From avoid@fyionline.comWed Nov 22 15:06:39 1995 This code gives permanent affects on items. void do_perm( CHAR_DATA *ch, char *argument ) { char item[MAX_INPUT_LENGTH], affect[MAX_INPUT_LENGTH], mod[MAX_INPUT_LENGTH]; OBJ_DATA *obj; AFFECT_DATA *aff; argument = one_argument( argument, item ); argument = one_argument( argument, affect ); argument = one_argument( argument, mod ); if (item[0] == '\0' || affect[0] == '\0') { send_to_char( "Perm <item> <affect> [modifier]\n\r", ch ); return; } if( ( obj = get_obj_carry( ch, item )) == NULL ) { send_to_char( "You don't have that item.\n\r", ch ); return; } aff = malloc( sizeof( *aff ) ); aff->level = ch->level; aff->duration = -1; aff->bitvector = 0; aff->type = aff->location = get_item_apply_val (affect); if (mod [0] != '\0') aff->modifier = atoi (mod); else aff->modifier = ch-> level; affect_to_obj( obj, aff ); return; } -----------[ End 'perm' code ]---------- If have an interest in a perm'd Sanc item, you'll have to add that code to affect_modify() in handler.c if it isn't there now. -----[ Begin... handler.c affect_modify() addition ]----------- case APPLY_SANCTUARY: { af.type = skill_lookup( "sanctuary" ); if( fAdd ) { if( is_affected( ch, af.type ) ) { send_to_char( "You are already in sanctuary.\n\r", ch ); break; } af.level = mod; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; affect_to_char( ch, &af ); send_to_char( "You are surrounded by a white aura.\n\r", ch ); act( "$n is surrounded by a white aura.", ch, NULL, NULL, TO_ROOM ); break; } else { affect_strip( ch, af.type ); send_to_char( "The white aura around your body vanishes.\n\r", ch ); act( "The white aura around $n's body vanishes.", ch, NULL, NULL, TO_ROOM); break; } } ------[ End... handler.c addition ]----------- The only other thing I think you need to do is: A). Setup the command/skill to suit. B). Add the apply types to merc.h for any new perm'd object flags. C). Compile, and have fun... I hope that gets you going.... The players love it. -Reble avoid@erzulie.fyionline.com