/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops |~'~.VxvxV.~'~*
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Character saving and loading module *
****************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/stat.h>
#include <sys/dir.h>
#include "mud.h"
/*
* Increment with every major format change.
*/
#define SAVEVERSION 3
/*
* Array to keep track of equipment temporarily. -Thoric
*/
OBJ_DATA *save_equipment[MAX_WEAR][8];
CHAR_DATA *quitting_char, *loading_char, *saving_char;
int file_ver;
/*
* Externals
*/
void fwrite_comments( CHAR_DATA *ch, FILE *fp );
void fread_comment( CHAR_DATA *ch, FILE *fp );
/*
* Array of containers read for proper re-nesting of objects.
*/
static OBJ_DATA * rgObjNest [MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp, bool preload) );
void write_corpses args( ( CHAR_DATA *ch, char *name ) );
/*
* Un-equip character before saving to ensure proper -Thoric
* stats are saved in case of changes to or removal of EQ
*/
void de_equip_char( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
int x,y;
for ( x = 0; x < MAX_WEAR; x++ )
for ( y = 0; y < MAX_LAYERS; y++ )
save_equipment[x][y] = NULL;
for ( obj = ch->first_carrying; obj; obj = obj->next_content )
if ( obj->wear_loc > -1 && obj->wear_loc < MAX_WEAR )
{
if ( get_trust( ch ) >= obj->level )
{
for ( x = 0; x < MAX_LAYERS; x++ )
if ( !save_equipment[obj->wear_loc][x] )
{
save_equipment[obj->wear_loc][x] = obj;
break;
}
if ( x == MAX_LAYERS )
{
sprintf( buf, "%s had on more than %d layers of clothing in one location (%d): %s",
ch->name, MAX_LAYERS, obj->wear_loc, obj->name );
bug( buf, 0 );
}
}
else
{
sprintf( buf, "%s had on %s: ch->level = %d obj->level = %d",
ch->name, obj->name,
ch->level, obj->level );
bug( buf, 0 );
}
unequip_char(ch, obj);
}
}
/*
* Re-equip character -Thoric
*/
void re_equip_char( CHAR_DATA *ch )
{
int x,y;
for ( x = 0; x < MAX_WEAR; x++ )
for ( y = 0; y < MAX_LAYERS; y++ )
if ( save_equipment[x][y] != NULL )
{
if ( quitting_char != ch )
equip_char(ch, save_equipment[x][y], x);
save_equipment[x][y] = NULL;
}
else
break;
}
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_INPUT_LENGTH];
char strback[MAX_INPUT_LENGTH];
FILE *fp;
if ( !ch )
{
bug( "Save_char_obj: null ch!", 0 );
return;
}
if ( IS_NPC(ch) || ch->level < 2 )
return;
saving_char = ch;
/* save pc's clan's data while we're at it to keep the data in sync */
if ( !IS_NPC(ch) && ch->pcdata->clan )
save_clan( ch->pcdata->clan );
/* save deity's data to keep it in sync -ren */
if ( !IS_NPC(ch) && ch->pcdata->deity )
save_deity( ch->pcdata->deity );
if ( ch->desc && ch->desc->original )
ch = ch->desc->original;
de_equip_char( ch );
ch->save_time = current_time;
sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(ch->name[0]),
capitalize( ch->name ) );
/*
* Auto-backup pfile (can cause lag with high disk access situtations
*/
if ( IS_SET( sysdata.save_flags, SV_BACKUP ) )
{
sprintf( strback, "%s%c/%s", BACKUP_DIR, tolower(ch->name[0]),
capitalize( ch->name ) );
rename( strsave, strback );
}
/*
* Save immortal stats, level & vnums for wizlist -Thoric
* and do_vnums command
*
* Also save the player flags so we the wizlist builder can see
* who is a guest and who is retired.
*/
if ( ch->level >= LEVEL_IMMORTAL )
{
sprintf( strback, "%s%s", GOD_DIR, capitalize( ch->name ) );
if ( ( fp = fopen( strback, "w" ) ) == NULL )
{
bug( "Save_god_level: fopen", 0 );
perror( strsave );
}
else
{
fprintf( fp, "Level %d\n", ch->level );
fprintf( fp, "Pcflags %d\n", ch->pcdata->flags );
if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo,
ch->pcdata->r_range_hi );
if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo,
ch->pcdata->o_range_hi );
if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo,
ch->pcdata->m_range_hi );
fclose( fp );
}
}
if ( ( fp = fopen( strsave, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( strsave );
}
else
{
fwrite_char( ch, fp );
if ( ch->first_carrying )
fwrite_obj( ch, ch->last_carrying, fp, 0, OS_CARRY );
if ( ch->comments ) /* comments */
fwrite_comments( ch, fp ); /* comments */
fprintf( fp, "#END\n" );
fclose( fp );
}
re_equip_char( ch );
write_corpses(ch, NULL);
quitting_char = NULL;
saving_char = NULL;
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
int sn, track;
SKILLTYPE *skill;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
fprintf( fp, "Version %d\n", SAVEVERSION );
fprintf( fp, "Name %s~\n", ch->name );
if ( ch->short_descr && ch->short_descr[0] != '\0' )
fprintf( fp, "ShortDescr %s~\n", ch->short_descr );
if ( ch->long_descr && ch->long_descr[0] != '\0' )
fprintf( fp, "LongDescr %s~\n", ch->long_descr );
if ( ch->description && ch->description[0] != '\0' )
fprintf( fp, "Description %s~\n", ch->description );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Class %d\n", ch->class );
fprintf( fp, "Race %d\n", ch->race );
fprintf( fp, "Languages %d %d\n", ch->speaks, ch->speaking );
fprintf( fp, "Level %d\n", ch->level );
if ( ch->trust )
fprintf( fp, "Trust %d\n", ch->trust );
fprintf( fp, "Played %d\n",
ch->played + (int) (current_time - ch->logon) );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room )
? ch->was_in_room->vnum
: ch->in_room->vnum );
fprintf( fp, "HpManaMove %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
fprintf( fp, "Gold %d\n", ch->gold );
fprintf( fp, "Exp %d\n", ch->exp );
if ( ch->act )
fprintf( fp, "Act %d\n", ch->act );
if ( ch->affected_by )
fprintf( fp, "AffectedBy %d\n", ch->affected_by );
fprintf( fp, "Position %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
fprintf( fp, "Practice %d\n", ch->practice );
fprintf( fp, "SavingThrows %d %d %d %d %d\n",
ch->saving_poison_death,
ch->saving_wand,
ch->saving_para_petri,
ch->saving_breath,
ch->saving_spell_staff );
fprintf( fp, "Alignment %d\n", ch->alignment );
