/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1996 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@pacinfo.com) *
* Gabrielle Taylor (gtaylor@pacinfo.com) *
* Brian Moore (rom@rom.efn.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Tartarus/doc/rom.license *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
bool check_social args( ( CHAR_DATA *ch, char *command,
char *argument ) );
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
/*
* Command table.
*/
const struct cmd_type cmd_table [] =
{
/*
* Common movement commands.
*/
{ "north", do_north, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "east", do_east, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "south", do_south, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "west", do_west, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "up", do_up, POS_STANDING, 0, LOG_NEVER, 0, 0 },
{ "down", do_down, POS_STANDING, 0, LOG_NEVER, 0, 0 },
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{ "autoall", do_autoall, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "affects", do_affects, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "auction", do_auction, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "croom", do_croom, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1, 0 },
{ "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "balance", do_balance, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "deposit", do_deposit, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "withdraw", do_withdraw, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "ratings", do_ratings, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "hit", do_hit, POS_FIGHTING, 0, LOG_NORMAL, 0, 1 },
{ "l", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "lo", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "leader", do_leader, POS_DEAD, L6, LOG_ALWAYS, 1, 0 },
{ "i", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "in", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "identify", do_identify, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "induct", do_induct, POS_DEAD, 0, LOG_ALWAYS, 1, 0 },
{ "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "clan", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1, 1 },
{ "ct", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1, 1 },
{ "/", do_recall, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "order", do_order, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1, 1 },
{ "pray", do_pray, POS_SLEEPING, 0, LOG_ALWAYS, 1, 0 },
{ "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "sockets", do_sockets, POS_DEAD, 52, LOG_NORMAL, 1, 0 },
{"extitle", do_extitle, POS_DEAD, L4, LOG_NORMAL, 1, 0 },
{"multicheck", do_multicheck, POS_DEAD, L4, LOG_NORMAL, 1, 0 },
{"awareness", do_awareness, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{"blending", do_forest_blending, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{"gaseous", do_gaseous_form, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "wizhelp", do_wizhelp, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "request", do_request, POS_STANDING, 0, LOG_ALWAYS, 1, 1},
{ "demand", do_demand, POS_STANDING, 0 ,LOG_NORMAL, 1, 1},
/*
* Informational commands.
*/
{ "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "count", do_count, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "glance", do_glance, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
/* { "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 }, */
{ "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "info", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
/*
{ "read", do_read, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
*/
{ "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "whois", do_whois, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
/*
* Configuration commands.
*/
{ "alia", do_alia, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "evaluate", do_evaluation, POS_DEAD, 0, LOG_NORMAL, 1, 0},
{ "notransfer", do_notransfer, POS_SLEEPING, 0, LOG_NORMAL, 1, 1},
{ "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
/* { "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1, 0 }, */
// { "color", do_color, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "color", do_colour, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0, 0 },
{ "delete", do_delete, POS_STANDING, 0, LOG_ALWAYS, 1, 0 },
{ "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "outfit", do_outfit, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "password", do_password, POS_DEAD, 0, LOG_NEVER, 1, 0 },
{ "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "title", do_title, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
/*
* Communication commands.
*/
{ "answer", do_answer, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
/* { "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1, 1 }, */
{ "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "pmote", do_pmote, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ ",", do_emote, POS_RESTING, 0, LOG_NORMAL, 0, 0 },
{ "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1, 1 },
{ ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0, 1 },
{ "note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
/*
{ "quest", do_quest, POS_RESTING, 0, LOG_NORMAL,1, 1 },
*/
{ "question", do_question, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "reply", do_reply, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "replay", do_replay, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0, 1 },
{ "unread", do_unread, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
/*
* Object manipulation commands.
*/
{ "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "embalm", do_embalm, POS_STANDING, 0 ,LOG_NORMAL, 0, 1},
{ "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "empower", do_empower, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "envenom", do_envenom, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{"forest", do_forest_blending, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "door", do_door_bash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "junk", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0, 1 },
{ "butcher", do_butcher, POS_STANDING, 0, LOG_NORMAL, 0, 1 },
{ "skin", do_skin, POS_STANDING, 0, LOG_NORMAL, 0, 1 },
{ "tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0, 1 },
/* { "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1, 1 }, */
{ "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "riot", do_riot, POS_FIGHTING, 0, LOG_NORMAL, 0, 1},
{ "vanish", do_vanish, POS_FIGHTING, 0 ,LOG_NORMAL, 1, 1},
{"aura", do_aura_of_sustenance, POS_RESTING, 0 , LOG_NORMAL, 1, 1},
/*
* Combat commands.
