, "do_push" )) return do_push;
if ( !str_cmp( name, "do_put" )) return do_put;
break;
case 'q':
if ( !str_cmp( name, "do_quaff" )) return do_quaff;
if ( !str_cmp( name, "do_quest" )) return do_quest;
if ( !str_cmp( name, "do_qui" )) return do_qui;
if ( !str_cmp( name, "do_quit" )) return do_quit;
break;
case 'r':
if ( !str_cmp( name, "do_rank" )) return do_rank;
if ( !str_cmp( name, "do_rassign" )) return do_rassign;
if ( !str_cmp( name, "do_rat" )) return do_rat;
if ( !str_cmp( name, "do_rdelete" )) return do_rdelete;
if ( !str_cmp( name, "do_reboo" )) return do_reboo;
if ( !str_cmp( name, "do_reboot" )) return do_reboot;
if ( !str_cmp( name, "do_recho" )) return do_recho;
if ( !str_cmp( name, "do_recite" )) return do_recite;
if ( !str_cmp( name, "do_redit" )) return do_redit;
if ( !str_cmp( name, "do_redraw_page" )) return do_redraw_page;
if ( !str_cmp( name, "do_refresh_page" )) return do_refresh_page;
if ( !str_cmp( name, "do_regoto" )) return do_regoto;
if ( !str_cmp( name, "do_remove" )) return do_remove;
if ( !str_cmp( name, "do_rent" )) return do_rent;
if ( !str_cmp( name, "do_repair" )) return do_repair;
if ( !str_cmp( name, "do_repairset" )) return do_repairset;
if ( !str_cmp( name, "do_repairshops" )) return do_repairshops;
if ( !str_cmp( name, "do_repairstat" )) return do_repairstat;
if ( !str_cmp( name, "do_reply" )) return do_reply;
if ( !str_cmp( name, "do_report" )) return do_report;
if ( !str_cmp( name, "do_rescue" )) return do_rescue;
if ( !str_cmp( name, "do_reset" )) return do_reset;
if ( !str_cmp( name, "do_rest" )) return do_rest;
if ( !str_cmp( name, "do_restore" )) return do_restore;
if ( !str_cmp( name, "do_restoretime" )) return do_restoretime;
if ( !str_cmp( name, "do_restrict" )) return do_restrict;
if ( !str_cmp( name, "do_retire" )) return do_retire;
if ( !str_cmp( name, "do_retran" )) return do_retran;
if ( !str_cmp( name, "do_return" )) return do_return;
if ( !str_cmp( name, "do_revert" )) return do_revert;
if ( !str_cmp( name, "do_rip" )) return do_rip;
if ( !str_cmp( name, "do_rlist" )) return do_rlist;
if ( !str_cmp( name, "do_rmenu" )) return do_rmenu;
if ( !str_cmp( name, "do_rpedit" )) return do_rpedit;
if ( !str_cmp( name, "do_rpstat" )) return do_rpstat;
if ( !str_cmp( name, "do_rreset" )) return do_rreset;
if ( !str_cmp( name, "do_rset" )) return do_rset;
if ( !str_cmp( name, "do_rstat" )) return do_rstat;
break;
case 's':
if ( !str_cmp( name, "do_sacrifice" )) return do_sacrifice;
if ( !str_cmp( name, "do_save" )) return do_save;
if ( !str_cmp( name, "do_savearea" )) return do_savearea;
if ( !str_cmp( name, "do_say" )) return do_say;
if ( !str_cmp( name, "do_scan" )) return do_scan;
if ( !str_cmp( name, "do_score" )) return do_score;
if ( !str_cmp( name, "do_scribe" )) return do_scribe;
if ( !str_cmp( name, "do_search" )) return do_search;
if ( !str_cmp( name, "do_sedit" )) return do_sedit;
if ( !str_cmp( name, "do_sell" )) return do_sell;
if ( !str_cmp( name, "do_set_boot_time" )) return do_set_boot_time;
if ( !str_cmp( name, "do_setclan" )) return do_setclan;
if ( !str_cmp( name, "do_setclass" )) return do_setclass;
if ( !str_cmp( name, "do_setcouncil" )) return do_setcouncil;
if ( !str_cmp( name, "do_setdeity" )) return do_setdeity;
if ( !str_cmp( name, "do_shops" )) return do_shops;
if ( !str_cmp( name, "do_shopset" )) return do_shopset;
if ( !str_cmp( name, "do_shopstat" )) return do_shopstat;
if ( !str_cmp( name, "do_shout" )) return do_shout;
if ( !str_cmp( name, "do_shove" )) return do_shove;
if ( !str_cmp( name, "do_showclan" )) return do_showclan;
if ( !str_cmp( name, "do_showclass" )) return do_showclass;
if ( !str_cmp( name, "do_showcouncil" )) return do_showcouncil;
if ( !str_cmp( name, "do_showdeity" )) return do_showdeity;
if ( !str_cmp( name, "do_shutdow" )) return do_shutdow;
if ( !str_cmp( name, "do_shutdown" )) return do_shutdown;
if ( !str_cmp( name, "do_silence" )) return do_silence;
if ( !str_cmp( name, "do_sit" )) return do_sit;
if ( !str_cmp( name, "do_sla" )) return do_sla;
if ( !str_cmp( name, "do_slay" )) return do_slay;
if ( !str_cmp( name, "do_sleep" )) return do_sleep;
if ( !str_cmp( name, "do_slice" )) return do_slice;
if ( !str_cmp( name, "do_slist" )) return do_slist;
if ( !str_cmp( name, "do_slookup" )) return do_slookup;
if ( !str_cmp( name, "do_smoke" )) return do_smoke;
if ( !str_cmp( name, "do_snoop" )) return do_snoop;
if ( !str_cmp( name, "do_sober" )) return do_sober;
if ( !str_cmp( name, "do_socials" )) return do_socials;
if ( !str_cmp( name, "do_south" )) return do_south;
if ( !str_cmp( name, "do_southeast" )) return do_southeast;
if ( !str_cmp( name, "do_southwest" )) return do_southwest;
if ( !str_cmp( name, "do_speak" )) return do_speak;
if ( !str_cmp( name, "do_split" )) return do_split;
if ( !str_cmp( name, "do_sset" )) return do_sset;
if ( !str_cmp( name, "do_stand" )) return do_stand;
if ( !str_cmp( name, "do_steal" )) return do_steal;
if ( !str_cmp( name, "do_stun" )) return do_stun;
if ( !str_cmp( name, "do_supplicate" )) return do_supplicate;
if ( !str_cmp( name, "do_switch" )) return do_switch;
break;
case 't':
if ( !str_cmp( name, "do_tamp" )) return do_tamp;
if ( !str_cmp( name, "do_tell" )) return do_tell;
if ( !str_cmp( name, "do_think" )) return do_think;
if ( !str_cmp( name, "do_time" )) return do_time;
if ( !str_cmp( name, "do_timecmd" )) return do_timecmd;
if ( !str_cmp( name, "do_title" )) return do_title;
if ( !str_cmp( name, "do_track" )) return do_track;
if ( !str_cmp( name, "do_transfer" )) return do_transfer;
if ( !str_cmp( name, "do_trust" )) return do_trust;
if ( !str_cmp( name, "do_typo" )) return do_typo;
break;
case 'u':
if ( !str_cmp( name, "do_unfoldarea" )) return do_unfoldarea;
if ( !str_cmp( name, "do_unhell" )) return do_unhell;
if ( !str_cmp( name, "do_unlock" )) return do_unlock;
if ( !str_cmp( name, "do_unsilence" )) return do_unsilence;
if ( !str_cmp( name, "do_up" )) return do_up;
if ( !str_cmp( name, "do_users" )) return do_users;
break;
case 'v':
if ( !str_cmp( name, "do_value" )) return do_value;
if ( !str_cmp( name, "do_visible" )) return do_visible;
if ( !str_cmp( name, "do_vnums" )) return do_vnums;
if ( !str_cmp( name, "do_vsearch" )) return do_vsearch;
break;
case 'w':
if ( !str_cmp( name, "do_wake" )) return do_wake;
