/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops |~'~.VxvxV.~'~*
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Shop and repair shop module *
****************************************************************************/
#include <sys/types.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"
/*
* Local functions
*/
#define CD CHAR_DATA
CD * find_keeper args( ( CHAR_DATA *ch ) );
CD * find_fixer args( ( CHAR_DATA *ch ) );
int get_cost args( ( CHAR_DATA *ch, CHAR_DATA *keeper,
OBJ_DATA *obj, bool fBuy ) );
int get_repaircost args( ( CHAR_DATA *keeper, OBJ_DATA *obj ) );
#undef CD
/*
* Shopping commands.
*/
CHAR_DATA *find_keeper( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *keeper;
SHOP_DATA *pShop;
pShop = NULL;
for ( keeper = ch->in_room->first_person;
keeper;
keeper = keeper->next_in_room )
if ( IS_NPC(keeper) && (pShop = keeper->pIndexData->pShop) != NULL )
break;
if ( !pShop )
{
send_to_char( "You can't do that here.\n\r", ch );
return NULL;
}
/*
* Undesirables.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_KILLER) )
{
do_say( keeper, "Killers are not welcome!" );
sprintf( buf, "%s the KILLER is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_THIEF) )
{
do_say( keeper, "Thieves are not welcome!" );
sprintf( buf, "%s the THIEF is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
/*
* Shop hours.
*/
if ( time_info.hour < pShop->open_hour )
{
do_say( keeper, "Sorry, come back later." );
return NULL;
}
if ( time_info.hour > pShop->close_hour )
{
do_say( keeper, "Sorry, come back tomorrow." );
return NULL;
}
/*
* Invisible or hidden people.
*/
if ( !can_see( keeper, ch ) )
{
do_say( keeper, "I don't trade with folks I can't see." );
return NULL;
}
if ( !knows_language( keeper, ch->speaking, ch ) )
{
do_say( keeper, "I can't understand you." );
return NULL;
}
return keeper;
}
/*
* repair commands.
*/
CHAR_DATA *find_fixer( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *keeper;
REPAIR_DATA *rShop;
rShop = NULL;
for ( keeper = ch->in_room->first_person;
keeper;
keeper = keeper->next_in_room )
if ( IS_NPC(keeper) && (rShop = keeper->pIndexData->rShop) != NULL )
break;
if ( !rShop )
{
send_to_char( "You can't do that here.\n\r", ch );
return NULL;
}
/*
* Undesirables.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_KILLER) )
{
do_say( keeper, "Killers are not welcome!" );
sprintf( buf, "%s the KILLER is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_THIEF) )
{
do_say( keeper, "Thieves are not welcome!" );
sprintf( buf, "%s the THIEF is over here!\n\r", ch->name );
do_shout( keeper, buf );
return NULL;
}
/*
* Shop hours.
*/
if ( time_info.hour < rShop->open_hour )
{
do_say( keeper, "Sorry, come back later." );
return NULL;
}
if ( time_info.hour > rShop->close_hour )
{
do_say( keeper, "Sorry, come back tomorrow." );
return NULL;
}
/*
* Invisible or hidden people.