*/
{ "cleave", do_cleave, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "herb", do_herb, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "wanted", do_wanted, POS_SLEEPING, 0, LOG_ALWAYS, 1, 0},
{ "records", do_records, POS_SLEEPING,0,LOG_NORMAL,0,0},
{ "deathstrike", do_deathstrike, POS_STANDING, 0 , LOG_NORMAL, 1, 0},
{ "spike", do_spike, POS_STANDING,25,LOG_NORMAL,0,0},
{ "ambush", do_ambush, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "pugil", do_pugil, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "lash", do_lash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "shield", do_shield_cleave, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "backstab", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "throw", do_throw, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "strangle", do_strangle, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "blindness", do_blindness_dust, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "poison", do_poison_dust, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "warccry", do_warcry, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "endure", do_endure, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "palm", do_palm, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "nerve", do_nerve, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "ram", do_ram, POS_FIGHTING, 0, LOG_NORMAL, 0, 1},
{ "bite", do_bite, POS_FIGHTING, 0, LOG_NORMAL, 0, 1},
{ "tail", do_tail, POS_FIGHTING, 0, LOG_NORMAL, 0, 1},
{ "battlecry", do_battlecry, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "spellbane", do_spellbane, POS_FIGHTING, 0, LOG_NORMAL, 0 ,1},
{ "battleshield", do_battleshield,POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "trophy", do_trophy, POS_RESTING, 0, LOG_NORMAL, 1, 1},
{ "blackjack", do_blackjack, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "bj", do_blackjack, POS_STANDING, 0, LOG_NORMAL, 0, 0 },
{ "breath", do_breath_fire,POS_FIGHTING, 0 , LOG_NORMAL, 1, 0 },
{ "bs", do_backstab, POS_FIGHTING, 0, LOG_NORMAL, 0, 0 },
{ "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "circle", do_circle_stab, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "detect", do_detect_hidden, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "vigilance", do_vigilance, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "crush", do_crush, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{"rear", do_rear_kick, POS_FIGHTING, 0,LOG_NORMAL, 1, 1},
{ "lunge", do_lunge, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "murde", do_murde, POS_FIGHTING, 0, LOG_NORMAL, 0, 0 },
{ "murder", do_murder, POS_FIGHTING, 0, LOG_ALWAYS, 1, 1 },
{ "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0, 1 },
{ "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "defend", do_defend, POS_FIGHTING, 0, LOG_NORMAL, 1, 0},
{ "assassinate", do_assassinate, POS_STANDING, LOG_ALWAYS, 1,1},
{ "forage", do_forage, POS_STANDING, LOG_NORMAL, 1, 1},
{ "protection", do_protection_heat_cold, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "intimidate", do_intimidate, POS_FIGHTING, LOG_NORMAL,1, 1},
/*
* Mob command interpreter (placed here for faster scan...)
*/
{ "mob", do_mob, POS_DEAD, 0, LOG_NEVER, 0, 0 },
/*
* Miscellaneous commands.