if ( !str_cmp( name, "do_wartalk" )) return do_wartalk;
if ( !str_cmp( name, "do_wear" )) return do_wear;
if ( !str_cmp( name, "do_weather" )) return do_weather;
if ( !str_cmp( name, "do_west" )) return do_west;
if ( !str_cmp( name, "do_where" )) return do_where;
if ( !str_cmp( name, "do_who" )) return do_who;
if ( !str_cmp( name, "do_whois" )) return do_whois;
if ( !str_cmp( name, "do_wimpy" )) return do_wimpy;
if ( !str_cmp( name, "do_wizhelp" )) return do_wizhelp;
if ( !str_cmp( name, "do_wizlist" )) return do_wizlist;
if ( !str_cmp( name, "do_wizlock" )) return do_wizlock;
break;
case 'y':
if ( !str_cmp( name, "do_yell" )) return do_yell;
break;
case 'z':
if ( !str_cmp( name, "do_zap" )) return do_zap;
if ( !str_cmp( name, "do_zones" )) return do_zones;
}
return skill_notfound;
}
char *spell_name( SPELL_FUN *spell )
{
if ( spell == spell_smaug ) return "spell_smaug";
if ( spell == spell_acid_blast ) return "spell_acid_blast";
if ( spell == spell_animate_dead ) return "spell_animate_dead";
if ( spell == spell_astral_walk ) return "spell_astral_walk";
if ( spell == spell_blindness ) return "spell_blindness";
if ( spell == spell_burning_hands ) return "spell_burning_hands";
if ( spell == spell_call_lightning ) return "spell_call_lightning";
if ( spell == spell_cause_critical ) return "spell_cause_critical";
if ( spell == spell_cause_light ) return "spell_cause_light";
if ( spell == spell_cause_serious ) return "spell_cause_serious";
if ( spell == spell_change_sex ) return "spell_change_sex";
if ( spell == spell_charm_person ) return "spell_charm_person";
if ( spell == spell_chill_touch ) return "spell_chill_touch";
if ( spell == spell_colour_spray ) return "spell_colour_spray";
if ( spell == spell_control_weather ) return "spell_control_weather";
if ( spell == spell_create_food ) return "spell_create_food";
if ( spell == spell_create_water ) return "spell_create_water";
if ( spell == spell_cure_blindness ) return "spell_cure_blindness";
if ( spell == spell_cure_poison ) return "spell_cure_poison";
if ( spell == spell_curse ) return "spell_curse";
if ( spell == spell_detect_poison ) return "spell_detect_poison";
if ( spell == spell_dispel_evil ) return "spell_dispel_evil";
if ( spell == spell_dispel_magic ) return "spell_dispel_magic";
if ( spell == spell_dream ) return "spell_dream";
if ( spell == spell_earthquake ) return "spell_earthquake";
if ( spell == spell_enchant_weapon ) return "spell_enchant_weapon";
if ( spell == spell_energy_drain ) return "spell_energy_drain";
if ( spell == spell_faerie_fire ) return "spell_faerie_fire";
if ( spell == spell_faerie_fog ) return "spell_faerie_fog";
if ( spell == spell_farsight ) return "spell_farsight";
if ( spell == spell_fireball ) return "spell_fireball";
if ( spell == spell_flamestrike ) return "spell_flamestrike";
if ( spell == spell_gate ) return "spell_gate";
if ( spell == spell_knock ) return "spell_knock";
if ( spell == spell_harm ) return "spell_harm";
if ( spell == spell_identify ) return "spell_identify";
if ( spell == spell_invis ) return "spell_invis";
if ( spell == spell_know_alignment ) return "spell_know_alignment";
if ( spell == spell_lightning_bolt ) return "spell_lightning_bolt";
if ( spell == spell_locate_object ) return "spell_locate_object";
if ( spell == spell_magic_missile ) return "spell_magic_missile";
if ( spell == spell_mist_walk ) return "spell_mist_walk";
if ( spell == spell_pass_door ) return "spell_pass_door";
if ( spell == spell_plant_pass ) return "spell_plant_pass";
if ( spell == spell_poison ) return "spell_poison";
if ( spell == spell_polymorph ) return "spell_polymorph";
if ( spell == spell_possess ) return "spell_possess";
if ( spell == spell_recharge ) return "spell_recharge";
if ( spell == spell_remove_curse ) return "spell_remove_curse";
if ( spell == spell_remove_invis ) return "spell_remove_invis";
if ( spell == spell_remove_trap ) return "spell_remove_trap";
if ( spell == spell_shocking_grasp ) return "spell_shocking_grasp";
if ( spell == spell_sleep ) return "spell_sleep";
if ( spell == spell_solar_flight ) return "spell_solar_flight";
if ( spell == spell_summon ) return "spell_summon";
if ( spell == spell_teleport ) return "spell_teleport";
if ( spell == spell_ventriloquate ) return "spell_ventriloquate";
if ( spell == spell_weaken ) return "spell_weaken";
if ( spell == spell_word_of_recall ) return "spell_word_of_recall";
if ( spell == spell_acid_breath ) return "spell_acid_breath";
if ( spell == spell_fire_breath ) return "spell_fire_breath";
if ( spell == spell_frost_breath ) return "spell_frost_breath";
if ( spell == spell_gas_breath ) return "spell_gas_breath";
if ( spell == spell_lightning_breath ) return "spell_lightning_breath";
if ( spell == spell_spiral_blast ) return "spell_spiral_blast";
if ( spell == spell_scorching_surge ) return "spell_scorching_surge";
if ( spell == spell_helical_flow ) return "spell_helical_flow";
if ( spell == spell_transport ) return "spell_transport";
if ( spell == spell_portal ) return "spell_portal";
if ( spell == spell_null ) return "spell_null";
return "reserved";
}
char *skill_name( DO_FUN *skill )
{
if ( skill == do_aassign ) return "do_aassign";
if ( skill == do_advance ) return "do_advance";
if ( skill == do_affected ) return "do_affected";
if ( skill == do_afk ) return "do_afk";
if ( skill == do_aid ) return "do_aid";
if ( skill == do_allow ) return "do_allow";
if ( skill == do_ansi ) return "do_ansi";
if ( skill == do_answer ) return "do_answer";
if ( skill == do_apply ) return "do_apply";
if ( skill == do_appraise ) return "do_appraise";
if ( skill == do_areas ) return "do_areas";
if ( skill == do_aset ) return "do_aset";
if ( skill == do_ask ) return "do_ask";
if ( skill == do_astat ) return "do_astat";
if ( skill == do_at ) return "do_at";
if ( skill == do_auction ) return "do_auction";
if ( skill == do_authorize ) return "do_authorize";
if ( skill == do_avtalk ) return "do_avtalk";
if ( skill == do_backstab ) return "do_backstab";
if ( skill == do_balzhur ) return "do_balzhur";
if ( skill == do_bamfin ) return "do_bamfin";
if ( skill == do_bamfout ) return "do_bamfout";
if ( skill == do_ban ) return "do_ban";
if ( skill == do_bash ) return "do_bash";
if ( skill == do_bashdoor ) return "do_bashdoor";
if ( skill == do_bestow ) return "do_bestow";
