/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.0 (C) 1994, 1995, 1996 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh and Tricops |~'~.VxvxV.~'~*
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Low-level communication module *
****************************************************************************/
#include <sys/types.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <time.h>
#include <string.h>
#include <fcntl.h>
#include <signal.h>
#include <stdarg.h>
#include "mud.h"
/*
* Socket and TCP/IP stuff.
*/
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/in_systm.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include <arpa/telnet.h>
#include <netdb.h>
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
void send_auth args( ( struct descriptor_data *d ) );
void read_auth args( ( struct descriptor_data *d ) );
void start_auth args( ( struct descriptor_data *d ) );
void save_sysdata args( ( SYSTEM_DATA sys ) );
/*
* Global variables.
*/
DESCRIPTOR_DATA * first_descriptor; /* First descriptor */
DESCRIPTOR_DATA * last_descriptor; /* Last descriptor */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
int num_descriptors;
FILE * fpReserve; /* Reserved file handle */
bool mud_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
time_t boot_time;
HOUR_MIN_SEC set_boot_time_struct;
HOUR_MIN_SEC * set_boot_time;
struct tm * new_boot_time;
struct tm new_boot_struct;
char str_boot_time[MAX_INPUT_LENGTH];
char lastplayercmd[MAX_INPUT_LENGTH*2];
time_t current_time; /* Time of this pulse */
int control; /* Controlling descriptor */
int control2; /* Controlling descriptor #2 */
int conclient; /* MUDClient controlling desc */
int conjava; /* JavaMUD controlling desc */
int newdesc; /* New descriptor */
fd_set in_set; /* Set of desc's for reading */
fd_set out_set; /* Set of desc's for writing */
fd_set exc_set; /* Set of desc's with errors */
int maxdesc;
/*
* OS-dependent local functions.
*/
void game_loop args( ( ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int new_desc ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name, bool kick ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool flush_buffer args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void free_desc args( ( DESCRIPTOR_DATA *d ) );
void display_prompt args( ( DESCRIPTOR_DATA *d ) );
int make_color_sequence args( ( const char *col, char *buf,
DESCRIPTOR_DATA *d ) );
void set_pager_input args( ( DESCRIPTOR_DATA *d,
char *argument ) );
bool pager_output args( ( DESCRIPTOR_DATA *d ) );
void mail_count args( ( CHAR_DATA *ch ) );
int main( int argc, char **argv )
{
struct timeval now_time;
int port;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
num_descriptors = 0;
first_descriptor = NULL;
last_descriptor = NULL;
sysdata.NO_NAME_RESOLVING = TRUE;
sysdata.WAIT_FOR_AUTH = TRUE;
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
/* gettimeofday( &boot_time, NULL); okay, so it's kludgy, sue me :) */
boot_time = time(0); /* <-- I think this is what you wanted */
strcpy( str_boot_time, ctime( ¤t_time ) );
/*
* Init boot time.
*/
set_boot_time = &set_boot_time_struct;
/* set_boot_time->hour = 6;
set_boot_time->min = 0;
set_boot_time->sec = 0;*/
set_boot_time->manual = 0;
new_boot_time = update_time(localtime(¤t_time));
/* Copies *new_boot_time to new_boot_struct, and then points
new_boot_time to new_boot_struct again. -- Alty */
new_boot_struct = *new_boot_time;
new_boot_time = &new_boot_struct;
new_boot_time->tm_mday += 1;
if(new_boot_time->tm_hour > 12)
new_boot_time->tm_mday += 1;
new_boot_time->tm_sec = 0;
new_boot_time->tm_min = 0;
new_boot_time->tm_hour = 6;
/* Update new_boot_time (due to day increment) */
new_boot_time = update_time(new_boot_time);
new_boot_struct = *new_boot_time;
new_boot_time = &new_boot_struct;
/* Set reboot time string for do_time */
get_reboot_string();
/*
* Reserve two channels for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
if ( ( fpLOG = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 4000;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
}
/*
* Run the game.
*/
log_string("Booting Database");
boot_db( );
log_string("Initializing socket");
control = init_socket( port );
control2 = init_socket( port+1 );
conclient= init_socket( port+10);
conjava = init_socket( port+20);
sprintf( log_buf, "Realms of Despair ready on port %d.", port );
log_string( log_buf );
game_loop( );
close( control );
close( control2 );
close( conclient);
close( conjava );
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
int init_socket( int port )
{
char hostname[64];
struct sockaddr_in sa;
struct hostent *hp;
struct servent *sp;
int x = 1;
int fd;
gethostname(hostname, sizeof(hostname));
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(void *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(void *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close( fd );
exit( 1 );
}
}
#endif
hp = gethostbyname( hostname );
sp = getservbyname( "service", "mud" );
memset(&sa, '\0', sizeof(sa));
sa.sin_family = AF_INET; /* hp->h_addrtype; */
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) == -1 )
{
perror( "Init_socket: bind" );
close( fd );
exit( 1 );
}
if ( listen( fd, 50 ) < 0 )
{
perror( "Init_socket: listen" );
close( fd );
exit( 1 );
}
return fd;
}
/*
static void SegVio()
{
CHAR_DATA *ch;
char buf[MAX_STRING_LENGTH];
log_string( "SEGMENTATION VIOLATION" );
log_string( lastplayercmd );
for ( ch = first_char; ch; ch = ch->next )
{
sprintf( buf, "%cPC: %-20s room: %d", IS_NPC(ch) ? 'N' : ' ',
ch->name, ch->in_room->vnum );
log_string( buf );
}
exit(0);
}
*/
/*
* LAG alarm! -Thoric
*/
static void caught_alarm()
{
char buf[MAX_STRING_LENGTH];
bug( "ALARM CLOCK!" );
strcpy( buf, "Alas, the hideous malevalent entity known only as 'Lag' rises once more!\n\r" );
echo_to_all( AT_IMMORT, buf, ECHOTAR_ALL );
if ( newdesc )
{
FD_CLR( newdesc, &in_set );
FD_CLR( newdesc, &out_set );
log_string( "clearing newdesc" );
}
game_loop( );
close( control );
log_string( "Normal termination of game." );
exit( 0 );
}
bool check_bad_desc( int desc )
{
if ( FD_ISSET( desc, &exc_set ) )
{
FD_CLR( desc, &in_set );
FD_CLR( desc, &out_set );
log_string( "Bad FD caught and disposed." );
return TRUE;
}
return FALSE;
}
void accept_new( int ctrl )
{
static struct timeval null_time;
DESCRIPTOR_DATA *d;
/* int maxdesc; Moved up for use with id.c as extern */
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( ctrl, &in_set );
maxdesc = ctrl;
newdesc = 0;
for ( d = first_descriptor; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
if (d->auth_fd != -1)
{
maxdesc = UMAX( maxdesc, d->auth_fd );
FD_SET(d->auth_fd, &in_set);
if (IS_SET(d->auth_state, FLAG_WRAUTH))
FD_SET(d->auth_fd, &out_set);
}
if ( d == last_descriptor )
break;
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "accept_new: select: poll" );
exit( 1 );
}
if ( FD_ISSET( ctrl, &exc_set ) )
{
bug( "Exception raise on controlling descriptor %d", ctrl );
FD_CLR( ctrl, &in_set );
FD_CLR( ctrl, &out_set );
}
else
if ( FD_ISSET( ctrl, &in_set ) )
{
newdesc = ctrl;
new_descriptor( newdesc );
}
}
void game_loop( )
{
struct timeval last_time;
char cmdline[MAX_INPUT_LENGTH];
DESCRIPTOR_DATA *d;
time_t last_check = 0;
signal( SIGPIPE, SIG_IGN );
signal( SIGALRM, caught_alarm );
/* signal( SIGSEGV, SegVio ); */
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !mud_down )
{
accept_new( control );
accept_new( control2 );
accept_new( conclient);
accept_new( conjava );
/*
* Kick out descriptors with raised exceptions
* or have been idle, then check for input.
