/*
* Item generator 2, a simpler approch to the creation system
*
* File: Generator.Gold.c
* Descr: This file holds the generation of Gold.
* nothing special =)
*
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#include "magic.h"
#include "recycle.h"
#include "tables.h"
OBJ_DATA *
new_gen_gold (OBJ_DATA * obj, int level)
{
char prefix_full[MSL];
int gold_num;
gold_num = level * number_range(1, 100);
obj = create_object (get_obj_index (990), 0);
sprintf (prefix_full, "%d silver pieces", gold_num);
obj->short_descr = str_dup (prefix_full);
obj->value[0] = gold_num;
return(obj);
}