if ( skill == do_bio ) return "do_bio";
if ( skill == do_boards ) return "do_boards";
if ( skill == do_bodybag ) return "do_bodybag";
if ( skill == do_brandish ) return "do_brandish";
if ( skill == do_brew ) return "do_brew";
if ( skill == do_bset ) return "do_bset";
if ( skill == do_bstat ) return "do_bstat";
if ( skill == do_bug ) return "do_bug";
if ( skill == do_bury ) return "do_bury";
if ( skill == do_buy ) return "do_buy";
if ( skill == do_cast ) return "do_cast";
if ( skill == do_cedit ) return "do_cedit";
if ( skill == do_channels ) return "do_channels";
if ( skill == do_chat ) return "do_chat";
if ( skill == do_check_vnums ) return "do_check_vnums";
if ( skill == do_circle ) return "do_circle";
if ( skill == do_clans ) return "do_clans";
if ( skill == do_clantalk ) return "do_clantalk";
if ( skill == do_clear ) return "do_clear";
if ( skill == do_climb ) return "do_climb";
if ( skill == do_close ) return "do_close";
if ( skill == do_cmdtable ) return "do_cmdtable";
if ( skill == do_cmenu ) return "do_cmenu";
if ( skill == do_commands ) return "do_commands";
if ( skill == do_comment ) return "do_comment";
if ( skill == do_compare ) return "do_compare";
if ( skill == do_config ) return "do_config";
if ( skill == do_consider ) return "do_consider";
if ( skill == do_council_induct ) return "do_council_induct";
if ( skill == do_council_outcast ) return "do_council_outcast";
if ( skill == do_councils ) return "do_councils";
if ( skill == do_counciltalk ) return "do_counciltalk";
if ( skill == do_credits ) return "do_credits";
if ( skill == do_cset ) return "do_cset";
if ( skill == do_deities ) return "do_deities";
if ( skill == do_deny ) return "do_deny";
if ( skill == do_description ) return "do_description";
if ( skill == do_destro ) return "do_destro";
if ( skill == do_destroy ) return "do_destroy";
if ( skill == do_detrap ) return "do_detrap";
if ( skill == do_devote ) return "do_devote";
if ( skill == do_dig ) return "do_dig";
if ( skill == do_disarm ) return "do_disarm";
if ( skill == do_disconnect ) return "do_disconnect";
if ( skill == do_dismount ) return "do_dismount";
if ( skill == do_dmesg ) return "do_dmesg";
if ( skill == do_down ) return "do_down";
if ( skill == do_drag ) return "do_drag";
if ( skill == do_drink ) return "do_drink";
if ( skill == do_drop ) return "do_drop";
if ( skill == do_diagnose ) return "do_diagnose";
if ( skill == do_east ) return "do_east";
if ( skill == do_eat ) return "do_eat";
if ( skill == do_echo ) return "do_echo";
if ( skill == do_emote ) return "do_emote";
if ( skill == do_empty ) return "do_empty";
if ( skill == do_enter ) return "do_enter";
if ( skill == do_equipment ) return "do_equipment";
if ( skill == do_examine ) return "do_examine";
if ( skill == do_exits ) return "do_exits";
if ( skill == do_feed ) return "do_feed";
if ( skill == do_fill ) return "do_fill";
if ( skill == do_fixchar ) return "do_fixchar";
if ( skill == do_flee ) return "do_flee";
if ( skill == do_foldarea ) return "do_foldarea";
if ( skill == do_follow ) return "do_follow";
if ( skill == do_for ) return "do_for";
if ( skill == do_force ) return "do_force";
if ( skill == do_forceclose ) return "do_forceclose";
if ( skill == do_form_password ) return "do_form_password";
if ( skill == do_fquit ) return "do_fquit";
if ( skill == do_freeze ) return "do_freeze";
if ( skill == do_get ) return "do_get";
if ( skill == do_give ) return "do_give";
if ( skill == do_glance ) return "do_glance";
if ( skill == do_gold ) return "do_gold";
if ( skill == do_goto ) return "do_goto";
if ( skill == do_gouge ) return "do_gouge";
if ( skill == do_group ) return "do_group";
if ( skill == do_gtell ) return "do_gtell";
if ( skill == do_guilds ) return "do_guilds";
if ( skill == do_guildtalk ) return "do_guildtalk";
if ( skill == do_hedit ) return "do_hedit";
if ( skill == do_hell ) return "do_hell";
if ( skill == do_help ) return "do_help";
if ( skill == do_hide ) return "do_hide";
if ( skill == do_hitall ) return "do_hitall";
if ( skill == do_hlist ) return "do_hlist";
if ( skill == do_holylight ) return "do_holylight";
if ( skill == do_homepage ) return "do_homepage";
if ( skill == do_hset ) return "do_hset";
if ( skill == do_ide ) return "do_ide";
if ( skill == do_idea ) return "do_idea";
if ( skill == do_immortalize ) return "do_immortalize";
if ( skill == do_immtalk ) return "do_immtalk";
if ( skill == do_induct ) return "do_induct";
if ( skill == do_installarea ) return "do_installarea";
if ( skill == do_instaroom ) return "do_instaroom";
if ( skill == do_instazone ) return "do_instazone";
if ( skill == do_inventory ) return "do_inventory";
if ( skill == do_invis ) return "do_invis";
if ( skill == do_kick ) return "do_kick";
if ( skill == do_kill ) return "do_kill";
if ( skill == do_languages ) return "do_languages";
if ( skill == do_last ) return "do_last";
if ( skill == do_leave ) return "do_leave";
if ( skill == do_level ) return "do_level";
if ( skill == do_light ) return "do_light";
if ( skill == do_list ) return "do_list";
if ( skill == do_litterbug ) return "do_litterbug";
if ( skill == do_loadarea ) return "do_loadarea";
if ( skill == do_loadup ) return "do_loadup";
if ( skill == do_lock ) return "do_lock";
if ( skill == do_log ) return "do_log";
if ( skill == do_look ) return "do_look";
if ( skill == do_lookmap ) return "do_lookmap";
if ( skill == do_low_purge ) return "do_low_purge";
if ( skill == do_mailroom ) return "do_mailroom";
if ( skill == do_make ) return "do_make";
if ( skill == do_makeboard ) return "do_makeboard";
if ( skill == do_makeclan ) return "do_makeclan";
if ( skill == do_makecouncil ) return "do_makecouncil";
if ( skill == do_makedeity ) return "do_makedeity";
if ( skill == do_makerepair ) return "do_makerepair";
if ( skill == do_makeshop ) return "do_makeshop";
if ( skill == do_makewizlist ) return "do_makewizlist";
if ( skill == do_mapout ) return "do_mapout";
if ( skill == do_massign ) return "do_massign";
if ( skill == do_mcreate ) return "do_mcreate";
if ( skill == do_mdelete ) return "do_mdelete";
if ( skill == do_memory ) return "do_memory";
if ( skill == do_mfind ) return "do_mfind";
if ( skill == do_minvoke ) return "do_minvoke";
if ( skill == do_mlist ) return "do_mlist";
if ( skill == do_mmenu ) return "do_mmenu";