fprintf( fp, "Favor %d\n", ch->pcdata->favor );
fprintf( fp, "Hitroll %d\n", ch->hitroll );
fprintf( fp, "Damroll %d\n", ch->damroll );
fprintf( fp, "Armor %d\n", ch->armor );
if ( ch->wimpy )
fprintf( fp, "Wimpy %d\n", ch->wimpy );
if ( ch->deaf )
fprintf( fp, "Deaf %d\n", ch->deaf );
if ( ch->resistant )
fprintf( fp, "Resistant %d\n", ch->resistant );
if ( ch->immune )
fprintf( fp, "Immune %d\n", ch->immune );
if ( ch->susceptible )
fprintf( fp, "Susceptible %d\n", ch->susceptible );
if ( ch->pcdata && ch->pcdata->outcast_time )
fprintf( fp, "Outcast_time %ld\n",ch->pcdata->outcast_time );
if ( ch->pcdata && ch->pcdata->restore_time )
fprintf( fp, "Restore_time %ld\n",ch->pcdata->restore_time );
if ( ch->mental_state != -10 )
fprintf( fp, "Mentalstate %d\n", ch->mental_state );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
fprintf( fp, "Mobinvis %d\n", ch->mobinvis );
}
else
{
fprintf( fp, "Password %s~\n", ch->pcdata->pwd );
if ( ch->pcdata->bamfin && ch->pcdata->bamfin[0] != '\0' )
fprintf( fp, "Bamfin %s~\n", ch->pcdata->bamfin );
if ( ch->pcdata->bamfout && ch->pcdata->bamfout[0] != '\0' )
fprintf( fp, "Bamfout %s~\n", ch->pcdata->bamfout );
if ( ch->pcdata->rank && ch->pcdata->rank[0] != '\0' )
fprintf( fp, "Rank %s~\n", ch->pcdata->rank );
if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
fprintf( fp, "Bestowments %s~\n", ch->pcdata->bestowments );
fprintf( fp, "Title %s~\n", ch->pcdata->title );
if ( ch->pcdata->homepage && ch->pcdata->homepage[0] != '\0' )
fprintf( fp, "Homepage %s~\n", ch->pcdata->homepage );
if ( ch->pcdata->bio && ch->pcdata->bio[0] != '\0' )
fprintf( fp, "Bio %s~\n", ch->pcdata->bio );
if ( ch->pcdata->authed_by && ch->pcdata->authed_by[0] != '\0' )
fprintf( fp, "AuthedBy %s~\n", ch->pcdata->authed_by );
if ( ch->pcdata->min_snoop )
fprintf( fp, "Minsnoop %d\n", ch->pcdata->min_snoop );
if ( ch->pcdata->prompt && *ch->pcdata->prompt )
fprintf( fp, "Prompt %s~\n", ch->pcdata->prompt );
if ( ch->pcdata->pagerlen != 24 )
fprintf( fp, "Pagerlen %d\n", ch->pcdata->pagerlen );
if ( IS_IMMORTAL( ch ) )
{
fprintf( fp, "WizInvis %d\n", ch->pcdata->wizinvis );
if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
fprintf( fp, "RoomRange %d %d\n", ch->pcdata->r_range_lo,
ch->pcdata->r_range_hi );
if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
fprintf( fp, "ObjRange %d %d\n", ch->pcdata->o_range_lo,
ch->pcdata->o_range_hi );
if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
fprintf( fp, "MobRange %d %d\n", ch->pcdata->m_range_lo,
ch->pcdata->m_range_hi );
}
if ( ch->pcdata->council)
fprintf( fp, "Council %s~\n", ch->pcdata->council_name );
if ( ch->pcdata->deity_name && ch->pcdata->deity_name[0] != '\0' )
fprintf( fp, "Deity %s~\n", ch->pcdata->deity_name );
if ( ch->pcdata->clan_name && ch->pcdata->clan_name[0] != '\0' )
fprintf( fp, "Clan %s~\n", ch->pcdata->clan_name );
fprintf( fp, "Flags %d\n", ch->pcdata->flags );
if ( ch->pcdata->release_date > current_time )
fprintf( fp, "Helled %d %s~\n",
(int)ch->pcdata->release_date, ch->pcdata->helled_by );
if ( ch->pcdata->pkills )
fprintf( fp, "PKills %d\n", ch->pcdata->pkills );
if ( ch->pcdata->pdeaths )
fprintf( fp, "PDeaths %d\n", ch->pcdata->pdeaths );
if ( get_timer( ch , TIMER_PKILLED)
&& ( get_timer( ch , TIMER_PKILLED) > 0 ) )
fprintf( fp, "PTimer %d\n", get_timer(ch, TIMER_PKILLED));
fprintf( fp, "MKills %d\n", ch->pcdata->mkills );
fprintf( fp, "MDeaths %d\n", ch->pcdata->mdeaths );
if ( ch->pcdata->illegal_pk )
fprintf( fp, "IllegalPK %d\n", ch->pcdata->illegal_pk );
fprintf( fp, "AttrPerm %d %d %d %d %d %d %d\n",
ch->perm_str,
ch->perm_int,
ch->perm_wis,
ch->perm_dex,
ch->perm_con,
ch->perm_cha,
ch->perm_lck );
fprintf( fp, "AttrMod %d %d %d %d %d %d %d\n",
ch->mod_str,
ch->mod_int,
ch->mod_wis,
ch->mod_dex,
ch->mod_con,
ch->mod_cha,
ch->mod_lck );
fprintf( fp, "Condition %d %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2],
ch->pcdata->condition[3] );
if ( ch->desc && ch->desc->host )
fprintf( fp, "Site %s\n", ch->desc->host );
else
fprintf( fp, "Site (Link-Dead)\n" );
for ( sn = 1; sn < top_sn; sn++ )
{
if ( skill_table[sn]->name && ch->pcdata->learned[sn] > 0 )
switch( skill_table[sn]->type )
{
default:
fprintf( fp, "Skill %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn]->name );
break;
case SKILL_SPELL:
fprintf( fp, "Spell %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn]->name );
break;
case SKILL_WEAPON:
fprintf( fp, "Weapon %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn]->name );
break;
case SKILL_TONGUE:
fprintf( fp, "Tongue %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn]->name );
break;
}
}
}
for ( paf = ch->first_affect; paf; paf = paf->next )
{
if ( paf->type >= 0 && (skill=get_skilltype(paf->type)) == NULL )
continue;
if ( paf->type >= 0 && paf->type < TYPE_PERSONAL )
fprintf( fp, "AffectData '%s' %3d %3d %3d %10d\n",
skill->name,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
else
fprintf( fp, "Affect %3d %3d %3d %3d %10d\n",
paf->type,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
track = URANGE( 2, ((ch->level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK );
for ( sn = 0; sn < track; sn++ )
{
if ( ch->pcdata->killed[sn].vnum == 0 )
break;
fprintf( fp, "Killed %d %d\n",
ch->pcdata->killed[sn].vnum,
ch->pcdata->killed[sn].count );
}
fprintf( fp, "End\n\n" );
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest,
sh_int os_type )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
sh_int wear, wear_loc, x;
if ( iNest >= MAX_NEST )
{
bug( "fwrite_obj: iNest hit MAX_NEST %d", iNest );
return;
}
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->prev_content && os_type != OS_CORPSE )
fwrite_obj( ch, obj->prev_content, fp, iNest, OS_CARRY );
/*
* Castrate storage characters.