*/
for ( d = first_descriptor; d; d = d_next )
{
if ( d == d->next )
{
bug( "descriptor_loop: loop found & fixed" );
d->next = NULL;
}
d_next = d->next;
d->idle++; /* make it so a descriptor can idle out */
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, TRUE );
continue;
}
else
if ( (!d->character && d->idle > 360) /* 2 mins */
|| ( d->connected != CON_PLAYING && d->idle > 1200) /* 5 mins */
|| d->idle > 28800 ) /* 2 hrs */
{
write_to_descriptor( d->descriptor,
"Idle timeout... disconnecting.\n\r", 0 );
d->outtop = 0;
close_socket( d, TRUE );
continue;
}
else
{
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
d->idle = 0;
if ( d->character )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, FALSE );
continue;
}
}
/* IDENT authentication */
if ( ( d->auth_fd == -1 ) && ( d->atimes < 20 )
&& !str_cmp( d->user, "unknown" ) )
start_auth( d );
if ( d->auth_fd != -1)
{
if ( FD_ISSET( d->auth_fd, &in_set ) )
{
read_auth( d );
/* if ( !d->auth_state )
check_ban( d );*/
}
else
if ( FD_ISSET( d->auth_fd, &out_set )
&& IS_SET( d->auth_state, FLAG_WRAUTH) )
{
send_auth( d );
/* if ( !d->auth_state )
check_ban( d );*/
}
}
if ( d->character && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
strcpy( cmdline, d->incomm );
d->incomm[0] = '\0';
if ( d->character )
set_cur_char( d->character );
if ( d->pagepoint )
set_pager_input(d, cmdline);
else
switch( d->connected )
{
default:
nanny( d, cmdline );
break;
case CON_PLAYING:
interpret( d->character, cmdline );
break;
case CON_EDITING:
edit_buffer( d->character, cmdline );
break;
}
}
}
if ( d == last_descriptor )
break;
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Check REQUESTS pipe
*/
check_requests( );
/*
* Output.
*/
for ( d = first_descriptor; d; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( d->pagepoint )
{
if ( !pager_output(d) )
{
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket(d, FALSE);
}
}
else if ( !flush_buffer( d, TRUE ) )
{
if ( d->character
&& ( d->connected == CON_PLAYING
|| d->connected == CON_EDITING ) )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d, FALSE );
}
}
if ( d == last_descriptor )
break;
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Check every 5 seconds.. */
if ( last_check+5 < current_time )
{
CHECK_LINKS(first_descriptor, last_descriptor, next, prev,
DESCRIPTOR_DATA);
last_check = current_time;
}
}
return;
}
void new_descriptor( int new_desc )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
BAN_DATA *pban;
struct sockaddr_in sock;
struct hostent *from;
int desc;
int size;
char bugbuf[MAX_STRING_LENGTH];
set_alarm( 20 );
size = sizeof(sock);
if ( check_bad_desc( new_desc ) )
{
set_alarm( 0 );
return;
}
set_alarm( 20 );
if ( ( desc = accept( new_desc, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
sprintf(bugbuf, "[*****] BUG: New_descriptor: accept");
log_string_plus( bugbuf, LOG_COMM, sysdata.log_level );
set_alarm( 0 );
return;
}
if ( check_bad_desc( new_desc ) )
{
set_alarm( 0 );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
set_alarm( 20 );
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
set_alarm( 0 );
return;
}
if ( check_bad_desc( new_desc ) )
return;
CREATE( dnew, DESCRIPTOR_DATA, 1 );
dnew->next = NULL;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->outsize = 2000;
dnew->idle = 0;
dnew->lines = 0;
dnew->scrlen = 24;
dnew->port = ntohs( sock.sin_port );
dnew->user = STRALLOC("unknown");
dnew->auth_fd = -1;
dnew->auth_inc = 0;
dnew->auth_state = 0;
dnew->newstate = 0;
dnew->prevcolor = 0x07;
CREATE( dnew->outbuf, char, dnew->outsize );
strcpy( buf, inet_ntoa( sock.sin_addr ) );
sprintf( log_buf, "Sock.sinaddr: %s, port %hd.",
buf, dnew->port );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
if ( sysdata.NO_NAME_RESOLVING )
dnew->host = STRALLOC( buf );
else
{
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = STRALLOC( (char *)( from ? from->h_name : buf) );
}
for ( pban = first_ban; pban; pban = pban->next )
{
/* This used to use str_suffix, but in order to do bans by the
first part of the ip, ie "ban 207.136.25" str_prefix must
be used. -- Narn
*/
if ( !str_prefix( pban->name, dnew->host ) &&
pban->level >= LEVEL_SUPREME )
{
write_to_descriptor( desc,
"Your site has been banned from this Mud.\n\r", 0 );
free_desc( dnew );
set_alarm( 0 );
return;
}
}
/*
* Init descriptor data.
*/
if ( !last_descriptor && first_descriptor )
{
DESCRIPTOR_DATA *d;
bug( "New_descriptor: last_desc is NULL, but first_desc is not! ...fixing" );
for ( d = first_descriptor; d; d = d->next )
if ( !d->next )
last_descriptor = d;
}
LINK( dnew, first_descriptor, last_descriptor, next, prev );
/*
* Send the greeting.
*/
{
extern char * help_greeting;
if ( help_greeting[0] == '.' )
write_to_buffer( dnew, help_greeting+1, 0 );
else
write_to_buffer( dnew, help_greeting , 0 );
}
start_auth( dnew ); /* Start username authorization */
if ( ++num_descriptors > sysdata.maxplayers )
sysdata.maxplayers = num_descriptors;
if ( sysdata.maxplayers > sysdata.alltimemax )
{
if ( sysdata.time_of_max )
DISPOSE(sysdata.time_of_max);
sprintf(buf, "%24.24s", ctime(¤t_time));
sysdata.time_of_max = str_dup(buf);
sysdata.alltimemax = sysdata.maxplayers;
sprintf( log_buf, "Broke all-time maximum player record: %d", sysdata.alltimemax );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
save_sysdata( sysdata );
}
set_alarm(0);
return;
}
void free_desc( DESCRIPTOR_DATA *d )
{
close( d->descriptor );
STRFREE( d->host );
DISPOSE( d->outbuf );
STRFREE( d->user ); /* identd */
if ( d->pagebuf )
DISPOSE( d->pagebuf );
DISPOSE( d );
--num_descriptors;
return;
}
void close_socket( DESCRIPTOR_DATA *dclose, bool force )
{
CHAR_DATA *ch;
DESCRIPTOR_DATA *d;
bool DoNotUnlink = FALSE;
/* flush outbuf */
if ( !force && dclose->outtop > 0 )
flush_buffer( dclose, FALSE );
/* say bye to whoever's snooping this descriptor */
if ( dclose->snoop_by )
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
/* stop snooping everyone else */
for ( d = first_descriptor; d; d = d->next )
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
/* Check for switched people who go link-dead. -- Altrag */
if ( dclose->original )
{
if ( ( ch = dclose->character ) != NULL )
do_return(ch, "");
else
{
bug( "Close_socket: dclose->original without character %s",
(dclose->original->name ? dclose->original->name : "unknown") );
dclose->character = dclose->original;
dclose->original = NULL;
}
}
ch = dclose->character;
/* sanity check :( */
if ( !dclose->prev && dclose != first_descriptor )
{
DESCRIPTOR_DATA *dp, *dn;
bug( "Close_socket: %s desc:%p != first_desc:%p and desc->prev = NULL!",
ch ? ch->name : d->host, dclose, first_descriptor );
dp = NULL;
for ( d = first_descriptor; d; d = dn )
{
dn = d->next;
if ( d == dclose )
{
bug( "Close_socket: %s desc:%p found, prev should be:%p, fixing.",
ch ? ch->name : d->host, dclose, dp );
dclose->prev = dp;
break;
}
dp = d;
}
if ( !dclose->prev )
{
bug( "Close_socket: %s desc:%p could not be found!.",
ch ? ch->name : dclose->host, dclose );
DoNotUnlink = TRUE;
}
}
if ( !dclose->next && dclose != last_descriptor )
{
DESCRIPTOR_DATA *dp, *dn;
bug( "Close_socket: %s desc:%p != last_desc:%p and desc->next = NULL!",
ch ? ch->name : d->host, dclose, last_descriptor );
dn = NULL;
for ( d = last_descriptor; d; d = dp )
{
dp = d->prev;
if ( d == dclose )
{
bug( "Close_socket: %s desc:%p found, next should be:%p, fixing.",
ch ? ch->name : d->host, dclose, dn );
dclose->next = dn;
break;
}
dn = d;
}
if ( !dclose->next )
{
bug( "Close_socket: %s desc:%p could not be found!.",
ch ? ch->name : dclose->host, dclose );
DoNotUnlink = TRUE;
}
}
if ( dclose->character )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_DEMI )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
if ( dclose->connected == CON_PLAYING
|| dclose->connected == CON_EDITING )
{
act( AT_ACTION, "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
ch->desc = NULL;
}
else
{
/* clear descriptor pointer to get rid of bug message in log */
dclose->character->desc = NULL;
free_char( dclose->character );
}
}
if ( !DoNotUnlink )
{
/* make sure loop doesn't get messed up */
if ( d_next == dclose )
d_next = d_next->next;