*/
if ( !can_see( keeper, ch ) )
{
do_say( keeper, "I don't trade with folks I can't see." );
return NULL;
}
if ( !knows_language( keeper, ch->speaking, ch ) )
{
do_say( keeper, "I can't understand you." );
return NULL;
}
return keeper;
}
int get_cost( CHAR_DATA *ch, CHAR_DATA *keeper, OBJ_DATA *obj, bool fBuy )
{
SHOP_DATA *pShop;
int cost;
bool richcustomer;
int profitmod;
if ( !obj || ( pShop = keeper->pIndexData->pShop ) == NULL )
return 0;
if ( ch->gold > (ch->level * ch->level * 100000) )
richcustomer = TRUE;
else
richcustomer = FALSE;
if ( fBuy )
{
cost = (int) (cost * (80 + UMIN(ch->level, LEVEL_AVATAR))) / 100;
profitmod = 13 - get_curr_cha(ch) + (richcustomer ? 15 : 0)
+ ((URANGE(5,ch->level,LEVEL_AVATAR)-20)/2);
cost = (int) (obj->cost
* UMAX( (pShop->profit_sell+1), pShop->profit_buy+profitmod ) )
/ 100;
}
else
{
OBJ_DATA *obj2;
int itype;
profitmod = get_curr_cha(ch) - 13 - (richcustomer ? 15 : 0);
cost = 0;
for ( itype = 0; itype < MAX_TRADE; itype++ )
{
if ( obj->item_type == pShop->buy_type[itype] )
{
cost = (int) (obj->cost
* UMIN( (pShop->profit_buy-1),
pShop->profit_sell+profitmod) ) / 100;
break;
}
}
for ( obj2 = keeper->first_carrying; obj2; obj2 = obj2->next_content )
{
if ( obj->pIndexData == obj2->pIndexData )
{
cost = 0;
break;
}
}
}
if ( obj->item_type == ITEM_STAFF || obj->item_type == ITEM_WAND )
cost = (int) (cost * obj->value[2] / obj->value[1]);
return cost;
}
int get_repaircost( CHAR_DATA *keeper, OBJ_DATA *obj )
{
REPAIR_DATA *rShop;
int cost;
int itype;
bool found;
if ( !obj || ( rShop = keeper->pIndexData->rShop ) == NULL )
return 0;
cost = 0;
found = FALSE;
for ( itype = 0; itype < MAX_FIX; itype++ )
{
if ( obj->item_type == rShop->fix_type[itype] )
{
cost = (int) (obj->cost * rShop->profit_fix / 1000);
found = TRUE;
break;
}
}
if ( !found )
cost = -1;
if ( cost == 0 )
cost = 1;
if ( found && cost > 0 )
{
switch (obj->item_type)
{
case ITEM_ARMOR:
if (obj->value[0] >= obj->value[1])
cost = -2;
else
cost *= (obj->value[1] - obj->value[0]);
break;
case ITEM_WEAPON:
if (INIT_WEAPON_CONDITION == obj->value[0])
cost = -2;
else
cost *= (INIT_WEAPON_CONDITION - obj->value[0]);
break;
case ITEM_WAND:
case ITEM_STAFF:
if (obj->value[2] >= obj->value[1])
cost = -2;
else
cost *= (obj->value[1] - obj->value[2]);
}
}
return cost;
}
void do_buy( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
int maxgold;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Buy what?\n\r", ch );
return;
}
if ( IS_SET(ch->in_room->room_flags, ROOM_PET_SHOP) )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *pet;
ROOM_INDEX_DATA *pRoomIndexNext;
ROOM_INDEX_DATA *in_room;
if ( IS_NPC(ch) )
return;
pRoomIndexNext = get_room_index( ch->in_room->vnum + 1 );
if ( !pRoomIndexNext )
{
bug( "Do_buy: bad pet shop at vnum %d.", ch->in_room->vnum );
send_to_char( "Sorry, you can't buy that here.\n\r", ch );
return;
}
in_room = ch->in_room;
ch->in_room = pRoomIndexNext;
pet = get_char_room( ch, arg );
ch->in_room = in_room;
if ( pet == NULL || !IS_NPC( pet ) || !IS_SET(pet->act, ACT_PET) )
{
send_to_char( "Sorry, you can't buy that here.\n\r", ch );
return;
}
if ( IS_SET(ch->act, PLR_BOUGHT_PET) )
{
send_to_char( "You already bought one pet this level.\n\r", ch );
return;
}
if ( ch->gold < 10 * pet->level * pet->level )
{
send_to_char( "You can't afford it.\n\r", ch );
return;
}
if ( ch->level < pet->level )
{
send_to_char( "You're not ready for this pet.\n\r", ch );
return;
}
maxgold = 10 * pet->level * pet->level;
ch->gold -= maxgold;
boost_economy( ch->in_room->area, maxgold );
pet = create_mobile( pet->pIndexData );
SET_BIT(ch->act, PLR_BOUGHT_PET);
SET_BIT(pet->act, ACT_PET);
SET_BIT(pet->affected_by, AFF_CHARM);
argument = one_argument( argument, arg );
if ( arg[0] != '\0' )
{
sprintf( buf, "%s %s", pet->name, arg );
STRFREE( pet->name );
pet->name = STRALLOC( buf );