*/
if ( (ch && ch->level < obj->level)
|| ( obj->item_type == ITEM_KEY && !IS_OBJ_STAT(obj, ITEM_CLANOBJECT )))
return;
/*
* Catch deleted objects -Thoric
*/
if ( obj_extracted(obj) )
return;
/*
* Do NOT save prototype items! -Thoric
*/
if ( IS_OBJ_STAT( obj, ITEM_PROTOTYPE ) )
return;
/* Corpse saving. -- Altrag */
fprintf( fp, (os_type == OS_CORPSE ? "#CORPSE\n" : "#OBJECT\n") );
if ( iNest )
fprintf( fp, "Nest %d\n", iNest );
if ( obj->count > 1 )
fprintf( fp, "Count %d\n", obj->count );
if ( QUICKMATCH( obj->name, obj->pIndexData->name ) == 0 )
fprintf( fp, "Name %s~\n", obj->name );
if ( QUICKMATCH( obj->short_descr, obj->pIndexData->short_descr ) == 0 )
fprintf( fp, "ShortDescr %s~\n", obj->short_descr );
if ( QUICKMATCH( obj->description, obj->pIndexData->description ) == 0 )
fprintf( fp, "Description %s~\n", obj->description );
if ( QUICKMATCH( obj->action_desc, obj->pIndexData->action_desc ) == 0 )
fprintf( fp, "ActionDesc %s~\n", obj->action_desc );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if ( os_type == OS_CORPSE && obj->in_room )
fprintf( fp, "Room %d\n", obj->in_room->vnum );
if ( obj->extra_flags != obj->pIndexData->extra_flags )
fprintf( fp, "ExtraFlags %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags )
fprintf( fp, "WearFlags %d\n", obj->wear_flags );
wear_loc = -1;
for ( wear = 0; wear < MAX_WEAR; wear++ )
for ( x = 0; x < MAX_LAYERS; x++ )
if ( obj == save_equipment[wear][x] )
{
wear_loc = wear;
break;
}
else
if ( !save_equipment[wear][x] )
break;
if ( wear_loc != -1 )
fprintf( fp, "WearLoc %d\n", wear_loc );
if ( obj->item_type != obj->pIndexData->item_type )
fprintf( fp, "ItemType %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight )
fprintf( fp, "Weight %d\n", obj->weight );
if ( obj->level )
fprintf( fp, "Level %d\n", obj->level );
if ( obj->timer )
fprintf( fp, "Timer %d\n", obj->timer );
if ( obj->cost != obj->pIndexData->cost )
fprintf( fp, "Cost %d\n", obj->cost );
if ( obj->value[0] || obj->value[1] || obj->value[2]
|| obj->value[3] || obj->value[4] || obj->value[5] );
fprintf( fp, "Values %d %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2],
obj->value[3], obj->value[4], obj->value[5] );
switch ( obj->item_type )
{
case ITEM_PILL: /* was down there with staff and wand, wrongly - Scryn */
case ITEM_POTION:
case ITEM_SCROLL:
if ( IS_VALID_SN(obj->value[1]) )
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]]->name );
if ( IS_VALID_SN(obj->value[2]) )
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]]->name );
if ( IS_VALID_SN(obj->value[3]) )
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]]->name );
break;
case ITEM_STAFF:
case ITEM_WAND:
if ( IS_VALID_SN(obj->value[3]) )
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]]->name );
break;
case ITEM_SALVE:
if ( IS_VALID_SN(obj->value[4]) )
fprintf( fp, "Spell 4 '%s'\n",
skill_table[obj->value[4]]->name );
if ( IS_VALID_SN(obj->value[5]) )
fprintf( fp, "Spell 5 '%s'\n",
skill_table[obj->value[5]]->name );
break;
}
for ( paf = obj->first_affect; paf; paf = paf->next )
{
/*
* Save extra object affects -Thoric
*/
if ( paf->type < 0 || paf->type >= top_sn )
{
fprintf( fp, "Affect %d %d %d %d %d\n",
paf->type,
paf->duration,
((paf->location == APPLY_WEAPONSPELL
|| paf->location == APPLY_WEARSPELL
|| paf->location == APPLY_REMOVESPELL
|| paf->location == APPLY_STRIPSN)
&& IS_VALID_SN(paf->modifier))
? skill_table[paf->modifier]->slot : paf->modifier,
paf->location,
paf->bitvector
);
}
else
fprintf( fp, "AffectData '%s' %d %d %d %d\n",
skill_table[paf->type]->name,
paf->duration,
((paf->location == APPLY_WEAPONSPELL
|| paf->location == APPLY_WEARSPELL
|| paf->location == APPLY_REMOVESPELL
|| paf->location == APPLY_STRIPSN)
&& IS_VALID_SN(paf->modifier))
? skill_table[paf->modifier]->slot : paf->modifier,
paf->location,
paf->bitvector
);
}
for ( ed = obj->first_extradesc; ed; ed = ed->next )
fprintf( fp, "ExtraDescr %s~ %s~\n",
ed->keyword, ed->description );
fprintf( fp, "End\n\n" );
if ( obj->first_content )
fwrite_obj( ch, obj->last_content, fp, iNest + 1, OS_CARRY );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name, bool preload )
{
char strsave[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
FILE *fp;
bool found;
struct stat fst;
int i, x;
extern FILE *fpArea;
extern char strArea[MAX_INPUT_LENGTH];
char buf[MAX_INPUT_LENGTH];
CREATE( ch, CHAR_DATA, 1 );
for ( x = 0; x < MAX_WEAR; x++ )
for ( i = 0; i < MAX_LAYERS; i++ )
save_equipment[x][i] = NULL;
clear_char( ch );
loading_char = ch;
CREATE( ch->pcdata, PC_DATA, 1 );
d->character = ch;
ch->desc = d;
ch->name = STRALLOC( name );
ch->act = PLR_BLANK
| PLR_COMBINE
| PLR_PROMPT;
ch->perm_str = 13;
ch->perm_int = 13;
ch->perm_wis = 13;
ch->perm_dex = 13;
ch->perm_con = 13;
ch->perm_cha = 13;
ch->perm_lck = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_BLOODTHIRST] = 10;
ch->pcdata->wizinvis = 0;
ch->mental_state = -10;
ch->mobinvis = 0;
for(i = 0; i < MAX_SKILL; i++)
ch->pcdata->learned[i] = 0;
ch->pcdata->release_date = 0;
ch->pcdata->helled_by = NULL;