UNLINK( dclose, first_descriptor, last_descriptor, next, prev );
}
if ( dclose->descriptor == maxdesc )
--maxdesc;
if ( dclose->auth_fd != -1 )
close( dclose->auth_fd );
free_desc( dclose );
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string_plus( "EOF encountered on read.", LOG_COMM, sysdata.log_level );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r' && i<MAX_INBUF_SIZE;
i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= 254 )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/* skip the rest of the line */
/*
for ( ; d->inbuf[i] != '\0' || i>= MAX_INBUF_SIZE ; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
*/
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if ( ++d->repeat >= 20 )
{
/* sprintf( log_buf, "%s input spamming!", d->host );
log_string( log_buf );
*/
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
strcpy( d->incomm, "quit" );
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool flush_buffer( DESCRIPTOR_DATA *d, bool fPrompt )
{
char buf[MAX_INPUT_LENGTH];
extern bool mud_down;
/*
* If buffer has more than 4K inside, spit out .5K at a time -Thoric
*/
if ( !mud_down && d->outtop > 4096 )
{
memcpy( buf, d->outbuf, 512 );
memmove( d->outbuf, d->outbuf + 512, d->outtop - 512 );
d->outtop -= 512;
if ( d->snoop_by )
{
char snoopbuf[MAX_INPUT_LENGTH];
buf[512] = '\0';
if ( d->character && d->character->name )
{
if (d->original && d->original->name)
sprintf( snoopbuf, "%s (%s)", d->character->name, d->original->name );
else
sprintf( snoopbuf, "%s", d->character->name);
write_to_buffer( d->snoop_by, snoopbuf, 0);
}
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, buf, 0 );
}
if ( !write_to_descriptor( d->descriptor, buf, 512 ) )
{
d->outtop = 0;
return FALSE;
}
return TRUE;
}
/*
* Bust a prompt.
*/
if ( fPrompt && !mud_down && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
ch = d->original ? d->original : d->character;
if ( IS_SET(ch->act, PLR_BLANK) )
write_to_buffer( d, "\n\r", 2 );
if ( IS_SET(ch->act, PLR_PROMPT) )
display_prompt(d);
if ( IS_SET(ch->act, PLR_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by )
{
/* without check, 'force mortal quit' while snooped caused crash, -h */
if ( d->character && d->character->name )
{
/* Show original snooped names. -- Altrag */
if ( d->original && d->original->name )
sprintf( buf, "%s (%s)", d->character->name, d->original->name );
else
sprintf( buf, "%s", d->character->name);
write_to_buffer( d->snoop_by, buf, 0);
}
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Append onto an output buffer.
*/
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
if ( !d )
{
bug( "Write_to_buffer: NULL descriptor" );
return;
}
/*
* Normally a bug... but can happen if loadup is used.
*/
if ( !d->outbuf )
return;
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/* Uncomment if debugging or something
if ( length != strlen(txt) )
{
bug( "Write_to_buffer: length(%d) != strlen(txt)!", length );
length = strlen(txt);
}
*/
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
if (d->outsize > 32000)
{
/* empty buffer */
d->outtop = 0;
close_socket(d, TRUE);
bug("Buffer overflow. Closing (%s).", d->character ? d->character->name : "???" );
return;
}
d->outsize *= 2;
RECREATE( d->outbuf, char, d->outsize );
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, txt, length );
d->outtop += length;
d->outbuf[d->outtop] = '\0';
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
void show_title( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch;
ch = d->character;
if ( !IS_SET( ch->pcdata->flags, PCFLAG_NOINTRO ) )
{
if (IS_SET(ch->act, PLR_RIP))
send_rip_title(ch);
else
if (IS_SET(ch->act, PLR_ANSI))
send_ansi_title(ch);
else
send_ascii_title(ch);
}
else
{
write_to_buffer( d, "Press enter...\n\r", 0 );
}
d->connected = CON_PRESS_ENTER;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
/* extern int lang_array[];
extern char *lang_names[];*/
char buf[MAX_STRING_LENGTH];
char arg[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int iClass;
int iRace;
BAN_DATA *pban;
/* int iLang;*/
bool fOld, chk;
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d, TRUE );
return;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d, FALSE );
return;
}
argument[0] = UPPER(argument[0]);
if ( !check_parse_name( argument ) )
{
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
if ( !str_cmp( argument, "New" ) )
{
if (d->newstate == 0)
{
/* New player */
/* Don't allow new players if DENY_NEW_PLAYERS is true */
if (sysdata.DENY_NEW_PLAYERS == TRUE)
{
sprintf( buf, "The mud is currently preparing for a reboot.\n\r" );
write_to_buffer( d, buf, 0 );
sprintf( buf, "New players are not accepted during this time.\n\r" );
write_to_buffer( d, buf, 0 );
sprintf( buf, "Please try again in a few minutes.\n\r" );
write_to_buffer( d, buf, 0 );
close_socket( d, FALSE );
}
sprintf( buf, "\n\rChoosing a name is one of the most important parts of this game...\n\r"
"Make sure to pick a name appropriate to the character you are going\n\r"
"to role play, and be sure that it suits a medieval theme.\n\r"
"If the name you select is not acceptable, you will be asked to choose\n\r"
"another one.\n\r\n\rPlease choose a name for your character: ");
write_to_buffer( d, buf, 0 );
d->newstate++;
d->connected = CON_GET_NAME;
return;
}
else
{
write_to_buffer(d, "Illegal name, try another.\n\rName: ", 0);
return;
}
}
if ( check_playing( d, argument, FALSE ) == BERR )
{
write_to_buffer( d, "Name: ", 0 );
return;
}
fOld = load_char_obj( d, argument, TRUE );
if ( !d->character )
{
sprintf( log_buf, "Bad player file %s@%s.", argument, d->host );
log_string( log_buf );
write_to_buffer( d, "Your playerfile is corrupt...Please notify Thoric@mud.compulink.com.\n\r", 0 );
close_socket( d, FALSE );
return;
}
ch = d->character;
for ( pban = first_ban; pban; pban = pban->next )
{
/* This used to use str_suffix, but in order to do bans by the
first part of the ip, ie "ban 207.136.25" str_prefix must
be used. -- Narn
*/
if ( !str_prefix( pban->name, d->host ) &&
pban->level >= ch->level )
{
write_to_buffer( d,
"Your site has been banned from this Mud.\n\r", 0 );
close_socket( d, FALSE );
return;
}
}
if ( IS_SET(ch->act, PLR_DENY) )
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
if (d->newstate != 0)
{
write_to_buffer( d, "That name is already taken. Please choose another: ", 0 );
d->connected = CON_GET_NAME;
return;
}
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d, FALSE );
return;
}
chk = check_reconnect( d, argument, FALSE );
if ( chk == BERR )
return;
if ( chk )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, "The game is wizlocked. Only immortals can connect now.\n\r", 0 );
write_to_buffer( d, "Please try back later.\n\r", 0 );
close_socket( d, FALSE );
return;
}
}
if ( fOld )
{
if (d->newstate != 0)
{
write_to_buffer( d, "That name is already taken. Please choose another: ", 0 );
d->connected = CON_GET_NAME;
return;
}
/* Old player */
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
if (d->newstate == 0)
{
/* No such player */
write_to_buffer( d, "\n\rNo such player exists.\n\rPlease check your spelling, or type new to start a new player.\n\r\n\rName: ", 0 );
d->connected = CON_GET_NAME;
return;
}
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
close_socket( d, FALSE );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if ( check_playing( d, ch->name, TRUE ) )
return;
chk = check_reconnect( d, ch->name, TRUE );
if ( chk == BERR )
{
if ( d->character && d->character->desc )
d->character->desc = NULL;
close_socket( d, FALSE );
return;
}
if ( chk == TRUE )
return;
sprintf( buf, ch->name );
d->character->desc = NULL;
free_char( d->character );
fOld = load_char_obj( d, buf, FALSE );
ch = d->character;
sprintf( log_buf, "%s@%s has connected.", ch->name, d->host );
if ( ch->level < LEVEL_DEMI )
{
/*to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );*/
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
}
else
log_string_plus( log_buf, LOG_COMM, ch->level );
show_title(d);
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "\n\rMake sure to use a password that won't be easily guessed by someone else."
