/
Class_Snippet/
Follow the steps in order and all should be well.

1) Add the do_save_class function at the bottom of this file to the end of
save.c.

2) Add the following line to interp.h
DECLARE_DO_FUN( do_save_class );

3) Add the following line to interp.c under the Miscellaneous Commands
{ "saveclass",	     do_save_class, POS_DEAD,	ML,	      LOG_ALWAYS, 0 },

4) Create the /data/class/ directory in your Rom24 directory.

5) Recompile your code, run the mud.

6) Log into the mud and type "saveclass" (no quotes).  Shutdown the MUD.

7) I recommend deleting the do_save_class function and the corresponding two
   lines in interp.h and interp.c, but you don't have to.

8) Open snippet.c and proceed through it making all the changes.

9) Do a clean recompile of your MUD.

10) Start it up!

do_save_classes function follows
*******************************************************************************

void do_save_class( CHAR_DATA *ch, char *argument )
{
    FILE *fp;
    char buf[MAX_STRING_LENGTH];
    int i,sn;

    for( i = 0; i < MAX_CLASS; i++ )
    {
	sprintf( buf, "../data/class/%s.class", class_table[i].name );
	fp = fopen( buf, "w" );

	fprintf( fp, "#CLASS\n" );
	fprintf( fp, "Name %s~\n", class_table[i].name );
	fprintf( fp, "WhoN %s\n", class_table[i].who_name );
	fprintf( fp, "Prime %d\n", class_table[i].attr_prime );
	fprintf( fp, "Weapon %d\n", class_table[i].weapon );
	fprintf( fp, "Guild1 %d\n", class_table[i].guild[0] );
	fprintf( fp, "Guild2 %d\n", class_table[i].guild[1] );
	fprintf( fp, "Skill %d\n", class_table[i].skill_adept );
        fprintf( fp, "Thac00 %d\n", class_table[i].thac0_00 );
	fprintf( fp, "Thac32 %d\n", class_table[i].thac0_32 );
	fprintf( fp, "HPMin %d\n", class_table[i].hp_min );
	fprintf( fp, "HPMax %d\n", class_table[i].hp_max );
	fprintf( fp, "FMana %d\n", class_table[i].fMana );
	fprintf( fp, "Base %s~\n", class_table[i].base_group );
	fprintf( fp, "Default %s~\n", class_table[i].default_group );
	fprintf( fp, "End\n" );
	fprintf( fp, "#SKILLS\n" );
	for( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].name == NULL )
		break;

	    if ( skill_table[sn].skill_level[i] < LEVEL_IMMORTAL )
	    {
		fprintf( fp, "%s~\n%d %d\n", skill_table[sn].name, skill_table[sn].skill_level[i],
			 skill_table[sn].rating[i] );
	    }
	}

	fprintf( fp, "End~\n" );
	fprintf( fp, "#END\n" );

	fclose( fp );
    }

    send_to_char( "Ok.\n\r", ch );
} /* save_classes */