ch->saving_poison_death = 0;
ch->saving_wand = 0;
ch->saving_para_petri = 0;
ch->saving_breath = 0;
ch->saving_spell_staff = 0;
ch->comments = NULL; /* comments */
ch->pcdata->pagerlen = 24;
found = FALSE;
sprintf( strsave, "%s%c/%s", PLAYER_DIR, tolower(name[0]),
capitalize( name ) );
if ( stat( strsave, &fst ) != -1 )
{
if ( fst.st_size == 0 )
{
sprintf( strsave, "%s%c/%s", BACKUP_DIR, tolower(name[0]),
capitalize( name ) );
send_to_char( "Restoring your backup player file...", ch );
}
else
{
sprintf( buf, "%s player data for: %s (%dK)",
preload ? "Preloading" : "Loading", ch->name,
(int) fst.st_size/1024 );
log_string_plus( buf, LOG_COMM, LEVEL_GREATER );
}
}
/* else no player file */
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
/* Cheat so that bug will show line #'s -- Altrag */
fpArea = fp;
strcpy(strArea, strsave);
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
bug( name, 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) )
{
fread_char ( ch, fp, preload );
if ( preload )
break;
}
else
if ( !str_cmp( word, "OBJECT" ) ) /* Objects */
fread_obj ( ch, fp, OS_CARRY );
else
if ( !str_cmp( word, "COMMENT") )
fread_comment(ch, fp ); /* Comments */
else
if ( !str_cmp( word, "END" ) ) /* Done */
break;
else
{
bug( "Load_char_obj: bad section.", 0 );
bug( name, 0 );
break;
}
}
fclose( fp );
fpArea = NULL;
strcpy(strArea, "$");
}
if ( !found )
{
ch->short_descr = STRALLOC( "" );
ch->long_descr = STRALLOC( "" );
ch->description = STRALLOC( "" );
ch->editor = NULL;
ch->pcdata->clan_name = STRALLOC( "" );
ch->pcdata->clan = NULL;
ch->pcdata->council_name = STRALLOC( "" );
ch->pcdata->council = NULL;
ch->pcdata->deity_name = STRALLOC( "" );
ch->pcdata->deity = NULL;
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->rank = str_dup( "" );
ch->pcdata->bestowments = str_dup( "" );
ch->pcdata->title = STRALLOC( "" );
ch->pcdata->homepage = str_dup( "" );
ch->pcdata->bio = STRALLOC( "" );
ch->pcdata->authed_by = STRALLOC( "" );
ch->pcdata->prompt = STRALLOC( "" );
ch->pcdata->r_range_lo = 0;
ch->pcdata->r_range_hi = 0;
ch->pcdata->m_range_lo = 0;
ch->pcdata->m_range_hi = 0;
ch->pcdata->o_range_lo = 0;
ch->pcdata->o_range_hi = 0;
ch->pcdata->wizinvis = 0;
}
else
{
if ( !ch->pcdata->clan_name )
{
ch->pcdata->clan_name = STRALLOC( "" );
ch->pcdata->clan = NULL;
}
if ( !ch->pcdata->council_name )
{
ch->pcdata->council_name = STRALLOC( "" );
ch->pcdata->council = NULL;
}
if ( !ch->pcdata->deity_name )
{
ch->pcdata->deity_name = STRALLOC( "" );
ch->pcdata->deity = NULL;
}
if ( !ch->pcdata->bio )
ch->pcdata->bio = STRALLOC( "" );
if ( !ch->pcdata->authed_by )
ch->pcdata->authed_by = STRALLOC( "" );
if ( !IS_NPC( ch ) && IS_IMMORTAL( ch ) )
{
if ( ch->pcdata->wizinvis < 2 )
ch->pcdata->wizinvis = ch->level;
assign_area( ch );
}
if ( file_ver > 1 )
for ( i = 0; i < MAX_WEAR; i++ )
for ( x = 0; x < MAX_LAYERS; x++ )
if ( save_equipment[i][x] )
{
equip_char( ch, save_equipment[i][x], i );
save_equipment[i][x] = NULL;
}
else
break;
/* Must be done *AFTER* eq is worn because of wis/int modifiers */
/* if ( !IS_IMMORTAL(ch) )
REMOVE_BIT(ch->speaks, LANG_COMMON | race_table[ch->race].language);
if ( countlangs(ch->speaks) < (ch->level / 10) && !IS_IMMORTAL(ch) )
{
int prct = 5 + (get_curr_int(ch) / 6) + (get_curr_wis(ch) / 7);
do
{
int iLang;
int lang = 1;
int need = (ch->level / 10) - countlangs(ch->speaks);
int prac = 2 - (get_curr_cha(ch) / 17) * (70 / prct) * need;
if ( ch->practice >= prac )
break;
for ( iLang = 1; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
if ( number_range( 1, iLang ) == 1 )
lang = iLang;
if ( (iLang = bsearch_skill_exact( lang_names[lang], gsn_first_tongue, gsn_top_sn-1 )) < 0 )
continue;
if ( ch->pcdata->learned[iLang] > 0 )
continue;
SET_BIT(ch->speaks, lang_array[lang]);
ch->pcdata->learned[iLang] = 70;
ch->speaks &= VALID_LANGS;
REMOVE_BIT(ch->speaks,
LANG_COMMON | race_table[ch->race].language);
}
}*/
}
loading_char = NULL;
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char( CHAR_DATA *ch, FILE *fp, bool preload )
{
char buf[MAX_STRING_LENGTH];
char *line;
char *word;
int x1, x2, x3, x4, x5, x6, x7;
sh_int killcnt;
bool fMatch;
file_ver = 0;
killcnt = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Armor", ch->armor, fread_number( fp ) );
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
{
AFFECT_DATA *paf;
if ( preload )
{
fMatch = TRUE;
fread_to_eol( fp );
break;
}
CREATE( paf, AFFECT_DATA, 1 );
if ( !str_cmp( word, "Affect" ) )
{
paf->type = fread_number( fp );
}
else
{
int sn;
char *sname = fread_word(fp);
if ( (sn=skill_lookup(sname)) < 0 )
{
if ( (sn=herb_lookup(sname)) < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
sn += TYPE_HERB;
}
paf->type = sn;
}
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
LINK(paf, ch->first_affect, ch->last_affect, next, prev );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) )
{
line = fread_line( fp );
x1=x2=x3=x4=x5=x6=x7=13;
sscanf( line, "%d %d %d %d %d %d %d",
&x1, &x2, &x3, &x4, &x5, &x6, &x7 );
ch->mod_str = x1;