if ( skill == do_mount ) return "do_mount";
if ( skill == do_mp_close_passage ) return "do_mp_close_passage";
if ( skill == do_mp_damage ) return "do_mp_damage";
if ( skill == do_mp_deposit ) return "do_mp_deposit";
if ( skill == do_mp_open_passage ) return "do_mp_open_passage";
if ( skill == do_mp_practice ) return "do_mp_practice";
if ( skill == do_mp_restore ) return "do_mp_restore";
if ( skill == do_mp_slay ) return "do_mp_slay";
if ( skill == do_mp_withdraw ) return "do_mp_withdraw";
if ( skill == do_mpadvance ) return "do_mpadvance";
if ( skill == do_mpapply ) return "do_mpapply";
if ( skill == do_mpapplyb ) return "do_mpapplyb";
if ( skill == do_mpasound ) return "do_mpasound";
if ( skill == do_mpat ) return "do_mpat";
if ( skill == do_mpdream ) return "do_mpdream";
if ( skill == do_mpecho ) return "do_mpecho";
if ( skill == do_mpechoaround ) return "do_mpechoaround";
if ( skill == do_mpechoat ) return "do_mpechoat";
if ( skill == do_mpedit ) return "do_mpedit";
if ( skill == do_mpforce ) return "do_mpforce";
if ( skill == do_mpgoto ) return "do_mpgoto";
if ( skill == do_mpinvis ) return "do_mpinvis";
if ( skill == do_mpjunk ) return "do_mpjunk";
if ( skill == do_mpkill ) return "do_mpkill";
if ( skill == do_mpmload ) return "do_mpmload";
if ( skill == do_mpmset ) return "do_mpmset";
if ( skill == do_mpnothing ) return "do_mpnothing";
if ( skill == do_mpoload ) return "do_mpoload";
if ( skill == do_mposet ) return "do_mposet";
if ( skill == do_mppkset ) return "do_mppkset";
if ( skill == do_mppurge ) return "do_mppurge";
if ( skill == do_mpstat ) return "do_mpstat";
if ( skill == do_mptransfer ) return "do_mptransfer";
if ( skill == do_mrange ) return "do_mrange";
if ( skill == do_mset ) return "do_mset";
if ( skill == do_mstat ) return "do_mstat";
if ( skill == do_murde ) return "do_murde";
if ( skill == do_murder ) return "do_murder";
if ( skill == do_muse ) return "do_muse";
if ( skill == do_music ) return "do_music";
if ( skill == do_mwhere ) return "do_mwhere";
if ( skill == do_name ) return "do_name";
if ( skill == do_newbiechat ) return "do_newbiechat";
if ( skill == do_newbieset ) return "do_newbieset";
if ( skill == do_newzones ) return "do_newzones";
if ( skill == do_noemote ) return "do_noemote";
if ( skill == do_noresolve ) return "do_noresolve";
if ( skill == do_north ) return "do_north";
if ( skill == do_northeast ) return "do_northeast";
if ( skill == do_northwest ) return "do_northwest";
if ( skill == do_notell ) return "do_notell";
if ( skill == do_noteroom ) return "do_noteroom";
if ( skill == do_oassign ) return "do_oassign";
if ( skill == do_ocreate ) return "do_ocreate";
if ( skill == do_odelete ) return "do_odelete";
if ( skill == do_ofind ) return "do_ofind";
if ( skill == do_oinvoke ) return "do_oinvoke";
if ( skill == do_oldscore ) return "do_oldscore";
if ( skill == do_olist ) return "do_olist";
if ( skill == do_omenu ) return "do_omenu";
if ( skill == do_opedit ) return "do_opedit";
if ( skill == do_open ) return "do_open";
/* if ( skill == do_opentourney ) return "do_opentourney"; */
if ( skill == do_opstat ) return "do_opstat";
if ( skill == do_orange ) return "do_orange";
if ( skill == do_order ) return "do_order";
if ( skill == do_orders ) return "do_orders";
if ( skill == do_ordertalk ) return "do_ordertalk";
if ( skill == do_oset ) return "do_oset";
if ( skill == do_ostat ) return "do_ostat";
if ( skill == do_outcast ) return "do_outcast";
if ( skill == do_owhere ) return "do_owhere";
if ( skill == do_pagelen ) return "do_pagelen";
if ( skill == do_pager ) return "do_pager";
if ( skill == do_pardon ) return "do_pardon";
if ( skill == do_password ) return "do_password";
if ( skill == do_peace ) return "do_peace";
if ( skill == do_pick ) return "do_pick";
if ( skill == do_poison_weapon ) return "do_poison_weapon";
if ( skill == do_practice ) return "do_practice";
if ( skill == do_prompt ) return "do_prompt";
if ( skill == do_pull ) return "do_pull";
if ( skill == do_punch ) return "do_punch";
if ( skill == do_purge ) return "do_purge";
if ( skill == do_push ) return "do_push";
if ( skill == do_put ) return "do_put";
if ( skill == do_quaff ) return "do_quaff";
if ( skill == do_quest ) return "do_quest";
if ( skill == do_qui ) return "do_qui";
if ( skill == do_quit ) return "do_quit";
if ( skill == do_rank ) return "do_rank";
if ( skill == do_rassign ) return "do_rassign";
if ( skill == do_rat ) return "do_rat";
if ( skill == do_rdelete ) return "do_rdelete";
if ( skill == do_reboo ) return "do_reboo";
if ( skill == do_reboot ) return "do_reboot";
if ( skill == do_recho ) return "do_recho";
if ( skill == do_recite ) return "do_recite";
if ( skill == do_redit ) return "do_redit";
if ( skill == do_redraw_page ) return "do_redraw_page";
if ( skill == do_refresh_page ) return "do_refresh_page";
if ( skill == do_regoto ) return "do_regoto";
if ( skill == do_remove ) return "do_remove";
if ( skill == do_rent ) return "do_rent";
if ( skill == do_repair ) return "do_repair";
if ( skill == do_repairset ) return "do_repairset";
if ( skill == do_repairshops ) return "do_repairshops";
if ( skill == do_repairstat ) return "do_repairstat";
if ( skill == do_reply ) return "do_reply";
if ( skill == do_report ) return "do_report";
if ( skill == do_rescue ) return "do_rescue";
if ( skill == do_reset ) return "do_reset";
if ( skill == do_rest ) return "do_rest";
if ( skill == do_restore ) return "do_restore";
if ( skill == do_restoretime ) return "do_restoretime";
if ( skill == do_restrict ) return "do_restrict";
if ( skill == do_retire ) return "do_retire";
if ( skill == do_retran ) return "do_retran";
if ( skill == do_return ) return "do_return";
if ( skill == do_revert ) return "do_revert";
if ( skill == do_rip ) return "do_rip";
if ( skill == do_rlist ) return "do_rlist";
if ( skill == do_rmenu ) return "do_rmenu";
if ( skill == do_rpedit ) return "do_rpedit";
if ( skill == do_rpstat ) return "do_rpstat";
if ( skill == do_rreset ) return "do_rreset";
if ( skill == do_rset ) return "do_rset";
if ( skill == do_rstat ) return "do_rstat";
if ( skill == do_sacrifice ) return "do_sacrifice";
if ( skill == do_save ) return "do_save";
if ( skill == do_savearea ) return "do_savearea";
if ( skill == do_say ) return "do_say";
if ( skill == do_scan ) return "do_scan";