*/
{ "enter", do_enter, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "scan", do_scan, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "groups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "acute", do_acute_vision,POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "barkskin", do_barkskin, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "eye", do_eye_of_the_predator,POS_STANDING,0,LOG_NORMAL,1, 0 },
{ "shadowgate", do_shadowgate, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "animal", do_animal_call, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "enlist", do_enlist, POS_STANDING, 0, LOG_NORMAL, 1, 0},
{ "bear", do_bear_call, POS_STANDING, 0, LOG_ALWAYS, 1, 0},
{ "camouflage", do_camouflage, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "camp", do_camp, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "laying", do_laying_hands, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "morphdragon", do_morph_dragon, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{"shapeshift", do_shapeshift, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "revert", do_revert, POS_FIGHTING, 0, LOG_NORMAL, 1, 0 },
{ "lagout", do_lagout, POS_DEAD, 60, LOG_NORMAL,0,0},
{ "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "release", do_release, POS_FIGHTING, 0, LOG_NORMAL, 1, 1},
{ "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "tame", do_tame, POS_FIGHTING, 0,LOG_NORMAL, 1, 1},
{ "find water", do_find_water, POS_STANDING, 0, LOG_NORMAL, 1, 1},
{ "fw", do_find_water, POS_STANDING, 0, LOG_NORMAL, 0, 1},
{ "track", do_track, POS_RESTING, 0, LOG_NORMAL, 1, 1},
{ "rent", do_rent, POS_DEAD, 0, LOG_NORMAL, 0, 0 },
{ "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1, 1 },
{ "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1, 1 },
{ "steel", do_steel_nerves, POS_FIGHTING, 0, LOG_NORMAL, 1, 1 },
{ "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1, 0 },
{ "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1, 0 },
{ "cloak", do_cloak, POS_STANDING, 0, LOG_NORMAL, 1, 0 },
{ "hometown" ,do_hometown, POS_RESTING, 0 ,LOG_ALWAYS, 1, 1},
/*
* Immortal commands.
*/
{ "fvlist", do_fvlist, POS_DEAD, IM, LOG_ALWAYS, 1, 0 },
{ "autoreset", do_autoreset, POS_DEAD, IM, LOG_ALWAYS, 1, 0 },
{ "advance", do_advance, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "pwipe", do_vape, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "alist", do_alist, POS_DEAD, 0, LOG_NORMAL, 1, 0 },
{"plist", do_plist, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{"pload", do_pload, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{"punload", do_punload, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "award", do_award, POS_DEAD, L4, LOG_NORMAL, 1, 0 },
{ "copyover", do_copyover, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "dump", do_dump, POS_DEAD, ML, LOG_ALWAYS, 0, 0 },
{ "bonus", do_bonus, POS_DEAD, ML, LOG_ALWAYS, 0, 0 },
{ "trust", do_trust, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "violate", do_violate, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "allow", do_allow, POS_DEAD, L2, LOG_ALWAYS, 1, 0 },
{ "ban", do_ban, POS_DEAD, L2, LOG_ALWAYS, 1, 0 },
{ "access", do_access, POS_DEAD, ML, LOG_ALWAYS, 1, 1},
{ "deny", do_deny, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "disconnect", do_disconnect, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "flag", do_flag, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "freeze", do_freeze, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "global", do_global, POS_DEAD, L7, LOG_NORMAL, 0, 0},
{ "listarea", do_listarea, POS_DEAD, ML, LOG_ALWAYS, 1, 0 },
{ "smite", do_smite, POS_DEAD, L6, LOG_ALWAYS, 1, 0 },
{ "permban", do_permban, POS_DEAD, L1, LOG_ALWAYS, 1, 0 },
{ "protect", do_protect, POS_DEAD, L1, LOG_ALWAYS, 1, 0 },
{ "reboo", do_reboo, POS_DEAD, L3, LOG_NORMAL, 0, 0 },
{ "reboot", do_reboot, POS_DEAD, L3, LOG_ALWAYS, 1, 0 },
{ "set", do_set, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "shutdow", do_shutdow, POS_DEAD, L1, LOG_NORMAL, 0, 0 },
{ "shutdown", do_shutdown, POS_DEAD, L1, LOG_ALWAYS, 1, 0 },
{ "wizlock", do_wizlock, POS_DEAD, L2, LOG_ALWAYS, 1, 0 },
{ "classes", do_classes, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "force", do_force, POS_DEAD, L7, LOG_ALWAYS, 1, 0 },