}
sprintf( buf, "%sA neck tag says 'I belong to %s'.\n\r",
pet->description, ch->name );
STRFREE( pet->description );
pet->description = STRALLOC( buf );
char_to_room( pet, ch->in_room );
add_follower( pet, ch );
send_to_char( "Enjoy your pet.\n\r", ch );
act( AT_ACTION, "$n bought $N as a pet.", ch, NULL, pet, TO_ROOM );
return;
}
else
{
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
int noi = 1; /* Number of items */
sh_int mnoi = 20; /* Max number of items to be bought at once */
if ( ( keeper = find_keeper( ch ) ) == NULL )
return;
maxgold = keeper->level * keeper->level * 50000;
if ( is_number( arg ) )
{
noi = atoi( arg );
argument = one_argument( argument, arg );
if ( noi > mnoi )
{
act( AT_TELL, "$n tells you 'I don't sell that many items at"
" once.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
}
obj = get_obj_carry( keeper, arg );
cost = ( get_cost( ch, keeper, obj, TRUE ) * noi );
if ( cost <= 0 || !can_see_obj( ch, obj ) )
{
act( AT_TELL, "$n tells you 'I don't sell that -- try 'list'.'",
keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( !IS_OBJ_STAT( obj, ITEM_INVENTORY ) && ( noi > 1 ) )
{
interpret( keeper, "laugh" );
act( AT_TELL, "$n tells you 'I don't have enough of those in stock"
" to sell more than one at a time.'", keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( ch->gold < cost )
{
act( AT_TELL, "$n tells you 'You can't afford to buy $p.'",
keeper, obj, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( obj->level > ch->level )
{
act( AT_TELL, "$n tells you 'You can't use $p yet.'",
keeper, obj, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( IS_SET(obj->extra_flags, ITEM_PROTOTYPE)
&& get_trust( ch ) < LEVEL_IMMORTAL )
{
act( AT_TELL, "$n tells you 'This is a only a prototype! I can't sell you that...'",
keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( ch->carry_number + get_obj_number( obj ) > can_carry_n( ch ) )
{
send_to_char( "You can't carry that many items.\n\r", ch );
return;
}
if ( ch->carry_weight + ( get_obj_weight( obj ) * noi )
+ (noi > 1 ? 2 : 0) > can_carry_w( ch ) )
{
send_to_char( "You can't carry that much weight.\n\r", ch );
return;
}
if ( noi == 1 )
{
act( AT_ACTION, "$n buys $p.", ch, obj, NULL, TO_ROOM );
act( AT_ACTION, "You buy $p.", ch, obj, NULL, TO_CHAR );
}
else
{
sprintf( arg, "$n buys %d $p%s.", noi,
( obj->short_descr[strlen(obj->short_descr)-1] == 's'
? "" : "s" ) );
act( AT_ACTION, arg, ch, obj, NULL, TO_ROOM );
sprintf( arg, "You buy %d $p%s.", noi,
( obj->short_descr[strlen(obj->short_descr)-1] == 's'
? "" : "s" ) );
act( AT_ACTION, arg, ch, obj, NULL, TO_CHAR );
act( AT_ACTION, "$N puts them into a bag and hands it to you.",
ch, NULL, keeper, TO_CHAR );
}
ch->gold -= cost;
keeper->gold += cost;
if ( keeper->gold > maxgold )
{
boost_economy( keeper->in_room->area, keeper->gold - maxgold/2 );
keeper->gold = maxgold/2;
act( AT_ACTION, "$n puts some gold into a large safe.", keeper, NULL, NULL, TO_ROOM );
}
if ( IS_OBJ_STAT( obj, ITEM_INVENTORY ) )
{
OBJ_DATA *buy_obj, *bag;
buy_obj = create_object( obj->pIndexData, obj->level );
/*
* Due to grouped objects and carry limitations in SMAUG
* The shopkeeper gives you a bag with multiple-buy,
* and also, only one object needs be created with a count
* set to the number bought. -Thoric
*/
if ( noi > 1 )
{
bag = create_object( get_obj_index( OBJ_VNUM_SHOPPING_BAG ), 1 );
/* perfect size bag ;) */
bag->value[0] = bag->weight + (buy_obj->weight * noi);
buy_obj->count = noi;
obj->pIndexData->count += (noi - 1);
numobjsloaded += (noi - 1);
obj_to_obj( buy_obj, bag );
obj_to_char( bag, ch );
}
else
obj_to_char( buy_obj, ch );
}
else
{
obj_from_char( obj );
obj_to_char( obj, ch );
}
return;
}
}
void do_list( CHAR_DATA *ch, char *argument )
{
if ( IS_SET(ch->in_room->room_flags, ROOM_PET_SHOP) )
{
ROOM_INDEX_DATA *pRoomIndexNext;