ch->mod_int = x2;
ch->mod_wis = x3;
ch->mod_dex = x4;
ch->mod_con = x5;
ch->mod_cha = x6;
ch->mod_lck = x7;
if (!x7)
ch->mod_lck = 0;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) )
{
line = fread_line( fp );
x1=x2=x3=x4=x5=x6=x7=0;
sscanf( line, "%d %d %d %d %d %d %d",
&x1, &x2, &x3, &x4, &x5, &x6, &x7 );
ch->perm_str = x1;
ch->perm_int = x2;
ch->perm_wis = x3;
ch->perm_dex = x4;
ch->perm_con = x5;
ch->perm_cha = x6;
ch->perm_lck = x7;
if (!x7 || x7 == 0)
ch->perm_lck = 13;
fMatch = TRUE;
break;
}
KEY( "AuthedBy", ch->pcdata->authed_by, fread_string( fp ) );
break;
case 'B':
KEY( "Bamfin", ch->pcdata->bamfin, fread_string_nohash( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string_nohash( fp ) );
KEY( "Bestowments", ch->pcdata->bestowments, fread_string_nohash( fp ) );
KEY( "Bio", ch->pcdata->bio, fread_string( fp ) );
break;
case 'C':
if ( !str_cmp( word, "Clan" ) )
{
ch->pcdata->clan_name = fread_string( fp );
if ( !preload
&& ch->pcdata->clan_name[0] != '\0'
&& ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL )
{
sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r",
ch->pcdata->clan_name );
send_to_char( buf, ch );
STRFREE( ch->pcdata->clan_name );
ch->pcdata->clan_name = STRALLOC( "" );
}
fMatch = TRUE;
break;
}
KEY( "Class", ch->class, fread_number( fp ) );
if ( !str_cmp( word, "Condition" ) )
{
line = fread_line( fp );
sscanf( line, "%d %d %d %d",
&x1, &x2, &x3, &x4 );
ch->pcdata->condition[0] = x1;
ch->pcdata->condition[1] = x2;
ch->pcdata->condition[2] = x3;
ch->pcdata->condition[3] = x4;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Council" ) )
{
ch->pcdata->council_name = fread_string( fp );
if ( !preload
&& ch->pcdata->council_name[0] != '\0'
&& ( ch->pcdata->council = get_council( ch->pcdata->council_name )) == NULL )
{
sprintf( buf, "Warning: the council %s no longer exists, and herefore you no longer\n\rbelong to a council.\n\r",
ch->pcdata->council_name );
send_to_char( buf, ch );
STRFREE( ch->pcdata->council_name );
ch->pcdata->council_name = STRALLOC( "" );
}
fMatch = TRUE;
break;
}
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Deaf", ch->deaf, fread_number( fp ) );
if ( !str_cmp( word, "Deity" ) )
{
ch->pcdata->deity_name = fread_string( fp );
if ( !preload
&& ch->pcdata->deity_name[0] != '\0'
&& ( ch->pcdata->deity = get_deity( ch->pcdata->deity_name )) == NULL )
{
sprintf( buf, "Warning: the deity %s no longer exists.\n\r",
ch->pcdata->deity_name );
send_to_char( buf, ch );
STRFREE( ch->pcdata->deity_name );
ch->pcdata->deity_name = STRALLOC( "" );
ch->pcdata->favor = 0;
}
fMatch = TRUE;
break;
}
KEY( "Description", ch->description, fread_string( fp ) );
break;
/* 'E' was moved to after 'S' */
case 'F':
KEY( "Favor", ch->pcdata->favor, fread_number( fp ) );
KEY( "Flags", ch->pcdata->flags, fread_number( fp ) );
break;
case 'G':
KEY( "Gold", ch->gold, fread_number( fp ) );
/* temporary measure */
if ( !str_cmp( word, "Guild" ) )
{
ch->pcdata->clan_name = fread_string( fp );
if ( !preload
&& ch->pcdata->clan_name[0] != '\0'
&& ( ch->pcdata->clan = get_clan( ch->pcdata->clan_name )) == NULL )
{
sprintf( buf, "Warning: the organization %s no longer exists, and therefore you no longer\n\rbelong to that organization.\n\r",
ch->pcdata->clan_name );
send_to_char( buf, ch );
STRFREE( ch->pcdata->clan_name );
ch->pcdata->clan_name = STRALLOC( "" );
}
fMatch = TRUE;
break;
}
break;
case 'H':
if ( !str_cmp(word, "Helled") )
{
ch->pcdata->release_date = fread_number(fp);
ch->pcdata->helled_by = fread_string(fp);
if ( ch->pcdata->release_date < current_time )
{
STRFREE(ch->pcdata->helled_by);
ch->pcdata->helled_by = NULL;
ch->pcdata->release_date = 0;
}
fMatch = TRUE;
break;
}
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Homepage", ch->pcdata->homepage, fread_string_nohash( fp ) );
if ( !str_cmp( word, "HpManaMove" ) )
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "IllegalPK", ch->pcdata->illegal_pk, fread_number( fp ) );
KEY( "Immune", ch->immune, fread_number( fp ) );
break;
case 'K':
if ( !str_cmp( word, "Killed" ) )
{
fMatch = TRUE;
if ( killcnt >= MAX_KILLTRACK )
bug( "fread_char: killcnt (%d) >= MAX_KILLTRACK", killcnt );
else
{
ch->pcdata->killed[killcnt].vnum = fread_number( fp );
ch->pcdata->killed[killcnt++].count = fread_number( fp );
}
}
break;
case 'L':
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
if ( !str_cmp( word, "Languages" ) )
{
ch->speaks = fread_number( fp );
ch->speaking = fread_number( fp );
fMatch = TRUE;
}
break;
case 'M':
KEY( "MDeaths", ch->pcdata->mdeaths, fread_number( fp ) );
KEY( "Mentalstate", ch->mental_state, fread_number( fp ) );
KEY( "Minsnoop", ch->pcdata->min_snoop, fread_number( fp ) );
KEY( "MKills", ch->pcdata->mkills, fread_number( fp ) );
KEY( "Mobinvis", ch->mobinvis, fread_number( fp ) );
if ( !str_cmp( word, "MobRange" ) )
{
ch->pcdata->m_range_lo = fread_number( fp );
ch->pcdata->m_range_hi = fread_number( fp );
fMatch = TRUE;
}
break;
case 'N':
if ( !str_cmp( word, "Name" ) )
{
/*
* Name already set externally.