{ "load", do_load, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "newlock", do_newlock, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "nochannels", do_nochannels, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "noemote", do_noemote, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "noshout", do_noshout, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "notell", do_notell, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "pecho", do_pecho, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "pardon", do_pardon, POS_DEAD, L3, LOG_ALWAYS, 1, 0 },
{ "purge", do_purge, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "restore", do_restore, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "sla", do_sla, POS_DEAD, L3, LOG_NORMAL, 0, 0 },
{ "slay", do_slay, POS_DEAD, L3, LOG_ALWAYS, 1, 0 },
{ "teleport", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "transfer", do_transfer, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
/* { "at", do_at, POS_DEAD, L6, LOG_NORMAL, 1, 0 }, */
{ "poofin", do_bamfin, POS_DEAD, L8, LOG_NORMAL, 1, 0 },
{ "maxlimits", do_max_limits, POS_DEAD, L3, LOG_ALWAYS, 1, 0},
{ "poofout", do_bamfout, POS_DEAD, L8, LOG_NORMAL, 1, 0 },
{ "freset", do_force_reset, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "gecho", do_echo, POS_DEAD, L4, LOG_ALWAYS, 1, 0 },
{ "astrip", do_astrip, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
/* { "goto", do_goto, POS_DEAD, L8, LOG_NORMAL, 1, 0 }, */
{ "holylight", do_holylight, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "incognito", do_incognito, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "invis", do_invis, POS_DEAD, IM, LOG_NORMAL, 0, 0 },
{ "log", do_log, POS_DEAD, L1, LOG_ALWAYS, 1, 0 },
{ "memory", do_memory, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "mwhere", do_mwhere, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "owhere", do_owhere, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "peace", do_peace, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "penalty", do_penalty, POS_DEAD, L7, LOG_NORMAL, 1, 0 },
{ "echo", do_recho, POS_DEAD, L6, LOG_ALWAYS, 1, 0 },
{ "return", do_return, POS_DEAD, L6, LOG_NORMAL, 1, 0 },
{ "snoop", do_snoop, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "stat", do_stat, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "string", do_string, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "switch", do_switch, POS_DEAD, L6, LOG_ALWAYS, 1, 0 },
{ "wizinvis", do_invis, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "vnum", do_vnum, POS_DEAD, L4, LOG_NORMAL, 1, 0 },
{ "zecho", do_zecho, POS_DEAD, L4, LOG_ALWAYS, 1, 0
},
{ "mpdump", do_mpdump, POS_DEAD, IM, LOG_NEVER, 1, 0 },
{ "mpstat", do_mpstat, POS_DEAD, IM, LOG_NEVER, 1, 0 },
{ "clone", do_clone, POS_DEAD, L5, LOG_ALWAYS, 1, 0 },
{ "wiznet", do_wiznet, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "immtalk", do_immtalk, POS_DEAD, 0, LOG_NORMAL, 1,0 },
{ "imotd", do_imotd, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ ":", do_immtalk, POS_DEAD, 0, LOG_NORMAL, 0,0 },
{ "builder", do_builder, POS_SLEEPING, 0,LOG_NORMAL,0,0},
{ "specialize", do_specialize, POS_RESTING, 52,LOG_NORMAL,0,0},
{ "renam", do_renam, POS_DEAD, 55, LOG_ALWAYS, 0,0},
{ "rename", do_rename, POS_DEAD, 55, LOG_ALWAYS, 0,0},
{ "bd", do_builder, POS_SLEEPING, 0, LOG_NORMAL, 0,0 },
{ "smote", do_smote, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "prefi", do_prefi, POS_DEAD, IM, LOG_NORMAL, 0, 0 },
{ "prefix", do_prefix, POS_DEAD, IM, LOG_NORMAL, 1, 0 },
{ "bandage", do_bandage, POS_RESTING, 0, LOG_NORMAL, 1, 1},
//{ "skedit", do_skilledit, POS_DEAD, ML, LOG_NORMAL, 1, 0 },
/*
* OLC
*/
{ "edit", do_olc, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "asave", do_asave, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "alist", do_alist, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "resets", do_resets, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "redit", do_redit, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "medit", do_medit, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "aedit", do_aedit, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "oedit", do_oedit, POS_DEAD, IM, LOG_NORMAL, 1 },
{ "alinks", do_alinks, POS_DEAD, ML, LOG_NORMAL, 1 },
/*
* End of list.
*/
{ "", 0, POS_DEAD, 0, LOG_NORMAL, 0, 0 }
};
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA *ch, char *argument )
{
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
int cmd;
int trust;
bool found;
/*
* Strip leading spaces.