if ( skill == do_score ) return "do_score";
if ( skill == do_scribe ) return "do_scribe";
if ( skill == do_search ) return "do_search";
if ( skill == do_sedit ) return "do_sedit";
if ( skill == do_sell ) return "do_sell";
if ( skill == do_set_boot_time ) return "do_set_boot_time";
if ( skill == do_setclan ) return "do_setclan";
if ( skill == do_setclass ) return "do_setclass";
if ( skill == do_setcouncil ) return "do_setcouncil";
if ( skill == do_setdeity ) return "do_setdeity";
if ( skill == do_shops ) return "do_shops";
if ( skill == do_shopset ) return "do_shopset";
if ( skill == do_shopstat ) return "do_shopstat";
if ( skill == do_shout ) return "do_shout";
if ( skill == do_shove ) return "do_shove";
if ( skill == do_showclan ) return "do_showclan";
if ( skill == do_showclass ) return "do_showclass";
if ( skill == do_showcouncil ) return "do_showcouncil";
if ( skill == do_showdeity ) return "do_showdeity";
if ( skill == do_shutdow ) return "do_shutdow";
if ( skill == do_shutdown ) return "do_shutdown";
if ( skill == do_silence ) return "do_silence";
if ( skill == do_sit ) return "do_sit";
if ( skill == do_sla ) return "do_sla";
if ( skill == do_slay ) return "do_slay";
if ( skill == do_sleep ) return "do_sleep";
if ( skill == do_slice ) return "do_slice";
if ( skill == do_slist ) return "do_slist";
if ( skill == do_slookup ) return "do_slookup";
if ( skill == do_smoke ) return "do_smoke";
if ( skill == do_snoop ) return "do_snoop";
if ( skill == do_sober ) return "do_sober";
if ( skill == do_socials ) return "do_socials";
if ( skill == do_south ) return "do_south";
if ( skill == do_southeast ) return "do_southeast";
if ( skill == do_southwest ) return "do_southwest";
if ( skill == do_speak ) return "do_speak";
if ( skill == do_split ) return "do_split";
if ( skill == do_sset ) return "do_sset";
if ( skill == do_stand ) return "do_stand";
if ( skill == do_steal ) return "do_steal";
if ( skill == do_stun ) return "do_stun";
if ( skill == do_supplicate ) return "do_supplicate";
if ( skill == do_switch ) return "do_switch";
if ( skill == do_tamp ) return "do_tamp";
if ( skill == do_tell ) return "do_tell";
if ( skill == do_think ) return "do_think";
if ( skill == do_time ) return "do_time";
if ( skill == do_timecmd ) return "do_timecmd";
if ( skill == do_title ) return "do_title";
if ( skill == do_track ) return "do_track";
if ( skill == do_transfer ) return "do_transfer";
if ( skill == do_trust ) return "do_trust";
if ( skill == do_typo ) return "do_typo";
if ( skill == do_unfoldarea ) return "do_unfoldarea";
if ( skill == do_unhell ) return "do_unhell";
if ( skill == do_unlock ) return "do_unlock";
if ( skill == do_unsilence ) return "do_unsilence";
if ( skill == do_up ) return "do_up";
if ( skill == do_users ) return "do_users";
if ( skill == do_value ) return "do_value";
if ( skill == do_visible ) return "do_visible";
if ( skill == do_vnums ) return "do_vnums";
if ( skill == do_vsearch ) return "do_vsearch";
if ( skill == do_wake ) return "do_wake";
if ( skill == do_wartalk ) return "do_wartalk";
if ( skill == do_wear ) return "do_wear";
if ( skill == do_weather ) return "do_weather";
if ( skill == do_west ) return "do_west";
if ( skill == do_where ) return "do_where";
if ( skill == do_who ) return "do_who";
if ( skill == do_whois ) return "do_whois";
if ( skill == do_wimpy ) return "do_wimpy";
if ( skill == do_wizhelp ) return "do_wizhelp";
if ( skill == do_wizlist ) return "do_wizlist";
if ( skill == do_wizlock ) return "do_wizlock";
if ( skill == do_yell ) return "do_yell";
if ( skill == do_zap ) return "do_zap";
if ( skill == do_zones ) return "do_zones";
return "reserved";
}
bool load_class_file( char *fname )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
struct class_type *class;
int cl = -1;
int tlev = 0;
FILE *fp;
sprintf( buf, "%s%s", CLASS_DIR, fname );
if ( ( fp = fopen( buf, "r" ) ) == NULL )
{
perror( buf );
return FALSE;
}
CREATE( class, struct class_type, 1 );
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "AttrPrime", class->attr_prime, fread_number( fp ) );
break;
case 'C':
KEY( "Class", cl, fread_number( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
fclose( fp );
if ( cl < 0 || cl >= MAX_CLASS )
{
sprintf( buf, "Load_class_file: Class (%s) bad/not found (%d)",
class->who_name ? class->who_name : "name not found", cl );
bug( buf, 0 );
if ( class->who_name )
STRFREE( class->who_name );
DISPOSE( class );
return FALSE;
}
class_table[cl] = class;
return TRUE;
}
KEY( "ExpBase", class->exp_base, fread_number( fp ) );
break;
case 'G':
KEY( "Guild", class->guild, fread_number( fp ) );
break;
case 'H':
KEY( "HpMax", class->hp_max, fread_number( fp ) );
KEY( "HpMin", class->hp_min, fread_number( fp ) );
break;
case 'M':
KEY( "Mana", class->fMana, fread_number( fp ) );
break;
case 'N':
KEY( "Name", class->who_name, fread_string( fp ) );
break;
case 'S':
if ( !str_cmp( word, "Skill" ) )
{
int sn, lev, adp;
word = fread_word( fp );
lev = fread_number( fp );
adp = fread_number( fp );
sn = skill_lookup( word );
if ( cl < 0 || cl >= MAX_CLASS )
{
sprintf( buf, "load_class_file: Skill %s -- class bad/not found (%d)", word, cl );
bug( buf, 0 );
}
else
if ( !IS_VALID_SN(sn) )
{
sprintf( buf, "load_class_file: Skill %s unknown", word );
bug( buf, 0 );
}
else
{
skill_table[sn]->skill_level[cl] = lev;
skill_table[sn]->skill_adept[cl] = adp;
}
fMatch = TRUE;
break;
}
KEY( "Skilladept", class->skill_adept, fread_number( fp ) );
break;
case 'T':
if ( !str_cmp( word, "Title" ) )
{
if ( cl < 0 || cl >= MAX_CLASS )
{
char *tmp;
sprintf( buf, "load_class_file: Title -- class bad/not found (%d)", cl );
bug( buf, 0 );
tmp = fread_string_nohash( fp );
DISPOSE( tmp );
tmp = fread_string_nohash( fp );
DISPOSE( tmp );
}
else
if ( tlev < MAX_LEVEL+1 )
{
title_table[cl][tlev][0] = fread_string_nohash( fp );
title_table[cl][tlev][1] = fread_string_nohash( fp );
++tlev;
}
else
bug( "load_class_file: Too many titles" );
fMatch = TRUE;
break;
}
KEY( "Thac0", class->thac0_00, fread_number( fp ) );
KEY( "Thac32", class->thac0_32, fread_number( fp ) );
break;
case 'W':
KEY( "Weapon", class->weapon, fread_number( fp ) );
break;
}
if ( !fMatch )
{
sprintf( buf, "load_class_file: no match: %s", word );
bug( buf, 0 );
}
}
return FALSE;
}
/*
* Load in all the class files.