*/
fread_to_eol( fp );
fMatch = TRUE;
break;
}
break;
case 'O':
KEY( "Outcast_time", ch->pcdata->outcast_time, fread_number( fp ) );
if ( !str_cmp( word, "ObjRange" ) )
{
ch->pcdata->o_range_lo = fread_number( fp );
ch->pcdata->o_range_hi = fread_number( fp );
fMatch = TRUE;
}
break;
case 'P':
KEY( "Pagerlen", ch->pcdata->pagerlen, fread_number( fp ) );
KEY( "Password", ch->pcdata->pwd, fread_string_nohash( fp ) );
KEY( "PDeaths", ch->pcdata->pdeaths, fread_number( fp ) );
KEY( "PKills", ch->pcdata->pkills, fread_number( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prompt", ch->pcdata->prompt, fread_string( fp ) );
if (!str_cmp ( word, "PTimer" ) )
{
add_timer( ch , TIMER_PKILLED, fread_number(fp), NULL, 0 );
fMatch = TRUE;
break;
}
break;
case 'R':
KEY( "Race", ch->race, fread_number( fp ) );
KEY( "Rank", ch->pcdata->rank, fread_string_nohash( fp ) );
KEY( "Resistant", ch->resistant, fread_number( fp ) );
KEY( "Restore_time",ch->pcdata->restore_time, fread_number( fp ) );
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( !ch->in_room )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "RoomRange" ) )
{
ch->pcdata->r_range_lo = fread_number( fp );
ch->pcdata->r_range_hi = fread_number( fp );
fMatch = TRUE;
}
break;
case 'S':
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "Susceptible", ch->susceptible, fread_number( fp ) );
if ( !str_cmp( word, "SavingThrow" ) )
{
ch->saving_wand = fread_number( fp );
ch->saving_poison_death = ch->saving_wand;
ch->saving_para_petri = ch->saving_wand;
ch->saving_breath = ch->saving_wand;
ch->saving_spell_staff = ch->saving_wand;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "SavingThrows" ) )
{
ch->saving_poison_death = fread_number( fp );
ch->saving_wand = fread_number( fp );
ch->saving_para_petri = fread_number( fp );
ch->saving_breath = fread_number( fp );
ch->saving_spell_staff = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Site" ) )
{
if ( !preload )
{
sprintf( buf, "Last connected from: %s\n\r", fread_word( fp ) );
send_to_char( buf, ch );
}
else
fread_to_eol( fp );
fMatch = TRUE;
if ( preload )
word = "End";
else
break;
}
if ( !str_cmp( word, "Skill" ) )
{
int sn;
int value;
if ( preload )
word = "End";
else
{
value = fread_number( fp );
if ( file_ver < 3 )
sn = skill_lookup( fread_word( fp ) );
else
sn = bsearch_skill_exact( fread_word( fp ), gsn_first_skill, gsn_first_weapon-1 );
if ( sn < 0 )
bug( "Fread_char: unknown skill.", 0 );
else
{
ch->pcdata->learned[sn] = value;
/* Take care of people who have stuff they shouldn't *
* Assumes class and level were loaded before. -- Altrag *
* Assumes practices are loaded first too now. -- Altrag */
if ( ch->level < LEVEL_IMMORTAL )
{
if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL )
{
ch->pcdata->learned[sn] = 0;
ch->practice++;
}
}
}
fMatch = TRUE;
break;
}
}
if ( !str_cmp( word, "Spell" ) )
{
int sn;
int value;
if ( preload )
word = "End";
else
{
value = fread_number( fp );
sn = bsearch_skill_exact( fread_word( fp ), gsn_first_spell, gsn_first_skill-1 );
if ( sn < 0 )
bug( "Fread_char: unknown spell.", 0 );
else
{
ch->pcdata->learned[sn] = value;
if ( ch->level < LEVEL_IMMORTAL )
if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL )
{
ch->pcdata->learned[sn] = 0;
ch->practice++;
}
}
fMatch = TRUE;
break;
}
}
if ( str_cmp( word, "End" ) )
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
if (!ch->short_descr)
ch->short_descr = STRALLOC( "" );
if (!ch->long_descr)
ch->long_descr = STRALLOC( "" );
if (!ch->description)
ch->description = STRALLOC( "" );
if (!ch->pcdata->pwd)
ch->pcdata->pwd = str_dup( "" );
if (!ch->pcdata->bamfin)
ch->pcdata->bamfin = str_dup( "" );
if (!ch->pcdata->bamfout)
ch->pcdata->bamfout = str_dup( "" );
if (!ch->pcdata->bio)
ch->pcdata->bio = STRALLOC( "" );
if (!ch->pcdata->rank)
ch->pcdata->rank = str_dup( "" );
if (!ch->pcdata->bestowments)
ch->pcdata->bestowments = str_dup( "" );
if (!ch->pcdata->title)
ch->pcdata->title = STRALLOC( "" );
if (!ch->pcdata->homepage)
ch->pcdata->homepage = str_dup( "" );
if (!ch->pcdata->authed_by)
ch->pcdata->authed_by = STRALLOC( "" );
if (!ch->pcdata->prompt )
ch->pcdata->prompt = STRALLOC( "" );
ch->editor = NULL;
killcnt = URANGE( 2, ((ch->level+3) * MAX_KILLTRACK)/LEVEL_AVATAR, MAX_KILLTRACK );
if ( killcnt < MAX_KILLTRACK )
ch->pcdata->killed[killcnt].vnum = 0;
/* no good for newbies at all */
if ( !IS_IMMORTAL( ch ) && !ch->speaking )
ch->speaking = LANG_COMMON;
/* ch->speaking = race_table[ch->race].language; */
if ( IS_IMMORTAL( ch ) )
{
ch->speaks = ~0;
if ( ch->speaking == 0 )
ch->speaking = ~0;
}
if ( !ch->pcdata->prompt )
ch->pcdata->prompt = STRALLOC("");
return;
}
KEY( "Exp", ch->exp, fread_number( fp ) );
break;