*/
while ( isspace(*argument) )
argument++;
if ( argument[0] == '\0' )
return;
/*
* Implement freeze command.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
{
send_to_char( "You're totally frozen!\n\r", ch );
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if ( !isalpha(argument[0]) && !isdigit(argument[0]) )
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while ( isspace(*argument) )
argument++;
}
else
{
argument = one_argument( argument, command );
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == cmd_table[cmd].name[0]
&& !str_prefix( command, cmd_table[cmd].name )
&& cmd_table[cmd].level <= trust )
{
found = TRUE;
break;
}
}
/*
* Log and snoop.
*/
if ( cmd_table[cmd].log == LOG_NEVER )
strcpy( logline, "" );
if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
|| fLogAll
|| cmd_table[cmd].log == LOG_ALWAYS )
{
sprintf( log_buf, "Log %s: %s", ch->name, logline );
wiznet(log_buf,ch,NULL,WIZ_SECURE,0,get_trust(ch));
log_string( log_buf );
}
if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
{
write_to_buffer( ch->desc->snoop_by, "% ", 2 );
write_to_buffer( ch->desc->snoop_by, logline, 0 );
write_to_buffer( ch->desc->snoop_by, "\n\r", 2 );
}
/* Timestop implementation */
if (is_affected(ch,gsn_timestop)
&& cmd_table[cmd].name != "immtalk"
&& cmd_table[cmd].name != ":")
{
send_to_char("Time has frozen for you and you are trapped between ticks of the clock...\n\r",ch);
return;
}
/* Power word Stun implementation */
if (is_affected(ch,gsn_power_word_stun) )
{
if (((found) && (cmd_table[cmd].name != "score")
&& (cmd_table[cmd].name != "look")
&& (cmd_table[cmd].name != "who")
&& (cmd_table[cmd].name != "affects")
&& (cmd_table[cmd].name != "group")
&& (cmd_table[cmd].name != "gt")
&& (cmd_table[cmd].name != "gtell")
&& (cmd_table[cmd].name != ":")
&& (cmd_table[cmd].name != "immtalk") )
|| (!found) )
{
send_to_char("You are far to stunned by the power word to move.\n\r",ch);
return;
}
}
/* This is to handle perm ghosts who have died due to age...let them run
some commands only */
if (!IS_NPC(ch))
{
if (ch->pcdata->death_status == HAS_DIED)
{
if (((found) && (cmd_table[cmd].name != "score")
&& (cmd_table[cmd].name != "look")
&& (cmd_table[cmd].name != "who")
&& (cmd_table[cmd].name != "affects")
&& (cmd_table[cmd].name != "group")
&& (cmd_table[cmd].name != "gt")
&& (cmd_table[cmd].name != "reply")
&& (cmd_table[cmd].name != "note")
&& (cmd_table[cmd].name != "say")
&& (cmd_table[cmd].name != "gtell")
&& (cmd_table[cmd].name != ":")
&& (cmd_table[cmd].name != "immtalk")
&& (cmd_table[cmd].name != "tell")
&& (cmd_table[cmd].name != "clantalk")
&& (cmd_table[cmd].name != "ht")
&& (cmd_table[cmd].name != "n")
&& (cmd_table[cmd].name != "e")
&& (cmd_table[cmd].name != "s")
&& (cmd_table[cmd].name != "w")
&& (cmd_table[cmd].name != "north")
&& (cmd_table[cmd].name != "east")
&& (cmd_table[cmd].name != "south")
&& (cmd_table[cmd].name != "west")
&& (cmd_table[cmd].name != "up")
&& (cmd_table[cmd].name != "u")
&& (cmd_table[cmd].name != "down")
&& (cmd_table[cmd].name != "d")
&& (cmd_table[cmd].name != "where")
&& (cmd_table[cmd].name != "pray")
&& (cmd_table[cmd].name != "set")
&& (cmd_table[cmd].name != "open")
&& (cmd_table[cmd].name != "recall")
&& (cmd_table[cmd].name != "/")
&& (cmd_table[cmd].name != "quit")
&& (cmd_table[cmd].name != "delete"))
|| (!found) )
{
send_to_char("You are a hovering spirit, you can't do that anymore.\n\r",ch);
return;
}
}
}
if (IS_AFFECTED(ch,AFF_SHADOWSTRIKE))
{
if (number_percent() > 60 + get_curr_stat(ch,STAT_DEX)
&& ((cmd_table[cmd].name == "cast")
|| (cmd_table[cmd].name == "bash")
|| (cmd_table[cmd].name == "trip")
|| (cmd_table[cmd].name == "circle")
|| (cmd_table[cmd].name == "flee")
|| (cmd_table[cmd].name == "blackjack")
|| (cmd_table[cmd].name == "bj")
|| (cmd_table[cmd].name == "wear")
|| (cmd_table[cmd].name == "remove")) )
{
act("A pair of shadowy arms coil around $n and block $s movements!",ch,0,0,TO_ROOM);
send_to_char("Shadowy arms coil around you, blocking your movements!\n\r",ch);
return;
}
}
if ( !found )
{
/*
* Look for command in socials table.