"\n\rPick a good password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, "Please type Yes or No. ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = crypt( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
DISPOSE( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "\n\rPlease retype the password to confirm: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
write_to_buffer( d, "\n\r", 2 );
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ",
0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, "\n\rWhat is your sex (M/F/N)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE; break;
case 'f': case 'F': ch->sex = SEX_FEMALE; break;
case 'n': case 'N': ch->sex = SEX_NEUTRAL; break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
return;
}
write_to_buffer( d, "\n\rSelect a class, or type help [class] to learn more about that class.\n\r[", 0 );
buf[0] = '\0';
/* NOTE: temporary fix to disable selection of augurer while the class is
being developed. -Narn
*/
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
if ( iClass > 0 )
{
if ( strlen(buf)+strlen(class_table[iClass]->who_name) > 77 )
{
strcat( buf, "\n\r" );
write_to_buffer( d, buf, 0 );
buf[0] = '\0';
}
else
strcat( buf, " " );
}
strcat( buf, class_table[iClass]->who_name );
}
strcat( buf, "]\n\r: " );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_CLASS;
break;
case CON_GET_NEW_CLASS:
argument = one_argument(argument, arg);
if (!str_cmp(arg, "help"))
{
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
if ( toupper(argument[0]) == toupper(class_table[iClass]->who_name[0])
&& !str_prefix( argument, class_table[iClass]->who_name ) )
{
do_help(ch, argument);
write_to_buffer( d, "Please choose a class: ", 0 );
return;
}
}
write_to_buffer( d, "No such help topic. Please choose a class: ", 0 );
return;
}
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
if ( toupper(arg[0]) == toupper(class_table[iClass]->who_name[0])
&& !str_prefix( arg, class_table[iClass]->who_name ) )
{
ch->class = iClass;
break;
}
}
if ( iClass == MAX_CLASS )
{
write_to_buffer( d,
"That's not a class.\n\rWhat IS your class? ", 0 );
return;
}
write_to_buffer( d, "\n\rYou may choose from the following races, or type help [race] to learn more:\n\r[", 0 );
buf[0] = '\0';
for ( iRace = 0; iRace < MAX_RACE; iRace++ )
{
if (iRace != RACE_VAMPIRE
&& race_table[iRace].race_name && race_table[iRace].race_name[0] != '\0'
&& !IS_SET(race_table[iRace].class_restriction, 1 << ch->class) )
{
if ( iRace > 0 )
{
if ( strlen(buf)+strlen(race_table[iRace].race_name) > 77 )
{
strcat( buf, "\n\r" );
write_to_buffer( d, buf, 0 );
buf[0] = '\0';
}
else
strcat( buf, " " );
}
strcat( buf, race_table[iRace].race_name );
}
}
strcat( buf, "]\n\r: " );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_RACE;
break;
case CON_GET_NEW_RACE:
argument = one_argument(argument, arg);
if (!str_cmp( arg, "help") )
{
for ( iRace = 0; iRace < MAX_RACE; iRace++ )
{
if ( toupper(argument[0]) == toupper(race_table[iRace].race_name[0])
&& !str_prefix( argument, race_table[iRace].race_name) )
{
do_help(ch, argument);
write_to_buffer( d, "Please choose a race: ", 0);
return;
}
}
write_to_buffer( d, "No help on that topic. Please choose a race: ", 0 );
return;
}
for ( iRace = 0; iRace < MAX_RACE; iRace++ )
{
if ( toupper(arg[0]) == toupper(race_table[iRace].race_name[0])
&& !str_prefix( arg, race_table[iRace].race_name ) )
{
ch->race = iRace;
break;
}
}
if ( iRace == MAX_RACE
|| !race_table[iRace].race_name || race_table[iRace].race_name[0] == '\0'
|| iRace == RACE_VAMPIRE
|| IS_SET(race_table[iRace].class_restriction, 1 << ch->class) )
{
write_to_buffer( d,
"That's not a race.\n\rWhat IS your race? ", 0 );
return;
}
write_to_buffer( d, "\n\rWould you like RIP, ANSI or no graphic/color support, (R/A/N)? ", 0 );
d->connected = CON_GET_WANT_RIPANSI;
break;
/* write_to_buffer( d, "Would you like to make this character pkill? You will be protected\n\r", 0 );
write_to_buffer( d, "until you reach level five, and then fair game. If you are not sure,\n\r", 0 );
write_to_buffer( d, "select no. You can always join a deadly clan later on. Select (Y/N) ", 0 );
d->connected = CON_GET_PKILL;
break;
case CON_GET_PKILL:
switch ( argument[0] )
{
case 'y': case 'Y':
SET_BIT( ch->pcdata->flags, PCFLAG_DEADLY );
break;
case 'n': case 'N':
REMOVE_BIT( ch->pcdata->flags, PCFLAG_DEADLY );
break;
default:
write_to_buffer( d, "Please type Yes or No. ", 0 );
return;
}
break;
*/
case CON_GET_WANT_RIPANSI:
switch ( argument[0] )
{
case 'r': case 'R':
SET_BIT(ch->act,PLR_RIP);
SET_BIT(ch->act,PLR_ANSI);
break;
case 'a': case 'A': SET_BIT(ch->act,PLR_ANSI); break;
case 'n': case 'N': break;
default:
write_to_buffer( d, "Invalid selection.\n\rRIP, ANSI or NONE? ", 0 );
return;
}
/*
if ( !sysdata.WAIT_FOR_AUTH )
{
*/ sprintf( log_buf, "%s@%s new %s %s.", ch->name, d->host,
race_table[ch->race].race_name,
class_table[ch->class]->who_name );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level);
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
write_to_buffer( d, "Press [ENTER] ", 0 );
show_title(d);
ch->level = 0;
ch->position = POS_STANDING;
d->connected = CON_PRESS_ENTER;
return;
break;
/* }
write_to_buffer( d, "\n\rYou now have to wait for a god to authorize you... please be patient...\n\r", 0 );
sprintf( log_buf, "(1) %s@%s new %s %s applying for authorization...",
ch->name, d->host,
race_table[ch->race].race_name,
class_table[ch->class]->who_name );
log_string( log_buf );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
d->connected = CON_WAIT_1;
break;
case CON_WAIT_1:
write_to_buffer( d, "\n\rTwo more tries... please be patient...\n\r", 0 );
sprintf( log_buf, "(2) %s@%s new %s %s applying for authorization...",
ch->name, d->host,
race_table[ch->race].race_name,
class_table[ch->class]->who_name );
log_string( log_buf );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
d->connected = CON_WAIT_2;
