From: Whiplash <whiplash@armory.com> /* * Language code written by Doug Araya (whiplash@tft.nacs.net) 4-12-96 * if you use the code, it'd be nice to mention me in the changes, or help. * (There's no excuses here if this code isn't wonderful, I wasn't tired, or * trying to recall this all from memory, or drunk, it's normal code me) * --------------------------------------------------------------------------- * I'm not detailing the entry to const.c for this skill, use whatever level * you want for this skill, and make it available to whoever, we don't use * classes, our skills, and magic are available based on race and diety, so * I don't have a stock example to give for normal ROM muds. */ /* === in db.c among all the gsn's add === */ sh_int gsn_dwarvish; /* === in merc.h among all the gsn's add === */ extern sh_int gsn_dwarvish; /* === in interp.c among all the commands add === */ { "dwarvish", do_dwarvish, POS_RESTING, LOG_NORMAL, 1 }, /* === in interp.h add === */ DECLARE_DO_FUN( do_dwarvish ); /* === Dwarf Language ======================== */ void do_dwarvish( CHAR_DATA *ch, char *argument) { CHAR_DATA *och; int chance; int chance2; if((chance = get_skill(ch,gsn_dwarvish)) == 0) { send_to_char("You don't know how to speak Dwarvish.\n\r",ch); return; } if(argument[0] == '\0') { send_to_char("Say WHAT in Dwarvish?\n\r",ch); return; } if(number_percent( ) < chance ) { act("In Dwarvish, you say '$t'",ch,argument,NULL,TO_CHAR); for(och = ch->in_room->people; och != NULL; och = och->next_in_room ) if((chance2 = get_skill(och,gsn_dwarvish)) == 0) { act("$n says something in a strange tongue.",ch,NULL,och,TO_VICT); } if(number_percent( ) < chance2) { act("In Dwarvish, $n says '$t'",ch,argument,och,TO_VICT); check_improve(ch,gsn_dwarvish,TRUE,4); } } check_improve(ch,gsn_dwarvish,FALSE,4); } /* === End of Dwarvish Language ===== */