/*
* Item generator 2, a simpler approch to the creation system
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "magic.h"
#include "recycle.h"
#include "tables.h"
OBJ_DATA *
gen_armor_relic (OBJ_DATA * obj, int level)
{
int weapon_type = number_range(1, 11);
char name_set[MSL];
char shor_set[MSL];
char long_set[MSL];
obj = create_object (get_obj_index (921), 0);
// AFFECT_DATA af;
switch(weapon_type)
{ default:
case 1:
obj->wear_flags += ITEM_WEAR_BODY;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon platemail");
sprintf(shor_set, "a reddish demonic platemail");
sprintf(long_set, "a reddish demonic platemail is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 10);
gen_util_weapon_hitroll(obj, 10);
gen_util_relic_force(obj, 1);
gen_util_relic_res_fire(obj, 10);
gen_util_relic_res_cold(obj, 10);
gen_util_relic_res_magic(obj, 10);
break;
case 2:
obj->wear_flags += ITEM_WEAR_HEAD;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon helmet");
sprintf(shor_set, "a reddish demonic helmet");
sprintf(long_set, "a reddish demonic helmet is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 10);
gen_util_weapon_hitroll(obj, 10);
gen_util_relic_intui(obj, 1);
gen_util_relic_saves(obj, -7);
break;
case 3:
obj->wear_flags += ITEM_WEAR_FEET;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon boots");
sprintf(shor_set, "a pair of reddish demonic boots");
sprintf(long_set, "a pair of reddish demonic boots is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 10);
gen_util_weapon_hitroll(obj, 10);
gen_util_relic_speed(obj, 1);
gen_util_relic_ac(obj, -25);
break;
case 4:
obj->wear_flags += ITEM_WEAR_LEGS;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon leggings");
sprintf(shor_set, "a pair of reddish demonic leggings");
sprintf(long_set, "a pair of reddish demonic leggings is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 10);
gen_util_weapon_hitroll(obj, 10);
gen_util_relic_resil(obj, 1);
gen_util_relic_ac(obj, -25);
break;
case 5:
obj->wear_flags += ITEM_WEAR_HANDS;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon gauntlets");
sprintf(shor_set, "a pair of reddish demonic gauntlets");
sprintf(long_set, "a pair of reddish demonic gauntlets is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 5);
gen_util_weapon_hitroll(obj, 15);
gen_util_relic_resil(obj, 1);
gen_util_relic_res_holy(obj, 7);
break;
case 6:
obj->wear_flags += ITEM_WEAR_WAIST;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon belt");
sprintf(shor_set, "a reddish demonic belt");
sprintf(long_set, "a reddish demonic belt is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 15);
gen_util_weapon_hitroll(obj, 5);
gen_util_relic_luck(obj, 1);
gen_util_relic_res_negi(obj, 7);
break;
case 7:
obj->wear_flags += ITEM_WEAR_WRIST;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon bracers");
sprintf(shor_set, "a pair of reddish demonic bracers");
sprintf(long_set, "a pair of reddish demonic bracers is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_relic_intui(obj, 1);
gen_util_relic_res_magic(obj, 5);
break;
case 8:
obj->wear_flags += ITEM_WEAR_ARMS;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon sleeves");
sprintf(shor_set, "a pair of reddish demonic sleeves");
sprintf(long_set, "a pair of reddish demonic sleeves is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 7);
gen_util_relic_luck(obj, 1);
gen_util_relic_res_pierce(obj, 7);
break;
case 9:
obj->wear_flags += ITEM_WEAR_SHIELD;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon shield");
sprintf(shor_set, "a red demonic shield");
sprintf(long_set, "a red demonic shield is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_hitroll(obj, 15);
gen_util_relic_resil(obj, 2);
gen_util_relic_res_bash(obj, 7);
gen_util_relic_res_slash(obj, 7);
break;
case 10:
obj->wear_flags += ITEM_WEAR_FLOAT;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon orb power");
sprintf(shor_set, "a demonic orb of power");
sprintf(long_set, "a red demonic orb of power is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_relic_force(obj, 1);
gen_util_relic_speed(obj, 1);
break;
case 11:
obj->wear_flags += ITEM_WEAR_ABOUT;
obj->level = 35;
obj->value[0] = 20;
obj->value[1] = 20;
obj->value[2] = 20;
obj->value[3] = 20;
sprintf(name_set, "relic red demon cloak");
sprintf(shor_set, "a reddish demonic cloak");
sprintf(long_set, "a reddish demonic cloak is on the ground here");
obj->name = str_dup (name_set);
obj->short_descr = str_dup (shor_set);
obj->description = str_dup (long_set);
gen_util_weapon_damroll(obj, 10);
gen_util_weapon_hitroll(obj, 10);
gen_util_relic_luck(obj, 2);
gen_util_relic_saves(obj, -10);
break;
}
return(obj);
}