break;
case CON_WAIT_2:
write_to_buffer( d, "\n\rThis is your last try...\n\r", 0 );
sprintf( log_buf, "(3) %s@%s new %s %s applying for authorization...",
ch->name, d->host,
race_table[ch->race].race_name,
class_table[ch->class]->who_name );
log_string( log_buf );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
d->connected = CON_WAIT_3;
break;
case CON_WAIT_3:
write_to_buffer( d, "Sorry... try again later.\n\r", 0 );
close_socket( d, FALSE );
return;
break;
case CON_ACCEPTED:
sprintf( log_buf, "%s@%s new %s %s.", ch->name, d->host,
race_table[ch->race].race_name,
class_table[ch->class]->who_name );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", LEVEL_IMMORTAL );
write_to_buffer( d, "\n\r", 2 );
show_title(d);
ch->level = 0;
ch->position = POS_STANDING;
d->connected = CON_PRESS_ENTER;
break;
*/
case CON_PRESS_ENTER:
if ( IS_SET(ch->act, PLR_RIP) )
send_rip_screen(ch);
if ( IS_SET(ch->act, PLR_ANSI) )
send_to_pager( "\033[2J", ch );
else
send_to_pager( "\014", ch );
set_pager_color( AT_LBLUE, ch );
if ( IS_HERO(ch) )
do_help( ch, "imotd" );
do_help( ch, "motd" );
send_to_pager( "\n\rPress [ENTER] ", ch );
d->connected = CON_READ_MOTD;
break;
case CON_READ_MOTD:
write_to_buffer( d,
"\n\rWelcome to Realms of Despair...\n\r",
0 );
add_char( ch );
d->connected = CON_PLAYING;
if ( ch->level == 0 )
{
OBJ_DATA *obj;
int iLang;
ch->pcdata->clan_name = STRALLOC( "" );
ch->pcdata->clan = NULL;
switch ( class_table[ch->class]->attr_prime )
{
case APPLY_STR: ch->perm_str = 16; break;
case APPLY_INT: ch->perm_int = 16; break;
case APPLY_WIS: ch->perm_wis = 16; break;
case APPLY_DEX: ch->perm_dex = 16; break;
case APPLY_CON: ch->perm_con = 16; break;
case APPLY_CHA: ch->perm_cha = 16; break;
case APPLY_LCK: ch->perm_lck = 16; break;
}
ch->perm_str += race_table[ch->race].str_plus;
ch->perm_int += race_table[ch->race].int_plus;
ch->perm_wis += race_table[ch->race].wis_plus;
ch->perm_dex += race_table[ch->race].dex_plus;
ch->perm_con += race_table[ch->race].con_plus;
ch->perm_cha += race_table[ch->race].cha_plus;
ch->affected_by = race_table[ch->race].affected;
ch->perm_lck += race_table[ch->race].lck_plus;
if ( (iLang = skill_lookup( "common" )) < 0 )
bug( "Nanny: cannot find common language." );
else
ch->pcdata->learned[iLang] = 100;
for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
if ( lang_array[iLang] == race_table[ch->race].language )
break;
if ( lang_array[iLang] == LANG_UNKNOWN )
bug( "Nanny: invalid racial language." );
else
{
if ( (iLang = skill_lookup( lang_names[iLang] )) < 0 )
bug( "Nanny: cannot find racial language." );
else
ch->pcdata->learned[iLang] = 100;
}
/* ch->resist += race_table[ch->race].resist; drats */
/* ch->susceptible += race_table[ch->race].suscept; drats */
name_stamp_stats( ch );
ch->level = 1;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->hit += race_table[ch->race].hit;
ch->mana += race_table[ch->race].mana;
ch->move = ch->max_move;
sprintf( buf, "the %s",
title_table [ch->class] [ch->level]
[ch->sex == SEX_FEMALE ? 1 : 0] );
set_title( ch, buf );
/* Added by Narn. Start new characters with autoexit and autgold
already turned on. Very few people don't use those. */
SET_BIT( ch->act, PLR_AUTOGOLD );
SET_BIT( ch->act, PLR_AUTOEXIT );
/* New players have to earn eq
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_LIGHT );
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_BODY );
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_SHIELD );
obj = create_object( get_obj_index(class_table[ch->class]->weapon),
0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_WIELD );
*/
/* Added by Brittany, Nov 24/96. The object is the adventurer's guide
to the realms of despair, part of Academy.are. */
{
OBJ_INDEX_DATA *obj_ind = get_obj_index( 10333 );
if ( obj_ind != NULL )
{
obj = create_object( obj_ind, 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_HOLD );
}
}
if (!sysdata.WAIT_FOR_AUTH)
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
else
{
char_to_room( ch, get_room_index( ROOM_AUTH_START ) );
ch->pcdata->auth_state = 0;
SET_BIT(ch->pcdata->flags, PCFLAG_UNAUTHED);
}
/* Display_prompt interprets blank as default */
ch->pcdata->prompt = STRALLOC("");
}
else
if ( !IS_IMMORTAL(ch) && ch->pcdata->release_date > current_time )
{
char_to_room( ch, get_room_index(6) );
}
else
if ( ch->in_room && ( IS_IMMORTAL( ch )
|| !IS_SET( ch->in_room->room_flags, ROOM_PROTOTYPE ) ) )
{
char_to_room( ch, ch->in_room );
}
else
if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
if ( get_timer( ch, TIMER_SHOVEDRAG ) > 0 )
remove_timer( ch, TIMER_SHOVEDRAG );
if ( get_timer( ch, TIMER_PKILLED ) > 0 )
remove_timer( ch, TIMER_PKILLED );
act( AT_ACTION, "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
do_look( ch, "auto" );
mail_count(ch);
break;
/* Far too many possible screwups if we do it this way. -- Altrag */
/* case CON_NEW_LANGUAGE:
for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
if ( !str_prefix( argument, lang_names[iLang] ) )
if ( can_learn_lang( ch, lang_array[iLang] ) )
{
add_char( ch );
SET_BIT( ch->speaks, lang_array[iLang] );
set_char_color( AT_SAY, ch );
ch_printf( ch, "You can now speak %s.\n\r", lang_names[iLang] );
d->connected = CON_PLAYING;
return;
}
set_char_color( AT_SAY, ch );
write_to_buffer( d, "You may not learn that language. Please choose another.\n\r"
"New language: ", 0 );
break;*/
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
/*
* Reserved words.
*/
if ( is_name( name, "all auto immortal self someone god supreme demigod dog guard cityguard cat cornholio spock hicaine hithoric death ass fuck shit piss crap quit" ) )
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
if ( strlen(name) > 12 )
return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
/*
* Code that followed here used to prevent players from naming
* themselves after mobs... this caused much havoc when new areas
* would go in...