*/
void load_classes( )
{
FILE *fpList;
char *filename;
char classlist[256];
char buf[MAX_STRING_LENGTH];
sprintf( classlist, "%s%s", CLASS_DIR, CLASS_LIST );
if ( ( fpList = fopen( classlist, "r" ) ) == NULL )
{
perror( classlist );
exit( 1 );
}
for ( ; ; )
{
filename = feof( fpList ) ? "$" : fread_word( fpList );
if ( filename[0] == '$' )
break;
if ( !load_class_file( filename ) )
{
sprintf( buf, "Cannot load class file: %s", filename );
bug( buf, 0 );
}
}
fclose( fpList );
return;
}
void write_class_file( int cl )
{
FILE *fpout;
char buf[MAX_STRING_LENGTH];
char filename[MAX_INPUT_LENGTH];
struct class_type *class = class_table[cl];
int x, y;
sprintf( filename, "%s%s.class", CLASSDIR, class->who_name );
if ( (fpout=fopen(filename, "w")) == NULL )
{
sprintf( buf, "Cannot open: %s for writing", filename );
bug( buf, 0 );
return;
}
fprintf( fpout, "Name %s~\n", class->who_name );
fprintf( fpout, "Class %d\n", cl );
fprintf( fpout, "Attrprime %d\n", class->attr_prime );
fprintf( fpout, "Weapon %d\n", class->weapon );
fprintf( fpout, "Guild %d\n", class->guild );
fprintf( fpout, "Skilladept %d\n", class->skill_adept );
fprintf( fpout, "Thac0 %d\n", class->thac0_00 );
fprintf( fpout, "Thac32 %d\n", class->thac0_32 );
fprintf( fpout, "Hpmin %d\n", class->hp_min );
fprintf( fpout, "Hpmax %d\n", class->hp_max );
fprintf( fpout, "Mana %d\n", class->fMana );
fprintf( fpout, "Expbase %d\n", class->exp_base );
for ( x = 0; x < top_sn; x++ )
{
if ( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
if ( (y=skill_table[x]->skill_level[cl]) < LEVEL_IMMORTAL )
fprintf( fpout, "Skill '%s' %d %d\n",
skill_table[x]->name, y, skill_table[x]->skill_adept[cl] );
}
for ( x = 0; x <= MAX_LEVEL; x++ )
fprintf( fpout, "Title\n%s~\n%s~\n",
title_table[cl][x][0], title_table[cl][x][1] );
fprintf( fpout, "End\n" );
fclose( fpout );
}
/*
* Function used by qsort to sort skills
*/
int skill_comp( SKILLTYPE **sk1, SKILLTYPE **sk2 )
{
SKILLTYPE *skill1 = (*sk1);
SKILLTYPE *skill2 = (*sk2);
if ( !skill1 && skill2 )
return 1;
if ( skill1 && !skill2 )
return -1;
if ( !skill1 && !skill2 )
return 0;
if ( skill1->type < skill2->type )
return -1;
if ( skill1->type > skill2->type )
return 1;
return strcmp( skill1->name, skill2->name );
}
/*
* Sort the skill table with qsort
*/
void sort_skill_table()
{
log_string( "Sorting skill table..." );
qsort( &skill_table[1], top_sn-1, sizeof( SKILLTYPE * ),
(int(*)(const void *, const void *)) skill_comp );
}
/*
* Write skill data to a file
*/
void fwrite_skill( FILE *fpout, SKILLTYPE *skill )
{
SMAUG_AFF *aff;
fprintf( fpout, "Name %s~\n", skill->name );
fprintf( fpout, "Type %s\n", skill_tname[skill->type]);
fprintf( fpout, "Flags %d\n", skill->flags );
if ( skill->target )
fprintf( fpout, "Target %d\n", skill->target );
if ( skill->minimum_position )
fprintf( fpout, "Minpos %d\n", skill->minimum_position );
if ( skill->slot )
fprintf( fpout, "Slot %d\n", skill->slot );
if ( skill->min_mana )
fprintf( fpout, "Mana %d\n", skill->min_mana );
if ( skill->beats )
fprintf( fpout, "Rounds %d\n", skill->beats );
if ( skill->guild != -1 )
fprintf( fpout, "Guild %d\n", skill->guild );
if ( skill->skill_fun )
fprintf( fpout, "Code %s\n", skill_name(skill->skill_fun) );
else
if ( skill->spell_fun )
fprintf( fpout, "Code %s\n", spell_name(skill->spell_fun) );
fprintf( fpout, "Dammsg %s~\n", skill->noun_damage );
if ( skill->msg_off && skill->msg_off[0] != '\0' )
fprintf( fpout, "Wearoff %s~\n", skill->msg_off );
if ( skill->hit_char && skill->hit_char[0] != '\0' )
fprintf( fpout, "Hitchar %s~\n", skill->hit_char );
if ( skill->hit_vict && skill->hit_vict[0] != '\0' )
fprintf( fpout, "Hitvict %s~\n", skill->hit_vict );
if ( skill->hit_room && skill->hit_room[0] != '\0' )
fprintf( fpout, "Hitroom %s~\n", skill->hit_room );
if ( skill->miss_char && skill->miss_char[0] != '\0' )
fprintf( fpout, "Misschar %s~\n", skill->miss_char );
if ( skill->miss_vict && skill->miss_vict[0] != '\0' )
fprintf( fpout, "Missvict %s~\n", skill->miss_vict );
if ( skill->miss_room && skill->miss_room[0] != '\0' )
fprintf( fpout, "Missroom %s~\n", skill->miss_room );
if ( skill->die_char && skill->die_char[0] != '\0' )
fprintf( fpout, "Diechar %s~\n", skill->die_char );
if ( skill->die_vict && skill->die_vict[0] != '\0' )
fprintf( fpout, "Dievict %s~\n", skill->die_vict );
if ( skill->die_room && skill->die_room[0] != '\0' )
fprintf( fpout, "Dieroom %s~\n", skill->die_room );
if ( skill->imm_char && skill->imm_char[0] != '\0' )
fprintf( fpout, "Immchar %s~\n", skill->imm_char );
if ( skill->imm_vict && skill->imm_vict[0] != '\0' )
fprintf( fpout, "Immvict %s~\n", skill->imm_vict );
if ( skill->imm_room && skill->imm_room[0] != '\0' )
fprintf( fpout, "Immroom %s~\n", skill->imm_room );
if ( skill->dice && skill->dice[0] != '\0' )
fprintf( fpout, "Dice %s~\n", skill->dice );
if ( skill->value )
fprintf( fpout, "Value %d\n", skill->value );
if ( skill->difficulty )
fprintf( fpout, "Difficulty %d\n", skill->difficulty );
if ( skill->participants )
fprintf( fpout, "Participants %d\n", skill->participants );
if ( skill->components && skill->components[0] != '\0' )
fprintf( fpout, "Components %s~\n", skill->components );
if ( skill->teachers && skill->teachers[0] != '\0' )
fprintf( fpout, "Teachers %s~\n", skill->teachers );
for ( aff = skill->affects; aff; aff = aff->next )
fprintf( fpout, "Affect '%s' %d '%s' %d\n",
aff->duration, aff->location, aff->modifier, aff->bitvector );
if ( skill->type != SKILL_HERB )
{
int y;
int min = 1000;
for ( y = 0; y < MAX_CLASS; y++ )
if ( skill->skill_level[y] < min )