case 'T':
if ( !str_cmp( word, "Tongue" ) )
{
int sn;
int value;
if ( preload )
word = "End";
else
{
value = fread_number( fp );
sn = bsearch_skill_exact( fread_word( fp ), gsn_first_tongue, gsn_top_sn-1 );
if ( sn < 0 )
bug( "Fread_char: unknown tongue.", 0 );
else
{
ch->pcdata->learned[sn] = value;
if ( ch->level < LEVEL_IMMORTAL )
if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL )
{
ch->pcdata->learned[sn] = 0;
ch->practice++;
}
}
fMatch = TRUE;
}
break;
}
KEY( "Trust", ch->trust, fread_number( fp ) );
/* Let no character be trusted higher than one below maxlevel -- Narn */
ch->trust = UMIN( ch->trust, MAX_LEVEL - 1 );
if ( !str_cmp( word, "Title" ) )
{
ch->pcdata->title = fread_string( fp );
if ( isalpha(ch->pcdata->title[0])
|| isdigit(ch->pcdata->title[0]) )
{
sprintf( buf, " %s", ch->pcdata->title );
if ( ch->pcdata->title )
STRFREE( ch->pcdata->title );
ch->pcdata->title = STRALLOC( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
KEY( "Version", file_ver, fread_number( fp ) );
break;
case 'W':
if ( !str_cmp( word, "Weapon" ) )
{
int sn;
int value;
if ( preload )
word = "End";
else
{
value = fread_number( fp );
sn = bsearch_skill_exact( fread_word( fp ), gsn_first_weapon, gsn_first_tongue-1 );
if ( sn < 0 )
bug( "Fread_char: unknown weapon.", 0 );
else
{
ch->pcdata->learned[sn] = value;
if ( ch->level < LEVEL_IMMORTAL )
if ( skill_table[sn]->skill_level[ch->class] >= LEVEL_IMMORTAL )
{
ch->pcdata->learned[sn] = 0;
ch->practice++;
}
}
fMatch = TRUE;
}
break;
}
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "WizInvis", ch->pcdata->wizinvis, fread_number( fp ) );
break;
}
if ( !fMatch )
{
sprintf( buf, "Fread_char: no match: %s", word );
bug( buf, 0 );
}
}
}
void fread_obj( CHAR_DATA *ch, FILE *fp, sh_int os_type )
{
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
ROOM_INDEX_DATA *room;
CREATE( obj, OBJ_DATA, 1 );
obj->count = 1;
obj->wear_loc = -1;
fNest = TRUE; /* Requiring a Nest 0 is a waste */
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "AffectData" ) )
{
AFFECT_DATA *paf;
int pafmod;
CREATE( paf, AFFECT_DATA, 1 );
if ( !str_cmp( word, "Affect" ) )
{
paf->type = fread_number( fp );
}
else
{
int sn;
sn = skill_lookup( fread_word( fp ) );
if ( sn < 0 )
bug( "Fread_obj: unknown skill.", 0 );
else
paf->type = sn;
}
paf->duration = fread_number( fp );
pafmod = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
if ( paf->location == APPLY_WEAPONSPELL
|| paf->location == APPLY_WEARSPELL
|| paf->location == APPLY_REMOVESPELL )
paf->modifier = slot_lookup( pafmod );
else
paf->modifier = pafmod;
LINK(paf, obj->first_affect, obj->last_affect, next, prev );
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cost", obj->cost, fread_number( fp ) );
KEY( "Count", obj->count, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
break;
case 'E':
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) )
{
EXTRA_DESCR_DATA *ed;
CREATE( ed, EXTRA_DESCR_DATA, 1 );
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
LINK(ed, obj->first_extradesc, obj->last_extradesc, next, prev );
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || !fVnum )
{
bug( "Fread_obj: incomplete object.", 0 );
if ( obj->name )
STRFREE( obj->name );
if ( obj->description )
STRFREE( obj->description );
if ( obj->short_descr )
STRFREE( obj->short_descr );
DISPOSE( obj );
return;
}
else
{
sh_int wear_loc = obj->wear_loc;
if ( !obj->name )
obj->name = QUICKLINK( obj->pIndexData->name );
if ( !obj->description )
obj->description = QUICKLINK( obj->pIndexData->description );
if ( !obj->short_descr )
obj->short_descr = QUICKLINK( obj->pIndexData->short_descr );
if ( !obj->action_desc )
obj->action_desc = QUICKLINK( obj->pIndexData->action_desc );
LINK(obj, first_object, last_object, next, prev );
obj->pIndexData->count += obj->count;
if ( !obj->serial )
{
cur_obj_serial = UMAX((cur_obj_serial + 1 ) & (BV30-1), 1);
obj->serial = obj->pIndexData->serial = cur_obj_serial;
}
if ( fNest )
rgObjNest[iNest] = obj;
numobjsloaded += obj->count;
++physicalobjects;
if ( file_ver > 1 || obj->wear_loc < -1
|| obj->wear_loc >= MAX_WEAR )
obj->wear_loc = -1;
/* Corpse saving. -- Altrag */
if ( os_type == OS_CORPSE )
{
if ( !room )
{
bug( "Fread_obj: Corpse without room", 0);
room = get_room_index(ROOM_VNUM_LIMBO);
}
obj = obj_to_room( obj, room );
}
else if ( iNest == 0 || rgObjNest[iNest] == NULL )
{
int slot;
bool reslot = FALSE;
if ( file_ver > 1
&& wear_loc > -1
&& wear_loc < MAX_WEAR )
{
int x;
for ( x = 0; x < MAX_LAYERS; x++ )
if ( !save_equipment[wear_loc][x] )
{
save_equipment[wear_loc][x] = obj;
slot = x;
reslot = TRUE;
break;
}
if ( x == MAX_LAYERS )
bug( "Fread_obj: too many layers %d", wear_loc );
}
obj = obj_to_char( obj, ch );