*/
if ( !check_social( ch, command, argument ) )
send_to_char( "Huh?\n\r", ch );
return;
}
/*
* Character not in position for command?
*/
if ( ch->position < cmd_table[cmd].position )
{
switch( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
break;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
break;
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
break;
case POS_RESTING:
send_to_char( "Nah... You feel too relaxed...\n\r", ch);
break;
case POS_SITTING:
send_to_char( "Better stand up first.\n\r",ch);
break;
case POS_FIGHTING:
send_to_char( "No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/*
* Hide parsing.
*/
if (cmd_table[cmd].hide)
{
un_hide(ch, NULL);
}
/*
* Dispatch the command.
*/
(*cmd_table[cmd].do_fun) ( ch, argument );
tail_chain( );
return;
}
bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int cmd;
bool found;
found = FALSE;
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == social_table[cmd].name[0]
&& !str_prefix( command, social_table[cmd].name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You are anti-social!\n\r", ch );
return TRUE;
}
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( social_table[cmd].name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( arg[0] == '\0' )
{
act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( social_table[cmd].others_auto, ch, NULL, victim, TO_ROOM );
act( social_table[cmd].char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( social_table[cmd].others_found, ch, NULL, victim, TO_NOTVICT );
act( social_table[cmd].char_found, ch, NULL, victim, TO_CHAR );
act( social_table[cmd].vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim)
&& victim->desc == NULL)
{
switch ( number_bits( 4 ) )
{
case 0:
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( social_table[cmd].others_found,
victim, NULL, ch, TO_NOTVICT );
act( social_table[cmd].char_found,
victim, NULL, ch, TO_CHAR );
act( social_table[cmd].vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number ( char *arg )
{
if ( *arg == '\0' )
return FALSE;
if ( *arg == '+' || *arg == '-' )
arg++;
for ( ; *arg != '\0'; arg++ )
{
if ( !isdigit( *arg ) )
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument( char *argument, char *arg )
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '.' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '.';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Given a string like 14*foo, return 14 and 'foo'
*/
int mult_argument(char *argument, char *arg)
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '*' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '*';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
*/
char *one_argument( char *argument, char *arg_first )
{
char cEnd;
while ( isspace(*argument) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = LOWER(*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace(*argument) )
argument++;
return argument;
}
/*
* Contributed by Alander.
*/
void do_commands( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch )
&& cmd_table[cmd].show)
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
int clevel;
sprintf ( buf,
"{C------------------------------{RImmortal Commands{C------------------------------{x\n\r" );
send_to_char ( buf, ch );
col = 0;
for( clevel = LEVEL_HERO + 1; clevel < MAX_LEVEL + 1; clevel++
)
{
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level >= LEVEL_HERO
&& cmd_table[cmd].level <= get_trust( ch )
&& cmd_table[cmd].show
&& cmd_table[cmd].level == clevel)
{
sprintf( buf, "{Y[{C%-3d{Y]{x %-12s", cmd_table[cmd].level, cmd_table[cmd].name );
send_to_char ( buf, ch );
if ( ++col % 4 == 0 ) /* Was 6 to a column before */
send_to_char ( "\n\r", ch );
}
}
}
if ( col % 4 != 0 ) /* Was 6 to a column before */
send_to_char ( "\n\r", ch );
sprintf ( buf,
"{C-------------------------------------------------------------------------------{x"
);
send_to_char ( buf, ch );
return;
}