min = skill->skill_level[y];
fprintf( fpout, "Minlevel %d\n", min );
}
fprintf( fpout, "End\n\n" );
}
/*
* Save the skill table to disk
*/
void save_skill_table()
{
int x;
FILE *fpout;
if ( (fpout=fopen( SKILL_FILE, "w" )) == NULL )
{
bug( "Cannot open skills.dat for writting", 0 );
perror( SKILL_FILE );
return;
}
for ( x = 0; x < top_sn; x++ )
{
if ( !skill_table[x]->name || skill_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#SKILL\n" );
fwrite_skill( fpout, skill_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
/*
* Save the herb table to disk
*/
void save_herb_table()
{
int x;
FILE *fpout;
if ( (fpout=fopen( HERB_FILE, "w" )) == NULL )
{
bug( "Cannot open herbs.dat for writting", 0 );
perror( HERB_FILE );
return;
}
for ( x = 0; x < top_herb; x++ )
{
if ( !herb_table[x]->name || herb_table[x]->name[0] == '\0' )
break;
fprintf( fpout, "#HERB\n" );
fwrite_skill( fpout, herb_table[x] );
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
/*
* Save the socials to disk
*/
void save_socials()
{
FILE *fpout;
SOCIALTYPE *social;
int x;
if ( (fpout=fopen( SOCIAL_FILE, "w" )) == NULL )
{
bug( "Cannot open socials.dat for writting", 0 );
perror( SOCIAL_FILE );
return;
}
for ( x = 0; x < 27; x++ )
{
for ( social = social_index[x]; social; social = social->next )
{
if ( !social->name || social->name[0] == '\0' )
{
bug( "Save_socials: blank social in hash bucket %d", x );
continue;
}
fprintf( fpout, "#SOCIAL\n" );
fprintf( fpout, "Name %s~\n", social->name );
if ( social->char_no_arg )
fprintf( fpout, "CharNoArg %s~\n", social->char_no_arg );
else
bug( "Save_socials: NULL char_no_arg in hash bucket %d", x );
if ( social->others_no_arg )
fprintf( fpout, "OthersNoArg %s~\n", social->others_no_arg );
if ( social->char_found )
fprintf( fpout, "CharFound %s~\n", social->char_found );
if ( social->others_found )
fprintf( fpout, "OthersFound %s~\n", social->others_found );
if ( social->vict_found )
fprintf( fpout, "VictFound %s~\n", social->vict_found );
if ( social->char_auto )
fprintf( fpout, "CharAuto %s~\n", social->char_auto );
if ( social->others_auto )
fprintf( fpout, "OthersAuto %s~\n", social->others_auto );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
int get_skill( char *skilltype )
{
if ( !str_cmp( skilltype, "Spell" ) )
return SKILL_SPELL;
if ( !str_cmp( skilltype, "Skill" ) )
return SKILL_SKILL;
if ( !str_cmp( skilltype, "Weapon" ) )
return SKILL_WEAPON;
if ( !str_cmp( skilltype, "Tongue" ) )
return SKILL_TONGUE;
if ( !str_cmp( skilltype, "Herb" ) )
return SKILL_HERB;
return SKILL_UNKNOWN;
}
/*
* Save the commands to disk
*/
void save_commands()
{
FILE *fpout;
CMDTYPE *command;
int x;
if ( (fpout=fopen( COMMAND_FILE, "w" )) == NULL )
{
bug( "Cannot open commands.dat for writing", 0 );
perror( COMMAND_FILE );
return;
}
for ( x = 0; x < 126; x++ )
{
for ( command = command_hash[x]; command; command = command->next )
{
if ( !command->name || command->name[0] == '\0' )
{
bug( "Save_commands: blank command in hash bucket %d", x );
continue;
}
fprintf( fpout, "#COMMAND\n" );
fprintf( fpout, "Name %s~\n", command->name );
fprintf( fpout, "Code %s\n", skill_name(command->do_fun) );
fprintf( fpout, "Position %d\n", command->position );
fprintf( fpout, "Level %d\n", command->level );
fprintf( fpout, "Log %d\n", command->log );
fprintf( fpout, "End\n\n" );
}
}
fprintf( fpout, "#END\n" );
fclose( fpout );
}
SKILLTYPE *fread_skill( FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
SKILLTYPE *skill;
int x;
CREATE( skill, SKILLTYPE, 1 );
for ( x = 0; x < MAX_CLASS; x++ )
{
skill->skill_level[x] = LEVEL_IMMORTAL;
skill->skill_adept[x] = 95;
}
skill->guild = -1;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Affect" ) )
{
SMAUG_AFF *aff;
CREATE( aff, SMAUG_AFF, 1 );
aff->duration = str_dup( fread_word( fp ) );
aff->location = fread_number( fp );
aff->modifier = str_dup( fread_word( fp ) );
aff->bitvector = fread_number( fp );
aff->next = skill->affects;
skill->affects = aff;
fMatch = TRUE;
break;
}
break;
case 'C':
if ( !str_cmp( word, "Class" ) )
{
int class = fread_number( fp );
skill->skill_level[class] = fread_number( fp );
skill->skill_adept[class] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Code" ) )
{
SPELL_FUN *spellfun;
DO_FUN *dofun;
char *w = fread_word(fp);
fMatch = TRUE;
if ( (spellfun=spell_function(w)) != spell_notfound )
skill->spell_fun = spellfun;
else
if ( (dofun=skill_function(w)) != skill_notfound )
skill->skill_fun = dofun;
else
{
sprintf( buf, "fread_skill: unknown skill/spell %s", w );
bug( buf, 0 );
skill->spell_fun = spell_null;
}
break;
}
KEY( "Code", skill->spell_fun, spell_function(fread_word(fp)) );
KEY( "Components", skill->components, fread_string_nohash( fp ) );
break;
case 'D':
KEY( "Dammsg", skill->noun_damage, fread_string_nohash( fp ) );
KEY( "Dice", skill->dice, fread_string_nohash( fp ) );
KEY( "Diechar", skill->die_char, fread_string_nohash( fp ) );
KEY( "Dieroom", skill->die_room, fread_string_nohash( fp ) );
KEY( "Dievict", skill->die_vict, fread_string_nohash( fp ) );
KEY( "Difficulty", skill->difficulty, fread_number( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
return skill;
break;
case 'F':
KEY( "Flags", skill->flags, fread_number( fp ) );
break;
case 'G':
KEY( "Guild", skill->guild, fread_number( fp ) );
break;
case 'H':
KEY( "Hitchar", skill->hit_char, fread_string_nohash( fp ) );
KEY( "Hitroom", skill->hit_room, fread_string_nohash( fp ) );
KEY( "Hitvict", skill->hit_vict, fread_string_nohash( fp ) );
break;
case 'I':
KEY( "Immchar", skill->imm_char, fread_string_nohash( fp ) );