CHAR_DATA *pet;
bool found;
pRoomIndexNext = get_room_index( ch->in_room->vnum + 1 );
if ( !pRoomIndexNext )
{
bug( "Do_list: bad pet shop at vnum %d.", ch->in_room->vnum );
send_to_char( "You can't do that here.\n\r", ch );
return;
}
found = FALSE;
for ( pet = pRoomIndexNext->first_person; pet; pet = pet->next_in_room )
{
if ( IS_SET(pet->act, ACT_PET) && IS_NPC(pet) )
{
if ( !found )
{
found = TRUE;
send_to_char( "Pets for sale:\n\r", ch );
}
ch_printf( ch, "[%2d] %8d - %s\n\r",
pet->level,
10 * pet->level * pet->level,
pet->short_descr );
}
}
if ( !found )
send_to_char( "Sorry, we're out of pets right now.\n\r", ch );
return;
}
else
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
bool found;
one_argument( argument, arg );
if ( ( keeper = find_keeper( ch ) ) == NULL )
return;
found = FALSE;
for ( obj = keeper->first_carrying; obj; obj = obj->next_content )
{
if ( obj->wear_loc == WEAR_NONE
&& can_see_obj( ch, obj )
&& ( cost = get_cost( ch, keeper, obj, TRUE ) ) > 0
&& ( arg[0] == '\0' || nifty_is_name( arg, obj->name ) ) )
{
if ( !found )
{
found = TRUE;
send_to_char( "[Lv Price] Item\n\r", ch );
}
ch_printf( ch, "[%2d %5d] %s.\n\r",
obj->level, cost, capitalize( obj->short_descr ) );
}
}
if ( !found )
{
if ( arg[0] == '\0' )
send_to_char( "You can't buy anything here.\n\r", ch );
else
send_to_char( "You can't buy that here.\n\r", ch );
}
return;
}
}
void do_sell( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Sell what?\n\r", ch );
return;
}
if ( ( keeper = find_keeper( ch ) ) == NULL )
return;
if ( ( obj = get_obj_carry( ch, arg ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'",
keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( !can_drop_obj( ch, obj ) )
{
send_to_char( "You can't let go of it!\n\r", ch );
return;
}
if ( obj->timer > 0 )
{
act( AT_TELL, "$n tells you, '$p is depreciating in value too quickly...'", keeper, obj, ch, TO_VICT );
return;
}
if ( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 )
{
act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT );
return;
}
if ( cost >= keeper->gold )
{
act( AT_TELL, "$n tells you, '$p is worth more than I can afford...'", keeper, obj, ch, TO_VICT );
return;
}
separate_obj( obj );
act( AT_ACTION, "$n sells $p.", ch, obj, NULL, TO_ROOM );
sprintf( buf, "You sell $p for %d gold piece%s.",
cost, cost == 1 ? "" : "s" );
act( AT_ACTION, buf, ch, obj, NULL, TO_CHAR );
ch->gold += cost;
keeper->gold -= cost;
if ( keeper->gold < 0 )
keeper->gold = 0;
if ( obj->item_type == ITEM_TRASH )
extract_obj( obj );
else
{
obj_from_char( obj );
obj_to_char( obj, keeper );
}
return;
}
void do_value( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
if ( argument[0] == '\0' )
{
send_to_char( "Value what?\n\r", ch );
return;
}
if ( ( keeper = find_keeper( ch ) ) == NULL )
return;
if ( ( obj = get_obj_carry( ch, argument ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'",
keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( !can_drop_obj( ch, obj ) )
{
send_to_char( "You can't let go of it!\n\r", ch );
return;
}
if ( ( cost = get_cost( ch, keeper, obj, FALSE ) ) <= 0 )
{
act( AT_ACTION, "$n looks uninterested in $p.", keeper, obj, ch, TO_VICT );
return;
}
sprintf( buf, "$n tells you 'I'll give you %d gold coins for $p.'", cost );
act( AT_TELL, buf, keeper, obj, ch, TO_VICT );
ch->reply = keeper;
return;
}
void do_repair( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
char *fixstr;
char *fixstr2;
int maxgold;
if ( argument[0] == '\0' )
{
send_to_char( "Repair what?\n\r", ch );
return;
}
if ( ( keeper = find_fixer( ch ) ) == NULL )
return;
maxgold = keeper->level * keeper->level * 100000;
switch( keeper->pIndexData->rShop->shop_type )
{
default:
case SHOP_FIX:
fixstr = "repair";
fixstr2 = "repairs";
break;
case SHOP_RECHARGE:
fixstr = "recharge";
fixstr2 = "recharges";
break;
}
