The "guild.dat" file is the file that sets up your clans/guilds on the mud. The format is really simple, and I've included an example file for you to look at as well. but let's talk a bit about the different lines here. Keys Description ---------------------------------------------------------------------- Guild Obviously, this is the name of the guild. Who This name is what is used in "who" or "whois" commands, it's what's shown in the title string for each character. Color codes are fine here, but I really dont recommend them anywhere else. Rooms There should be three room vnums here, the first is the clan "hall", this is where players are sent when they recall, the second is the clan "morgue", or where theyre corpses are sent when they die. The third, is the clan "Temple" where the players sent upon death. Entering a 0 in any of these will instruct the mud to use the default room. (usually vnum 3054) Rank Each rank must be numbered, followed by the ranks name, example "Rank 1 Junior carpenter~" (be sure you follow all strings with the tilde character). You can have as many ranks as you have defined in MAX_RANKS, each rank must be numbered incrementally, and each must have a rank name. Skill Each rank may also have an associated skill that the player is given (at 1%) when they are promoted to this rank. Each skill must be numbered to match the rank# that it's associated with, and each must list the name of the skill to grant the character. example: "Skill 3 circle~" gives the skill "circle" to the player of this guild when he attains the third rank. ML This defines the properties to give to your mortal leaders. By default, the mortal leader is defined as rank MAX_RANKS. This works in a true or false manner, and looks like this in the file: "ML 0 0 1 1". These numbers stand for the following, in order. Mortal Leader can guild Mortal Leader can deguild Mortal Leader can promote Mortal Leader can demote Flags These are the various flags associated with this guild. For all new guilds, set this value to 0. It's much easier to change this in the guild editor. See the file "guild.dat" that came with this archive for working examples. The last line of the file should contain only the word: "End", looking like this; End