*/
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = first_char; ch; ch = ch->next )
{
if ( !IS_NPC(ch)
&& ( !fConn || !ch->desc )
&& ch->name
&& !str_cmp( name, ch->name ) )
{
if ( fConn && ch->switched )
{
write_to_buffer( d, "Already playing.\n\rName: ", 0 );
d->connected = CON_GET_NAME;
if ( d->character )
{
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = NULL;
}
return BERR;
}
if ( fConn == FALSE )
{
DISPOSE( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting.\n\r", ch );
act( AT_ACTION, "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_SAVIOR )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name, bool kick )
{
CHAR_DATA *ch;
DESCRIPTOR_DATA *dold;
int cstate;
for ( dold = first_descriptor; dold; dold = dold->next )
{
if ( dold != d
&& ( dold->character || dold->original )
&& !str_cmp( name, dold->original
? dold->original->name : dold->character->name ) )
{
cstate = dold->connected;
ch = dold->original ? dold->original : dold->character;
if ( !ch->name
|| ( cstate != CON_PLAYING && cstate != CON_EDITING ) )
{
write_to_buffer( d, "Already connected - try again.\n\r", 0 );
sprintf( log_buf, "%s already connected.", ch->name );
log_string_plus( log_buf, LOG_COMM, sysdata.log_level );
return BERR;
}
if ( !kick )
return TRUE;
write_to_buffer( d, "Already playing... Kicking off old connection.\n\r", 0 );
write_to_buffer( dold, "Kicking off old connection... bye!\n\r", 0 );
close_socket( dold, FALSE );
/* clear descriptor pointer to get rid of bug message in log */
d->character->desc = NULL;
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
if ( ch->switched )
do_return( ch->switched, "" );
ch->switched = NULL;
send_to_char( "Reconnecting.\n\r", ch );
act( AT_ACTION, "$n has reconnected, kicking off old link.",
ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected, kicking off old link.",
ch->name, d->host );
log_string_plus( log_buf, LOG_COMM, UMAX( sysdata.log_level, ch->level ) );
/*
if ( ch->level < LEVEL_SAVIOR )
to_channel( log_buf, CHANNEL_MONITOR, "Monitor", ch->level );
*/
d->connected = cstate;
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( !ch
|| !ch->desc
|| ch->desc->connected != CON_PLAYING
|| !ch->was_in_room
|| ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( AT_ACTION, "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
if ( !ch )
{
bug( "Send_to_char: NULL *ch" );
return;
}
if ( txt && ch->desc )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/*
* Same as above, but converts &color codes to ANSI sequences..
*/
void send_to_char_color( const char *txt, CHAR_DATA *ch )
{
DESCRIPTOR_DATA *d;
char *colstr;
const char *prevstr = txt;
char colbuf[20];
int ln;
if ( !ch )
{
bug( "Send_to_char_color: NULL *ch" );
return;
}
if ( !txt || !ch->desc )
return;
d = ch->desc;
/* Clear out old color stuff */
/* make_color_sequence(NULL, NULL, NULL);*/
while ( (colstr = strpbrk(prevstr, "&^")) != NULL )
{
write_to_buffer(d, prevstr, (colstr-prevstr));
ln = make_color_sequence(colstr, colbuf, d);
if ( ln < 0 )
{
prevstr = colstr+1;
break;
}
else if ( ln > 0 )
write_to_buffer(d, colbuf, ln);
prevstr = colstr+2;
}
if ( *prevstr )
write_to_buffer(d, prevstr, 0);
return;
}
void write_to_pager( DESCRIPTOR_DATA *d, const char *txt, int length )
{
if ( length <= 0 )
length = strlen(txt);
if ( length == 0 )
return;
if ( !d->pagebuf )
{
d->pagesize = MAX_STRING_LENGTH;
CREATE( d->pagebuf, char, d->pagesize );
}
if ( !d->pagepoint )
{
d->pagepoint = d->pagebuf;
d->pagetop = 0;
d->pagecmd = '\0';
}
if ( d->pagetop == 0 && !d->fcommand )
{
d->pagebuf[0] = '\n';
d->pagebuf[1] = '\r';
d->pagetop = 2;
}
while ( d->pagetop + length >= d->pagesize )
{
if ( d->pagesize > 32000 )
{
bug( "Pager overflow. Ignoring.\n\r" );
d->pagetop = 0;
d->pagepoint = NULL;
DISPOSE(d->pagebuf);
d->pagesize = MAX_STRING_LENGTH;
return;
}
d->pagesize *= 2;
RECREATE(d->pagebuf, char, d->pagesize);
}
strncpy(d->pagebuf+d->pagetop, txt, length);
d->pagetop += length;
d->pagebuf[d->pagetop] = '\0';
return;
}
void send_to_pager( const char *txt, CHAR_DATA *ch )
{
if ( !ch )
{
bug( "Send_to_pager: NULL *ch" );
return;
}
if ( txt && ch->desc )
{
DESCRIPTOR_DATA *d = ch->desc;
ch = d->original ? d->original : d->character;
if ( IS_NPC(ch) || !IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) )
{
send_to_char(txt, d->character);
return;
}
write_to_pager(d, txt, 0);
}
return;
}
void send_to_pager_color( const char *txt, CHAR_DATA *ch )
{
DESCRIPTOR_DATA *d;
char *colstr;
const char *prevstr = txt;
char colbuf[20];
int ln;
if ( !ch )
{
bug( "Send_to_pager_colors: NULL *ch" );
return;
}
if ( !txt || !ch->desc )
return;
d = ch->desc;
ch = d->original ? d->original : d->character;
if ( IS_NPC(ch) || !IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) )
{
send_to_char_color(txt, d->character);
return;
}
/* Clear out old color stuff */
/* make_color_sequence(NULL, NULL, NULL);*/
while ( (colstr = strpbrk(prevstr, "&^")) != NULL )
{
write_to_pager(d, prevstr, (colstr-prevstr));
ln = make_color_sequence(colstr, colbuf, d);
if ( ln < 0 )
{
prevstr = colstr+1;
break;
}
else if ( ln > 0 )
write_to_pager(d, colbuf, ln);
prevstr = colstr+2;
}
if ( *prevstr )
write_to_pager(d, prevstr, 0);
return;
}
void set_char_color( sh_int AType, CHAR_DATA *ch )
{
char buf[16];
CHAR_DATA *och;
if ( !ch || !ch->desc )
return;
och = (ch->desc->original ? ch->desc->original : ch);
if ( !IS_NPC(och) && IS_SET(och->act, PLR_ANSI) )
{
if ( AType == 7 )
strcpy( buf, "\033[m" );
else
sprintf(buf, "\033[0;%d;%s%dm", (AType & 8) == 8,
(AType > 15 ? "5;" : ""), (AType & 7)+30);
write_to_buffer( ch->desc, buf, strlen(buf) );
}
return;
}
void set_pager_color( sh_int AType, CHAR_DATA *ch )
{
char buf[16];
CHAR_DATA *och;
if ( !ch || !ch->desc )
return;
och = (ch->desc->original ? ch->desc->original : ch);
if ( !IS_NPC(och) && IS_SET(och->act, PLR_ANSI) )
{
if ( AType == 7 )
strcpy( buf, "\033[m" );
else
sprintf(buf, "\033[0;%d;%s%dm", (AType & 8) == 8,
(AType > 15 ? "5;" : ""), (AType & 7)+30);
send_to_pager( buf, ch );
ch->desc->pagecolor = AType;
}
return;
}
/* source: EOD, by John Booth <???> */
void ch_printf(CHAR_DATA *ch, char *fmt, ...)
{
char buf[MAX_STRING_LENGTH*2]; /* better safe than sorry */
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
send_to_char(buf, ch);
}
void pager_printf(CHAR_DATA *ch, char *fmt, ...)
{
char buf[MAX_STRING_LENGTH*2];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
send_to_pager(buf, ch);
}
char *obj_short( OBJ_DATA *obj )
{
static char buf[MAX_STRING_LENGTH];
if ( obj->count > 1 )
{
sprintf( buf, "%s (%d)", obj->short_descr, obj->count );
return buf;
}
return obj->short_descr;
}
/*
* The primary output interface for formatted output.