if ( ( obj = get_obj_carry( ch, argument ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'",
keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( !can_drop_obj( ch, obj ) )
{
send_to_char( "You can't let go of it.\n\r", ch );
return;
}
if ( ( cost = get_repaircost( keeper, obj ) ) < 0 )
{
if (cost != -2)
act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT );
else
act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT );
return;
}
if ( cost > ch->gold )
{
sprintf( buf, "$N tells you, 'It will cost %d piece%s of gold to %s that...'", cost,
cost == 1 ? "" : "s", fixstr );
act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch,
NULL, keeper, TO_CHAR );
return;
}
sprintf( buf, "$n gives $p to $N, who quickly %s it.", fixstr2 );
act( AT_ACTION, buf, ch, obj, keeper, TO_ROOM );
sprintf( buf, "$N charges you %d gold piece%s to %s $p.",
cost, cost == 1 ? "" : "s", fixstr );
act( AT_ACTION, buf, ch, obj, keeper, TO_CHAR );
ch->gold -= cost;
keeper->gold += cost;
if ( keeper->gold < 0 )
keeper->gold = 0;
else
if ( keeper->gold > maxgold )
{
boost_economy( keeper->in_room->area, keeper->gold - maxgold/2 );
keeper->gold = maxgold/2;
act( AT_ACTION, "$n puts some gold into a large safe.", keeper, NULL, NULL, TO_ROOM );
}
switch ( obj->item_type )
{
default:
send_to_char( "For some reason, you think you got ripped off...\n\r", ch);
break;
case ITEM_ARMOR:
obj->value[0] = obj->value[1];
break;
case ITEM_WEAPON:
obj->value[0] = INIT_WEAPON_CONDITION;
break;
case ITEM_WAND:
case ITEM_STAFF:
obj->value[2] = obj->value[1];
break;
}
oprog_repair_trigger( ch, obj );
return;
}
void do_appraise( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *keeper;
OBJ_DATA *obj;
int cost;
char *fixstr;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Appraise what?\n\r", ch );
return;
}
if ( ( keeper = find_fixer( ch ) ) == NULL )
return;
switch( keeper->pIndexData->rShop->shop_type )
{
default:
case SHOP_FIX:
fixstr = "repair";
break;
case SHOP_RECHARGE:
fixstr = "recharge";
break;
}
if ( ( obj = get_obj_carry( ch, arg ) ) == NULL )
{
act( AT_TELL, "$n tells you 'You don't have that item.'",
keeper, NULL, ch, TO_VICT );
ch->reply = keeper;
return;
}
if ( !can_drop_obj( ch, obj ) )
{
send_to_char( "You can't let go of it.\n\r", ch );
return;
}
if ( ( cost = get_repaircost( keeper, obj ) ) < 0 )
{
if (cost != -2)
act( AT_TELL, "$n tells you, 'Sorry, I can't do anything with $p.'", keeper, obj, ch, TO_VICT );
else
act( AT_TELL, "$n tells you, '$p looks fine to me!'", keeper, obj, ch, TO_VICT );
return;
}
sprintf( buf,
"$N tells you, 'It will cost %d piece%s of gold to %s that...'", cost,
cost == 1 ? "" : "s", fixstr );
act( AT_TELL, buf, ch, NULL, keeper, TO_CHAR );
if ( cost > ch->gold )
act( AT_TELL, "$N tells you, 'Which I see you can't afford.'", ch,
NULL, keeper, TO_CHAR );
return;
}
/* ------------------ Shop Building and Editing Section ----------------- */
void do_makeshop( CHAR_DATA *ch, char *argument )
{
SHOP_DATA *shop;
sh_int vnum;
MOB_INDEX_DATA *mob;
if ( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makeshop <mobvnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if ( (mob = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !can_medit(ch, mob) )
return;
if ( mob->pShop )
{
send_to_char( "This mobile already has a shop.\n\r", ch );
return;
}
CREATE( shop, SHOP_DATA, 1 );
LINK( shop, first_shop, last_shop, next, prev );
shop->keeper = vnum;
shop->profit_buy = 120;
shop->profit_sell = 90;
shop->open_hour = 0;
shop->close_hour = 23;
mob->pShop = shop;
send_to_char( "Done.\n\r", ch );
return;
}
void do_shopset( CHAR_DATA *ch, char *argument )
{
SHOP_DATA *shop;
MOB_INDEX_DATA *mob, *mob2;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
sh_int vnum;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Usage: shopset <mob vnum> <field> value\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " buy0 buy1 buy2 buy3 buy4 buy sell open close keeper\n\r", ch );