if ( reslot )
save_equipment[wear_loc][slot] = obj;
}
else
{
if ( rgObjNest[iNest-1] )
{
separate_obj( rgObjNest[iNest-1] );
obj = obj_to_obj( obj, rgObjNest[iNest-1] );
}
else
bug( "Fread_obj: nest layer missing %d", iNest-1 );
}
if ( fNest )
rgObjNest[iNest] = obj;
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
iNest = 0;
fNest = FALSE;
}
fMatch = TRUE;
}
break;
case 'R':
KEY( "Room", room, get_room_index(fread_number(fp)) );
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 5 )
bug( "Fread_obj: bad iValue %d.", iValue );
else if ( sn < 0 )
bug( "Fread_obj: unknown skill.", 0 );
else
obj->value[iValue] = sn;
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) )
{
int x1,x2,x3,x4,x5,x6;
char *ln = fread_line( fp );
x1=x2=x3=x4=x5=x6=0;
sscanf( ln, "%d %d %d %d %d %d", &x1, &x2, &x3, &x4, &x5, &x6 );
/* clean up some garbage */
if ( file_ver < 3 )
x5=x6=0;
obj->value[0] = x1;
obj->value[1] = x2;
obj->value[2] = x3;
obj->value[3] = x4;
obj->value[4] = x5;
obj->value[5] = x6;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
/* bug( "Fread_obj: bad vnum %d.", vnum ); */
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
fVnum = FALSE;
else
{
fVnum = TRUE;
obj->cost = obj->pIndexData->cost;
obj->weight = obj->pIndexData->weight;
obj->item_type = obj->pIndexData->item_type;
obj->wear_flags = obj->pIndexData->wear_flags;
obj->extra_flags = obj->pIndexData->extra_flags;
}
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
bug( "Fread_obj: no match.", 0 );
bug( word, 0 );
fread_to_eol( fp );
if ( obj->name )
STRFREE( obj->name );
if ( obj->description )
STRFREE( obj->description );
if ( obj->short_descr )
STRFREE( obj->short_descr );
while ( (ed=obj->first_extradesc) != NULL )
{
STRFREE( ed->keyword );
STRFREE( ed->description );
UNLINK( ed, obj->first_extradesc, obj->last_extradesc, next, prev );
DISPOSE( ed );
}
while ( (paf=obj->first_affect) != NULL )
{
UNLINK( paf, obj->first_affect, obj->last_affect, next, prev );
DISPOSE( paf );
}
DISPOSE( obj );
return;
}
}
}
void set_alarm( long seconds )
{
alarm( seconds );
}
/*
* Based on last time modified, show when a player was last on -Thoric
*/
void do_last( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char arg [MAX_INPUT_LENGTH];
char name[MAX_INPUT_LENGTH];
struct stat fst;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Usage: last <playername>\n\r", ch );
return;
}
strcpy( name, capitalize(arg) );
sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower(arg[0]), name );
if ( stat( buf, &fst ) != -1 )
sprintf( buf, "%s was last on: %s\r", name, ctime( &fst.st_mtime ) );
else
sprintf( buf, "%s was not found.\n\r", name );
send_to_char( buf, ch );
}
void write_corpses( CHAR_DATA *ch, char *name )
{
OBJ_DATA *corpse;
FILE *fp = NULL;
/* Name and ch support so that we dont have to have a char to save their
corpses.. (ie: decayed corpses while offline) */
if ( ch && IS_NPC(ch) )
{
bug( "Write_corpses: writing NPC corpse.", 0 );
return;
}
if ( ch )
name = ch->name;
/* Go by vnum, less chance of screwups. -- Altrag */
for ( corpse = first_object; corpse; corpse = corpse->next )
if ( corpse->pIndexData->vnum == OBJ_VNUM_CORPSE_PC &&
corpse->in_room != NULL &&
!str_cmp(corpse->short_descr+14, name) )
{
if ( !fp )
{
char buf[127];
sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name));
if ( !(fp = fopen(buf, "w")) )
{
bug( "Write_corpses: Cannot open file.", 0 );
perror(buf);
return;
}
}
fwrite_obj(ch, corpse, fp, 0, OS_CORPSE);
}
if ( fp )
{
fprintf(fp, "#END\n\n");
fclose(fp);
}
else
{
char buf[127];
sprintf(buf, "%s%s", CORPSE_DIR, capitalize(name));
remove(buf);
}
return;
}
void load_corpses( void )
{
DIR *dp;
struct direct *de;
extern FILE *fpArea;
extern char strArea[MAX_INPUT_LENGTH];
extern int falling;
if ( !(dp = opendir(CORPSE_DIR)) )
{
bug( "Load_corpses: can't open CORPSE_DIR", 0);
perror(CORPSE_DIR);
return;
}
falling = 1; /* Arbitrary, must be >0 though. */
while ( (de = readdir(dp)) != NULL )
{
if ( de->d_name[0] != '.' )
{
sprintf(strArea, "%s%s", CORPSE_DIR, de->d_name );
fprintf(stderr, "Corpse -> %s\n", strArea);
if ( !(fpArea = fopen(strArea, "r")) )
{
perror(strArea);
continue;
}
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fpArea );
if ( letter == '*' )
{
fread_to_eol(fpArea);
continue;
}
if ( letter != '#' )
{
bug( "Load_corpses: # not found.", 0 );
break;
}
word = fread_word( fpArea );
if ( !str_cmp(word, "CORPSE" ) )
fread_obj( NULL, fpArea, OS_CORPSE );
else if ( !str_cmp(word, "OBJECT" ) )
fread_obj( NULL, fpArea, OS_CARRY );
else if ( !str_cmp( word, "END" ) )
break;
else
{
bug( "Load_corpses: bad section.", 0 );
break;
}
}
fclose(fpArea);
}
}
fpArea = NULL;
strcpy(strArea, "$");
closedir(dp);
falling = 0;
return;
}