*/
/* Major overhaul. -- Alty */
#define NAME(ch) (IS_NPC(ch) ? ch->short_descr : ch->name)
char *act_string(const char *format, CHAR_DATA *to, CHAR_DATA *ch,
const void *arg1, const void *arg2)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
static char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
char *point = buf;
const char *str = format;
const char *i;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %c:", *str );
bug( format );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %c.", *str );
i = " <@@@> "; break;
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = (to ? PERS( ch, to) : NAME( ch)); break;
case 'N': i = (to ? PERS(vch, to) : NAME(vch)); break;
case 'e': if (ch->sex > 2 || ch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", ch->name,
ch->sex);
i = "it";
}
else
i = he_she [URANGE(0, ch->sex, 2)];
break;
case 'E': if (vch->sex > 2 || vch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", vch->name,
vch->sex);
i = "it";
}
else
i = he_she [URANGE(0, vch->sex, 2)];
break;
case 'm': if (ch->sex > 2 || ch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", ch->name,
ch->sex);
i = "it";
}
else
i = him_her[URANGE(0, ch->sex, 2)];
break;
case 'M': if (vch->sex > 2 || vch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", vch->name,
vch->sex);
i = "it";
}
else
i = him_her[URANGE(0, vch->sex, 2)];
break;
case 's': if (ch->sex > 2 || ch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", ch->name,
ch->sex);
i = "its";
}
else
i = his_her[URANGE(0, ch->sex, 2)];
break;
case 'S': if (vch->sex > 2 || vch->sex < 0)
{
bug("act_string: player %s has sex set at %d!", vch->name,
vch->sex);
i = "its";
}
else
i = his_her[URANGE(0, vch->sex, 2)];
break;
case 'q': i = (to == ch) ? "" : "s"; break;
case 'Q': i = (to == ch) ? "your" :
his_her[URANGE(0, ch->sex, 2)]; break;
case 'p': i = (!to || can_see_obj(to, obj1)
? obj_short(obj1) : "something"); break;
case 'P': i = (!to || can_see_obj(to, obj2)
? obj_short(obj2) : "something"); break;
case 'd':
if ( !arg2 || ((char *) arg2)[0] == '\0' )
i = "door";
else
{
one_argument((char *) arg2, fname);
i = fname;
}
break;
}
}
++str;
while ( (*point = *i) != '\0' )
++point, ++i;
}
strcpy(point, "\n\r");
buf[0] = UPPER(buf[0]);
return buf;
}
#undef NAME
void act( sh_int AType, const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type )
{
char *txt;
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *)arg2;
/*
* Discard null and zero-length messages.
*/
if ( !format || format[0] == '\0' )
return;
if ( !ch )
{
bug( "Act: null ch. (%s)", format );
return;
}
if ( !ch->in_room )
to = NULL;
else if ( type == TO_CHAR )
to = ch;
else
to = ch->in_room->first_person;
/*
* ACT_SECRETIVE handling
*/
if ( IS_NPC(ch) && IS_SET(ch->act, ACT_SECRETIVE) && type != TO_CHAR )
return;
if ( type == TO_VICT )
{
if ( !vch )
{
bug( "Act: null vch with TO_VICT." );
bug( "%s (%s)", ch->name, format );
return;
}
if ( !vch->in_room )
{
bug( "Act: vch in NULL room!" );
bug( "%s -> %s (%s)", ch->name, vch->name, format );
return;
}
to = vch;
/* to = vch->in_room->first_person;*/
}
if ( MOBtrigger && type != TO_CHAR && type != TO_VICT && to )
{
OBJ_DATA *to_obj;
txt = act_string(format, NULL, ch, arg1, arg2);
if ( IS_SET(to->in_room->progtypes, ACT_PROG) )
rprog_act_trigger(txt, to->in_room, ch, (OBJ_DATA *)arg1, (void *)arg2);
for ( to_obj = to->in_room->first_content; to_obj;
to_obj = to_obj->next_content )
if ( IS_SET(to_obj->pIndexData->progtypes, ACT_PROG) )
oprog_act_trigger(txt, to_obj, ch, (OBJ_DATA *)arg1, (void *)arg2);
}
/* Anyone feel like telling me the point of looping through the whole
room when we're only sending to one char anyways..? -- Alty */
for ( ; to; to = (type == TO_CHAR || type == TO_VICT)
? NULL : to->next_in_room )
{
if ((!to->desc
&& ( IS_NPC(to) && !IS_SET(to->pIndexData->progtypes, ACT_PROG) ))
|| !IS_AWAKE(to) )
continue;
if ( type == TO_CHAR && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
txt = act_string(format, to, ch, arg1, arg2);
if (to->desc)
{
set_char_color(AType, to);
write_to_buffer( to->desc, txt, strlen(txt) );
}
if (MOBtrigger)
{
/* Note: use original string, not string with ANSI. -- Alty */
mprog_act_trigger( txt, to, ch, (OBJ_DATA *)arg1, (void *)arg2 );
}
}
MOBtrigger = TRUE;
return;
}
void do_name( CHAR_DATA *ch, char *argument )
{
char fname[1024];
struct stat fst;
CHAR_DATA *tmp;
if ( !NOT_AUTHED(ch) || ch->pcdata->auth_state != 2)
{
send_to_char("Huh?\n\r", ch);
return;
}
argument[0] = UPPER(argument[0]);
if (!check_parse_name(argument))
{
send_to_char("Illegal name, try another.\n\r", ch);
return;
}
if (!str_cmp(ch->name, argument))
{
send_to_char("That's already your name!\n\r", ch);
return;
}
for ( tmp = first_char; tmp; tmp = tmp->next )
{
if (!str_cmp(argument, tmp->name))
break;
}
if ( tmp )
{
send_to_char("That name is already taken. Please choose another.\n\r", ch);
return;
}
sprintf( fname, "%s%c/%s", PLAYER_DIR, tolower(argument[0]),
capitalize( argument ) );
if ( stat( fname, &fst ) != -1 )
{
send_to_char("That name is already taken. Please choose another.\n\r", ch);
return;
}
STRFREE( ch->name );
ch->name = STRALLOC( argument );
send_to_char("Your name has been changed. Please apply again.\n\r", ch);
ch->pcdata->auth_state = 0;
return;
}
char *default_prompt( CHAR_DATA *ch )
{
static char buf[60];
strcpy(buf, "&w<&Y%hhp ");
if ( IS_VAMPIRE(ch) )
strcat(buf, "&R%bbp");
else
strcat(buf, "&C%mm");
strcat(buf, " &G%vmv&w> ");
if ( IS_NPC(ch) || IS_IMMORTAL(ch) )
strcat(buf, "%i%R");
return buf;
}
int getcolor(char clr)
{
static const char colors[16] = "xrgObpcwzRGYBPCW";
int r;
for ( r = 0; r < 16; r++ )
if ( clr == colors[r] )
return r;
return -1;
}
void display_prompt( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch = d->character;
CHAR_DATA *och = (d->original ? d->original : d->character);
bool ansi = (!IS_NPC(och) && IS_SET(och->act, PLR_ANSI));
const char *prompt;
char buf[MAX_STRING_LENGTH];
char *pbuf = buf;
int stat;
if ( !ch )
{
bug( "display_prompt: NULL ch" );
return;
}
if ( !IS_NPC(ch) && ch->substate != SUB_NONE && ch->pcdata->subprompt