return;
}
vnum = atoi( arg1 );
if ( (mob = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !can_medit(ch, mob) )
return;
if ( !mob->pShop )
{
send_to_char( "This mobile doesn't keep a shop.\n\r", ch );
return;
}
shop = mob->pShop;
value = atoi( argument );
if ( !str_cmp( arg2, "buy0" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[0] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "buy1" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[1] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "buy2" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[2] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "buy3" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[3] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "buy4" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
shop->buy_type[4] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "buy" ) )
{
if ( value <= (shop->profit_sell+5) || value > 1000 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->profit_buy = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "sell" ) )
{
if ( value < 0 || value >= (shop->profit_buy-5) )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->profit_sell = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "open" ) )
{
if ( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->open_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "close" ) )
{
if ( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
shop->close_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "keeper" ) )
{
if ( (mob2 = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !can_medit(ch, mob) )
return;
if ( mob2->pShop )
{
send_to_char( "That mobile already has a shop.\n\r", ch );
return;
}
mob->pShop = NULL;
mob2->pShop = shop;
shop->keeper = value;
send_to_char( "Done.\n\r", ch );
return;
}
do_shopset( ch, "" );
return;
}
void do_shopstat( CHAR_DATA *ch, char *argument )
{
SHOP_DATA *shop;
MOB_INDEX_DATA *mob;
sh_int vnum;
if ( argument[0] == '\0' )
{
send_to_char( "Usage: shopstat <keeper vnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if ( (mob = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !mob->pShop )
{
send_to_char( "This mobile doesn't keep a shop.\n\r", ch );
return;
}
shop = mob->pShop;
ch_printf( ch, "Keeper: %d %s\n\r", shop->keeper, mob->short_descr );
ch_printf( ch, "buy0 [%s] buy1 [%s] buy2 [%s] buy3 [%s] buy4 [%s]\n\r",
o_types[shop->buy_type[0]],
o_types[shop->buy_type[1]],
o_types[shop->buy_type[2]],
o_types[shop->buy_type[3]],
o_types[shop->buy_type[4]] );
ch_printf( ch, "Profit: buy %3d%% sell %3d%%\n\r",
shop->profit_buy,
shop->profit_sell );
ch_printf( ch, "Hours: open %2d close %2d\n\r",
shop->open_hour,
shop->close_hour );
return;
}
void do_shops( CHAR_DATA *ch, char *argument )
{
SHOP_DATA *shop;
if ( !first_shop )
{
send_to_char( "There are no shops.\n\r", ch );
return;
}
set_char_color( AT_NOTE, ch );
for ( shop = first_shop; shop; shop = shop->next )
ch_printf( ch, "Keeper: %5d Buy: %3d Sell: %3d Open: %2d Close: %2d Buy: %2d %2d %2d %2d %2d\n\r",
shop->keeper, shop->profit_buy, shop->profit_sell,
shop->open_hour, shop->close_hour,
shop->buy_type[0], shop->buy_type[1],
shop->buy_type[2], shop->buy_type[3], shop->buy_type[4] );
return;
}
/* -------------- Repair Shop Building and Editing Section -------------- */
void do_makerepair( CHAR_DATA *ch, char *argument )
{
REPAIR_DATA *repair;
sh_int vnum;
MOB_INDEX_DATA *mob;
if ( !argument || argument[0] == '\0' )
{
send_to_char( "Usage: makerepair <mobvnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if ( (mob = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !can_medit(ch, mob) )
return;
if ( mob->rShop )
{
send_to_char( "This mobile already has a repair shop.\n\r", ch );
return;
}