KEY( "Immroom", skill->imm_room, fread_string_nohash( fp ) );
KEY( "Immvict", skill->imm_vict, fread_string_nohash( fp ) );
break;
case 'M':
KEY( "Mana", skill->min_mana, fread_number( fp ) );
if ( !str_cmp( word, "Minlevel" ) )
{
fread_to_eol( fp );
fMatch = TRUE;
break;
}
KEY( "Minpos", skill->minimum_position, fread_number( fp ) );
KEY( "Misschar", skill->miss_char, fread_string_nohash( fp ) );
KEY( "Missroom", skill->miss_room, fread_string_nohash( fp ) );
KEY( "Missvict", skill->miss_vict, fread_string_nohash( fp ) );
break;
case 'N':
KEY( "Name", skill->name, fread_string_nohash( fp ) );
break;
case 'P':
KEY( "Participants",skill->participants, fread_number( fp ) );
break;
case 'R':
KEY( "Rounds", skill->beats, fread_number( fp ) );
break;
case 'S':
KEY( "Slot", skill->slot, fread_number( fp ) );
KEY( "Saves", skill->saves, fread_number( fp ) );
break;
case 'T':
KEY( "Target", skill->target, fread_number( fp ) );
KEY( "Teachers", skill->teachers, fread_string_nohash( fp ) );
KEY( "Type", skill->type, get_skill(fread_word( fp )) );
break;
case 'V':
KEY( "Value", skill->value, fread_number( fp ) );
break;
case 'W':
KEY( "Wearoff", skill->msg_off, fread_string_nohash( fp ) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_skill: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_skill_table()
{
FILE *fp;
if ( ( fp = fopen( SKILL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for ( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_skill_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "SKILL" ) )
{
if ( top_sn >= MAX_SKILL )
{
bug( "load_skill_table: more skills than MAX_SKILL %d", MAX_SKILL );
fclose( fp );
return;
}
skill_table[top_sn++] = fread_skill( fp );
continue;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_skill_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open skills.dat", 0 );
exit(0);
}
}
void load_herb_table()
{
FILE *fp;
if ( ( fp = fopen( HERB_FILE, "r" ) ) != NULL )
{
top_herb = 0;
for ( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_herb_table: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "HERB" ) )
{
if ( top_herb >= MAX_HERB )
{
bug( "load_herb_table: more herbs than MAX_HERB %d", MAX_HERB );
fclose( fp );
return;
}
herb_table[top_herb++] = fread_skill( fp );
if ( herb_table[top_herb-1]->slot == 0 )
herb_table[top_herb-1]->slot = top_herb-1;
continue;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_herb_table: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open herbs.dat", 0 );
exit(0);
}
}
void fread_social( FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
SOCIALTYPE *social;
CREATE( social, SOCIALTYPE, 1 );
for ( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "CharNoArg", social->char_no_arg, fread_string_nohash(fp) );
KEY( "CharFound", social->char_found, fread_string_nohash(fp) );
KEY( "CharAuto", social->char_auto, fread_string_nohash(fp) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
if ( !social->name )
{
bug( "Fread_social: Name not found", 0 );
free_social( social );
return;
}
if ( !social->char_no_arg )
{
bug( "Fread_social: CharNoArg not found", 0 );
free_social( social );
return;
}
add_social( social );
return;
}
break;
case 'N':
KEY( "Name", social->name, fread_string_nohash(fp) );
break;
case 'O':
KEY( "OthersNoArg", social->others_no_arg, fread_string_nohash(fp) );
KEY( "OthersFound", social->others_found, fread_string_nohash(fp) );
KEY( "OthersAuto", social->others_auto, fread_string_nohash(fp) );
break;
case 'V':
KEY( "VictFound", social->vict_found, fread_string_nohash(fp) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_social: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_socials()
{
FILE *fp;
if ( ( fp = fopen( SOCIAL_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for ( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_socials: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "SOCIAL" ) )
{
fread_social( fp );
continue;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_socials: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open socials.dat", 0 );
exit(0);
}
}
void fread_command( FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word;
bool fMatch;
CMDTYPE *command;
CREATE( command, CMDTYPE, 1 );
for ( ;; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'C':
KEY( "Code", command->do_fun, skill_function(fread_word(fp)) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
if ( !command->name )
{
bug( "Fread_command: Name not found", 0 );
free_command( command );
return;
}
if ( !command->do_fun )
{
bug( "Fread_command: Function not found", 0 );
free_command( command );
return;
}
add_command( command );
return;
}
break;
case 'L':
KEY( "Level", command->level, fread_number(fp) );
KEY( "Log", command->log, fread_number(fp) );
break;
case 'N':
KEY( "Name", command->name, fread_string_nohash(fp) );
break;
case 'P':
KEY( "Position", command->position, fread_number(fp) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_command: no match: %s", word );
bug( buf, 0 );
}
}
}
void load_commands()
{
FILE *fp;
if ( ( fp = fopen( COMMAND_FILE, "r" ) ) != NULL )
{
top_sn = 0;
for ( ;; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_commands: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "COMMAND" ) )
{
fread_command( fp );
continue;
}
else
if ( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_commands: bad section.", 0 );
continue;
}
}
fclose( fp );
}
else
{
bug( "Cannot open commands.dat", 0 );
exit(0);
}
}
void save_classes()
{
int x;
for ( x = 0; x < MAX_CLASS; x++ )
write_class_file( x );
}