&& ch->pcdata->subprompt[0] != '\0' )
prompt = ch->pcdata->subprompt;
else
if ( IS_NPC(ch) || !ch->pcdata->prompt || !*ch->pcdata->prompt )
prompt = default_prompt(ch);
else
prompt = ch->pcdata->prompt;
if ( ansi )
{
strcpy(pbuf, "\033[m");
d->prevcolor = 0x07;
pbuf += 3;
}
/* Clear out old color stuff */
/* make_color_sequence(NULL, NULL, NULL);*/
for ( ; *prompt; prompt++ )
{
/*
* '&' = foreground color/intensity bit
* '^' = background color/blink bit
* '%' = prompt commands
* Note: foreground changes will revert background to 0 (black)
*/
if ( *prompt != '&' && *prompt != '^' && *prompt != '%' )
{
*(pbuf++) = *prompt;
continue;
}
++prompt;
if ( !*prompt )
break;
if ( *prompt == *(prompt-1) )
{
*(pbuf++) = *prompt;
continue;
}
switch(*(prompt-1))
{
default:
bug( "Display_prompt: bad command char '%c'.", *(prompt-1) );
break;
case '&':
case '^':
stat = make_color_sequence(&prompt[-1], pbuf, d);
if ( stat < 0 )
--prompt;
else if ( stat > 0 )
pbuf += stat;
break;
case '%':
*pbuf = '\0';
stat = 0x80000000;
switch(*prompt)
{
case '%':
*pbuf++ = '%';
*pbuf = '\0';
break;
case 'a':
if ( ch->level >= 10 )
stat = ch->alignment;
else if ( IS_GOOD(ch) )
strcpy(pbuf, "good");
else if ( IS_EVIL(ch) )
strcpy(pbuf, "evil");
else
strcpy(pbuf, "neutral");
break;
case 'h':
stat = ch->hit;
break;
case 'H':
stat = ch->max_hit;
break;
case 'm':
if ( IS_VAMPIRE(ch) )
stat = 0;
else
stat = ch->mana;
break;
case 'M':
if ( IS_VAMPIRE(ch) )
stat = 0;
else
stat = ch->max_mana;
break;
case 'b':
if ( IS_VAMPIRE(ch) )
stat = ch->pcdata->condition[COND_BLOODTHIRST];
else
stat = 0;
break;
case 'B':
if ( IS_VAMPIRE(ch) )
stat = ch->level + 10;
else
stat = 0;
break;
case 'u':
stat = num_descriptors;
break;
case 'U':
stat = sysdata.maxplayers;
break;
case 'v':
stat = ch->move;
break;
case 'V':
stat = ch->max_move;
break;
case 'g':
stat = ch->gold;
break;
case 'r':
if ( IS_IMMORTAL(och) )
stat = ch->in_room->vnum;
break;
case 'R':
if ( IS_SET(och->act, PLR_ROOMVNUM) )
sprintf(pbuf, "<#%d> ", ch->in_room->vnum);
break;
case 'x':
stat = ch->exp;
break;
case 'X':
stat = exp_level(ch, ch->level+1) - ch->exp;
break;
case 'i':
if ( (!IS_NPC(ch) && IS_SET(ch->act, PLR_WIZINVIS)) ||
(IS_NPC(ch) && IS_SET(ch->act, ACT_MOBINVIS)) )
sprintf(pbuf, "(Invis %d) ", (IS_NPC(ch) ? ch->mobinvis : ch->pcdata->wizinvis));
else
if ( IS_AFFECTED(ch, AFF_INVISIBLE) )
sprintf(pbuf, "(Invis) " );
break;
case 'I':
stat = (IS_NPC(ch) ? (IS_SET(ch->act, ACT_MOBINVIS) ? ch->mobinvis : 0)
: (IS_SET(ch->act, PLR_WIZINVIS) ? ch->pcdata->wizinvis : 0));
break;
}
if ( stat != 0x80000000 )
sprintf(pbuf, "%d", stat);
pbuf += strlen(pbuf);
break;
}
}
*pbuf = '\0';
write_to_buffer(d, buf, (pbuf-buf));
return;
}
int make_color_sequence(const char *col, char *buf, DESCRIPTOR_DATA *d)
{
int ln;
const char *ctype = col;
unsigned char cl;
CHAR_DATA *och;
bool ansi;
och = (d->original ? d->original : d->character);
ansi = (!IS_NPC(och) && IS_SET(och->act, PLR_ANSI));
col++;
if ( !*col )
ln = -1;
else if ( *ctype != '&' && *ctype != '^' )
{
bug("Make_color_sequence: command '%c' not '&' or '^'.", *ctype);
ln = -1;
}
else if ( *col == *ctype )
{
buf[0] = *col;
buf[1] = '\0';
ln = 1;
}
else if ( !ansi )
ln = 0;
else
{
cl = d->prevcolor;
switch(*ctype)
{
default:
bug( "Make_color_sequence: bad command char '%c'.", *ctype );
ln = -1;
break;
case '&':
if ( *col == '-' )
{
buf[0] = '~';
buf[1] = '\0';
ln = 1;
break;
}
case '^':
{
int newcol;
if ( (newcol = getcolor(*col)) < 0 )
{
ln = 0;
break;
}
else if ( *ctype == '&' )
cl = (cl & 0xF0) | newcol;
else
cl = (cl & 0x0F) | (newcol << 4);
}
if ( cl == d->prevcolor )
{
ln = 0;
break;
}
strcpy(buf, "\033[");
if ( (cl & 0x88) != (d->prevcolor & 0x88) )
{
strcat(buf, "m\033[");
if ( (cl & 0x08) )
strcat(buf, "1;");
if ( (cl & 0x80) )
strcat(buf, "5;");
d->prevcolor = 0x07 | (cl & 0x88);
ln = strlen(buf);
}
else
ln = 2;
if ( (cl & 0x07) != (d->prevcolor & 0x07) )
{
sprintf(buf+ln, "3%d;", cl & 0x07);
ln += 3;
}
if ( (cl & 0x70) != (d->prevcolor & 0x70) )
{
sprintf(buf+ln, "4%d;", (cl & 0x70) >> 4);
ln += 3;
}
if ( buf[ln-1] == ';' )
buf[ln-1] = 'm';
else
{
buf[ln++] = 'm';
buf[ln] = '\0';
}
d->prevcolor = cl;
}
}
if ( ln <= 0 )
*buf = '\0';
return ln;
}
void set_pager_input( DESCRIPTOR_DATA *d, char *argument )
{
while ( isspace(*argument) )
argument++;
d->pagecmd = *argument;
return;
}
bool pager_output( DESCRIPTOR_DATA *d )
{
register char *last;
CHAR_DATA *ch;
int pclines;
register int lines;
bool ret;
if ( !d || !d->pagepoint || d->pagecmd == -1 )
return TRUE;
ch = d->original ? d->original : d->character;
pclines = UMAX(ch->pcdata->pagerlen, 5) - 1;
switch(LOWER(d->pagecmd))
{
default:
lines = 0;
break;
case 'b':
lines = -1-(pclines*2);
break;
case 'r':
lines = -1-pclines;
break;
case 'q':
d->pagetop = 0;
d->pagepoint = NULL;
flush_buffer(d, TRUE);
DISPOSE(d->pagebuf);
d->pagesize = MAX_STRING_LENGTH;
return TRUE;
}
while ( lines < 0 && d->pagepoint >= d->pagebuf )
if ( *(--d->pagepoint) == '\n' )
++lines;
if ( *d->pagepoint == '\n' && *(++d->pagepoint) == '\r' )
++d->pagepoint;
if ( d->pagepoint < d->pagebuf )
d->pagepoint = d->pagebuf;
for ( lines = 0, last = d->pagepoint; lines < pclines; ++last )
if ( !*last )
break;
else if ( *last == '\n' )
++lines;
if ( *last == '\r' )
++last;
if ( last != d->pagepoint )
{
if ( !write_to_descriptor(d->descriptor, d->pagepoint,
(last-d->pagepoint)) )
return FALSE;
d->pagepoint = last;
}
while ( isspace(*last) )
++last;
if ( !*last )
{
d->pagetop = 0;
d->pagepoint = NULL;
flush_buffer(d, TRUE);
DISPOSE(d->pagebuf);
d->pagesize = MAX_STRING_LENGTH;
return TRUE;
}
d->pagecmd = -1;
if ( IS_SET( ch->act, PLR_ANSI ) )
if ( write_to_descriptor(d->descriptor, "\033[1;36m", 7) == FALSE )
return FALSE;
if ( (ret=write_to_descriptor(d->descriptor,
"(C)ontinue, (R)efresh, (B)ack, (Q)uit: [C] ", 0)) == FALSE )
return FALSE;
if ( IS_SET( ch->act, PLR_ANSI ) )
{
char buf[32];
if ( d->pagecolor == 7 )
strcpy( buf, "\033[m" );
else
sprintf(buf, "\033[0;%d;%s%dm", (d->pagecolor & 8) == 8,
(d->pagecolor > 15 ? "5;" : ""), (d->pagecolor & 7)+30);
ret = write_to_descriptor( d->descriptor, buf, 0 );
}
return ret;
}