CREATE( repair, REPAIR_DATA, 1 );
LINK( repair, first_repair, last_repair, next, prev );
repair->keeper = vnum;
repair->profit_fix = 100;
repair->shop_type = SHOP_FIX;
repair->open_hour = 0;
repair->close_hour = 23;
mob->rShop = repair;
send_to_char( "Done.\n\r", ch );
return;
}
void do_repairset( CHAR_DATA *ch, char *argument )
{
REPAIR_DATA *repair;
MOB_INDEX_DATA *mob, *mob2;
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
sh_int vnum;
int value;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Usage: repairset <mob vnum> <field> value\n\r", ch );
send_to_char( "\n\rField being one of:\n\r", ch );
send_to_char( " fix0 fix1 fix2 profit type open close keeper\n\r", ch );
return;
}
vnum = atoi( arg1 );
if ( (mob = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !can_medit(ch, mob) )
return;
if ( !mob->rShop )
{
send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch );
return;
}
repair = mob->rShop;
value = atoi( argument );
if ( !str_cmp( arg2, "fix0" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
repair->fix_type[0] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "fix1" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
repair->fix_type[1] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "fix2" ) )
{
if ( !is_number(argument) )
value = get_otype(argument);
if ( value < 0 || value > MAX_ITEM_TYPE )
{
send_to_char( "Invalid item type!\n\r", ch );
return;
}
repair->fix_type[2] = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "profit" ) )
{
if ( value < 1 || value > 1000 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->profit_fix = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "type" ) )
{
if ( value < 1 || value > 2 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->shop_type = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "open" ) )
{
if ( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->open_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "close" ) )
{
if ( value < 0 || value > 23 )
{
send_to_char( "Out of range.\n\r", ch );
return;
}
repair->close_hour = value;
send_to_char( "Done.\n\r", ch );
return;
}
if ( !str_cmp( arg2, "keeper" ) )
{
if ( (mob2 = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !can_medit(ch, mob) )
return;
if ( mob2->rShop )
{
send_to_char( "That mobile already has a repair shop.\n\r", ch );
return;
}
mob->rShop = NULL;
mob2->rShop = repair;
repair->keeper = value;
send_to_char( "Done.\n\r", ch );
return;
}
do_repairset( ch, "" );
return;
}
void do_repairstat( CHAR_DATA *ch, char *argument )
{
REPAIR_DATA *repair;
MOB_INDEX_DATA *mob;
sh_int vnum;
if ( argument[0] == '\0' )
{
send_to_char( "Usage: repairstat <keeper vnum>\n\r", ch );
return;
}
vnum = atoi( argument );
if ( (mob = get_mob_index(vnum)) == NULL )
{
send_to_char( "Mobile not found.\n\r", ch );
return;
}
if ( !mob->rShop )
{
send_to_char( "This mobile doesn't keep a repair shop.\n\r", ch );
return;
}
repair = mob->rShop;
ch_printf( ch, "Keeper: %d %s\n\r", repair->keeper, mob->short_descr );
ch_printf( ch, "fix0 [%s] fix1 [%s] fix2 [%s]\n\r",
o_types[repair->fix_type[0]],
o_types[repair->fix_type[1]],
o_types[repair->fix_type[2]] );
ch_printf( ch, "Profit: %3d%% Type: %d\n\r",
repair->profit_fix,
repair->shop_type );
ch_printf( ch, "Hours: open %2d close %2d\n\r",
repair->open_hour,
repair->close_hour );
return;
}
void do_repairshops( CHAR_DATA *ch, char *argument )
{
REPAIR_DATA *repair;
if ( !first_repair )
{
send_to_char( "There are no repair shops.\n\r", ch );
return;
}
set_char_color( AT_NOTE, ch );
for ( repair = first_repair; repair; repair = repair->next )
ch_printf( ch, "Keeper: %5d Profit: %3d Type: %d Open: %2d Close: %2d Fix: %2d %2d %2d\n\r",
repair->keeper, repair->profit_fix, repair->shop_type,
repair->open_hour, repair->close_hour,
repair->fix_type[0], repair->fix_type[1], repair->fix_type[2] );
return;
}